Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.21 @ 17:02:29

Player: Baxter

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (16)       3200
Robots Destroyed (101)     505
Value Destroyed (2784)     2784
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (1110)               1110
              TOTAL SCORE: 10359

 Bonus
-------
High Alert Combat Kills    130
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Friendly Fire              -20

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Warlord

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (10) -----
                (None)
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (5) ----
            Antigrav System
            Force Rifle
   Enhanced Coil Gun
  Makeshift Hammer
  Makeshift Spear

 Peak State 
------------
>           --- POWER ------------
      Light Angular Momentum Engine
>           --- PROPULSION -------
  Makeshift Flight Unit
  Makeshift Flight Unit
            Impulse Thruster Array
>           --- UTILITY ----------
  Makeshift Trap Scanner
   Enhanced Optical Array
   Advanced Signal Interpreter
   Advanced Signal Interpreter
   Advanced Terrain Scan Processor
   Improved Salvage Targeting Computer
   Improved Melee Analysis Suite
   Advanced Melee Analysis Suite
   Improved Component Analysis Suite
>           --- WEAPON -----------
            Backup Laser III
  Makeshift Spear
>           --- INVENTORY --------
            Antigrav System
            Force Rifle
   Enhanced Coil Gun
  Makeshift Hammer
  Makeshift Spear
[Rating: 82]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Antigrav System
  Flight Unit              Makeshift Flight Unit
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Improved System Shield
  Protection               Experimental Propulsion Shielding
Weapon                     Improved Assault Rifle
  Energy Gun               Backup Laser III
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Missile Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Mining Claw
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Fac Was Fac Upp Upp War 
Slots Evolved              10   | .   .   2   .   .   .   2   2   2   .   .   2   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   .   2   2   2   .   .   2   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             154  | 7   9   21  9   2   1   38  14  4   3   19  3   .   5   7   5   7   
  Power                    13   | 1   3   .   1   .   .   3   .   .   .   3   .   .   1   .   1   .   
    Engine                 10   | 1   3   .   1   .   .   2   .   .   .   1   .   .   1   .   1   .   
    Core                   3    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               39   | 2   2   8   2   .   .   3   6   1   1   6   1   .   1   3   1   2   
    Treads                 10   | .   .   4   .   .   .   2   4   .   .   .   .   .   .   .   .   .   
    Leg                    14   | 2   2   .   .   .   .   1   2   1   .   6   .   .   .   .   .   .   
    Wheel                  7    | .   .   4   2   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Flight                 7    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   1   2   
  Utility                  45   | 2   3   2   3   2   1   12  4   2   1   5   1   .   3   .   2   2   
    Device                 22   | 1   1   1   2   1   1   6   3   1   .   2   .   .   1   .   1   1   
    Storage                5    | 1   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Processor              11   | .   .   .   .   .   .   3   1   1   .   2   1   .   2   .   1   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Protection             6    | .   .   1   1   .   .   3   .   .   1   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   57   | 2   1   11  3   .   .   20  4   1   1   5   1   .   .   4   1   3   
    Energy Gun             13   | .   .   4   .   .   .   6   .   .   .   .   .   .   .   1   .   2   
    Energy Cannon          3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          21   | 2   1   4   2   .   .   8   .   .   1   1   1   .   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   1   1   .   .   2   .   .   .   3   .   .   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   .   .   4   1   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        4    | .   .   2   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   3   .   1   .   3   2   .   1   .   1   .   .   .   .   2   
Parts Lost                 47   | .   2   1   .   .   .   11  6   .   3   11  .   .   .   2   3   8   
  Power                    5    | .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   1   1   
  Propulsion               15   | .   .   1   .   .   .   3   4   .   .   2   .   .   .   .   2   3   
  Utility                  17   | .   1   .   .   .   .   5   2   .   2   4   .   .   .   1   .   2   
  Weapon                   10   | .   1   .   .   .   .   1   .   .   1   4   .   .   .   1   .   2   
  Highest Loss Streak      8    | .   1   1   .   .   .   3   4   .   3   4   .   .   .   2   2   8   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   97  97  100 100 100 94  84  72  49  61  30  35  52  68  70  85  
  Engine                   6    | .   14  11  11  11  11  5   .   .   .   2   .   .   3   5   5   4   
  Treads                   10   | .   .   19  22  22  22  18  15  20  6   .   .   .   .   .   .   .   
