Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.29 @ 00:19:37 Player: Humppa Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (90) 450 Value Destroyed (3304) 3304 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 7098 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 0/850 Matter 96/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (450) Ox8 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Experimental Targeting Computer Improved Light Armor Plating > --- WEAPON (3) ------- Gauss Cannon > --- INVENTORY (10) --- Angular Momentum Engine Advanced Visual Processing Unit Cloaking Device Improved Light Armor Plating Improved Shield Generator Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Experimental Targeting Computer Target Analyzer Hardened Medium Armor Plating Improved Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Advanced Assault Cannon Gauss Cannon > --- INVENTORY -------- Angular Momentum Engine Improved Heat Sink Advanced Visual Processing Unit Cloaking Device Improved Light Armor Plating Improved Light Armor Plating Improved Shield Generator Gauss Cannon Gauss Cannon [Rating: 47] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Heavy Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . . 1 Propulsion 1 | . . 1 . . . . Utility 5 | . . 1 . 2 1 1 Weapon 1 | . . . . . 1 . Parts Attached 94 | 6 6 14 10 25 14 19 Power 7 | 1 . 2 1 1 1 1 Engine 6 | 1 . 2 1 . 1 1 Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 32 | 2 . 3 3 13 5 6 Treads 4 | . . . . 4 . . Leg 26 | 2 . 3 3 9 5 4 Wheel 2 | . . . . . . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 29 | 1 3 2 2 8 4 9 Device 12 | . 1 2 1 3 1 4 Storage 3 | 1 1 . . 1 . . Processor 7 | . 1 . 1 3 . 2 Hackware 2 | . . . . . . 2 Protection 5 | . . . . 1 3 1 Artifact . | . . . . . . . Weapon 26 | 2 3 7 4 3 4 3 Energy Gun 5 | 1 . 1 2 . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 13 | 1 3 5 2 1 1 . Ballistic Cannon 7 | . . . . 2 3 2 Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 40 | . 2 8 1 9 2 18 Power 4 | . . 1 . . 1 2 Propulsion 15 | . . 3 . 5 . 7 Utility 7 | . . 1 . 1 1 4 Weapon 14 | . 2 3 1 3 . 5 Highest Loss Streak 16 | . 1 6 1 4 1 16 Average Slot Usage (%) 95 | . 97 78 94 98 99 95 Engine 9 | . 14 11 10 7 3 12 Core 1 | . . . . 1 3 . Leg 23 | . 28 19 29 23 23 18 Device 9 | . 2 18 18 3 7 7 Storage 10 | . 14 11 11 11 7 6 Processor 15 | . 9 . 3 26 23 23 Protection 2 | . . . . 2 7 5 Energy Gun 2 | . 4 2 9 . . . Ballistic Gun 12 | . 23 14 12 10 11 5 Ballistic Cannon 5 | . . . . 7 10 12 Naked Turns . | . . . . . . . Heaviest Build 66 | 12 24 35 37 50 52 66 Greatest Support 60 | 20 20 23 33 60 35 30 Greatest Overweight (x) 8 | 1 1 7 1 4 2 8 Average Overweight (x) 1 | . . 1 . . 1 2 Largest Inventory Capacity 16 | 6 10 10 10 16 10 10 Average Capacity 10 | 5 8 10 10 11 10 10 Most Carried 14 | 2 10 10 10 14 10 10 Average Carried 9 | 1 6 9 9 9 9 9 Final Capacity 10 | 6 10 10 10 10 10 10 Final Carried 10 | 2 10 10 10 10 10 5 Class Distribution -------------------- 46% | Mutant 28% | Scavenger-Skirmisher 16% | Scavenger-Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Matter Collected 2868 | 227 169 389 313 804 653 313 Remotely . | . . . . . . . Salvage Created 3351 | . 221 513 782 899 637 299 Parts 195 | . 25 35 46 46 29 14 Haulers Intercepted 4 | . 1 1 1 1 . . Recyclers Shooed 3 | . . . . 3 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 75 | . 9 12 12 18 15 9 Guns 51 | . 9 12 12 9 7 2 Cannons 22 | . . . . 9 8 5 AOE 2 | . . . . . . 2 Classes Destroyed 11 | . 3 4 1 1 1 1 Worker 1 | . . 1 . . . . Hauler 4 | . 1 1 1 1 . . Recycler 3 | . . . 2 1 . . Watcher 7 | . 2 1 1 2 . 1 Swarmer 12 | . 