Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.05 @ 19:19:21 Player: Mr.Manatee Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (74) 370 Value Destroyed (2581) 2581 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1453) 1453 TOTAL SCORE: 8184 Bonus ------- High Alert Combat Kills 355 Follower Combat Kills 1138 Friendly Fire -40 Cogmind --------- Core Integrity 680/850 Matter 300/300 Energy 540/540 System Corruption 0% Temperature Cool (238) Movement Core (950) Ox18 Location -6/Factory Parts ------- > --- POWER (2) -------- Neutrino Core Antimatter Reactor > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Advanced Heat Sink Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Core Analyzer > --- WEAPON (3) ------- Compact Ion Cannon Compact Ion Cannon > --- INVENTORY (10) --- Micro Nuclear Core Improved Carbon-fiber Leg Improved Titanium Leg Improved Heat Shielding Triangulator Improved Particle Charger Force Field Improved Hacking Suite Cooled Particle Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Core Analyzer Improved Light Armor Plating > --- WEAPON ----------- Compact Ion Cannon Compact Ion Cannon Compact Ion Cannon > --- INVENTORY -------- Micro Nuclear Core Improved Carbon-fiber Leg Improved Titanium Leg Improved Heat Shielding Triangulator Improved Particle Charger Force Field Improved Hacking Suite Cooled Particle Cannon Remote Datajack [Rating: 75] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . . 2 2 2 2 . . Power 1 | . . . . 1 . . . . Propulsion 1 | . . . 1 . . . . . Utility 5 | . . . 1 . 2 2 . . Weapon 1 | . . . . 1 . . . . Parts Attached 105 | 6 7 3 17 26 17 10 1 18 Power 18 | 1 2 . 3 5 2 2 1 2 Engine 10 | 1 2 . 3 . 2 2 . . Core 6 | . . . . 5 . . . 1 Reactor 2 | . . . . . . . 1 1 Propulsion 25 | 2 . 2 5 7 3 1 . 5 Treads 11 | . . 2 5 4 . . . . Leg 14 | 2 . . . 3 3 1 . 5 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 1 1 1 6 2 4 3 . 5 Device 12 | . . 1 4 1 2 1 . 3 Storage 3 | 1 1 . 1 . . . . . Processor 5 | . . . 1 1 1 1 . 1 Hackware . | . . . . . . . . . Protection 3 | . . . . . 1 1 . 1 Artifact . | . . . . . . . . . Weapon 39 | 2 4 . 3 12 8 4 . 6 Energy Gun 20 | 2 1 . . 8 5 3 . 1 Energy Cannon 14 | . 2 . 1 2 3 1 . 5 Ballistic Gun 3 | . 1 . . 2 . . . . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . 2 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 1 . 3 1 . . 2 Parts Lost 17 | . 3 . 1 4 3 5 . 1 Power 3 | . 1 . . 1 . 1 . . Propulsion 2 | . 1 . . . . 1 . . Utility 2 | . . . . 1 . 1 . . Weapon 10 | . 1 . 1 2 3 2 . 1 Highest Loss Streak 5 | . 2 . 1 2 2 5 . 1 Average Slot Usage (%) 96 | . 82 97 94 95 99 85 100 99 Engine 7 | . 14 14 10 1 11 12 10 2 Core 5 | . . . . 15 3 . . 3 Reactor 1 | . . . . . . . 2 5 Treads 11 | . . 28 29 24 . . . . Leg 13 | . 27 . . . 23 18 20 19 Device 8 | . . 11 10 8 7 9 13 12 Storage 8 | . 14 14 11 9 7 6 6 6 Processor 12 | . . . 10 9 15 16 20 20 Protection 3 | . . . . . 7 5 6 5 Energy Gun 10 | . 17 . . 14 18 15 13 1 Energy Cannon 10 | . 6 28 14 8 4 . 6 18 Ballistic Gun 1 | . 1 . . 3 . . . . Launcher 1 | . . . 7 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 74 | 12 27 28 34 38 60 64 67 74 Greatest Support 60 | 20 20 40 60 60 56 56 56 60 Greatest Overweight (x) 2 | . 2 . . 1 1 1 1 1 Average Overweight (x) . | . . . . . . . 