Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 15:26:59 Player: Lunace Result: Destroyed by AG-42096 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (91) 455 Value Destroyed (2838) 2838 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (2302) 2302 TOTAL SCORE: 9115 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 152 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -166 Cogmind --------- Core Integrity 0/700 Matter 180/300 Energy 930/950 System Corruption 0% Temperature Hot (252) Movement Core (800) Ox15 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Enhanced Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Zionite Biocell Improved Light Armor Plating Improved Light Armor Plating Corruption Screen > --- WEAPON (2) ------- Heavy Missile Launcher > --- INVENTORY (15) --- Improved Deuterium Engine Light Angular Momentum Engine Titanium Leg Launcher Guidance Computer Corruption Screen Hacking Drone Bay Gauss Rifle Phasing Sabre Peak State ------------ > --- POWER ------------ Enhanced Fission Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg VSS Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Experimental Signal Interpreter Improved Light Armor Plating Makeshift Light Armor Plating Makeshift Light Armor Plating Corruption Screen > --- WEAPON ----------- Rocket Array Phasing Sabre > --- INVENTORY -------- Improved Deuterium Engine Titanium Leg Tactical Coordination Suite Launcher Guidance Computer Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Corruption Screen Long-range Tractor Beam Hacking Drone Bay Gauss Rifle Shock Bomb Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher [Rating: 62] Favorites ----------- Power Enhanced Fission Core Engine Deuterium Engine Power Core Enhanced Fission Core Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Improved Light Armor Plating Device Long-range Tractor Beam Storage Large Storage Unit Processor Corruption Screen Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Rocket Array Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Launcher Rocket Array Impact Weapon Great Maul Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . Utility 4 | . . . 1 1 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 96 | 6 1 4 17 15 36 . 2 3 12 Power 9 | 1 . . 2 3 3 . . . . Engine 8 | 1 . . 2 3 2 . . . . Core 1 | . . . . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 22 | 2 . . 5 4 11 . . . . Treads 1 | . . . 1 . . . . . . Leg 17 | 2 . . 1 4 10 . . . . Wheel 1 | . . . 1 . . . . . . Hover . | . . . . . . . . . . Flight 3 | . . . 2 . 1 . . . . Utility 40 | 1 . 3 6 4 15 . 1 2 8 Device 9 | . . 1 1 2 3 . . . 2 Storage 8 | 1 . . 3 1 2 . . . 1 Processor 7 | . . . 1 1 5 . . . . Hackware 1 | . . . . . 1 . . . . Protection 15 | . . 2 1 . 4 . 1 2 5 Artifact . | . . . . . . . . . . Weapon 25 | 2 1 1 4 4 7 . 1 1 4 Energy Gun 2 | . . . 1 1 . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 9 | 2 . 1 3 1 2 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 9 | . 1 . . 1 3 . . . 4 Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . 1 1 . 1 . . Slashing Weapon 2 | . . . . . 1 . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 11 | . . 1 4 . 5 . . . 1 Parts Lost 18 | . . . . 3 2 . 1 . 12 Power . | . . . . . . . . . . Propulsion 6 | . . . . 2 1 . . . 3 Utility 7 | . . . . . 1 . 1 . 5 Weapon 5 | . . . . 1 . . . . 4 Highest Loss Streak 12 | . . . . 2 1 . 1 . 12 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 97 | . 85 98 88 94 99 100 100 100 98 Engine 4 | . 14 14 11 9 5 . . . . Core 3 | . . . . . 1 7 7 7 7 Leg 28 | . 28 28 15 29 29 30 30 30 29 Device 4 | . . . 1 4 8 7 4 . 6 Storage 8 | . 14 14 11 9 7 7 7 7 11 Processor 12 | . . . 9 11 14 15 15 15 10 Protection 14 | . . 12 7 9 12 15 18 23 15 Ballistic Gun 5 | . 18 14 18 14 2 . . . . Launcher 6 | . 9 14 3 . 4 7 7 7 15 Impact Weapon 4 | . . . . 