Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.02 @ 21:36:43

Player: David

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (54)      270
Value Destroyed (1486)     1486
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (181)                181
              TOTAL SCORE: 4717

 Bonus
-------
Entered Garrisons          200
Friendly Fire              -19

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     78/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Flying (35)
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
  Improved Cesium-ion Thruster
>          --- UTILITY (6) ------
           Visual Processing Unit
  Advanced Signal Interpreter
  Advanced Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
           Hacking Suite
           Relay Coupler [Swarmer] (41)
           Relay Coupler [Grunt] (25)

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
   Armored Huge Wheel
  Improved Cesium-ion Thruster
>          --- UTILITY ----------
  Advanced Heat Sink
           Visual Processing Unit
  Advanced Signal Interpreter
  Advanced Targeting Computer
           Hacking Suite
           System Shield
>          --- WEAPON -----------
           Lightning Gun
  Improved Spread Laser
  Enhanced Autogun
>          --- INVENTORY --------
  Advanced Sensor Array
           Hacking Suite
           Relay Coupler [Swarmer]
           Relay Coupler [Grunt]
[Rating: 49]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Hacking Suite
  Device                   Advanced Sensor Array
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Beamcaster
  Energy Gun               Beamcaster
  Ballistic Gun            Light Assault Rifle
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Gar 
Slots Evolved              6    | .   .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   
  Utility                  4    | .   .   .   2   1   1   .   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             64   | 6   2   8   18  12  11  7   
  Power                    8    | 2   .   1   1   2   1   1   
    Engine                 5    | 2   .   1   1   .   1   .   
    Core                   3    | .   .   .   .   2   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               16   | 2   2   3   5   2   2   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    9    | .   .   3   4   2   .   .   
    Wheel                  3    | 2   .   .   .   .   1   .   
    Hover                  2    | .   2   .   .   .   .   .   
    Flight                 2    | .   .   .   1   .   1   .   
  Utility                  14   | .   .   1   4   3   2   4   
    Device                 6    | .   .   .   .   2   .   4   
    Storage                1    | .   .   1   .   .   .   .   
    Processor              3    | .   .   .   1   .   2   .   
    Hackware               2    | .   .   .   1   1   .   .   
    Protection             2    | .   .   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   26   | 2   .   3   8   5   6   2   
    Energy Gun             15   | .   .   1   5   3   5   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          10   | 2   .   2   2   2   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   1   2   .   
Parts Lost                 31   | .   .   6   3   10  2   10  
  Power                    4    | .   .   .   1   2   .   1   
  Propulsion               9    | .   .   3   1   3   1   1   
  Utility                  5    | .   .   .   .   1   .   4   
  Weapon                   13   | .   .   3   1   4   1   4   
  Highest Loss Streak      9    | .   .   2   2   8   1   9   
Average Slot Usage (%)     78   | .   70  68  81  78  86  78  
  Engine                   8    | .   14  14  11  3   3   2   
  Core                     1    | .   .   .   .   5   3   2   
  Leg                      15   | .   .   23  21  14  4   .   
  Wheel                    1    | .   10  .   .   .   2   5   
  Hover                    1    | .   16  .   .   .   1   .   
  Flight                   1    | .   .   .   .   .   3   7   
  Device                   3    | .   .   .   .   7   11  6   
  Storage                  6    | .   .   11  11  6   .   .   
  Processor                6    | .   .   .   2   9   17  23  
  Hackware                 8    | .   .   .   8   11  15  13  
  Protection               2    | .   .   .   8   4   .   .   
  Energy Gun               12   | .   .   4   18  14  13  12  
  Ballistic Gun            7    | .   28  13  1   2   5   4   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             24   | 8   8   20  24  19  20  19  
  Greatest Support         35   | 26  26  25  25  35  28  28  
  Greatest Overweight (x)  2    | .   2   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 4   4   6   6   6   4   4   
  Average Capacity         4    | 4   4   5   6   5   4   4   
  Most Carried             6    | 4   4   6   6   3   4   4   
  Average Carried          3    | 2   3   2   4   2   2   3   
  Final Capacity           6    | 4   4   6   6   4   4   4   
  Final Carried            4    | 3   4   3   3   2   3   3   

