Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.04 @ 06:20:55 Player: Scared Dad Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (178) 890 Value Destroyed (6919) 6919 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (3485) 3485 TOTAL SCORE: 15514 Bonus ------- High Alert Combat Kills 774 Follower Combat Kills 1740 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Proxy Base 500 Friendly Fire -129 Cogmind --------- Core Integrity 0/850 Matter 76/300 Energy 100/100 System Corruption 3% Temperature Cool (12) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Makeshift Transmission Jammer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Deuterium Engine Fusion Compressor Advanced Targeting Computer Hacking Drone Bay (1/1) Beamcaster Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Zionite Light DM Reactor > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Zionite Biocell Advanced Sensor Array Improved Signal Interpreter Medium Reactive Plating > --- WEAPON ----------- High-powered Field Laser Force Rifle Heavy Plasma Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Heavy Deuterium Engine Fission Core Fusion Compressor Armored Leg Myomer Leg Improved Cooling System Makeshift Transmission Jammer Layered Heavy Armor Plating Medium Reactive Plating Mobile Refinery Mk. CCLXVII Hacking Drone Bay Beamcaster Heavy Plasma Cannon Heavy Plasma Cannon Heavy Flak Cannon Bore Cannon CR-A16's Pointy Stick [Rating: 80] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Nuclear Pulse Thruster Utility Advanced Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun Field Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . . 1 . . . . 1 Utility 4 | . . 1 2 1 . . . . . Weapon 1 | . . 1 . . . . . . . Parts Attached 177 | 6 8 11 36 55 6 . 11 16 28 Power 32 | 1 3 2 9 9 1 . 2 2 3 Engine 18 | 1 3 2 6 2 1 . 2 1 . Core 12 | . . . 3 7 . . . . 2 Reactor 2 | . . . . . . . . 1 1 Propulsion 40 | 2 3 4 7 13 . . 3 6 2 Treads 18 | . . 2 3 9 . . . 4 . Leg 17 | . 2 2 4 4 . . 3 1 1 Wheel 4 | 2 1 . . . . . . 1 . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . . 1 Utility 59 | 1 1 3 9 19 3 . 4 3 16 Device 22 | . . . 2 6 1 . 3 3 7 Storage 7 | 1 . 1 . 2 1 . 1 . 1 Processor 12 | . 1 2 3 4 . . . . 2 Hackware 3 | . . . . 2 . . . . 1 Protection 15 | . . . 4 5 1 . . . 5 Artifact . | . . . . . . . . . . Weapon 46 | 2 1 2 11 14 2 . 2 5 7 Energy Gun 7 | . . . 1 1 1 . 1 1 2 Energy Cannon 7 | . . . . 3 . . . 1 3 Ballistic Gun 19 | 2 . 1 9 7 . . . . . Ballistic Cannon 11 | . 1 1 1 3 1 . . 2 2 Launcher 1 | . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 13 | . . 1 . 4 . . 2 . 6 Parts Lost 40 | . 1 . 8 14 4 2 . . 11 Power 10 | . 1 . 3 2 1 . . . 3 Propulsion 9 | . . . 1 4 . 1 . . 3 Utility 14 | . . . 2 5 3 . . . 4 Weapon 7 | . . . 2 3 . 1 . . 1 Highest Loss Streak 12 | . 1 . 2 12 3 2 . . 10 To Critical Strikes . | . . . . . . . . . . Average Backups 13 | 3 7 7 9 11 15 13 17 17 17 Power 2 | . . . 1 1 3 3 3 3 2 Propulsion 3 | 1 4 1 2 2 4 3 4 5 2 Utility 4 | . . 2 4 3 4 4 6 4 7 Weapon 2 | . 2 1 . 2 2 2 3 3 5 Tool/Special . | . . . . . . . . . . Unused Backups 42 | . 3 6 6 5 2 . 5 7 8 Power 5 | . . . . 2 2 . . 1 . Propulsion 6 | . . . 2 . . . . 2 2 Utility 16 | . 1 2 3 2 . . 1 3 4 Weapon 12 | . 1 3 1 1 . . 4 . 2 Tool/Special 3 | . 1 1 . . . . . 1 . Average Slot Usage (%) 92 | . 91 98 96 97 97 91 81 89 97 Engine 6 | . 13 11 6 2 7 7 7 6 7 Core 1 | . . . 2 4 . . . . 4 Treads 14 | . . 9 10 14 23 22 12 13 25 Leg 6 | . 3 12 7 7 . . 