  Leg                      6    | .   28  2   .   .   .   1   7   6   6   16  .   .   .   .   .   .   
  Wheel                    8    | .   .   19  22  22  22  14  4   .   2   .   .   .   .   .   .   .   
  Flight                   3    | .   .   .   .   .   .   .   .   .   .   .   5   5   8   13  16  16  
  Device                   9    | .   2   7   10  11  11  7   17  5   1   8   .   .   3   4   2   10  
  Storage                  7    | .   23  11  11  11  11  9   7   6   1   .   .   .   .   .   .   .   
  Processor                14   | .   .   .   .   .   .   10  15  19  20  22  19  23  29  35  38  40  
  Protection               2    | .   .   3   .   .   .   6   .   .   4   4   .   .   .   .   .   .   
  Energy Gun               2    | .   .   9   1   .   .   5   .   .   .   .   .   .   .   .   .   4   
  Ballistic Gun            9    | .   28  11  17  22  22  10  1   .   .   1   3   5   5   4   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   1   6   1   .   .   .   .   .   .   5   .   
Naked Turns                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
Heaviest Build             42   | 13  37  34  33  32  32  42  38  31  32  32  5   5   19  29  18  19  
  Greatest Support         72   | 20  20  40  40  40  40  60  68  60  60  72  6   6   22  26  26  32  
  Greatest Overweight (x)  4    | 3   1   1   1   .   .   3   2   1   .   4   .   .   .   1   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  5   5   5   5   5   5   5   
  Average Capacity         11   | 7   10  15  15  15  15  15  15  15  8   5   5   5   5   5   5   5   
  Most Carried             15   | 7   10  15  15  15  15  15  15  15  14  5   4   5   5   5   4   5   
  Average Carried          10   | 5   9   12  13  15  14  14  14  14  7   3   1   4   2   2   3   4   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  5   5   5   5   5   5   5   5   
  Final Carried            15   | 7   10  15  15  15  15  15  15  14  5   .   4   5   2   4   1   5   

 Class Distribution 
--------------------
 75% | Mutant
 13% | Derelict-Mutant
  7% | Assassin

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -9/Mines
          Mutant | -9/Exiles
          Mutant | -8/Mines
          Mutant | -8/Materials
        Assassin | -7/Factory
          Mutant | -6/Factory
          Mutant | -6/Waste
          Mutant | -6/Factory
          Mutant | -5/Factory
          Mutant | -5/Waste
          Mutant | -5/Factory
          Mutant | -5/Upper Caves
          Mutant | -5/Upper Caves
 Derelict-Mutant | -5/Warlord

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   -5   -5   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Was  Fac  Upp  Upp  War  
Matter Collected           2618 | 266  291  283  174  83   56   692  190  .    .    .    .    .    195  291  22   75   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3643 | 107  483  343  145  .    96   1926 244  .    .    89   .    .    .    100  110  .    
  Parts                    214  | 4    38   28   13   .    13   105  5    .    .    6    .    .    .    1    1    .    
Haulers Intercepted        8    | .    .    1    .    .    .    6    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    1    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    2    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Fac Was Fac Upp Upp War 
Combat Hostiles Destroyed  64   | .   11  6   4   .   3   30  4   .   .   2   .   .   .   3   1   .   
  Melee                    2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Guns                     38   | .   11  6   .   .   3   18  .   .   .   .   .   .   .   .   .   .   
  AOE                      18   | .   .   .   4   .   .   10  .   .   .   1   .   .   .   3   .   .   
Classes Destroyed          15   | 2   4   2   .   .   .   5   1   .   .   .   .   .   .   .   1   .   
  Worker                   5    | .   .   .   .   .   .   4   .   .   .   1   .   .   .   .   .   .   
  Builder                  5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 9    | 2   1   .   2   .   3   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   .   1   .   .   .   6   1   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | 1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 5    | .   1   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   
  Watcher                  2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  14   | .   3   .   4   .   3   3   .   .   .   .   .   .   .   .   1   .   
