Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 20:07:05 Player: icculus Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (75) 375 Value Destroyed (2684) 2684 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-6) -6 TOTAL SCORE: 5673 Bonus ------- High Alert Combat Kills 44 Friendly Fire -50 Cogmind --------- Core Integrity 0/700 Matter 291/300 Energy 91/100 System Corruption 2% Temperature Cool (0) Movement Core (450) Ox8 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Advanced Visual Processing Unit Target Analyzer System Shield > --- WEAPON (3) ------- Gauss Cannon > --- INVENTORY (15) --- Light Deuterium Engine Improved Cooling System Advanced Terrain Scan Processor Armor Integrity Analyzer Energy Filter Particle Charger Hardened Medium Armor Plating System Restoration Module Recalibrator Field Laser Field Laser Improved Datajack Remote Datajack Heavy Flail Katana Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Trap Scanner Advanced Visual Processing Unit Target Analyzer > --- WEAPON ----------- Improved Assault Rifle Gauss Rifle Assault Cannon > --- INVENTORY -------- Improved Ion Engine Carbon-fiber Leg Improved Cooling System Armor Integrity Analyzer Particle Charger Hardened Medium Armor Plating System Shield Recalibrator Advanced Beam Rifle Advanced Beam Cannon Assault Cannon Improved Datajack Heavy Flail [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Trap Scanner Storage Large Storage Unit Processor Target Analyzer Hackware System Shield Protection Medium Armor Plating Weapon Gauss Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 1 1 . Utility 2 | . . . 1 . 1 Weapon 1 | . . . . 1 . Parts Attached 92 | 6 3 4 5 48 26 Power 17 | 1 . 2 . 8 6 Engine 13 | 1 . 2 . 5 5 Core 4 | . . . . 3 1 Reactor . | . . . . . . Propulsion 35 | 2 1 1 2 19 10 Treads . | . . . . . . Leg 35 | 2 1 1 2 19 10 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 1 1 . 3 10 2 Device 8 | . 1 . 1 5 1 Storage 2 | 1 . . . 1 . Processor 2 | . . . . 2 . Hackware 2 | . . . . 1 1 Protection 3 | . . . 2 1 . Artifact . | . . . . . . Weapon 23 | 2 1 1 . 11 8 Energy Gun 8 | . 1 . . 5 2 Energy Cannon 1 | . . . . . 1 Ballistic Gun 9 | 2 . 1 . 4 2 Ballistic Cannon 4 | . . . . 1 3 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 38 | . . 1 . 13 24 Power 9 | . . 1 . 2 6 Propulsion 12 | . . . . 2 10 Utility 4 | . . . . 3 1 Weapon 13 | . . . . 6 7 Highest Loss Streak 8 | . . 1 . 3 8 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 95 | . 98 98 99 96 92 Engine 9 | . 14 12 11 6 11 Core 1 | . . . . 2 1 Leg 30 | . 28 28 33 35 26 Device 5 | . 12 14 13 6 1 Storage 8 | . 14 14 11 9 7 Processor 7 | . . . . 2 15 Hackware 4 | . . . . 5 5 Protection 1 | . . . 8 2 . Energy Gun 6 | . 5 14 11 6 6 Energy Cannon 1 | . . . . . 2 Ballistic Gun 10 | . 22 14 11 12 7 Ballistic Cannon 2 | . . . . 2 4 Impact Weapon 2 | . . . . 5 . Naked Turns . | . . . . . . Heaviest Build 54 | 11 14 19 28 42 54 Greatest Support 72 | 20 20 20 30 72 72 Greatest Overweight (x) 13 | 1 . . . . 13 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 Average Capacity 12 | 6 8 8 8 12 15 Most Carried 15 | 3 8 8 8 15 15 Average Carried 11 | 1 5 7 7 12 13 Final Capacity 15 | 8 8 8 8 15 15 Final Carried 15 | 2 8 7 8 15 15 Class Distribution -------------------- 44% | Scavenger-Gunner 33% | Scavenger-Mutant 12% | Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 2366 | 223 105 60 64 1230 684 Remotely 64 | . . . 