Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.20 @ 13:09:55 Player: Chair Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (89) 445 Value Destroyed (1978) 1978 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (280) 280 TOTAL SCORE: 10183 Bonus ------- High Alert Combat Kills 6 Aligned with FarCom 300 Friendly Fire -26 Cogmind --------- Core Integrity 0/1450 Matter 287/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (18) ----- Machine Analyzer Spectral Analyzer Experimental Signal Interpreter Experimental Signal Interpreter Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Hacking Suite Improved System Guard > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Gravity Neutralizer Gravity Neutralizer PSU Rigger Improved Datajack Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- (None) > --- UTILITY ---------- Advanced Weight Redist. System Gravity Neutralizer Machine Analyzer Spectral Analyzer Experimental Signal Interpreter Experimental Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Transport Network Coupler Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Core Analyzer Core Analyzer Improved Cloaking Device Improved Hacking Suite Advanced Hacking Suite Improved System Guard > --- WEAPON ----------- Scythe > --- INVENTORY -------- Gravity Neutralizer Gravity Neutralizer PSU Rigger Heavy Missile Launcher Improved Datajack [Rating: 107] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Fission Core Reactor Improved Quantum Reactor Propulsion None Utility System Shield Device Gravity Neutralizer Processor Core Analyzer Hackware System Shield Weapon Ripper Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Ripper Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Slots Evolved 16 | . . . . . 4 2 . . . 2 2 2 2 2 Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 16 | . . . . . 4 2 . . . 2 2 2 2 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 90 | 2 4 2 1 4 5 4 4 10 1 11 8 15 12 7 Power 8 | . . . . . . . . . . . 1 4 1 2 Engine 3 | . . . . . . . . . . . 1 2 . . Core 2 | . . . . . . . . . . . . 1 1 . Reactor 3 | . . . . . . . . . . . . 1 . 2 Propulsion . | . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 58 | 1 1 1 1 1 3 2 1 10 . 9 5 9 10 4 Device 14 | 1 . 1 1 1 2 . . . . . 2 1 4 1 Storage . | . . . . . . . . . . . . . . . Processor 34 | . 1 . . . 1 2 1 9 . 5 2 6 5 2 Hackware 10 | . . . . . . . . 1 . 4 1 2 1 1 Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 24 | 1 3 1 . 3 2 2 3 . 1 2 2 2 1 1 Energy Gun 3 | 1 1 . . 1 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 3 | . 1 1 . 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 6 | . . . . 1 1 . 2 . . . . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . Slashing Weapon 5 | . . . . . . . 1 . 1 . 1 1 1 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 6 | . 1 . . . . 2 . . . 2 1 . . . Unidentified Prototypes 9 | . . . . . . . . 4 . . 1 . 2 2 Parts Lost 33 | . 2 1 . . 1 . 1 . 1 3 . 7 4 13 Power 2 | . . . . . . . . . . . . 1 . 1 Propulsion . | . . . . . . . . . . . . . . . Utility 24 | . . . . . 1 . 1 . . 3 . 5 4 10 Weapon 7 | . 2 1 . . . . . . 1 . . 1 . 2 Highest Loss Streak 13 | . 1 1 . . 1 . 1 . 1 3 . 3 1 13 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 58 | . 41 42 42 40 18 25 26 56 67 69 76 75 73 74 Device 4 | . 14 14 14 7 . . . . . . 6 5 3 12 Processor 34 | . 10 14 14 14 9 17 18 43 53 44 42 38 50 47 Hackware 9 | . . . . . . . . 4 7 18 18 22 12 7 Ballistic Gun 1 | . 6 14 14 13 . . . . . . . . . . Impact Weapon 1 | . . . . . 