Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.31 @ 02:10:13 Player: honbee Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (87) 435 Value Destroyed (3042) 3042 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1381) 1381 TOTAL SCORE: 8478 Bonus ------- High Alert Combat Kills 201 Follower Combat Kills 446 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -66 Cogmind --------- Core Integrity 0/850 Matter 7/300 Energy 25/100 System Corruption 7% Temperature Cool (10) Movement Walking (190) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (5) ------ Advanced Heat Sink Improved Cooling System Improved Light Armor Plating Dynamic Insulation System > --- WEAPON (4) ------- Heavy Plasma Cannon High-powered Shotgun High-powered Shotgun KE Penetrator > --- INVENTORY (5) ---- Improved Deuterium Engine Carbon-fiber Leg Relay Coupler [Sentry] (20) Autogun High-powered Shotgun Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Advanced Treads Medium Treads Compact Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit Makeshift Light Armor Plating Makeshift System Shield Phasing AFG > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Heavy Particle Gun Heavy Particle Gun Plasma Rifle EMP Blaster Plasma Cutter Plasma Cutter CR-A16's Pointy Stick [Rating: 66] Favorites ----------- Power Nuclear Core Engine Reinforced Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit VTOL Module Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Hackware Makeshift System Shield Protection Improved Light Armor Plating Weapon Ion Cannon Energy Gun Heavy Particle Gun Energy Cannon Ion Cannon Ballistic Gun Autogun Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Hammer Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 . . . 1 . Utility 3 | . . 1 . . . 2 . Weapon 2 | . . . . . . 2 . Parts Attached 105 | 6 7 24 3 4 8 11 42 Power 16 | 1 . 1 1 . 1 2 10 Engine 6 | 1 . . . . . . 5 Core 10 | . . 1 1 . 1 2 5 Reactor . | . . . . . . . . Propulsion 26 | 2 2 7 . 1 1 3 10 Treads 10 | 2 . 4 . 1 1 1 1 Leg 3 | . . . . . . . 3 Wheel 4 | . 2 . . . . 2 . Hover 3 | . . 3 . . . . . Flight 6 | . . . . . . . 6 Utility 31 | 1 1 6 2 1 5 5 10 Device 15 | . 1 1 1 . 3 2 7 Storage 3 | 1 . 2 . . . . . Processor 1 | . . . . . . 1 . Hackware 1 | . . . . . . 1 . Protection 11 | . . 3 1 1 2 1 3 Artifact . | . . . . . . . . Weapon 32 | 2 4 10 . 2 1 1 12 Energy Gun 10 | 1 1 6 . . 1 1 . Energy Cannon 4 | . . 3 . . . . 1 Ballistic Gun 13 | 1 1 . . . . . 11 Ballistic Cannon . | . . . . . . . . Launcher 2 | . 1 1 . . . . . Special Weapon 2 | . . . . 2 . . . Impact Weapon 1 | . 1 . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 3 . . . 2 . Parts Lost 42 | . 2 3 3 . 4 . 30 Power 10 | . . . 1 . 1 . 8 Propulsion 14 | . . 1 . . 2 . 11 Utility 10 | . 1 1 1 . . . 7 Weapon 8 | . 1 1 1 . 1 . 4 Highest Loss Streak 15 | . 1 2 3 . 2 . 15 To Critical Strikes . | . . . . . . . . Average Backups 11 | 3 7 9 11 12 11 12 11 Power 2 | . 1 2 2 2 1 1 2 Propulsion 1 | 2 4 2 2 1 1 . . Utility 2 | . . . 1 1 2 3 4 Weapon 3 | . 2 3 3 4 4 5 3 Tool/Special . | . . . . . . . . Unused Backups 15 | . . 5 . 2 . . 8 Power 2 | . . 1 . . . . 1 Propulsion 3 | . . 2 . . . . 1 Utility 4 | . . . . 1 . . 3 Weapon 5 | . . 2 . 1 . . 2 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 89 | . 93 92 99 99 95 77 78 Engine 3 | . 13 . . . . . 8 Core 8 | . . 10 11 11 10 12 3 Treads 18 | . 20 13 33 33 29 17 4 Wheel 2 | . 7 5 . . . 7 2 Hover 1 | . . 10 . . . . . Flight 2 | . . . . . . . 7 Device 10 | . 8 4 12 11 11 6 15 Storage 9 | . 14 11 11 11 11 6 5 Protection 8 | . . 14 8 11 11 6 2 Energy Gun 4 | . 9 3 . . 10 6 2 Energy Cannon 10 | . . 