1 1 Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 10 Most Carried 10 | 4 6 6 10 10 10 10 10 10 Average Carried 8 | 2 4 4 8 9 9 9 9 9 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 Final Carried 10 | 4 6 5 9 10 10 10 10 10 Class Distribution -------------------- 27% | Mutant 25% | Tank 15% | Scavenger-Skirmisher 13% | Scavenger-Gunner 9% | Gunner 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Tank | -7/Factory Mutant | -6/Factory Gunner | -6/Waste Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Matter Collected 1295 | 170 130 68 75 347 210 75 40 180 Remotely . | . . . . . . . . . Salvage Created 3458 | . 67 40 328 761 949 150 342 821 Parts 160 | . 10 . 16 48 46 7 4 29 Haulers Intercepted 3 | . . . . 2 . . . 1 Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 58 | . 5 3 6 16 15 2 . 11 Guns 19 | . 5 . . 5 9 . . . Cannons 34 | . . 3 5 11 4 . . 11 AOE 2 | . . . 1 . 1 . . . Classes Destroyed 16 | . 2 1 2 5 5 . . 1 Worker 2 | . . . . . 1 . . 1 Builder 1 | . . . . 1 . . . . Tunneler 1 | . . . . 1 . . . . Hauler 3 | . . . . 2 . . . 1 Recycler 1 | . . . . 1 . . . . Operator 2 | . . . . . 1 . . 1 Watcher 6 | . 1 . 1 . 3 . . 1 Swarmer 13 | . 5 . . 8 . . . . Grunt 20 | . . . 1 3 7 . . 9 Brawler 1 | . . . . 1 . . . . Duelist 1 | . . . . . 1 . . . Protector 1 | . . . . . . . . 1 Sentry 14 | . . . 5 4 2 2 . 1 Hunter 1 | . . . . . 1 . . . Programmer 4 | . . . . . 4 . . . Assembled 3 | . . 3 . . . . . . Best Kill Streak 5 | . 3 3 2 5 4 2 . 2 Combat Bots Only 4 | . 3 3 2 4 4 2 . 2 Max Kills in Single Turn 2 | . 1 1 1 2 1 1 . 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . 1 . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Damage Taken 4150 | . 504 27 282 1213 934 406 . 784 Core 725 | . 54 . 56 333 112 58 . 112 Absorbed by Shields 3 | . . . 3 . . . . . Core Remaining (%) 77 | 100 . 78 86 39 84 . . . Volleys Fired 192 | . 23 5 14 55 54 7 1 33 Largest 3 | . 2 1 2 3 3 3 3 3 Hottest 270 | . 136 68 136 168 189 160 240 270 Shots Fired 463 | . 34 5 28 130 153 18 3 92 Gun 282 | . 32 . . 94 125 18 2 11 Cannon 179 | . 2 5 26 36 28 . 1 81 Launcher 2 | . . . 2 . . . . . Special . | . . . . . . . . . Kinetic 23 | . 6 . . 17 . . . . Thermal 374 | . 28 5 26 107 113 . 3 92 Explosive 2 | . . . 2 . . . . . Electromagnetic 64 | . . . . 6 40 18 . . Robot Hit Streak 19 | . 4 5 16 19 15 6 2 17 Robot Miss Streak 5 | . 5 . 1 5 4 1 1 3 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 285 | . 14 5 26 69 95 14 2 60 Core Hits 118 | . 6 3 8 28 40 2 1 30 Critical Hits 1 | . . . . . . . . 1 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6147 | . 189 103 536 1401 1832 230 76 1780 Guns 2844 | . 168 . . 867 1379 230 42 158 Cannons 3204 | . 21 103 492 534 398 . 34 1622 Explosions 99 | . . . 44 . 55 . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 129 | . 20 . . 109 . . . . Thermal 5323 | . 169 103 492 1245 1458 . 76 1780 Explosive 44 | . . . 44 . . . . . Electromagnetic 651 | . . . . 47 374 230 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . 3 . . . Average Corruption 1 | . . . . . 1 . . . Corruption Purged . | . . . . . . . . . Effects 5 | . . . . . 5 . . . Matter Fused 1 | . . . . . 1 . . . Data Loss (minor) 1 | . . . . . 1 . . . Targeting Errors 3 | . . . . . 