Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 20:07:05
Player: icculus
Result: Destroyed by S-27 Virus with Autogun
Performance
-------------
Evolutions (3) 1500
Regions Visited (5) 1000
Robots Destroyed (75) 375
Value Destroyed (2684) 2684
Prototype IDs (6) 120
Alien Tech Used (0) 0
Bonus (-6) -6
TOTAL SCORE: 5673
Bonus
-------
High Alert Combat Kills 44
Friendly Fire -50
Cogmind
---------
Core Integrity 0/700
Matter 291/300
Energy 91/100
System Corruption 2%
Temperature Cool (0)
Movement Core (450) Ox8
Location -7/Factory
Parts
-------
> --- POWER (2) --------
(None)
> --- PROPULSION (4) ---
(None)
> --- UTILITY (4) ------
Large Storage Unit
Advanced Visual Processing Unit
Target Analyzer
System Shield
> --- WEAPON (3) -------
Gauss Cannon
> --- INVENTORY (15) ---
Light Deuterium Engine
Improved Cooling System
Advanced Terrain Scan Processor
Armor Integrity Analyzer
Energy Filter
Particle Charger
Hardened Medium Armor Plating
System Restoration Module
Recalibrator
Field Laser
Field Laser
Improved Datajack
Remote Datajack
Heavy Flail
Katana
Peak State
------------
> --- POWER ------------
Improved Deuterium Engine
Improved Deuterium Engine
> --- PROPULSION -------
Improved Carbon-fiber Leg
Improved Carbon-fiber Leg
Improved Carbon-fiber Leg
Improved Carbon-fiber Leg
> --- UTILITY ----------
Large Storage Unit
Trap Scanner
Advanced Visual Processing Unit
Target Analyzer
> --- WEAPON -----------
Improved Assault Rifle
Gauss Rifle
Assault Cannon
> --- INVENTORY --------
Improved Ion Engine
Carbon-fiber Leg
Improved Cooling System
Armor Integrity Analyzer
Particle Charger
Hardened Medium Armor Plating
System Shield
Recalibrator
Advanced Beam Rifle
Advanced Beam Cannon
Assault Cannon
Improved Datajack
Heavy Flail
[Rating: 48]
Favorites
-----------
Power Improved Deuterium Engine
Engine Improved Deuterium Engine
Power Core Light Nuclear Core
Propulsion Aluminum Leg
Leg Aluminum Leg
Utility Large Storage Unit
Device Trap Scanner
Storage Large Storage Unit
Processor Target Analyzer
Hackware System Shield
Protection Medium Armor Plating
Weapon Gauss Rifle
Energy Gun Advanced Beam Rifle
Energy Cannon Heavy Ion Cannon
Ballistic Gun Gauss Rifle
Ballistic Cannon Assault Cannon
Impact Weapon Heavy Flail
Build | -11 -10 -10 -9 -8 -7
------- Run | Yrd Mat Min Mat Mat Fac
Slots Evolved 6 | . . . 2 2 2
Power 1 | . . . . . 1
Propulsion 2 | . . . 1 1 .
Utility 2 | . . . 1 . 1
Weapon 1 | . . . . 1 .
Parts Attached 92 | 6 3 4 5 48 26
Power 17 | 1 . 2 . 8 6
Engine 13 | 1 . 2 . 5 5
Core 4 | . . . . 3 1
Reactor . | . . . . . .
Propulsion 35 | 2 1 1 2 19 10
Treads . | . . . . . .
Leg 35 | 2 1 1 2 19 10
Wheel . | . . . . . .
Hover . | . . . . . .
Flight . | . . . . . .
Utility 17 | 1 1 . 3 10 2
Device 8 | . 1 . 1 5 1
Storage 2 | 1 . . . 1 .
Processor 2 | . . . . 2 .
Hackware 2 | . . . . 1 1
Protection 3 | . . . 2 1 .
Artifact . | . . . . . .
