Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.30 @ 16:13:51 Player: Terminus Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (189) 945 Value Destroyed (5668) 5668 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (282) 282 TOTAL SCORE: 10175 Bonus ------- High Alert Combat Kills 297 Follower Combat Kills 145 Friendly Fire -160 Cogmind --------- Core Integrity 359/700 Matter 300/300 Energy 315/315 System Corruption 10% Temperature Cool (0) Movement Walking (200) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Light Ion Engine Improved Deuterium Engine > --- PROPULSION (3) --- Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Advanced Heat Sink Cooling System High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Hacking Suite > --- WEAPON (2) ------- Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY (20) --- VSS Leg VSS Leg Improved Heat Sink Advanced Targeting Computer Weapon Cycler Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Graphene Brace Hacking Suite Authchip [Processor] Shock Rifle Shock Rifle Shock Rifle Plasma Cannon Heavy Ion Cannon Rocket Launcher Plasma Cutter Great Axe Peak State ------------ > --- POWER ------------ Heavy Ion Engine Reinforced Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Cooling System High-capacity Storage Unit Improved Signal Interpreter Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- VSS Leg VSS Leg Improved Sensor Array Advanced Targeting Computer Weapon Cycler Light Armor Plating Graphene Brace Hacking Suite Authchip [Processor] Shock Rifle Shock Rifle Shock Rifle Advanced Beam Rifle Plasma Cannon Heavy Ion Cannon Heavy Ion Cannon Rocket Launcher Plasma Cutter Great Axe [Rating: 47] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Reflective Plating Weapon Particle Cannon Energy Gun Advanced Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Slots Evolved 6 | . . . 2 . 2 . 2 . Power 1 | . . . . . . . 1 . Propulsion 1 | . . . 1 . . . . . Utility 4 | . . . 1 . 2 . 1 . Weapon . | . . . . . . . . . Parts Attached 144 | 6 19 . 28 5 29 16 41 . Power 18 | 1 4 . 6 . 2 . 5 . Engine 17 | 1 4 . 6 . 2 . 4 . Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 39 | 2 5 . 7 . 11 5 9 . Treads . | . . . . . . . . . Leg 39 | 2 5 . 7 . 11 5 9 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 52 | 1 4 . 9 2 10 4 22 . Device 30 | . 2 . 7 1 6 2 12 . Storage 5 | 1 2 . 1 . 1 . . . Processor 1 | . . . . . . . 1 . Hackware 1 | . . . . . 1 . . . Protection 15 | . . . 1 1 2 2 9 . Artifact . | . . . . . . . . . Weapon 35 | 2 6 . 6 3 6 7 5 . Energy Gun 11 | 1 3 . 1 . . 5 1 . Energy Cannon 18 | . 2 . 4 2 5 2 3 . Ballistic Gun 2 | 1 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . . 1 1 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 3 . . 3 . . Parts Lost 29 | . 4 . 4 2 7 2 10 . Power 5 | . 1 . 1 . 1 . 2 . Propulsion 10 | . 1 . 1 . 4 . 4 . Utility 9 | . . . 1 1 2 2 3 . Weapon 5 | . 2 . 1 1 . . 1 . Highest Loss Streak 4 | . 3 . 2 2 4 1 4 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 97 100 99 100 98 98 98 . Engine 10 | . 14 14 11 11 8 9 9 . Leg 27 | . 27 28 32 33 26 26 22 . Device 17 | . 12 14 18 11 17 18 21 . Storage 10 | . 14 14 11 11 9 9 7 . Processor 1 | . . . . . . . 7 . Hackware 4 | . . . . . 9 9 7 . Protection 3 | . . . 2 11 8 9 1 . Energy Gun 1 | . 7 . . . . 2 2 . Energy Cannon 18 | . 