Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.18 @ 16:31:26 Player: ChromeKnight Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (50) 250 Value Destroyed (2090) 2090 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (846) 846 TOTAL SCORE: 5646 Bonus ------- High Alert Combat Kills 146 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 39/300 Energy 82/100 System Corruption 8% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (5) ------ Improved Heat Sink Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Hacking Suite > --- WEAPON (2) ------- High-powered Shotgun High-powered Shotgun > --- INVENTORY (10) --- Relay Coupler [NC] (31) Relay Coupler [NC] (31) Relay Coupler [Swarmer] (43) Relay Coupler [Swarmer] (43) Relay Coupler [Grunt] (24) Relay Coupler [Grunt] (22) Relay Coupler [Grunt] (27) Relay Coupler [Demolisher] (24) Relay Coupler [Hunter] (14) Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Hacking Suite > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Demolisher] Relay Coupler [Hunter] High-powered Shotgun [Rating: 39] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Weapon Gauss Rifle Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Build | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . . . 4 . . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 3 | . . . . . 3 . . Weapon . | . . . . . . . . Parts Attached 56 | 6 4 . . 5 7 19 15 Power 6 | 1 . . . 1 1 2 1 Engine 5 | 1 . . . 1 1 1 1 Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 17 | 2 . . . 2 1 6 6 Treads 2 | . . . . . . . 2 Leg 12 | 2 . . . 2 1 6 1 Wheel . | . . . . . . . . Hover 3 | . . . . . . . 3 Flight . | . . . . . . . . Utility 10 | 1 1 . . . 4 1 3 Device 5 | . . . . . 3 . 2 Storage 2 | 1 1 . . . . . . Processor 2 | . . . . . 1 . 1 Hackware 1 | . . . . . . 1 . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 23 | 2 3 . . 2 1 10 5 Energy Gun . | . . . . . . . . Energy Cannon 4 | . . . . . . 4 . Ballistic Gun 12 | 2 2 . . 1 1 2 4 Ballistic Cannon 1 | . . . . 1 . . . Launcher 6 | . 1 . . . . 4 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 13 | . . . . . 2 4 7 Power 2 | . . . . . . 1 1 Propulsion 5 | . . . . . 1 1 3 Utility 2 | . . . . . . 1 1 Weapon 4 | . . . . . 1 1 2 Highest Loss Streak 3 | . . . . . 2 2 3 Average Slot Usage (%) 79 | . 85 85 85 83 66 87 76 Engine 8 | . 14 14 14 13 9 6 4 Leg 19 | . 28 28 28 27 18 21 5 Device 10 | . . . . . 9 15 16 Storage 10 | . 14 14 14 14 9 9 9 Processor 4 | . . . . . 2 9 4 Hackware 3 | . . . . . . 5 9 Energy Cannon 3 | . . . . . . 7 2 Ballistic Gun 13 | . 23 28 28 18 12 8 13 Ballistic Cannon 1 | . . . . 9 5 . . Launcher 1 | . 4 . . . . 1 1 Naked Turns . | . . . . . . . . Heaviest Build 38 | 11 23 23 23 36 37 38 36 Greatest Support 50 | 20 20 20 20 35 50 45 40 Greatest Overweight (x) 8 | 1 1 1 1 8 1 1 7 Average Overweight (x) . | . . 1 1 . . . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 10 Average Capacity 9 | 5 6 10 10 10 10 10 10 Most Carried 10 | . 6 6 6 10 10 10 10 Average Carried 8 | . 3 5 6 7 9 9 9 Final Capacity 10 | 6 10 10 10 10 10 10 10 Final Carried 10 | . 5 6 6 7 10 10 9 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Matter Collected 1281 | 253 105 . . . 322 404 197 Remotely . | . . . . . . . . Salvage Created 1322 | . 161 . . . 358 510 293 Parts 89 | . 21 . . . 24 30 14 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 43 | . 7 . . . 7 20 9 Guns 13 | . . . . . 5 4 4 Cannons 5 | . . . . . 2 3 . AOE 25 | . 7 . . . . 