10 9 . Device 9 | . . . 7 6 6 7 11 17 17 Storage 7 | . 14 11 9 7 7 7 7 7 6 Processor 11 | . 7 22 18 15 7 7 7 7 6 Hackware 5 | . . . . 8 11 7 7 7 1 Protection 3 | . . . 7 3 7 7 . 2 5 Energy Gun 3 | . . . . . 2 7 4 7 12 Energy Cannon 4 | . . . . 5 15 8 3 2 5 Ballistic Gun 9 | . 23 21 22 13 3 5 3 . . Ballistic Cannon 2 | . 4 10 3 2 . . . 1 . Peak Build Rating 80 | 6 8 19 36 51 50 49 58 64 80 Average Rating 43 | 4 6 16 27 45 47 47 46 54 67 On Entrance 31 | . 6 8 16 36 49 47 49 41 61 Avg Prop Armor Cover (%) 4 | . . . . 4 . . . . . Naked Turns 9 | . . . . . . . . . 9 Heaviest Build 105 | 11 13 29 38 89 93 93 90 83 105 Greatest Support 104 | 20 20 40 40 70 68 68 68 84 104 Greatest Overweight (x) 2 | . . 2 1 1 1 1 1 1 1 Average Overweight (x) . | . . . . . 1 1 . . . Largest Inventory Capacity 20 | 8 8 10 10 20 20 20 20 20 20 Average Capacity 15 | 7 8 8 10 14 20 20 20 20 19 Most Carried 20 | 7 8 8 10 20 18 16 20 20 20 Average Carried 14 | 3 7 7 9 11 16 13 19 18 18 Final Capacity 20 | 8 8 10 10 20 20 20 20 20 5 Final Carried 20 | 6 7 8 8 18 14 16 20 17 5 Class Distribution -------------------- 39% | Gunner 20% | Mutant 12% | Skirmisher 10% | Scavenger-Skirmisher 7% | Hacker-Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 6163 | 256 233 434 1475 2148 219 71 192 346 789 Remotely 10 | . . . . . . . . . 10 Salvage Created 6678 | . 299 521 1654 2516 510 77 . 48 1053 Parts 342 | . 26 36 90 122 18 5 . 3 42 Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed 6 | . . 2 2 2 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 76 | . . . . . 19 5 5 47 . Prevented 59 | . . . . . . . . 59 . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 154 | . 12 10 44 55 12 3 . 1 17 Melee 1 | . . . . . . . . . 1 Guns 86 | . 8 3 33 29 3 3 . . 7 Cannons 62 | . 4 7 9 24 8 . . 1 9 AOE 4 | . . . 2 2 . . . . . Classes Destroyed 15 | . 3 3 2 5 . . . . 2 Worker 4 | . . . . 4 . . . . . Hauler 1 | . . . . 1 . . . . . Recycler 4 | . . 1 2 . . . . . 1 Mechanic 1 | . . . 1 . . . . . . Operator 4 | . . . 3 1 . . . . . Watcher 10 | . 1 1 4 4 . . . . . Swarmer 39 | . 6 . 8 15 5 3 . . 2 Saboteur 1 | . . . . . . . . . 1 Grunt 73 | . 6 5 27 22 5 . . 1 7 Brawler 4 | . . . . 4 . . . . . Duelist 4 | . . 1 . 1 . . . . 2 Sentry 21 | . . 4 9 5 1 . . . 2 Specialist 1 | . . . . . . . . . 1 Hunter 2 | . . . . 2 . . . . . Programmer 9 | . . . . 6 1 . . . 2 Best Kill Streak 7 | . 3 3 7 7 5 3 . 1 3 Combat Bots Only 7 | . 3 3 7 6 5 3 . 1 3 Max Kills in Single Turn 3 | . 2 2 3 3 1 1 . 1 1 Gunslinging 1 | . . . 1 . . . . . . Exploded 2 | . . . 2 1 . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 1135 | . 56 27 199 467 88 10 . 14 274 Missed 308 | . 13 7 42 146 22 2 . 5 71 Hits 827 | . 43 20 157 321 66 8 . 9 203 Melee 22 | . . 2 . 8 . . . . 12 Projectile 805 | . 43 18 157 313 66 8 . 9 191 AOE 1 | . . . . 1 . . . . . Critical Strikes 29 | . . 1 6 7 2 . . 4 9 Damage Taken 13597 | 6 434 339 2587 5003 1069 126 . 316 3717 Core 1740 | . 86 11 190 409 139 14 . 38 853 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 64 | . . . . 36 . . . . 28 Regen/Repaired (Parts) 817 | . 94 99 114 98 . . . 119 293 Core Remaining (%) 68 | 100 65 97 65 . . . . 14 . Volleys Fired 399 | . 32 22 103 143 28 4 . 16 51 Largest 3 | . 2 3 3 3 3 3 . 3 3 Hottest 240 | . 50 80 118 180 208 121 . 240 240 Shots Fired 1106 | . 64 66 297 397 85 15 . 39 143 Gun 764 | . 53 44 253 260 27 7 . 23 97 Cannon 342 | . 11 22 44 137 58 8 . 16 46 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 725 | . 