Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.13 @ 16:47:36 Player: Kinga Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (78) 390 Value Destroyed (2214) 2214 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (587) 587 TOTAL SCORE: 6871 Bonus ------- High Alert Combat Kills 87 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 284/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -6/Extension Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit Weapon Cycler Long-range Tractor Beam Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Weapon Cycler Layered Light Armor Plating Layered Light Armor Plating Reflective Plating > --- WEAPON ----------- Precision Beam Rifle Advanced Beam Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Deuterium Engine Wheel Wheel Improved Heat Sink Small Storage Unit Structural Scanner Weapon Shielding Weapon Shielding Layered Light Armor Plating Layered Light Armor Plating Long-range Tractor Beam Advanced Beam Rifle Magnetic Acceleration Cannon Advanced EMP Blaster Improved Grenade Launcher [Rating: 49] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Improved Treads Treads Improved Treads Wheel Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Layered Light Armor Plating Weapon Improved Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Slots Evolved 8 | . . 2 2 2 . 2 . Power . | . . . . . . . . Propulsion 2 | . . . . 2 . . . Utility 4 | . . . 2 . . 2 . Weapon 2 | . . 2 . . . . . Parts Attached 73 | 5 5 14 10 2 2 15 20 Power 6 | . 1 1 2 . . . 2 Engine 6 | . 1 1 2 . . . 2 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 16 | 2 2 4 . 2 . 4 2 Treads 11 | 2 2 4 . 2 . . 1 Leg . | . . . . . . . . Wheel 5 | . . . . . . 4 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 1 2 1 3 . 1 7 10 Device 13 | . . 1 1 . 1 3 7 Storage 2 | 1 1 . . . . . . Processor 1 | . 1 . . . . . . Hackware . | . . . . . . . . Protection 9 | . . . 2 . . 4 3 Artifact . | . . . . . . . . Weapon 26 | 2 . 8 5 . 1 4 6 Energy Gun 15 | 2 . 4 3 . 1 3 2 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 6 | . . 3 2 . . 1 . Ballistic Cannon 2 | . . 1 . . . . 1 Launcher 2 | . . . . . . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 2 1 . . . 1 Parts Lost 40 | . . 2 2 . 1 6 29 Power 2 | . . . . . . . 2 Propulsion 9 | . . 1 . . . 3 5 Utility 15 | . . . . . . 1 14 Weapon 14 | . . 1 2 . 1 2 8 Highest Loss Streak 24 | . . 1 1 . 1 6 24 To Critical Strikes 1 | . . 1 . . . . . Average Slot Usage (%) 90 | . 90 95 97 100 99 98 51 Engine 7 | . 7 11 9 7 7 6 2 Treads 18 | . 28 20 18 30 30 19 1 Wheel 2 | . . . . . . 5 10 Device 10 | . . . 16 15 15 16 12 Storage 8 | . 14 11 9 7 7 6 3 Processor 3 | . 11 10 . . . . . Protection 7 | . . . 8 7 7 16 8 Energy Gun 17 | . 28 22 17 15 14 15 7 Ballistic Gun 11 | . . 15 18 15 15 10 2 Naked Turns 3 | . . . . . . . 3 Heaviest Build 55 | 9 29 41 51 48 48 55 55 Greatest Support 86 | 40 46 46 46 86 86 86 46 Greatest Overweight (x) 9 | . . 1 1 . . 2 9 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 13 | 7 12 15 15 15 15 15 9 Most Carried 15 | 4 9 15 15 14 14 15 14 Average Carried 11 | 2 7 12 14 13 13 12 7 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 4 9 15 15 13 13 14 4 Class Distribution -------------------- 41% | Tank 24% | Skirmisher 21% | Mutant 13% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/DSF Tank | -6/Factory Mutant | -6/Extension Resources | -11 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Matter Collected 1624 | 189 98 353 339 . . 367 278 Remotely 441 | . . . . . . 189 252 Salvage Created 3353 | . 181 1005 913 . 70 682 502 Parts 176 | . 14 71 37 . 6 23 25 Haulers Intercepted 8 | . . 5 2 . . . 1 Recyclers Shooed 5 | . . 1 1 . . 