15 15 21 11 . 3 Ballistic Gun 4 | . 11 . . . . . 13 Peak Build Rating 66 | 6 7 28 20 27 34 66 63 Average Rating 33 | 4 6 21 19 25 31 57 47 On Entrance 20 | . 6 6 19 20 27 33 56 Naked Turns . | . . . . . . . . Heaviest Build 75 | 13 15 44 47 47 44 68 75 Greatest Support 70 | 40 40 60 60 62 70 70 50 Greatest Overweight (x) 24 | 2 . 5 . . 2 3 24 Average Overweight (x) . | . . . . . . 1 3 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 14 | 6 8 14 15 15 15 15 14 Most Carried 15 | 6 8 12 12 15 15 15 15 Average Carried 12 | 3 7 9 11 14 14 12 12 Final Capacity 15 | 8 8 15 15 15 15 15 5 Final Carried 15 | 6 8 12 12 15 13 14 5 Class Distribution -------------------- 53% | Mutant 19% | Scavenger-Gunner 14% | Scavenger-Mutant 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Matter Collected 1989 | 259 72 476 137 112 109 131 693 Remotely . | . . . . . . . . Salvage Created 3184 | . 164 1286 48 . 162 325 1199 Parts 172 | . 10 82 4 . 5 18 53 Haulers Intercepted 4 | . . 4 . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 19 | . . . . 2 17 . . Prevented 6 | . . . . . 6 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 85 | . 9 25 15 . 2 7 27 Guns 38 | . 7 1 . . . 7 23 Cannons 28 | . . 21 5 . 1 . 1 AOE 14 | . 2 2 10 . . . . Classes Destroyed 16 | . 3 6 2 . . 2 3 Worker 2 | . . 1 . . . 1 . Builder 2 | . 1 . . . . 1 . Hauler 4 | . . 4 . . . . . Recycler 1 | . . 1 . . . . . Operator 1 | . . 1 . . . . . Watcher 3 | . . 3 . . . . . Swarmer 32 | . 8 7 3 . . 4 10 Cutter 3 | . . . . . . . 3 Grunt 21 | . 1 10 . . 1 . 9 Brawler 1 | . . . . . . 1 . Duelist 1 | . . . . . . 1 . Sentry 13 | . . 8 . . 1 1 3 Demolisher 1 | . . . 1 . . . . Programmer 1 | . . . . . . . 1 Behemoth 1 | . . . . . . . 1 Assembled 11 | . . . 11 . . . . Best Kill Streak 12 | . 5 7 12 . 1 4 4 Combat Bots Only 12 | . 5 3 12 . 1 3 4 Max Kills in Single Turn 3 | . 2 2 2 . 1 2 3 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . 2 2 2 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Hostile Shots Fired 798 | . 112 107 37 . 47 51 444 Missed 247 | . 35 36 6 . 13 18 139 Hits 551 | . 77 71 31 . 34 33 305 Melee 11 | . . . 1 . 1 3 6 Projectile 540 | . 77 71 30 . 33 30 299 AOE 2 | . . . . . . . 2 Critical Strikes 24 | . . 4 . . 2 1 17 Actively Blocked 1 | . . 1 . . . . . Part Disruptions 1 | . . . . . 1 . . Damage Taken 7577 | . 678 898 479 . 616 477 4429 Core 1228 | . 170 120 29 . 53 107 749 Absorbed by Shields 366 | . . . . . . . 366 Redirected to Shielding 103 | . . 67 36 . . . . Ignored by Resistances 51 | . . . . . . . 51 Regen/Repaired (Parts) 83 | . 58 25 . . . . . Core Remaining (%) 60 | 100 32 . . . 49 . . Volleys Fired 243 | . 31 77 18 4 20 10 83 Largest 4 | . 2 2 2 2 2 1 4 Hottest 250 | . 60 128 120 40 120 250 250 Shots Fired 430 | . 42 144 25 5 33 10 171 Gun 220 | . 41 12 . . 7 10 150 Cannon 190 | . . 130 15 . 26 . 19 Launcher 13 | . 1 2 10 . . . . Special 7 | . . . . 5 . . 2 Kinetic 114 | . 30 . . . . . 84 Thermal 294 | . 6 138 15 5 33 10 87 Explosive 13 | . 1 2 10 . . . . Electromagnetic 9 | . 5 4 . . . . . Robot Hit Streak 13 | . 3 8 4 . 7 9 13 Robot Miss Streak 16 | . 4 6 3 . 5 8 16 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 1 . . . . . 3 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 250 | . 17 75 10 . 19 9 120 Core Hits 164 | . 11 37 20 . 5 18 73 Critical Kills 3 | . . 1 . . . . 2 Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 6 | . 1 1 . . . . 4 Burn 2 | . . . . . . . 2 Meltdown 3 | . . 1 . . . . 2 Smash 1 | . 1 . . . . . . Melee Attacks 1 | . 1 . . . . . . Impact 1 | . 1 . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . 1 . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7744 | . 