Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.22 @ 14:02:06 Player: MonsieurMarc Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (21) 105 Value Destroyed (622) 622 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2287 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 218/300 Energy 96/100 System Corruption 6% Temperature Critical (547) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- Wave Gun > --- INVENTORY (5) ---- Heavy Laser GAL Module Peak State ------------ > --- POWER ------------ Ion Engine Light Antimatter Reactor > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Medium Storage Unit High-capacity Battery Experimental Target Analyzer > --- WEAPON ----------- Beam Rifle KE Penetrator Improved Grenade Launcher > --- INVENTORY -------- Light Ion Engine Neutrino Core Light Treads Light Treads Medium Armor Plating EM Pulse Gun Medium Laser Pulse Rifle GAL Module [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Terrain Scanner Storage Medium Storage Unit Processor Experimental Target Analyzer Protection Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun KE Penetrator Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 3 | . 1 2 . . . Power 1 | . 1 . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 26 | 7 1 4 . 5 9 Power 6 | 1 1 . . 1 3 Engine 4 | 1 1 . . . 2 Core 1 | . . . . . 1 Reactor 1 | . . . . 1 . Propulsion 4 | 2 . . . 1 1 Treads 4 | 2 . . . 1 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 2 . 1 . 2 1 Device 1 | 1 . . . . . Storage 2 | 1 . 1 . . . Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 10 | 2 . 3 . 1 4 Energy Gun 7 | 2 . 1 . . 4 Energy Cannon . | . . . . . . Ballistic Gun 1 | . . . . 1 . Ballistic Cannon . | . . . . . . Launcher 2 | . . 2 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 15 | . . 1 . . 14 Power 4 | . . . . . 4 Propulsion 2 | . . . . . 2 Utility 3 | . . . . . 3 Weapon 6 | . . 1 . . 5 Highest Loss Streak 14 | . . 1 . . 14 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 98 | . 100 94 100 100 97 Engine 14 | . 25 20 20 13 10 Reactor 5 | . . . . 6 9 Treads 20 | . 25 20 20 20 19 Device 3 | . 12 10 10 2 . Storage 19 | . 12 20 20 20 19 Processor 6 | . . . . 7 9 Energy Gun 14 | . 25 20 20 13 9 Ballistic Gun 5 | . . . . 6 9 Launcher 8 | . . 3 10 10 9 Naked Turns . | . . . . . . Heaviest Build 45 | 20 23 34 34 45 45 Greatest Support 43 | 40 40 40 40 43 43 Greatest Overweight (x) 1 | . . . . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 Average Capacity 9 | 8 10 10 10 10 9 Most Carried 10 | 5 1 7 5 10 10 Average Carried 6 | 1 . 3 5 7 9 Final Capacity 10 | 10 10 10 10 10 5 Final Carried 8 | 1 1 5 5 8 2 Class Distribution -------------------- 62% | Hacker-Gunner 21% | Hacker-Skirmisher 16% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Skirmisher | -9/Mines Hacker-Gunner | -7/Zion Hacker-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 429 | 234 46 70 12 24 43 Remotely . | . . . . . . Salvage Created 929 | . 152 392 12 . 373 Parts 55 | . 10 27 4 . 14 Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 15 | . 2 8 . . 5 Guns 13 | . 2 6 . . 5 AOE 2 | . . 2 . . . Classes Destroyed 9 | . 3 4 . . 2 Worker 3 | . . 1 2 . . Hauler 2 | . 1 1 . . . Watcher 1 | . 1 . . . . Swarmer 3 | . . 3 . . . Grunt 5 | . 2 1 . . 2 Brawler 1 | . . . . . 1 Duelist 2 | . . 1 . . 1 Sentry 4 | . . 3 . . 1 Samaritan 1 | . . . . . 1 Best Kill Streak 4 | . 2 4 2 . 3 Combat Bots Only 3 | . 1 3 . . 3 Max Kills in Single Turn 2 | . 1 2 2 . 1 Gunslinging 1 | . . 1 . . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 179 | . 7 25 . . 147 Missed 34 | . 1 7 . . 26 Damage Taken 1823 | . 46 196 22 . 1559 Core 410 | . 7 25 . . 378 Absorbed by Shields . | . . . . . . Ignored by Resistances 1083 | . 29 120 13 . 921 Regen/Repaired (Parts) 260 | . . . . 260 . Core Remaining (%) 98 | 100 97 . . . . Volleys Fired 51 | . 13 18 1 . 19 Largest 3 | . 2 3 3 . 2 Hottest 142 | . 90 142 142 . 96 Shots Fired 103 | . 25 42 3 . 33 Gun 95 | . 25 35 2 . 