3 . . . Overload Shots 2 | . . . . . . . . 2 Effects 1 | . . . . . . . . 1 Meltdown 1 | . . . . . . . . 1 Overflow Damage 16 | . . 11 . 2 . . . 3 Projectiles 16 | . . 11 . 2 . . . 3 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 23 | . . . 23 . . . . . Shots 1 | . . . 1 . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 638 | . 270 160 426 638 376 211 99 363 Average Temperature 145 | . 95 86 159 175 124 145 52 124 Received Heat Transfer 1049 | . . 20 72 297 216 132 . 312 Effects 36 | . . . 4 25 4 . . 3 Shutdowns 7 | . . . . 6 1 . . . Energy Bleed 5 | . . . . 2 2 . . 1 Interference 5 | . . . . 3 . . . 2 Matter Decay 8 | . . . 2 5 1 . . . Short Circuit 2 | . . . 1 1 . . . . Damage (minor) 2 | . . . 1 1 . . . . Damage (major) 5 | . . . . 5 . . . . Damage (core) 2 | . . . . 2 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . Combat Hostiles 2 | . . . . . . 2 . . Parts Fried 3 | . . . . . 1 2 . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 16 | . 1 . 3 2 4 . . 6 Heat Transferred 9053 | . 481 185 888 2331 2566 . 150 2452 Parts Sabotaged 6 | . . . . . . . . 6 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Peak Influence 1481 | . 106 15 155 146 295 172 60 1481 Average Influence 232 | . 55 13 46 61 136 162 60 817 Maximum Alert Level 4 | . . . . . 1 . . 4 Low Security (%) 73 | 100 100 100 100 100 62 100 100 14 Level 1 11 | . . . . . 37 . . 11 Level 2 2 | . . . . . . . . 14 Level 3 1 | . . . . . . . . 9 Level 4 10 | . . . . . . . . 49 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 23 | . . . 1 3 7 . . 12 Investigation 4 | . . . . 1 2 . . 1 Extermination 5 | . . . . . 4 . . 1 Reinforcement 4 | . . . 1 2 . . . 1 Assault 5 | . . . . . . . . 5 Garrison 5 | . . . . . 1 . . 4 Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Distress Signals 13 | . . . 2 5 2 1 . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 139 | . 13 4 8 41 27 3 . 43 Peak Tracking Total 17 | . 7 4 2 7 4 3 . 17 Tactical Retreats 8 | . 1 . . 4 2 . . 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Traps Triggered 3 | . 1 . . . 1 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Machines Disabled 7 | . . . . 2 2 . . 3 Max in Single Turn 1 | . . . . 1 1 . . 1 Garrison Access 2 | . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Machines Accessed 50 | . 7 . 3 7 18 1 . 14 Terminals 22 | . 4 . 1 3 10 . . 4 Fabricators 5 | . . . . . 2 . . 3 Repair Stations 6 | . 1 . 1 1 . 1 . 2 Recycling Units 9 | . 2 . . 1 3 . . 3 Scanalyzers 3 | . . . 1 1 1 . . . Garrison Access 5 | . . . . 1 2 . . 2 Total Hacks 146 | . 17 . 12 26 52 1 . 38 Successful 81 | . 9 . 8 15 29 . . 20 Failed 65 | . 8 . 4 11 23 1 . 18 Catastrophic 6 | . 1 . . 1 2 . . 2 Database Lockouts . | . . . . . . . . . Manual 73 | . 10 . 3 12 34 . . 14 Terminals 73 | . 12 . 2 9 36 . . 14 Fabricators 10 | . . . . . 5 . . 5 Repair Stations 27 | . 2 . 7 7 . 1 . 10 Recycling Units 15 | . 3 . . 2 4 . . 6 Scanalyzers 9 | . . . 3 4 2 . . . Garrison Access 12 | . . . . 4 5 . . 3 Terminal Hacks 10 | . 1 . . 1 6 . . 2 Record 2 | . . . . . . . . 2 Robot Analysis 1 | . . . . 1 . . . . Prototype ID Bank 1 | . . . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . . Terminal Index 1 | . . . . . 1 . . . Unreport Threat 1 | . 1 . . . . . . . Locate Traps 2 | . . . . . 