8 7 5 . . . . . . . Slashing Weapon 3 | . . . . . . . 1 7 5 6 4 5 4 3 Peak Build Rating 107 | 2 4 3 10 12 13 12 15 63 63 72 66 76 92 107 Average Rating 47 | . 2 3 5 7 6 10 12 47 62 61 63 66 71 93 On Entrance 29 | . 2 3 3 10 4 6 12 15 63 63 54 65 56 92 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 24 | 3 4 2 3 7 3 4 3 2 3 3 9 16 9 24 Greatest Support 15 | 3 3 3 3 3 3 3 3 3 3 3 15 15 12 15 Greatest Overweight (x) 2 | . 1 . . 2 . 1 . . . . 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 2 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 1 3 4 4 4 4 4 4 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 2 5 5 5 5 5 5 5 5 5 5 5 3 4 Class Distribution -------------------- 43% | Mutant 23% | Hacker-Mutant 15% | Hacker-Scout 5% | Scavenger-Ninja 3% | Scavenger-Assassin 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Commander-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Scavenger-Assassin | -2/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Matter Collected 1329 | 220 41 59 10 34 105 132 125 71 39 100 80 158 65 90 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4051 | 143 141 116 . 85 416 257 16 . 258 356 725 640 607 291 Parts 181 | 8 7 11 . 11 18 3 1 . 8 24 12 30 32 16 Haulers Intercepted 9 | . . . . . 1 . . . . 2 3 . 1 2 Recyclers Shooed 8 | 1 . 1 . 1 1 . . . . . 3 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 1 . 5 . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Combat Hostiles Destroyed 32 | . 5 3 . 4 5 . 3 . 1 1 . 5 3 2 Melee 10 | . . . . . 2 . 1 . 1 1 . 2 3 . Guns 7 | . 4 3 . . . . . . . . . . . . AOE 14 | . 1 . . 4 2 . 2 . . . . 3 . 2 Classes Destroyed 13 | 2 3 . . 1 2 1 . . 1 2 . 1 . . Worker 13 | . . . . . 1 4 . . . 3 2 2 . 1 Builder 4 | . . . . 1 . . . . . . 1 . 1 1 Tunneler 4 | 2 . 1 . . . . . . . . . . 1 . Hauler 9 | . . . . . 1 . . . . 2 3 . 1 2 Recycler 13 | 1 . 1 . 1 3 1 . . . . 2 3 1 . Mechanic 4 | . . . . . . 2 . . . . 1 . 1 . Operator 5 | . 1 . . . 1 . . . . 1 . 1 1 . Watcher 5 | . . . . . . . . . . 1 2 2 . . Swarmer 15 | . 3 3 . 4 . . 3 . . . . 2 . . Cutter 2 | . . . . . . . . . . . . 2 . . Grunt 7 | . 2 . . . 5 . . . . . . . . . Sentry 2 | . . . . . . . . . 1 . . . 1 . Programmer 6 | . . . . . . . . . . 1 . 1 2 2 Best Kill Streak 6 | 2 3 3 . 6 6 4 2 . 1 2 4 3 3 3 Combat Bots Only 4 | . 3 3 . 4 3 . 2 . 1 1 . 2 1 2 Max Kills in Single Turn 4 | 1 1 1 . 4 1 1 1 . 1 1 1 3 1 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . 1 . . 4 1 . 1 . . . . 1 . 2 Melee 1 | . . . . . 1 . 1 . 1 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Hostile Shots Fired 379 | . 42 10 . 1 30 2 21 . 18 47 1 52 32 123 Missed 142 | . 13 2 . 1 8 1 10 . 6 20 . 24 10 47 Damage Taken 4700 | . 297 62 . . 356 45 210 . 132 379 10 736 517 1956 Core 3234 | . 141 14 . . 249 45 127 . 71 270 . 454 391 1472 Absorbed by Shields 10 | . . . . . . . . . . . 10 . . . Regen/Repaired (Parts) 129 | . . . . . . . . . . 114 15 . . . Core Remaining (%) 69 | 100 . . . 38 54 . . . 65 68 100 60 69 . Volleys Fired 105 | 7 49 21 . 8 7 . 8 . . . . 2 . 3 Largest 2 | 1 2 1 . 2 1 . 1 . . . . 1 . 1 Hottest 60 | 40 60 20 . 53 33 . 33 . . . . 39 . 39 Shots Fired 113 | 7 56 21 . 9 7 . 8 . . . . 2 . 3 Gun 90 | 7 56 21 . 6 . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher 23 | . . . . 3 7 . 8 . . . . 2 . 3 Special . | . . . . . . . . . . . . . . . Kinetic 61 | . 34 21 . 6 . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive 23 | . . . . 3 7 . 8 . . . . 2 . 3 Electromagnetic 29 | 7 22 . . . . . . . . . . . . . Robot Hit Streak 9 | 3 7 9 . 5 2 . 2 . . . . 