Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.12 @ 22:04:53 Player: Zyalin Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (34292) 34292 TOTAL SCORE: 40832 Bonus ------- Pacifist 10869 Win 3000 Win Speed 20423 Cogmind --------- Core Integrity 1499/1600 Matter 75/300 Energy 305/400 System Corruption 0% Temperature Cool (15) Movement Flying (27) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Nuclear Core Quantum Reactor > --- PROPULSION (8) --- Improved VTOL Module Xenon Bombardment Thruster Nuclear Pulse Array Q-thruster Impulse Thruster Array > --- UTILITY (12) ----- Medium Storage Unit Structural Scanner Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Maneuvering Thrusters Improved Propulsion Shielding Improved Utility Shielding Improved Hacking Suite System Shield > --- WEAPON (2) ------- Power Maul Enhanced Force Lance > --- INVENTORY (8) ---- Nuclear Pulse Array Nuclear Pulse Array Large Battery (300) Advanced ECM Suite Improved Medium Armor Plating Spear Peak State ------------ > --- POWER ------------ Micro Nuclear Core Quantum Reactor > --- PROPULSION ------- Improved VTOL Module Xenon Bombardment Thruster Nuclear Pulse Array Q-thruster Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Structural Scanner Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Maneuvering Thrusters Improved Propulsion Shielding Improved Utility Shielding Improved Hacking Suite System Shield > --- WEAPON ----------- Power Maul Enhanced Force Lance > --- INVENTORY -------- Nuclear Pulse Array Nuclear Pulse Array Large Battery Advanced ECM Suite Improved Medium Armor Plating Spear [Rating: 110] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Quantum Reactor Propulsion Xenon Bombardment Thruster Flight Unit Xenon Bombardment Thruster Utility Structural Scanner Device Structural Scanner Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Improved Utility Shielding Weapon Power Maul Impact Weapon Power Maul Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 2 | . . . . 1 . . . . 1 . Propulsion 6 | . . 1 1 1 . . 1 . 1 1 Utility 10 | . . 1 1 . 2 2 1 2 . 1 Weapon . | . . . . . . . . . . . Parts Attached 35 | 1 1 1 1 8 3 3 3 7 3 4 Power 6 | 1 . . 1 1 1 . 1 . 1 . Engine 1 | 1 . . . . . . . . . . Core 4 | . . . 1 1 1 . 1 . . . Reactor 1 | . . . . . . . . . 1 . Propulsion 7 | . . . . 2 . . 1 3 1 . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 7 | . . . . 2 . . 1 3 1 . Utility 19 | . 1 1 . 5 2 3 1 2 1 3 Device 6 | . 1 . . 1 1 1 . 1 . 1 Storage 2 | . . . . . . . . 1 1 . Processor 5 | . . 1 . 4 . . . . . . Hackware 2 | . . . . . . 1 . . . 1 Protection 4 | . . . . . 1 1 1 . . 1 Artifact . | . . . . . . . . . . . Weapon 3 | . . . . . . . . 2 . 1 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . 1 . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . . . Parts Lost 2 | . 1 . . . . . . 1 . . Power 2 | . 1 . . . . . . 1 . . Propulsion . | . . . . . . . . . . . Utility . | . . . . . . . . . . . Weapon . | . . . . . . . . . . . Highest Loss Streak 1 | . 1 . . . . . . 1 . . Average Slot Usage (%) 54 | . 7 19 18 33 58 60 70 84 84 83 Core 4 | . . . . 4 8 5 9 8 4 4 Flight 11 | . . . . 5 13 11 14 20 21 20 Device 11 | . 4 11 9 7 13 13 15 17 17 16 Storage 1 | . . . . . . . . 2 4 4 Processor 13 | . . 8 9 15 20 17 15 14 13 12 Hackware 2 | . . . . . . 2 5 4 4 6 Protection 4 | . . . . . 3 8 8 9 8 8 Impact Weapon 1 | . . . . . . . . 2 4 4 Piercing Weapon 1 | . . . . . . . . 2 4 4 Naked Turns 47 | . 47 . . . . . . . . . Heaviest Build 57 | 3 3 1 1 6 15 12 24 35 55 57 Greatest Support 71 | 3 3 3 3 13 13 13 33 54 71 71 Greatest Overweight (x) 1 | . . . . . 1 . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 4 4 4 4 4 4 4 4 4 8 8 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 7 8 Most Carried 8 | . 1 2 3 4 4 4 4 4 8 8 Average Carried 4 | . . 1 2 3 3 3 3 3 6 7 Final Capacity 8 | 4 4 4 4 4 4 4 4 4 8 8 Final Carried 8 | . 1 2 3 4 4 4 4 4 8 8 Class Distribution -------------------- 44% | Scout 32% | Mutant 14% | Infiltrator-Ninja 9% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scout | -6/Factory Scout | -5/Factory Scout | -4/Factory Infiltrator-Ninja | -3/Research Infiltrator-Ninja | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 315 | 179 26 . . 110 . . . . . . Remotely . | . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . Parts . | . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 933 | . 252 97 15 39 . . 64 240 . 226 Core 456 | . 190 85 15 20 . . . 45 . 101 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 89 | 100 24 78 97 97 100 100 100 96 100 93 Volleys Fired . | . . . . . . . . . . . Largest . | . . . . . . . . . . . Hottest . | . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . Gun . | . . . . . . . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . Core Hits . | . . . . . . . . . . . Critical Hits . | . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks 11 | . . . . . . . . 5 . 6 Impact 3 | . . . . . . . . 2 . 1 Slashing . | . . . . . . . . . . . Piercing 8 | . . . . . . . . 3 . 5 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted . | . . . . . . . . . . . Guns . | . . . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . 2 . . . . . . Average Corruption 2 | . . . . 2 . . . . . . Corruption Purged . | . . . . . . . . . . . Effects 1 | . . . . 1 . . . . . . Data Loss (minor) 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 14 | . . . . . . . . 1 3 14 Average Temperature 3 | . . . . . . . . 1 1 5 Received Heat Transfer 267 | . 141 39 9 12 . . . 30 . 36 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 337 | . 45 48 50 155 75 102 175 246 167 337 Average Influence 93 | . 21 31 35 55 75 83 106 183 142 153 Maximum Alert Level 1 | . . . . . . . . 1 . 1 Low Security (%) 93 | 100 100 100 100 100 100 100 100 61 100 90 Level 1 6 | . . . . . . . . 38 . 9 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . 1 . 2 1 . . 2 2 . 1 Investigation 3 | . . . . 1 . . . 1 . 1 Extermination . | . . . . . . . . . . . Reinforcement 6 | . 1 . 2 . . . 2 1 . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 5 | . 2 2 . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 78 | . 10 7 5 8 2 2 8 13 2 21 Peak Tracking Total 15 | . 7 6 4 4 2 1 5 7 5 15 Tactical Retreats 11 | . 1 . . 2 1 1 1 2 . 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 2 | . . . . 1 . . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 24 | . . . . 5 . 4 4 3 1 7 Terminals 22 | . . . . 4 . 4 4 2 1 7 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . 1 . . Total Hacks 58 | . . . . 11 . 10 10 7 3 17 Successful 27 | . . . . 3 . 5 4 3 1 11 Failed 31 | . . . . 8 . 5 6 4 2 6 Catastrophic 8 | . . . . 3 . 1 3 . . 1 Database Lockouts . | . . . . . . . . . . . Manual 37 | . . . . 8 . 7 8 4 3 7 Terminals 56 | . . . . 10 . 10 10 6 3 17 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . 1 . . Terminal Hacks 11 | . . . . 1 . 2 1 1 . 6 Record 1 | . . . . . . . . . . 1 Robot Analysis 1 | . . . . . . . . . . 1 Open Door 3 | . . . . . . . . . . 3 Level Access Points 2 | . . . . . . 1 . . . 1 Branch Access Points 2 | . . . . . . 1 . 1 . . Terminal Index 1 | . . . . 1 . . . . . . Locate Traps 1 | . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . 1 . . Unauthorized Hacks 44 | . . . . 7 . 9 10 5 2 11 Terminals 15 | . . . . 2 . 3 3 1 1 5 Track 1 | . . . . 1 . . . . . . Assimilate 2 | . . . . . . . 1 . . 1 Botnet 10 | . . . . 1 . 2 1 1 1 4 Operators 2 | . . . . . . 1 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 22 | . . . . 5 . 4 4 2 1 6 Full Trace Events 2 | . . . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 2 | . . . . . . . 1 . . 1 Largest Group 1 | . . . . . . . 1 1 . 1 Highest-Rated Group 44 | . . . . . . . 10 10 . 44 Highest-Rated Ally 44 | . . . . . . . 10 10 . 44 Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 1 | . . . . . . . . . . 1 Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 1179 | 11 99 58 47 289 71 124 113 157 38 172 Spaces Moved 2870 | 19 186 110 88 640 155 349 299 376 97 551 Core 628 | 19 186 110 88 225 . . . . . . Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2242 | . . . . 415 155 349 299 376 97 551 Fastest Speed 27 | 50 50 50 50 34 34 34 32 27 27 27 Average Speed 36 | 50 50 50 50 42 42 34 32 33 29 27 Slowest Speed 109 | 50 50 50 50 50 109 34 34 37 37 27 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 44 | . . . . 3 1 7 12 3 . 18 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 16 | 3 38 22 17 20 7 17 13 16 5 20 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 6 | . . . . . . . . 3 . 3 Terrain Destroyed 6 | . . . . . . . . 3 . 3 Melee 6 | . . . . . . . . 3 . 3 Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 2916 | 19 190 111 90 652 160 346 301 398 105 544 Wait 26 | . 3 . 1 1 . . 11 8 1 1 Move 2776 | 18 185 109 87 634 152 334 275 369 96 517 Hop 39 | . . . . 2 1 7 11 3 . 15 Pick Up 20 | . 1 1 . 4 3 . 1 6 3 1 Fast Attach 19 | 1 1 1 1 5 1 2 2 2 2 1 Attach 13 | . . . . 2 2 1 1 5 1 1 Detach 3 | . . . 1 1 . 1 . . . . Swap 3 | . . . . 1 . . . . . 2 Drop 9 | . . . . 2 1 1 . 2 2 1 Fire . | . . . . . . . . . . . Melee 8 | . . . . . . . . 3 . 