Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.08.16 @ 11:41:58 Player: REBUS Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (82) 410 Value Destroyed (3148) 3148 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (149) 149 TOTAL SCORE: 6907 Bonus ------- High Alert Combat Kills 74 Follower Combat Kills 309 Friendly Fire -234 Cogmind --------- Core Integrity 649/850 Matter 300/300 Energy 7/100 System Corruption 2% Temperature Cool (0) Movement Walking (124) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg Flexi-carbon Leg > --- UTILITY (6) ------ Improved Heat Sink Advanced Heat Sink Large Storage Unit Improved Terrain Scan Processor System Shield > --- WEAPON (3) ------- Heavy Laser Flak Gun Heavy Flak Cannon > --- INVENTORY (15) --- Improved Ion Engine Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Large Storage Unit Large Battery (200) Signal Interpreter Advanced Targeting Computer Tractor Beam Field Recycling Unit (0) Improved EM Pulse Cannon Heavy Flak Cannon Mini Grenade Launcher Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Advanced Heat Sink Large Storage Unit Improved Terrain Scan Processor System Shield > --- WEAPON ----------- Heavy Laser Flak Gun Heavy Flak Cannon > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Large Storage Unit Large Battery Signal Interpreter Advanced Targeting Computer Tractor Beam Field Recycling Unit Improved EM Pulse Cannon Heavy Flak Cannon Mini Grenade Launcher Long-range Missile Launcher [Rating: 58] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware System Shield Protection Propulsion Shielding Weapon Gauss Rifle Energy Gun Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Slots Evolved 9 | . 1 2 . 2 2 2 Power 1 | . . . . 1 . . Propulsion 3 | . 1 1 . . . 1 Utility 4 | . . 1 . . 2 1 Weapon 1 | . . . . 1 . . Parts Attached 84 | 7 13 13 2 12 8 29 Power 18 | 1 2 5 . 4 1 5 Engine 11 | 1 2 5 . 1 1 1 Core 7 | . . . . 3 . 4 Reactor . | . . . . . . . Propulsion 25 | 2 5 3 1 2 1 11 Treads . | . . . . . . . Leg 25 | 2 5 3 1 2 1 11 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 2 1 1 . 2 3 5 Device 3 | . . . . . 1 2 Storage 2 | 1 . . . 1 . . Processor 5 | 1 1 . . . 1 2 Hackware 1 | . . . . . 1 . Protection 3 | . . 1 . 1 . 1 Artifact . | . . . . . . . Weapon 27 | 2 5 4 1 4 3 8 Energy Gun 4 | 1 . . 1 1 . 1 Energy Cannon 3 | . . . . . 2 1 Ballistic Gun 19 | 1 5 4 . 3 1 5 Ballistic Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 9 | . . . . 1 1 7 Power 3 | . . . . . 1 2 Propulsion 1 | . . . . . . 1 Utility 2 | . . . . 1 . 1 Weapon 3 | . . . . . . 3 Highest Loss Streak 3 | . . . . 1 1 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 96 100 100 98 99 98 Engine 7 | . 11 10 10 7 3 5 Core 4 | . . . . 7 9 6 Leg 33 | . 34 40 40 33 28 30 Device 2 | . . . . . 3 6 Storage 8 | . 12 10 10 8 7 6 Processor 10 | . 11 10 10 8 14 11 Hackware 2 | . . . . . 7 6 Protection 5 | . . 10 10 7 3 5 Energy Gun 2 | . 1 . . 8 4 1 Energy Cannon 1 | . . . . . 5 4 Ballistic Gun 16 | . 22 20 20 16 11 11 Naked Turns . | . . . . . . . Heaviest Build 58 | 15 17 20 20 44 49 58 Greatest Support 85 | 20 30 40 40 45 52 85 Greatest Overweight (x) 3 | . 3 . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 10 10 10 10 15 15 15 Average Capacity 12 | 9 10 10 10 10 15 15 Most Carried 15 | 5 10 10 10 10 15 15 Average Carried 11 | 2 9 9 9 9 12 14 Final Capacity 15 | 10 10 10 10 15 15 15 Final Carried 15 | 5 10 10 9 10 15 15 Class Distribution -------------------- 51% | Hacker-Gunner 41% | Hacker-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Matter Collected 2260 | 254 215 394 55 334 169 839 Remotely . | . . . . . . . Salvage Created 3331 | . 