  Grunt                    35   | .   8   3   .   .   .   21  1   .   .   .   .   .   .   2   .   .   
  Brawler                  2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Sentry                   6    | .   .   3   .   .   .   2   .   .   .   1   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Best Kill Streak           9    | 2   3   2   4   .   3   9   1   .   .   2   .   .   .   3   1   .   
  Combat Bots Only         7    | .   3   2   4   .   3   7   1   .   .   1   .   .   .   3   1   .   
Max Kills in Single Turn   4    | 1   1   1   2   .   2   4   1   .   .   1   .   .   .   1   1   .   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   2   .   .   .   1   .   .   .   1   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   -5   -5   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Was  Fac  Upp  Upp  War  
Hostile Shots Fired        926  | .    63   33   11   .    6    148  146  .    3    384  .    2    .    14   37   79   
  Missed                   363  | .    14   11   2    .    2    36   36   .    1    193  .    2    .    9    20   37   
Damage Taken               8019 | .    552  324  83   .    31   2205 1162 .    79   1951 .    .    .    200  300  1132 
  Core                     2406 | .    135  26   .    .    .    221  214  .    28   782  .    .    .    42   112  846  
  Absorbed by Shields      64   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    64   .    .    
  Redirected to Shielding  114  | .    .    .    .    .    .    .    .    .    42   72   .    .    .    .    .    .    
  Regen/Repaired (Parts)   60   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    60   
Core Remaining (%)         61   | 100  46   .    .    .    93   59   69   .    .    4    .    .    .    .    .    .    
Volleys Fired              236  | 13   66   28   12   .    6    96   3    .    .    7    .    .    .    3    .    2    
  Largest                  2    | 2    2    2    2    .    2    2    1    .    .    1    .    .    .    1    .    1    
  Hottest                  101  | 40   40   101  46   .    46   100  90   .    .    52   .    .    .    52   .    40   
Shots Fired                439  | 26   130  52   21   .    12   182  3    .    .    7    .    .    .    4    .    2    
  Gun                      416  | 26   130  52   18   .    12   174  .    .    .    1    .    .    .    1    .    2    
  Cannon                   3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Launcher                 20   | .    .    .    3    .    .    8    .    .    .    6    .    .    .    3    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  323  | 26   130  34   18   .    12   102  .    .    .    1    .    .    .    .    .    .    
  Thermal                  9    | .    .    3    .    .    .    .    3    .    .    .    .    .    .    1    .    2    
  Explosive                20   | .    .    .    3    .    .    8    .    .    .    6    .    .    .    3    .    .    
  Electromagnetic          87   | .    .    15   .    .    .    72   .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         16   | 10   12   13   5    .    7    16   4    .    .    5    .    .    .    8    .    1    
  Robot Miss Streak        4    | 2    4    3    2    .    1    3    .    .    .    1    .    .    .    1    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    1    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           345  | 17   87   36   11   .    8    143  23   .    .    11   .    .    .    3    3    3    
  Core Hits                190  | 6    37   18   7    .    6    98   2    .    .    9    .    .    .    6    .    1    
  Critical Kills           3    | .    1    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    1    .    
  Critical Strikes         8    | .    1    .    .    .    .    1    4    .    .    1    .    .    .    .    1    .    
    Destroy                2    | .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Smash                  5    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    1    .    
    Sever                  1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Melee Attacks              84   | .    .    3    .    .    .    17   51   .    .    5    .    .    .    .    3    5    
  Impact                   71   | .    .    .    .    .    .    17   51   .    .    .    .    .    .    .    3    .    
  Slashing                 8    | .    .    3    .    .    .    .    .    .    .    5    .    .    .    .    .    .    
  Piercing                 5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Sneak Attacks            7    | .    .    1    .    .    .    1    3    .    .    .    .    .    .    .    2    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8999 | 134  692  568  450  .    118  4268 1110 .    .    609  .    .    .    652  330  68   
  Guns                     4060 | 134  692  517  143  .    118  2422 .    .    .    .    .    .    .    20   .    14   
  Cannons                  189  | .    .    .    .    .    .    .    189  .    .    .    .    .    .    .    .    .    