1 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Combat Hostiles Destroyed 50 | . 3 22 10 . 1 11 3 Guns 43 | . 3 17 9 . 1 11 2 Cannons 5 | . . 4 . . . . 1 AOE 2 | . . 1 1 . . . . Classes Destroyed 16 | . 3 5 2 . 1 4 1 Worker 4 | . . . . . . 1 3 Builder 4 | . 1 1 1 . . . 1 Hauler 8 | . . 5 2 . . . 1 Recycler 4 | . . . 2 . . 1 1 Mechanic 1 | . . . 1 . . . . Operator 1 | . . 1 . . . . . Watcher 6 | . 1 1 1 . . 2 1 Swarmer 13 | . . 8 . . . 5 . Grunt 20 | . 3 8 8 . . 1 . Brawler 1 | . . . . . . 1 . Duelist 2 | . . 2 . . . . . Sentry 8 | . . 4 2 . . . 2 Specialist 1 | . . . . . 1 . . Hunter 2 | . . . . . . 2 . Programmer 2 | . . . . . . 2 . Behemoth 1 | . . . . . . . 1 Best Kill Streak 8 | . 3 7 7 . 1 5 8 Combat Bots Only 6 | . 2 6 3 . 1 3 2 Max Kills in Single Turn 2 | . 1 2 2 . 1 1 2 Gunslinging 1 | . . 1 . . . . . Exploded 1 | . . 1 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Hostile Shots Fired 571 | . 29 69 36 . 11 132 294 Missed 193 | . 12 25 11 . 2 33 110 Damage Taken 5904 | . 225 629 467 . 324 1422 2837 Core 1043 | . 46 128 . . . 72 797 Absorbed by Shields 58 | . . . . . . . 58 Redirected to Shielding 102 | . . . . . . . 102 Ignored by Resistances 8 | . . . . . . 8 . Core Remaining (%) 89 | 100 81 68 100 . 100 . . Volleys Fired 174 | . 20 51 34 . 4 39 26 Largest 4 | . 2 4 4 . 4 4 4 Hottest 233 | . 80 175 157 . 157 233 200 Shots Fired 542 | . 40 155 111 . 16 144 76 Gun 502 | . 40 132 111 . 16 144 59 Cannon 35 | . . 23 . . . . 12 Launcher 5 | . . . . . . . 5 Special . | . . . . . . . . Kinetic 241 | . . 83 70 . 8 54 26 Thermal 164 | . . 35 14 . 4 86 25 Explosive 5 | . . . . . . . 5 Electromagnetic 132 | . 40 37 27 . 4 4 20 Robot Hit Streak 23 | . 4 10 14 . 6 23 8 Robot Miss Streak 6 | . 5 5 6 . 2 4 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 6 | . . 3 1 . . 2 . Max Gunslinging Chain 1 | . . 1 1 . . 1 . Shots Hit Robots 339 | . 21 98 69 . 11 94 46 Core Hits 149 | . 11 40 34 . 3 31 30 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 12 | . 1 2 . . . 6 3 Burn 8 | . . . . . . 6 2 Blast 2 | . . 2 . . . . . Corrupt 2 | . 1 . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6835 | . 423 1869 1290 15 174 1663 1401 Guns 5564 | . 320 1319 1174 . 174 1663 914 Cannons 507 | . . 315 . . . . 192 Explosions 707 | . 99 235 94 . . . 279 Melee . | . . . . . . . . Ramming 57 | . 4 . 22 15 . . 16 Kinetic 2692 | . . 950 605 . 83 511 543 Thermal 2355 | . 99 512 229 . 36 1118 361 Explosive 279 | . . . . . . . 279 Electromagnetic 1452 | . 320 407 434 . 55 34 202 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . 1 . . 2 3 Average Corruption 1 | . . . 1 . . 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 11 | . . . 4 . . . 7 Message Errors 4 | . . . 2 . . . 2 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . 1 . . . . Energy Discharges 2 | . . . 1 . . . 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 58 | . . 38 . . . . 20 Projectiles 16 | . . 16 . . . . . Explosions 42 | . . 22 . . . . 20 Melee . | . . . . . . . . Knockbacks 3 | . . 3 . . . . . Impact . | . . . . . . . . Kinetic 2 | . . 2 . . . . . Secondary 1 | . . 1 . . . . . Self-Inflicted Damage 129 | . . 35 63 . . . 31 Shots 4 | . . 1 1 . . . 2 Rammed 14 | . 3 . 5 1 . . 5 Targets Rammed 14 | . 3 . 5 1 . . 5 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 531 | . 246 304 278 . . 506 531 Average Temperature 139 | . 79 106 71 . . 205 197 Received Heat Transfer 1217 | . 126 195 225 . . 36 635 Effects 13 | . . 2 1 . . 9 1 Shutdowns 2 | . . . . . . 2 . Energy Bleed 2 | . . . . . . 2 . Interference 5 | . . 2 1 . . 2 . Matter Decay 2 | . . . . . . 1 1 Short Circuit 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . 1 1 . . . . Impact Corruptions 1 | . . 1 . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 11 | . . 