2 . 3 Robot Miss Streak 4 | 1 3 2 . 4 2 . 3 . . . . 1 . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 186 | 5 34 16 . 2 15 13 5 . 8 11 30 12 23 12 Core Hits 119 | 3 11 8 . 7 11 1 3 . 3 7 7 30 14 14 Critical Kills 2 | . . . . . 1 1 . . . . . . . . Critical Parts Destroyed 9 | . . . . . 3 4 2 . . . . . . . Critical Strikes 19 | . 1 . . . 4 5 2 . 1 . 3 . 1 2 Corrupt 1 | . 1 . . . . . . . . . . . . . Smash 11 | . . . . . 4 5 2 . . . . . . . Sever 7 | . . . . . . . . . 1 . 3 . 1 2 Melee Attacks 227 | . . . . . 26 15 4 . 9 25 31 36 56 25 Impact 40 | . . . . . 26 10 4 . . . . . . . Slashing 175 | . . . . . . . . . 9 23 26 36 56 25 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 52 | . . . . . 6 11 . . . 7 14 2 8 4 Combat Hostiles 12 | . . . . . . 5 . . . 2 5 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 9188 | 68 455 131 . 348 1141 684 356 . 445 633 1508 1377 1089 953 Guns 546 | 68 331 131 . 16 . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 2365 | . 124 . . 332 291 . 281 . . . . 831 . 506 Melee 6274 | . . . . . 850 684 75 . 445 633 1508 546 1089 444 Ramming 3 | . . . . . . . . . . . . . . 3 Kinetic 325 | . 178 131 . 16 . . . . . . . . . . Thermal 516 | . 124 . . . . . . . . . . 392 . . Explosive 1559 | . . . . 332 291 . 281 . . . . 149 . 506 Electromagnetic 511 | 68 153 . . . . . . . . . . 290 . . Impact 1609 | . . . . . 850 684 75 . . . . . . . Slashing 4665 | . . . . . . . . . 445 633 1508 546 1089 444 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . 1 . . . . . . . . 3 Average Corruption 1 | . . . . . 1 . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1638 | . 1 . . 17 340 447 75 . 154 30 299 78 160 37 Projectiles . | . . . . . . . . . . . . . . . Explosions 106 | . 1 . . 17 . . . . . . . 78 . 10 Melee 1532 | . . . . . 340 447 75 . 154 30 299 . 160 27 Knockbacks 3 | . . . . . 3 . . . . . . . . . Impact 3 | . . . . . 3 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 164 | . . . . . 25 . 37 . . . . 52 . 50 Shots 6 | . . . . . 1 . 1 . . . . 1 . 3 Rammed 1 | . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 450 | 15 26 . . 2 . . . . . . . . . 450 Average Temperature 76 | 12 10 . . 1 . . . . . . . . . 227 Received Heat Transfer 645 | . 123 . . . 189 . 12 . 78 21 . 78 45 99 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . 3 4 . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . Parts Fried 13 | . . . . . 6 3 1 . . . . 3 . . Impact Corruptions 24 | . . . . . 9 13 2 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . Heat Transferred 450 | . 200 . . . . . . . . . . 250 . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 11 | . 2 . . . . . . . . . . 9 . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Peak Influence 552 | 15 340 202 . 111 300 209 . . . 115 114 552 240 212 Initial 132 | . 9 132 . . 42 131 . . . 40 55 7 96 60 Average 133 | 7 169 184 . 72 107 164 . . . 59 61 223 131 138 Maximum Alert Level 2 | . 1 1 . . 1 1 . . . . . 2 1 1 Low Security (%) 75 | 100 42 64 . 100 91 97 . . . 100 100 44 81 57 Level 1 23 | . 57 35 . . 8 2 . . . . . 51 18 42 Level 2 . | . . . . . . . . . . . . 3 . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 32 | . 2 . . . 6 1 . . . 3 . 11 3 6 Investigation 7 | . . . . . . . . . . 1 . 3 1 2 Extermination 7 | . . . . . . 1 . . . 2 . 2 1 1 Reinforcement 17 | . 2 . . . 5 . . . . . . 6 1 3 Assault 1 | . . . . . 1 . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Distress Signals 15 | . 2 . . 1 4 . . . . . . 6 1 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 149 | . 