Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 20:07:05

Player: icculus

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (75)      375
Value Destroyed (2684)     2684
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (-6)                 -6
              TOTAL SCORE: 5673

 Bonus
-------
High Alert Combat Kills    44
Friendly Fire              -50

 Cogmind 
---------
Core Integrity             0/700
Matter                     291/300
Energy                     91/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (450) Ox8
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
  Advanced Visual Processing Unit
           Target Analyzer
           System Shield
>          --- WEAPON (3) -------
           Gauss Cannon
>          --- INVENTORY (15) ---
     Light Deuterium Engine
  Improved Cooling System
  Advanced Terrain Scan Processor
           Armor Integrity Analyzer
           Energy Filter
           Particle Charger
  Hardened Medium Armor Plating
           System Restoration Module
           Recalibrator
           Field Laser
           Field Laser
  Improved Datajack
           Remote Datajack
     Heavy Flail
           Katana

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
  Improved Deuterium Engine
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
     Large Storage Unit
           Trap Scanner
  Advanced Visual Processing Unit
           Target Analyzer
>          --- WEAPON -----------
  Improved Assault Rifle
           Gauss Rifle
           Assault Cannon
>          --- INVENTORY --------
  Improved Ion Engine
           Carbon-fiber Leg
  Improved Cooling System
           Armor Integrity Analyzer
           Particle Charger
  Hardened Medium Armor Plating
           System Shield
           Recalibrator
  Advanced Beam Rifle
  Advanced Beam Cannon
           Assault Cannon
  Improved Datajack
     Heavy Flail
[Rating: 48]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Trap Scanner
  Storage                  Large Storage Unit
  Processor                Target Analyzer
  Hackware                 System Shield
  Protection               Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Assault Cannon
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   1   1   .   
  Utility                  2    | .   .   .   1   .   1   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             92   | 6   3   4   5   48  26  
  Power                    17   | 1   .   2   .   8   6   
    Engine                 13   | 1   .   2   .   5   5   
    Core                   4    | .   .   .   .   3   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               35   | 2   1   1   2   19  10  
    Treads                 .    | .   .   .   .   .   .   
    Leg                    35   | 2   1   1   2   19  10  
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  17   | 1   1   .   3   10  2   
    Device                 8    | .   1   .   1   5   1   
    Storage                2    | 1   .   .   .   1   .   
    Processor              2    | .   .   .   .   2   .   
    Hackware               2    | .   .   .   .   1   1   
    Protection             3    | .   .   .   2   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   23   | 2   1   1   .   11  8   
    Energy Gun             8    | .   1   .   .   5   2   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          9    | 2   .   1   .   4   2   
    Ballistic Cannon       4    | .   .   .   .   1   3   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 38   | .   .   1   .   13  24  
  Power                    9    | .   .   1   .   2   6   
  Propulsion               12   | .   .   .   .   2   10  
  Utility                  4    | .   .   .   .   3   1   
  Weapon                   13   | .   .   .   .   6   7   
  Highest Loss Streak      8    | .   .   1   .   3   8   
  To Critical Strikes      1    | .   .   .   .   1   .   
Average Slot Usage (%)     95   | .   98  98  99  96  92  
  Engine                   9    | .   14  12  11  6   11  
  Core                     1    | .   .   .   .   2   1   
  Leg                      30   | .   28  28  33  35  26  
  Device                   5    | .   12  14  13  6   1   
  Storage                  8    | .   14  14  11  9   7   
  Processor                7    | .   .   .   .   2   15  
  Hackware                 4    | .   .   .   .   5   5   
  Protection               1    | .   .   .   8   2   .   
  Energy Gun               6    | .   5   14  11  6   6   
  Energy Cannon            1    | .   .   .   .   .   2   
  Ballistic Gun            10   | .   22  14  11  12  7   
  Ballistic Cannon         2    | .   .   .   .   2   4   
  Impact Weapon            2    | .   .   .   .   5   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             54   | 11  14  19  28  42  54  
  Greatest Support         72   | 20  20  20  30  72  72  
  Greatest Overweight (x)  13   | 1   .   .   .   .   13  
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   15  15  
  Average Capacity         12   | 6   8   8   8   12  15  
  Most Carried             15   | 3   8   8   8   15  15  
  Average Carried          11   | 1   5   7   7   12  13  
  Final Capacity           15   | 8   8   8   8   15  15  
  Final Carried            15   | 2   8   7   8   15  15  

