Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.02 @ 21:36:43 Player: David Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (54) 270 Value Destroyed (1486) 1486 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (181) 181 TOTAL SCORE: 4717 Bonus ------- Entered Garrisons 200 Friendly Fire -19 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 78/100 System Corruption 1% Temperature Cool (9) Movement Flying (35) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Cesium-ion Thruster > --- UTILITY (6) ------ Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Hacking Suite Relay Coupler [Swarmer] (41) Relay Coupler [Grunt] (25) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Improved Cesium-ion Thruster > --- UTILITY ---------- Advanced Heat Sink Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer Hacking Suite System Shield > --- WEAPON ----------- Lightning Gun Improved Spread Laser Enhanced Autogun > --- INVENTORY -------- Advanced Sensor Array Hacking Suite Relay Coupler [Swarmer] Relay Coupler [Grunt] [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Cesium-ion Thruster Utility Hacking Suite Device Advanced Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Ballistic Gun Light Assault Rifle Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 4 | . . . 2 1 1 . Weapon 1 | . . . . . 1 . Parts Attached 64 | 6 2 8 18 12 11 7 Power 8 | 2 . 1 1 2 1 1 Engine 5 | 2 . 1 1 . 1 . Core 3 | . . . . 2 . 1 Reactor . | . . . . . . . Propulsion 16 | 2 2 3 5 2 2 . Treads . | . . . . . . . Leg 9 | . . 3 4 2 . . Wheel 3 | 2 . . . . 1 . Hover 2 | . 2 . . . . . Flight 2 | . . . 1 . 1 . Utility 14 | . . 1 4 3 2 4 Device 6 | . . . . 2 . 4 Storage 1 | . . 1 . . . . Processor 3 | . . . 1 . 2 . Hackware 2 | . . . 1 1 . . Protection 2 | . . . 2 . . . Artifact . | . . . . . . . Weapon 26 | 2 . 3 8 5 6 2 Energy Gun 15 | . . 1 5 3 5 1 Energy Cannon . | . . . . . . . Ballistic Gun 10 | 2 . 2 2 2 1 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 1 2 . Parts Lost 31 | . . 6 3 10 2 10 Power 4 | . . . 1 2 . 1 Propulsion 9 | . . 3 1 3 1 1 Utility 5 | . . . . 1 . 4 Weapon 13 | . . 3 1 4 1 4 Highest Loss Streak 9 | . . 2 2 8 1 9 Average Slot Usage (%) 78 | . 70 68 81 78 86 78 Engine 8 | . 14 14 11 3 3 2 Core 1 | . . . . 5 3 2 Leg 15 | . . 23 21 14 4 . Wheel 1 | . 10 . . . 2 5 Hover 1 | . 16 . . . 1 . Flight 1 | . . . . . 3 7 Device 3 | . . . . 7 11 6 Storage 6 | . . 11 11 6 . . Processor 6 | . . . 2 9 17 23 Hackware 8 | . . . 8 11 15 13 Protection 2 | . . . 8 4 . . Energy Gun 12 | . . 4 18 14 13 12 Ballistic Gun 7 | . 28 13 1 2 5 4 Naked Turns . | . . . . . . . Heaviest Build 24 | 8 8 20 24 19 20 19 Greatest Support 35 | 26 26 25 25 35 28 28 Greatest Overweight (x) 2 | . 2 1 1 1 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 4 4 6 6 6 4 4 Average Capacity 4 | 4 4 5 6 5 4 4 Most Carried 6 | 4 4 6 6 3 4 4 Average Carried 3 | 2 3 2 4 2 2 3 Final Capacity 6 | 4 4 6 6 4 4 4 Final Carried 4 | 3 4 3 3 2 3 3 Class Distribution -------------------- 45% | Mutant 32% | Scavenger-Mutant 9% | Scavenger-Skirmisher 7% | Hacker-Skirmisher 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Hacker-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Gar Matter Collected 992 | 232 76 185 129 169 90 111 Remotely . | . . . . . . . Salvage Created 1595 | . 109 161 683 312 128 202 Parts 119 | . 13 24 49 16 9 8 Haulers Intercepted 2 | . . . 1 . 1 . Recyclers Shooed 2 | . . 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Combat Hostiles Destroyed 43 | . 6 11 15 6 1 4 Melee 1 | . . 1 . . . . Guns 40 | . 6 10 14 5 1 4 AOE 2 | . . . 1 1 . . Classes Destroyed 10 | . 2 1 5 1 1 . Builder 1 | . . . . 1 . . Hauler 2 | . . . 1 . 1 . Recycler 1 | . . . 1 . . . Operator 2 | . . . 1 . 1 . Watcher 5 | . 1 . 3 . 