Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.12 @ 16:23:28

Player: Sifan

Result: Destroyed self with Light Ion Engine chain reaction

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (72)      360
Value Destroyed (1924)     1924
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (187)                187
              TOTAL SCORE: 4111

 Bonus
-------
High Alert Combat Kills    187

 Cogmind 
---------
Core Integrity             0/550
Matter                     133/400
Energy                     240/265
System Corruption          3%
Temperature                Cool (18)
Movement                   Hovering (360) Ox5
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
       Improved Ion Engine
>               --- PROPULSION (3) ---
       Improved Hover Unit
>               --- UTILITY (3) ------
  High-capacity Storage Unit
         Medium Matter Pod
>               --- WEAPON (3) -------
                Shock Rifle
                Minigun
       Improved Datajack
>               --- INVENTORY (12) ---
                Heat Sink
       Improved Heat Sink
       Improved Light Armor Plating
                Hardlight Generator
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
                Ion Cannon
                Assault Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
          Light Nuclear Core
>               --- PROPULSION -------
       Improved Hover Unit
       Improved Hover Unit
       Improved Hover Unit
>               --- UTILITY ----------
  High-capacity Storage Unit
         Medium Matter Pod
>               --- WEAPON -----------
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
>               --- INVENTORY --------
       Improved Ion Engine
                Heat Sink
       Improved Heat Sink
       Improved Light Armor Plating
                Hardlight Generator
                Ion Cannon
                Minigun
                Assault Cannon
[Rating: 28]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Hover Unit               Improved Hover Unit
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Great Maul
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             88   | 6   8   21  53  
  Power                    14   | 1   1   2   10  
    Engine                 11   | 1   1   2   7   
    Core                   3    | .   .   .   3   
    Reactor                .    | .   .   .   .   
  Propulsion               26   | 2   .   9   15  
    Treads                 17   | 2   .   9   6   
    Leg                    .    | .   .   .   .   
    Wheel                  3    | .   .   .   3   
    Hover                  6    | .   .   .   6   
    Flight                 .    | .   .   .   .   
  Utility                  12   | 1   2   4   5   
    Device                 6    | .   1   2   3   
    Storage                4    | 1   .   2   1   
    Processor              2    | .   1   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   36   | 2   5   6   23  
    Energy Gun             13   | 2   4   4   3   
    Energy Cannon          9    | .   .   .   9   
    Ballistic Gun          2    | .   .   .   2   
    Ballistic Cannon       7    | .   .   .   7   
    Launcher               3    | .   1   2   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 25   | .   1   1   23  
  Power                    6    | .   .   .   6   
  Propulsion               7    | .   .   1   6   
  Utility                  3    | .   .   .   3   
  Weapon                   9    | .   1   .   8   
  Highest Loss Streak      6    | .   1   1   6   
Average Slot Usage (%)     92   | .   97  89  91  
  Engine                   12   | .   13  10  12  
  Core                     2    | .   .   .   4   
  Treads                   22   | .   28  30  16  
  Wheel                    2    | .   .   .   4   
  Hover                    1    | .   .   .   3   
  Device                   8    | .   .   16  8   
  Storage                  12   | .   14  10  11  
  Processor                5    | .   12  .   4   
  Energy Gun               11   | .   24  12  5   
  Energy Cannon            5    | .   .   .   10  
  Ballistic Cannon         4    | .   .   .   7   
  Launcher                 2    | .   2   8   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             70   | 13  15  47  70  
  Greatest Support         63   | 40  40  63  60  
  Greatest Overweight (x)  21   | 2   .   11  21  
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 14   | 6   6   14  12  
  Average Capacity         10   | 5   6   11  12  
  Most Carried             12   | .   6   11  12  
  Average Carried          7    | .   4   5   9   
  Final Capacity           12   | 6   6   12  12  
  Final Carried            11   | .   3   11  8   