  Explosions               3051 | .    .    .    307  .    .    1732 .    .    .    380  .    .    .    632  .    .    
  Melee                    1632 | .    .    51   .    .    .    114  921  .    .    167  .    .    .    .    330  49   
  Ramming                  67   | .    .    .    .    .    .    .    .    .    .    62   .    .    .    .    .    5    
  Kinetic                  2424 | 134  692  236  143  .    118  1101 .    .    .    .    .    .    .    .    .    .    
  Thermal                  1186 | .    .    37   .    .    .    926  189  .    .    .    .    .    .    20   .    14   
  Explosive                2125 | .    .    .    307  .    .    806  .    .    .    380  .    .    .    632  .    .    
  Electromagnetic          1565 | .    .    244  .    .    .    1321 .    .    .    .    .    .    .    .    .    .    
  Impact                   1365 | .    .    .    .    .    .    114  921  .    .    .    .    .    .    .    330  .    
  Slashing                 218  | .    .    51   .    .    .    .    .    .    .    167  .    .    .    .    .    .    
  Piercing                 49   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    49   
Highest Corruption         6    | .    .    .    .    .    .    .    1    .    .    5    .    .    4    6    6    6    
  Average Corruption       3    | .    .    .    .    .    .    .    1    .    .    4    .    .    3    5    6    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Effects                  20   | .    .    .    .    .    .    .    2    .    .    6    .    .    .    8    2    2    
    Message Errors         7    | .    .    .    .    .    .    .    1    .    .    2    .    .    .    3    1    .    
    Matter Fused           8    | .    .    .    .    .    .    .    1    .    .    3    .    .    .    3    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Heat Surge             1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Overflow Damage            710  | .    .    31   13   .    .    51   318  .    .    28   .    .    .    11   258  .    
  Projectiles              55   | .    .    .    .    .    .    .    55   .    .    .    .    .    .    .    .    .    
  Explosions               103  | .    .    .    13   .    .    51   .    .    .    28   .    .    .    11   .    .    
  Melee                    552  | .    .    31   .    .    .    .    263  .    .    .    .    .    .    .    258  .    
Knockbacks                 4    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Impact                   4    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      377  | .    .    .    13   .    .    317  .    .    .    .    .    .    .    45   .    2    
  Shots                    9    | .    .    .    1    .    .    7    .    .    .    .    .    .    .    1    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             21   | .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    1    
  Kicked                   20   | .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        399  | .    34   39   .    .    .    399  147  .    .    .    .    .    .    26   150  3    
  Average Temperature      89   | .    10   12   .    .    .    122  61   .    .    .    .    .    .    10   76   3    
  Received Heat Transfer   1959 | .    255  90   .    .    .    864  54   .    .    501  .    .    .    33   18   144  
  Effects                  3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              12   | .    .    .    .    .    .    8    2    .    .    .    .    .    .    .    2    .    
  Impact Corruptions       20   | .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    11   .    
Robots Melted              1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1048 | .    .    74   .    .    .    750  150  .    .    .    .    .    .    37   .    37   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7    | .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Fac Was Fac Upp Upp War 
Peak Influence             563  | 15  196 261 165 .   95  563 250 56  34  110 46  76  53  .   .   .   
  Initial                  233  | .   9   10  50  .   .   1   233 56  19  10  46  16  53  .   .   .   
  Average                  128  | 7   86  102 57  .   49  331 127 56  8   39  46  56  53  .   .   .   
Maximum Alert Level        2    | .   .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
  Low Security (%)         78   | 100 100 77  100 .   100 30  64  100 100 100 100 100 100 .   .   .   
  Level 1                  10   | .   .   22  .   .   .   17  35  .   .   .   .   .   .   .   .   .   
  Level 2                  11   | .   .   .   .   .   .   51  .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   2   1   .   .   .   5   2   .   .   6   .   .   .   .   .   .   