 Class Distribution 
--------------------
 44% | Scavenger-Gunner
 33% | Scavenger-Mutant
 12% | Mutant
  6% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Matter Collected           2366 | 223  105  60   64   1230 684  
  Remotely                 64   | .    .    .    64   .    .    
Salvage Created            3305 | .    164  115  97   1845 1084 
  Parts                    175  | .    11   10   9    85   60   
Haulers Intercepted        3    | .    .    .    .    3    .    
Recyclers Shooed           4    | .    1    .    .    2    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  54   | .   3   2   2   30  17  
  Melee                    1    | .   .   .   .   1   .   
  Guns                     39   | .   3   2   2   23  9   
  Cannons                  12   | .   .   .   .   5   7   
Classes Destroyed          12   | .   2   1   .   7   2   
  Worker                   6    | .   .   .   .   2   4   
  Builder                  2    | .   .   .   .   .   2   
  Hauler                   3    | .   .   .   .   3   .   
  Recycler                 6    | .   .   .   .   3   3   
  Watcher                  4    | .   1   .   .   1   2   
  Swarmer                  5    | .   .   .   .   3   2   
  Grunt                    29   | .   3   .   .   17  9   
  Sentry                   12   | .   .   2   2   6   2   
  Specialist               2    | .   .   .   .   2   .   
  Hunter                   3    | .   .   .   .   1   2   
  Programmer               2    | .   .   .   .   .   2   
  Heavy                    1    | .   .   .   .   1   .   
Best Kill Streak           4    | .   2   2   1   4   4   
  Combat Bots Only         4    | .   1   2   1   4   2   
Max Kills in Single Turn   2    | .   1   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Hostile Shots Fired        519  | .    12   12   10   207  278  
  Missed                   147  | .    4    3    1    52   87   
Damage Taken               6036 | .    124  140  125  2494 3153 
  Core                     1012 | .    32   .    .    276  704  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  84   | .    .    .    .    84   .    
  Regen/Repaired (Parts)   138  | .    .    .    .    .    138  
Core Remaining (%)         84   | 100  .    87   100  49   .    
Volleys Fired              218  | .    12   5    6    115  80   
  Largest                  3    | .    2    2    2    3    3    
  Hottest                  174  | .    40   85   88   135  174  
Shots Fired                501  | .    24   10   12   262  193  
  Gun                      390  | .    24   10   12   232  112  
  Cannon                   111  | .    .    .    .    30   81   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  323  | .    24   5    6    183  105  
  Thermal                  149  | .    .    5    6    50   88   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          29   | .    .    .    .    29   .    
  Robot Hit Streak         10   | .    6    5    4    10   6    
  Robot Miss Streak        11   | .    3    1    3    10   11   
  Penetration Max          1    | .    .    .    .    1    1    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           285  | .    15   7    7    165  91   
  Core Hits                143  | .    10   4    5    75   49   
  Critical Kills           4    | .    .    .    .    2    2    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    
  Critical Strikes         20   | .    .    .    .    9    11   
    Burn                   7    | .    .    .    .    4    3    
    Destroy                4    | .    .    .    .    2    2    
    Blast                  8    | .    .    .    .    2    6    
    Smash                  1    | .    .    .    .    1    .    
Melee Attacks              14   | .    .    .    .    14   .    
  Impact                   14   | .    .    .    .    14   .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5871 | .    151  100  112  3198 2310 
  Guns                     3994 | .    151  100  112  2478 1153 
  Cannons                  1485 | .    .    .    .    451  1034 
  Explosions               152  | .    .    .    .    29   123  
  Melee                    240  | .    .    .    .    240  .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  3722 | .    151  51   64   2177 1279 
  Thermal                  1593 | .    .    49   48   492  1004 
  Explosive                27   | .    .    .    .    .    27   
  Electromagnetic          289  | .    .    .    .    289  .    
  Impact                   240  | .    .    .    .    240  .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    7    
    Message Errors         1    | .    .    .    .    .    1    
    Matter Fused           3    | .    .    .    .    .    3    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            61   | .    .    .    .    57   4    
  Projectiles              9    | .    .    .    .    5    4    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    52   | .    .    .    .    52   .    
Knockbacks                 11   | .    .    .    .    5    6    
  Impact                   2    | .    .    .    .    2    .    
  Kinetic                  7    | .    .    .    .    2    5    
  Secondary                2    | .    .    .    .    1    1    
Self-Inflicted Damage      169  | .    .    .    .    .    169  