1 6 7 7 4 . Naked Turns . | . . . . . . . . . . Heaviest Build 59 | 11 13 17 24 36 50 50 52 55 59 Greatest Support 70 | 20 20 20 20 57 70 64 64 64 64 Greatest Overweight (x) 2 | 2 . . 1 1 . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 10 15 15 15 15 15 Average Capacity 12 | 7 8 8 8 10 13 15 15 15 15 Most Carried 15 | 1 4 6 8 10 15 13 13 15 15 Average Carried 10 | . 2 5 5 6 11 13 12 14 14 Final Capacity 15 | 8 8 8 10 10 15 15 15 15 15 Final Carried 15 | 1 4 6 4 10 13 13 12 15 8 Class Distribution -------------------- 66% | Mutant 18% | Scavenger-Mutant 13% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Assassin | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Matter Collected 2509 | 232 16 142 635 255 634 65 84 56 390 Remotely 387 | . . . . . 10 65 60 . 252 Salvage Created 2401 | . 58 35 467 373 629 129 239 . 471 Parts 138 | . 15 10 25 27 25 10 10 . 16 Haulers Intercepted 9 | . . . 4 1 4 . . . . Recyclers Shooed 2 | . . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . 5 11 4 . Prevented 2 | . . . . . . 1 1 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 106 | . 5 5 9 5 19 9 10 . 44 Melee 3 | . . . . 1 1 1 . . . Guns 7 | . . . 4 3 . . . . . AOE 92 | . 5 5 5 . 16 8 9 . 44 Classes Destroyed 16 | . 3 . 5 2 2 . . . 4 Worker 4 | . . . 2 . 2 . . . . Builder 3 | . 1 . . 1 1 . . . . Hauler 9 | . . . 4 1 4 . . . . Recycler 1 | . . . . 1 . . . . . Watcher 4 | . 1 . 1 . 2 . . . . Swarmer 18 | . 5 5 3 . . 2 3 . . Grunt 27 | . . . 4 2 11 5 5 . . Brawler 3 | . . . . . 2 . 1 . . Duelist 3 | . . . 1 . . 1 1 . . Sentry 5 | . . . 1 2 1 1 . . . Hunter 2 | . . . . 1 . . 1 . . Programmer 5 | . . . . . 5 . . . . Z-Light 4 | . . . . . . . . . 4 Assembler 2 | . . . . . . . . . 2 Assembled 38 | . . . . . . . . . 38 Golem 1 | . . . . . . . . . 1 Best Kill Streak 37 | . 7 3 5 3 7 8 8 . 37 Combat Bots Only 35 | . 5 3 4 2 6 8 8 . 35 Max Kills in Single Turn 32 | . 3 3 3 1 3 6 3 . 32 Gunslinging . | . . . . . . . . . . Exploded 32 | . 2 3 3 . 3 6 3 . 32 Melee 1 | . . . . 1 1 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Hostile Shots Fired 317 | . 8 9 36 33 95 35 25 . 76 Missed 82 | . 4 5 11 6 24 17 5 . 10 Damage Taken 5680 | . 34 91 507 375 1146 546 339 . 2642 Core 872 | . 7 7 98 36 186 35 . . 503 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 488 | . . . . . . . . 488 . Core Remaining (%) 90 | 100 . 94 75 93 . . . . . Volleys Fired 135 | . 5 3 51 23 23 2 5 . 23 Largest 2 | . 1 1 2 2 1 1 1 . 2 Hottest 81 | . 30 30 53 46 39 45 45 . 81 Shots Fired 189 | . 5 3 75 38 23 2 5 . 38 Gun 107 | . . . 67 38 2 . . . . Cannon . | . . . . . . . . . . Launcher 82 | . 5 3 8 . 21 2 5 . 38 Special . | . . . . . . . . . . Kinetic 107 | . . . 67 38 2 . . . . Thermal . | . . . . . . . . . . Explosive 61 | . 5 3 8 . 21 2 5 . 17 Electromagnetic 21 | . . . . . . . . . 21 Robot Hit Streak 11 | . 2 1 9 8 11 5 6 . 4 Robot Miss Streak 6 | . . 1 3 5 2 2 2 . 6 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . 1 1 . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . Shots Hit Robots 133 | . 2 1 43 24 38 11 3 . 11 Core Hits 314 | . 7 6 22 11 40 33 27 . 168 Critical Kills 2 | . . . . 1 1 . . . . Critical Parts Destroyed 8 | . . . . 1 6 1 . . . Critical Strikes 11 | . . . . 2 7 2 . . . Smash 11 | . . . . 2 7 2 . . . Melee Attacks 50 | . . . . 6 32 10 2 . . Impact 50 | . . . . 6 32 10 2 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12968 | . 272 239 1002 488 3525 1327 1030 . 5085 Guns 942 | . . . 618 324 . . . . . Cannons . | . . . . . . . . . . Explosions 10562 | . 272 239 384 . 2588 994 1000 . 5085 Melee 1438 | . . . . 164 911 333 30 . . Ramming 26 | . . . . . 26 . . . . Kinetic 942 | . . . 618 324 . . . . . Thermal . | . . . . . . . . . . Explosive 9725 | . 272 239 384 . 2588 994 1000 . 4248 Electromagnetic 837 | . . . . . . . . . 837 Impact 1438 | . . . . 164 911 333 30 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked 3 | . . . . . 3 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 893 | . 