Weapon 23 | 2 1 1 . 11 8
Energy Gun 8 | . 1 . . 5 2
Energy Cannon 1 | . . . . . 1
Ballistic Gun 9 | 2 . 1 . 4 2
Ballistic Cannon 4 | . . . . 1 3
Launcher . | . . . . . .
Special Weapon . | . . . . . .
Impact Weapon 1 | . . . . 1 .
Slashing Weapon . | . . . . . .
Piercing Weapon . | . . . . . .
Special Melee Weapon . | . . . . . .
Unidentified Prototypes . | . . . . . .
Parts Lost 38 | . . 1 . 13 24
Power 9 | . . 1 . 2 6
Propulsion 12 | . . . . 2 10
Utility 4 | . . . . 3 1
Weapon 13 | . . . . 6 7
Highest Loss Streak 8 | . . 1 . 3 8
To Critical Strikes 1 | . . . . 1 .
Average Slot Usage (%) 95 | . 98 98 99 96 92
Engine 9 | . 14 12 11 6 11
Core 1 | . . . . 2 1
Leg 30 | . 28 28 33 35 26
Device 5 | . 12 14 13 6 1
Storage 8 | . 14 14 11 9 7
Processor 7 | . . . . 2 15
Hackware 4 | . . . . 5 5
Protection 1 | . . . 8 2 .
Energy Gun 6 | . 5 14 11 6 6
Energy Cannon 1 | . . . . . 2
Ballistic Gun 10 | . 22 14 11 12 7
Ballistic Cannon 2 | . . . . 2 4
Impact Weapon 2 | . . . . 5 .
Naked Turns . | . . . . . .
Heaviest Build 54 | 11 14 19 28 42 54
Greatest Support 72 | 20 20 20 30 72 72
Greatest Overweight (x) 13 | 1 . . . . 13
Average Overweight (x) . | . . . . . .
Largest Inventory Capacity 15 | 8 8 8 8 15 15
Average Capacity 12 | 6 8 8 8 12 15
Most Carried 15 | 3 8 8 8 15 15
Average Carried 11 | 1 5 7 7 12 13
Final Capacity 15 | 8 8 8 8 15 15
Final Carried 15 | 2 8 7 8 15 15
Class Distribution
--------------------
44% | Scavenger-Gunner
33% | Scavenger-Mutant
12% | Mutant
6% | Scavenger-Tank
Dominant Class
----------------
Mutant | -10/Materials
Scavenger-Mutant | -10/Mines
Scavenger-Mutant | -9/Materials
Scavenger-Mutant | -8/Materials
Scavenger-Gunner | -7/Factory
Resources | -11 -10 -10 -9 -8 -7
----------- Run | Yrd Mat Min Mat Mat Fac
Matter Collected 2366 | 223 105 60 64 1230 684
Remotely 64 | . . . 64 . .
Salvage Created 3305 | . 164 115 97 1845 1084
Parts 175 | . 11 10 9 85 60
Haulers Intercepted 3 | . . . . 3 .
Recyclers Shooed 4 | . 1 . . 2 1
Parts Field Recycled . | . . . . . .
Retrieved Matter . | . . . . . .
Parts Self-Destructed . | . . . . . .
Prevented . | . . . . . .
Kills | -11 -10 -10 -9 -8 -7
------- Run | Yrd Mat Min Mat Mat Fac
Combat Hostiles Destroyed 54 | . 3 2 2 30 17
Melee 1 | . . . . 1 .
Guns 39 | . 3 2 2 23 9
Cannons 12 | . . . . 5 7
Classes Destroyed 12 | . 2 1 . 7 2
Worker 6 | . . . . 2 4
Builder 2 | . . . . . 2
Hauler 3 | . . . . 3 .
Recycler 6 | . . . . 3 3
Watcher 4 | . 1 . . 1 2
Swarmer 5 | . . . . 3 2
Grunt 29 | . 3 . . 17 9
Sentry 12 | . . 2 2 6 2
Specialist 2 | . . . . 2 .
