Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.21 @ 02:11:50 Player: F-forge Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (221) 1105 Value Destroyed (6127) 6127 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (367) 367 TOTAL SCORE: 13299 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 352 Cogmind --------- Core Integrity 0/1150 Matter 291/300 Energy 100/100 System Corruption 13% Temperature Cool (4) Movement Core (350) Ox6 Location -4/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Enhanced Optical Array Graphene Brace Field Recycling Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Makeshift Sensor Array Tractor Beam Peak State ------------ > --- POWER ------------ Hybrid Fission Core Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Thunder Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Trap Scanner Triangulator Long-range Sensor Array Improved Signal Interpreter Improved Melee Analysis Suite > --- WEAPON ----------- Tesla Rifle Advanced Beam Rifle Heavy Laser Heavy Flail > --- INVENTORY -------- Carbon-fiber Leg Small Matter Pod Advanced Weight Redist. System Enhanced Optical Array Improved Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Armor Integrity Analyzer Matter Filter Energy Filter Improved Kinecellerator Hardened Medium Armor Plating Point Defense System Mass Driver Remote Datajack [Rating: 99] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Hybrid Fission Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Leg Armored Leg Wheel Compact Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Matter Neutralizer Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Greatsword Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Fac Fac Upp Slots Evolved 12 | . . . 2 2 . 2 . . 2 2 2 . Power 2 | . . . . . . 1 . . . . 1 . Propulsion 3 | . . . 1 . . . . . 1 . 1 . Utility 5 | . . . 1 1 . 1 . . . 2 . . Weapon 2 | . . . . 1 . . . . 1 . . . Parts Attached 137 | 7 6 1 9 22 7 14 3 . 10 15 40 3 Power 14 | 1 1 . 1 2 1 1 . . 2 1 3 1 Engine 8 | 1 1 . 1 2 1 1 . . . . 1 . Core 2 | . . . . . . . . . 1 1 . . Reactor 4 | . . . . . . . . . 1 . 2 1 Propulsion 44 | 2 2 . 3 4 4 3 . . 6 2 16 2 Treads . | . . . . . . . . . . . . . Leg 8 | . . . . . . . . . 4 2 2 . Wheel 35 | 2 2 . 3 4 4 3 . . 2 . 13 2 Hover 1 | . . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . . Utility 47 | 2 1 . 3 9 . 7 1 . 1 10 13 . Device 23 | 1 . . 2 5 . 1 1 . 1 5 7 . Storage 6 | 1 1 . 1 1 . . . . . 1 1 . Processor 8 | . . . . 1 . 1 . . . 2 4 . Hackware 1 | . . . . . . . . . . . 1 . Protection 9 | . . . . 2 . 5 . . . 2 . . Artifact . | . . . . . . . . . . . . . Weapon 32 | 2 2 1 2 7 2 3 2 . 1 2 8 . Energy Gun 13 | . . 1 2 3 2 1 . . 1 1 2 . Energy Cannon 4 | . . . . 2 . . . . . . 2 . Ballistic Gun 7 | 2 1 . . 1 . . . . . . 3 . Ballistic Cannon 2 | . . . . . . . 1 . . . 1 . Launcher 2 | . . . . 1 . . . . . 1 . . Special Weapon 1 | . . . . . . . 1 . . . . . Impact Weapon 2 | . 1 . . . . 1 . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 1 . . . 1 . 1 . Parts Lost 83 | . . . 2 4 . 7 . 1 4 5 53 7 Power 11 | . . . . 1 . 1 . . . 1 7 1 Propulsion 27 | . . . 1 2 . 2 . . 1 . 18 3 Utility 26 | . . . . 1 . 2 . . 2 2 17 2 Weapon 19 | . . . 1 . . 2 . 1 1 2 11 1 Highest Loss Streak 14 | . . . 2 1 . 3 . 1 4 1 14 6 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Backups 11 | 2 5 10 9 12 15 14 15 14 14 14 9 1 Power . | . . . . . . . . . . . . . Propulsion 2 | 1 2 2 1 2 3 3 4 4 3 2 . . Utility 5 | . 1 4 3 4 4 5 6 6 6 9 7 1 Weapon 3 | 1 2 3 4 6 6 4 4 3 3 1 . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 18 | . . . 3 2 . 4 . . 4 2 1 2 Power 1 | . . . . . . 1 . . . . . . Propulsion 6 | . . . 