Cogmind - Beta 10 *** ADVENTURER MODE // 2020.09.18 @ 04:29:00

Player: Najkers

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (72)      360
Value Destroyed (1302)     1302
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2662

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             220/400
Matter                     220/300
Energy                     305/305
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (2) --------
     Light Ion Engine
     Heavy Ion Engine
>          --- PROPULSION (3) ---
  Improved Treads
  Improved Treads
  Improved Treads
>          --- UTILITY (2) ------
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON (2) -------
           Autogun
           Autogun
>          --- INVENTORY (16) ---
  Improved Treads
  Improved Treads
  Improved Treads
           Heat Sink
     Large Storage Unit
     Light Armor Plating
           EM Pulse Gun
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
           Beam Rifle
     Light EM Pulse Cannon
           Particle Cannon
           Particle Cannon
           Particle Cannon
     Heavy Assault Rifle

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Heavy Ion Engine
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON -----------
           Autogun
           Autogun
>          --- INVENTORY --------
     Light Ion Engine
           Heat Sink
     Light Armor Plating
           EM Pulse Gun
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
  Improved EM Shotgun
           Beam Rifle
           Particle Gun
           Particle Gun
           Particle Gun
     Light EM Pulse Cannon
           Particle Cannon
           Particle Cannon
           Particle Cannon
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             86   | 17  39  30  
  Power                    16   | 2   9   5   
    Engine                 14   | 2   7   5   
    Core                   2    | .   2   .   
    Reactor                .    | .   .   .   
  Propulsion               28   | 6   13  9   
    Treads                 12   | 2   1   9   
    Leg                    10   | .   10  .   
    Wheel                  4    | 4   .   .   
    Hover                  .    | .   .   .   
    Flight                 2    | .   2   .   
  Utility                  16   | 5   5   6   
    Device                 3    | 2   1   .   
    Storage                10   | 2   3   5   
    Processor              3    | 1   1   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   26   | 4   12  10  
    Energy Gun             9    | 1   1   7   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          12   | 3   7   2   
    Ballistic Cannon       1    | .   1   .   
    Launcher               3    | .   3   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 1    | .   .   1   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      1    | .   .   1   
Average Slot Usage (%)     99   | .   99  98  
  Engine                   16   | .   11  22  
  Core                     1    | .   2   .   
  Treads                   14   | .   3   29  
  Leg                      14   | .   23  2   
  Device                   1    | .   1   .   
  Storage                  16   | .   17  16  
  Processor                7    | .   9   5   
  Energy Gun               5    | .   .   12  
  Ballistic Gun            15   | .   21  7   
  Ballistic Cannon         1    | .   3   .   
  Launcher                 1    | .   2   .   
Naked Turns                .    | .   .   .   
Heaviest Build             51   | 14  25  51  
  Greatest Support         69   | 40  40  69  
  Greatest Overweight (x)  3    | .   3   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 16   | 6   12  16  
  Average Capacity         9    | 5   7   12  
  Most Carried             16   | 6   10  16  
  Average Carried          7    | 4   5   11  
  Final Capacity           16   | 6   12  16  
  Final Carried            16   | 6   8   16  