 Class Distribution 
--------------------
 45% | Mutant
 32% | Scavenger-Mutant
  9% | Scavenger-Skirmisher
  7% | Hacker-Skirmisher
  3% | Hacker-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
        Hacker-Mutant | -7/Garrison

 Resources                      | -11 -10 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Min Mat Mat Fac Gar 
Matter Collected           992  | 232 76  185 129 169 90  111 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1595 | .   109 161 683 312 128 202 
  Parts                    119  | .   13  24  49  16  9   8   
Haulers Intercepted        2    | .   .   .   1   .   1   .   
Recyclers Shooed           2    | .   .   2   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Gar 
Combat Hostiles Destroyed  43   | .   6   11  15  6   1   4   
  Melee                    1    | .   .   1   .   .   .   .   
  Guns                     40   | .   6   10  14  5   1   4   
  AOE                      2    | .   .   .   1   1   .   .   
Classes Destroyed          10   | .   2   1   5   1   1   .   
  Builder                  1    | .   .   .   .   1   .   .   
  Hauler                   2    | .   .   .   1   .   1   .   
  Recycler                 1    | .   .   .   1   .   .   .   
  Operator                 2    | .   .   .   1   .   1   .   
  Watcher                  5    | .   1   .   3   .   1   .   
  Swarmer                  23   | .   6   10  7   .   .   .   
  Grunt                    16   | .   .   1   6   6   .   3   
  Duelist                  2    | .   .   .   1   .   .   1   
  Sentry                   1    | .   .   .   1   .   .   .   
  Programmer               1    | .   .   .   .   .   1   .   
Best Kill Streak           6    | .   4   6   5   5   1   3   
  Combat Bots Only         6    | .   3   6   4   5   1   3   
Max Kills in Single Turn   1    | .   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   1   .   .   
  Melee                    1    | .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Gar  
Damage Taken               3954 | .    219  515  709  783  202  1526 
  Core                     1200 | .    65   61   188  172  12   702  
  Absorbed by Shields      74   | .    .    .    .    .    .    74   
Core Remaining (%)         67   | 100  .    49   53   68   .    .    
Volleys Fired              181  | 1    13   30   74   36   11   16   
  Largest                  3    | 2    2    2    2    2    3    3    
  Hottest                  205  | 40   40   99   120  134  165  205  
Shots Fired                288  | 2    26   41   92   65   29   33   
  Gun                      288  | 2    26   41   92   65   29   33   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  120  | 2    26   38   24   8    9    13   
  Thermal                  126  | .    .    3    39   57   17   10   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          42   | .    .    .    29   .    3    10   
  Robot Hit Streak         9    | .    5    5    8    9    5    9    
  Robot Miss Streak        8    | .    6    8    4    5    6    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        7    | .    2    .    1    3    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    1    .    1    
Shots Hit Robots           178  | .    10   24   56   39   21   28   
  Core Hits                103  | 1    9    18   29   13   15   18   
  Critical Hits            .    | .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2710 | 22   119  283  902  688  312  384  
  Guns                     2664 | 22   119  271  871  685  312  384  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               31   | .    .    .    31   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  15   | .    .    12   .    3    .    .    
  Kinetic                  757  | 22   119  250  131  53   73   109  
  Thermal                  1539 | .    .    21   514  632  212  160  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          399  | .    .    .    257  .    27   115  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    1    
  Average Corruption       1    | .    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    1    3    
    Message Errors         2    | .    .    .    .    .    1    1    
    Energy Discharges      1    | .    .    .    .    .    .    1    
    Targeting Errors       1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      38   | .    .    4    34   .    .    .    
  Shots                    1    | .    .    .    1    .    .    .    
  Rammed                   6    | .    .    4    .    2    .    .    
Targets Rammed             9    | .    .    6    .    3    .    .    
  Kicked                   3    | .    .    2    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        436  | .    10   111  436  360  222  372  
  Average Temperature      101  | .    4    27   113  95   83   163  
  Received Heat Transfer   996  | .    12   42   63   441  .    438  
  Effects                  7    | .    .    .    6    .    .    1    
    Shutdowns              2    | .    .    .    1    .    .    1    
    Energy Bleed           2    | .    .    .    2    .    .    .    
    Interference           2    | .    .    .    2    .    .    .    