17 28 21 22 17 14 11 . Naked Turns . | . . . . . . . . . Heaviest Build 86 | 11 34 34 41 41 66 68 86 . Greatest Support 57 | 20 26 26 43 43 45 38 57 . Greatest Overweight (x) 2 | . 2 1 1 . 2 2 2 . Average Overweight (x) . | . . 1 . . . 1 1 . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 . Average Capacity 16 | 7 10 15 15 15 16 20 20 . Most Carried 20 | 1 10 10 15 15 19 20 20 . Average Carried 14 | . 8 10 13 14 15 19 19 . Final Capacity 20 | 8 15 15 15 15 20 20 20 20 Final Carried 20 | 1 10 10 15 14 18 20 19 19 Class Distribution -------------------- 66% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Matter Collected 1759 | 201 241 76 235 85 300 160 461 . Remotely . | . . . . . . . . . Salvage Created 7662 | . 749 . 2106 243 2046 1373 1145 . Parts 393 | . 43 . 125 13 85 74 53 . Haulers Intercepted 17 | . 2 . 6 . 4 5 . . Recyclers Shooed 5 | . 1 . 1 . 3 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Combat Hostiles Destroyed 136 | . 15 . 42 8 29 21 21 . Guns 24 | . 12 . . . . 2 10 . Cannons 99 | . 2 . 36 6 28 17 10 . AOE 6 | . . . 3 2 1 . . . Classes Destroyed 15 | . 7 . 3 1 2 1 1 . Worker 11 | . 1 . 3 1 2 3 1 . Builder 6 | . 1 . 2 . 2 1 . . Hauler 17 | . 2 . 6 . 4 5 . . Recycler 7 | . 1 . 1 . 4 . 1 . Operator 4 | . 1 . 1 . 1 . 1 . Watcher 8 | . . . 2 . 4 1 1 . Swarmer 28 | . 3 . 10 3 3 4 5 . Grunt 74 | . 12 . 24 3 18 9 8 . Brawler 2 | . . . . . . 1 1 . Duelist 2 | . . . 1 . 1 . . . Sentry 22 | . . . 8 . 5 7 2 . Demolisher 2 | . . . . 2 . . . . Hunter 1 | . . . . . 1 . . . Programmer 5 | . . . . . . . 5 . Heavy 1 | . . . . . 1 . . . Best Kill Streak 17 | . 4 . 17 3 10 5 8 . Combat Bots Only 8 | . 4 . 6 3 5 5 8 . Max Kills in Single Turn 2 | . 1 . 2 2 2 2 1 . Gunslinging . | . . . . . . . . . Exploded 2 | . . . 2 2 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Damage Taken 6921 | . 772 11 994 466 2160 718 1800 . Core 1171 | . 136 . 169 23 439 63 341 . Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 740 | . 44 . 140 . 288 268 . . Core Remaining (%) 51 | 100 . 45 . 52 . 8 . . Volleys Fired 458 | . 71 2 110 16 107 68 84 . Largest 2 | . 2 2 2 2 2 2 2 . Hottest 150 | . 136 136 136 136 150 150 130 . Shots Fired 909 | . 141 4 218 31 211 135 169 . Gun 199 | . 107 . . . . 28 64 . Cannon 704 | . 34 4 216 30 208 107 105 . Launcher 6 | . . . 2 1 3 . . . Special . | . . . . . . . . . Kinetic 37 | . 37 . . . . . . . Thermal 866 | . 104 4 216 30 208 135 169 . Explosive 6 | . . . 2 1 3 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 27 | . 11 1 13 9 12 27 14 . Robot Miss Streak 5 | . 5 1 5 2 3 3 4 . Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 2 . . . . 1 2 . Max Gunslinging Chain 1 | . 1 . . . . 1 1 . Shots Hit Robots 551 | . 84 2 127 16 143 74 105 . Core Hits 252 | . 35 . 64 12 68 38 35 . Critical Kills 8 | . 1 . 3 . 3 1 . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 16 | . 3 . 3 . 3 3 4 . Burn 7 | . 1 . . . . 2 4 . Meltdown 8 | . 1 . 3 . 3 1 . . Destroy 1 | . 1 . . . . . . . Melee Attacks 5 | . . . . . . . 5 . Impact . | . . . . . . . . . Slashing 5 | . . . . . . . 5 . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13301 | . 1155 71 3234 433 3699 1921 2788 . Guns 2190 | . 777 . . . . 372 1041 . Cannons 10102 | . 369 60 2729 338 3349 1544 1713 . Explosions 763 | . . . 367 81 315 . . . Melee . | . . . . . . . . . Ramming 246 | . 