1 . Swarmer 23 | . 6 10 7 . . . Grunt 16 | . . 1 6 6 . 3 Duelist 2 | . . . 1 . . 1 Sentry 1 | . . . 1 . . . Programmer 1 | . . . . . 1 . Best Kill Streak 6 | . 4 6 5 5 1 3 Combat Bots Only 6 | . 3 6 4 5 1 3 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 1 . . Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Gar Damage Taken 3954 | . 219 515 709 783 202 1526 Core 1200 | . 65 61 188 172 12 702 Absorbed by Shields 74 | . . . . . . 74 Core Remaining (%) 67 | 100 . 49 53 68 . . Volleys Fired 181 | 1 13 30 74 36 11 16 Largest 3 | 2 2 2 2 2 3 3 Hottest 205 | 40 40 99 120 134 165 205 Shots Fired 288 | 2 26 41 92 65 29 33 Gun 288 | 2 26 41 92 65 29 33 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 120 | 2 26 38 24 8 9 13 Thermal 126 | . . 3 39 57 17 10 Explosive . | . . . . . . . Electromagnetic 42 | . . . 29 . 3 10 Robot Hit Streak 9 | . 5 5 8 9 5 9 Robot Miss Streak 8 | . 6 8 4 5 6 2 Penetration Max . | . . . . . . . Secondary Targets 7 | . 2 . 1 3 . 1 Max Gunslinging Chain 1 | . 1 . 1 1 . 1 Shots Hit Robots 178 | . 10 24 56 39 21 28 Core Hits 103 | 1 9 18 29 13 15 18 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2710 | 22 119 283 902 688 312 384 Guns 2664 | 22 119 271 871 685 312 384 Cannons . | . . . . . . . Explosions 31 | . . . 31 . . . Melee . | . . . . . . . Ramming 15 | . . 12 . 3 . . Kinetic 757 | 22 119 250 131 53 73 109 Thermal 1539 | . . 21 514 632 212 160 Explosive . | . . . . . . . Electromagnetic 399 | . . . 257 . 27 115 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 1 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Effects 4 | . . . . . 1 3 Message Errors 2 | . . . . . 1 1 Energy Discharges 1 | . . . . . . 1 Targeting Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 38 | . . 4 34 . . . Shots 1 | . . . 1 . . . Rammed 6 | . . 4 . 2 . . Targets Rammed 9 | . . 6 . 3 . . Kicked 3 | . . 2 . 1 . . Crushed . | . . . . . . . Highest Temperature 436 | . 10 111 436 360 222 372 Average Temperature 101 | . 4 27 113 95 83 163 Received Heat Transfer 996 | . 12 42 63 441 . 438 Effects 7 | . . . 6 . . 1 Shutdowns 2 | . . . 1 . . 1 Energy Bleed 2 | . . . 2 . . . Interference 2 | . . . 2 . . . Short Circuit 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . 1 1 2 . Heat Transferred 2782 | . . 37 901 1480 229 135 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Peak Influence 245 | . 181 180 245 145 150 240 Initial 70 | . . 70 11 9 65 50 Average 66 | . 77 64 105 78 53 130 Maximum Alert Level 1 | . . . 1 . . 1 Low Security (%) 98 | 100 100 100 97 100 100 90 Level 1 1 | . . . 2 . . 9 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . . . 2 3 4 . Investigation 3 | . . . 1 . 2 . Extermination 2 | . . . . . 2 . Reinforcement 4 | . . . 1 3 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Distress Signals 4 | . . . 2 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 102 | . 10 13 25 20 7 27 Peak Tracking Total 16 | . 3 3 6 5 3 16 Tactical Retreats 6 | . 1 . 1 1 1 2 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Traps Triggered 8 | . . . 2 . 3 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 4 | . . 3 . 1 . . Traps Extracted . | . . . . . . . Installed 5 | . . 4 . 1 . . Triggered 4 | . . 3 . 1 . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Gar Machines Disabled 3 | . . . 1 1 . 1 Max in Single Turn 1 | . . . 1 1 . 1 Garrison Relay 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Machines Accessed 10 | . 2 . 3 . 5 . Terminals 4 | . 2 . 1 . 1 . Fabricators 2 | . . . . . 2 . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access 1 | . . . . . 1 . Total Hacks 33 | . 3 . 18 . 12 . Successful 24 | . 2 . 16 . 6 . Failed 9 | . 1 . 2 . 6 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 6 | . 3 . 1 . 2 . Fabricators 7 | . . . . . 