2 . . . 9 . Heat Transferred 4940 | . 100 1003 396 . 74 2553 814 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . 1 5 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Peak Influence 555 | . 122 555 492 185 158 283 88 Initial 234 | . . 51 234 185 133 82 83 Average 233 | . 56 363 371 185 148 176 37 Maximum Alert Level 2 | . . 2 2 . . 1 . Low Security (%) 50 | 100 100 17 . 100 100 67 100 Level 1 25 | . . 37 43 . . 32 . Level 2 24 | . . 44 56 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . . 1 . 1 . 2 1 Investigation 2 | . . . . 1 . 1 . Extermination 1 | . . . . . . 1 . Reinforcement 2 | . . 1 . . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Distress Signals 7 | . 1 4 1 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 90 | . 9 27 18 . 1 17 18 Peak Tracking Total 7 | . 4 6 5 . 1 4 7 Tactical Retreats 8 | . . 1 1 . 1 3 2 Traps | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Traps Triggered 7 | . . 1 1 . 1 1 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Machines Disabled 3 | . 1 1 . . . . 1 Max in Single Turn 1 | . 1 1 . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Machines Accessed 13 | . 1 3 5 3 . 1 . Terminals 12 | . 1 3 5 3 . . . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 27 | . 2 5 13 4 . 3 . Successful 16 | . 1 4 6 2 . 3 . Failed 11 | . 1 1 7 2 . . . Catastrophic 3 | . . . 2 1 . . . Database Lockouts . | . . . . . . . . Manual 10 | . 2 3 3 2 . . . Terminals 24 | . 2 5 13 4 . . . Fabricators 3 | . . . . . . 3 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 1 4 6 2 . . . Part Schematic 2 | . . 1 1 . . . . Prototype ID Bank 6 | . 1 2 3 . . . . Open DSF 1 | . . . . 1 . . . Branch Access Points 1 | . . 1 . . . . . Recall Investigation 1 | . . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 3 | . . . . . . 3 . Network Status 1 | . . . . . . 1 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 1 2 4 2 . 1 . Full Trace Events 3 | . . . 1 1 . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 51 | . . . . . . 51 . Total Part Build Rating 2 | . . . . . . 2 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Ext Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Turns Passed 3068 | 78 331 697 780 156 85 550 391 Spaces Moved 1505 | 46 158 295 274 96 43 237 356 Core 278 | 5 . . . . . . 273 Treads 1067 | 41 158 295 274 96 43 156 4 Legs . | . . . . . . . . Wheels 160 | . . . . . . 81 79 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 100 50 Average Speed 147 | 148 160 169 226 160 160 140 64 Slowest Speed 500 | 160 160 240 240 160 160 320 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 4 33 36 37 4 36 8 39 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 48 | . 4 15 8 . . . 21 Melee . | . . . . . . . . Projectile 2 | . . . . . . . 2 AOE 46 | . 4 15 8 . . . 19 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Ext Total 1985 | 54 194 386 353 98 50 378 472 Wait 100 | . 2 . 3 . . 75 20 Move 1498 | 45 157 294 273 95 42 236 356 Hop . | . . . . . . . . Pick Up 48 | 4 5 15 12 . 1 8 3 Fast Attach 26 | 5 1 7 6 . . 3 4 Attach 37 | . 1 4 2 2 2 10 16 Detach 10 | . . 1 2 . 1 3 3 Swap 10 | . 3 3 2 . . 2 . Drop 31 | . 2 11 14 . . 2 2 Fire 174 | . 20 51 34 . 4 39 26 Melee . | . . . . . . . . Ram 5 | . . . . . . . 5 Kick . | . . . . . . . . Crush 9 | . 3 . 5 1 . . . Escape Stasis 37 | . . . . . . . 