  Shots                    2    | .    .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        736  | .    18   83   111  320  736  
  Average Temperature      128  | .    9    51   47   67   193  
  Received Heat Transfer   1812 | .    69   36   36   873  798  
  Effects                  32   | .    .    .    .    2    30   
    Shutdowns              8    | .    .    .    .    .    8    
    Energy Bleed           2    | .    .    .    .    .    2    
    Interference           8    | .    .    .    .    2    6    
    Matter Decay           1    | .    .    .    .    .    1    
    Short Circuit          3    | .    .    .    .    .    3    
    Damage (minor)         4    | .    .    .    .    .    4    
    Damage (major)         4    | .    .    .    .    .    4    
    Damage (core)          2    | .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    4    .    
  Impact Corruptions       2    | .    .    .    .    2    .    
Robots Melted              1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Melted             2    | .    .    .    .    1    1    
  Heat Transferred         3504 | .    .    111  111  1419 1863 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Peak Influence             609  | .   77  75  138 609 345 
  Initial                  265  | .   .   30  29  57  265 
  Average                  218  | .   41  68  88  286 213 
Maximum Alert Level        2    | .   .   .   .   2   1   
  Low Security (%)         40   | 100 100 100 100 26  31  
  Level 1                  52   | .   .   .   .   55  68  
  Level 2                  7    | .   .   .   .   18  .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          14   | .   .   .   .   5   9   
  Investigation            4    | .   .   .   .   3   1   
  Extermination            2    | .   .   .   .   .   2   
  Reinforcement            6    | .   .   .   .   2   4   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Distress Signals           7    | .   .   .   1   2   4   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              93   | .   4   2   3   49  35  
  Peak Tracking Total      5    | .   3   2   2   4   5   
  Tactical Retreats        8    | .   .   .   .   6   2   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Traps Triggered            4    | .   .   .   .   1   3   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac 
Machines Disabled          9    | .   .   1   .   4   4   
  Max in Single Turn       2    | .   .   1   .   1   2   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Machines Accessed          19   | .   2   .   2   7   8   
  Terminals                14   | .   2   .   1   6   5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   1   1   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                58   | .   5   .   5   23  25  
  Successful               38   | .   1   .   5   17  15  
  Failed                   20   | .   4   .   .   6   10  
    Catastrophic           1    | .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                34   | .   5   .   1   16  12  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   5   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              17   | .   .   .   4   7   6   
  Garrison Access          2    | .   .   .   .   .   2   
Terminal Hacks             21   | .   1   .   1   11  8   
  Record                   2    | .   .   .   .   2   .   
  Robot Analysis           2    | .   1   .   .   1   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   
  Open DSF                 3    | .   .   .   .   .   3   
  Alert Level              1    | .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   1   
  Locate Traps             3    | .   .   .   1   1   1   
  Dispatch Records         2    | .   .   .   .   2   .   
  Maintenance Status       1    | .   .   .   .   1   .   
  Investigation Status     1    | .   .   .   .   1   .   
  Reinforcement Status     1    | .   .   .   .   1   .   
  Zone Layout              3    | .   .   .   .   1   2   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   4   
  Scan Component           2    | .   .   .   .   .   2   
  Repair                   2    | .   .   .   .   .   2   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 12   | .   .   .   4   6   2   
  Insert Component         7    | .   .   .   2   3   2   
  Analyze                  5    | .   .   .   2   3   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         12   | .   2   .   .   6   4   
  Full Trace Events        4    | .   .   .   .   3   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   1   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   2   2   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   2   
  Time                     82   | .   .   .   .   .   82  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   2   3   2   
  Part Schematics Acquired 4    | .   .   .   2   2   .   
  Parts Damaged            1    | .   .   .   .   .   1   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Robot Analysis Total       2    | .   1   .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Turns Passed               4152 | 54   229  81   319  1668 1801 
Spaces Moved               2429 | 39   149  49   224  956  1012 