2 . . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks 3 | . . . . . 2 . . 1 Network Status 1 | . . . . . . . . 1 Load Schematic 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks 22 | . 2 . 6 6 . . . 8 Scan Component 11 | . 1 . 3 3 . . . 4 Repair 11 | . 1 . 3 3 . . . 4 Recycling Unit Hacks 8 | . 2 . . 2 2 . . 2 Report Inventory 1 | . . . . . . . . 1 Retrieve Components 7 | . 2 . . 2 2 . . 1 Scanalyzer 2 | . . . . 2 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 35 | . 4 . 2 4 19 . . 6 Terminals 27 | . 4 . 2 2 14 . . 5 Track 10 | . . . 1 1 6 . . 2 Botnet 13 | . 3 . 1 . 7 . . 2 Disrupt 1 | . . . . 1 . . . . Operators 3 | . 1 . . . 1 . . 1 Fabricators 4 | . . . . . 3 . . 1 Siphon 1 | . . . . . 1 . . . Haulers 1 | . . . . . . . . 1 Download 2 | . . . . . 2 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . 2 2 . . . Decoy 3 | . . . . 1 2 . . . Watchers 1 | . . . . 1 . . . . Data Cores Recovered 3 | . . . . . 2 . . 1 Used . | . . . . . . . . . Hacking Detections 44 | . 6 . 3 7 16 . . 12 Full Trace Events 4 | . 1 . 1 1 . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . Robots Built 1 | . . . . . 1 . . . Matter 219 | . . . . . 219 . . . Time 116 | . . . . . 116 . . . Total Robot Build Rating 3 | . . . . . 3 . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 10 | . 1 . 3 3 . . . 3 Time 448 | . 26 . 144 78 . . . 200 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 20 | . 11 . . . 6 . . 3 Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . 2 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Total Allies 26 | . . 2 . . 4 . 20 . Largest Group 20 | . . 2 2 . 3 . 20 20 Highest-Rated Group 832 | . . 45 45 . 93 . 832 832 Highest-Rated Ally 50 | . . 31 31 . 31 . 50 50 Total Orders 1 | . . . . . . . . 1 EXPLORE 1 | . . . . . . . . 1 Ally Attacks 270 | . . . 11 . 59 . . 200 Total Damage 7325 | . . . 107 . 712 . . 6506 Kills 59 | . . . 2 . 6 . . 51 Allies Corrupted 2 | . . . . . . . . 2 Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Turns Passed 9116 | 60 704 397 1189 2264 2254 228 154 1866 Spaces Moved 4543 | 40 399 186 486 852 1365 129 94 992 Core 7 | 7 . . . . . . . . Treads 1474 | . . 186 486 802 . . . . Legs 3062 | 33 399 . . 50 1365 129 94 992 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 160 120 120 120 153 150 Average Speed 146 | 107 149 160 160 157 129 134 153 151 Slowest Speed 180 | 120 180 160 160 160 150 153 153 153 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 4 59 41 39 45 33 3 83 35 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 36 | . . . 13 . 13 . . 10 Melee . | . . . . . . . . . Projectile 12 | . . . . . 2 . . 10 AOE 24 | . . . 13 . 11 . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Total 6642 | 54 473 281 868 1667 1738 169 102 1290 Wait 1684 | 5 39 86 335 703 283 16 4 213 Move 4536 | 39 398 185 485 851 1364 129 93 992 Hop . | . . . . . . . . . Pick Up 50 | 4 3 1 8 9 10 3 1 11 Fast Attach 52 | 6 4 1 4 17 5 5 1 9 Attach 23 | . 1 2 5 2 8 4 . 1 Detach 10 | . . . 3 2 1 2 . 2 Swap 30 | . 2 . 8 7 4 1 . 8 Drop 64 | . 3 1 6 21 9 2 2 20 Fire 192 | . 23 5 14 55 54 7 1 33 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 1 | . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Repaired Med. Laser 310 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 15) 572 | -10/Materials | Discovered new exit (range 11) 645 | -10/Materials | Discovered new exit (range 3) 677 | -10/Materials | Discovered new exit (range 16) 765 | -10/Materials | Entered Mines 772 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 791 | -10/Mines | Assembled infested the area 806 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 822 | -10/Mines | Found Prototype Device 822 | -10/Mines | Identified Exp. Sensor Array 993 | -10/Mines | Learned Materials interactive machine intel 1025 | -10/Mines | Discovered new exit (range 14) 1162 | -10/Mines | Entered Materials 1162 | -9/Materials | Accompanied by 2 allies 1162 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1163 | -9/Materials | Loaded intel: 17 interactive machine locations 1167 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1703 | -9/Materials | Discovered new exit (range 16) 1784 | -9/Materials | Identified exit to Mines 2087 | -9/Materials | Discovered new exit (range 15) 2259 | -9/Materials | Repaired Exp. Sensor Array 2291 | -9/Materials | Repaired Lgt. Ion Engine 2331 | -9/Materials | Repaired Hardlight Generator 2349 | -9/Materials | Identified exit to Materials 2351 | -9/Materials | Entered another Materials area 2351 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2668 | -8/Materials | Build established: Skirmisher 3476 | -8/Materials | Build established: Scavenger-Skirmisher 3801 | -8/Materials | Repaired Lgt. Treads 3828 | -8/Materials | Repaired Lgt. Treads 3856 | -8/Materials | Repaired Lgt. Treads 3951 | -8/Materials | Discovered new exit (range 13) 4112 | -8/Materials | Core integrity fell below 50% 4597 | -8/Materials | Discovered new exit (range 16) 4613 | -8/Materials | Identified exit to Factory 4615 | -8/Materials | Entered Factory 4615 | -7/Factory | Evolved 2 slots: Utility x2 4837 | -7/Factory | Allied Derelicts emerged from ambush trap array 4925 | -7/Factory | Build established: Tank 5197 | -7/Factory | Garrison activated, responded to threat 5261 | -7/Factory | Identified exit to Lower Caves 6312 | -7/Factory | Fabricated M-28 Smith? 6552 | -7/Factory | Discovered new exit (range 13) 6868 | -7/Factory | Identified exit to Factory 6869 | -7/Factory | Entered another Factory area 6869 | -6/Factory | Evolved 2 slots: Utility x2 7005 | -6/Factory | Lost 5 parts (1p1n1u2w) 7097 | -6/Factory | Sucked down chute 7097 | -6/Factory | Entered Waste 7098 | -6/Waste | Joined by Warlord forces that had cleared the area 7213 | -6/Waste | Discovered new exit (range 20) 7240 | -6/Waste | Identified exit to Factory 7251 | -6/Waste | Entered Factory 7251 | -6/Factory | Accompanied by 20 allies 7369 | -6/Factory | Build established: Gunner 7951 | -6/Factory | First assault squad dispatched 8021 | -6/Factory | Garrison activated, responded to threat 8177 | -6/Factory | Build established: Scavenger-Gunner 8233 | -6/Factory | Repaired Antimatter Reactor 8272 | -6/Factory | Repaired Imp. Light Armor Plating 8324 | -6/Factory | Repaired Flexi-carbon Leg 8841 | -6/Factory | Garrison activated, responded to threat 9021 | -6/Factory | Spotted B-75 Beast 9117 | -6/Factory | Self-destructed Last Messages --------------- 09100_ G-50 Soldier overheating. 