64 . . Salvage Created 3305 | . 164 115 97 1845 1084 Parts 175 | . 11 10 9 85 60 Haulers Intercepted 3 | . . . . 3 . Recyclers Shooed 4 | . 1 . . 2 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 54 | . 3 2 2 30 17 Melee 1 | . . . . 1 . Guns 39 | . 3 2 2 23 9 Cannons 12 | . . . . 5 7 Classes Destroyed 12 | . 2 1 . 7 2 Worker 6 | . . . . 2 4 Builder 2 | . . . . . 2 Hauler 3 | . . . . 3 . Recycler 6 | . . . . 3 3 Watcher 4 | . 1 . . 1 2 Swarmer 5 | . . . . 3 2 Grunt 29 | . 3 . . 17 9 Sentry 12 | . . 2 2 6 2 Specialist 2 | . . . . 2 . Hunter 3 | . . . . 1 2 Programmer 2 | . . . . . 2 Heavy 1 | . . . . 1 . Best Kill Streak 4 | . 2 2 1 4 4 Combat Bots Only 4 | . 1 2 1 4 2 Max Kills in Single Turn 2 | . 1 1 1 1 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 519 | . 12 12 10 207 278 Missed 147 | . 4 3 1 52 87 Damage Taken 6036 | . 124 140 125 2494 3153 Core 1012 | . 32 . . 276 704 Absorbed by Shields . | . . . . . . Redirected to Shielding 84 | . . . . 84 . Regen/Repaired (Parts) 138 | . . . . . 138 Core Remaining (%) 84 | 100 . 87 100 49 . Volleys Fired 218 | . 12 5 6 115 80 Largest 3 | . 2 2 2 3 3 Hottest 174 | . 40 85 88 135 174 Shots Fired 501 | . 24 10 12 262 193 Gun 390 | . 24 10 12 232 112 Cannon 111 | . . . . 30 81 Launcher . | . . . . . . Special . | . . . . . . Kinetic 323 | . 24 5 6 183 105 Thermal 149 | . . 5 6 50 88 Explosive . | . . . . . . Electromagnetic 29 | . . . . 29 . Robot Hit Streak 10 | . 6 5 4 10 6 Robot Miss Streak 11 | . 3 1 3 10 11 Penetration Max 1 | . . . . 1 1 Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 285 | . 15 7 7 165 91 Core Hits 143 | . 10 4 5 75 49 Critical Kills 4 | . . . . 2 2 Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 20 | . . . . 9 11 Burn 7 | . . . . 4 3 Destroy 4 | . . . . 2 2 Blast 8 | . . . . 2 6 Smash 1 | . . . . 1 . Melee Attacks 14 | . . . . 14 . Impact 14 | . . . . 14 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5871 | . 151 100 112 3198 2310 Guns 3994 | . 151 100 112 2478 1153 Cannons 1485 | . . . . 451 1034 Explosions 152 | . . . . 29 123 Melee 240 | . . . . 240 . Ramming . | . . . . . . Kinetic 3722 | . 151 51 64 2177 1279 Thermal 1593 | . . 49 48 492 1004 Explosive 27 | . . . . . 27 Electromagnetic 289 | . . . . 289 . Impact 240 | . . . . 240 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . . 7 Message Errors 1 | . . . . . 1 Matter Fused 3 | . . . . . 3 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 61 | . . . . 57 4 Projectiles 9 | . . . . 5 4 Explosions . | . . . . . . Melee 52 | . . . . 52 . Knockbacks 11 | . . . . 5 6 Impact 2 | . . . . 2 . Kinetic 7 | . . . . 2 5 Secondary 2 | . . . . 1 1 Self-Inflicted Damage 169 | . . . . . 169 Shots 2 | . . . . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 736 | . 18 83 111 320 736 Average Temperature 128 | . 9 51 47 67 193 Received Heat Transfer 1812 | . 69 36 36 873 798 Effects 32 | . . . . 2 30 Shutdowns 8 | . . . . . 8 Energy Bleed 2 | . . . . . 2 Interference 8 | . . . . 2 6 Matter Decay 1 | . . . . . 1 Short Circuit 3 | . . . . . 3 Damage (minor) 4 | . . . . . 4 Damage (major) 4 | . . . . . 4 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . . 4 . Impact Corruptions 2 | . . . . 2 . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 2 | . . . . 1 1 Heat Transferred 3504 | . . 