7 . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers 17 | . . . 17 . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 3 | . 2 . 1 . . . Emergency Access Points 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks 3 | . . . . . 3 . Load Schematic 1 | . . . . . 1 . Build 2 | . . . . . 2 . Repair Station Hacks 1 | . . . . . 1 . Refit 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 15 | . . . 15 . . . Insert Component 7 | . . . 7 . . . Analyze 8 | . . . 8 . . . Garrison Access Hacks 2 | . . . . . 2 . Unlock Access 1 | . . . . . 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . . . 2 . 4 . Full Trace Events 2 | . . . 1 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . . 6 . . . Parts Built 2 | . . . . . 2 . Matter 380 | . . . . . 380 . Time 190 | . . . . . 190 . Total Part Build Rating 10 | . . . . . 10 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 6 | . . . 6 . . . Part Schematics Acquired 6 | . . . 6 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Machine Destruction 4 | . . . . . . 4 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Gar Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 1 . . . Highest-Rated Group 45 | . . 45 14 . . . Highest-Rated Ally 31 | . . 31 14 . . . Total Orders . | . . . . . . . Ally Attacks 6 | . . 6 . . . . Total Damage 20 | . . 20 . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Gar Turns Passed 4927 | 759 164 1168 1238 349 1040 209 Spaces Moved 3051 | 285 183 817 736 182 642 206 Core 15 | 4 1 . . . . 10 Treads . | . . . . . . . Legs 2067 | . . 810 736 182 339 . Wheels 722 | 281 49 . . . 303 89 Hover 140 | . 133 7 . . . . Flight 107 | . . . . . . 107 Fastest Speed 35 | 50 56 120 120 120 100 35 Average Speed 112 | 89 65 126 122 120 121 64 Slowest Speed 150 | 90 150 150 150 150 150 100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 26 37 102 45 13 16 41 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 7 | . . . 7 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 7 | . . . 7 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Total 4295 | 787 203 917 992 250 887 259 Wait 877 | 486 4 36 137 1 206 7 Move 3043 | 284 182 816 735 181 641 204 Hop . | . . . . . . . Pick Up 61 | 9 . 10 16 12 10 4 Fast Attach 9 | . 2 1 2 . 3 1 Attach 49 | 6 . 7 13 12 7 4 Detach 5 | . 1 . 2 . 1 1 Swap 6 | . . . 3 . 1 2 Drop 33 | 1 1 7 10 4 7 3 Fire 181 | 1 13 30 74 36 11 16 Melee . | . . . . . . . Ram . | . . . . . . . Kick 9 | . . 6 . 3 . . Crush . | . . . . . . . Escape Stasis 17 | . . . . . . 17 Rewire . | . . . . . . . Trap 5 | . . 4 . 1 . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 760 | -11/Scrapyard | Entered Materials 761 | -10/Materials | Build established: Mutant 857 | -10/Materials | Discovered new exit (range 16) 924 | -10/Materials | Entered Mines 961 | -10/Mines | Discovered new exit (range 9) 1189 | -10/Mines | Discovered new exit (range 13) 1319 | -10/Mines | Found a hidden stash of uninstalled traps 1432 | -10/Mines | Learned location of Zion (-6) 1454 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1845 | -10/Mines | Core integrity fell below 50% 2092 | -10/Mines | Entered Materials 2092 | -9/Materials | Accompanied by 1 ally 2092 | -9/Materials | Evolved 2 slots: Utility x2 2812 | -9/Materials | Build established: Scavenger-Mutant 3108 | -9/Materials | Discovered new exit (range 13) 3330 | -9/Materials | Entered another Materials area 3330 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3558 | -8/Materials | Discovered new exit (range 8) 3572 | -8/Materials | Lost 8 parts (1p3n1u3w) 3679 | -8/Materials | Entered Factory 3679 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3756 | -7/Factory | Identified exit to Garrison 4122 | -7/Factory | Build established: Scavenger-Skirmisher 