232 748 50 521 224 1556 Parts 212 | . 32 52 3 25 11 89 Haulers Intercepted 2 | . . 2 . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 62 | . 6 12 1 9 5 29 Guns 51 | . 6 12 1 9 3 20 Cannons 9 | . . . . . 2 7 AOE 2 | . . . . . . 2 Classes Destroyed 14 | . 3 3 . 1 . 7 Worker 4 | . . 1 . 1 . 2 Builder 3 | . . . . . . 3 Tunneler 1 | . . . . . . 1 Hauler 2 | . . 2 . . . . Recycler 1 | . . . . . . 1 Watcher 8 | . 3 3 . 1 . 1 Swarmer 13 | . 2 2 . . 3 6 Saboteur 1 | . . . . . . 1 Grunt 24 | . 4 6 . 5 . 9 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Sentry 12 | . . 4 1 3 2 2 Hunter 5 | . . . . 1 . 4 Programmer 5 | . . . . . . 5 Thug 1 | . . . . . . 1 Best Kill Streak 6 | . 3 5 1 3 4 6 Combat Bots Only 6 | . 2 5 1 3 4 6 Max Kills in Single Turn 4 | . 2 1 1 1 1 4 Gunslinging 1 | . 1 . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Damage Taken 3176 | . 136 412 115 288 318 1907 Core 375 | . 32 77 18 16 31 201 Absorbed by Shields . | . . . . . . . Redirected to Shielding 100 | . . 28 14 32 26 . Core Remaining (%) 91 | 100 87 . 76 97 95 . Volleys Fired 180 | . 20 45 7 29 10 69 Largest 3 | . 2 2 2 3 3 3 Hottest 160 | . 40 43 43 119 160 150 Shots Fired 445 | . 40 90 14 85 30 186 Gun 397 | . 40 90 14 85 20 148 Cannon 48 | . . . . . 10 38 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 342 | . 40 90 14 58 13 127 Thermal 60 | . . . . 27 7 26 Explosive . | . . . . . . . Electromagnetic 43 | . . . . . 10 33 Robot Hit Streak 30 | . 17 30 10 20 12 25 Robot Miss Streak 5 | . 2 2 1 2 2 5 Penetration Max 1 | . . . . 1 . . Secondary Targets 9 | . 2 2 . 3 . 2 Max Gunslinging Chain 1 | . 1 1 . 1 . 1 Shots Hit Robots 362 | . 33 77 12 70 22 148 Core Hits 232 | . 16 30 2 23 10 151 Critical Kills 3 | . 1 1 . 1 . . Critical Parts Destroyed 2 | . . . . 2 . . Critical Strikes 9 | . 1 1 . 4 1 2 Burn 4 | . . . . 1 1 2 Destroy 5 | . 1 1 . 3 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6655 | . 421 914 175 1235 453 3457 Guns 5214 | . 421 901 175 1223 233 2261 Cannons 858 | . . . . . 220 638 Explosions 510 | . . . . . . 510 Melee . | . . . . . . . Ramming 73 | . . 13 . 12 . 48 Kinetic 4383 | . 421 901 175 848 149 1889 Thermal 1399 | . . . . 375 84 940 Explosive . | . . . . . . . Electromagnetic 800 | . . . . . 220 580 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . . 1 Matter Fused 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 69 | . . . . . . 69 Projectiles . | . . . . . . . Explosions 69 | . . . . . . 69 Melee . | . . . . . . . Knockbacks 3 | . . . . . . 3 Impact . | . . . . . . . Kinetic 3 | . . . . . . 3 Secondary . | . . . . . . . Self-Inflicted Damage 40 | . . . . . . 40 Shots 1 | . . . . . . 1 Rammed . | . . . . . . . Targets Rammed 9 | . . 2 2 2 . 3 Kicked 9 | . . 2 2 2 . 3 Crushed . | . . . . . . . Highest Temperature 556 | . 8 17 . 271 556 404 Average Temperature 112 | . 3 5 . 96 238 95 Received Heat Transfer 1132 | . 108 279 30 162 30 523 Effects 9 | . . . . . 5 4 Shutdowns 4 | . . . . . 2 2 Energy Bleed 1 | . . . . . 1 . Interference 2 | . . . . . . 2 Matter Decay 1 | . . . . . 1 . Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . . . . 1 4 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . 2 1 1 Heat Transferred 2533 | . . . . 