 Class Distribution 
--------------------
 57% | Mutant
 13% | Scavenger-Gunner
  8% | Scavenger-Mutant
  7% | Gunner
  6% | Scavenger-Skirmisher
  3% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Scr  Mat  Mat  Mat  
Matter Collected           1654 | 260  50   344  1000 
  Remotely                 344  | .    .    344  .    
Salvage Created            2175 | .    489  392  1294 
  Parts                    133  | .    32   40   61   
Haulers Intercepted        .    | .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  53   | .   8   14  31  
  Guns                     24   | .   8   8   8   
  Cannons                  20   | .   .   .   20  
  AOE                      9    | .   .   6   3   
Classes Destroyed          10   | .   6   1   3   
  Worker                   4    | .   2   .   2   
  Builder                  4    | .   2   .   2   
  Recycler                 3    | .   2   .   1   
  Operator                 1    | .   .   .   1   
  Watcher                  7    | .   3   1   3   
  Swarmer                  23   | .   6   7   10  
  Grunt                    16   | .   2   3   11  
  Duelist                  3    | .   .   .   3   
  Sentry                   10   | .   .   4   6   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           6    | .   5   4   6   
  Combat Bots Only         4    | .   4   4   4   
Max Kills in Single Turn   2    | .   1   2   1   
  Gunslinging              1    | .   .   1   .   
  Exploded                 2    | .   .   2   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               3660 | .    365  376  2919 
  Core                     706  | .    87   64   555  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         83   | 100  65   84   .    
Volleys Fired              203  | .    52   28   123  
  Largest                  3    | .    2    2    3    
  Hottest                  207  | .    100  90   207  
Shots Fired                435  | .    86   49   300  
  Gun                      214  | .    86   38   90   
  Cannon                   210  | .    .    .    210  
  Launcher                 11   | .    .    11   .    
  Special                  .    | .    .    .    .    
  Kinetic                  103  | .    .    .    103  
  Thermal                  195  | .    46   12   137  
  Explosive                11   | .    .    11   .    
  Electromagnetic          126  | .    40   26   60   
  Robot Hit Streak         17   | .    8    11   17   
  Robot Miss Streak        7    | .    6    2    7    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    2    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           232  | .    40   24   168  
  Core Hits                108  | .    22   21   65   
  Critical Hits            1    | .    .    .    1    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4719 | .    661  553  3505 
  Guns                     1701 | .    615  319  767  
  Cannons                  2517 | .    .    .    2517 
  Explosions               501  | .    46   234  221  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1178 | .    .    .    1178 
  Thermal                  2125 | .    340  164  1621 
  Explosive                173  | .    .    173  .    
  Electromagnetic          1243 | .    321  216  706  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    2    .    3    
  Average Corruption       2    | .    2    .    2    
  Corruption Purged        .    | .    .    .    .    
  Effects                  37   | .    3    .    34   
    Message Errors         13   | .    2    .    11   
    Matter Fused           8    | .    .    .    8    
    Heat Flow Errors       2    | .    1    .    1    
    Energy Discharges      2    | .    .    .    2    
    Data Loss (minor)      6    | .    .    .    6    
    Targeting Errors       5    | .    .    .    5    
    Weapon Failures        1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            45   | .    .    .    45   
  Projectiles              45   | .    .    .    45   
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 17   | .    .    .    17   
  Impact                   .    | .    .    .    .    
  Kinetic                  14   | .    .    .    14   
  Secondary                3    | .    .    .    3    
Self-Inflicted Damage      56   | .    21   13   22   
  Shots                    3    | .    1    1    1    
  Rammed                   1    | .    1    .    .    
Targets Rammed             1    | .    1    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        754  | .    292  35   754  
  Average Temperature      171  | .    92   11   200  
  Received Heat Transfer   1209 | .    93   108  1008 
  Effects                  61   | .    .    .    61   
    Shutdowns              17   | .    .    .    17   
    Energy Bleed           3    | .    .    .    3    
    Interference           10   | .    .    .    10   
    Matter Decay           6    | .    .    .    6    
    Short Circuit          3    | .    .    .    3    
    Damage (minor)         4    | .    .    .    4    
    Damage (major)         16   | .    .    .    16   
    Damage (core)          2    | .    .    .    2    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           2    | .    .    .    2    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              5    | .    2    .    3    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             7    | .    1    1    5    
  Heat Transferred         3926 | .    988  309  2629 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      6    | .    1    1    4    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             681  | .   155 235 681 
  Initial                  98   | .   .   13  98  
  Average                  249  | .   44  72  435 
Maximum Alert Level        2    | .   .   1   2   
  Low Security (%)         51   | 100 100 97  6   
  Level 1                  12   | .   .   2   23  
  Level 2                  35   | .   .   .   69  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          9    | .   .   2   7   
  Investigation            2    | .   .   2   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   .   3   
  Assault                  1    | .   .   .   1   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           3    | .   1   1   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              91   | .   13  16  62  
  Peak Tracking Total      6    | .   3   4   6   
  Tactical Retreats        11   | .   2   1   8   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            5    | .   1   3   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          5    | .   .   3   2   
  Max in Single Turn       1    | .   .   1   1   
  Garrison Access          1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          11   | .   2   4   5   
  Terminals                6    | .   .   2   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   1   2   .   
  Recycling Units          2    | .   1   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                39   | .   5   18  16  
  Successful               25   | .   3   9   13  
  Failed                   14   | .   2   9   3   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   5    | .   .   4   1   
  Terminals                20   | .   .   6   14  
  Fabricators              .    | .   .   .   .   
  Repair Stations          16   | .   4   12  .   
  Recycling Units          3    | .   1   .   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             14   | .   .   3   11  
  Record                   7    | .   .   .   7   
  Prototype ID Bank        1    | .   .   .   1   
  Alert Level              2    | .   .   1   1   
  Maintenance Status       1    | .   .   .   1   
  Transport Status         1    | .   .   .   1   
  Reinforcement Status     1    | .   .   1   .   
  Recall Investigation     1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       8    | .   2   6   .   
  Scan Component           5    | .   1   4   .   
  Repair                   3    | .   1   2   .   
Recycling Unit Hacks       3    | .   1   .   2   
  Report Inventory         2    | .   1   .   1   
  Retrieve Components      1    | .   .   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         9    | .   .   4   5   
  Full Trace Events        2    | .   .   1   1   
  Feedback Events          1    | .   .   .   1   
    Corruption             1    | .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             3    | .   1   2   .   
  Time                     88   | .   26  62  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     10   | .   .   .   10  
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    2    | .   .   .   2   
  Machine Destruction      2    | .   .   .   2   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               4693 | 72   1119 1109 2393 
Spaces Moved               2010 | 49   454  469  1038 
  Core                     37   | 23   .    9    5    
  Treads                   1653 | 26   454  460  713  
  Legs                     .    | .    .    .    .    
  Wheels                   203  | .    .    .    203  
  Hover                    117  | .    .    .    117  
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  100  
  Average Speed            167  | 130  160  175  168  
  Slowest Speed            1100 | 160  160  600  1100 
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       34   | 4    47   35   53   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    
  Unknown Exits Taken      2    | 1    .    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 1    | .    .    .    1    
Terrain Destroyed          144  | .    6    86   52   
  Melee                    .    | .    .    .    .    
  Projectile               35   | .    .    .    35   
  AOE                      109  | .    6    86   17   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Scr  Mat  Mat  Mat  
Total                      2951 | 54   758  703  1436 
  Wait                     576  | .    233  165  178  
  Move                     2007 | 48   453  468  1038 
  Hop                      .    | .    .    .    .    
  Pick Up                  44   | .    8    15   21   
  Fast Attach              26   | 6    2    5    13   
  Attach                   25   | .    1    8    16   
  Detach                   3    | .    .    1    2    
  Swap                     37   | .    5    8    24   
  Drop                     29   | .    3    5    21   
  Fire                     203  | .    52   28   123  
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    1    | .    1    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
   73 | -11/Scrapyard | Entered Materials
  270 | -10/Materials | Discovered new exit (range 16)
  318 | -10/Materials | Build established: Mutant
  943 | -10/Materials | Discovered new exit (range 16)
  966 | -10/Materials | Identified exit to Materials
 1064 | -10/Materials | Repaired Ion Engine
 1192 | -10/Materials | Entered another Materials area
 1192 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1380 | -9/Materials  | Repaired Hcp. Storage Unit
 1416 | -9/Materials  | Repaired Broken Lgt. Treads
 2124 | -9/Materials  | Discovered new exit (range 14)
 2242 | -9/Materials  | Discovered new exit (range 10)
 2301 | -9/Materials  | Entered another Materials area
 2301 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 2379 | -8/Materials  | Garrison activated, responded to threat
 3172 | -8/Materials  | Lost 5 parts (2p3w)
 3232 | -8/Materials  | Core integrity fell below 50%
 4217 | -8/Materials  | Build established: Scavenger-Gunner
 4322 | -8/Materials  | Core integrity fell below 20%
 4416 | -8/Materials  | Lost 6 parts (1p2n1u2w)
 4694 | -8/Materials  | Destroyed self with Light Ion Engine chain reaction

