Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.15 @ 10:46:48 Player: arius Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (92) 460 Value Destroyed (3426) 3426 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (746) 746 TOTAL SCORE: 8572 Bonus ------- High Alert Combat Kills 46 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 51/300 Energy 150/150 System Corruption 19% Temperature Cool (9) Movement Core (800) Ox15 Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Improved Target Analyzer Graphene Brace > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Improved Deuterium Engine Reinforced Deuterium Engine Reinforced Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Fission Core Improved VSS Leg Triangulator Advanced Signal Interpreter Stasis Canceller Improved Reaction Control System Improved Reaction Control System Graphene Brace Remote Shield Dynamic Insulation System High-powered Shotgun Gauss Rifle Precision Grenade Launcher Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Target Analyzer Improved Target Analyzer Weapon Cycler Graphene Brace Shield Generator Improved Dynamic Insulation System > --- WEAPON ----------- High-powered Shock Rifle Coil Gun > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Reinforced Deuterium Engine Micro Nuclear Core Medium Treads Medium Treads Improved Heat Sink Improved Heat Sink Compact Matter Pod Graphene Brace Dynamic Insulation System High-powered Shotgun Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Precision Grenade Launcher Precision Grenade Launcher [Rating: 73] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fusion Compressor Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Utility Advanced Targeting Computer Device Graphene Brace Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Gauss Rifle Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac DSF Fac Slots Evolved 8 | . . 2 . 2 2 . . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . Utility 6 | . . . . 2 2 . . . 2 Weapon . | . . . . . . . . . . Parts Attached 106 | 7 6 9 9 17 4 11 . 20 23 Power 11 | 1 . 1 2 1 1 . . 1 4 Engine 9 | 1 . 1 2 1 1 . . 1 2 Core 2 | . . . . . . . . . 2 Reactor . | . . . . . . . . . . Propulsion 30 | 2 . 3 4 4 . 5 . 8 4 Treads 12 | 2 . 3 . . . . . 4 3 Leg 18 | . . . 4 4 . 5 . 4 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 35 | 1 2 1 . 3 3 6 . 8 11 Device 19 | . . . . 1 . 5 . 7 6 Storage 4 | 1 1 . . . 1 . . . 1 Processor 10 | . 1 1 . 2 2 1 . 1 2 Hackware 1 | . . . . . . . . . 1 Protection 1 | . . . . . . . . . 1 Artifact . | . . . . . . . . . . Weapon 30 | 3 4 4 3 9 . . . 3 4 Energy Gun 12 | 3 1 2 3 2 . . . . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 15 | . 2 . . 7 . . . 3 3 Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . 2 . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 48 | . . 2 . 6 . 7 . 9 24 Power 5 | . . 1 . 1 . . . 1 2 Propulsion 21 | . . 1 . 4 . 5 . 3 8 Utility 14 | . . . . 1 . 1 . 3 9 Weapon 8 | . . . . . . 1 . 2 5 Highest Loss Streak 9 | . . 2 . 3 . 3 . 5 9 To Critical Strikes . | . . . . . . . . . . Average Backups 16 | 4 12 14 14 14 18 19 20 19 18 Power 5 | . 6 5 2 4 4 6 7 6 5 Propulsion 1 | 2 2 . 1 1 3 2 2 1 1 Utility 2 | . 1 2 1 1 1 2 4 2 6 Weapon 6 | . 2 6 8 7 8 7 7 8 5 Tool/Special . | . . . . . . . . . . Unused Backups 56 | . 