  Investigation            4    | .   1   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Reinforcement            9    | .   1   .   .   .   .   4   .   .   .   4   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Fac Was Fac Upp Upp War 
Distress Signals           9    | .   3   1   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              196  | .   23  14  4   .   4   62  9   .   6   22  .   6   .   9   12  25  
  Peak Tracking Total      23   | .   3   4   4   .   4   6   4   .   6   8   .   6   .   4   9   23  
  Tactical Retreats        13   | .   1   1   .   .   .   1   1   .   1   6   .   .   .   1   .   1   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Fac Was Fac Upp Upp War 
Traps Triggered            11   | .   1   .   .   .   .   2   1   1   .   2   1   .   2   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                30   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   29  

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -5  -5  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Fac Was Fac Upp Upp War 
Machines Disabled          6    | .   .   .   .   .   .   5   1   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       2    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Fac Was Fac Upp Upp War 
Machines Accessed          27   | .   5   1   1   .   2   4   3   .   .   2   .   .   .   .   .   9   
  Terminals                15   | .   5   1   1   .   2   2   3   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                54   | .   14  1   2   .   5   10  3   .   .   3   .   .   .   .   .   16  
  Successful               30   | .   6   .   2   .   2   4   .   .   .   .   .   .   .   .   .   16  
  Failed                   24   | .   8   1   .   .   3   6   3   .   .   3   .   .   .   .   .   .   
    Catastrophic           4    | .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   32   | .   14  1   2   .   5   6   3   .   .   1   .   .   .   .   .   .   
  Terminals                32   | .   14  1   2   .   5   6   3   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Terminal Hacks             18   | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   16  
  Record                   15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  
  Robot Analysis           2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   5   .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Terminals                9    | .   5   .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 9    | .   5   .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   5   .   1   .   2   4   2   .   .   2   .   .   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -5  -5  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Fac Was Fac Upp Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -5  -5  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Fac Was Fac Upp Upp War 
Total Allies               2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   31  .   .   .   .   .   31  .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  .   .   .   .   .   31  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Total Damage             62   | .   .   .   .   .   .   .   .   .   62  .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -5  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Fac Was Fac Upp Upp War 
Robot Analysis Total       2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   -5   -5   -5   -5   
-------------              Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Was  Fac  Upp  Upp  War  
Turns Passed               10090 | 136  928  518  900  279  759  1740 1142 154  158  1287 93   79   78   280  122  1437 
Spaces Moved               7380  | 62   432  235  650  163  434  807  690  82   228  1206 208  179  176  587  321  920  
  Core                     791   | 13   .    .    .    .    .    .    .    .    197  560  8    .    .    .    .    13   
  Treads                   1535  | .    .    99   249  163  434  373  120  66   31   .    .    .    .    .    .    .    
  Legs                     1272  | 49   432  24   .    .    .    96   9    16   .    646  .    .    .    .    .    .    
  Wheels                   1412  | .    .    112  401  .    .    338  561  .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2370  | .    .    .    .    .    .    .    .    .    .    .    200  179  176  587  321  907  
  Fastest Speed            32    | 50   120  95   105  170  170  105  120  163  50   50   40   40   39   34   32   37   
  Average Speed            102   | 137  154  139  130  170  170  156  130  168  65   98   40   40   39   37   34   43   
  Slowest Speed            260   | 200  190  250  170  170  170  260  250  190  170  250  50   40   40   114  37   200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 5    70   27   98   54   91   54   19   4    100  31   10   83   6    54   61   82   
  Regions Visited          16
    Branch Regions         6
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        5     | .    .    .    .    .    .    1    .    .    .    1    .    .    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    .    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             7     | .    .    .    2    .    2    .    .    .    .    .    .    .    .    2    1    .    
Spaces Dug                 38    | .    .    2    .    .    .    16   20   .    .    .    .    .    .    .    .    .    
Terrain Destroyed          302   | .    .    2    15   .    .    114  20   .    .    106  .    .    .    45   .    .    