 Last Messages 
---------------
04500_ Lgt. Nuclear Core permanently disabled.
04500_ Overheating: Short circuit.
04511_ U&F/FVXNKVHHUB&VWAMXI&DNF
04512_ Broken Lgt. Nuclear Core destroyed.
04513_ S-10 Pest destroyed.
04514_ Y-45 Defender destroyed.
04521_ Acquired 18 matter.
04522_ Imp. EM Pulse Cannon destroyed.
04535_ Acquired 60 matter.
04559_ Acquired Imp. Datajack.
04628_ Q8BI 2/3BXFTN6B<APYAQIUI
04647_ Acquired Shock Rifle.
04653_ &,VVFH DBFYX7=OZ :OWS
04670_ ZWDSETFNZIECSRO1OUGTCFHAMIQVJOGDR
04673_ Destroyed Flight Unit.
04676_ Imp. Hover Unit destroyed.
04683_ System corrupted: Shock Rifle failed to cycle.
04694_ System corrupted: Shock Rifle targeting data glitched.
04694_ Chain reaction triggered in Lgt. Ion Engine.
04694_ S-10 Pest destroyed.

 Map 
-----
+----------------------------------------------------+
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|       #????#        ## % #?????????????  ????????? |
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| ####?????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          23
Energy Capacity            430
Matter Stores              300
Matter Capacity            400
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Spy
Oops
Troublemaker
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              SurveybotGatlingCycler
  Manual?         0
Play Time         01:03:36
  Cumulative      6.7 hours
  Start           2021.07.12 @ 15:07:30
  End             2021.07.12 @ 16:23:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          8
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 12f79ea3-9bfb-4e43-8da4-d2abeace2b0d