22 3 . 3 23 4 5 . 4 14 5 28 12 26 Peak Tracking Total 10 | . 5 3 . 4 9 6 2 . 3 10 1 7 3 8 Tactical Retreats 30 | . 5 . . . 5 . 1 . 2 4 . 8 1 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Traps Triggered 6 | . . . . . 1 . . . . . . 4 1 . Indirectly 2 | . . . . . . . . . . . . 2 . . Trap Hack Attempts 10 | . 10 . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Objects Rigged 13 | . . . . 2 2 . . . . . . 9 . . Exploded 4 | . . . . . 1 . . . . . . 3 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Machines Disabled 10 | . 1 . . . . . . . . . . 9 . . Max in Single Turn 2 | . 1 . . . . . . . . . . 2 . . Garrison Access 6 | . . . . . 1 . . . . . . 2 2 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged 1 | . . . . . . . . . . . . . . 1 Overloaded Fab Kills 7 | . . . . . . . . . . . . 7 . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Machines Accessed 44 | . 2 . 2 . 2 4 1 . . 5 6 12 4 6 Terminals 24 | . 2 . . . 2 2 . . . 4 4 6 . 4 Fabricators 6 | . . . . . . 1 . . . . . 4 1 . Repair Stations 5 | . . . . . . 1 . . . 1 2 . 1 . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . . . . 2 2 2 Total Hacks 149 | . 7 . 2 . 4 7 1 . . 9 32 66 8 13 Successful 60 | . 2 . 2 . . 3 1 . . 5 13 26 2 6 Failed 88 | . 5 . . . 4 4 . . . 4 18 40 6 7 Catastrophic 16 | . 2 . . . . 1 . . . 1 6 4 1 1 Database Lockouts 1 | . . . . . . . . . . . 1 . . . Manual 96 | . 3 . 1 . 4 4 . . . 3 28 40 4 9 Terminals 100 | . 7 . . . 4 4 . . . 7 27 41 . 10 Fabricators 22 | . . . . . . 1 . . . . . 18 3 . Repair Stations 11 | . . . . . . 2 . . . 2 5 . 2 . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 13 | . . . . . . . . . . . . 7 3 3 Terminal Hacks 27 | . 2 . 2 . . . 1 . . 2 8 10 . 2 Record 2 | . . . 1 . . . . . . . . . . 1 Part Schematic 1 | . . . . . . . . . . . . 1 . . Robot Analysis 1 | . . . . . . . . . . . 1 . . . Prototype ID Bank 1 | . . . . . . . . . . . . 1 . . Open Door 1 | . . . . . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . . . . Level Access Points 1 | . . . . . . . . . . . . 1 . . Branch Access Points 2 | . . . . . . . . . . . 1 1 . . Terminal Index 2 | . 1 . . . . . . . . . . . . 1 Alert Level 2 | . . . . . . . . . . . 1 1 . . Unreport Threat 4 | . . . . . . . . . . . 1 3 . . Locate Traps 4 | . . . . . . . . . . 1 1 2 . . Hauler Manifests 2 | . 1 . . . . . . . . . 1 . . . Registered Components 1 | . . . . . . . . . . . 1 . . . Zone Layout 1 | . . . . . . . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . . . . 1 . . Repair Station Hacks 6 | . . . . . . 1 . . . 2 3 . . . Scan Component 4 | . . . . . . 1 . . . 1 2 . . . Repair 2 | . . . . . . . . . . 1 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . . . 1 2 1 Seal Access 4 | . . . . . . . . . . . . 1 2 1 Unauthorized Hacks 21 | . . . . . . 2 . . . 1 2 13 . 3 Terminals 14 | . . . . . . 2 . . . 1 2 6 . 3 Track 1 | . . . . . . . . . . . . 1 . . Assimilate 2 | . . . . . . . . . . 1 . 1 . . Botnet 5 | . . . . . . 1 . . . . 2 2 . . Detonate 2 | . . . . . . . . . . . . 1 . 1 Disrupt 2 | . . . . . . 1 . . . . . . . 1 Operators 1 | . . . . . . . . . . . . 1 . . Sabotage 1 | . . . . . . . . . . . . . . 1 Fabricators 6 | . . . . . . . . . . . . 6 . . Report 1 | . . . . . . . . . . . . 1 . . Fabnet 4 | . . . . . . . . . . . . 4 . . Overload 1 | . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . Jam 1 | . . . . . . . . . . . . 1 . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 34 | . 2 . . . 2 4 . . . 3 5 10 3 5 Full Trace Events 2 | . . . . . . . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . 1 1 . . . Time 82 | . . . . . . . . . . 38 44 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . 1 . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 2 . . . . . . 2 . . Machine Destruction 4 | . . . . . 2 . . . . . . 2 . . Fabnet Peak Effective % 9 | . . . . . . . . . . . . . 9 3 Autooverrided 1 | . . . . . . . . . . . . . 1 . Robots Rewired 7 | . . . . . . 4 . . . 2 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Total Allies 9 | . . . . . . 4 . . . 2 1 1 1 . Largest Group 4 | . . . . . . 4 1 . . 2 1 2 1 . Highest-Rated Group 82 | . . . . . . 64 16 . . 54 65 75 82 . Highest-Rated Ally 82 | . . . . . . 20 16 . . 29 65 65 82 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 7 | . . . . . . . 1 . . 4 . . 2 . Total Damage 69 | . . . . . . . 15 . . 37 . . 17 . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Robot Analysis Total 1 | . . . . . . . . . . . 1 . . . Derelict Logs Recovered 6 | . . 1 . . . . . 3 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Turns Passed 5698 | 65 256 131 168 159 594 266 218 489 167 593 407 920 715 550 Spaces Moved 7620 | 39 257 169 328 204 591 318 311 844 268 910 459 1394 826 702 Core 7620 | 39 257 169 328 204 591 318 311 844 268 910 459 1394 826 702 Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 51 | 50 50 50 50 52 50 51 50 50 50 50 51 50 50 63 Slowest Speed 150 | 50 100 50 50 150 50 100 50 50 50 50 100 100 50 100 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 50 38 72 47 27 6 36 79 47 30 15 39 19 24 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . Known Exits Taken 12 | . 1 1 1 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . . . . . . 1 . . . . . . . Scrap Searched 10 | . . 1 . . . . 4 3 2 . . . . . Spaces Dug 96 | . . . . . 12 1 9 . . 13 1 21 28 11 Terrain Destroyed 273 | . 11 . . 14 72 1 56 . . 13 1 56 28 21 Melee 87 | . . . . . 12 1 . . . 13 1 21 28 11 Projectile . | . . . . . . . . . . . . . . . AOE 186 | . 11 . . 14 60 . 56 . . . . 35 . 10 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Fac Res Res Total 8930 | 76 333 197 331 248 831 397 358 908 289 1011 590 1556 1040 765 Wait 807 | 29 9 2 . 27 196 59 25 46 11 52 89 101 140 21 Move 7606 | 38 256 168 327 203 590 317 310 843 267 909 458 1393 825 702 Hop . | . . . . . . . . . . . . . . . Pick Up 23 | . 3 3 1 . . . 2 2 1 5 . 2 2 2 Fast Attach 66 | 2 3 1 1 1 2 2 2 10 . 8 7 12 10 5 Attach 20 | . 1 . . 2 3 2 2 . 1 2 1 2 3 1 Detach 30 | . 1 . . 3 3 2 2 5 . 5 4 2 2 1 Swap 5 | . . 1 . 1 . . . . . 1 . 1 . 1 Drop 26 | . 1 1 2 1 2 . 3 2 . 4 . 5 2 3 Fire 105 | 7 49 21 . 8 7 . 8 . . . . 2 . 3 Melee 227 | . . . . . 26 15 4 . 9 25 31 36 56 25 Ram 1 | . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap 14 | . 10 . . 2 2 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / Low / *Ext) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory (discovered 7 exits: *Res x4 / Upp x2 / Arm) -3/Research -2/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 11) 301 | -10/Materials | Core integrity fell below 50% 312 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 6) 321 | -10/Materials | Identified exit to Mines 322 | -10/Materials | Entered Mines 326 | -10/Mines | Learned location of Zion (-7) 395 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 416 | -10/Mines | Discovered new exit (range 8) 419 | -10/Mines | Identified exit to Materials 451 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 451 | -10/Mines | Discovered new exit (range 5) 452 | -10/Mines | Identified exit to Exiles 453 | -10/Mines | Entered