Hunter 3 | . . . . 1 2
Programmer 2 | . . . . . 2
Heavy 1 | . . . . 1 .
Best Kill Streak 4 | . 2 2 1 4 4
Combat Bots Only 4 | . 1 2 1 4 2
Max Kills in Single Turn 2 | . 1 1 1 1 2
Gunslinging . | . . . . . .
Exploded . | . . . . . .
Melee 1 | . . . . 1 .
Uniques/NPCs Destroyed . | . . . . . .
Combat | -11 -10 -10 -9 -8 -7
-------- Run | Yrd Mat Min Mat Mat Fac
Hostile Shots Fired 519 | . 12 12 10 207 278
Missed 147 | . 4 3 1 52 87
Damage Taken 6036 | . 124 140 125 2494 3153
Core 1012 | . 32 . . 276 704
Absorbed by Shields . | . . . . . .
Redirected to Shielding 84 | . . . . 84 .
Regen/Repaired (Parts) 138 | . . . . . 138
Core Remaining (%) 84 | 100 . 87 100 49 .
Volleys Fired 218 | . 12 5 6 115 80
Largest 3 | . 2 2 2 3 3
Hottest 174 | . 40 85 88 135 174
Shots Fired 501 | . 24 10 12 262 193
Gun 390 | . 24 10 12 232 112
Cannon 111 | . . . . 30 81
Launcher . | . . . . . .
Special . | . . . . . .
Kinetic 323 | . 24 5 6 183 105
Thermal 149 | . . 5 6 50 88
Explosive . | . . . . . .
Electromagnetic 29 | . . . . 29 .
Robot Hit Streak 10 | . 6 5 4 10 6
Robot Miss Streak 11 | . 3 1 3 10 11
Penetration Max 1 | . . . . 1 1
Secondary Targets 1 | . 1 . . . .
Max Gunslinging Chain 1 | . 1 . . . .
Shots Hit Robots 285 | . 15 7 7 165 91
Core Hits 143 | . 10 4 5 75 49
Critical Kills 4 | . . . . 2 2
Critical Parts Destroyed 1 | . . . . 1 .
Critical Strikes 20 | . . . . 9 11
Burn 7 | . . . . 4 3
Destroy 4 | . . . . 2 2
Blast 8 | . . . . 2 6
Smash 1 | . . . . 1 .
Melee Attacks 14 | . . . . 14 .
Impact 14 | . . . . 14 .
Slashing . | . . . . . .
Piercing . | . . . . . .
Sneak Attacks . | . . . . . .
Combat Hostiles . | . . . . . .
Follow-up Attacks . | . . . . . .
Damage Inflicted 5871 | . 151 100 112 3198 2310
Guns 3994 | . 151 100 112 2478 1153
Cannons 1485 | . . . . 451 1034
Explosions 152 | . . . . 29 123
Melee 240 | . . . . 240 .
Ramming . | . . . . . .
Kinetic 3722 | . 151 51 64 2177 1279
Thermal 1593 | . . 49 48 492 1004
Explosive 27 | . . . . . 27
Electromagnetic 289 | . . . . 289 .
Impact 240 | . . . . 240 .
Slashing . | . . . . . .
Piercing . | . . . . . .
Highest Corruption 2 | . . . . . 2
Average Corruption 1 | . . . . . 1
Corruption Purged . | . . . . . .
Corruption Blocked . | . . . . . .
Effects 7 | . . . . . 7
Message Errors 1 | . . . . . 1
Matter Fused 3 | . . . . . 3
Heat Flow Errors 1 | . . . . . 1
Energy Discharges 1 | . . . . . 1
Data Loss (minor) 1 | . . . . . 1
Overload Shots . | . . . . . .
Overflow Damage 61 | . . . . 57 4
Projectiles 9 | . . . . 5 4
Explosions . | . . . . . .
Melee 52 | . . . . 52 .