13 5 Classes Destroyed 10 | . 5 . . . 3 2 . Worker 3 | . 3 . . . . . . Hauler 1 | . 1 . . . . . . Operator 1 | . 1 . . . . . . Watcher 2 | . . . . . 2 . . Swarmer 22 | . 6 . . . . 13 3 Grunt 13 | . 1 . . . 3 4 5 Brawler 1 | . . . . . . 1 . Duelist 2 | . . . . . . 2 . Sentry 4 | . . . . . 3 . 1 Hunter 1 | . . . . . 1 . . Best Kill Streak 9 | . 9 . . . 4 5 4 Combat Bots Only 6 | . 6 . . . 4 5 4 Max Kills in Single Turn 4 | . 3 . . . 1 4 2 Gunslinging . | . . . . . . . . Exploded 4 | . 2 . . . . 4 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Damage Taken 2490 | . 151 . . 24 650 887 778 Core 582 | . 30 . . . 218 166 168 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 94 | 100 . . . 88 . . . Volleys Fired 91 | . 10 . . . 25 31 25 Largest 2 | . 2 . . . 2 2 2 Hottest 116 | . 40 . . . 76 116 116 Shots Fired 161 | . 12 . . . 51 60 38 Gun 84 | . 4 . . . 27 28 25 Cannon 54 | . . . . . 24 22 8 Launcher 23 | . 8 . . . . 10 5 Special . | . . . . . . . . Kinetic 108 | . 4 . . . 51 28 25 Thermal 30 | . . . . . . 22 8 Explosive 23 | . 8 . . . . 10 5 Electromagnetic . | . . . . . . . . Robot Hit Streak 10 | . 3 . . . 10 4 6 Robot Miss Streak 3 | . 2 . . . 3 3 3 Penetration Max 1 | . . . . . 1 . . Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 94 | . 5 . . . 34 27 28 Core Hits 83 | . 17 . . . 14 35 17 Critical Hits 1 | . . . . . 1 . . Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4284 | . 594 . . . 865 1972 853 Guns 1038 | . 17 . . . 490 225 306 Cannons 742 | . . . . . 375 214 153 Explosions 2486 | . 577 . . . . 1533 376 Melee . | . . . . . . . . Ramming 18 | . . . . . . . 18 Kinetic 1413 | . 17 . . . 865 225 306 Thermal 367 | . . . . . . 214 153 Explosive 2486 | . 577 . . . . 1533 376 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . . 8 8 8 Average Corruption 8 | . . . . . 8 8 8 Corruption Purged . | . . . . . . . . Effects 64 | . . . . . 9 37 18 Message Errors 17 | . . . . . 3 8 6 Matter Fused 15 | . . . . . 1 10 4 Heat Flow Errors 8 | . . . . . 1 6 1 Energy Discharges 6 | . . . . . 1 3 2 Data Loss (minor) 5 | . . . . . 1 3 1 Misfires 3 | . . . . . 1 2 . Targeting Errors 8 | . . . . . 1 4 3 Weapon Failures 2 | . . . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 145 | . 18 . . . 10 93 24 Projectiles 41 | . . . . . 10 7 24 Explosions 104 | . 18 . . . . 86 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 366 | . 34 . . . . 325 7 Shots 11 | . 2 . . . . 9 . Rammed 6 | . . . . . . . 6 Targets Rammed 6 | . . . . . . . 6 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 242 | . . . . . 179 242 139 Average Temperature 54 | . . . . . 42 94 41 Received Heat Transfer 648 | . 18 . . . 126 162 342 Effects 2 | . . . . . . 2 . Interference 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 700 | . . . . . . 400 300 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Peak Influence 911 | . 257 100 . . 243 911 722 Initial 443 | . . 100 . . . 24 443 Average 320 | . 85 100 . . 65 509 619 Maximum Alert Level 3 | . 1 . . . 1 3 3 Low Security (%) 48 | 100 74 100 . 100 86 20 . Level 1 12 | . 25 . . . 13 17 . Level 2 24 | . . . . . . 32 74 Level 3 15 | . . . . . . 29 25 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 2 | . 2 . . . . . . Investigation 1 | . 1 . . . . . . Extermination . | . . . . . . . . Reinforcement 1 | . 1 . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Distress Signals 5 | . 1 . . . 3 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 64 | . 11 . . . 10 25 18 Peak Tracking Total 5 | . 