290 1913 903 . 498 719 3421 Guns 4057 | . 211 96 . . 89 702 2959 Cannons 2540 | . . 1576 139 . 409 . 416 Explosions 1024 | . 43 219 745 . . 17 . Melee 36 | . 36 . . . . . . Ramming 87 | . . 22 19 . . . 46 Kinetic 1061 | . 141 . . . . . 920 Thermal 5544 | . 44 1689 139 . 498 719 2455 Explosive 933 | . 43 145 745 . . . . Electromagnetic 83 | . 26 57 . . . . . Impact 36 | . 36 . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . 1 1 1 1 1 7 Average Corruption 1 | . . 1 1 1 1 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 63 | . . . 6 11 11 . 35 Message Errors 13 | . . . . 5 1 . 7 Matter Fused 18 | . . . 2 2 5 . 9 Heat Flow Errors 9 | . . . 1 2 1 . 5 Energy Discharges 6 | . . . 1 1 . . 4 Parts Fused 2 | . . . . . 1 . 1 Data Loss (minor) 9 | . . . 2 1 1 . 5 Data Loss (major) 4 | . . . . . 1 . 3 Alerts 1 | . . . . . 1 . . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 135 | . 36 31 56 . . . 12 Projectiles 41 | . . 29 . . . . 12 Explosions 58 | . . 2 56 . . . . Melee 36 | . 36 . . . . . . Knockbacks 1 | . . 1 . . . . . Impact 1 | . . 1 . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 229 | . 40 55 79 . . 36 19 Shots 7 | . 1 2 3 . . 1 . Rammed 18 | . . 2 2 . . . 14 Targets Rammed 19 | . . 3 2 . . . 14 Kicked . | . . . . . . . . Crushed 1 | . . 1 . . . . . Highest Temperature 559 | . 6 555 222 246 244 224 559 Average Temperature 118 | . 6 121 64 106 75 94 133 Received Heat Transfer 2597 | . 24 369 . . 89 36 2079 Effects 14 | . . 6 . . . . 8 Shutdowns 5 | . . 2 . . . . 3 Energy Bleed 6 | . . 2 . . . . 4 Interference 1 | . . . . . . . 1 Short Circuit 1 | . . 1 . . . . . Damage (minor) 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . 2 . . . . . . Impact Corruptions 1 | . 1 . . . . . . Robots Melted 5 | . . 1 . . 1 . 3 Combat Hostiles 5 | . . 1 . . 1 . 3 Parts Melted 19 | . . 6 . . . 4 9 Heat Transferred 8949 | . 100 2864 222 . 840 1075 3848 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Maximum Alert Level 4 | . . 2 1 . . . 4 Low Security (%) 42 | 100 100 54 52 . . 100 6 Level 1 39 | . . 37 47 . . . 57 Level 2 9 | . . 7 . . . . 15 Level 3 7 | . . . . . . . 17 Level 4 1 | . . . . . . . 3 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1181 | . 163 570 313 . . 82 1181 Initial 222 | . . 58 222 . . . 46 Average 292 | . 47 179 202 . . 20 502 Influence Increases 3583 | . 293 972 165 . 507 221 1425 Destroy 0b10 Robot/C 1780 | . 180 500 80 . 340 140 540 Destroy 0b10 Robot/NC 70 | . 5 50 . . . 10 5 Destroy Leader 294 | . 40 164 20 . 20 20 30 Allied During Kill 132 | . . . . . 132 . . Successful Hack 112 | . 15 74 19 . . 4 . Disable Machine 150 | . 30 90 . . . 30 . Anti-Garrison Action 800 | . . . . . . . 800 Destroy Structure 110 | . 8 34 46 . . 17 5 Lose Combat Pursuer 135 | . 15 60 . . 15 . 45 Influence Decreases 2412 | . 154 541 616 119 507 155 320 Entered New Map 568 | . . 81 348 119 . . 20 Time Decay 1352 | . 134 430 238 . 395 155 . Lost Part 410 | . 20 30 30 . 30 . 300 Lost Ally 82 | . . . . . 82 . . Squads Dispatched 7 | . 1 4 . . 1 1 . Investigation 3 | . 1 2 . . . . . Extermination 1 | . . . . . . 1 . Reinforcement 2 | . . 2 . . . . . Assault 1 | . . . . . 1 . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Distress Signals 5 | . 3 2 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 127 | . 13 42 17 . 16 8 31 Peak Tracking Total 7 | . 7 7 7 . 6 3 5 Tactical Retreats 6 | . 1 2 . . 1 . 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Traps Triggered 10 | . 1 1 . . . 1 7 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Machines Disabled 12 | . 2 6 . . . 2 2 Max in Single Turn 2 | . 1 1 . . . 