Knockbacks 11 | . . . . 5 6
Impact 2 | . . . . 2 .
Kinetic 7 | . . . . 2 5
Secondary 2 | . . . . 1 1
Self-Inflicted Damage 169 | . . . . . 169
Shots 2 | . . . . . 2
Rammed . | . . . . . .
Targets Rammed . | . . . . . .
Kicked . | . . . . . .
Crushed . | . . . . . .
Highest Temperature 736 | . 18 83 111 320 736
Average Temperature 128 | . 9 51 47 67 193
Received Heat Transfer 1812 | . 69 36 36 873 798
Effects 32 | . . . . 2 30
Shutdowns 8 | . . . . . 8
Energy Bleed 2 | . . . . . 2
Interference 8 | . . . . 2 6
Matter Decay 1 | . . . . . 1
Short Circuit 3 | . . . . . 3
Damage (minor) 4 | . . . . . 4
Damage (major) 4 | . . . . . 4
Damage (core) 2 | . . . . . 2
Siege Activations . | . . . . . .
Robots Corrupted 1 | . . . . 1 .
Combat Hostiles . | . . . . . .
Parts Fried 4 | . . . . 4 .
Impact Corruptions 2 | . . . . 2 .
Robots Melted 1 | . . . . . 1
Combat Hostiles 1 | . . . . . 1
Parts Melted 2 | . . . . 1 1
Heat Transferred 3504 | . . 111 111 1419 1863
Parts Sabotaged . | . . . . . .
Parts Stolen . | . . . . . .
Parts Stripped . | . . . . . .
Power Chain Reactions 1 | . . . . 1 .
Alert | -11 -10 -10 -9 -8 -7
------- Run | Yrd Mat Min Mat Mat Fac
Peak Influence 609 | . 77 75 138 609 345
Initial 265 | . . 30 29 57 265
Average 218 | . 41 68 88 286 213
Maximum Alert Level 2 | . . . . 2 1
Low Security (%) 40 | 100 100 100 100 26 31
Level 1 52 | . . . . 55 68
Level 2 7 | . . . . 18 .
Level 3 . | . . . . . .
Level 4 . | . . . . . .
Level 5 . | . . . . . .
High Security . | . . . . . .
Max Security . | . . . . . .
Squads Dispatched 14 | . . . . 5 9
Investigation 4 | . . . . 3 1
Extermination 2 | . . . . . 2
Reinforcement 6 | . . . . 2 4
Assault . | . . . . . .
Garrison 2 | . . . . . 2
Intercept . | . . . . . .
Searches Triggered . | . . . . . .
Construction Impeded 1 | . . . . . 1
Haulers Reinforced 1 | . . . . . 1
Active Scanning Responses . | . . . . . .
Cargo Convoy Interrupts . | . . . . . .
Stealth | -11 -10 -10 -9 -8 -7
--------- Run | Yrd Mat Min Mat Mat Fac
Distress Signals 7 | . . . 1 2 4
Communications Jammed . | . . . . . .
Distress Signals . | . . . . . .
Times Spotted 93 | . 4 2 3 49 35
Peak Tracking Total 5 | . 3 2 2 4 5
Tactical Retreats 8 | . . . . 6 2
Traps | -11 -10 -10 -9 -8 -7
------- Run | Yrd Mat Min Mat Mat Fac
Traps Triggered 4 | . . . . 1 3
Indirectly . | . . . . . .
Trap Hack Attempts . | . . . . . .
Triggered . | . . . . . .
Disarmed . | . . . . . .
Reprogrammed . | . . . . . .
Reused . | . . . . . .
Traps Extracted . | . . . . . .
Installed . | . . . . . .
Triggered 1 | . . . . 1 .
Machines | -11 -10 -10 -9 -8 -7
---------- Run | Yrd Mat Min Mat Mat Fac
Machines Disabled 9 | . . 1 . 4 4
Max in Single Turn 2 | . . 1 . 1 2
Garrison Access 1 | . . . . . 1
Machines Repaired . | . . . . . .
