Cogmind - Beta 16 *** ADVENTURER MODE // 2026.02.05 @ 07:41:04 Player: Roland Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (13) 65 Value Destroyed (350) 350 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (361) 361 TOTAL SCORE: 1716 Bonus ------- Follower Combat Kills 79 Registered with UFD 300 Friendly Fire -18 Cogmind --------- Core Integrity 0/250 Matter 262/300 Energy 250/250 System Corruption 0% Temperature Cool (34) Movement Treading (240) Ox1 Location -9/Scraptown Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit A0-MCA's Component Scanner > --- WEAPON (2) ------- Beam Cannon > --- INVENTORY (15) --- Light Ion Engine Light Nuclear Core Light Angular Momentum Engine Aluminum Leg Aluminum Leg Heat Sink Structural Scanner Power Shielding Improved Utility Shielding Hardened Medium Armor Plating Light Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit A0-MCA's Component Scanner > --- WEAPON ----------- Beam Cannon Light Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Angular Momentum Engine Aluminum Leg Aluminum Leg Heat Sink Structural Scanner Experimental Sensor Array Power Shielding Improved Utility Shielding Hardened Medium Armor Plating Rocket Launcher [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Scr Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 15 | 7 3 2 . 3 Power 1 | 1 . . . . Engine 1 | 1 . . . . Core . | . . . . . Reactor . | . . . . . Propulsion 2 | 2 . . . . Treads 2 | 2 . . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 1 2 . 2 Device 1 | . . 1 . . Storage 2 | 1 . 1 . . Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 6 | 3 2 . . 1 Energy Gun 1 | 1 . . . . Energy Cannon 1 | . 1 . . . Ballistic Gun 2 | 2 . . . . Ballistic Cannon 1 | . 1 . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 1 | . . . . 1 Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . . . . 1 Highest Loss Streak 1 | . . . . 1 To Critical Strikes . | . . . . . Average Backups 9 | 1 4 9 11 11 Power 2 | . 1 2 3 3 Propulsion 1 | . . . 2 2 Utility 4 | . 1 4 5 5 Weapon 1 | . 1 1 1 1 Tool/Special . | . . . . . Unused Backups 11 | . . 2 . 9 Power 3 | . . . . 3 Propulsion 2 | . . . . 2 Utility 6 | . . 2 . 4 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 99 | . 97 100 100 100 Engine 14 | . 14 14 14 14 Treads 28 | . 28 28 28 28 Device 9 | . . 9 14 10 Storage 14 | . 14 14 14 14 Processor 4 | . 11 4 . 2 Energy Gun 1 | . 8 . . . Energy Cannon 12 | . 5 14 14 14 Ballistic Gun 1 | . 8 . . . Ballistic Cannon 12 | . 5 14 14 13 Peak Build Rating 18 | 6 9 10 10 18 Average Rating 10 | 4 7 9 10 11 On Entrance 7 | . 6 9 10 10 Avg Prop Armor Cover (%) 10 | . . . . 10 Naked Turns . | . . . . . Heaviest Build 39 | 14 16 32 32 39 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 1 | . . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 13 | 7 8 14 15 15 Most Carried 12 | 5 8 11 11 12 Average Carried 9 | 1 4 9 11 11 Final Capacity 15 | 8 8 15 15 15 Final Carried 11 | 2 8 11 11 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Scraptown Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Sub Scr Matter Collected 469 | 231 130 76 . 32 Remotely . | . . . . . Salvage Created 379 | . 251 128 . . Parts 24 | . 13 11 . . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Scr Combat Hostiles Destroyed 12 | . 7 5 . . Guns 5 | . 5 . . . Cannons 7 | . 2 5 . . Classes Destroyed 4 | . 3 1 . . Watcher 1 | . 1 . . . Swarmer 6 | . 3 3 . . Grunt 5 | . 4 1 . . Sentry 1 | . . 1 . . Best Kill Streak 3 | . 3 3 . . Combat Bots Only 3 | . 3 3 . . Max Kills in Single Turn 1 | . 1 1 . . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Scr Hostile Shots Fired 60 | . 30 17 1 12 Missed 18 | . 10 3 1 4 Hits 42 | . 20 14 . 8 Projectile 42 | . 20 14 . 8 Critical Strikes 1 | . . . . 1 Damage Taken 775 | . 175 156 . 444 Core 276 | . 28 34 . 214 Absorbed by Shields . | . . . . . Ignored by Resistances 148 | . 53 46 . 49 Regen/Repaired (Parts) 377 | . . . . 377 Core Remaining (%) 100 | 100 . . . . Volleys Fired 36 | . 17 13 . 6 Largest 2 | . 2 2 . 2 Hottest 93 | . 