111 111 1419 1863 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 609 | . 77 75 138 609 345 Initial 265 | . . 30 29 57 265 Average 218 | . 41 68 88 286 213 Maximum Alert Level 2 | . . . . 2 1 Low Security (%) 40 | 100 100 100 100 26 31 Level 1 52 | . . . . 55 68 Level 2 7 | . . . . 18 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . . . . 5 9 Investigation 4 | . . . . 3 1 Extermination 2 | . . . . . 2 Reinforcement 6 | . . . . 2 4 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 7 | . . . 1 2 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 93 | . 4 2 3 49 35 Peak Tracking Total 5 | . 3 2 2 4 5 Tactical Retreats 8 | . . . . 6 2 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 4 | . . . . 1 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 9 | . . 1 . 4 4 Max in Single Turn 2 | . . 1 . 1 2 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 19 | . 2 . 2 7 8 Terminals 14 | . 2 . 1 6 5 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers 3 | . . . 1 1 1 Garrison Access 1 | . . . . . 1 Total Hacks 58 | . 5 . 5 23 25 Successful 38 | . 1 . 5 17 15 Failed 20 | . 4 . . 6 10 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 34 | . 5 . 1 16 12 Fabricators . | . . . . . . Repair Stations 5 | . . . . . 5 Recycling Units . | . . . . . . Scanalyzers 17 | . . . 4 7 6 Garrison Access 2 | . . . . . 2 Terminal Hacks 21 | . 1 . 1 11 8 Record 2 | . . . . 2 . Robot Analysis 2 | . 1 . . 1 . Prototype ID Bank 1 | . . . . 1 . Open DSF 3 | . . . . . 3 Alert Level 1 | . . . . . 1 Unreport Threat 1 | . . . . . 1 Locate Traps 3 | . . . 1 1 1 Dispatch Records 2 | . . . . 2 . Maintenance Status 1 | . . . . 1 . Investigation Status 1 | . . . . 1 . Reinforcement Status 1 | . . . . 1 . Zone Layout 3 | . . . . 1 2 Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . . . 4 Scan Component 2 | . . . . . 2 Repair 2 | . . . . . 2 Recycling Unit Hacks . | . . . . . . Scanalyzer 12 | . . . 4 6 2 Insert Component 7 | . . . 2 3 2 Analyze 5 | . . . 2 3 . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 2 . . 6 4 Full Trace Events 4 | . . . . 3 1 Feedback Events . | . . . . . . Feedback Blocked 1 | . . . . 1 . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . 2 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . . 2 Time 82 | . . . . . 82 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 7 | . . . 2 3 2 Part Schematics Acquired 4 | . . . 2 2 . Parts Damaged 1 | . . . . . 1 Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total 2 | . 1 . . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 4152 | 54 229 81 319 1668 1801 Spaces Moved 2429 | 39 149 49 224 956 1012 Core 17 | 12 . . . . 5 Treads . | . . . . . . Legs 2412 | 27 149 49 224 956 1007 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 131 | 104 120 120 120 120 147 Slowest Speed 700 | 120 120 120 120 120 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 3 34 13 23 62 33 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 67 | . . . . 9 58 Melee . | . . . . . . Projectile 15 | . . . . 6 9 AOE 52 | . . . . 3 49 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2953 | 52 177 60 264 1234 1166 Wait 76 | . 3 . 14 39 20 Move 2424 | 38 148 48 223 955 1012 Hop . | . . . . . . Pick Up 76 | 8 9 1 8 33 17 Fast Attach 18 | . . . 3 4 11 Attach 34 | 6 1 1 1 13 12 Detach 1 | . . . . 1 . Swap 40 | . 2 3 1 31 3 Drop 52 | . 2 2 8 29 11 Fire 218 | . 