9 3 . . . . Grunt 39 | . . 6 7 12 8 6 Brawler 1 | . . . . . . 1 Duelist 1 | . . 1 . . . . Sentry 15 | . . 2 5 4 4 . Hunter 3 | . . . . 2 1 . Programmer 4 | . . . . . 2 2 Best Kill Streak 6 | . 3 6 4 5 4 4 Combat Bots Only 5 | . 3 5 3 5 4 3 Max Kills in Single Turn 3 | . 1 2 1 2 1 3 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Damage Taken 7216 | . 406 812 446 1745 786 3021 Core 1551 | . 67 153 174 216 83 858 Absorbed by Shields . | . . . . . . . Core Remaining (%) 67 | 100 73 . 18 60 88 . Volleys Fired 314 | . 47 67 44 85 41 30 Largest 3 | . 2 2 2 2 3 3 Hottest 165 | . 60 85 88 78 119 165 Shots Fired 648 | . 86 106 88 170 122 76 Gun 477 | . 86 105 88 98 77 23 Cannon 170 | . . . . 72 45 53 Launcher 1 | . . 1 . . . . Special . | . . . . . . . Kinetic 580 | . 79 87 51 170 122 71 Thermal 60 | . . 18 37 . . 5 Explosive 1 | . . 1 . . . . Electromagnetic 7 | . 7 . . . . . Robot Hit Streak 36 | . 8 20 22 19 36 9 Robot Miss Streak 5 | . 5 5 2 3 2 5 Penetration Max . | . . . . . . . Secondary Targets 4 | . . 1 1 2 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 461 | . 47 81 61 132 99 41 Core Hits 181 | . 19 34 22 48 36 22 Critical Hits 7 | . . . . 2 2 3 Critical Kills 5 | . . . . 2 2 1 Critical Parts Destroyed 2 | . . . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8113 | . 360 833 1141 2139 1844 1796 Guns 4857 | . 360 799 1141 1234 1044 279 Cannons 2576 | . . . . 905 800 871 Explosions 680 | . . 34 . . . 646 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 6479 | . 326 640 458 2139 1844 1072 Thermal 920 | . . 159 683 . . 78 Explosive 680 | . . 34 . . . 646 Electromagnetic 34 | . 34 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . 1 1 . 3 10 Average Corruption 1 | . . 1 1 . 2 2 Corruption Purged . | . . . . . . . Effects 23 | . . 3 3 . 9 8 Message Errors 4 | . . . 2 . 1 1 Matter Fused 2 | . . . . . 1 1 Heat Flow Errors 2 | . . . . . 2 . Energy Discharges 5 | . . 2 1 . 1 1 Data Loss (minor) 5 | . . 1 . . 3 1 Misdirections 1 | . . . . . . 1 Targeting Errors 3 | . . . . . . 3 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 237 | . . . . 1 51 185 Projectiles 52 | . . . . 1 51 . Explosions 185 | . . . . . . 185 Melee . | . . . . . . . Knockbacks 26 | . . . . 14 2 10 Impact . | . . . . . . . Kinetic 22 | . . . . 11 2 9 Secondary 4 | . . . . 3 . 1 Self-Inflicted Damage 165 | . . 31 . . . 134 Shots 3 | . . 1 . . . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 722 | . 40 6 . 102 256 722 Average Temperature 107 | . 27 4 . 19 82 243 Received Heat Transfer 2178 | . . 225 144 657 261 891 Effects 19 | . . . . . 1 18 Shutdowns 4 | . . . . . . 4 Energy Bleed 3 | . . . . . 1 2 Interference 4 | . . . . . . 4 Matter Decay 3 | . . . . . . 3 Short Circuit 3 | . . . . . . 3 Damage (minor) 1 | . . . . . . 1 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 1384 | . . 200 1036 . . 148 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Peak Influence 456 | . 142 228 309 402 456 307 Initial 176 | . . 56 66 109 176 146 Average 184 | . 63 120 169 262 275 150 Maximum Alert Level 2 | . . 1 1 2 2 1 Low Security (%) 64 | 100 100 97 74 29 31 86 Level 1 33 | . . 2 25 68 63 13 Level 2 1 | . . . . 1 5 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 20 | . . 1 2 3 8 6 Investigation 5 | . . . . 1 1 3 Extermination 5 | . . . . . 2 3 Reinforcement 7 | . . 1 2 2 2 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Distress Signals 8 | . . 2 1 3 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 123 | . 13 19 22 34 24 11 Peak Tracking Total 10 | . 4 8 4 10 5 6 Tactical Retreats 5 | . . . 1 4 . . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Traps Triggered 6 | . . 1 2 . 