2 . . . . . 3 1 . . Utility 6 | . . . 1 1 . 1 . . . . 1 2 Weapon 5 | . . . . 1 . 2 . . 1 1 . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 100 100 96 98 99 89 84 84 92 97 67 41 Engine 6 | . 14 14 11 9 9 7 7 7 6 2 1 . Core 2 | . . . . . . . . . 5 7 4 . Leg 5 | . . . . . . . . . 3 23 10 . Wheel 17 | . 28 28 29 26 27 22 23 23 22 . 5 5 Device 17 | . 14 14 22 16 22 18 15 15 17 18 14 13 Storage 7 | . 14 14 11 9 9 7 7 7 6 5 4 5 Processor 4 | . . . . 8 . 1 . . . 9 10 5 Protection 4 | . . . . 1 3 8 15 15 7 4 . . Energy Gun 7 | . . 11 11 8 16 10 . . 7 11 4 . Ballistic Gun 6 | . 27 16 10 17 10 4 . . . . 2 . Ballistic Cannon 1 | . . . . . . . . 5 5 3 . . Impact Weapon 1 | . . . . . . 3 . . . 4 1 . Slashing Weapon 1 | . . . . . . 1 7 7 5 . . . Peak Build Rating 99 | 7 8 10 14 26 28 39 37 37 60 80 99 48 Average Rating 38 | 6 7 9 11 20 25 29 36 36 47 69 57 38 On Entrance 27 | . 7 8 10 12 25 26 36 37 37 56 80 29 Avg Prop Armor Cover (%) 10 | . . . . . . 1 . . . . 12 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 73 | 11 16 18 21 45 52 58 54 54 64 73 68 55 Greatest Support 96 | 26 32 32 48 51 48 48 48 48 64 71 96 20 Greatest Overweight (x) 14 | 1 . . . 1 1 1 1 1 1 1 11 14 Average Overweight (x) . | . . . . . . . 1 1 . . . 2 Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 15 15 15 15 10 Average Capacity 13 | 7 8 10 10 13 15 15 15 15 15 15 13 10 Most Carried 15 | 7 10 10 10 15 15 15 15 15 15 15 15 4 Average Carried 11 | 3 6 9 9 13 14 14 15 14 14 14 10 1 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 15 15 10 10 Final Carried 15 | 3 10 10 8 15 15 15 15 15 12 15 2 2 Class Distribution -------------------- 30% | Scavenger-Mutant 19% | Mutant 11% | Scavenger-Gunner 10% | Assassin 5% | Scavenger-Skirmisher 4% | Hacker-Mutant 3% | Commander-Skirmisher 3% | Tank 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Assassin | -5/Factory Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Fac Fac Upp Matter Collected 4046 | 276 158 . 155 701 434 393 133 58 294 643 750 51 Remotely . | . . . . . . . . . . . . . Salvage Created 9183 | 80 630 . 612 1316 918 989 50 45 1023 892 2559 69 Parts 376 | 3 30 . 23 83 38 36 1 2 49 28 81 2 Haulers Intercepted 14 | . 2 . . 5 3 2 . . 2 . . . Recyclers Shooed 25 | 1 3 . 3 2 2 . . . 4 . 10 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . 1 2 . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Fac Fac Upp Combat Hostiles Destroyed 122 | . 8 . 6 26 11 12 2 3 14 15 24 1 Melee 8 | . . . . . . 3 . 1 1 3 . . Guns 76 | . 8 . 6 22 9 2 . 1 11 5 12 . Cannons 13 | . . . . . . . . 1 2 4 5 1 AOE 15 | . . . . 4 2 3 2 . . . 4 . Classes Destroyed 15 | 2 4 . . 4 . 2 1 . . 1 1 . Worker 30 | . . . . 4 3 8 . . 2 4 9 . Builder 4 | . . . . 2 1 . . . 1 . . . Tunneler 3 | 1 . . . 1 . 1 . . . . . . Hauler 14 | . 2 . . 5 3 2 . . 2 . . . Recycler 30 | 1 4 . 5 3 4 2 . . 2 . 9 . Mechanic 1 | . . . . . . 1 . . . . . . Operator 1 | . . . . . . . . . . 1 . . Watcher 16 | . 2 . 1 5 . 1 . . 2 4 1 . Swarmer 40 | . 6 . . 13 4 . . 3 6 . 8 . Grunt 38 | . 2 . 6 6 3 8 . . 4 9 . . Brawler 1 | . . . . . . . . . . . 1 . Duelist 2 | . . . . 1 . . . . . . 1 . Sentry 15 | . . . . 6 4 1 . . 2 . 1 1 Hunter 11 | . . . . . . . 1 . . . 10 . Programmer 15 | . . . . . . 3 1 . 2 6 3 . Best Kill Streak 11 | 2 5 . 5 7 11 5 2 2 7 3 5 1 Combat Bots Only 7 | . 3 . 4 6 5 3 2 2 7 3 4 1 Max Kills in Single Turn 4 | 1 1 . 2 4 3 2 1 1 1 1 2 1 Gunslinging 1 | . . . 1 1 . . . . . . . . Exploded 2 | . . . . 2 2 2 1 . . . 1 . Melee 1 | . . . . . . 1 . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Fac Fac Upp Hostile Shots Fired 1272 | . 32 . 27 76 31 126 6 21 140 173 518 122 Missed 418 | . 5 . 4 33 12 36 . 