Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.21 @ 13:22:24 Player: nerdalert Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (53) 265 Value Destroyed (1190) 1190 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (238) 238 TOTAL SCORE: 3533 Bonus ------- High Alert Combat Kills 60 Follower Combat Kills 191 Friendly Fire -13 Cogmind --------- Core Integrity 245/550 Matter 24/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (330) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Experimental Sensor Array Improved Terrain Scanner Improved Terrain Scan Processor > --- WEAPON (3) ------- Beamcaster Light Cannon Improved Light Cannon > --- INVENTORY (10) --- Light Ion Engine Small Storage Unit Signal Interpreter Tractor Beam High-powered Shotgun Improved Light Cannon Datajack Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array Improved Terrain Scanner Improved Terrain Scan Processor > --- WEAPON ----------- Beamcaster High-powered Shotgun Light Cannon > --- INVENTORY -------- Light Ion Engine Small Storage Unit Signal Interpreter Tractor Beam Improved Light Cannon Improved Light Cannon Rocket Launcher Datajack Improved Datajack [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Terrain Scan Processor Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Parts Attached 39 | 9 3 5 14 8 Power 4 | 1 1 1 . 1 Engine 3 | 1 1 . . 1 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 5 | 2 . . 2 1 Treads 4 | 2 . . 2 . Leg 1 | . . . . 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 3 1 . 3 2 Device 6 | 2 1 . 2 1 Storage 2 | 1 . . 1 . Processor 1 | . . . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 21 | 3 1 4 9 4 Energy Gun 6 | 1 . 1 4 . Energy Cannon 1 | . . . 1 . Ballistic Gun 5 | 2 . 2 . 1 Ballistic Cannon 4 | . . . 2 2 Launcher 4 | . 1 . 2 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 10 | . . 1 5 4 Power 1 | . . . . 1 Propulsion 3 | . . . 1 2 Utility 1 | . . . 1 . Weapon 5 | . . 1 3 1 Highest Loss Streak 4 | . . 1 3 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 100 99 97 85 Engine 4 | . 14 4 . 1 Core 7 | . . 9 11 6 Treads 23 | . 28 28 20 14 Device 16 | . 14 14 21 18 Storage 12 | . 14 14 11 9 Processor 1 | . . . . 8 Energy Gun 8 | . . 8 12 9 Ballistic Gun 7 | . 19 6 5 4 Ballistic Cannon 3 | . . . 4 11 Launcher 8 | . 8 11 6 1 Peak Build Rating 31 | 9 10 16 20 31 Average Rating 15 | 6 9 13 17 27 On Entrance 10 | . 9 9 16 20 Naked Turns . | . . . . . Heaviest Build 31 | 12 15 19 30 31 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 10 | . . . 1 10 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 8 | 6 8 8 8 10 Most Carried 9 | 5 8 8 8 9 Average Carried 7 | 3 7 7 7 8 Final Capacity 10 | 8 8 8 10 10 Final Carried 8 | 5 8 8 7 8 Class Distribution -------------------- 36% | Scavenger-Skirmisher 35% | Mutant 25% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 836 | 248 76 198 271 43 Remotely 310 | 112 . . 198 . Salvage Created 1446 | 138 161 80 837 230 Parts 102 | 8 17 5 57 15 Haulers Intercepted 3 | . 1 . 2 . Recyclers Shooed 3 | . 1 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 28 | . 5 3 14 6 Guns 7 | . 1 2 1 3 Cannons 5 | . . . 4 1 AOE 16 | . 4 1 9 2 Classes Destroyed 10 | 2 6 . 2 . Worker 6 | . 1 1 2 2 Builder 4 | . 1 . 3 . Tunneler 3 | 2 . . 1 . Hauler 3 | . 1 . 2 . Recycler 4 | 1 . . 3 . Mechanic 1 | . . . 1 . Watcher 4 | . 1 . 2 1 Swarmer 5 | . 3 2 . . Grunt 19 | . 2 1 11 5 Sentry 4 | . . . 3 1 Best Kill Streak 10 | 2 5 2 10 9 Combat Bots Only 6 | . 3 2 6 6 Max Kills in Single Turn 5 | 1 3 1 5 3 Gunslinging . | . . . . . Exploded 3 | . 3 1 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 117 | . 