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Disabled 9 | . . . 1 . 3 5 Max in Single Turn 2 | . . . 1 . 1 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Accessed 22 | . 4 3 7 4 2 2 Terminals 14 | . 3 2 5 2 1 1 Fabricators . | . . . . . . . Repair Stations 6 | . . 1 2 1 1 1 Recycling Units 2 | . 1 . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 61 | . 12 9 20 10 4 6 Successful 42 | . 9 5 15 7 2 4 Failed 19 | . 3 4 5 3 2 2 Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 4 | . . . 1 2 . 1 Terminals 38 | . 10 5 12 7 1 3 Fabricators . | . . . . . . . Repair Stations 20 | . . 4 8 2 3 3 Recycling Units 3 | . 2 . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 25 | . 7 3 7 5 1 2 Record 10 | . 2 1 1 4 . 2 Part Schematic 1 | . . . 1 . . . Prototype ID Bank 2 | . 1 1 . . . . Open Door 2 | . . . 2 . . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . Alert Level 3 | . 1 . 1 1 . . Locate Traps 1 | . 1 . . . . . Transport Status 1 | . . 1 . . . . Investigation Status 1 | . . . 1 . . . Zone Layout 2 | . 1 . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 14 | . . 2 8 1 1 2 Scan Component 8 | . . 1 4 1 1 1 Repair 6 | . . 1 4 . . 1 Recycling Unit Hacks 3 | . 2 . . 1 . . Process 1 | . 1 . . . . . Report Inventory 1 | . . . . 1 . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 2 1 4 3 1 2 Full Trace Events 5 | . 1 . 1 1 . 2 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 6 | . . 1 4 . . 1 Time 205 | . . 51 141 . . 13 Parts Recycled . | . . . . . . . Recycled Matter 6 | . 6 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Turns Passed 5338 | 56 756 537 1027 1097 1018 847 Spaces Moved 2499 | 40 453 181 409 515 515 386 Core 15 | 6 . 1 . . . 8 Treads 31 | . . . . 31 . . Legs 2450 | 34 453 180 409 484 515 375 Wheels 3 | . . . . . . 3 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 120 120 150 80 Average Speed 152 | 113 135 153 149 148 152 184 Slowest Speed 450 | 120 150 400 150 240 180 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 4 68 19 50 38 20 12 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 . . 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 108 | . . 11 6 2 5 84 Melee . | . . . . . . . Projectile 25 | . . . 6 2 5 12 AOE 83 | . . 11 . . . 72 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Total 3463 | 47 526 343 737 682 671 457 Wait 445 | . 9 68 254 33 63 18 Move 2493 | 39 452 180 408 514 514 386 Hop . | . . . . . . . Pick Up 56 | 2 9 6 10 9 17 3 Fast Attach 43 | 6 4 10 7 8 2 6 Attach 33 | . 1 4 3 13 6 6 Detach 12 | . 2 2 . 7 1 . Swap 18 | . 1 . . 4 6 7 Drop 49 | . 1 6 11 9 21 1 Fire 314 | . 47 67 44 85 41 30 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 57 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 4) 425 | -10/Materials | Identified exit to Materials 813 | -10/Materials | Entered another Materials area 813 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 997 | -9/Materials | Lost 6 parts (1p2n3w) 1248 | -9/Materials | Discovered new exit (range 13) 1306 | -9/Materials | Repaired Imp. Assault Rifle 1350 | -9/Materials | Entered Storage 1416 | -9/Storage | Repaired Imp. Assault Rifle 1464 | -9/Storage | Identified exit to Recycling 1662 | -9/Storage | Core integrity fell below 50% 1841 | -9/Storage | Repaired Rnf. Ion Engine 1898 | -9/Storage | Repaired Aluminum Leg 1932 | -9/Storage | Repaired Cooling System 2064 | -9/Storage | Found Prototype Processor 2066 | -9/Storage | Identified Exp. Targeting Computer 2233 | -9/Storage | Discovered new exit (range 16) 2336 | -9/Storage | Core integrity fell below 20% 2377 | -9/Storage | Entered Materials 2377 | -8/Materials | Evolved 2 slots: Utility x2 2930 | -8/Materials | Lost 4 parts (2n2w) 3069 | -8/Materials | Build established: Scavenger-Mutant 3314 | -8/Materials | Discovered new exit (range 18) 3473 | -8/Materials | Identified exit to Factory 3474 | -8/Materials | Entered Factory 3474 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3786 | -7/Factory | Garrison activated, responded to threat 3800 | -7/Factory | Build established: Scavenger-Skirmisher 4461 | -7/Factory | Discovered new exit (range 11) 4483 | -7/Factory | Identified exit to Factory 4492 | -7/Factory | Entered another Factory area 4492 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4882 | -6/Factory | Discovered new exit (range 5) 4890 | -6/Factory | Identified exit to Lower Caves 5040 | -6/Factory | Discovered exit to Lower Caves (range 20) 5102 | -6/Factory | Build established: Scavenger-Gunner 5191 | -6/Factory | Repaired Aluminum Leg 5297 | -6/Factory | Core integrity fell below 50% 5312 | -6/Factory | Core integrity fell below 20% 5320 | -6/Factory | System corruption reached 10% 5339 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05299_ Overheating: Short circuit. 05300_ Overheating: Broken Exp. Targeting Computer damaged (-11). 05300_ Acquired 28 matter. 05301_ Adv. Visual Processing Unit permanently disabled. 05301_ Overheating: Short circuit. 05303_ Acquired 42 matter. 05307_ Door malfunctions. 05310_ Broken Carbon-fiber Leg destroyed. 05310_ Imp. Hacking Suite destroyed. 05311_ System corrupted: Component data lost. 05312_ Acquired Wheel. 05316_ Acquired 15 matter. 05317_ Extracted 24 matter. 05319_ Wheel destroyed. 05320_ System corrupted: Gauss Cannon targeting data glitched. 05320_ Slug penetrates G-50 Soldier. 05322_ Wheel destroyed. 05325_ G-50 Soldier destroyed. 05332_ Acquired 30 matter. 05334_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ???????????????????????# #"" | | ???????????????????????# #"" | | ???????????????????????# #G | | ?????????????#?????????# #"" | | ???######???? ?????????# #"" | | ?### ####? ?????????# #"" | | ## ## #####?#??# # | | # ########+######+# | | ! | | | | > | | | | | | ################## | | / ## ####????????????????? | | #### #???????????????????? | | # # #???????????????????? | | #""" # #???????????????????? | | #"R """ # #???????????????????? | | #""" """ #???????????????????? | | #""" """ * ###?????????????????? | | # / p[; #?????????????????? | | # ! #! g###?????????????????? | | #########+## #???????????????????? | | # ## #???????????????????? | | # #@ ! #???????????????????? | | # ##! #???????????????????? | | # ## #???????????????????? | | # ## #???????????????????? | | # |# ??????????????????? | | # """" # ?????????????????? | | # """" + ????????????????? | | # """"=% # ???????????????? | | # """ ! # ??????????????? | | # """" ## ######?????????????? | | # ? """ ## #??????????????????? | | #???"""" ## #??????????????????? | | ????? ## #??????????????????? | | ????? = ## #??????????????????? | | ?????##+####? +??????????????????? | | ??????# ????? #??????????????????? | | ??????# ????? #??????????????????? | | ??????# ????? ????????????????????? | | ??????# ????????????????????????????? | | ??????#?????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 12 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 12 Item Schematics ----------------- Thermal Converter | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcDerelictAutohacker Manual? 0 Play Time 01:26:55 Cumulative 44.2 hours Start 2021.03.28 @ 20:46:24 End 2021.03.29 @ 00:19:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 37 Achievement% 26 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75f11ba1-7556-4eab-96b3-232dfcb8e4f3