2 1 Garrison Relay 2 | . . . . . . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Machines Accessed 20 | . 3 13 2 . . 2 . Terminals 12 | . 1 10 1 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . 1 1 . . . . . Recycling Units 3 | . 1 1 . . . 1 . Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 55 | . 9 39 5 . . 2 . Successful 33 | . 4 23 4 . . 2 . Failed 22 | . 5 16 1 . . . . Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual 36 | . 3 28 3 1 . 1 . Terminals 41 | . 3 34 4 . . . . Fabricators . | . . . . . . . . Repair Stations 5 | . 3 2 . . . . . Recycling Units 5 | . 3 1 . . . 1 . Scanalyzers 2 | . . 2 . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 15 | . 1 10 4 . . . . Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 4 | . 1 2 1 . . . . Open Door 1 | . . . 1 . . . . Level Access Points 1 | . . 1 . . . . . Terminal Index 1 | . . 1 . . . . . Transport Status 1 | . . 1 . . . . . Recall Investigation 1 | . . . 1 . . . . Hauler Manifests 2 | . . 2 . . . . . Zone Layout 3 | . . 2 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 2 2 . . . . . Scan Component 2 | . 1 1 . . . . . Repair 2 | . 1 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 11 | . 1 9 . . . 1 . Terminals 8 | . . 8 . . . . . Assimilate 2 | . . 2 . . . . . Botnet 5 | . . 5 . . . . . Operators 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 1 1 . . . 1 . Reject 3 | . 1 1 . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 3 11 1 . . . . Full Trace Events 4 | . . 4 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 16 | . . 1 . 15 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 1 . . . . . Time 64 | . 26 38 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 9 | . . . . . . . 9 Machine Destruction 9 | . . . . . . . 9 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Total Allies 7 | . . . . 7 . . . Largest Group 7 | . . . . 7 7 . . Highest-Rated Group 241 | . . . . 241 241 . . Highest-Rated Ally 39 | . . . . 39 39 . . Total Orders . | . . . . . . . . Ally Attacks 70 | . . . . . 70 . . Total Damage 1431 | . . . . . 1431 . . Kills 15 | . . . . . 15 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Active Infowar (turns) 299 | . 299 . . . . . . Sensors 299 | . 299 . . . . . . Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered 4 | . . . 1 1 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Turns Passed 9881 | 90 463 1869 508 1548 1820 736 2847 Spaces Moved 4637 | 51 231 1039 283 952 1111 266 704 Core 53 | 11 . . . . . . 42 Treads 3378 | 40 172 382 283 952 1111 147 291 Legs 91 | . . . . . . . 91 Wheels 767 | . 59 320 . . . 119 269 Hover 337 | . . 337 . . . . . Flight 11 | . . . . . . . 11 Fastest Speed 50 | 50 100 100 160 155 152 125 110 Average Speed 173 | 149 144 135 160 156 156 145 303 Slowest Speed 1495 | 160 160 380 160 160 320 232 1495 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 48 | 5 29 70 63 82 88 4 46 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 7 | . . . 1 4 2 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 114 | . 8 25 60 . . 20 1 Melee . | . . . . . . . . Projectile 16 | . . 12 3 . . . 1 AOE 98 | . 8 13 57 . . 20 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Total 6024 | 63 317 1360 312 999 1159 584 1230 Wait 818 | . 41 164 2 26 14 284 287 Move 4630 | 50 230 1038 282 951 1110 265 704 Hop . | . . . . . . . . Pick Up 51 | 7 3 15 3 4 . 5 14 Fast Attach 68 | 5 2 18 1 . 2 3 37 Attach 35 | 1 2 6 3 1 2 6 14 Detach 13 | . 1 3 . 1 . 4 4 Swap 45 | . 5 9 . 6 5 5 15 Drop 74 | . 1 27 1 6 6 2 31 Fire 243 | . 31 77 18 4 20 10 83 Melee 1 | . 1 . . . . . . Ram 16 | . . 2 . . . . 14 Kick . | . . . . . . . . Crush 3 | . . 