17 15 54 31 Missed 31 | . 6 4 16 5 Damage Taken 1614 | . 115 145 742 612 Core 434 | . 18 26 85 305 Absorbed by Shields . | . . . . . Core Remaining (%) 86 | 100 . 82 78 . Volleys Fired 100 | 10 19 11 42 18 Largest 3 | 2 2 2 3 3 Hottest 147 | 40 50 75 147 143 Shots Fired 184 | 20 25 13 82 44 Gun 95 | 20 20 11 20 24 Cannon 63 | . . . 45 18 Launcher 26 | . 5 2 17 2 Special . | . . . . . Kinetic 105 | 20 20 6 30 29 Thermal 31 | . . 5 13 13 Explosive 26 | . 5 2 17 2 Electromagnetic 22 | . . . 22 . Robot Hit Streak 8 | 6 8 3 5 6 Robot Miss Streak 5 | 3 2 5 5 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 93 | 11 13 6 38 25 Core Hits 81 | 5 11 7 38 20 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 2 | . . 1 1 . Destroy 1 | . . 1 . . Blast 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3527 | 111 419 216 1920 861 Guns 665 | 111 113 76 88 277 Cannons 781 | . . . 573 208 Explosions 2069 | . 306 129 1259 375 Melee . | . . . . . Ramming 12 | . . 11 . 1 Kinetic 972 | 111 113 13 335 400 Thermal 250 | . . 63 102 85 Explosive 2006 | . 306 129 1196 375 Electromagnetic 287 | . . . 287 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 . Average Corruption 2 | . . . 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 117 | . . . 114 3 Projectiles 10 | . . . 10 . Explosions 107 | . . . 104 3 Melee . | . . . . . Knockbacks 5 | . . . 2 3 Impact . | . . . . . Kinetic 5 | . . . 2 3 Secondary . | . . . . . Self-Inflicted Damage 192 | . . . 192 . Shots 6 | . . . 6 . Rammed 4 | . . 3 . 1 Targets Rammed 4 | . . 3 . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 611 | . 16 152 276 611 Average Temperature 136 | . 7 70 85 297 Received Heat Transfer 570 | . 48 42 237 243 Effects 12 | . . . . 12 Shutdowns 1 | . . . . 1 Interference 3 | . . . . 3 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (major) 2 | . . . . 2 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 470 | . . 111 211 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 575 | 15 206 225 575 407 Initial 242 | . 9 79 29 242 Average 166 | 6 96 70 308 266 Maximum Alert Level 2 | . 1 1 2 2 Low Security (%) 61 | 100 75 97 34 . Level 1 27 | . 24 2 27 93 Level 2 10 | . . . 37 6 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 . 4 2 Investigation 4 | . . . 3 1 Extermination . | . . . . . Reinforcement 3 | . 1 . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 2 | . . . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 53 | . 7 9 26 11 Peak Tracking Total 7 | . 3 3 4 7 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 6 | . 1 . 5 . Max in Single Turn 2 | . 1 . 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 7 | . 3 . 3 1 Terminals 5 | . 3 . 2 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 14 | . 4 . 6 4 Successful 10 | . 4 . 3 3 Failed 4 | . . . 3 1 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 2 | . 1 . 1 . Terminals 9 | . 4 . 5 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers 4 | . . . . 4 Garrison Access . | . . . . . Terminal Hacks 6 | . 4 . 2 . Record 3 | . 2 . 1 . Branch Access Points 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Alert Level 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . . . 3 Insert Component 1 | . . . . 1 Analyze 2 | . . . . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . . 1 . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Patch 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 3 . 2 1 Full Trace Events 2 | . . . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 5 | . . 5 . . Largest Group 5 | . . 5 2 . Highest-Rated Group 85 | . . 85 24 . Highest-Rated Ally 31 | . . 