  Melee                    38    | .    .    2    .    .    .    16   20   .    .    .    .    .    .    .    .    .    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      264   | .    .    .    15   .    .    98   .    .    .    106  .    .    .    45   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -5   -5   -5   -5   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Fac  Was  Fac  Upp  Upp  War  
Total                      9373 | 88   592  368  679  165  444  1077 838  101  238  1284 215  187  183  640  328  1946 
  Wait                     1366 | .    75   66   .    .    .    87   73   6    .    10   .    3    .    40   .    1006 
  Move                     7363 | 61   431  234  649  162  433  806  689  82   227  1205 208  178  175  586  320  917  
  Hop                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Pick Up                  75   | 7    4    10   3    .    2    18   4    4    3    8    4    3    2    2    .    1    
  Fast Attach              51   | 7    2    .    1    .    .    6    4    1    3    11   3    .    2    2    2    7    
  Attach                   36   | .    1    3    .    .    .    10   4    2    .    8    .    .    3    2    3    .    
  Detach                   7    | .    .    .    .    .    .    1    .    .    .    1    .    .    .    1    .    4    
  Swap                     67   | .    6    18   8    2    1    22   6    1    .    .    .    .    .    3    .    .    
  Drop                     66   | .    7    6    6    1    2    14   4    5    5    9    .    3    1    1    .    2    
  Fire                     236  | 13   66   28   12   .    6    96   3    .    .    7    .    .    .    3    .    2    
  Melee                    84   | .    .    3    .    .    .    17   51   .    .    5    .    .    .    .    3    5    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     20   | .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: [*Fac] / Low)
-6/Factory
-6/Waste
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory
-5/Waste
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location       | Event
    29 | -11/Scrapyard  | Discovered new exit (range 15)
   137 | -11/Scrapyard  | Entered Materials
   314 | -10/Materials  | Build established: Mutant
   321 | -10/Materials  | Discovered new exit (range 14)
   656 | -10/Materials  | Discovered new exit (range 16)
   693 | -10/Materials  | Core integrity fell below 50%
   931 | -10/Materials  | Discovered new exit (range 4)
  1065 | -10/Materials  | Entered another Materials area
  1065 | -9/Materials   | Evolved 2 slots: Propulsion x2
  1432 | -9/Materials   | Discovered new exit (range 5)
  1562 | -9/Materials   | Discovered new exit (range 12)
  1583 | -9/Materials   | Entered Mines
  1669 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
  1674 | -9/Mines       | Found Prototype Device
  1683 | -9/Mines       | Discovered new exit (range 6)
  1966 | -9/Mines       | Discovered new exit (range 5)
  2011 | -9/Mines       | Learned location of 1 exit from Materials
  2086 | -9/Mines       | Received a Mining Laser from a helpful Derelict
  2399 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
  2477 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  2477 | -9/Mines       | Discovered new exit (range 5)
  2483 | -9/Mines       | Entered Exiles
  2483 | -9/Exiles      | Identified Exp. Sensor Array
  2507 | -9/Exiles      | Discovered new exit (range 15)
  2527 | -9/Exiles      | Met 8R-AWN
  2556 | -9/Exiles      | Met EX-HEX
  2602 | -9/Exiles      | Met EX-BIN
  2621 | -9/Exiles      | Met EX-DEC
  2741 | -9/Exiles      | Discovered new exit (range 14)
  2762 | -9/Exiles      | Entered Mines
  3379 | -8/Mines       | Discovered new exit (range 8)
  3431 | -8/Mines       | Discovered new exit (range 3)
  3521 | -8/Mines       | Entered Materials
  3521 | -8/Materials   | Evolved 2 slots: Utility x2
  3522 | -8/Materials   | Identified exit to Factory
  4269 | -8/Materials   | Destroyed 7 combat bots
  4306 | -8/Materials   | Lost 3 parts (2u1w)
  4975 | -8/Materials   | Lost 3 parts (1p1n1u)
  5121 | -8/Materials   | First assault squad dispatched
  5261 | -8/Materials   | Entered Factory
  5261 | -7/Factory     | Evolved 2 slots: Utility x2
  5262 | -7/Factory     | Identified exit to Lower Caves
  5711 | -7/Factory     | Build established: Assassin