5 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / Ext x2) -4/Factory -3/Research (discovered 3 exits: *Res / Tes x2) -2/Research -1/Access (discovered 2 exits: *Sur / [Com]) To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 12 | -11/Scrapyard | Entered Materials 44 | -10/Materials | Discovered new exit (range 11) 95 | -10/Materials | Core integrity fell below 50% 104 | -10/Materials | Discovered new exit (range 15) 111 | -10/Materials | Entered another Materials area 111 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 159 | -9/Materials | Discovered new exit (range 19) 169 | -9/Materials | Entered another Materials area 169 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 212 | -8/Materials | Discovered new exit (range 4) 216 | -8/Materials | Entered Factory 216 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 313 | -7/Factory | Build established: Mutant 502 | -7/Factory | Discovered new exit (range 5) 503 | -7/Factory | Identified exit to Factory 505 | -7/Factory | Entered another Factory area 505 | -6/Factory | Evolved 2 slots: Utility x2 519 | -6/Factory | Discovered new exit (range 7) 520 | -6/Factory | Identified exit to Lower Caves 547 | -6/Factory | Discovered new exit (range 20) 554 | -6/Factory | Identified exit to Factory 576 | -6/Factory | Entered another Factory area 576 | -5/Factory | Evolved 2 slots: Utility x2 597 | -5/Factory | Identified exit to Upper Caves 597 | -5/Factory | Identified exit to Extension 620 | -5/Factory | Identified exit to Factory 689 | -5/Factory | Build established: Scout 700 | -5/Factory | Entered another Factory area 700 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 806 | -4/Factory | Discovered new exit (range 5) 808 | -4/Factory | Identified exit to Research 813 | -4/Factory | Entered Research 813 | -3/Research | Accompanied by 1 ally 813 | -3/Research | Evolved 2 slots: Utility x2 835 | -3/Research | Identified exit to Testing 890 | -3/Research | Found Enh. Force Lance 968 | -3/Research | Discovered new exit (range 7) 970 | -3/Research | Identified exit to Research 970 | -3/Research | Entered another Research area 970 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 1001 | -2/Research | Discovered new exit (range 17) 1006 | -2/Research | Identified exit to Access 1008 | -2/Research | Entered Access 1008 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 1071 | -1/Access | Discovered new exit (range 16) 1108 | -1/Access | Identified exit to Surface 1180 | *** | Escaped! Last Messages --------------- >>Analysis(H-88 Terminator) Downloading analysis... H-88 Terminator Tier: 9 The deadliest hunter class robot, armed with both a heavy machine gun and two KE penetrators, is well-cloaked and very difficult to hit, while possessing advanced targeting capabilities itself. The H-88 Terminator cannot be remotely detected by standard sensor array technology, though recent prototype sensors have shown some promise at penetrating even the best cloaking techniques. 01174_ Penetrated by Slug. 01176_ Slug penetrates Director 10a. 01178_ Connecting with Terminal... >>Open Sealed Barrier opened. 01179_ The Access Shell folds into the floor. [Achievement: Straight Shot] [Achievement: Pacifist] [Achievement: Speedrunner] [Achievement: True Flier] Map ----- +----------------------------------------------------+ | #"T # #??????????????????????????????????? | | #"" + "T #??????????????????????????????????? | | #"" # "" #??????????????????????????????????? | | # # #??????????????????????????????????? | | # ## ##??????????????????????????????????? | | ########### ##### ####????????????????????????? | | ??? ????# ??????????????? | | ??? ???# ##### ####????????????????????????? | | ??"""""???# #???????????????????????????????????? | | ??""""" ??# #???????????????????????????????????? | | ? """"" ?# #???????????????????????????????????? | | """"" ?# #???????????????????????????????????? | | """"" # #???????????????????????????????????? | | # #???????????????????????????????????? | | + #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | #########?# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????#A """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????#k "??????????????????? | | ??????????#u "??????????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ????????? ????????????????????????????????????? | | ????????? ????????????????????????????????????? | | ????????? ????????????????????????????????????? | | ?????????# ????????????????????????????????????? | | ?????????# ????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 35 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 410 ECM Strength 3 Armor Coverage 225 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 74 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Pacifist Speedrunner Straight Shot True Flier Challenges ------------ None Game ------ Seed DimensionalSwarmSuperbattery Manual? 0 Play Time 00:25:55 Cumulative 354.9 hours Start 2020.01.12 @ 21:40:38 End 2020.01.12 @ 22:04:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 222 Rogue 222 Adventurer 0 Explorer 0 Win Type 0 Total 35 Types 26/2/4/2/1/0/0 Lore% 90 Gallery% 91 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b765443d-4098-427a-9a4c-2b4c220689c8