64 66 280 283 17 3 . 10 2 Thermal 381 | . . . 17 114 68 12 . 29 141 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 25 | . 14 8 21 25 13 4 . 6 8 Robot Miss Streak 11 | . 4 3 11 8 2 1 . 4 4 Penetration Max 1 | . . . . 1 . . . . . Secondary Targets 5 | . . . 4 1 . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . Shots Hit Robots 756 | . 47 41 213 283 56 8 . 21 87 Core Hits 451 | . 18 36 199 126 17 6 . 7 42 Critical Kills 6 | . . . . 4 . . . 1 1 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 17 | . . . . 9 1 . . 2 5 Burn 7 | . . . . 1 1 . . 1 4 Destroy 7 | . . . . 5 . . . 1 1 Blast 3 | . . . . 3 . . . . . Melee Attacks 11 | . . . . . . . 10 1 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 11 | . . . . . . . 10 1 . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 17325 | 12 599 682 4146 7281 1437 169 . 625 2374 Guns 9737 | . 432 323 3072 3832 314 88 . 327 1349 Cannons 6812 | . 159 359 769 3025 1123 81 . 298 998 Explosions 601 | . . . 255 346 . . . . . Melee . | . . . . . . . . . . Ramming 175 | 12 8 . 50 78 . . . . 27 Kinetic 9787 | . 591 682 3703 4385 176 37 . 137 76 Thermal 7246 | . . . 393 2701 1261 132 . 488 2271 Explosive . | . . . . . . . . . . Electromagnetic 117 | . . . . 117 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . 11 12 12 12 1 3 Average Corruption 5 | . . . . 6 11 12 12 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 192 | . . . . 67 48 41 7 12 17 Message Errors 39 | . . . . 13 6 10 3 1 6 Matter Fused 52 | . . . . 21 12 10 2 3 4 Heat Flow Errors 21 | . . . . 5 8 3 . 2 3 Energy Discharges 18 | . . . . 7 5 4 . 1 1 Parts Rejected 2 | . . . . 1 1 . . . . Data Loss (minor) 28 | . . . . 8 10 5 1 3 1 Data Loss (major) 10 | . . . . 4 . 4 1 1 . Misfires 13 | . . . . 4 3 4 . 1 1 Alerts 3 | . . . . 1 1 . . . 1 Misdirections 1 | . . . . 1 . . . . . Weapon Failures 5 | . . . . 2 2 1 . . . Overload Shots 18 | . . . . 14 4 . . . . Overflow Damage 325 | . . . 51 208 7 2 . . 57 Projectiles 177 | . . . . 111 7 2 . . 57 Explosions 148 | . . . 51 97 . . . . . Melee . | . . . . . . . . . . Knockbacks 48 | . 2 11 25 6 . . . . 4 Impact . | . . . . . . . . . . Kinetic 46 | . 2 11 23 6 . . . . 4 Secondary 2 | . . . 2 . . . . . . Self-Inflicted Damage 379 | 6 3 . 174 192 . . . . 4 Shots 6 | . . . 2 4 . . . . . Rammed 18 | 1 2 . 3 7 . . . . 5 Targets Rammed 27 | 1 2 . 10 9 . . . . 5 Kicked 8 | . . . 7 1 . . . . . Crushed 1 | . . . . 1 . . . . . Highest Temperature 797 | . 12 80 463 417 229 256 . 388 797 Average Temperature 107 | . 6 25 86 91 76 64 . 117 214 Received Heat Transfer 4742 | . 162 108 1116 1674 288 . . 99 1295 Effects 42 | . . . 3 5 . . . 1 33 Shutdowns 8 | . . . 1 1 . . . . 6 Energy Bleed 4 | . . . . . . . . . 4 Interference 7 | . . . 2 . . . . . 5 Matter Decay 8 | . . . . 1 . . . . 7 Short Circuit 5 | . . . . 2 . . . 1 2 Damage (minor) 5 | . . . . 1 . . . . 4 Damage (major) 4 | . . . . . . . . . 4 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 14 | . . . . 4 2 . . . 8 Heat Transferred 10888 | . . . 483 3425 1815 222 . 879 4064 Parts Sabotaged 6 | . . . . . . . . . 6 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Maximum Alert Level 4 | . . . 3 4 . . . . 4 Low Security (%) 47 | 100 100 100 40 22 . . . . 66 Level 1 24 | . . . 22 43 . . . . 8 Level 2 9 | . . . 16 7 . . . . 10 Level 3 16 | . . . 21 24 . . . . 8 Level 4 1 | . . . . 1 . . . . 6 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1180 | . 100 139 953 1106 . . . . 