33 Cannon . | . . . . . . Launcher 8 | . . 7 1 . . Special . | . . . . . . Kinetic 13 | . . . . . 13 Thermal 59 | . 12 26 2 . 19 Explosive 1 | . . . 1 . . Electromagnetic 30 | . 13 16 . . 1 Robot Hit Streak 32 | . 6 16 5 . 32 Robot Miss Streak 1 | . 1 1 . . 1 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . 1 1 . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 82 | . 19 32 1 . 30 Core Hits 42 | . 8 16 2 . 16 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 6 | . . . . . 6 Burn 3 | . . . . . 3 Destroy 3 | . . . . . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1505 | . 297 521 101 . 586 Guns 1194 | . 251 357 . . 586 Cannons . | . . . . . . Explosions 311 | . 46 164 101 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 320 | . . . . . 320 Thermal 690 | . 158 278 . . 254 Explosive 101 | . . . 101 . . Electromagnetic 394 | . 139 243 . . 12 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . . 6 Average Corruption 5 | . . . . . 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 42 | . . 20 22 . . Shots 4 | . . 3 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 580 | . 360 372 87 . 580 Average Temperature 167 | . 147 126 44 . 257 Received Heat Transfer 534 | . 42 69 . . 423 Effects 16 | . 2 2 . . 12 Shutdowns 9 | . 2 1 . . 6 Energy Bleed 1 | . . 1 . . . Matter Decay 1 | . . . . . 1 Short Circuit 2 | . . . . . 2 Damage (major) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . 1 2 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . 3 . . 1 Heat Transferred 1937 | . 383 777 . . 777 Parts Sabotaged 3 | . . . . . 3 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 268 | . 72 268 92 . . Initial 73 | . . 21 73 . . Average 82 | . 27 139 92 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 92 | 100 100 80 100 . . Level 1 7 | . . 19 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 26 | . 4 8 . . 14 Peak Tracking Total 11 | . 3 3 . . 11 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 3 | . 3 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 2 1 . . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 10 6 . . . Successful 13 | . 10 3 . . . Failed 3 | . . 3 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 10 | . 10 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . . 6 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 10 . . . . Record 5 | . 5 . . . . Prototype ID Bank 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Reprogram Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . . 3 . . . Report Inventory 1 | . . 1 . . . Retrieve Matter 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 1 . . . Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . 3 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 2 | . . . 2 . . Largest Group 2 | . . . 2 2 . Highest-Rated Group 45 | . . . 45 45 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2665 | 57 215 257 181 1176 779 Spaces Moved 1252 | 40 110 120 112 571 299 Core 19 | 18 . . . . 1 Treads 1233 | 22 110 120 112 571 298 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 100 Average Speed 196 | 110 160 160 160 203 238 Slowest Speed 240 | 160 160 160 160 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 4 23 14 28 73 56 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | 1 1 1 . 1 . Unknown Exits Taken 1 | . . . 1 . . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 17 | . 3 . 14 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 17 | . 3 . 14 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1358 | 52 124 149 112 590 331 Wait 4 | . . . . 4 . Move 1247 | 39 109 119 111 570 299 Hop . | . . . . . . Pick Up 24 | 6 1 7 . 6 4 Fast Attach 2 | 2 . . . . . Attach 24 | 5 1 4 . 5 9 Detach 4 | . . 1 . 3 . Swap . | . . . . . . Drop 2 | . . . . 2 . Fire 51 | . 13 18 1 . 