Machines Dismantled . | . . . . . .
Machines Sabotaged . | . . . . . .
Overloaded Fab Kills . | . . . . . .
Hacking | -11 -10 -10 -9 -8 -7
--------- Run | Yrd Mat Min Mat Mat Fac
Machines Accessed 19 | . 2 . 2 7 8
Terminals 14 | . 2 . 1 6 5
Fabricators . | . . . . . .
Repair Stations 1 | . . . . . 1
Recycling Units . | . . . . . .
Scanalyzers 3 | . . . 1 1 1
Garrison Access 1 | . . . . . 1
Total Hacks 58 | . 5 . 5 23 25
Successful 38 | . 1 . 5 17 15
Failed 20 | . 4 . . 6 10
Catastrophic 1 | . . . . . 1
Database Lockouts . | . . . . . .
Manual . | . . . . . .
Terminals 34 | . 5 . 1 16 12
Fabricators . | . . . . . .
Repair Stations 5 | . . . . . 5
Recycling Units . | . . . . . .
Scanalyzers 17 | . . . 4 7 6
Garrison Access 2 | . . . . . 2
Terminal Hacks 21 | . 1 . 1 11 8
Record 2 | . . . . 2 .
Robot Analysis 2 | . 1 . . 1 .
Prototype ID Bank 1 | . . . . 1 .
Open DSF 3 | . . . . . 3
Alert Level 1 | . . . . . 1
Unreport Threat 1 | . . . . . 1
Locate Traps 3 | . . . 1 1 1
Dispatch Records 2 | . . . . 2 .
Maintenance Status 1 | . . . . 1 .
Investigation Status 1 | . . . . 1 .
Reinforcement Status 1 | . . . . 1 .
Zone Layout 3 | . . . . 1 2
Fabricator Hacks . | . . . . . .
Repair Station Hacks 4 | . . . . . 4
Scan Component 2 | . . . . . 2
Repair 2 | . . . . . 2
Recycling Unit Hacks . | . . . . . .
Scanalyzer 12 | . . . 4 6 2
Insert Component 7 | . . . 2 3 2
Analyze 5 | . . . 2 3 .
Garrison Access Hacks 1 | . . . . . 1
Seal Access 1 | . . . . . 1
Unauthorized Hacks . | . . . . . .
Terminals . | . . . . . .
Fabricators . | . . . . . .
Repair Stations . | . . . . . .
Recycling Units . | . . . . . .
Scanalyzers . | . . . . . .
Garrison Access . | . . . . . .
Data Cores Recovered . | . . . . . .
Used . | . . . . . .
Hacking Detections 12 | . 2 . . 6 4
Full Trace Events 4 | . . . . 3 1
Feedback Events . | . . . . . .
Feedback Blocked 1 | . . . . 1 .
Robot Schematics Acquired . | . . . . . .
Robots Built . | . . . . . .
Authchips . | . . . . . .
Time . | . . . . . .
Total Robot Build Rating . | . . . . . .
Part Schematics Acquired 4 | . . . 2 2 .
Parts Built . | . . . . . .
Authchips . | . . . . . .
Time . | . . . . . .
Total Part Build Rating . | . . . . . .
Parts Repaired 2 | . . . . . 2
Time 82 | . . . . . 82
Parts Recycled . | . . . . . .
Recycled Matter . | . . . . . .
Retrieved Matter . | . . . . . .
Retrieved Components . | . . . . . .
Parts Scanalyzed 7 | . . . 2 3 2
Part Schematics Acquired 4 | . . . 2 2 .
Parts Damaged 1 | . . . . . 1
Bothacking | -11 -10 -10 -9 -8 -7
------------ Run | Yrd Mat Min Mat Mat Fac
Used RIF Installer . | . . . . . .
Robots Hacked . | . . . . . .
Non-combat . | . . . . . .