9 14 5 6 . . . 2 20 Power 18 | . 3 6 1 1 . . . 1 6 Propulsion 10 | . 5 . 3 1 . . . . 1 Utility 17 | . 1 4 1 2 . . . . 9 Weapon 11 | . . 4 . 2 . . . 1 4 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 96 | . 98 89 99 98 98 98 100 97 92 Engine 8 | . 14 10 11 8 7 7 7 7 4 Treads 16 | . 28 34 33 . . . . 6 20 Leg 14 | . . . 10 35 30 29 30 22 2 Device 12 | . . . . 4 . 21 30 32 26 Storage 8 | . 14 11 11 9 7 7 7 7 7 Processor 14 | . 12 11 11 21 35 15 7 3 11 Energy Gun 6 | . 16 9 22 6 . . . . 1 Ballistic Gun 10 | . 10 9 . 11 15 15 15 14 10 Peak Build Rating 73 | 6 8 20 25 34 44 62 62 64 73 Average Rating 39 | 5 7 15 21 31 40 55 62 59 66 On Entrance 32 | . 6 8 20 25 34 44 62 62 60 Naked Turns . | . . . . . . . . . . Heaviest Build 73 | 13 28 31 33 38 73 62 62 68 70 Greatest Support 112 | 40 40 80 80 59 59 66 66 112 112 Greatest Overweight (x) 20 | . . . . . 1 1 . 1 20 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 Average Capacity 17 | 7 12 15 15 15 19 20 20 20 20 Most Carried 20 | 6 15 15 15 15 20 20 20 20 20 Average Carried 16 | 4 12 14 14 14 18 19 20 19 18 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 Final Carried 20 | 6 15 15 15 15 20 20 20 20 19 Class Distribution -------------------- 48% | Mutant 46% | Scavenger-Mutant 4% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac DSF Fac Matter Collected 2950 | 221 162 159 100 437 108 865 . 382 516 Remotely . | . . . . . . . . . . Salvage Created 3924 | . 274 358 497 737 244 774 . 508 532 Parts 218 | . 17 17 28 52 11 40 . 28 25 Haulers Intercepted 5 | . 1 3 . . 1 . . . . Recyclers Shooed 6 | . . 1 1 . . . . . 4 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac DSF Fac Combat Hostiles Destroyed 72 | . 10 2 9 11 5 15 . 11 9 Melee 1 | . . . . . . . . . 1 Guns 66 | . 7 1 9 10 5 15 . 11 8 AOE 4 | . 3 . . 1 . . . . . Classes Destroyed 15 | . 5 2 . 4 1 3 . . . Worker 2 | . 1 . . 1 . . . . . Builder 1 | . . . . 1 . . . . . Hauler 5 | . 1 3 . . 1 . . . . Recycler 2 | . . 1 . . . . . . 1 Mechanic 1 | . . . . 1 . . . . . Watcher 9 | . 1 2 2 3 . . . . 1 Swarmer 12 | . 6 . . . . . . 3 3 Grunt 33 | . 4 1 4 1 4 9 . 7 3 Brawler 2 | . . . . . . 1 . . 1 Duelist 1 | . . . . . . 1 . . . Sentry 10 | . . 1 5 2 . 1 . . 1 Specialist 4 | . . . . 4 . . . . . Hunter 5 | . . . . 4 . 1 . . . Programmer 3 | . . . . . 1 1 . . 1 Heavy 2 | . . . . . . 1 . 1 . Best Kill Streak 7 | . 7 3 2 7 2 5 . 4 2 Combat Bots Only 5 | . 5 1 2 4 2 5 . 4 2 Max Kills in Single Turn 2 | . 2 1 1 2 1 1 . 2 1 Gunslinging 1 | . . . . . . . . 1 . Exploded 1 | . 1 . . 1 . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac DSF Fac Hostile Shots Fired 712 | . 39 29 27 84 26 105 . 66 336 Missed 206 | . 15 7 7 23 2 39 . 13 100 Hits 506 | . 24 22 20 61 24 66 . 53 236 Melee 15 | . . . . . . 3 . . 12 Projectile 491 | . 24 22 20 61 24 63 . 53 224 AOE 1 | . . . . . . . . . 1 Critical Strikes 20 | . 1 1 4 . . 4 . 5 5 Actively Blocked 13 | . . . . . . 3 . 5 5 Damage Taken 7802 | . 230 317 284 790 373 1057 . 836 3915 Core 1443 | . 29 61 28 113 44 255 . 63 850 Absorbed by Shields 369 | . . . . 56 . . . . 313 Regen/Repaired (Parts) 170 | . . . 170 . . . . . . Core Remaining (%) 78 | 100 88 . 77 79 . . . 48 . Volleys Fired 278 | . 25 23 21 46 20 66 . 30 47 Largest 2 | . 2 2 2 2 2 2 . 2 2 Hottest 122 | . 