19 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 14) 58 | -11/Scrapyard | Entered Materials 58 | -10/Materials | Evolved 1 slot: Power x1 265 | -10/Materials | Identified exit to Materials 265 | -10/Materials | Discovered exit to Materials (range 5) 273 | -10/Materials | Entered another Materials area 273 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 313 | -9/Materials | Build established: Hacker-Mutant 492 | -9/Materials | Identified exit to Mines 492 | -9/Materials | Discovered exit to Mines (range 12) 530 | -9/Materials | Entered Mines 698 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 711 | -9/Mines | Entered Zion 711 | -7/Zion | Accompanied by 2 allies 746 | -7/Zion | Found GAL Module 761 | -7/Zion | Led the pair of lost Derelicts to a safe place 819 | -7/Zion | Build established: Hacker-Skirmisher 942 | -7/Zion | Visited the Megawrench Repair Shop 942 | -7/Zion | Megawrench repaired 8 parts 1097 | -7/Zion | Learned location of 1 exit from Factory 1306 | -7/Zion | Build established: Hacker-Gunner 1566 | -7/Zion | Found Prototype Processor 1569 | -7/Zion | Identified Exp. Target Analyzer 1851 | -7/Zion | Identified exit to Proximity Caves 1851 | -7/Zion | Discovered exit to Proximity Caves (range 16) 1887 | -7/Zion | Entered Proximity Caves 2080 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 2216 | -6/Proximity Caves | Learned location of 1 exit from Factory 2616 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2648 | -6/Proximity Caves | Core integrity fell below 50% 2661 | -6/Proximity Caves | Core integrity fell below 20% 2666 | -6/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- Neutrino Core destroyed. System corrupted by crushing effect (+1). Med. Laser broken. Overheating: Short circuit. Broken Med. Laser destroyed. Knocked back. Power failure, Lgt. Ion Engine shutdown. Acquired Wave Gun. Med. Armor Plating severed. B-48 Gladiator destroyed. Lgt. Angular Momentum Engine destroyed. Lgt. Treads destroyed. G-50 Soldier destroyed. L-41 Fighter destroyed. Power failure, Lgt. Ion Engine shutdown. Overheating: Matter decay (-26). Wave Gun broken. Overheating: Short circuit. Lgt. Ion Engine destroyed. Acquired Hvy. Laser. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?? ## ???????????????###????????????????????????? | | ?? # ?????????????## ???????????????????????? | | ? ??????????????? ???????????????????????? | | # ????????????????? ???????????????????????? | | ### #??????????? ??? ???????????????????????? | | #????????? # ???? ???????????????????????? | | #??????????? ???# ???????????????????????? | | ###?????????????# #??## #####??????????????????? | | ##??????????????# #??? # ##?????????????????? | | ###????????????# ## ?? ##????????????????? | | ##???????????# ???? ##???????????????? | | #??????????## #???##!b ##??????????????? | | #####?###??????# #???#@b% #??????????????? | | #????## ##????## #???#=%bs s ### #?????????? | | ????## #????# #???#+#*g= #?????????? | | ##### #??????# #?? /% #g=%! ### #?????????? | | ###????# # # ] ##??????????????? | | ##??## # """"# # #???????????????? | | #?## ######## ## #???????????????? | | ### #?# % ??????????????? | | ###?? ????????????? | | ## ### #???? ### ???????????? | | #### ###### ###?# #????##??? ?????????? | | ##??# #????# ##???# #??????????? ????????? | | ????# ##????###???# #????????????#???????? | | ????####??????????# ##????????????????????? | | ??????????????????##########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 26 Energy Capacity 715 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 135 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Target Analysis 10 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Imp. Thermal Shield | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Mak. Laser | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive M-28 Smith | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Tourist Challenges ------------ None Game ------ Seed ImpactHackingShockpuncher Manual? 0 Play Time 00:22:07 Cumulative 3.5 hours Start 2024.04.22 @ 13:42:32 End 2024.04.22 @ 14:02:06 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 17 Rogue 12 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4bb66d25-f196-4c89-9bc3-344d2597e363