Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.12 @ 16:23:28 Player: Sifan Result: Destroyed self with Light Ion Engine chain reaction Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (72) 360 Value Destroyed (1924) 1924 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (187) 187 TOTAL SCORE: 4111 Bonus ------- High Alert Combat Kills 187 Cogmind --------- Core Integrity 0/550 Matter 133/400 Energy 240/265 System Corruption 3% Temperature Cool (18) Movement Hovering (360) Ox5 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (3) --- Improved Hover Unit > --- UTILITY (3) ------ High-capacity Storage Unit Medium Matter Pod > --- WEAPON (3) ------- Shock Rifle Minigun Improved Datajack > --- INVENTORY (12) --- Heat Sink Improved Heat Sink Improved Light Armor Plating Hardlight Generator Improved EM Pulse Cannon Improved EM Pulse Cannon Ion Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- High-capacity Storage Unit Medium Matter Pod > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Improved Ion Engine Heat Sink Improved Heat Sink Improved Light Armor Plating Hardlight Generator Ion Cannon Minigun Assault Cannon [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Hover Unit Improved Hover Unit Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Great Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 88 | 6 8 21 53 Power 14 | 1 1 2 10 Engine 11 | 1 1 2 7 Core 3 | . . . 3 Reactor . | . . . . Propulsion 26 | 2 . 9 15 Treads 17 | 2 . 9 6 Leg . | . . . . Wheel 3 | . . . 3 Hover 6 | . . . 6 Flight . | . . . . Utility 12 | 1 2 4 5 Device 6 | . 1 2 3 Storage 4 | 1 . 2 1 Processor 2 | . 1 . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 36 | 2 5 6 23 Energy Gun 13 | 2 4 4 3 Energy Cannon 9 | . . . 9 Ballistic Gun 2 | . . . 2 Ballistic Cannon 7 | . . . 7 Launcher 3 | . 1 2 . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes . | . . . . Parts Lost 25 | . 1 1 23 Power 6 | . . . 6 Propulsion 7 | . . 1 6 Utility 3 | . . . 3 Weapon 9 | . 1 . 8 Highest Loss Streak 6 | . 1 1 6 Average Slot Usage (%) 92 | . 97 89 91 Engine 12 | . 13 10 12 Core 2 | . . . 4 Treads 22 | . 28 30 16 Wheel 2 | . . . 4 Hover 1 | . . . 3 Device 8 | . . 16 8 Storage 12 | . 14 10 11 Processor 5 | . 12 . 4 Energy Gun 11 | . 24 12 5 Energy Cannon 5 | . . . 10 Ballistic Cannon 4 | . . . 7 Launcher 2 | . 2 8 . Naked Turns . | . . . . Heaviest Build 70 | 13 15 47 70 Greatest Support 63 | 40 40 63 60 Greatest Overweight (x) 21 | 2 . 11 21 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 14 | 6 6 14 12 Average Capacity 10 | 5 6 11 12 Most Carried 12 | . 6 11 12 Average Carried 7 | . 4 5 9 Final Capacity 12 | 6 6 12 12 Final Carried 11 | . 3 11 8 Class Distribution -------------------- 57% | Mutant 13% | Scavenger-Gunner 8% | Scavenger-Mutant 7% | Gunner 6% | Scavenger-Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1654 | 260 50 344 1000 Remotely 344 | . . 344 . Salvage Created 2175 | . 489 392 1294 Parts 133 | . 32 40 61 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 53 | . 8 14 31 Guns 24 | . 8 8 8 Cannons 20 | . . . 20 AOE 9 | . . 6 3 Classes Destroyed 10 | . 6 1 3 Worker 4 | . 2 . 2 Builder 4 | . 2 . 2 Recycler 3 | . 2 . 1 Operator 1 | . . . 1 Watcher 7 | . 3 1 3 Swarmer 23 | . 6 7 10 Grunt 16 | . 2 3 11 Duelist 3 | . . . 3 Sentry 10 | . . 4 6 Hunter 1 | . . . 1 Best Kill Streak 6 | . 5 4 6 Combat Bots Only 4 | . 4 4 4 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging 1 | . . 1 . Exploded 2 | . . 2 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3660 | . 365 376 2919 Core 706 | . 87 64 555 Absorbed by Shields . | . . . . Core Remaining (%) 83 | 100 65 84 . Volleys Fired 203 | . 52 28 123 Largest 3 | . 2 2 3 Hottest 207 | . 100 90 207 Shots Fired 435 | . 86 49 300 Gun 214 | . 86 38 90 Cannon 210 | . . . 210 Launcher 11 | . . 11 . Special . | . . . . Kinetic 103 | . . . 103 Thermal 195 | . 46 12 137 Explosive 11 | . . 11 . Electromagnetic 126 | . 40 26 60 Robot Hit Streak 17 | . 8 11 17 Robot Miss Streak 7 | . 6 2 7 Penetration Max . | . . . . Secondary Targets 3 | . 2 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 232 | . 40 24 168 Core Hits 108 | . 22 21 65 Critical Hits 1 | . . . 1 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4719 | . 661 553 3505 Guns 1701 | . 615 319 767 Cannons 2517 | . . . 2517 Explosions 501 | . 46 234 221 Melee . | . . . . Ramming . | . . . . Kinetic 1178 | . . . 1178 Thermal 2125 | . 340 164 1621 Explosive 173 | . . 173 . Electromagnetic 1243 | . 321 216 706 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 2 . 3 Average Corruption 2 | . 2 . 2 Corruption Purged . | . . . . Effects 37 | . 3 . 34 Message Errors 13 | . 2 . 11 Matter Fused 8 | . . . 8 Heat Flow Errors 2 | . 1 . 1 Energy Discharges 2 | . . . 2 Data Loss (minor) 6 | . . . 6 Targeting Errors 5 | . . . 5 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 45 | . . . 45 Projectiles 45 | . . . 45 Explosions . | . . . . Melee . | . . . . Knockbacks 17 | . . . 17 Impact . | . . . . Kinetic 14 | . . . 14 Secondary 3 | . . . 3 Self-Inflicted Damage 56 | . 