Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.02 @ 01:09:26

Player: akira

Result: Destroyed self with Rocket Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (20)      100
Value Destroyed (331)      331
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1031

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     237/300
Energy                     92/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -10/Subcaves

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (2) ------
    Structural Scanner
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
           Riot Gun
     Light Assault Rifle
>          --- INVENTORY --------
     Light Treads
  Improved Hover Unit
  Improved Heat Sink
           Structural Scanner
           Seismic Detector
           Scrap Shield
           Rocket Launcher
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Hover Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Riot Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             24   | 6   5   2   11  
  Power                    3    | 1   2   .   .   
    Engine                 3    | 1   2   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   2   .   3   
    Treads                 1    | .   .   .   1   
    Leg                    2    | 2   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  4    | .   2   .   2   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   1   1   3   
    Device                 5    | .   1   1   3   
    Storage                1    | 1   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   .   1   5   
    Energy Gun             1    | .   .   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 2   .   .   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 13   | .   .   .   13  
  Power                    1    | .   .   .   1   
  Propulsion               4    | .   .   .   4   
  Utility                  1    | .   .   .   1   
  Weapon                   7    | .   .   .   7   
  Highest Loss Streak      5    | .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     89   | .   99  100 76  
  Engine                   8    | .   14  14  1   
  Treads                   2    | .   .   .   6   
  Leg                      3    | .   11  .   .   
  Hover                    21   | .   16  28  21  
  Device                   13   | .   13  14  13  
  Storage                  10   | .   14  14  6   
  Energy Gun               4    | .   .   .   10  
  Ballistic Gun            21   | .   28  27  13  
Peak Build Rating          13   | 7   11  10  13  
  Average Rating           9    | 5   9   10  10  
  On Entrance              6    | .   7   10  10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             16   | 13  14  14  16  
  Greatest Support         20   | 20  20  14  20  
  Greatest Overweight (x)  4    | .   4   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   6   
  Most Carried             8    | 8   8   8   8   
  Average Carried          6    | 5   7   8   5   
  Final Capacity           8    | 8   8   8   5   
  Final Carried            8    | 8   8   8   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           618  | 166 292 38  122 
  Remotely                 .    | .   .   .   .   
Salvage Created            566  | 115 247 107 97  
  Parts                    40   | 10  21  5   4   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      1    | .   .   .   1   
  Prevented                1    | .   .   .   1   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  13   | .   9   2   2   
  Guns                     13   | .   9   2   2   
Classes Destroyed          8    | 2   3   1   2   
  Worker                   1    | 1   .   .   .   
  Tunneler                 4    | 4   .   .   .   
  Recycler                 1    | .   .   1   .   
  Operator                 1    | .   1   .   .   
  Swarmer                  8    | .   6   2   .   
  Grunt                    3    | .   3   .   .   
  Sentry                   1    | .   .   .   1   
  Subdweller               1    | .   .   .   1   
Best Kill Streak           3    | 3   3   2   1   
  Combat Bots Only         3    | .   3   2   1   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        79   | .    24   4    51   
  Missed                   28   | .    9    1    18   
Damage Taken               1268 | .    144  28   1096 
  Core                     263  | .    47   .    216  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              65   | 12   25   8    20   
  Largest                  2    | 2    2    2    2    
  Hottest                  120  | 40   40   120  100  
Shots Fired                125  | 24   50   16   35   
  Gun                      121  | 24   50   15   32   
  Cannon                   .    | .    .    .    .    
  Launcher                 2    | .    .    .    2    
  Special                  2    | .    .    1    1    
  Kinetic                  112  | 24   50   15   23   
  Thermal                  2    | .    .    1    1    
  Explosive                2    | .    .    .    2    
  Electromagnetic          9    | .    .    .    9    
  Robot Hit Streak         8    | 5    6    5    8    
  Robot Miss Streak        5    | 5    4    2    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           68   | 11   25   9    23   
  Core Hits                33   | 7    16   5    5    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           917  | 125  269  102  421  
  Guns                     784  | 125  269  102  288  
  Cannons                  .    | .    .    .    .    
  Explosions               133  | .    .    .    133  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  683  | 125  269  102  187  
  Thermal                  .    | .    .    .    .    
  Explosive                133  | .    .    .    133  
  Electromagnetic          101  | .    .    .    101  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            24   | .    .    .    24   
  Projectiles              .    | .    .    .    .    
  Explosions               24   | .    .    .    24   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      95   | .    .    .    95   
  Shots                    2    | .    .    .    2    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        30   | .    9    30   .    
  Average Temperature      6    | .    5    7    .    
  Received Heat Transfer   120  | .    33   .    87   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             286  | 25  286 136 .   
  Initial                  66   | .   16  66  .   
  Average                  110  | 10  158 93  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         79   | 100 56  100 .   
  Level 1                  20   | .   43  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              30   | .   16  3   11  
  Peak Tracking Total      4    | .   4   3   4   
  Tactical Retreats        7    | .   3   1   3   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            4    | .   .   .   4   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                2    | .   2   .   .   
  Successful               1    | .   1   .   .   
  Failed                   1    | .   1   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
    Botnet                 1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Yrd Mat Min Sub 
Turns Passed               2322 | 217 646 520 939 
Spaces Moved               1568 | 105 369 477 617 
  Core                     10   | 9   1   .   .   
  Treads                   222  | .   .   .   222 
  Legs                     243  | 96  147 .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    1093 | .   221 477 395 
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  56  56  56  
  Average Speed            81   | 114 82  56  95  
  Slowest Speed            250  | 120 250 56  160 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       39   | 5   57  79  18  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             2    | .   .   2   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          7    | .   .   .   7   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      7    | .   .   .   7   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      2494 | 178 668 713 935 
  Wait                     805  | 47  256 225 277 
  Move                     1565 | 104 368 476 617 
  Hop                      .    | .   .   .   .   
  Pick Up                  20   | 9   6   1   4   
  Fast Attach              8    | 5   2   .   1   
  Attach                   10   | 1   1   .   8   
  Detach                   .    | .   .   .   .   
  Swap                     6    | .   2   2   2   
  Drop                     15   | .   8   1   6   
  Fire                     65   | 12  25  8   20  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   42 | -11/Scrapyard | Discovered new exit (range 16)
  218 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  325 | -10/Materials | Discovered new exit (range 12)
  396 | -10/Materials | Discovered new exit (range 16)
  511 | -10/Materials | Discovered new exit (range 16)
  864 | -10/Materials | Entered Mines
  906 | -10/Mines     | Discovered new exit (range 8)
  933 | -10/Mines     | Discovered new exit (range 8)
  956 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1031 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1333 | -10/Mines     | Discovered new exit (range 9)
 1384 | -10/Mines     | Entered Subcaves
 1458 | -10/Subcaves  | Curiously followed by a Cobbler waking with a query about "LVR3C"
 1462 | -10/Subcaves  | Shifting Twisted Machinery released Riot Gun
 1467 | -10/Subcaves  | Shifting Twisted Machinery released Scrap Shield
 1483 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1483 | -10/Subcaves  | Core integrity fell below 50%
 2198 | -10/Subcaves  | Learned Materials trap positions
 2275 | -10/Subcaves  | Core integrity fell below 20%
 2323 | -10/Subcaves  | Destroyed self with Rocket Launcher