19 5 56 57 523 80 20 . 133 Projectiles . | . . . . . . . . . . Explosions 272 | . 19 5 56 . 57 2 . . 133 Melee 621 | . . . . 57 466 78 20 . . Knockbacks 1 | . . . . . 1 . . . . Impact 1 | . . . . . 1 . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 606 | . . 56 60 . 259 188 25 . 18 Shots 19 | . . 2 2 . 6 6 2 . 1 Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . Kicked 1 | . . . . . 1 . . . . Crushed . | . . . . . . . . . . Highest Temperature 275 | . . . 18 21 2 8 15 . 275 Average Temperature 76 | . . . 9 11 2 4 6 . 100 Received Heat Transfer 1037 | . . . 75 162 192 81 108 . 419 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 7 | . . . . . 7 . . . . Impact Corruptions 25 | . . . . 2 20 2 1 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Peak Influence 452 | . 142 201 452 271 391 . . . . Initial 109 | . . 55 78 109 32 . . . . Average 227 | . 31 173 279 185 255 . . . . Maximum Alert Level 2 | . . 1 2 1 1 . . . . Low Security (%) 35 | 100 100 30 18 75 25 . . . . Level 1 63 | . . 69 77 24 74 . . . . Level 2 . | . . . 4 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . . . 1 2 4 . . . . Investigation 1 | . . . . 1 . . . . . Extermination 2 | . . . . . 2 . . . . Reinforcement 4 | . . . 1 1 2 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Distress Signals 2 | . 1 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 139 | . 7 8 12 8 29 12 9 . 54 Peak Tracking Total 38 | . 4 5 7 4 7 9 4 . 38 Tactical Retreats 3 | . . . . 1 2 . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Traps Triggered 2 | . . . . 1 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Machines Disabled 8 | . . . 2 . 2 . . . 4 Max in Single Turn 2 | . . . 2 . 1 . . . 1 Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Machines Accessed 8 | . . . . 1 7 . . . . Terminals 4 | . . . . 1 3 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 21 | . . . . 2 19 . . . . Successful 8 | . . . . . 8 . . . . Failed 13 | . . . . 2 11 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 22 | . . . . 2 16 . . 4 . Terminals 12 | . . . . 2 10 . . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 4 | . . . . . 4 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . Terminal Hacks . | . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . Report Inventory 1 | . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 6 | . . . . . 6 . . . . Terminals 2 | . . . . . 2 . . . . Botnet 2 | . . . . . 2 . . . . Fabricators 1 | . . . . . 1 . . . . Haulers 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . Monitor 1 | . . . . . 1 . . . . Recyclers 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Watchers 1 | . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . . . . 1 6 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 2 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . 14 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Total Allies 9 | . . . . . . 2 . 7 . Largest Group 7 | . . . . . . 2 1 7 6 Highest-Rated Group 174 | . . . . . . 50 30 174 154 Highest-Rated Ally 31 | . . . . . . 30 30 31 31 Total Orders . | . . . . . . . . . . Ally Attacks 44 | . . . . . . 7 2 . 35 Total Damage 941 | . . . . . . 182 71 . 688 Kills 15 | . . . . . . 4 1 . 10 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 1 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Turns Passed 5366 | 58 117 336 509 406 1655 389 368 1001 527 Spaces Moved 3812 | 42 85 267 272 238 1163 265 286 843 351 Core 6 | 6 . . . . . . . . . Treads . | . . . . . . . . . . Legs 3618 | 36 85 267 105 217 1163 265 286 843 351 Wheels 152 | . . . 131 21 . . . . . Hover . | . . . . . . . . . . Flight 36 | . . . 36 . . . . . . Fastest Speed 50 | 50 120 120 115 115 112 115 115 115 115 Average Speed 118 | 115 120 120 125 120 120 115 115 115 115 Slowest Speed 195 | 150 120 120 190 195 123 115 115 115 115 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 5 29 60 32 27 29 47 52 87 71 Regions Visited 9 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 6 | . . . . . . 