5 61 42 179 41 Hits 854 | . 27 . 23 43 19 90 6 16 79 131 339 81 Melee 8 | . . . . . . . . . . . 8 . Projectile 846 | . 27 . 23 43 19 90 6 16 79 131 331 81 AOE 2 | . . . . . . . . . . . 2 . Critical Strikes 30 | . . . 1 1 . 3 . . 1 8 13 3 Actively Blocked 3 | . . . . . . . . . . . . 3 Part Disruptions 1 | . . . . . . . . . . . 1 . Damage Taken 10580 | . 169 38 245 491 234 1326 76 176 698 1617 4553 957 Core 1892 | . 47 1 36 46 23 323 12 10 75 164 973 182 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 11 | . . . . 4 7 . . . . . . . Ignored by Resistances 2982 | . 57 11 77 145 64 325 22 51 215 449 1298 268 Regen/Repaired (Parts) 36 | . . . . 18 18 . . . . . . . Core Remaining (%) 83 | 100 . 80 91 . 87 . . 50 91 83 . . Volleys Fired 446 | 3 54 . 20 71 33 34 5 9 43 50 117 7 Largest 3 | 2 2 . 2 3 3 3 1 1 3 3 2 1 Hottest 183 | 40 40 . 103 126 163 142 39 63 183 183 130 105 Shots Fired 840 | 6 102 . 40 189 95 75 6 9 67 90 154 7 Gun 711 | 6 102 . 40 182 94 71 . 5 52 59 100 . Cannon 95 | . . . . 2 . . 1 4 15 26 40 7 Launcher 33 | . . . . 5 1 4 4 . . 5 14 . Special 1 | . . . . . . . 1 . . . . . Kinetic 404 | 6 102 . 11 116 35 18 1 4 15 26 70 . Thermal 379 | . . . 18 66 59 53 . 5 52 59 60 7 Explosive 14 | . . . . 5 1 4 4 . . . . . Electromagnetic 42 | . . . 11 2 . . . . . 5 24 . Robot Hit Streak 56 | 4 15 . 24 56 29 18 9 6 14 11 31 5 Robot Miss Streak 5 | . 3 . 1 5 2 4 1 1 4 4 4 2 Penetration Max 1 | . . . . . . . . . . . 1 . Secondary Targets 16 | . 2 . 2 5 1 1 . . . 1 4 . Max Gunslinging Chain 2 | . 1 . 1 2 1 1 . . . 1 1 . Shots Hit Robots 705 | 4 83 . 32 129 67 85 4 10 66 101 119 5 Core Hits 357 | 4 29 . 19 74 29 32 4 4 46 43 70 3 Critical Kills 3 | . . . . . . 1 . . . . 2 . Critical Parts Destroyed 13 | . 2 . . . 1 4 . . . 4 2 . Critical Strikes 35 | . 2 . 1 1 5 10 . 1 4 7 4 . Burn 14 | . . . 1 1 4 4 . . 1 3 . . Meltdown 1 | . . . . . . . . . . . 1 . Destroy 3 | . 1 . . . 1 . . . . . 1 . Blast 2 | . . . . . . . . . 2 . . . Smash 12 | . 1 . . . . 5 . . . 4 2 . Sever 3 | . . . . . . 1 . 1 1 . . . Melee Attacks 101 | . 5 . . . . 35 . 2 14 36 9 . Impact 70 | . 5 . . . . 20 . . . 36 9 . Slashing 31 | . . . . . . 15 . 2 14 . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 34 | . 1 . . . . 12 . . 8 6 7 . Combat Hostiles 2 | . . . . . . . . . . 1 1 . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 20184 | 43 770 . 592 2578 1462 3627 182 281 2400 3726 4346 177 Guns 8373 | 43 642 . 472 1694 1154 952 . 86 1007 975 1348 . Cannons 2545 | . . . . 90 . . . 83 257 592 1346 177 Explosions 3064 | . . . 120 794 308 434 182 . . 208 1018 . Melee 6195 | . 128 . . . . 2241 . 112 1136 1951 627 . Ramming 7 | . . . . . . . . . . . 7 . Kinetic 3683 | 43 642 . 48 577 161 97 . 83 257 592 1183 . Thermal 7143 | . . . 409 1169 993 855 . 86 1007 975 1472 177 Explosive 1666 | . . . . 742 308 434 182 . . . . . Electromagnetic 1490 | . . . 135 90 . . . . . 208 1057 . Impact 3737 | . 128 . . . . 1031 . . . 1951 627 . Slashing 2458 | . . . . . . 1210 . 112 1136 . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . 2 2 2 1 8 13 13 Average Corruption 3 | . . . . . . 1 2 2 1 5 3 13 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 66 | . . . . . . 7 5 3 1 20 19 11 Message Errors 20 | . . . . . . 3 1 2 . 6 4 4 Matter Fused 20 | . . . . . . 1 2 1 . 7 7 2 Heat Flow Errors 7 | . . . . . . 1 1 . . . 3 2 Energy Discharges 3 | . . . . . . . . . . 3 . . Parts Rejected 2 | . . . . . . . . . . 1 . 1 Data Loss (minor) 9 | . . . . . . 1 . . 1 1 4 2 Data Loss (major) 2 | . . . . . . . . . . 1 1 . Misfires 2 | . . . . . . 1 1 . . . . . Weapon Failures 1 | . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 2411 | . 37 . . 