Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 18:50:01 Player: star Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (1164) 1164 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (712) 712 TOTAL SCORE: 3881 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 77 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Angular Momentum Engine Experimental Signal Interpreter Advanced Targeting Computer Faulty Experimental Targeting Computer Faulty Experimental Armor Integrity Analyzer Advanced Hacking Suite Makeshift System Shield Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Experimental Signal Interpreter Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Heavy Riot Gun High-powered Shotgun > --- INVENTORY -------- Angular Momentum Engine Experimental Signal Interpreter Advanced Targeting Computer Experimental Targeting Computer Experimental Melee Analysis Suite Experimental Armor Integrity Analyzer Advanced Hacking Suite Hacking Drone Bay Improved Medium Laser Improved Assault Rifle [Rating: 37] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Hacking Suite Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun EM Pulse Gun Ballistic Gun High-powered Shotgun Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 50 | 5 13 19 . 5 8 Power 5 | 1 1 2 . . 1 Engine 4 | 1 . 2 . . 1 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 15 | 2 4 4 . 2 3 Treads 3 | . . . . . 3 Leg 12 | 2 4 4 . 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | . 4 5 . 3 . Device 3 | . 1 1 . 1 . Storage 2 | . . 1 . 1 . Processor 2 | . . 1 . 1 . Hackware 1 | . . 1 . . . Protection 4 | . 3 1 . . . Artifact . | . . . . . . Weapon 18 | 2 4 8 . . 4 Energy Gun 10 | . 2 5 . . 3 Energy Cannon . | . . . . . . Ballistic Gun 8 | 2 2 3 . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . Parts Lost 17 | . 6 3 . . 8 Power 2 | . 1 . . . 1 Propulsion 4 | . 1 . . . 3 Utility 4 | . 2 1 . . 1 Weapon 7 | . 2 2 . . 3 Highest Loss Streak 3 | . 3 2 . . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 85 97 100 100 94 Engine 9 | . 5 9 11 11 10 Treads 4 | . . . . . 19 Leg 18 | . 28 22 22 22 1 Device 5 | . 10 11 11 4 . Storage 6 | . . 5 11 6 11 Processor 14 | . . 1 11 21 21 Hackware 9 | . . 10 11 11 10 Protection 4 | . 10 14 . . . Energy Gun 6 | . 5 13 . . 9 Ballistic Gun 15 | . 17 7 22 22 10 Peak Build Rating 37 | 5 11 22 22 32 37 Average Rating 25 | 4 8 17 22 30 34 On Entrance 14 | . 5 8 22 22 32 Naked Turns . | . . . . . . Heaviest Build 27 | 8 13 27 25 25 25 Greatest Support 48 | 20 20 20 20 25 48 Greatest Overweight (x) 4 | 2 . 1 1 1 4 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 10 | 5 5 10 10 10 10 Average Capacity 8 | 5 5 7 10 8 10 Most Carried 10 | 1 5 10 8 10 10 Average Carried 7 | . 2 6 8 7 9 Final Capacity 10 | 5 5 10 10 10 10 Final Carried 10 | 1 4 8 8 10 8 Class Distribution -------------------- 55% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 983 | 243 177 360 32 40 131 Remotely . | . . . . . . Salvage Created 1466 | . 244 949 36 . 237 Parts 95 | . 15 67 7 . 6 Haulers Intercepted 4 | . . 4 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . 3 4 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 34 | . 6 20 3 . 5 Guns 34 | . 6 20 3 . 5 Classes Destroyed 8 | . 1 5 . . 2 Builder 1 | . . 1 . . . Hauler 4 | . . 4 . . . Operator 2 | . . 2 . . . Swarmer 8 | . . 4 3 . 1 Grunt 20 | . 6 13 . . 1 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 4 | . . 3 . . 1 Best Kill Streak 8 | . 2 8 3 . 4 Combat Bots Only 8 | . 2 8 3 . 4 Max Kills in Single Turn 2 | . 1 2 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 276 | . 67 77 14 . 118 Missed 85 | . 19 19 9 . 38 Damage Taken 2711 | . 648 712 43 . 1308 Core 557 | . 142 90 . . 325 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 20 | . . 20 . . . Core Remaining (%) 71 | 100 43 . . . . Volleys Fired 111 | . 33 65 4 . 9 Largest 2 | . 2 2 2 . 2 Hottest 96 | . 60 96 50 . 83 Shots Fired 213 | . 65 122 8 . 18 Gun 213 | . 65 122 8 . 18 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 116 | . 52 42 8 . 14 Thermal 40 | . . 40 . . . Explosive . | . . . . . . Electromagnetic 57 | . 13 40 . . 4 Robot Hit Streak 21 | . 10 21 5 . 6 Robot Miss Streak 7 | . 7 3 5 . 4 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 1 1 . 1 Max Gunslinging Chain 1 | . 1 1 1 . 1 Shots Hit Robots 147 | . 42 87 4 . 14 Core Hits 73 | . 15 44 3 . 11 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . 1 . . . Burn 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2356 | . 562 1443 72 . 279 Guns 2107 | . 462 1294 72 . 279 Cannons . | . . . . . . Explosions 248 | . 99 149 . . . Melee . | . . . . . . Ramming 1 | . 1 . . . . Kinetic 1065 | . 329 428 72 . 236 Thermal 723 | . 99 624 . . . Explosive . | . . . . . . Electromagnetic 567 | . 133 391 . . 43 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 16 | . 16 . . . . Projectiles . | . . . . . . Explosions 16 | . 16 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 72 | . 34 38 . . . Shots 2 | . 1 1 . . . Rammed . | . . . . . . Targets Rammed 1 | . 1 . . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 75 | . 13 75 . . 51 Average Temperature 16 | . 6 20 . . 12 Received Heat Transfer 1002 | . 315 270 . . 417 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1462 | . 150 1312 . . . Parts Sabotaged 2 | . . . . . 2 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 1 3 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 441 | . 168 441 193 . . Initial 133 | . . 70 133 . . Average 219 | . 93 271 180 . . Maximum Alert Level 2 | . . 2 . . . Low Security (%) 40 | 100 100 14 100 . . Level 1 53 | . . 77 . . . Level 2 5 | . . 7 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 2 5 . . 1 Investigation 3 | . . 3 . . . Extermination . | . . . . . . Reinforcement 4 | . 2 2 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 80 | . 15 36 4 1 24 Peak Tracking Total 12 | . 5 5 4 1 12 Tactical Retreats 8 | . 2 2 . . 4 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 10 | . 2 8 . . . Terminals 5 | . . 5 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 3 | . 2 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 24 | . 3 21 . . . Successful 16 | . 2 14 . . . Failed 8 | . 1 7 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 8 | . . 8 . . . Terminals 13 | . . 13 . . . Fabricators . | . . . . . . Repair Stations 4 | . . 4 . . . Recycling Units 5 | . 3 2 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . . 5 . . . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 3 | . . 3 . . . Hauler Manifests 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . 3 . . . Scan Component 2 | . . 2 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 4 | . 2 2 . . . Report Inventory 2 | . 1 1 . . . Retrieve Components 2 | . 1 1 . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . . 2 . . . Terminals 2 | . . 2 . . . Botnet 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 8 | . . 8 . . . Full Trace Events 3 | . . 3 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . 1 . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 12 | . 2 10 . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 159 | . . . . 159 159 Highest-Rated Ally 42 | . . . . 42 42 Total Orders . | . . . . . . Ally Attacks 16 | . . . . 9 7 Total Damage 263 | . . . . 145 118 Kills 2 | . . . . 1 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4642 | 56 396 1248 88 1865 989 Spaces Moved 2459 | 44 211 606 41 982 575 Core 13 | 10 . . . . 3 Treads 545 | . . . . . 545 Legs 1901 | 34 211 606 41 982 27 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 190 120 120 Average Speed 145 | 108 120 153 190 134 163 Slowest Speed 260 | 150 120 190 190 190 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 3 44 39 21 85 70 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 5 | . . . . 3 2 Spaces Dug . | . . . . . . Terrain Destroyed 13 | . 2 11 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 13 | . 2 11 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3321 | 49 289 808 44 1525 606 Wait 636 | . 29 84 . 517 6 Move 2454 | 43 210 605 40 981 575 Hop . | . . . . . . Pick Up 38 | 1 3 17 . 14 3 Fast Attach 16 | 5 4 5 . . 2 Attach 10 | . 3 5 . . 2 Detach 1 | . . 1 . . . Swap 24 | . 6 9 . 5 4 Drop 30 | . . 17 . 8 5 Fire 111 | . 33 65 4 . 9 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 6) 404 | -10/Materials | Core integrity fell below 50% 432 | -10/Materials | Lost 3 parts (1p1n1u) 453 | -10/Materials | Entered another Materials area 453 | -9/Materials | Evolved 2 slots: Utility x2 624 | -9/Materials | Discovered new exit (range 7) 757 | -9/Materials | Build established: Scavenger-Mutant 924 | -9/Materials | Repaired EM Shotgun? 