962 259 1312 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Peak Influence 552 | . 142 355 552 408 151 491 Initial 166 | . . 42 59 166 . 54 Average 157 | . 46 171 224 219 76 184 Maximum Alert Level 2 | . . 1 2 2 . 2 Low Security (%) 63 | 100 100 62 39 42 100 51 Level 1 31 | . . 37 43 56 . 36 Level 2 5 | . . . 16 . . 11 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . . 1 1 2 . 8 Investigation . | . . . . . . . Extermination 3 | . . . . . . 3 Reinforcement 6 | . . 1 1 2 . 2 Assault 1 | . . . . . . 1 Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Distress Signals 10 | . 1 3 3 2 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 103 | . 9 21 16 17 6 34 Peak Tracking Total 5 | . 3 4 4 4 4 5 Tactical Retreats 2 | . . 1 1 . . . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Traps Triggered 7 | . 3 . . . 1 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Disabled 21 | . . . 3 5 . 13 Max in Single Turn 9 | . . . . 1 . 9 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Accessed 4 | . 2 1 . 1 . . Terminals 4 | . 2 1 . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 12 | . 7 4 . 1 . . Successful 10 | . 6 3 . 1 . . Failed 2 | . 1 1 . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 12 | . 7 4 . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 6 3 . 1 . . Record 1 | . 1 . . . . . Robot Analysis 1 | . 1 . . . . . Alert Level 6 | . 3 3 . . . . Zone Layout 2 | . 1 . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 4 | . 2 1 . 1 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Total Allies 5 | . . . 2 . . 3 Largest Group 3 | . . . 2 1 . 3 Highest-Rated Group 115 | . . . 115 100 . 93 Highest-Rated Ally 100 | . . . 100 100 . 31 Total Orders . | . . . . . . . Ally Attacks 40 | . . . 24 . . 16 Total Damage 1196 | . . . 1010 . . 186 Kills 13 | . . . 12 . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Turns Passed 4469 | 88 711 640 359 827 385 1459 Spaces Moved 3103 | 63 517 405 278 593 276 971 Core 4 | 3 1 . . . . . Treads . | . . . . . . . Legs 3099 | 60 516 405 278 593 276 971 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 122 Average Speed 120 | 116 120 120 120 120 121 122 Slowest Speed 200 | 120 200 120 120 120 122 124 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 4 56 27 48 36 7 15 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 39 | . . . . 1 . 38 Melee . | . . . . . . . Projectile 1 | . . . . 1 . . AOE 38 | . . . . . . 38 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Total 3448 | 74 563 475 292 647 301 1096 Wait . | . . . . . . . Move 3097 | 62 516 404 277 592 275 971 Hop . | . . . . . . . Pick Up 30 | 5 8 2 1 3 6 5 Fast Attach 24 | 7 7 . . 2 1 7 Attach 21 | . 1 4 1 3 5 7 Detach 6 | . . 1 . 1 2 2 Swap 39 | . 5 9 1 7 2 15 Drop 40 | . 6 8 3 8 . 15 Fire 180 | . 20 45 7 29 10 69 Melee . | . . . . . . . Ram . | . . . . . . . Kick 9 | . . 2 2 2 . 3 Crush . | . . . . . . . Escape Stasis 2 | . . . . . . 2 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Identified exit to Materials 13 | -11/Scrapyard | Discovered exit to Materials (range 16) 89 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Evolved 1 slot: Propulsion x1 305 | -10/Materials | Build established: Hacker-Mutant 666 | -10/Materials | Identified exit to Materials 666 | -10/Materials | Discovered exit to Materials (range 16) 800 | -10/Materials | Entered another Materials area 800 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1425 | -9/Materials | Identified exit