Exiles 466 | -10/Exiles | Met 8R-AWN 474 | -10/Exiles | Met EX-HEX 496 | -10/Exiles | Met EX-DEC 522 | -10/Exiles | Met EX-BIN 532 | -10/Exiles | Aligned with FarCom system 532 | -10/Exiles | Given EX-Vault access code 554 | -10/Exiles | Opened EX-Vault 557 | -10/Exiles | Found PSU Rigger 568 | -10/Exiles | Warned to stay clear of 0b10 Research branches 617 | -10/Exiles | Discovered new exit (range 10) 620 | -10/Exiles | Identified exit to Mines 621 | -10/Exiles | Left Exiles lab with PSU Rigger 621 | -10/Exiles | Entered Mines 767 | -9/Mines | Discovered new exit (range 10) 771 | -9/Mines | Identified exit to Materials 780 | -9/Mines | Entered Materials 780 | -8/Materials | Evolved 4 slots: Utility x4 1366 | -8/Materials | Discovered new exit (range 8) 1369 | -8/Materials | Identified exit to Factory 1374 | -8/Materials | Entered Factory 1374 | -7/Factory | Evolved 2 slots: Utility x2 1412 | -7/Factory | Discovered new exit (range 16) 1640 | -7/Factory | Identified exit to Lower Caves 1640 | -7/Factory | Entered Lower Caves 1640 | -7/Lower Caves | Accompanied by 1 ally 1722 | -7/Lower Caves | Spotted B-75 Beast 1855 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1858 | -7/Lower Caves | Entered Zion 1894 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2017 | -7/Zion | Found Prototype Processor 2017 | -7/Zion | Identified Exp. Target Analyzer 2020 | -7/Zion | Found Prototype Processor 2020 | -7/Zion | Identified Exp. Signal Interpreter 2027 | -7/Zion | Found Prototype Processor 2027 | -7/Zion | Identified Exp. Armor Integrity Analyzer 2033 | -7/Zion | Found Prototype Processor 2033 | -7/Zion | Identified Exp. Melee Analysis Suite 2140 | -7/Zion | Learned Factory trap positions 2145 | -7/Zion | Learned Factory emergency access door positions 2314 | -7/Zion | Discovered new exit (range 12) 2319 | -7/Zion | Identified exit to Proximity Caves 2347 | -7/Zion | Entered Proximity Caves 2350 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2439 | -6/Proximity Caves | Learned location of 1 exit from Factory 2483 | -6/Proximity Caves | Discovered new exit (range 9) 2486 | -6/Proximity Caves | Identified exit to Factory 2492 | -6/Proximity Caves | Learned 8 Factory zone layouts 2514 | -6/Proximity Caves | Entered Factory 2514 | -6/Factory | Evolved 2 slots: Utility x2 2515 | -6/Factory | Identified exit to Lower Caves 2516 | -6/Factory | Identified exit to Factory 2518 | -6/Factory | Loaded intel: 78 trap records 2606 | -6/Factory | Repaired Great Maul 2945 | -6/Factory | Discovered new exit (range 11) 2950 | -6/Factory | Identified exit to Extension 2980 | -6/Factory | Build established: Hacker-Mutant 2990 | -6/Factory | Lost 3 parts (3u) 3064 | -6/Factory | Discovered exit to Factory (range 21) 3107 | -6/Factory | Entered another Factory area 3107 | -5/Factory | Evolved 2 slots: Utility x2 3199 | -5/Factory | Discovered new exit (range 16) 3199 | -5/Factory | Identified exit to Upper Caves 3297 | -5/Factory | Repaired Ripper 3304 | -5/Factory | Central database locked down 3514 | -5/Factory | Identified exit to Factory 3514 | -5/Factory | Entered another Factory area 3514 | -4/Factory | Accompanied by 1 ally 3514 | -4/Factory | Evolved 2 slots: Utility x2 3657 | -4/Factory | Build established: Hacker-Scout 3900 | -4/Factory | Identified exit to Upper Caves 3900 | -4/Factory | Identified exit to Armory 4099 | -4/Factory | Identified exit to Research 4308 | -4/Factory | Build established: Hacker-Mutant 4434 | -4/Factory | Entered Research 4434 | -3/Research | Evolved 2 slots: Utility x2 4443 | -3/Research | Found Exp. Signal Interpreter 4463 | -3/Research | Lost 3 parts (2u1w) 4682 | -3/Research | Spotted B-86 Titan 4928 | -3/Research | Local machine network offline 5069 | -3/Research | Found Prototype Device 5069 | -3/Research | Identified Exp. Thermal Shield 5124 | -3/Research | Found Prototype Processor 5124 | -3/Research | Identified Spectral Analyzer 5126 | -3/Research | Found Spectral Analyzer 5136 | -3/Research | Discovered new exit (range 23) 5149 | -3/Research | Identified exit to Research 5149 | -3/Research | Entered another Research area 5149 | -2/Research | Evolved 2 slots: Utility x2 5193 | -2/Research | Found Prototype Processor 5193 | -2/Research | Identified Exp. Core Analyzer 5359 | -2/Research | Build established: Scavenger-Ninja 5601 | -2/Research | Spotted B-90 Cyclops 5643 | -2/Research | Core integrity fell below 50% 5652 | -2/Research | Spotted B-90 Cyclops 5682 | -2/Research | Core integrity fell below 20% 5695 | -2/Research | Lost 13 parts (1p10u2w) 5699 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 05663_ B-90 Cyclops activates siege mode. 05664_ Core Analyzer destroyed. 05676_ Connecting with Terminal... >>Trojan(Detonate) Trojan loaded successfully. Testing... Scanning machine control network... No applicable machines found. Infected machine control systems. >>Trojan(Disrupt) Trojan loaded successfully. Testing... Disruption routine running. >>Force(Sabotage) SYSTEM_VULNERABLE[Ion Accelerator] NETWORK_OVERLOAD COORDINATES_RETRIEVED 05676_ ALERT: Suspicious activity at Terminal R014. Dispatching Investigation squad. 05682_ P-80 Master resets P-80 Master, system corruption cleaned. Map ----- +----------------------------------------------------+ | # !! # """ #????????????????? | | ###############"#+##" """ #????????????????# | | ????????# " #????????????????? | | ????????# # #????????????????? | | ????????# # #????????????????? | | ????????# # """ #????????????????? | | ????????# # """ #????????????????# | | ????????# """ """ #t """ +????????????????? | | ????????# """T""" # #????????????????? | | ????????############# #????????????????? | | ???????????# # #????????????????? | | ???????????# # #????????????????? | | ???????????# "" # #????????????????? | | ???????????# """ # #????????????????? | | ???????????# "T + #????????????????? | | ##########?# """ # #????????????????? | | #?# "" # #????????????????? | | #?# # """ #""??????????????? | | #?# # """ #""??????????????? | | #?########## """ #"T??????????????? | | #??????????# #""??????????????? | | ? "" #??????????# #""??????????????? | | ??? S"" #??????????# #????????????????? | | ????"" #??????????# #????????????????? | | ##+####+############# p ###+#####????????? | | p @ #??? | | p #??? | | p ""Y"" +??? | | """"" #??? | | ###############################################??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Range 16 Terrain Scan Density 410 Cloak Strength 3 Additional Mass Support 12 Corruption Containment 12 Evasion (%) 50 Melee Accuracy 36 Target Analysis 14 Core Analysis 9 Armor Integrity Analysis 50 Offensive Hacking 26 Defensive Hacking 44 Item Schematics ----------------- Adv. Hacking Suite | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadeHypercooledSystem Manual? 0 Play Time 01:40:23 Cumulative 118.6 hours Start 2025.03.20 @ 10:28:58 End 2025.03.20 @ 13:09:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 57 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0bce4a6-9d01-4d27-90e0-6d5dcc0ca01b