96 33 798 . . 297 652 498 . Projectiles 66 | . . . . . . . . . . 31 35 . Explosions 180 | . . . . 96 33 10 . . . . 41 . Melee 2165 | . 37 . . . . 788 . . 297 621 422 . Knockbacks 32 | . . . . . . 3 . . 2 19 8 . Impact 18 | . . . . . . 3 . . . 10 5 . Kinetic 12 | . . . . . . . . . 1 9 2 . Secondary 2 | . . . . . . . . . 1 . 1 . Self-Inflicted Damage 211 | . . . 34 73 7 59 . . . 20 18 . Shots 9 | . . . 1 3 1 2 . . . 1 1 . Rammed 1 | . . . . . . . . . . . 1 . Targets Rammed 2 | . . . . . . . . . . . 2 . Kicked 1 | . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . Highest Temperature 743 | . 12 . 99 148 243 743 183 . 141 364 489 232 Average Temperature 101 | . 7 . 32 47 85 244 109 . 29 125 117 100 Received Heat Transfer 1758 | . 24 . 171 108 108 498 . . 132 396 240 81 Effects 19 | . . . . . . 19 . . . . . . Shutdowns 4 | . . . . . . 4 . . . . . . Energy Bleed 2 | . . . . . . 2 . . . . . . Interference 3 | . . . . . . 3 . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . Short Circuit 2 | . . . . . . 2 . . . . . . Damage (minor) 2 | . . . . . . 2 . . . . . . Damage (major) 3 | . . . . . . 3 . . . . . . Damage (core) 2 | . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 18 | . 1 . . 1 . 4 . . . 6 6 . Combat Hostiles 9 | . . . . . . 4 . . . 3 2 . Parts Fried 32 | . 1 . . 1 . 6 . . . 6 18 . Impact Corruptions 53 | . 2 . . . . 14 . . . 24 13 . Robots Melted 1 | . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Parts Melted 24 | . . . . 3 1 5 . 1 4 4 6 . Heat Transferred 14004 | . . . 903 2669 2277 1776 . 185 2214 2031 1764 185 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 2 1 . . . . . . 2 . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Fac Fac Upp Maximum Alert Level 2 | . . . . 2 2 . . . . . 1 . Low Security (%) 84 | 100 100 100 100 64 5 100 . . 100 100 87 . Level 1 13 | . . . . 24 94 . . . . . 12 . Level 2 1 | . . . . 11 . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 441 | 10 114 32 87 441 403 148 . . 195 186 276 . Initial 148 | . . 32 . 16 147 148 . . . 60 39 . Average 101 | . 23 11 22 181 347 94 . . 81 60 72 . Influence Increases 4931 | 10 277 . 178 969 676 536 60 100 596 631 878 20 Destroy 0b10 Robot/C 2640 | . 160 . 120 520 360 300 40 60 280 300 480 20 Destroy 0b10 Robot/NC 505 | 10 40 . 30 100 65 75 . . 45 45 95 . Destroy Leader 650 | . 28 . 12 130 106 86 20 10 88 68 102 . Allied During Kill 51 | . . . . . 43 8 . . . . . . Trap Triggered on 0b10 10 | . . . . . 10 . . . . . . . Successful Hack 156 | . 19 . . 44 12 33 . . 22 24 2 . Disable Machine 144 | . . . 9 27 18 . . . 9 72 9 . Destroy Structure 175 | . . . 7 73 17 34 . . 2 2 40 . Partial Spotted 90 | . 15 . . 45 15 . . . 15 . . . Lose Combat Pursuer 510 | . 15 . . 30 30 . . 30 135 120 150 . Influence Decreases 4931 | 10 178 99 131 605 704 805 174 100 452 681 947 45 Entered New Map 800 | . . 67 . 31 264 235 52 . . 84 55 12 Time Decay 3390 | 10 178 32 117 534 340 400 122 100 412 547 585 13 Lost Part 541 | . . . 14 40 . 70 . . 40 50 307 20 Lost Ally 200 | . . . . . 100 100 . . . . . . Squads Dispatched 31 | . . . 1 4 2 6 . . 7 6 5 . Investigation 7 | . . . 1 . 1 3 . . 1 1 . . Extermination 8 | . . . . . . 1 . . 2 3 2 . Reinforcement 13 | . . . . 4 1 2 . . 1 2 3 . Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 7 | . . . . 3 . . . . 1 . 3 . Haulers Reinforced 1 | . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Fac Fac Upp Distress Signals 11 | . . . . 4 . 1 . . 1 3 2 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 215 | . 16 . 8 36 19 21 2 5 26 30 49 3 Peak Tracking Total 10 | . 4 . 4 5 5 4 1 3 6 4 10 3 Tactical Retreats 22 | . 1 . . 1 2 . . 1 5 6 6 . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Fac Fac Upp Traps Triggered 3 | . . 1 . 1 . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 5 | . . . . 4 1 . . . . . . . Reprogrammed 2 | . . . . . 2 . . . . . . . Reused 1 | . . . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Fac Fac Upp Machines Disabled 16 | . . . 1 3 2 . . . 1 8 1 . Max in Single Turn 2 | . . . 1 1 1 . . . 1 2 1 . Garrison Access 2 | . . . . . . 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Fac Fac Upp Machines Accessed 51 | . 4 1 4 10 9 6 . . 7 4 6 . Terminals 28 | . 4 . . 6 6 4 . . 3 3 2 . Fabricators 3 | . . . . . . 1 . . 1 1 . . Repair Stations 6 | . . . . 2 1 . . . 2 . 1 . Recycling Units 5 | . . . 2 . 2 . . . . . 1 . Scanalyzers 5 | . . . 2 2 . . . . . . 1 . Garrison Access 3 | . . . . . . 1 . . 1 . 1 . Total Hacks 112 | . 13 1 10 20 23 13 . . 13 8 11 . Successful 64 | . 3 1 8 15 11 6 . . 5 5 10 . Failed 48 | . 10 . 2 5 12 7 . . 8 3 1 . Catastrophic 7 | . 1 . . . 1 2 . . 2 . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . . . Terminals 64 | . 13 . . 10 18 9 . . 6 6 2 . Fabricators 6 | . . . . . . 2 . . 2 2 . . Repair Stations 12 | . . . . 4 3 . . . 3 . 2 . Recycling Units 7 | . . . 4 . 2 . . . . . 1 . Scanalyzers 17 | . . . 6 6 . . . . . . 5 . Garrison Access 5 | . . . . . . 2 . . 2 . 1 . Terminal Hacks 29 | . 3 1 . 8 7 3 . . 3 3 1 . Record 3 | . . . . . . . . . 1 2 . . Prototype ID Bank 5 | . 1 . . 2 1 1 . . . . . . Open Door 3 | . . 1 . . 1 . . . . . 1 . Branch Access Points 1 | . . . . 1 . . . . . . . . Scanalyzer Index 1 | . . . . 1 . . . . . . . . Locate Traps 3 | . 1 . . 1 1 . . . . . . . Disarm Traps 2 | . . . . 1 1 . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . Surveillance Status 1 | . . . . 1 . . . . . . . . Extermination Status 1 | . . . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . Zone Layout 6 | . 1 . . . 2 . . . 2 1 . . Fabricator Hacks 5 | . . . . . . 2 . . 1 2 . . Load Schematic 3 | . . . . . . 1 . . 1 1 . . Build 2 | . . . . . . 1 . . . 1 . . Repair Station Hacks 7 | . . . . 2 2 . . . 1 . 2 . Scan Component 4 | . . . . 1 1 . . . 1 . 1 . Repair 2 | . . . . 1 1 . . . . . . . Refit 1 | . . . . . . . . . . . 1 . Recycling Unit Hacks 6 | . . . 3 . 2 . . . . . 1 . Report Inventory 4 | . . . 2 . 2 . . . . . . . Retrieve Components 2 | . . . 1 . . . . . . . 1 . Scanalyzer 15 | . . . 5 5 . . . . . . 5 . Insert Component 3 | . . . 2 1 . . . . . . . . Analyze 3 | . . . 2 1 . . . . . . . . Retrieve Study 9 | . . . 1 3 . . . . . . 5 . Garrison Access Hacks 2 | . . . . . . 1 . . . . 1 . Seal Access 2 | . . . . . . 1 . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . Hacking Detections 40 | . 4 . 3 6 7 5 . . 7 4 4 . Full Trace Events 6 | . . . 1 . 1 2 . . 1 1 . . Feedback Events 1 | . . . . . . 1 . . . . . . Corruption 1 | . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 1 . . . . . . . . Parts Built 4 | . . . . . . 2 . . . 2 . . Authchips . | . . . . . . . . . . . . . Time 146 | . . . . . . 73 . . . 73 . . Total Part Build Rating 12 | . . . . . . 6 . . . 6 . . Part Studies Acquired 8 | . . . 1 2 . . . . . . 5 . Parts Repaired 2 | . . . . 1 1 . . . . . . . Time 39 | . . . . 13 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 12 | . . . 3 . . . . . . . 9 . Parts Scanalyzed 3 | . . . 2 1 . . . . . . . . Part Schematics Acquired 3 | . . . 2 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . . . Non-combat 1 | . . . . . . . 1 . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . . . parse_system 1 | . . . . . . . 1 . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . . . Programmers 4 | . . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Fac Fac Upp Total Allies 10 | . . . . . 