37 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory (discovered 2 exits: [*Low] / DSF) -7/DSF -6/Factory -6/Extension History --------- Turn | Location | Event 47 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 13) 306 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 8) 410 | -10/Materials | Entered another Materials area 410 | -9/Materials | Evolved 2 slots: Weapon x2 699 | -9/Materials | Identified exit to Mines 731 | -9/Materials | Build established: Skirmisher 950 | -9/Materials | Discovered new exit (range 8) 1107 | -9/Materials | Entered another Materials area 1107 | -8/Materials | Evolved 2 slots: Utility x2 1465 | -8/Materials | Build established: Tank 1856 | -8/Materials | Discovered new exit (range 3) 1887 | -8/Materials | Entered Factory 1887 | -7/Factory | Evolved 2 slots: Propulsion x2 2006 | -7/Factory | Discovered new exit (range 15) 2043 | -7/Factory | Identified exit to DSF 2043 | -7/Factory | Entered DSF 2082 | -7/DSF | Additional patrols routed to DSF 2094 | -7/DSF | Discovered new exit (range 12) 2128 | -7/DSF | Entered Factory 2128 | -6/Factory | Evolved 2 slots: Utility x2 2471 | -6/Factory | Fabricated Weapon Shielding (x2) 2593 | -6/Factory | Lost 6 parts (3n1u2w) 2660 | -6/Factory | Discovered new exit (range 14) 2678 | -6/Factory | Entered Extension 2752 | -6/Extension | Spotted B-75 Beast 2813 | -6/Extension | Destroyed B-75 Beast 2828 | -6/Extension | Disrupted transfer network 2830 | -6/Extension | Spotted B-75 Beast 2869 | -6/Extension | Core integrity fell below 50% 2934 | -6/Extension | Lost 24 parts (2p4n10u8w) 3046 | -6/Extension | Core integrity fell below 20% 3069 | -6/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03044_ Critical hit (Burn: +27). 03045_ Field strength at 77. 03046_ Field strength at 67. 03047_ Field strength at 61. 03048_ Field strength at 50. 03049_ Field strength at 39. 03049_ Critical hit (Burn: +26). 03050_ Field strength at 18. 03051_ Field strength at 7. 03052_ Field strength at 1. 03052_ Stasis field depleted. 03052_ Power Amplifier destroyed. 03062_ C-30 ARC bursts open, deploying its payload. 03062_ L-41 Fighter unfolds itself. 03062_ G-50 Soldier unfolds itself. 03066_ Slammed into G-67 Veteran. 03066_ Structural Scanner destroyed. 03067_ Slammed into G-67 Veteran. 03067_ Destabilizing: System corrupted (+1). 03068_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????###########???????????##### | | ????????????????###########???????????##### | | ????????????????##@g ##???????????## | | ?????????????##### ##### ############### | | ?????????????#####g##### ############### " | | ?????????????## g ##?## ^ T | | ?????????????## ##### ######### | | ?????????????## ##+##### ^ ######### | | ?????????????## # #^ ######### | | ????########### # ! # ^ ##########/# | | ????########### # # ^ #### | | ????## + ! # + | | ????## # # # | | ????## # # # | | ????##" ######## + | | ????##%############################ | | ????##"###########????############# | | ????## ##????????????????????????## | | ????## ##????????????????????????########## | | ????## ##????????????????????????########## | | ????## ##?????????????????????????????????? | | ????## ##?????????????????????????????????? | | ????## ##?????????????????????????????????? | | ????## ##?????????????????????????????????? | | ????## ##?????????????????????????????????? | | ????## ##?????????????????????????????????? | | ????## ##?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 450 Resistance: TH 10 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- Weapon Shielding | -9/Materials | Hacked Imp. Weapon Shielding | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Weapon Shielding | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssaultNovaSabre Manual? 0 Play Time 00:29:56 Cumulative 58.7 hours Start 2024.06.13 @ 16:18:23 End 2024.06.13 @ 16:47:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 74 Adventurer 0 Explorer 2 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 31 Gallery% 56 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec8cbcc4-721e-4b3c-8692-1d993f747206