1180 Initial 433 | . . 11 29 433 . . . . 196 Average 310 | . 43 42 334 416 . . . . 289 Influence Increases 6988 | . 364 322 1527 1883 260 70 . 713 1849 Destroy 0b10 Robot/C 4040 | . 240 200 880 1180 240 60 . 460 780 Destroy 0b10 Robot/NC 175 | . 5 10 50 45 . . . . 65 Destroy Leader 798 | . 42 62 198 260 20 10 . 30 176 Allied During Kill 761 | . . . . 26 . . . 223 512 Successful Hack 168 | . 31 35 18 84 . . . . . Disable Machine 405 | . . . 60 165 . . . . 180 Destroy Structure 116 | . 1 . 36 33 . . . . 46 Partial Spotted 45 | . 15 15 15 . . . . . . Lose Combat Pursuer 480 | . 30 . 270 90 . . . . 90 Influence Decreases 5837 | . 336 280 644 1730 940 496 . 400 1011 Entered New Map 1187 | . . 17 41 520 410 82 . . 117 Time Decay 3731 | . 326 263 523 770 470 394 . 341 644 Lost Part 400 | . 10 . 80 140 40 20 . . 110 Lost Ally 219 | . . . . . 20 . . 59 140 Purge Threat 300 | . . . . 300 . . . . . Squads Dispatched 52 | . 2 . 9 18 . . . 1 22 Investigation 7 | . 1 . 1 2 . . . 1 2 Extermination 14 | . . . . 8 . . . . 6 Reinforcement 14 | . 1 . 6 3 . . . . 4 Assault 9 | . . . 2 3 . . . . 4 Garrison 8 | . . . . 2 . . . . 6 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 2 | . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 12 | . . 1 3 4 . . . 2 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 317 | . 19 21 85 94 13 3 . 25 57 Peak Tracking Total 10 | . 4 6 9 8 5 3 . 4 10 Tactical Retreats 18 | . 1 . 9 6 . . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 10 | . 2 1 2 5 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 30 | . . . 4 11 1 . . 2 12 Max in Single Turn 4 | . . . 3 4 1 . . 1 1 Garrison Access 2 | . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 64 | . 10 10 14 21 1 . . 3 5 Terminals 35 | . 7 8 8 10 1 . . 1 . Fabricators 4 | . . . . 3 . . . . 1 Repair Stations 10 | . 1 1 2 4 . . . 1 1 Recycling Units 8 | . 2 1 1 1 . . . 1 2 Scanalyzers 3 | . . . 2 1 . . . . . Garrison Access 4 | . . . 1 2 . . . . 1 Total Hacks 188 | . 39 37 44 47 4 . . 7 10 Successful 106 | . 22 24 23 23 4 . . 5 5 Failed 81 | . 17 13 20 24 . . . 2 5 Catastrophic 10 | . 2 . 1 5 . . . . 2 Database Lockouts 1 | . . . 1 . . . . . . Manual 7 | . . . . . . . . . 7 Terminals 115 | . 32 30 23 24 4 . . 2 . Fabricators 7 | . . . . 5 . . . . 2 Repair Stations 34 | . 4 4 9 12 . . . 3 2 Recycling Units 14 | . 3 3 2 1 . . . 2 3 Scanalyzers 10 | . . . 8 2 . . . . . Garrison Access 8 | . . . 2 3 . . . . 3 Terminal Hacks 61 | . 17 19 9 11 4 . . 1 . Record 18 | . 4 5 2 3 4 . . . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 4 | . . 1 2 1 . . . . . Open Door 1 | . . . . . . . . 1 . Open DSF 2 | . . . . 2 . . . . . Level Access Points 1 | . . . . 1 . . . . . Branch Access Points 2 | . 1 1 . . . . . . . Emergency Access Points 10 | . 5 3 2 . . . . . . Alert Level 2 | . . 2 . . . . . . . Unreport Threat 2 | . . . . 2 . . . . . Locate Traps 2 | . 1 . . 1 . . . . . Dispatch Records 2 | . 1 1 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . Transport Status 1 | . . . 1 . . . . . . Investigation Status 1 | . . 1 . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . Zone Layout 9 | . 2 5 1 1 . . . . . Fabricator Hacks 5 | . . . . 3 . . . . 2 Load Schematic 2 | . . . . 1 . . . . 1 Build 3 | . . . . 2 . . . . 1 Repair Station Hacks 24 | . 4 4 5 7 . . . 2 2 Scan Component 14 | . 2 2 3 5 . . . 1 1 Repair 10 | . 2 2 2 2 . . . 1 1 Recycling Unit Hacks 7 | . 1 1 2 . . . . 2 1 Report Inventory 3 | . . 1 1 . . . . 1 . Retrieve Matter 1 | . . . 