4 . . . 5 5 4 Tactical Retreats 4 | . . . . . . . 4 Traps | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Traps Triggered 9 | . 1 . . 1 . 7 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Machines Disabled 8 | . 1 . . . . 5 2 Max in Single Turn 2 | . 1 . . . . 2 2 Garrison Relay 3 | . . . . . . 3 . Phase Generator 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Machines Accessed 3 | . 1 . . 1 1 . . Terminals 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 5 | . 3 . . 1 1 . . Successful 4 | . 2 . . 1 1 . . Failed 1 | . 1 . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 3 | . 3 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 3 | . 2 . . 1 . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . 1 . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 13 | . . . . . . 13 . Machine Destruction 13 | . . . . . . 13 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 1 1 . . . Highest-Rated Group 31 | . . 31 31 31 . . . Highest-Rated Ally 31 | . . 31 31 31 . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Turns Passed 2737 | 60 262 106 68 185 617 994 445 Spaces Moved 1587 | 43 182 71 46 108 376 553 208 Core 4 | 2 . . . 1 . . 1 Treads 56 | . . . . . . . 56 Legs 1439 | 41 182 71 46 107 376 553 63 Wheels . | . . . . . . . . Hover 88 | . . . . . . . 88 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 150 125 123 123 106 Average Speed 142 | 120 121 150 150 152 138 149 146 Slowest Speed 450 | 150 150 150 150 450 155 155 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . Exploration Rate (%) 28 | 4 34 16 10 27 21 96 23 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . . . 1 . . Terrain Destroyed 190 | . 33 . . . 11 119 27 Melee . | . . . . . . . . Projectile 13 | . . . . . 11 2 . AOE 177 | . 33 . . . . 117 27 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Total 1901 | 48 211 71 45 132 421 666 307 Wait 64 | . 6 . . 6 6 . 46 Move 1578 | 42 181 70 45 107 374 551 208 Hop . | . . . . . . . . Pick Up 32 | . 7 1 . 6 5 13 . Fast Attach 30 | 6 1 . . 3 5 4 11 Attach 10 | . 1 . . 1 1 6 1 Detach 1 | . . . . . . 1 . Swap 16 | . 2 . . 1 1 9 3 Drop 37 | . 3 . . 8 3 16 7 Fire 91 | . 10 . . . 25 31 25 Melee . | . . . . . . . . Ram 6 | . . . . . . . 6 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 36 | . . . . . 1 35 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: Mat / [*Exi]) -10/Exiles -9/Mines -8/Materials -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 24 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 3) 283 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 323 | -10/Materials | Entered Mines 326 | -10/Mines | Received a Mining Laser from a helpful Derelict 402 | -10/Mines | Identified exit to Materials 419 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 420 | -10/Mines | Discovered new exit (range 5) 429 | -10/Mines | Entered Exiles 429 | -10/Exiles | Accompanied by 1 ally 453 | -10/Exiles | Discovered new exit (range 15) 467 | -10/Exiles | Met 8R-AWN 497 | -10/Exiles | Entered Mines 497 | -9/Mines | Accompanied by 1 ally 506 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 668 | -9/Mines | Discovered new exit (range 8) 682 | -9/Mines | Entered Materials 682 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1045 | -8/Materials | Crushed by falling debris 1297 | -8/Materials | Identified exit to Garrison 1299 | -8/Materials | Entered Garrison 1373 | -8/Garrison | Garrison Relay disabled 1400 | -8/Garrison | Triggered