09109_ C-30 ARC bursts open, deploying its payload. 09109_ G-67 Veteran unfolds itself. 09109_ L-41 Fighter unfolds itself. 09109_ B-48 Gladiator unfolds itself. 09109_ G-50 Soldier unfolds itself. 09109_ E-15 Imp unfolds itself. 09110_ C-30 ARC bursts open, deploying its payload. 09110_ G-67 Veteran unfolds itself. 09110_ L-41 Fighter unfolds itself. 09110_ G-50 Soldier unfolds itself. 09110_ E-15 Imp unfolds itself. 09111_ G-50 Soldier destroyed. 09112_ Imp. Light Armor Plating blown off. 09112_ Adv. Heat Sink blown off. 09112_ Flexi-carbon Leg blown off. 09112_ E-15 Imp destroyed. 09115_ Flexi-carbon Leg blown off. 09115_ Com. Ion Cannon blown off. 09115_ E-15 Imp destroyed. Map ----- +----------------------------------------------------+ | ??? ??????^??????????????????????????????????? | | ??? ^ ?????????????????????????????????????????? | | ??? ?????????????????????????????????????????? | | ??? "?????????????????????????????????????????? | | ??? "?????????????????????????????????????????? | | ??? "?????????????????????????????????????????? | | ???# ^""????????????????????????????????????????? | | ???# ""????????????????????????????????????????? | | ???# ^ """???"""?????????????????????????????????? | | ???# """???""" ????????????????????????????????? | | ???# ??? l ????????????????????????????????? | | ???+ """" ?""" ???????????????????????????????? | | ???# """" """" ???????????????????????????????? | | ???# """" """" ??????????????????????????????? | | ???# """" """" ??????????????????????????????? | | ???# """" """" ?????????????????????????????? | | ???# """" """" %%####+######+#######??????????? | | ???# """" """" #??????????? | | ???#!= #??????????? | | ####! g # """" ????? | | % g / ??????? | | g #??????????? | | b #??????????? | | %l #??????????? | | ########### ###gg############????????????? | | # != ! # # /!!@= #???????????????? | | # != # # !%/== #???????????????? | | # # # =] #???????????????? | | # # # t #???????????????? | | + "!" """ # # #???????????????? | | # " " """ # # #???????????????? | | # ! """ # # #???????????????? | | # # # #???????????????? | | ### ####### # #???????????????? | | ########### # #???????????????? | | = %^ # #???????????????? | | # #???????????????? | | #####+########???????????????? | | #???# #??????????????????????? | | #???# #??????????????????????? | | #???# #??????????????????????? | | ^ #???# #??????????????????????? | | ###???# #??????????????????????? | | #?????# #??????????????????????? | | ^ *%#?????# #??????????????????????? | | % =#???### ###????????????????????? | | ""% ##??# #????????????????????? | | "" % "#??# #????????????????????? | | %[*"#??# #????????????????????? | | """ %##### #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 35 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ M-28 Smith | -7/Factory | Downloaded Fabricated ------------ M-28 Smith | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Challenges ------------ None Game ------ Seed SigixNodeMace Manual? 0 Play Time 01:50:15 Cumulative 27.5 hours Start 2020.07.05 @ 16:50:33 End 2020.07.05 @ 19:19:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 27 Gallery% 32 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 71cde08c-9ee4-41f8-9a76-369155083cdb