9 11 138 14 35 5 34 . Kinetic 215 | . 215 . . . . . . . Thermal 12077 | . 931 60 2729 338 3349 1916 2754 . Explosive 763 | . . . 367 81 315 . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . 3 3 . . . 1 10 . Average Corruption 3 | . 2 3 . . . 1 4 . Corruption Purged 4 | . . . . . . . 4 . Corruption Blocked . | . . . . . . . . . Effects 85 | . 5 21 . . . 2 57 . Message Errors 21 | . 1 4 . . . . 16 . Matter Fused 22 | . 1 6 . . . . 15 . Heat Flow Errors 9 | . 2 1 . . . 1 5 . Energy Discharges 13 | . . 6 . . . 1 6 . Parts Rejected 2 | . . . . . . . 2 . Data Loss (minor) 9 | . 1 2 . . . . 6 . Data Loss (major) 5 | . . 2 . . . . 3 . Misfires 2 | . . . . . . . 2 . Alerts 1 | . . . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 208 | . . 3 29 . 59 . 117 . Projectiles 207 | . . 3 28 . 59 . 117 . Explosions 1 | . . . 1 . . . . . Melee . | . . . . . . . . . Knockbacks 2 | . . . 2 . . . . . Impact 2 | . . . 2 . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 32 | . 2 3 16 2 4 1 4 . Kicked 32 | . 2 3 16 2 4 1 4 . Crushed . | . . . . . . . . . Highest Temperature 279 | . 279 187 168 171 22 82 94 . Average Temperature 60 | . 79 58 49 63 7 13 33 . Received Heat Transfer 2739 | . 402 6 276 42 1017 405 591 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 10 | . 1 . 3 . 3 2 1 . Combat Hostiles 7 | . 1 . 3 . . 2 1 . Parts Melted 45 | . 3 . 11 1 15 5 10 . Heat Transferred 20420 | . 2179 111 4921 592 5439 2997 4181 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Peak Influence 628 | . 349 134 628 383 469 493 301 . Initial 244 | . . 40 . 244 98 175 224 . Average 242 | . 226 46 399 263 256 312 140 . Maximum Alert Level 2 | . 1 . 2 1 2 2 1 . Low Security (%) 39 | 100 26 100 16 29 38 2 60 . Level 1 42 | . 73 . 28 70 37 81 39 . Level 2 17 | . . . 54 . 23 16 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 28 | . 6 . 6 . 6 3 7 . Investigation 11 | . 3 . 4 . . 2 2 . Extermination 5 | . . . . . . . 5 . Reinforcement 9 | . 3 . 1 . 4 1 . . Assault 1 | . . . 1 . . . . . Garrison 2 | . . . . . 2 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Distress Signals 11 | . 2 . 4 . 3 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 211 | . 36 4 60 10 47 28 26 . Peak Tracking Total 9 | . 5 2 9 3 8 4 4 . Tactical Retreats 10 | . 1 . 2 1 5 1 . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Traps Triggered 14 | . 3 . 1 . 1 4 5 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Machines Disabled 24 | . . . 9 1 5 4 5 . Max in Single Turn 2 | . . . 1 1 2 1 2 . Garrison Access 2 | . . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Machines Accessed 37 | . 7 . 13 . 5 8 4 . Terminals 24 | . 4 . 9 . 3 6 2 . Fabricators 1 | . . . . . . . 1 . Repair Stations 5 | . 1 . 2 . 1 1 . . Recycling Units 4 | . 2 . 2 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 1 1 1 . Total Hacks 140 | . 17 . 53 . 30 32 8 . Successful 91 | . 11 . 35 . 23 17 5 . Failed 49 | . 6 . 18 . 7 15 3 . Catastrophic 5 | . 1 . . . 2 . 2 . Database Lockouts . | . . . . . . . . . Manual 83 | . 14 . 35 . 13 18 3 . Terminals 96 | . 13 . 39 . 16 23 5 . Fabricators 1 | . . . . . . . 1 . Repair Stations 33 | . 2 . 12 . 13 6 . . Recycling Units 4 | . 2 . 2 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 6 | . . . . . 1 3 2 . Terminal Hacks 34 | . 3 . 17 . 7 5 2 . Record 1 | . . . 1 . . . . . Robot Analysis 4 | . . . 