  6296 | -7/Factory     | Lost 4 parts (2n2u)
  6346 | -7/Factory     | Discovered new exit (range 17)
  6403 | -7/Factory     | Entered another Factory area
  6403 | -6/Factory     | Evolved 2 slots: Utility x2
  6551 | -6/Factory     | Build established: Mutant
  6557 | -6/Factory     | Sucked down chute
  6557 | -6/Factory     | Entered Waste
  6558 | -6/Waste       | Met a frightened Derelict
  6569 | -6/Waste       | Spotted C-40 Crusher
  6579 | -6/Waste       | Spotted C-40 Crusher
  6594 | -6/Waste       | Spotted C-40 Crusher
  6601 | -6/Waste       | Spotted C-40 Crusher
  6605 | -6/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
  6608 | -6/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
  6625 | -6/Waste       | Spotted C-40 Crusher
  6639 | -6/Waste       | Lost 3 parts (2u1w)
  6685 | -6/Waste       | Spotted C-40 Crusher
  6703 | -6/Waste       | Discovered new exit (range 13)
  6706 | -6/Waste       | Found Gamma Bomb Array
  6714 | -6/Waste       | Found Fusion Bomb Launcher
  6715 | -6/Waste       | Entered Factory
  7042 | -6/Factory     | Discovered new exit (range 15)
  7080 | -6/Factory     | Identified exit to Factory
  7846 | -6/Factory     | Lost 4 parts (2n1u1w)
  7916 | -6/Factory     | Core integrity fell below 50%
  7950 | -6/Factory     | Lost 3 parts (1p1u1w)
  7952 | -6/Factory     | Discovered exit to Factory (range 18)
  7994 | -6/Factory     | Core integrity fell below 20%
  8002 | -6/Factory     | Entered another Factory area
  8002 | -5/Factory     | Evolved 2 slots: Utility x2
  8095 | -5/Factory     | Sucked down chute
  8095 | -5/Factory     | Entered Waste
  8099 | -5/Waste       | Spotted C-40 Crusher
  8102 | -5/Waste       | Spotted C-40 Crusher
  8122 | -5/Waste       | Spotted C-40 Crusher
  8125 | -5/Waste       | Spotted C-40 Crusher
  8129 | -5/Waste       | Spotted C-40 Crusher
  8130 | -5/Waste       | Spotted C-40 Crusher
  8151 | -5/Waste       | Discovered new exit (range 13)
  8170 | -5/Waste       | Found Fusion Bomb Launcher
  8174 | -5/Waste       | Identified exit to Factory
  8174 | -5/Waste       | Entered Factory
  8238 | -5/Factory     | Discovered new exit (range 14)
  8250 | -5/Factory     | Identified exit to Upper Caves
  8252 | -5/Factory     | Entered Upper Caves
  8359 | -5/Upper Caves | Encountered a Warlord checkpoint
  8477 | -5/Upper Caves | Learned location of 1 exit from Factory
  8495 | -5/Upper Caves | Discovered new exit (range 9)
  8526 | -5/Upper Caves | Identified exit to Upper Caves
  8532 | -5/Upper Caves | Entered another Upper Caves area
  8533 | -5/Upper Caves | Identified exit to Warlord
  8611 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
  8612 | -5/Upper Caves | Encountered a Warlord checkpoint
  8618 | -5/Upper Caves | Learned location of Warlord (-5)
  8632 | -5/Upper Caves | Learned Factory stockpile data
  8654 | -5/Upper Caves | Entered Warlord
  8677 | -5/Warlord     | Discovered new exit (range 8)
  8696 | -5/Warlord     | System corruption cleaned by Quarantine Array
  8762 | -5/Warlord     | Visited the Vortex Lab
  8783 | -5/Warlord     | Warlord's base attacked by MAIN.C
  8886 | -5/Warlord     | Met Warlord
  9013 | -5/Warlord     | Build established: Derelict-Mutant
  9133 | -5/Warlord     | Warlord forces counterattacked
  9458 | -5/Warlord     | Warlord base infiltrated, sounded retreat
  9459 | -5/Warlord     | Enhanced Grunt warped into view
  9459 | -5/Warlord     | Enhanced Grunt warped into view
  9459 | -5/Warlord     | Enhanced Grunt warped into view
  9459 | -5/Warlord     | Enhanced Demolisher warped into view
  9459 | -5/Warlord     | Enhanced Demolisher warped into view
  9459 | -5/Warlord     | Enhanced Demolisher warped into view
  9537 | -5/Warlord     | Lost 6 allies
  9997 | -5/Warlord     | Spotted Striker
 10061 | -5/Warlord     | Spotted Striker
 10061 | -5/Warlord     | Spotted Executioner
 10071 | -5/Warlord     | Spotted Striker
 10082 | -5/Warlord     | Core integrity fell below 50%
 10085 | -5/Warlord     | Released all parts (8)
 10087 | -5/Warlord     | Spotted Striker
 10088 | -5/Warlord     | Core integrity fell below 20%
 10091 | -5/Warlord     | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
10073_ ANNOUNCEMENT: MAIN.C reinforcements
  approaching through caves, arriving soon.