Combat . | . . . . . .
Robot Hacks Applied . | . . . . . .
Relay Couplers Released . | . . . . . .
Fabnet Peak Effective % . | . . . . . .
Robots Rewired . | . . . . . .
Allies Hacked . | . . . . . .
Hacks Repelled . | . . . . . .
Allies | -11 -10 -10 -9 -8 -7
-------- Run | Yrd Mat Min Mat Mat Fac
Total Allies . | . . . . . .
Largest Group . | . . . . . .
Highest-Rated Group . | . . . . . .
Highest-Rated Ally . | . . . . . .
Total Orders . | . . . . . .
Ally Attacks . | . . . . . .
Total Damage . | . . . . . .
Kills . | . . . . . .
Allies Corrupted . | . . . . . .
Allies Melted . | . . . . . .
Intel | -11 -10 -10 -9 -8 -7
------- Run | Yrd Mat Min Mat Mat Fac
Robot Analysis Total 2 | . 1 . . 1 .
Derelict Logs Recovered . | . . . . . .
Drone Launches . | . . . . . .
Drone Recoveries . | . . . . . .
Exploration | -11 -10 -10 -9 -8 -7
------------- Run | Yrd Mat Min Mat Mat Fac
Turns Passed 4152 | 54 229 81 319 1668 1801
Spaces Moved 2429 | 39 149 49 224 956 1012
Core 17 | 12 . . . . 5
Treads . | . . . . . .
Legs 2412 | 27 149 49 224 956 1007
Wheels . | . . . . . .
Hover . | . . . . . .
Flight . | . . . . . .
Fastest Speed 50 | 50 120 120 120 120 120
Average Speed 131 | 104 120 120 120 120 147
Slowest Speed 700 | 120 120 120 120 120 700
Overloaded Moves . | . . . . . .
Propulsion Burnouts . | . . . . . .
Robots Hopped . | . . . . . .
Cave-ins Triggered . | . . . . . .
Exploration Rate (%) 28 | 3 34 13 23 62 33
Regions Visited 5
Branch Regions 1
Pre-discovered Areas . | . . . . . .
Known Exits Taken . | . . . . . .
Unknown Exits Taken 5 | 1 1 1 1 1 .
Scrap Searched . | . . . . . .
Spaces Dug . | . . . . . .
Terrain Destroyed 67 | . . . . 9 58
Melee . | . . . . . .
Projectile 15 | . . . . 6 9
AOE 52 | . . . . 3 49
Terrain Rammed . | . . . . . .
Walls Destroyed . | . . . . . .
Machines Disabled . | . . . . . .
Actions | -11 -10 -10 -9 -8 -7
--------- Run | Yrd Mat Min Mat Mat Fac
Total 2953 | 52 177 60 264 1234 1166
Wait 76 | . 3 . 14 39 20
Move 2424 | 38 148 48 223 955 1012
Hop . | . . . . . .
Pick Up 76 | 8 9 1 8 33 17
Fast Attach 18 | . . . 3 4 11
Attach 34 | 6 1 1 1 13 12
Detach 1 | . . . . 1 .
Swap 40 | . 2 3 1 31 3
Drop 52 | . 2 2 8 29 11
Fire 218 | . 12 5 6 115 80
Melee 14 | . . . . 14 .
Ram . | . . . . . .
Kick . | . . . . . .
Crush . | . . . . . .
Escape Stasis . | . . . . . .
Rewire . | . . . . . .
Trap . | . . . . . .
Miscellaneous . | . . . . . .