4386 | -7/Factory | Fabricated Beamcaster (x1) 4482 | -7/Factory | Fabricated Beamcaster (x1) 4603 | -7/Factory | Build established: Hacker-Skirmisher 4608 | -7/Factory | Discovered new exit (range 15) 4719 | -7/Factory | Entered Garrison 4748 | -7/Garrison | Triggered checkpoint 4785 | -7/Garrison | Garrison Relay disabled 4881 | -7/Garrison | Triggered checkpoint 4898 | -7/Garrison | Discovered new exit (range 11) 4901 | -7/Garrison | Identified exit to Factory 4902 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4910 | -7/Garrison | Core integrity fell below 50% 4921 | -7/Garrison | Core integrity fell below 20% 4924 | -7/Garrison | Triggered checkpoint 4928 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04895_ Adv. Heat Sink destroyed. 04898_ EXIT=FOUND 04901_ EXIT=IDENTIFIED: FACTORY 04902_ Attempting to access garrison exit controls... 04902_ Remote lockdown engaged. 04908_ Adv. Sensor Array destroyed. 04912_ Hacking Suite destroyed. 04917_ The unstable cave ceiling collapses. 04917_ Triggered Stasis Trap. 04917_ A bubble of rippling energy engulfs the area. 04917_ Field strength at 92. 04917_ Field strength at 79. 04918_ Field strength at 67. 04919_ Field strength at 46. 04920_ Field strength at 29. 04921_ Field strength at 18. 04922_ Field strength at 10. 04923_ Stasis field depleted. 04924_ Beams of light sweep through the air. An alarm sounds. 04924_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ?????????????????????????????????????????#### | | ?????????????????????????????????????????? | | ????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ????????????????????????????????????????????## | | ????????????????????????????????????????????# | | ????????????????????????????????????????????## # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ????????????????????????????????????####?????# # | | ????????????????????????????????????# ??????# # | | ?????????????????????????????######?# #??????# # | | ?????????????????????????????# ### ######?# # | | ????????????????????????###### ## ## # ### # | | ????????????????######### b s g # | | ????????????????? gg s %* # | | ????????????????? = # | | ??????????????????????###@ ## ## ########## | | ????????????????????????# ## ## ###???????? | | ????????????????????????" #???????? | | ????????????????????????" #???????? | | ????????????????????????" #???????? | | ????????????????????????" #???????? | | ????????????????????????# ## ## ###???????? | | ????????????????????????# ## ## #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# ##""" ## ##?????????? | | ????????????????????????# #?? ## #??????????? | | ????????????????????????# #?###### #??????????? | | ????????????????????????# #??????# #??????????? | | ????????????????????????# #??????# #??????????? | | ????????????????????????# ???????# #??????????? | | ????????????????????????# ???????# #??????????? | | ????????????????????????# ???????# !#####+###### | | ???????????????????????????????????# % | | ???????????????????????????????????# | | ???????????????????????????????????############## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 8 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Com. Wheel | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Beamcaster | -9/Materials | Scanalyzed Imp. Light Armor Plating | -9/Materials | Scanalyzed Arm. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Beamcaster | x1 | -7/Factory Beamcaster | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ParticleWardroneDrive Manual? 0 Play Time 00:53:14 Cumulative 60.4 hours Start 2021.02.02 @ 20:48:35 End 2021.02.02 @ 21:36:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 44 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4429cad7-1da0-4c8e-9ac1-324d5298b2ec