    Short Circuit          1    | .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    1    1    2    .    
  Heat Transferred         2782 | .    .    37   901  1480 229  135  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Gar 
Peak Influence             245  | .   181 180 245 145 150 240 
  Initial                  70   | .   .   70  11  9   65  50  
  Average                  66   | .   77  64  105 78  53  130 
Maximum Alert Level        1    | .   .   .   1   .   .   1   
  Low Security (%)         98   | 100 100 100 97  100 100 90  
  Level 1                  1    | .   .   .   2   .   .   9   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   .   2   3   4   .   
  Investigation            3    | .   .   .   1   .   2   .   
  Extermination            2    | .   .   .   .   .   2   .   
  Reinforcement            4    | .   .   .   1   3   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Gar 
Distress Signals           4    | .   .   .   2   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              102  | .   10  13  25  20  7   27  
  Peak Tracking Total      16   | .   3   3   6   5   3   16  
  Tactical Retreats        6    | .   1   .   1   1   1   2   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Gar 
Traps Triggered            8    | .   .   .   2   .   3   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   4    | .   .   3   .   1   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                5    | .   .   4   .   1   .   .   
  Triggered                4    | .   .   3   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac Gar 
Machines Disabled          3    | .   .   .   1   1   .   1   
  Max in Single Turn       1    | .   .   .   1   1   .   1   
  Garrison Relay           1    | .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Gar 
Machines Accessed          10   | .   2   .   3   .   5   .   
  Terminals                4    | .   2   .   1   .   1   .   
  Fabricators              2    | .   .   .   .   .   2   .   
  Repair Stations          1    | .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                33   | .   3   .   18  .   12  .   
  Successful               24   | .   2   .   16  .   6   .   
  Failed                   9    | .   1   .   2   .   6   .   
    Catastrophic           1    | .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                6    | .   3   .   1   .   2   .   
  Fabricators              7    | .   .   .   .   .   7   .   
  Repair Stations          1    | .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              17   | .   .   .   17  .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   
Terminal Hacks             3    | .   2   .   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   3   .   
  Load Schematic           1    | .   .   .   .   .   1   .   
  Build                    2    | .   .   .   .   .   2   .   
Repair Station Hacks       1    | .   .   .   .   .   1   .   
  Refit                    1    | .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 15   | .   .   .   15  .   .   .   
  Insert Component         7    | .   .   .   7   .   .   .   
  Analyze                  8    | .   .   .   8   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   2   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
  Coupler Status           1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   2   .   4   .   
  Full Trace Events        2    | .   .   .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   6   .   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   
    Matter                 380  | .   .   .   .   .   380 .   
    Time                   190  | .   .   .   .   .   190 .   
  Total Part Build Rating  10   | .   .   .   .   .   10  .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   6   .   .   .   
  Part Schematics Acquired 6    | .   .   .   6   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Min Mat Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   
  Machine Destruction      4    | .   .   .   .   .   .   4   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac Gar 
Total Allies               2    | .   .   2   .   .   .   .   
  Largest Group            2    | .   .   2   1   .   .   .   
  Highest-Rated Group      45   | .   .   45  14  .   .   .   
  Highest-Rated Ally       31   | .   .   31  14  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   6   .   .   .   .   
  Total Damage             20   | .   .   20  .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Gar  
Turns Passed               4927 | 759  164  1168 1238 349  1040 209  
Spaces Moved               3051 | 285  183  817  736  182  642  206  
  Core                     15   | 4    1    .    .    .    .    10   
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2067 | .    .    810  736  182  339  .    
  Wheels                   722  | 281  49   .    .    .    303  89   
  Hover                    140  | .    133  7    .    .    .    .    
  Flight                   107  | .    .    .    .    .    .    107  
  Fastest Speed            35   | 50   56   120  120  120  100  35   