12 5 6 115 80 Melee 14 | . . . . 14 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 55 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 12) 210 | -10/Materials | Discovered new exit (range 5) 284 | -10/Materials | Entered Mines 353 | -10/Mines | Discovered new exit (range 4) 365 | -10/Mines | Entered Materials 365 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 406 | -9/Materials | Discovered new exit (range 16) 612 | -9/Materials | Build established: Scavenger-Mutant 661 | -9/Materials | Discovered new exit (range 15) 684 | -9/Materials | Entered another Materials area 684 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 998 | -8/Materials | Lost 3 parts (1u2w) 1118 | -8/Materials | Lost 3 parts (1p1n1w) 1498 | -8/Materials | Discovered new exit (range 3) 2005 | -8/Materials | Core integrity fell below 50% 2051 | -8/Materials | Lost 3 parts (1n1u1w) 2251 | -8/Materials | Build established: Scavenger-Gunner 2263 | -8/Materials | Discovered new exit (range 19) 2352 | -8/Materials | Entered Factory 2352 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2618 | -7/Factory | Garrison activated, responded to threat 2691 | -7/Factory | Lost 8 parts (2p2n1u3w) 3323 | -7/Factory | Repaired Imp. Carbon-fiber Leg 3361 | -7/Factory | Repaired Assault Cannon 3411 | -7/Factory | Core integrity fell below 50% 3474 | -7/Factory | Lost 5 parts (1p2n2w) 3745 | -7/Factory | Core integrity fell below 20% 4153 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 1SOYBT:KPAOP43MFIUI1L1 Triggered Proton Bomb Trap. A bubble of electromagnetic force engulfs the area. Fusion Modulator explodes. Aluminum Leg destroyed. Imp. Deuterium Engine destroyed. Fusion Modulator explodes. K-01 Serf destroyed. Fusion Modulator explodes. Flak Gun destroyed. Aluminum Leg destroyed. System corrupted: Component data lost. Lgt. Nuclear Core destroyed. S-27 Virus suffers critical hit (Blast). S-27 Virus destroyed. Hvy. Ion Cannon destroyed. S-27 Virus suffers critical hit (Blast). S-27 Virus destroyed. Acquired 15 matter. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ????????????????????? ???????? | | ???????????????????? ???????? | | ??????????????????? #??????? | | ?????????????????? #??????? | | ????????????????? #??????? | | ########+#+#???? #??????? | | #==!% *# #?## #??????? | | #=!! @# ## # +??????? | | #=! s%# " " #??????? | | # s[; """"""##### ????? | | # ; = ???? | | # !; ???? | | #####+ ??? | | ????# ??? | | ????# ??? | | ????# ??? | | ###### ??? | | # ## T##????? | | # """ !#?????????? | | # """ #?????????? | | # " #?????????? | | # "F" #?????????? | | # """ #?????????? | | # ; #?????????? | | # ! ; + "???????? | | # ; # ??????? | | #= """ #?????????? | | # """ ?? ??????? | | # """ ?? | | # " ?? | | # " ? | | ####+### ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 375 Propulsion Shielding 66 Evasion (%) 55 Target Analysis 5 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Field Laser | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control Made in Tau Ceti IV Please Form A Line Power Corrupts Challenges ------------ None Game ------ Seed CarbidePointyGravjet Manual? 0 Play Time 02:12:07 Cumulative 8.0 hours Start 2024.04.07 @ 21:18:39 End 2024.04.08 @ 20:07:05 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Swanston Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f8abbcd9-4c21-4aeb-a2b0-bd548ee756cc