checkpoint 1557 | -8/Garrison | Phase Generator disabled 1620 | -8/Garrison | Triggered checkpoint 1712 | -8/Garrison | Garrison Relay disabled 1752 | -8/Garrison | Build established: Scavenger-Mutant 1755 | -8/Garrison | Discovered new exit (range 10) 1858 | -8/Garrison | Triggered checkpoint 1858 | -8/Garrison | Triggered checkpoint 1870 | -8/Garrison | Core integrity fell below 50% 1963 | -8/Garrison | Discovered new exit (range 12) 2014 | -8/Garrison | Triggered checkpoint 2035 | -8/Garrison | Garrison Relay disabled 2158 | -8/Garrison | Build established: Mutant 2171 | -8/Garrison | Discovered new exit (range 9) 2198 | -8/Garrison | Installed Relay Interface Framework 2234 | -8/Garrison | Triggered checkpoint 2293 | -8/Garrison | Entered Materials 2437 | -8/Materials | Core integrity fell below 20% 2553 | -8/Materials | Lost 3 parts (1p1n1u) 2738 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02523_ Acquired Imp. Heat Sink. 02528_ G-47 Trooper destroyed. 02534_ Acquired 39 matter. 02549_ K-01 Serf collects debris. 02560_ FG|IMQRE,Q21I7:TJUTJCQVWM X0QMHLKO O 02610_ Hpw. Shotgun destroyed. 02613_ Y-45 Defender destroyed. 02615_ Acquired 44 matter. 02621_ Dropped Aerolev Unit. 02626_ Acquired Lgt. Treads. 02629_ System corrupted: Matter fused (-9). 02642_ Acquired Lgt. Treads. 02652_ R-06 Scavenger collects Heat Sink. 02662_ System corrupted: Matter fused (-9). 02674_ Acquired Adv. Targeting Computer. 02683_ System corrupted: Energy discharge (-33). 02702_ System corrupted: Energy discharge (-14). 02736_ S-10 Pest destroyed. 02736_ Switching to secondary target: Y-45 Defender. 02737_ SUQ,Q=IWCDVURM4C#:IYBBNAJZ Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ##############??###############??????????????? | | # ! #??# #??????????????? | | # #??# #??????????????? | | # !]] #??# #??????????????? | | # ] !]] #### #??????????????? | | # !]] + + ssY #??????????????? | | ?####+######+#### @%[ #??????????????? | | ???# #??#######+#######??????????????? | | ???# ##### #???????????????????????????????? | | ???# #???# #???????????????????????????????? | | ???# #???# #???????????????????????????????? | | ???# #???# #???????????????????????????????? | | ???# #???#+#???????????????????????????????? | | ???# #?????????????????????????????????????? | | ???# #?????????????????????????????????????? | | ???# #?????????????????????????????????????? | | ??## ##????????????????????????????????????? | | ??# #????????????????????????????????????? | | ??# #????????????????????????????????????? | | ??# #????????????????????????????????????? | | ??# #????????????????????????????????????? | | ??# #????????????????????????????????????? | | ??### ###???????########?????????????????????? | | ????# #?????????# #?????????????????????? | | ????# #?????????# """ #?????????????????????? | | ????# ###???????#| """ #?????????????????????? | | ????# ## ???????# """ #?????????????????????? | | ????# ## ??????# #?????????????????????? | | ????# ## ?????# #?????????????????????? | | ????# ## """ ###+####?????????????????????? | | ????# ## """"" #?# #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiomechanicalFireScythe Manual? 0 Play Time 00:19:14 Cumulative 74.2 hours Start 2021.03.18 @ 16:12:27 End 2021.03.18 @ 16:31:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 203 Rogue 51 Adventurer 148 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 60 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7bf6336d-068d-4350-841d-c78feae0c72b