1 . . . . . . Retrieve Components 3 | . 1 . . . . . . 1 1 Scanalyzer 6 | . . . 6 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Retrieve Study 4 | . . . 4 . . . . . . Garrison Access Hacks 3 | . . . 1 2 . . . . . Seal Access 2 | . . . 1 1 . . . . . Coupler Status 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . 1 Used . | . . . . . . . . . . Hacking Detections 53 | . 9 7 13 16 1 . . 2 5 Full Trace Events 5 | . . . . 1 1 . . 1 2 Feedback Events 3 | . . . . . 1 . . 1 1 Corruption 3 | . . . . . 1 . . 1 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . Robots Built 7 | . . . . 4 . . . . 3 Authchips . | . . . . . . . . . . Time 250 | . . . . 192 . . . . 58 Total Robot Build Rating 24 | . . . . 15 . . . . 9 Part Schematics Acquired 15 | . . . 1 . . . 14 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 4 | . . . 4 . . . . . . Parts Repaired 10 | . 2 2 2 2 . . . 1 1 Time 360 | . 52 58 64 108 . . . 22 56 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter 111 | . . . 111 . . . . . . Retrieved Components 10 | . . . . . . . . . 10 Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies 24 | . . . . 4 . . 11 1 8 Largest Group 11 | . . . . 3 1 . 11 11 8 Highest-Rated Group 450 | . . . . 90 27 . 372 372 450 Highest-Rated Ally 96 | . . . . 30 27 . 42 42 96 Zionite Dispatches 1 | . . . . . . . . . 1 Light 1 | . . . . . . . . . 1 Total Orders 27 | . . . . . . . 10 12 5 STAY 3 | . . . . . . . 3 . . EXPLORE 15 | . . . . . . . 5 7 3 RETURN 9 | . . . . . . . 2 5 2 Ally Attacks 281 | . . . . 23 1 . . 122 135 Total Damage 7669 | . . . . 488 . . . 2209 4972 Kills 69 | . . . . 4 . . . 27 38 Allies Corrupted 1 | . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Active Infowar (turns) 9769 | . 427 1226 3329 2024 . . . 922 1841 Optics 2049 | . 427 1226 384 12 . . . . . Sensors 6734 | . . . 2945 2024 . . . . 1765 IFF 978 | . . . . . . . . . 978 Traps 72 | . . . . . . . . . 72 Jamming 926 | . . . . . . . . 922 4 Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 6 | . . . . . 1 2 2 1 . Drone Launches 13 | . . . . . . . 2 7 4 Drone Recoveries 11 | . . . . . . . 2 6 3 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 21500 | 51 810 1226 3331 5059 1193 1187 4054 2259 2330 Spaces Moved 11747 | 45 664 721 1579 2663 509 517 2637 1140 1272 Core 32 | 11 . . . . . . . . 21 Treads 6526 | . . 264 681 1557 509 517 1252 559 1187 Legs 4498 | . 71 457 898 1106 . . 1385 581 . Wheels 627 | 34 593 . . . . . . . . Hover . | . . . . . . . . . . Flight 64 | . . . . . . . . . 64 Fastest Speed 40 | 50 80 120 120 120 213 213 126 126 40 Average Speed 152 | 72 84 145 137 156 213 226 146 161 155 Slowest Speed 260 | 80 120 260 190 250 213 229 229 243 242 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 69 | 4 96 64 95 63 68 78 93 97 32 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 4 | . . . . . 2 . 1 1 . Known Exits Taken 2 | . . . 1 . . . . 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . Scrap Searched 10 | . . . . . 1 2 3 4 . Spaces Dug 3 | . . . . . . . 2 1 . Terrain Destroyed 106 | . . . 49 26 9 4 2 6 10 Melee 3 | . . . . . . . 2 1 . Projectile 42 | . . . . 14 9 4 . 5 10 AOE 61 | . . . 49 12 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total 14496 | 63 855 852 2514 3256 557 526 2814 1536 1523 Wait 1644 | . 123 59 705 249 . . 127 309 72 Move 11739 | 45 663 720 1578 2662 508 516 2636 1139 1272 Hop . | . . . . . . . . . . Pick Up 245 | 12 15 22 45 70 6 4 13 22 36 Fast Attach . | . . . . . . . . . . Attach 109 | 6 6 6 13 32 7 2 5 11 21 Detach 12 | . . . . 