10081_ Impulse Thruster Array destroyed.
10083_ ANNOUNCEMENT: Detected 1 Grunt squad, 2
  Melee squads, 1 Demolisher squad, with
  prototype support.
10083_ Critical hit (Impale).
10083_ Mak. Spear destroyed.
10084_ Imp. Melee Analysis Suite destroyed.
10085_ Released Adv. Energy Well.
10085_ Released Mak. Trap Scanner.
10085_ Released Adv. Signal Interpreter.
10085_ Released Imp. Salvage Targeting Computer.
10085_ Released Enh. Optical Array.
10085_ Released Adv. Signal Interpreter.
10085_ Released Adv. Terrain Scan Processor.
10085_ Released Imp. Component Analysis Suite.
10090_ P-70 Sage resets P-70 Sage, system
  corruption cleaned.
10091_ Slammed into G-50 Soldier.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????###########????????????? |
| ?????????????????????###??#         #????????????? |
| ??????????##??###???##;####    =    #????????????? |
| ?##########"###X#####     #   /     #????????????? |
| ?#          !!!      K  K #  !!!    #????????????? |
| ?#                   p   @g g       #????????????? |
| ?#           %      Kppp  #         #????????????? |
| ?#++#################     #  g      #????????????? |
| ?#  ############????##  %##         #????????????? |
| ?#      """""""#?????#  p########+###????????????? |
| ?#         """"#?????#pK       ^   #?????????????? |
| ?#"       [""""#?????#             #?????????????? |
| ?#""      [""" #?????#      ^      #?????????????? |
| ?#""           #??####;+########   #####?????????? |
| ?#""        "  #??#         #??#       #?????????? |
| ?#""        """#??#         #??#   #  ##?????????? |
| ?#""      X""""#??#     [[  #??#     # #?????????? |
| ?#"""""""   """#??#     [ ] #?##   #   #?????????? |
| ?#"""""""""""""#??#      ]] #?#       ####???????? |
| ?###############??#         #?#  !     [!#???????? |
| ??????????????????#         #?# =%*     &#???????? |
| #?????????????????#         #?#  =     ||#???????? |
| #??????######?????###+##+####?#     ######???????? |
| #??????#      ??????#    ##???##   #  #??????????? |
| #??????# """" #######     #??##     #  #?????????? |
| #??????# """" +          ##??#   * ##  #??#####??? |
| #??????# """" #          #???##  % #??##??# / #??? |
| #??????# """" #          ######   =# # #??# / #?## |
| #??????#     ?#             # #  ]     #??#   #?#  |
| #??????######?#    %   !=   ####=%  ####??#   #?#  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          18
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       210
Armor Coverage             225
Propulsion Shielding       90
Evasion (%)                63
Melee Accuracy             14
Recoil Reduction           3
Salvage Targeting          2
Defensive Hacking          12
Trap Extractor Capacity    4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Below

 Challenges 
------------
None

 Game 
------
Seed              ShrapnelGlidesysComputer
  Manual?         0
Play Time         01:28:51
  Cumulative      60.7 hours
  Start           2024.03.21 @ 15:36:03
  End             2024.03.21 @ 17:02:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          60
  Rogue           60
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          40
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/X11
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 6ce5ca10-7aef-4aec-a92b-6a1ff706de37