to Storage 1425 | -9/Materials | Discovered exit to Storage (range 9) 1440 | -9/Materials | Identified exit to Materials 1440 | -9/Materials | Discovered exit to Materials (range 15) 1440 | -9/Materials | Entered Storage 1469 | -9/Storage | Met 01-MTF 1768 | -9/Storage | Discovered exit to Materials (range 8) 1799 | -9/Storage | Entered Materials 1799 | -8/Materials | Accompanied by 1 ally (01-MTF) 1799 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1804 | -8/Materials | 01-MTF left 2133 | -8/Materials | Build established: Hacker-Gunner 2512 | -8/Materials | Identified exit to Factory 2512 | -8/Materials | Discovered exit to Factory (range 16) 2626 | -8/Materials | Entered Factory 2626 | -7/Factory | Evolved 2 slots: Utility x2 2999 | -7/Factory | Identified exit to Factory 2999 | -7/Factory | Discovered exit to Factory (range 9) 3011 | -7/Factory | Entered another Factory area 3011 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3897 | -6/Factory | Allied Derelicts emerged from ambush trap array 3953 | -6/Factory | Garrison activated, responded to threat 4450 | -6/Factory | Lost 3 parts (1p1u1w) 4470 | -6/Factory | Self-destructed Last Messages --------------- 04451_ G-50 Soldier destroyed. 04454_ K-01 Serf cleans the Neutrino Reactor. 04454_ P-60 Hacker destroyed. 04457_ G-50 Soldier destroyed. 04457_ K-01 Serf collects debris. 04460_ Neutrino Reactor explodes. 04460_ Lgt. Nuclear Core destroyed. 04460_ Neutrino Reactor explodes. 04460_ K-01 Serf destroyed. 04460_ Neutrino Reactor explodes. 04460_ U-05 Engineer destroyed. 04460_ Door malfunctions. 04460_ Chain reaction triggered in Corrupted Lgt. Ion Engine. 04460_ Acquired 33 matter. 04464_ Acquired 22 matter. 04465_ System corrupted: Matter fused (-8). 04465_ Acquired 2 matter. 04467_ Acquired 6 matter. 04468_ Dropped Imp. Heat Sink. 04468_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????? *########## % % % /% # | | ?????????? %% # * # | | ????????? %%!! % # # | | ????????? "% % % # % # | | ????????? ############### # | | ???????????""" """ """ #???????????### # | | ???????????????""" """% #????????????##"" # | | ???????????""" """ """ * #????????????##G # | | ????????# =%[ % #?????????????#"" # | | ????????# #?????????????#""! ## | | ????????# ! !#?????????????#""%! #? | | ????????# #######+#+#####%##?????????????# [= * #? | | ????????????????????????# #??????????????## #####? | | ????????????????????????#=#???????????????###????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#%#??????????????????????? | | ????????????????????????# #??????????????????????? | | ???????????????????????##/#####??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????#[= *#??????? ?????????? | | ???????????????????????#%@[% #??? ?????????? | | ???????????????????????#! | # ????????? | | ???????????????????????#!! !=k """????????????? | | ???????????????????????# # """????????????? | | ???????????????????????# # """????????????? | | ???????????????????????# #?? ""?????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 32 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Challenges ------------ None Game ------ Seed IntegrityGravmagJammer Manual? 0 Play Time 00:48:39 Cumulative 25.7 hours Start 2022.08.16 @ 10:49:03 End 2022.08.16 @ 11:41:58 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 31 Rogue 0 Adventurer 0 Explorer 31 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01a6d09f-f820-4f91-9918-4583a0f5c4a8