  Average Speed            112  | 89   65   126  122  120  121  64   
  Slowest Speed            150  | 90   150  150  150  150  150  100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 26   37   102  45   13   16   41   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          7    | .    .    .    7    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      7    | .    .    .    7    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Gar 
Total                      4295 | 787 203 917 992 250 887 259 
  Wait                     877  | 486 4   36  137 1   206 7   
  Move                     3043 | 284 182 816 735 181 641 204 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  61   | 9   .   10  16  12  10  4   
  Fast Attach              9    | .   2   1   2   .   3   1   
  Attach                   49   | 6   .   7   13  12  7   4   
  Detach                   5    | .   1   .   2   .   1   1   
  Swap                     6    | .   .   .   3   .   1   2   
  Drop                     33   | 1   1   7   10  4   7   3   
  Fire                     181  | 1   13  30  74  36  11  16  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     9    | .   .   6   .   3   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            17   | .   .   .   .   .   .   17  
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     5    | .   .   4   .   1   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: [*Low] / Gar)
-7/Garrison (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
  760 | -11/Scrapyard | Entered Materials
  761 | -10/Materials | Build established: Mutant
  857 | -10/Materials | Discovered new exit (range 16)
  924 | -10/Materials | Entered Mines
  961 | -10/Mines     | Discovered new exit (range 9)
 1189 | -10/Mines     | Discovered new exit (range 13)
 1319 | -10/Mines     | Found a hidden stash of uninstalled traps
 1432 | -10/Mines     | Learned location of Zion (-6)
 1454 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1845 | -10/Mines     | Core integrity fell below 50%
 2092 | -10/Mines     | Entered Materials
 2092 | -9/Materials  | Accompanied by 1 ally
 2092 | -9/Materials  | Evolved 2 slots: Utility x2
 2812 | -9/Materials  | Build established: Scavenger-Mutant
 3108 | -9/Materials  | Discovered new exit (range 13)
 3330 | -9/Materials  | Entered another Materials area
 3330 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3558 | -8/Materials  | Discovered new exit (range 8)
 3572 | -8/Materials  | Lost 8 parts (1p3n1u3w)
 3679 | -8/Materials  | Entered Factory
 3679 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3756 | -7/Factory    | Identified exit to Garrison
 4122 | -7/Factory    | Build established: Scavenger-Skirmisher
 4386 | -7/Factory    | Fabricated Beamcaster (x1)
 4482 | -7/Factory    | Fabricated Beamcaster (x1)
 4603 | -7/Factory    | Build established: Hacker-Skirmisher
 4608 | -7/Factory    | Discovered new exit (range 15)
 4719 | -7/Factory    | Entered Garrison
 4748 | -7/Garrison   | Triggered checkpoint
 4785 | -7/Garrison   | Garrison Relay disabled
 4881 | -7/Garrison   | Triggered checkpoint
 4898 | -7/Garrison   | Discovered new exit (range 11)
 4901 | -7/Garrison   | Identified exit to Factory
 4902 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 4910 | -7/Garrison   | Core integrity fell below 50%
 4921 | -7/Garrison   | Core integrity fell below 20%
 4924 | -7/Garrison   | Triggered checkpoint
 4928 | -7/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
04895_ Adv. Heat Sink destroyed.
04898_ EXIT=FOUND
04901_ EXIT=IDENTIFIED: FACTORY
04902_ Attempting to access garrison exit controls...
04902_ Remote lockdown engaged.
04908_ Adv. Sensor Array destroyed.
04912_ Hacking Suite destroyed.
04917_ The unstable cave ceiling collapses.
04917_ Triggered Stasis Trap.
04917_ A bubble of rippling energy engulfs the area.
04917_ Field strength at 92.
04917_ Field strength at 79.
04918_ Field strength at 67.
04919_ Field strength at 46.
04920_ Field strength at 29.
04921_ Field strength at 18.
04922_ Field strength at 10.
04923_ Stasis field depleted.
04924_ Beams of light sweep through the air. An alarm sounds.
04924_ S-27 Virus destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                63
Targeting Accuracy         8
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
               Com. Wheel | -9/Materials | Scanalyzed
       Lgt. Assault Rifle | -9/Materials | Scanalyzed
            Hacking Suite | -9/Materials | Scanalyzed
               Beamcaster | -9/Materials | Scanalyzed
 Imp. Light Armor Plating | -9/Materials | Scanalyzed
              Arm. Treads | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Beamcaster | x1 | -7/Factory 
 Beamcaster | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ParticleWardroneDrive
  Manual?         0
Play Time         00:53:14
  Cumulative      60.4 hours
  Start           2021.02.02 @ 20:48:35
  End             2021.02.02 @ 21:36:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          83
  Rogue           83
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          44
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4429cad7-1da0-4c8e-9ac1-324d5298b2ec