3 1 . 4 3 1 Swap 140 | . 6 8 28 46 2 . 8 15 27 Drop 171 | . 8 15 32 42 5 . 11 20 38 Fire 399 | . 32 22 103 143 28 4 . 16 51 Melee 11 | . . . . . . . 10 1 . Ram 5 | . 2 . . . . . . . 3 Kick 8 | . . . 7 1 . . . . . Crush 13 | . . . 3 8 . . . . 2 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Identified exit to Mines 228 | -10/Materials | Discovered new exit (range 3) 314 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 9) 561 | -10/Materials | Repaired Assault Rifle 589 | -10/Materials | Repaired Wheel 786 | -10/Materials | Discovered new exit (range 18) 862 | -10/Materials | Entered another Materials area 862 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 949 | -9/Materials | Identified exit to Mines 1167 | -9/Materials | Build established: Gunner 1185 | -9/Materials | Discovered new exit (range 10) 1489 | -9/Materials | Discovered new exit (range 14) 1734 | -9/Materials | Repaired Hvy. Assault Rifle 1762 | -9/Materials | Repaired Assault Rifle 2088 | -9/Materials | Entered another Materials area 2088 | -8/Materials | Evolved 2 slots: Utility x2 2578 | -8/Materials | Central database locked down 2840 | -8/Materials | Discovered new exit (range 8) 2866 | -8/Materials | Build established: Scientist-Skirmisher 2873 | -8/Materials | Identified exit to Factory 3225 | -8/Materials | Destroyed 7 combat bots 3238 | -8/Materials | Build established: Skirmisher 3286 | -8/Materials | Repaired Hvy. Assault Rifle+ 3635 | -8/Materials | Build established: Scavenger-Skirmisher 3744 | -8/Materials | Repaired Hrd. Light Armor Plating 4218 | -8/Materials | Build established: Skirmisher 4263 | -8/Materials | Discovered exit to Factory (range 4) 4525 | -8/Materials | Discovered exit to Factory (range 4) 5288 | -8/Materials | First assault squad dispatched 5419 | -8/Materials | Entered Factory 5419 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5696 | -7/Factory | Build established: Gunner 5786 | -7/Factory | Identified exit to Factory 5896 | -7/Factory | Discovered new exit (range 5) 6716 | -7/Factory | Fabricated O-24 Administrator? 6834 | -7/Factory | Discovered new exit (range 4) 6979 | -7/Factory | Repaired Imp. Sensor Array 7051 | -7/Factory | Repaired Prc. Assault Rifle 7791 | -7/Factory | Allied Derelicts emerged from ambush trap array 8006 | -7/Factory | Lost 3 allies 8727 | -7/Factory | Build established: Skirmisher 9019 | -7/Factory | First assault squad dispatched 9181 | -7/Factory | Lost 12 parts (2p3n4u3w) 9238 | -7/Factory | System corruption reached 10% 9806 | -7/Factory | Build established: Hacker-Gunner 9911 | -7/Factory | Core integrity fell below 50% 10338 | -7/Factory | Fabricated L-41 Fighter (x3) 10372 | -7/Factory | Garrison activated, responded to threat 10478 | -7/Factory | Entered Lower Caves 10478 | -7/Lower Caves | Accompanied by 1 ally 10674 | -7/Lower Caves | Encountered a Warlord checkpoint 10756 | -7/Lower Caves | Learned location of 1 exit from Factory 11050 | -7/Lower Caves | Attracted the attention of an 0b10 base 11133 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 11395 | -7/Lower Caves | Build established: Gunner 11550 | -7/Lower Caves | Lost 3 parts (1p2u) 11624 | -7/Lower Caves | Discovered new exit (range 12) 11671 | -7/Lower Caves | Entered another Lower Caves area 11671 | -7/Lower Caves | Spotted B-75 Beast 11850 | -7/Lower Caves | Learned Factory emergency access door positions 11874 | -7/Lower Caves | Core integrity fell below 20% 12267 | -7/Lower Caves | Learned 8 Factory zone layouts 12826 | -7/Lower Caves | Discovered new exit (range 14) 12858 | -7/Lower Caves | Entered Zion 13012 | -7/Zion | System corruption cleaned by Quarantine Array 13146 | -7/Zion | Learned Factory terminal intel 13262 | -7/Zion | Given A8's code to call for help 13385 | -7/Zion | Learned location of Warlord (-5) 13501 | -7/Zion | Given the Hacking Drone Bay 13504 | -7/Zion | Found Prototype Device 13505 | -7/Zion | Identified Hacking Drone Bay 13578 | -7/Zion | Gained Derelict followers 13658 | -7/Zion | Met Imprinter 13933 | -7/Zion | Learned location of 1 exit from Factory 13980 | -7/Zion | Found Prototype Device 13981 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 14608 | -7/Zion | Found Unknown Hackware 14616 | -7/Zion | Found Unknown Hackware 14621 | -7/Zion | Identified Relay Coupler [Programmer] (x2) 14630 | -7/Zion | Found Relay Coupler [Programmer] 14688 | -7/Zion | Discovered new exit (range 16) 15276 | -7/Zion | Imprinted 15278 | -7/Zion | Declared Zion's savior 15300 | -7/Zion | Build established: Mutant 15545 | -7/Zion | Found CR-A16's Pointy Stick 16201 | -7/Zion | Gained Derelict followers 16912 | -7/Zion | Entered Proximity Caves 16912 | -6/Proximity Caves | Accompanied by 11 allies 16914 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 17034 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 17126 | -6/Proximity Caves | Repaired Med. Treads 17254 | -6/Proximity Caves | Lost 12 allies 17412 | -6/Proximity Caves | 0b10 base defense nominally successful 18586 | -6/Proximity Caves | Build established: Scavenger-Gunner 19171 | -6/Proximity Caves | Entered Factory 19171 | -6/Factory | Accompanied by 3 allies 19171 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 19172 | -6/Factory | Identified exit to Lower Caves 19172 | -6/Factory | Identified exit to Factory 19175 | -6/Factory | Loaded intel: 26 terminal locations 19515 | -6/Factory | Repaired Lyr. Heavy Armor Plating 19564 | -6/Factory | Garrison activated, responded to threat 20014 | -6/Factory | Enhanced Grunt warped into view, answering call for help 20017 | -6/Factory | Enhanced Grunt warped into view, answering call for help 20053 | -6/Factory | Build established: Scavenger-Skirmisher 20332 | -6/Factory | Zion Light squad teleported in 20749 | -6/Factory | Terminal network hard line cut 20883 | -6/Factory | Garrison activated, responded to threat 20921 | -6/Factory | First assault squad dispatched 21002 | -6/Factory | Discovered exit to Lower Caves (range 16) 21158 | -6/Factory | Fabricated G-47 Trooper? 21365 | -6/Factory | Lost 6 allies 21456 | -6/Factory | Core integrity fell below 50% 21485 | -6/Factory | Lost 10 parts (3p2n4u1w) 21496 | -6/Factory | Core integrity fell below 20% 21501 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 21457_ Slammed into A-15 Conveyor. 21457_ A-15 Conveyor calls for reinforcements. 21457_ ALERT: Hostile activity reported, dispatching reinforcements to area. 21458_ Overheating: Energy bleed (-15). 21458_ U-05 Engineer lays Concrete. 21459_ Overheating: Matter decay (-19). 21459_ U-05 Engineer lays Concrete. 21459_ Slammed into A-15 Conveyor. 21460_ U-05 Engineer lays Concrete. 21460_ Slammed into A-15 Conveyor. 21461_ U-05 Engineer lays Concrete. 21462_ Overheating: Core damaged (-85). 21464_ Acquired Nuclear Pulse Thruster. 21471_ Acquired Adv. Targeting Computer. 