1 2 . . . . Escape Stasis 27 | . . . . . . . 27 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 6 exits: *Mat x3 / *Min / [*Sto x2]) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / Low / Gar) -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 16) 471 | -10/Materials | Core integrity fell below 50% 546 | -10/Materials | Repaired Ion Engine 554 | -10/Materials | Entered another Materials area 554 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1005 | -9/Materials | Discovered new exit (range 13) 1019 | -9/Materials | Discovered new exit (range 17) 1491 | -9/Materials | Repaired Airjet 1998 | -9/Materials | Discovered new exit (range 16) 2170 | -9/Materials | Discovered new exit (range 7) 2359 | -9/Materials | Discovered new exit (range 14) 2389 | -9/Materials | Identified exit to Materials 2423 | -9/Materials | Entered Mines 2445 | -9/Mines | Met a Derelict bent on vengeance 2478 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2614 | -9/Mines | Learned location of 1 exit from Lower Caves 2662 | -9/Mines | Assembled infested the area 2667 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2738 | -9/Mines | Lost 3 parts (1p1u1w) 2752 | -9/Mines | Destroyed 12 combat bots 2878 | -9/Mines | Discovered exit to Materials (range 10) 2878 | -9/Mines | Discovered exit to Materials (range 17) 2917 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2931 | -9/Mines | Entered Zion 2967 | -7/Zion | Received a hallucinogenic algorithm 2967 | -7/Zion | Ran a hallucination algorithm 3063 | -7/Zion | Found Prototype Energy Gun 3078 | -7/Zion | Discovered new exit (range 12) 3402 | -7/Zion | Found Prototype Device 3744 | -7/Zion | Met Imprinter 3774 | -7/Zion | Imprinted 3777 | -7/Zion | Declared Zion's savior 3887 | -7/Zion | Given A8's code to call for help 3946 | -7/Zion | Gained Derelict followers 4208 | -7/Zion | Found CR-A16's Pointy Stick 4479 | -7/Zion | Entered Proximity Caves 4479 | -6/Proximity Caves | Accompanied by 7 allies 4690 | -6/Proximity Caves | Learned location of 1 exit from Factory 4707 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4767 | -6/Proximity Caves | Lost 4 allies 5078 | -6/Proximity Caves | Build established: Scavenger-Mutant 5836 | -6/Proximity Caves | Core integrity fell below 50% 6004 | -6/Proximity Caves | Learned Factory emergency access door positions 6122 | -6/Proximity Caves | Build established: Mutant 6186 | -6/Proximity Caves | Spotted B-75 Beast 6281 | -6/Proximity Caves | Discovered new exit (range 13) 6299 | -6/Proximity Caves | Entered Factory 6299 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 6300 | -6/Factory | Identified exit to Lower Caves 6301 | -6/Factory | Identified exit to Factory 6303 | -6/Factory | Identified Storm Laser 6305 | -6/Factory | Identified Phasing AFG 6806 | -6/Factory | Build established: Scavenger-Gunner 7029 | -6/Factory | Identified exit to Garrison 7035 | -6/Factory | Entered Garrison 7106 | -6/Garrison | Found Relay Coupler [Proto] 7211 | -6/Garrison | Triggered checkpoint 7254 | -6/Garrison | Garrison Relay disabled 7356 | -6/Garrison | Lost 3 parts (1p1n1u) 7770 | -6/Garrison | Spotted B-75 Beast 7838 | -6/Garrison | Lost 3 parts (1p1n1w) 7847 | -6/Garrison | Destroyed B-75 Beast 7903 | -6/Garrison | Triggered checkpoint 7957 | -6/Garrison | Core integrity fell below 50% 8024 | -6/Garrison | Lost 15 parts (3p4n6u2w) 8031 | -6/Garrison | Core integrity fell below 20% 8857 | -6/Garrison | Triggered checkpoint 8923 | -6/Garrison | Garrison Relay disabled 9019 | -6/Garrison | Discovered new exit (range 15) 9158 | -6/Garrison | Build established: Scavenger-Tank 9779 | -6/Garrison | Triggered checkpoint 9882 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Lgt. Angular Momentum Engine melted. Hvy. Laser melted. G-50 Soldier destroyed. Slug penetrates Wall. Acquired Carbon-fiber Leg. G-50 Soldier suffers critical hit (Meltdown). Carbon-fiber Leg melted. Lgt. Angular Momentum Engine melted. Adv. Heat Sink melted. Slug penetrates Wall. System corrupted: Substantial component data lost. Acquired Carbon-fiber Leg. Slug penetrates B-48 Gladiator. Critical hit (Burn: +37). Dropped Lrg. Storage Unit. Fusion Compressor destroyed. Rnf. Deuterium Engine destroyed. VTOL Module destroyed. System corrupted by crushing effect (+5). Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????############????????? | | ?????????????????????????????# ! #????????? | | ?????????????????????????????# #????????? | | ?????????????????????????????# #????????? | | ?????????????????????????????# ! #????????? | | ??????????????????????######## #????????? | | ??????????????????????# ## % [ #????????? | | ??????????????????????# < [[ #????????? | | ??????????????????????# ## [ #????????? | | ??????????????????????### ## #????????? | | ????????????????????????# ## #????????? | | ????????????????????????# #############????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ??????????????????#######* ##???????????????????? | | ?????????????# %+! #???????????????????? | | ??????????????????####### ##???????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????#########???????? | | ????????????????????????# #????# ! "#???????? | | ????????????????????????# #????# !!! "#???????? | | ????????????????????????# #????# "" """#???????? | | ????????????????????????#@ #????# #######???????? | | ????????????????????????# #????# #?????????????? | | ????????????????????????# #??### #?????????????? | | ????????????????????????#bg #??# #?????????????? | | ????????????????????????# #??# #?????????????? | | ????????????????????????#Y #??#! #?????????????? | | ????????????????????????# g #??### #?????????????? | | ???????????????????###### ###### #?????????????? | | ???????????????????# #?????????????? | | ???????????????????# #### ########?????????????? | | ???????????????????# #??# #????????????????????? | | ???????????????????# #??# #????????????????????? | | ????#####??????????# #??# #????????????????????? | | #???# ??????????# #??# #????????????????????? | | # ## ########### #### #????????????????????? | | =% %% !|! #????????????????????? | | = % *|!!* #????????????????????? | | * ![[ #????????????????????? | | ## ## ###############????????????????????? | | ## ## ###????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | ## ## ###????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 34 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 325 Resistance: TH 15 Power Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Defensive Hacking 11 Trap Extractor Capacity 4 Item Schematics ----------------- Hvy. Particle Gun | -9/Materials | Scanalyzed Imp. Transmission Jammer | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Arm. Leg | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Greatsword | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Ion Engine | 3% | -10/Materials Airjet | 37% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShiftGyrokineticAxe Manual? 0 Play Time 01:28:46 Cumulative 22.3 hours Start 2025.08.31 @ 00:34:36 End 2025.08.31 @ 02:10:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 23 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 38x25 Zoom Use 97% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 20ea4ee3-a1ac-4c6b-a209-52a11eee6df5