 Class Distribution 
--------------------
 78% | Mutant
 21% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11  -10  -9   
-----------                Run  | Scr  Mat  Mat  
Matter Collected           1668 | 466  863  339  
  Remotely                 .    | .    .    .    
Salvage Created            2315 | 242  939  1134 
  Parts                    169  | 25   70   74   
Haulers Intercepted        1    | .    1    .    
Recyclers Shooed           5    | .    4    1    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  32   | .   19  13  
  Guns                     24   | .   13  11  
  Cannons                  4    | .   3   1   
  AOE                      4    | .   3   1   
Classes Destroyed          10   | 3   5   2   
  Worker                   9    | 2   5   2   
  Builder                  8    | .   2   6   
  Tunneler                 8    | 6   2   .   
  Hauler                   1    | .   1   .   
  Recycler                 7    | 1   3   3   
  Watcher                  7    | .   2   5   
  Swarmer                  9    | .   9   .   
  Grunt                    18   | .   10  8   
  Duelist                  1    | .   .   1   
  Sentry                   4    | .   .   4   
Best Kill Streak           10   | 3   5   10  
  Combat Bots Only         4    | .   4   4   
Max Kills in Single Turn   3    | 2   3   2   
  Gunslinging              1    | .   .   1   
  Exploded                 1    | .   1   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1248 | .    518  730  
  Core                     221  | .    41   180  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         91   | 100  83   .    
Volleys Fired              166  | 17   91   58   
  Largest                  2    | 2    2    2    
  Hottest                  124  | 60   55   124  
Shots Fired                312  | 34   174  104  
  Gun                      266  | 34   133  99   
  Cannon                   38   | .    33   5    
  Launcher                 8    | .    8    .    
  Special                  .    | .    .    .    
  Kinetic                  211  | 32   166  13   
  Thermal                  46   | 2    .    44   
  Explosive                8    | .    8    .    
  Electromagnetic          47   | .    .    47   
  Robot Hit Streak         27   | 12   22   27   
  Robot Miss Streak        5    | 1    4    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        3    | .    .    3    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           231  | 26   121  84   
  Core Hits                121  | 10   49   62   
  Critical Hits            1    | .    1    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           3792 | 338  1899 1555 
  Guns                     2779 | 338  1147 1294 
  Cannons                  433  | .    392  41   
  Explosions               580  | .    360  220  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  1996 | 318  1539 139  
  Thermal                  664  | 20   .    644  
  Explosive                360  | .    360  .    
  Electromagnetic          772  | .    .    772  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            96   | .    58   38   
  Projectiles              10   | .    10   .    
  Explosions               86   | .    48   38   
  Melee                    .    | .    .    .    
Knockbacks                 9    | .    9    .    
  Impact                   .    | .    .    .    
  Kinetic                  8    | .    8    .    
  Secondary                1    | .    1    .    
Self-Inflicted Damage      86   | .    48   38   
  Shots                    4    | .    2    2    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        591  | .    49   591  
  Average Temperature      139  | .    25   171  
  Received Heat Transfer   699  | .    297  402  
  Effects                  18   | .    .    18   
    Shutdowns              7    | .    .    7    
    Energy Bleed           2    | .    .    2    
    Interference           5    | .    .    5    
    Matter Decay           1    | .    .    1    
    Short Circuit          1    | .    .    1    
    Damage (minor)         1    | .    .    1    
    Damage (core)          1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              4    | .    .    4    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    .    1    
  Heat Transferred         1212 | 50   .    1162 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      6    | .    .    6    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             317  | 45  317 291 
  Initial                  25   | .   25  13  
  Average                  124  | 24  136 138 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         83   | 100 84  77  
  Level 1                  16   | .   15  22  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   1   2   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   .   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           7    | .   3   4   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              56   | .   27  29  
  Peak Tracking Total      9    | .   4   9   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          7    | .   3   4   
  Max in Single Turn       1    | .   1   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          7    | .   4   3   
  Terminals                4    | .   2   2   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                16   | .   10  6   
  Successful               13   | .   9   4   
  Failed                   3    | .   1   2   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                10   | .   5   5   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   4   3   
  Record                   3    | .   2   1   
  Prototype ID Bank        3    | .   1   2   
  Alert Level              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       1    | .   1   .   
  Scan Component           1    | .   1   .   
Recycling Unit Hacks       4    | .   4   .   
  Recycle Component        1    | .   1   .   
  Process                  1    | .   1   .   
  Report Inventory         2    | .   2   .   
Scanalyzer                 1    | .   .   1   
  Insert Component         1    | .   .   1   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   3   2   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             1    | .   1   .   
  Recycled Matter          33   | .   33  .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               2470 | 285  1224 961  
Spaces Moved               1191 | 132  616  443  
  Core                     5    | 4    1    .    
  Treads                   552  | 101  58   393  
  Legs                     607  | .    557  50   
  Wheels                   27   | 27   .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  150  
  Average Speed            142  | 143  130  158  
  Slowest Speed            200  | 160  200  160  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       43   | 6    80   44   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          53   | .    40   13   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      53   | .    40   13   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      1661 | 191 871 599 
  Wait                     63   | .   48  15  
  Move                     1189 | 131 615 443 
  Hop                      .    | .   .   .   
  Pick Up                  88   | 20  39  29  
  Fast Attach              3    | .   3   .   
  Attach                   11   | 7   1   3   
  Detach                   .    | .   .   .   
  Swap                     72   | 10  35  27  
  Drop                     69   | 6   39  24  
  Fire                     166  | 17  91  58  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: [*Min] / [*Sto])

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Discovered new exit (range 14)
  286 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  478 | -10/Materials | Discovered new exit (range 5)
  767 | -10/Materials | Discovered new exit (range 15)
 1068 | -10/Materials | Discovered new exit (range 10)
 1094 | -10/Materials | Discovered new exit (range 11)
 1126 | -10/Materials | Build established: Scavenger-Mutant
 1510 | -10/Materials | Entered another Materials area
 1510 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1675 | -9/Materials  | Build established: Mutant
 1710 | -9/Materials  | Discovered new exit (range 14)
 1974 | -9/Materials  | Discovered new exit (range 9)
 2471 | -9/Materials  | Self-destructed

 Last Messages 
---------------
    Imp. EM Shotgun
02350_ Y-45 Defender destroyed.
02359_ Dropped Imp. Treads. <x2>
02366_ Dropped Lgt. Treads.
02369_ Dropped Imp. EM Shotgun.
02369_ Acquired Imp. Treads.
02373_ Dropped Ion Engine.
02374_ Acquired Imp. Treads.
02376_ Dropped Particle Gun. <x3>
02378_ Acquired Imp. Treads.
02380_ Acquired 52 matter.
02384_ Acquired Hvy. Assault Rifle.
02389_ Connecting with Scanalyzer...
02410_ Acquired Lrg. Storage Unit.
02413_ Dropped Lrg. Storage Unit.
02458_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
02462_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M005.
02470_ C-30 ARC bursts open, deploying its payload.
02470_ S-10 Pest unfolds itself. <x3>
02470_ K-01 Serf collects debris.

 Map 
-----
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| ?????????????????????????#   #???????????????????? |
| ?????????????????????????#   #######?????????????? |
| ?????????????????????????#                 ??????? |
| ?????????????????????????#     ^           ??????? |
| ?????????????????????????#                 ??????? |
| ?????????????????????????#################???????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          19
Energy Capacity            430
Matter Stores              300
Matter Capacity            400
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       60
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                44
Targeting Accuracy         6
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SigixSegregatorThrower
  Manual?         0
Play Time         00:56:48
  Cumulative      7.5 hours
  Start           2020.09.18 @ 00:10:27
  End             2020.09.18 @ 04:29:00
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          5
  Rogue           0
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          13
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Fuzzy
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ed616c43-194f-4861-b5cb-ec03485c39ba