90 90 . 93 Shots Fired 73 | . 34 27 . 12 Gun 24 | . 24 . . . Cannon 46 | . 10 27 . 9 Launcher 3 | . . . . 3 Special . | . . . . . Kinetic 34 | . 17 14 . 3 Thermal 24 | . 5 13 . 6 Explosive 3 | . . . . 3 Electromagnetic 12 | . 12 . . . Robot Hit Streak 7 | . 7 4 . . Robot Miss Streak 3 | . 2 3 . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 33 | . 21 12 . . Core Hits 18 | . 12 6 . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . 1 . . Blast 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 550 | . 300 250 . . Guns 194 | . 194 . . . Cannons 315 | . 106 209 . . Explosions . | . . . . . Melee . | . . . . . Ramming 41 | . . 41 . . Kinetic 230 | . 126 104 . . Thermal 159 | . 54 105 . . Explosive . | . . . . . Electromagnetic 120 | . 120 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 1 . Average Corruption 1 | . 1 1 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . 3 9 . . Message Errors 4 | . . 4 . . Matter Fused 1 | . 1 . . . Heat Flow Errors 1 | . . 1 . . Energy Discharges 2 | . . 2 . . Data Loss (minor) 3 | . 2 1 . . Misfires 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . 1 . . Impact . | . . . . . Kinetic 1 | . . 1 . . Secondary . | . . . . . Self-Inflicted Damage 41 | . . . . 41 Shots 3 | . . . . 3 Rammed 6 | . . 6 . . Targets Rammed 6 | . . 6 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 189 | . 189 180 . 139 Average Temperature 59 | . 68 55 . 55 Received Heat Transfer 286 | . 114 51 . 121 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 2 . . Heat Transferred 333 | . 111 222 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Scr Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 87 | . 70 87 . . Initial 8 | . . 8 . . Average 14 | . 17 13 . . Influence Increases 482 | . 205 277 . . Destroy 0b10 Robot/C 340 | . 140 200 . . Destroy 0b10 Robot/NC 5 | . 5 . . . Destroy Leader 62 | . 32 30 . . Allied During Kill 8 | . . 8 . . Successful Hack 18 | . 18 . . . Disable Machine 18 | . 9 9 . . Destroy Structure 1 | . 1 . . . Lose Combat Pursuer 30 | . . 30 . . Influence Decreases 482 | . 179 303 . . Entered New Map 18 | . . 18 . . Time Decay 428 | . 179 249 . . Lost Ally 36 | . . 36 . . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Scr Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 21 | . 8 9 2 2 Peak Tracking Total 3 | . 3 3 2 3 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Scr Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Sub Scr Machines Disabled 2 | . 1 1 . . Max in Single Turn 1 | . 1 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Scr Machines Accessed 7 | . 4 1 . 2 Terminals 3 | . 3 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 23 | . 9 1 . 13 Successful 17 | . 3 1 . 13 Failed 6 | . 6 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 8 | . 8 . . . Terminals 8 | . 8 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 15 | . 1 1 . 13 Record 13 | . . . . 13 Open Door 1 | . . 1 . . Branch Access Points 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Botnet 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 3 . . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 4 | . 4 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Sub Scr Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Scr Total Allies 5 | . . 5 . . Largest Group 5 | . . 5 . . Highest-Rated Group 89 | . . 89 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 30 | . . 30 . . Total Damage 375 | . . 375 . . Kills 5 | . . 5 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Scr Active Infowar (turns) 3787 | . 473 1335 222 1757 Optics 909 | . 473 436 . . Structural 2878 | . . 899 222 1757 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Sub Scr Turns Passed 4447 | 65 574 1336 222 2250 Spaces Moved 2567 | 39 319 762 137 1310 Core 11 | 11 . . . . Treads 2556 | 28 319 762 137 1310 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 164 | 128 160 160 160 169 Slowest Speed 240 | 160 160 160 160 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 48 | 4 50 99 12 76 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 5 | . . 