 Last Messages 
---------------
01842_ Acquired Cobbler Unit.
01861_ Cobbler Unit puts together Battle Cannon.
01965_ Dropped Imp. Hover Unit.
01966_ Dropped Imp. Heat Sink.
02058_ Subatomizers dissect the Imp. Heat Sink.
02133_ Acquired Barrage Gun.
02198_ Acquired derelict log, extracted data.
Data stored: Materials trap records.
02219_ Dropped Cobbler Unit.
02223_ Lgt. Assault Rifle destroyed.
02247_ 57-BVU(R) destroyed.
02250_ Acquired 60 matter.
02280_ Riot Gun destroyed.
02311_ Imp. Hover Unit destroyed.
02315_ Sub. Machine Gun destroyed.
02319_ Barrage Gun destroyed.
02321_ Lgt. Treads destroyed.
02321_ Destroyed Lgt. Treads.
02323_ Rocket Launcher destroyed.
02323_ Destroyed Rocket Launcher.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????#####??????????????????????? |
| ???????????????????########??????????????????????? |
| ???????????????????##### ##??????????????????????? |
| ???????????????????##    ##??????????????????????? |
| ???????????????????##    ##??????????????????????? |
| ???????????????????##    ##??????????????????????? |
| ???????????????????##    ##??????????????????????? |
| ??????????????????###    ###?????????????????????? |
| ?????????????????####    ####????????????????????? |
| ?????????????????###      ###????????????????????? |
| ?????????????????##        ##????????????????????? |
| ?????????????????##       "##????????????????????? |
| ?????????????????##        ###???????????????????? |
| ????????????????###     RR ###???????????????????? |
| ????????????????###" "   @  ##???????????????????? |
| ????????????????##          ##???????????????????? |
| ????????????######   #     ###???????????????????? |
| ????????????#######  ####"  " ???????????????????? |
| ????????????##   ##   ##### "????????????????????? |
| ????????????##       #######"  #?????????????????? |
| ????????????###     ####??##"  #?????????????????? |
| ????????????###    ####???"?"  ##????????????????? |
| ?????????????### #####????"""  ##????????????????? |
| ?????????????## "####?????""" ###????????????????? |
| ?????????????### #######??"""####????????????????? |
| ?????????????## !# #####?? " ????????????????????? |
| ?????????????## & &   ###?# #????????????????????? |
| ?????????????## =*!    #### ##???????????????????? |
| ?????????????#### #    # #   #???????????????????? |
| ????????????? ##             #???????????????????? |
| ???????????????##      #    ###??????????????????? |
| ???????????????"#"     ## #  ##??????????????????? |
| ?????????????#               ##??????????????????? |
| ????????????"  ##"    ##### ###??????????????????? |
| ????????????##?#     #####   ##???????????????#### |
| ???????????????#   ########  ##???????????######## |
| ?????????????###  ########  ###??????????#######"" |
| ???????????###### ####      ###?????########  "  " |
| ???????????#### #####  ## # ############### " "  " |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArcContainmentAutobeam
  Manual?         0
Play Time         00:18:42
  Cumulative      84.7 hours
  Start           2024.12.02 @ 00:54:22
  End             2024.12.02 @ 01:09:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          87
  Rogue           87
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          37
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          55x47
Zoom Use          8%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2a9d7e74-eec5-4631-bc22-7953b4350ec1