31 16 . Total Orders . | . . . . . Ally Attacks 63 | . . 38 25 . Total Damage 632 | . . 432 200 . Kills 9 | . . 6 3 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2675 | 124 354 1047 692 458 Spaces Moved 1327 | 52 190 617 334 134 Core 15 | 4 . . . 11 Treads 1304 | 48 190 617 334 115 Legs 8 | . . . . 8 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 164 | 151 160 160 166 194 Slowest Speed 550 | 160 160 160 240 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 5 47 89 36 15 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 3 | . . 3 . . Spaces Dug . | . . . . . Terrain Destroyed 170 | . 9 22 121 18 Melee . | . . . . . Projectile 1 | . . . 1 . AOE 169 | . 9 22 120 18 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1644 | 76 218 663 398 289 Wait 146 | . . 20 . 126 Move 1323 | 51 189 616 333 134 Hop . | . . . . . Pick Up 18 | 5 5 3 4 1 Fast Attach 18 | 7 . 3 4 4 Attach 8 | 1 . 1 5 1 Detach 2 | 1 . . . 1 Swap 13 | 1 3 1 5 3 Drop 12 | . 2 5 5 . Fire 100 | 10 19 11 42 18 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush 3 | . . 3 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 10) 391 | -10/Materials | Identified exit to Mines 479 | -10/Materials | Entered Mines 518 | -10/Mines | Learned Materials stockpile data 537 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 838 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 887 | -10/Mines | Lost 3 allies 1175 | -10/Mines | Build established: Scavenger-Mutant 1179 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1183 | -10/Mines | Found Prototype Device 1462 | -10/Mines | Discovered new exit (range 13) 1507 | -10/Mines | Discovered new exit (range 10) 1526 | -10/Mines | Entered Materials 1526 | -9/Materials | Accompanied by 2 allies 1526 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1679 | -9/Materials | Discovered new exit (range 9) 1833 | -9/Materials | Build established: Scavenger-Skirmisher 2011 | -9/Materials | Lost 3 parts (1u2w) 2094 | -9/Materials | Discovered new exit (range 4) 2218 | -9/Materials | Entered another Materials area 2218 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2362 | -8/Materials | Identified Exp. Sensor Array 2586 | -8/Materials | Core integrity fell below 50% 2612 | -8/Materials | Lost 4 parts (1p2n1w) 2676 | -8/Materials | Self-destructed Last Messages --------------- 02607_ U-05 Engineer lays Concrete. 02611_ U-05 Engineer builds a Wall. 02611_ U-05 Engineer lays Concrete. 02612_ U-05 Engineer builds a Wall. 02615_ Acquired Imp. Ion Engine. 02616_ U-05 Engineer lays Concrete. 02616_ Slammed into U-05 Engineer. 02617_ Acquired 25 matter. 02617_ U-05 Engineer lays Concrete. 02617_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02618_ U-05 Engineer lays Concrete. 02620_ R-06 Scavenger collects Heat Sink. 02623_ R-06 Scavenger collects Imp. Sensor Array. 02626_ R-06 Scavenger collects Lgt. Nuclear Core. 02628_ K-01 Serf collects debris. 02635_ W-25 Informer knocked back. 02648_ Acquired Aluminum Leg. 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"?"???????????#?????? | | ???????????????????? ????? ??????????????? | | ?????????????????????????? #??? ?#???????? | | ?????????????????????????????T ??#???????? | | ???????????????????????? ????????#???????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Safety First Use The Force Challenges ------------ None Game ------ Seed MagneticHardlightStatue Manual? 0 Play Time 00:27:54 Cumulative 5.2 hours Start 2024.12.21 @ 09:52:48 End 2024.12.21 @ 13:22:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 5 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc8e4c76-cf73-44cb-81fb-a118b1b0c872