1 . 4 Spaces Dug 23 | . . . . 23 Terrain Destroyed 23 | . . . . 23 Melee . | . . . . . Projectile . | . . . . . AOE 23 | . . . . 23 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Scr Total 2718 | 53 348 852 140 1325 Wait 62 | . 3 53 4 2 Move 2563 | 38 318 761 136 1310 Hop . | . . . . . Pick Up 26 | 8 7 10 . 1 Fast Attach . | . . . . . Attach 8 | 6 1 1 . . Detach 1 | . . 1 . . Swap 7 | 1 2 1 . 3 Drop 7 | . . 6 . 1 Fire 36 | . 17 13 . 6 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 6 | . . 6 . . Escape Stasis . | . . . . . Rewire 2 | . . . . 2 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -9/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 13) 301 | -10/Materials | Build established: Mutant 610 | -10/Materials | Identified exit to Mines 640 | -10/Materials | Entered Mines 692 | -10/Mines | Discovered new exit (range 8) 699 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 728 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 765 | -10/Mines | Learned location of Recycling (-9) 898 | -10/Mines | Discovered new exit (range 15) 935 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1190 | -10/Mines | Lost 3 allies 1294 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1297 | -10/Mines | Found Prototype Device 1434 | -10/Mines | Found a hidden stash of uninstalled traps 1616 | -10/Mines | Discovered new exit (range 7) 1976 | -10/Mines | Entered Subcaves 1977 | -10/Subcaves | Approached by a straggling Scientist 2137 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 2198 | -10/Subcaves | Entered Scraptown 2198 | -9/Scraptown | System corruption cleaned by C-Scrubber 2541 | -9/Scraptown | Visited TADAMA 2592 | -9/Scraptown | Visited Awakened 2642 | -9/Scraptown | Visited CR-KLE's Repair Center 2653 | -9/Scraptown | CR-KLE repaired 7 parts 2686 | -9/Scraptown | Visited Symbiants 2792 | -9/Scraptown | Visited Assassins FH 3082 | -9/Scraptown | Visited SPCMW 3156 | -9/Scraptown | Visited Shadow of the Wyrm 3279 | -9/Scraptown | Discovered new exit (range 13) 3895 | -9/Scraptown | Visited UFD Registry 3899 | -9/Scraptown | Registered with UFD as "Shockeater" 3945 | -9/Scraptown | Visited A0-MCA Data Center 3955 | -9/Scraptown | Given a B+ rating by A0-MCA 3987 | -9/Scraptown | Found A0-MCA's Component Scanner 3990 | -9/Scraptown | Identified Exp. Sensor Array 4027 | -9/Scraptown | Visited Scrapoid Research Area 4432 | -9/Scraptown | Attacked by Scraptown defenders 4449 | -9/Scraptown | Crushed by falling debris 4449 | -9/Scraptown | Smashed by cave-in Last Messages --------------- Scrap Shields are already pretty good, but imagine an alternative version not limited to compatible fragments for repairs! Anyway, if you do find one, let me know. Searching scrap... Found Ion Engine. Found Maul. Found Unknown Device. Found 56 Matter. Component scanned: Field Recycling Unit. Acquired 32 matter. Multiple signs read "I'm always busy, go away." R2-GJ1(p): "Don't you have better places to be?" A sign before the barrier simply reads "NO DIGGING". ANNOUNCEMENT: Intruder alert! Defend Scraptown! Critical hit (Burn: +50). The unstable cave ceiling collapses. Crushed by falling debris. Rocket Launcher destroyed. Map ----- +----------------------------------------------------+ | ??????????" "#??????????????????????????????? | | ?????????"" 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""""#??????????????????????????? | | "|"##!!%##""|## ######??????????????????????????? | | """##"""##"""####???????????????????????????????? | | ##############??????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GunKineticMesh Manual? 0 Play Time 00:30:53 Cumulative 26.2 hours Start 2026.02.05 @ 06:54:15 End 2026.02.05 @ 07:41:04 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 23 Rogue 8 Adventurer 10 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 28 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Crisp++ Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 33511fce-d5ac-4fea-8582-8b759537cad0