21481_ OX%5BK NVMCSV5U X<%KLW24,&R0Z9F09PHM 21492_ Nuclear Pulse Thruster destroyed. 21494_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 9D. 21498_ K-01 Serf cleans the Power Conduit. Map ----- +----------------------------------------------------+ | > #?????########?# #??????????????????????????? | | #??????????????# #??????????????????????????? | | #????????#######/######?????????????????????? | | # ##????????# #?????????????????????? | | # #?????????# """ #?????????????????????? | | #?????????# R" #?????????????????????? | | #?????????# """ +?????????????????????? | | #?????????# #?????????????????????? | | ##+###????????# #?????????????????????? | | #????????# #?????????????????????? | | #????????# """""" #?????????????????????? | | """ #????????# """""" #? ???????????????????? | | """ #????????# """""" # ????????????????? | | """ #????????# """""" + ??????????????? | | #????????# # ?????????????? | | #????????#######/###### ????????????? | | #??????????# gg #????????????? | | ######??????????# #????????????? | | ##############??# ] "" ??????????????? | | # #### ]! "" ??????????????? | | # """"" """ + !! T" ??????????????? | | # ""T"" """ #### "" ?#????????????? | | # """ #??# p "" #????????????? | | # #??# !! k#????????????? | | # """ """ #??# ^!!l #?????????+??? | | # """ """ #??# sss @ #????????????? | | # """ """ #??# """"""""" #????????????? | | # #??# #????????????? | | # #??# k""""""""" #????????????? | | # #??# ??????????????? | | # #??# """"""""" ??????????????? | | #######+######??# ???????????????? | | ??????????? """"""""" ??????????????? | | ????????? ??? ??? ?????????????? | | ??????? """"""""?????????????????????? | | ????? ?????????????????????? | | ?? ?????????????????????? | | #??################## ??????????????????????? | | ###??????????????????##???????????????????????? | | #???????????????????????????????????????????? | | #??????????????????????????????????""T""????? | | #??????????????????????????????????"""""????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 43 Energy Capacity 770 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 825 Resistance: KI 30 Evasion (%) 62 Targeting Accuracy 16 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Imp. Signal Interpreter | -8/Materials | Scanalyzed Wave Gun | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Arc Projector | -7/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ O-24 Administrator | x1 | -7/Factory | Preloaded L-41 Fighter | x3 | -7/Factory | Preloaded G-47 Trooper | x3 | -6/Factory Repaired ---------- Assault Rifle | 38% | -10/Materials Wheel | 20% | -10/Materials Hvy. Assault Rifle | 70% | -9/Materials Assault Rifle | 35% | -9/Materials Hvy. Assault Rifle | 53% | -8/Materials Hrd. Light Armor Plating | 66% | -8/Materials Imp. Sensor Array | 40% | -7/Factory Prc. Assault Rifle | 46% | -7/Factory Med. Treads | 35% | -6/Proximity Caves Lyr. Heavy Armor Plating | 60% | -6/Factory Studied --------- Flak Cannon | -8/Materials | Hacked Deuterium Engine | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Overkill Professional Mechanic Challenges ------------ None Game ------ Seed ExplosiveLinearShotgun Manual? 0 Play Time 03:18:20 Cumulative 130.4 hours Start 2026.10.04 @ 03:05:16 End 2026.10.04 @ 06:20:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 156 Rogue 156 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 48 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ce05e85-864e-42e5-be82-b7a9d1cc67bd