3 . . 1 . . Prototype ID Bank 2 | . . . 2 . . . . . Branch Access Points 1 | . . . . . . . 1 . Terminal Index 2 | . . . . . 1 1 . . Repair Station Index 1 | . . . 1 . . . . . Alert Level 8 | . 1 . 4 . 2 1 . . Unreport Threat 5 | . . . 2 . 2 1 . . Hauler Manifests 2 | . . . 1 . 1 . . . Zone Layout 8 | . 2 . 3 . 1 1 1 . Fabricator Hacks 1 | . . . . . . . 1 . Network Status 1 | . . . . . . . 1 . Repair Station Hacks 29 | . 2 . 9 . 12 6 . . Scan Component 15 | . 1 . 5 . 6 3 . . Repair 14 | . 1 . 4 . 6 3 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . Seal Access 2 | . . . . . 1 1 . . Unauthorized Hacks 25 | . 6 . 9 . 3 5 2 . Terminals 21 | . 4 . 7 . 3 5 2 . Track 1 | . . . . . . 1 . . Botnet 20 | . 4 . 7 . 3 4 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . . Tunnel 4 | . 2 . 2 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 32 | . 5 . 11 . 4 8 4 . Full Trace Events 3 | . . . 1 . . 1 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 14 | . 1 . 4 . 6 3 . . Time 524 | . 32 . 155 . 229 108 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . Machine Destruction 1 | . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Total Allies 6 | . . 4 . 2 . . . . Largest Group 3 | . . 3 3 2 . . . . Highest-Rated Group 55 | . . 55 55 45 . . . . Highest-Rated Ally 31 | . . 31 31 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 48 | . . 30 17 1 . . . . Total Damage 454 | . . 291 143 20 . . . . Kills 6 | . . 4 2 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Robot Analysis Total 4 | . . . 3 . . 1 . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Turns Passed 11163 | 46 1261 1016 2558 598 1780 1087 2817 . Spaces Moved 5250 | 39 723 518 1383 391 693 356 1147 . Core 14 | 14 . . . . . . . . Treads . | . . . . . . . . . Legs 5236 | 25 723 518 1383 391 693 356 1147 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 120 120 120 190 190 . Average Speed 157 | 94 129 190 135 120 150 190 197 . Slowest Speed 265 | 120 260 190 190 120 260 260 265 . Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 57 | 3 96 94 93 70 60 68 28 1 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 5 | . 2 . 2 1 . . . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . . Scrap Searched 3 | . . 1 . 2 . . . . Spaces Dug 17 | . . . . . . 12 5 . Terrain Destroyed 99 | . . . 12 11 23 39 14 . Melee 5 | . . . . . . . 5 . Projectile 67 | . . . . 3 16 39 9 . AOE 27 | . . . 12 8 7 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Total 7218 | 45 924 544 1855 488 1218 631 1513 . Wait 1154 | . 73 22 276 70 353 159 201 . Move 5242 | 38 722 517 1382 390 692 355 1146 . Hop . | . . . . . . . . . Pick Up 91 | 1 20 . 22 2 18 9 19 . Fast Attach 41 | 6 5 . 8 . 9 8 5 . Attach 33 | . 3 . 6 2 7 2 13 . Detach 1 | . . . . . . 1 . . Swap 70 | . 11 . 14 3 13 6 23 . Drop 80 | . 17 . 21 2 15 12 13 . Fire 458 | . 71 2 110 16 107 68 84 . Melee 5 | . . . . . . . 5 . Ram . | . . . . . . . . . Kick 32 | . 2 3 16 2 4 1 4 . Crush . | . . . . . . . . . Escape Stasis 10 | . . . . . . 10 . . Rewire 1 | . . . . 