2 1 3 . Spaces Dug 4 | . . . . . 4 . . . . Terrain Destroyed 487 | . 22 21 57 . 132 37 112 . 106 Melee 4 | . . . . . 4 . . . . Projectile . | . . . . . . . . . . AOE 483 | . 22 21 57 . 128 37 112 . 106 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Dee Total 4366 | 48 95 279 364 306 1338 327 311 874 424 Wait 110 | . 2 2 4 2 26 4 16 23 31 Move 3803 | 41 84 266 271 237 1162 264 285 842 351 Hop . | . . . . . . . . . . Pick Up 41 | 1 2 1 5 10 17 . . 3 2 Fast Attach 51 | 6 1 3 12 10 15 . 1 3 . Attach 25 | . . . 3 1 11 . 1 . 9 Detach 16 | . 1 2 3 1 8 . . . 1 Swap 20 | . . 1 2 4 10 . . . 3 Drop 64 | . . 1 13 12 31 . 1 3 3 Fire 135 | . 5 3 51 23 23 2 5 . 23 Melee 50 | . . . . 6 32 10 2 . . Ram . | . . . . . . . . . . Kick 1 | . . . . . 1 . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 50 | . . . . . 2 47 . . 1 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 8) 176 | -10/Materials | Entered Mines 188 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 233 | -10/Mines | Assembled infested the area 238 | -10/Mines | Assisted by a Guerilla fighting off Assembled 305 | -10/Mines | Build established: Mutant 319 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 322 | -10/Mines | Found Prototype Device 322 | -10/Mines | Identified Exp. Sensor Array 504 | -10/Mines | Discovered new exit (range 5) 512 | -10/Mines | Entered Materials 512 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 512 | -9/Materials | Discovered new exit (range 14) 860 | -9/Materials | Discovered new exit (range 15) 981 | -9/Materials | Discovered new exit (range 15) 1021 | -9/Materials | Entered another Materials area 1021 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1126 | -8/Materials | Build established: Scavenger-Mutant 1394 | -8/Materials | Discovered new exit (range 9) 1427 | -8/Materials | Entered Factory 1427 | -7/Factory | Evolved 2 slots: Utility x2 2258 | -7/Factory | Build established: Assassin 2547 | -7/Factory | Cargo convoy interrupted 2760 | -7/Factory | Found Prototype Processor 2760 | -7/Factory | Identified Exp. Signal Interpreter 2924 | -7/Factory | Build established: Mutant 2932 | -7/Factory | Found Prototype Launcher 2932 | -7/Factory | Identified Rocket Array 2989 | -7/Factory | Found Exp. Signal Interpreter 3069 | -7/Factory | Discovered new exit (range 3) 3074 | -7/Factory | Identified exit to Lower Caves 3082 | -7/Factory | Entered Lower Caves 3273 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3297 | -7/Lower Caves | Destroyed 8 combat bots 3430 | -7/Lower Caves | Discovered new exit (range 10) 3466 | -7/Lower Caves | Learned 4 Factory zone layouts 3468 | -7/Lower Caves | Identified exit to Lower Caves 3471 | -7/Lower Caves | Entered another Lower Caves area 3471 | -7/Lower Caves | Accompanied by 1 ally 3617 | -7/Lower Caves | Discovered new exit (range 15) 3634 | -7/Lower Caves | Identified exit to Factory 3704 | -7/Lower Caves | Destroyed 8 combat bots 3780 | -7/Lower Caves | Learned Factory emergency access door positions 3831 | -7/Lower Caves | Discovered new exit (range 10) 3838 | -7/Lower Caves | Identified exit to Zion 3839 | -7/Lower Caves | Entered Zion 3878 | -7/Zion | Given A8's code to call for help 3943 | -7/Zion | Discovered new exit (range 15) 3948 | -7/Zion | Given the Hacking Drone Bay 3959 | -7/Zion | Identified exit to Proximity Caves 3974 | -7/Zion | Found Prototype Device 4146 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4179 | -7/Zion | Gained Derelict followers 4217 | -7/Zion | Learned Factory terminal intel 4299 | -7/Zion | Visited the Megawrench Repair Shop 4299 | -7/Zion | Megawrench repaired 7 parts 4359 | -7/Zion | Opened final containment barrier to the Deep Caves 4518 | -7/Zion | Learned Factory stockpile data 4816 | -7/Zion | Discovered new exit (range 3) 4816 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4818 | -7/Zion | Identified exit to Deep Caves 4840 | -7/Zion | Entered Deep Caves 4840 | -7/Deep Caves | Accompanied by 6 allies 4979 | -7/Deep Caves | Z-Facility disabled 4986 | -7/Deep Caves | Attacked by Z-Imprinter 4998 | -7/Deep Caves | Destroyed Z-Imprinter 5313 | -7/Deep Caves | Spotted AG-42096 5321 | -7/Deep Caves | Triggered Deep Caves wall 5321 | -7/Deep Caves | Spotted AS-11862 5322 | -7/Deep Caves | Spotted AS-51901 5325 | -7/Deep Caves | Destroyed AS-51901 5329 | -7/Deep Caves | Destroyed AS-11862 5331 | -7/Deep Caves | Spotted AG-60461 5337 | -7/Deep Caves | Exposed GOLEM chamber 5340 | -7/Deep Caves | Core integrity fell below 50% 5346 | -7/Deep Caves | Destroyed 35 combat bots 5361 | -7/Deep Caves | Core integrity fell below 20% 5364 | -7/Deep Caves | Lost 4 allies 5367 | -7/Deep Caves | Destroyed by AG-42096 with Assembled Focal Cannon Last Messages --------------- 05356_ AG-81284 GOLEM Unit beginning Prototype Leg integration. 05356_ Hvy. Missile Launcher destroyed. 05357_ AG-60461 IFF system glitched. 05357_ 0L-BL3(s) destroyed. 05359_ Destroyed Prototype Device. 05360_ AG-60461 GOLEM Unit beginning Prototype Device integration. 05360_ Shock Bomb Launcher destroyed. 05362_ GOLEM Unit springs to life. 05363_ AG-81898 GOLEM Unit beginning Prototype Leg integration. 05364_ GOLEM Unit springs to life. 05364_ Imp. Light Armor Plating destroyed. 05364_ AG-49772 destroyed. 05365_ AG-73632 GOLEM Unit beginning Prototype Leg integration. 05365_ GOLEM Unit springs to life. 05366_ AG-41671 GOLEM Unit beginning Prototype Leg integration. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????????????????##??#######? | | ??????????????????????????????## ### ## | | ??????????????????????????????# # | | ??????????????????????????????# | | ??????????????????????????????# | | ??????????????????????????????# | | ??????????????????????????????# ## | | ???????????????? ?????????## ### | | ?????????????? !#????????### ### | | ??????????? ????????### ## | | ????????? ???????????## #? | | ???????!G% ????????????### #? | | ???????!GG G ???????????????# #? | | ???????"!G ??????????????## ## | | ????????"G #??##?????????## | | ????????"" % #?? #?????????# | | ??????### == ### ###??????## | | ?????"" # ???????# | | ???? = b ###??????# | | ???? ;##?????# | | ??? == #?????## | | ??? * * s;;#?####### | | ??? * *@ * ##?## ### | | ??? % * #?# ## | | ???! * h #?# | | ????""" *! #??# | | ??????### !b #??## | | ????????"" ! [ #??## | | ?????????" ! M [ #?## # | | ?????????" ! ;## ## | | ?????????" [ h% ;; ##? | | ?????????" s * *** # #####?? | | ????????# * # ##????? | | ????????" = =% # ##???? | | ????????" /*% ## #???? | | ????????" #???? | | ????????""" ##???? | | ?????????? ###????? | | ?????????? #######??????? | | ??????????? #????????????? | | ???????????? ##????????????? | | ????????????? # # #?????????????? | | ?????????????? #### ## ## ##?????????????? | | ???????????????????# ?# ?###??????????????? | | ???????????????????#??# ??????????????????? | | ???????????????????????#??????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 50 Energy Generation 21 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 110 Base Temperature (-) 100 Corruption Block 8 Armor Coverage 450 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Hvy. Battle Rifle | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Great Axe | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Boltbath Challenges ------------ None Game ------ Seed ChainNeutronWeb Manual? 0 Play Time 00:45:05 Cumulative 121.1 hours Start 2024.04.23 @ 20:41:02 End 2024.04.24 @ 15:26:59 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 121 Adventurer 5 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 50 Gallery% 66 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e96e379-6e47-4f90-99a3-31b7325f129b