974 | -9/Materials | Discovered new exit (range 15) 1610 | -9/Materials | Destroyed 8 combat bots 1701 | -9/Materials | Entered Mines 1768 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1789 | -9/Mines | Entered Zion 1895 | -7/Zion | Found Prototype Processor 1896 | -7/Zion | Identified Exp. Signal Interpreter 1904 | -7/Zion | Found Exp. Signal Interpreter 1946 | -7/Zion | Discovered new exit (range 16) 2038 | -7/Zion | Given the Hacking Drone Bay 2040 | -7/Zion | Found Prototype Device 2489 | -7/Zion | Build established: Mutant 2555 | -7/Zion | Learned Factory stockpile data 2644 | -7/Zion | Met Imprinter 2662 | -7/Zion | Imprinted 2665 | -7/Zion | Declared Zion's savior 2948 | -7/Zion | Identified Hacking Drone Bay 3288 | -7/Zion | Found Prototype Processor 3290 | -7/Zion | Found Prototype Processor 3293 | -7/Zion | Identified Exp. Terrain Scan Processor 3307 | -7/Zion | Identified Exp. Armor Integrity Analyzer 3320 | -7/Zion | Found Prototype Processor 3324 | -7/Zion | Found Prototype Processor 3334 | -7/Zion | Identified Exp. Targeting Computer 3383 | -7/Zion | Identified Exp. Melee Analysis Suite 3634 | -7/Zion | Identified exit to Proximity Caves 3654 | -7/Zion | Entered Proximity Caves 3654 | -6/Proximity Caves | Accompanied by 4 allies 3671 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3712 | -6/Proximity Caves | Lost 4 allies 4017 | -6/Proximity Caves | Build established: Scavenger-Mutant 4300 | -6/Proximity Caves | Spotted B-75 Beast 4519 | -6/Proximity Caves | Core integrity fell below 50% 4557 | -6/Proximity Caves | Core integrity fell below 20% 4630 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4632 | -6/Proximity Caves | Discovered new exit (range 16) 4643 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04608_ G-50 Soldier springs to life. 04608_ B-48 Gladiator springs to life. 04630_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 04632_ EXIT=FOUND 04633_ Hacking Suite destroyed. 04633_ Penetrated by Slug. 04634_ Y-64 Sentinel: "REQUESTING BACKUP." 04634_ C-30 ARC bursts open, deploying its payload. 04634_ G-67 Veteran unfolds itself. 04634_ B-48 Gladiator unfolds itself. 04634_ G-50 Soldier unfolds itself. 04634_ E-15 Imp unfolds itself. 04635_ Slug penetrates Wall. 04637_ Med. Treads destroyed. 04639_ Imp. Assault Rifle blown off. 04639_ Exp. Signal Interpreter blown off. 04639_ E-15 Imp destroyed. 04641_ B-48 Gladiator sneak attacks. 04641_ A6-761(S) system corrupted by crushing effect. 04642_ A6-761(S) system terminally corrupted. Map ----- +----------------------------------------------------+ | ##? ##???????????????????????????????????????? | | ## #???????????????????????????????????????? | | #???????????????????????????????????????? | | ### ##??????????????????????????????????????? | | ??# #####??????????????????????????????????? | | ### #??????????????????????????????????? | | #??????????????????????????????????? | | ##### ##??????????????????????????????????? | | ###?????????????????????????????????????????? | | ####?????????????? ????????????????????????????? | | ##??????????????? #????????????????????????????? | | #???????????????# #????????????????????????????? | | #??????????????# #????????????????????????????? | | #######??????## #????????????????????????????? | | ## #?????## #????????????????????????????? | | #?##### #????????????????????????????? | | ### #????????????????????????????? | | ## #????????????????????????????? | | #????????????????????????????? | | ######## # ##???????????????????????????? | | #"""" # # #???????????????????????????? | | # # #???????????????????????????? | | # / # #??###??????????#???????????? | | ##+# # ## ##??# ??????? ????????????? | | ???# # ## ##???# #???? #??????????????? | | ???#""?# ## #????#@### #????????????????? | | ###### ######%S #?????????????????? | | =b ##?????????????????? | | ## /%s gg "%< ???????????? | | #######l g " ?????????? | | ##?????# ####### #?????????? | | #### ##?????? ###???????????????????? | | # ????#########???????# ##?????????????????????? | | ##?????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- EM Shotgun | -9/Materials | Scanalyzed Adv. Terrain Scan Processor | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Lance | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Matter Filter | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GhostQuantumBarrier Manual? 0 Play Time 00:46:16 Cumulative 45.6 hours Start 2024.08.07 @ 22:25:36 End 2024.08.08 @ 18:50:01 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 41 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8fed9c74-eb33-4566-badf-59fbd8c091c5