1 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 47 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 10) 250 | -10/Materials | Lost 3 parts (1p2w) 500 | -10/Materials | Build established: Scavenger-Mutant 583 | -10/Materials | Core integrity fell below 50% 624 | -10/Materials | Discovered new exit (range 16) 812 | -10/Materials | Build established: Mutant 955 | -10/Materials | Discovered new exit (range 12) 1053 | -10/Materials | Discovered new exit (range 16) 1221 | -10/Materials | Repaired Imp. Aluminum Leg 1308 | -10/Materials | Entered Mines 1312 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1384 | -10/Mines | Discovered new exit (range 11) 1753 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2009 | -10/Mines | Learned location of 1 exit from Materials 2128 | -10/Mines | Received a Mining Laser from a helpful Derelict 2324 | -10/Mines | Entered Materials 2324 | -9/Materials | Accompanied by 3 allies 2324 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2325 | -9/Materials | Identified exit to Materials 2393 | -9/Materials | Repaired Imp. Heat Sink 2427 | -9/Materials | Repaired Particle Cannon 3651 | -9/Materials | Repaired Imp. Aluminum Leg 3705 | -9/Materials | Repaired Broken Imp. Heat Sink 3950 | -9/Materials | Discovered exit to Materials (range 5) 4465 | -9/Materials | Discovered exit to Materials (range 15) 4724 | -9/Materials | First assault squad dispatched 4823 | -9/Materials | Discovered new exit (range 15) 4882 | -9/Materials | Entered Mines 4889 | -9/Mines | Discovered exit to Materials (range 10) 4901 | -9/Mines | Met a Derelict bent on vengeance 5084 | -9/Mines | Assembled infested the area 5294 | -9/Mines | Found a hidden stash of uninstalled traps 5387 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5446 | -9/Mines | Discovered exit to Materials (range 10) 5480 | -9/Mines | Entered Materials 5480 | -8/Materials | Evolved 2 slots: Utility x2 5598 | -8/Materials | Repaired Carbon-fiber Leg 5638 | -8/Materials | Repaired Carbon-fiber Leg 5690 | -8/Materials | Repaired Cld. Ion Engine 5730 | -8/Materials | Repaired Imp. Heat Sink 5763 | -8/Materials | Repaired Cooling System 5797 | -8/Materials | Repaired Particle Cannon 6060 | -8/Materials | Discovered new exit (range 16) 6133 | -8/Materials | Garrison activated, responded to threat 6231 | -8/Materials | Discovered new exit (range 9) 6245 | -8/Materials | Garrison activated, responded to threat 6775 | -8/Materials | Core integrity fell below 50% 6828 | -8/Materials | Lost 4 parts (3n1u) 6943 | -8/Materials | Discovered new exit (range 16) 7260 | -8/Materials | Entered Storage 7539 | -8/Storage | Build established: Scavenger-Mutant 7593 | -8/Storage | Repaired Carbon-fiber Leg 7650 | -8/Storage | Repaired Imp. Aluminum Leg 7689 | -8/Storage | Repaired Hvy. Particle Cannon 7753 | -8/Storage | Core integrity fell below 20% 8137 | -8/Storage | Build established: Mutant 8340 | -8/Storage | Discovered new exit (range 5) 8347 | -8/Storage | Entered Factory 8347 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 8653 | -7/Factory | Build established: Scavenger-Mutant 8794 | -7/Factory | Destroyed 8 combat bots 8911 | -7/Factory | Lost 4 parts (1p2n1u) 9235 | -7/Factory | Discovered new exit (range 14) 9258 | -7/Factory | Identified exit to Factory 9716 | -7/Factory | Identified exit to Lower Caves 10970 | -7/Factory | System corruption reached 10% 11016 | -7/Factory | Discovered exit to Factory (range 15) 11164 | -7/Factory | Entered Lower Caves 11164 | -7/Lower Caves | Self-destructed Last Messages --------------- 10989_ Acquired Lgt. Ion Engine. 11002_ =D6ZG9 NZZVPNG