  Core                     17   | 12   .    .    .    .    5    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     2412 | 27   149  49   224  956  1007 
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  
  Average Speed            131  | 104  120  120  120  120  147  
  Slowest Speed            700  | 120  120  120  120  120  700  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       28   | 3    34   13   23   62   33   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          67   | .    .    .    .    9    58   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               15   | .    .    .    .    6    9    
  AOE                      52   | .    .    .    .    3    49   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Total                      2953 | 52   177  60   264  1234 1166 
  Wait                     76   | .    3    .    14   39   20   
  Move                     2424 | 38   148  48   223  955  1012 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  76   | 8    9    1    8    33   17   
  Fast Attach              18   | .    .    .    3    4    11   
  Attach                   34   | 6    1    1    1    13   12   
  Detach                   1    | .    .    .    .    1    .    
  Swap                     40   | .    2    3    1    31   3    
  Drop                     52   | .    2    2    8    29   11   
  Fire                     218  | .    12   5    6    115  80   
  Melee                    14   | .    .    .    .    14   .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 14)
   55 | -11/Scrapyard | Entered Materials
  154 | -10/Materials | Discovered new exit (range 12)
  210 | -10/Materials | Discovered new exit (range 5)
  284 | -10/Materials | Entered Mines
  353 | -10/Mines     | Discovered new exit (range 4)
  365 | -10/Mines     | Entered Materials
  365 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  406 | -9/Materials  | Discovered new exit (range 16)
  612 | -9/Materials  | Build established: Scavenger-Mutant
  661 | -9/Materials  | Discovered new exit (range 15)
  684 | -9/Materials  | Entered another Materials area
  684 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  998 | -8/Materials  | Lost 3 parts (1u2w)
 1118 | -8/Materials  | Lost 3 parts (1p1n1w)
 1498 | -8/Materials  | Discovered new exit (range 3)
 2005 | -8/Materials  | Core integrity fell below 50%
 2051 | -8/Materials  | Lost 3 parts (1n1u1w)
 2251 | -8/Materials  | Build established: Scavenger-Gunner
 2263 | -8/Materials  | Discovered new exit (range 19)
 2352 | -8/Materials  | Entered Factory
 2352 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2618 | -7/Factory    | Garrison activated, responded to threat
 2691 | -7/Factory    | Lost 8 parts (2p2n1u3w)
 3323 | -7/Factory    | Repaired Imp. Carbon-fiber Leg
 3361 | -7/Factory    | Repaired Assault Cannon
 3411 | -7/Factory    | Core integrity fell below 50%
 3474 | -7/Factory    | Lost 5 parts (1p2n2w)
 3745 | -7/Factory    | Core integrity fell below 20%
 4153 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
1SOYBT:KPAOP43MFIUI1L1
Triggered Proton Bomb Trap.
A bubble of electromagnetic force engulfs the area.
Fusion Modulator explodes. <x2>
Aluminum Leg destroyed.
Imp. Deuterium Engine destroyed.
Fusion Modulator explodes. <x6>
K-01 Serf destroyed.
Fusion Modulator explodes. <x2>
Flak Gun destroyed.
Aluminum Leg destroyed. <x3>
System corrupted: Component data lost.
Lgt. Nuclear Core destroyed.
S-27 Virus suffers critical hit (Blast).
S-27 Virus destroyed.
Hvy. Ion Cannon destroyed.
S-27 Virus suffers critical hit (Blast).
S-27 Virus destroyed.
Acquired 15 matter.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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|                    ?????????????????????  ???????? |
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|                    ???????????????????    #??????? |
|                    ??????????????????     #??????? |
|                    ?????????????????      #??????? |
|                    ########+#+#????       #??????? |
|                    #==!% *#   #?##        #??????? |
|                    #=!!  @#   ## #        +??????? |
|                    #=!  s%#   "  "        #??????? |
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|                    #      "                      ? |
|                    ####+###                      ? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             375
Propulsion Shielding       66
Evasion (%)                55
Target Analysis            5
Particle Charging          15
Defensive Hacking          10

 Item Schematics 
-----------------
    Imp. EM Shotgun | -9/Materials | Scanalyzed
    Imp. Ion Engine | -9/Materials | Scanalyzed
        Field Laser | -8/Materials | Scanalyzed
 Lgt. Armor Plating | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Everything Is Under Control
Made in Tau Ceti IV
Please Form A Line
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              CarbidePointyGravjet
  Manual?         0
Play Time         02:12:07
  Cumulative      8.0 hours
  Start           2024.04.07 @ 21:18:39
  End             2024.04.08 @ 20:07:05
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          7
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Swanston
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f8abbcd9-4c21-4aeb-a2b0-bd548ee756cc