10 . . . . . . . Largest Group 10 | . . . . . 10 5 . . . . . . Highest-Rated Group 173 | . . . . . 173 93 . . . . . . Highest-Rated Ally 29 | . . . . . 29 29 . . . . . . Total Orders 10 | . . . . . 7 1 . . . . . 2 STAY 1 | . . . . . 1 . . . . . . . FOLLOW 2 | . . . . . 2 . . . . . . . GUARD 4 | . . . . . 3 1 . . . . . . AID 1 | . . . . . 1 . . . . . . . EXPLORE 2 | . . . . . . . . . . . . 2 Ally Attacks 84 | . . . . . 52 32 . . . . . . Total Damage 908 | . . . . . 607 301 . . . . . . Kills 12 | . . . . . 9 3 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Fac Fac Upp Active Infowar (turns) 8028 | 309 671 111 396 986 563 596 434 317 1029 1081 1285 250 Optics 645 | . . . . . . 193 . . . . 202 250 Sensors 3782 | . . . . . . . 434 317 991 1078 962 . Terrain 928 | . . . . . . . . . 129 414 385 . Structural 1901 | . . . 362 635 547 357 . . . . . . Traps 3685 | . . . . 314 551 560 . . 768 899 593 . Seismic 3506 | 309 671 111 396 968 523 528 . . . . . . Triangulation 430 | . . . . . . . . . . . 430 . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . 1 . . . . . Drone Launches 4 | . . . . . . . . . . . . 4 Drone Recoveries 3 | . . . . . . . . . . . . 3 Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Fac Fac Upp Turns Passed 9175 | 357 671 111 396 1106 680 808 434 317 1100 1326 1619 250 Spaces Moved 5766 | 57 506 98 284 686 385 510 391 276 730 702 991 150 Core 71 | 9 . . . . . . . . . . 58 4 Treads . | . . . . . . . . . . . . . Legs 1243 | . . . . . . . . . 89 702 452 . Wheels 4438 | 48 506 98 284 686 385 510 391 276 641 . 467 146 Hover 14 | . . . . . . . . . . . 14 . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 100 90 83 83 83 105 105 85 120 50 85 Average Speed 101 | 90 93 100 91 88 86 90 105 105 94 125 113 125 Slowest Speed 750 | 100 100 100 100 101 98 105 105 105 190 190 600 750 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 33 | 5 64 26 20 56 57 9 59 31 21 16 17 57 Regions Visited 12 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 4 | . . . 1 1 . . . . 1 1 . . Unknown Exits Taken 8 | 1 1 1 . . 1 1 1 1 . . 1 . Scrap Searched 3 | . . . . . . . 1 . . . . 2 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 216 | . . . 6 79 13 42 54 1 1 . 18 2 Melee . | . . . . . . . . . . . . . Projectile 13 | . . . . . . . . 1 1 . 9 2 AOE 203 | . . . 6 79 13 42 54 . . . 9 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Sto Fac Low Low Fac Fac Fac Upp Total 8140 | 357 612 111 383 1035 655 728 406 289 1039 1011 1308 206 Wait 1336 | 281 28 11 52 188 183 88 6 . 203 150 106 40 Move 5754 | 56 505 97 283 685 384 509 390 275 729 701 990 150 Hop . | . . . . . . . . . . . . . Pick Up 125 | 10 9 1 6 23 4 17 . 1 13 17 20 4 Fast Attach 26 | . . . 1 2 2 1 . . . 3 15 2 Attach 86 | 7 . . 4 5 . 10 . 1 8 15 33 3 Detach 16 | . . . 1 . . 3 . . 1 7 4 . Swap 172 | . 7 1 9 46 36 21 5 1 19 20 7 . Drop 73 | . 4 1 7 15 10 10 . . 9 12 5 . Fire 446 | 3 54 . 20 71 33 34 5 9 43 50 117 7 Melee 101 | . 5 . . . . 35 . 2 14 36 9 . Ram 1 | . . . . . . . . . . . 1 . Kick 1 | . . . . . . . . . . . 1 . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 3 | . . . . . 3 . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory (discovered 2 exits: [*Upp] / [*Ext]) -4/Upper Caves History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 358 | -11/Scrapyard | Entered Materials 358 | -10/Materials | Discovered new exit (range 14) 359 | -10/Materials | Build established: Mutant 482 | -10/Materials | Discovered new exit (range 16) 821 | -10/Materials | Discovered new exit (range 9) 1029 | -10/Materials | Entered Mines 1034 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1076 | -10/Mines | Learned 2 Materials