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
History
---------
Turn | Location | Event
15 | -11/Scrapyard | Discovered new exit (range 14)
55 | -11/Scrapyard | Entered Materials
154 | -10/Materials | Discovered new exit (range 12)
210 | -10/Materials | Discovered new exit (range 5)
284 | -10/Materials | Entered Mines
353 | -10/Mines | Discovered new exit (range 4)
365 | -10/Mines | Entered Materials
365 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1
406 | -9/Materials | Discovered new exit (range 16)
612 | -9/Materials | Build established: Scavenger-Mutant
661 | -9/Materials | Discovered new exit (range 15)
684 | -9/Materials | Entered another Materials area
684 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1
998 | -8/Materials | Lost 3 parts (1u2w)
1118 | -8/Materials | Lost 3 parts (1p1n1w)
1498 | -8/Materials | Discovered new exit (range 3)
2005 | -8/Materials | Core integrity fell below 50%
2051 | -8/Materials | Lost 3 parts (1n1u1w)
2251 | -8/Materials | Build established: Scavenger-Gunner
2263 | -8/Materials | Discovered new exit (range 19)
2352 | -8/Materials | Entered Factory
2352 | -7/Factory | Evolved 2 slots: Power x1, Utility x1
2618 | -7/Factory | Garrison activated, responded to threat
2691 | -7/Factory | Lost 8 parts (2p2n1u3w)
3323 | -7/Factory | Repaired Imp. Carbon-fiber Leg
3361 | -7/Factory | Repaired Assault Cannon
3411 | -7/Factory | Core integrity fell below 50%
3474 | -7/Factory | Lost 5 parts (1p2n2w)
3745 | -7/Factory | Core integrity fell below 20%
4153 | -7/Factory | Destroyed by S-27 Virus with Autogun
Last Messages
---------------
1SOYBT:KPAOP43MFIUI1L1
Triggered Proton Bomb Trap.
A bubble of electromagnetic force engulfs the area.
Fusion Modulator explodes. <x2>
Aluminum Leg destroyed.
Imp. Deuterium Engine destroyed.
Fusion Modulator explodes. <x6>
K-01 Serf destroyed.
Fusion Modulator explodes. <x2>
Flak Gun destroyed.
Aluminum Leg destroyed. <x3>
System corrupted: Component data lost.
Lgt. Nuclear Core destroyed.
S-27 Virus suffers critical hit (Blast).
S-27 Virus destroyed.
Hvy. Ion Cannon destroyed.
S-27 Virus suffers critical hit (Blast).
S-27 Virus destroyed.
Acquired 15 matter.
[Achievement: 5k Club]
Map
-----
+----------------------------------------------------+
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 34
Energy Generation 27
Energy Capacity 480
Matter Stores 300
Matter Capacity 300
Sight Range 20
Robot Scan Range 15
Terrain Scan Density 10
Additional Mass Support 6
Armor Coverage 375
Propulsion Shielding 66
Evasion (%) 55
Target Analysis 5
Particle Charging 15
Defensive Hacking 10
Item Schematics
-----------------
Imp. EM Shotgun | -9/Materials | Scanalyzed
Imp. Ion Engine | -9/Materials | Scanalyzed
Field Laser | -8/Materials | Scanalyzed
Lgt. Armor Plating | -8/Materials | Scanalyzed
Robot Schematics
------------------
None
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Achievements
--------------
5k Club
Everything Is Under Control
Made in Tau Ceti IV
Please Form A Line
Power Corrupts
Challenges
------------
None
Game
------
Seed CarbidePointyGravjet
Manual? 0
Play Time 02:12:07
Cumulative 8.0 hours
Start 2024.04.07 @ 21:18:39
End 2024.04.08 @ 20:07:05
Sessions 5
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 4
Rogue 4
Adventurer 0
Explorer 0
Win Type -
Total 0
Types 0/0/0/0/0/0/0/0/0
Lore% 5
Gallery% 7
Achievement% 8
Wizard Run 0
Options
---------
Layout 0
ASCII 0
Keyboard 0
Movement Mouse
Keybinds 0
Fullscreen 1
Font 24/Swanston
Map View 76x50
Zoom Use 0%
Tactical HUD 0
Map Filters NONE
Filters NONE
Steam 1
RUN: f8abbcd9-4c21-4aeb-a2b0-bd548ee756cc