21 13 22 Shots 3 | . 1 1 1 Rammed 1 | . 1 . . Targets Rammed 1 | . 1 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 754 | . 292 35 754 Average Temperature 171 | . 92 11 200 Received Heat Transfer 1209 | . 93 108 1008 Effects 61 | . . . 61 Shutdowns 17 | . . . 17 Energy Bleed 3 | . . . 3 Interference 10 | . . . 10 Matter Decay 6 | . . . 6 Short Circuit 3 | . . . 3 Damage (minor) 4 | . . . 4 Damage (major) 16 | . . . 16 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted 2 | . . . 2 Combat Hostiles . | . . . . Parts Fried 5 | . 2 . 3 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 7 | . 1 1 5 Heat Transferred 3926 | . 988 309 2629 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 6 | . 1 1 4 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 681 | . 155 235 681 Initial 98 | . . 13 98 Average 249 | . 44 72 435 Maximum Alert Level 2 | . . 1 2 Low Security (%) 51 | 100 100 97 6 Level 1 12 | . . 2 23 Level 2 35 | . . . 69 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . . 2 7 Investigation 2 | . . 2 . Extermination . | . . . . Reinforcement 3 | . . . 3 Assault 1 | . . . 1 Garrison 3 | . . . 3 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 1 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 91 | . 13 16 62 Peak Tracking Total 6 | . 3 4 6 Tactical Retreats 11 | . 2 1 8 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 5 | . 1 3 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 5 | . . 3 2 Max in Single Turn 1 | . . 1 1 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 11 | . 2 4 5 Terminals 6 | . . 2 4 Fabricators . | . . . . Repair Stations 3 | . 1 2 . Recycling Units 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 39 | . 5 18 16 Successful 25 | . 3 9 13 Failed 14 | . 2 9 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 5 | . . 4 1 Terminals 20 | . . 6 14 Fabricators . | . . . . Repair Stations 16 | . 4 12 . Recycling Units 3 | . 1 . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 14 | . . 3 11 Record 7 | . . . 7 Prototype ID Bank 1 | . . . 1 Alert Level 2 | . . 1 1 Maintenance Status 1 | . . . 1 Transport Status 1 | . . . 1 Reinforcement Status 1 | . . 1 . Recall Investigation 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 8 | . 2 6 . Scan Component 5 | . 1 4 . Repair 3 | . 1 2 . Recycling Unit Hacks 3 | . 1 . 2 Report Inventory 2 | . 1 . 1 Retrieve Components 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . . 4 5 Full Trace Events 2 | . . 1 1 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . 1 2 . Time 88 | . 26 62 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 10 | . . . 10 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 2 | . . . 2 Machine Destruction 2 | . . . 2 Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 4693 | 72 1119 1109 2393 Spaces Moved 2010 | 49 454 469 1038 Core 37 | 23 . 9 5 Treads 1653 | 26 454 460 713 Legs . | . . . . Wheels 203 | . . . 203 Hover 117 | . . . 117 Flight . | . . . . Fastest Speed 50 | 50 160 160 100 Average Speed 167 | 130 160 175 168 Slowest Speed 1100 | 160 160 600 1100 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 4 47 35 53 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug 1 | . . . 1 Terrain Destroyed 144 | . 6 86 52 Melee . | . . . . Projectile 35 | . . . 35 AOE 109 | . 6 86 17 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2951 | 54 758 703 1436 Wait 576 | . 233 165 178 Move 2007 | 48 453 468 1038 Hop . | . . . . Pick Up 44 | . 8 15 21 Fast Attach 26 | 6 2 5 13 Attach 25 | . 1 8 16 Detach 3 | . . 1 2 Swap 37 | . 5 8 24 Drop 29 | . 3 5 21 Fire 203 | . 52 28 123 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . 1 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 943 | -10/Materials | Discovered new exit (range 16) 966 | -10/Materials | Identified exit to Materials 1064 | -10/Materials | Repaired Ion Engine 1192 | -10/Materials | Entered another Materials area 1192 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1380 | -9/Materials | Repaired Hcp. Storage Unit 1416 | -9/Materials | Repaired Broken Lgt. Treads 2124 | -9/Materials | Discovered new exit (range 14) 2242 | -9/Materials | Discovered new exit (range 10) 2301 | -9/Materials | Entered another Materials area 2301 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2379 | -8/Materials | Garrison activated, responded to threat 3172 | -8/Materials | Lost 5 parts (2p3w) 3232 | -8/Materials | Core integrity fell below 50% 4217 | -8/Materials | Build established: Scavenger-Gunner 4322 | -8/Materials | Core integrity fell below 20% 4416 | -8/Materials | Lost 6 parts (1p2n1u2w) 4694 | -8/Materials | Destroyed self with Light Ion Engine chain reaction Last Messages --------------- 04500_ Lgt. Nuclear Core permanently disabled. 04500_ Overheating: Short circuit. 04511_ U&F/FVXNKVHHUB&VWAMXI&DNF 04512_ Broken Lgt. Nuclear Core destroyed. 04513_ S-10 Pest destroyed. 04514_ Y-45 Defender destroyed. 04521_ Acquired 18 matter. 04522_ Imp. EM Pulse Cannon destroyed. 04535_ Acquired 60 matter. 04559_ Acquired Imp. Datajack. 04628_ Q8BI 2/3BXFTN6B