zone layouts 1135 | -10/Mines | Discovered new exit (range 6) 1140 | -10/Mines | Entered Materials 1140 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1141 | -9/Materials | Identified exit to Materials 1536 | -9/Materials | Entered another Materials area 1536 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1699 | -8/Materials | Discovered new exit (range 11) 2082 | -8/Materials | Build established: Scavenger-Gunner 2093 | -8/Materials | Identified exit to Storage 2199 | -8/Materials | Repaired Com. Wheel+ 2579 | -8/Materials | Discovered new exit (range 13) 2642 | -8/Materials | Entered Storage 2842 | -8/Storage | Discovered new exit (range 16) 3124 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3230 | -8/Storage | Lost 5 allies 3245 | -8/Storage | Repaired Seismic Detector 3274 | -8/Storage | Discovered new exit (range 5) 3322 | -8/Storage | Entered Factory 3322 | -7/Factory | Accompanied by 5 allies 3322 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3439 | -7/Factory | Build established: Commander-Skirmisher 3441 | -7/Factory | Fabricated Hrd. Medium Armor Plating (x2) 3521 | -7/Factory | Lost 3 allies 3756 | -7/Factory | Discovered new exit (range 7) 3793 | -7/Factory | Build established: Scavenger-Mutant 3860 | -7/Factory | Lost 3 parts (1n1u1w) 4121 | -7/Factory | Discovered new exit (range 4) 4130 | -7/Factory | Entered Lower Caves 4189 | -7/Lower Caves | Learned location of 2 exits from Factory 4482 | -7/Lower Caves | Encountered a Warlord checkpoint 4510 | -7/Lower Caves | Discovered new exit (range 8) 4564 | -7/Lower Caves | Entered another Lower Caves area 4869 | -7/Lower Caves | Discovered new exit (range 11) 4881 | -7/Lower Caves | Entered Factory 4881 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4882 | -6/Factory | Identified exit to Factory 5266 | -6/Factory | Spotted B-75 Beast 5388 | -6/Factory | Destroyed 7 combat bots 5568 | -6/Factory | Discovered exit to Factory (range 15) 5665 | -6/Factory | Garrison activated, responded to threat 5919 | -6/Factory | Lost 4 parts (1n2u1w) 5967 | -6/Factory | Discovered exit to Factory (range 12) 5981 | -6/Factory | Entered another Factory area 5981 | -5/Factory | Evolved 2 slots: Utility x2 6141 | -5/Factory | Fabricated Hrd. Medium Armor Plating (x2) 6522 | -5/Factory | Spotted B-75 Beast 7250 | -5/Factory | Discovered new exit (range 13) 7250 | -5/Factory | Discovered new exit (range 11) 7264 | -5/Factory | Identified exit to Upper Caves 7268 | -5/Factory | Discovered exit to Upper Caves (range 12) 7306 | -5/Factory | Identified exit to Factory 7307 | -5/Factory | Entered another Factory area 7307 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 7995 | -4/Factory | Lost 14 parts (2p3n5u4w) 8136 | -4/Factory | Lost 10 parts (1p3n3u3w) 8169 | -4/Factory | Build established: Mutant 8272 | -4/Factory | Discovered new exit (range 6) 8527 | -4/Factory | Core integrity fell below 50% 8605 | -4/Factory | Lost 12 parts (1p6n3u2w) 8671 | -4/Factory | Lost 6 parts (1p3n1u1w) 8809 | -4/Factory | Core integrity fell below 20% 8844 | -4/Factory | Lost 3 parts (2n1u) 8897 | -4/Factory | Cargo convoy interrupted 8900 | -4/Factory | System corruption reached 10% 8920 | -4/Factory | Discovered new exit (range 6) 8926 | -4/Factory | Entered Upper Caves 8938 | -4/Upper Caves | Lost 6 parts (2p1n3u) 9021 | -4/Upper Caves | Build established: Hacker-Mutant 9026 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9085 | -4/Upper Caves | Encountered a Warlord checkpoint 9176 | -4/Upper Caves | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 09152_ Slug penetrates Wall. 09154_ Imp. Hacking Suite destroyed. 09155_ Slug penetrates Wall. 09155_ Penetrated by Slug. 09156_ Acquired Antimatter Reactor. 09158_ Slug penetrates Wall. 09167_ System corrupted: Matter fused (-9). 09169_ Y-64 Sentinel destroyed. 09169_ Slug penetrates Wall. 09169_ Penetrated by Slug. 09172_ Matter Neutralizer destroyed. 09172_ Slug penetrates Wall. 09172_ Penetrated by Slug. 09172_ Slug penetrates Wall. 09172_ Penetrated by Slug. 09175_ Wall collapses. 09175_ Penetrated by Slug. 09175_ Antimatter Reactor destroyed. 09176_ Penetrated by Slug. 09176_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????#? | | ??????????????????????????????????????????????? X? | | ??????????????????????????????????????????????? #? | | ??????????????????????????????????????????????? #? | | ??????????????????????????????????????????????# ?? | | ?????????????????????????????????????????????? ##? | | ???????????????????#############?????????????# ## | | ??????????????????## #####?#??????# # | | ??????????????????# # # ##???## # | | ???????????????????# ;;;""""####" | | ????????????????????# * | | ????????????????##??# %! | | ????????????????# ### =!" """"###### # | | ????????????????# hh %# " #????# ##?? | | ????????????????# %;##### #??##????# ##??? | | ????????????????# ### @ #???# #?####??## #???? | | ????????????????## ##?# ##### ### ### #???? | | ?????????????????##???# ## ##???? | | ??????????????????????## ######### #####? | | ???????????????????????## #???????# ## ### ## | | ????????????????????????###??????# ??# #?# # | | ?????????????????????????????????# ??## ### | | ?????????????????????????????????#???## ## | | ?????????????????????????????????????# | | ?????????????????????????????????????## # | | ????????????????????????????????##????# ## | | ???????????????????????????????## ????# ## ## | | ???????????????????????????????# #???##?#### | | ???????????????????????????????# #####?#### | | ???????????????????????????????# ### | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????## ##### | | ????????????????????????????????# ##??## | | ???????????????????????????????## #???# ## | | ?????????????????????????# #### ##??## ## | | ??????????????????????????# #???# ## | | ????????????????????????### ##??# ## | | ???????????????????????# #### ## | | ??????????????????? ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 40 Energy Capacity 1090 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 675 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Point Defense Rating 80 Evasion (%) 70 Targeting Accuracy 5 Melee Accuracy 6 Armor Integrity Analysis 30 Matter Filtering 30 Energy Filtering 30 Kinecelleration 40 Offensive Hacking 22 Item Schematics ----------------- Com. Wheel | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hrd. Medium Armor Plating | x2 | -7/Factory Hrd. Medium Armor Plating | x2 | -5/Factory Repaired ---------- Com. Wheel | 40% | -8/Materials Seismic Detector | 10% | -8/Storage Studied --------- Com. Wheel | -9/Materials | Hacked Titanium Leg | -8/Materials | Hacked Wheel | -8/Materials | Hacked Arm. Leg | -4/Factory | Hacked Thunder Leg | -4/Factory | Hacked Carbon-fiber Leg | -4/Factory | Hacked Hyb. Fission Core | -4/Factory | Hacked Mic. Fission Core | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- I Laugh At Your Crits Prolific Hacker Challenges ------------ None Game ------ Seed GammaStrikeEngine Manual? 0 Play Time 03:23:48 Cumulative 35.1 hours Start 2026.07.20 @ 22:35:42 End 2026.07.21 @ 02:11:50 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 0 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x47 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c5dc17f5-35f2-4abe-a899-f2d338926948