90 122 122 122 56 56 . 56 90 Shots Fired 548 | . 50 46 42 92 40 130 . 59 89 Gun 543 | . 45 46 42 92 40 130 . 59 89 Cannon . | . . . . . . . . . . Launcher 5 | . 5 . . . . . . . . Special . | . . . . . . . . . . Kinetic 432 | . 22 30 . 66 40 130 . 59 85 Thermal 89 | . 23 16 32 18 . . . . . Explosive 5 | . 5 . . . . . . . . Electromagnetic 22 | . . . 10 8 . . . . 4 Robot Hit Streak 17 | . 11 5 9 15 17 10 . 8 13 Robot Miss Streak 6 | . 3 5 2 3 3 6 . 2 3 Penetration Max 1 | . . . . 1 1 1 . 1 1 Secondary Targets 10 | . 1 . 1 . . 2 . 5 1 Max Gunslinging Chain 1 | . 1 . 1 . . 1 . 1 1 Shots Hit Robots 364 | . 24 39 27 70 31 77 . 39 57 Core Hits 189 | . 25 13 13 39 12 36 . 21 30 Critical Kills 2 | . . . . 1 . 1 . . . Critical Parts Destroyed 8 | . . 1 . 1 . 4 . . 2 Critical Strikes 16 | . 2 4 . 2 . 5 . . 3 Burn 4 | . 2 2 . . . . . . . Destroy 9 | . . . . 2 . 5 . . 2 Corrupt 1 | . . . . . . . . . 1 Smash 2 | . . 2 . . . . . . . Melee Attacks 13 | . . 13 . . . . . . . Impact 13 | . . 13 . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 2 | . . 2 . . . . . . . Damage Inflicted 7899 | . 657 624 550 1335 672 1738 . 779 1544 Guns 7061 | . 289 332 550 1293 672 1738 . 779 1408 Cannons . | . . . . . . . . . . Explosions 465 | . 368 . . 42 . . . . 55 Melee 292 | . . 292 . . . . . . . Ramming 81 | . . . . . . . . . 81 Kinetic 5676 | . 100 152 . 935 672 1738 . 779 1300 Thermal 1146 | . 189 180 420 302 . . . . 55 Explosive 368 | . 368 . . . . . . . . Electromagnetic 336 | . . . 130 98 . . . . 108 Impact 292 | . . 292 . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 19 | . . . 3 . . 2 2 2 19 Average Corruption 4 | . . . 2 . . 1 2 2 8 Corruption Purged 1 | . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . Effects 44 | . . . 1 . . 5 . 7 31 Message Errors 13 | . . . . . . 1 . 2 10 Matter Fused 7 | . . . . . . . . 2 5 Heat Flow Errors 5 | . . . . . . 1 . 1 3 Energy Discharges 6 | . . . 1 . . . . . 5 Parts Rejected 4 | . . . . . . . . 1 3 Data Loss (minor) 4 | . . . . . . 1 . 1 2 Data Loss (major) 3 | . . . . . . 1 . . 2 Misfires 2 | . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 21 | . 14 7 . . . . . . . Projectiles . | . . . . . . . . . . Explosions 14 | . 14 . . . . . . . . Melee 7 | . . 7 . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 45 | . . . . . . . . . 45 Shots 1 | . . . . . . . . . 1 Rammed 21 | . . . . . . . . . 21 Targets Rammed 22 | . . . . . . . . . 22 Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 Highest Temperature 338 | . 90 204 207 321 6 90 . 338 244 Average Temperature 78 | . 33 80 55 106 6 18 . 176 66 Received Heat Transfer 2646 | . 78 108 138 115 207 372 . 396 1232 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Fried 2 | . . 1 . . . . . . 1 Impact Corruptions 2 | . . 2 . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . 2 4 2 . . . . . . Heat Transferred 2407 | . 668 481 777 481 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac DSF Fac Maximum Alert Level 2 | . . . . . . 2 1 1 . Low Security (%) 85 | 100 100 100 100 100 100 35 . 25 100 Level 1 10 | . . . . . . 39 100 74 . Level 2 3 | . . . . . . 25 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Peak Influence 465 | . 175 39 89 124 58 465 243 333 174 Initial 243 | . . 7 . 4 . 40 243 173 174 Average 86 | . 65 7 28 44 11 298 243 266 30 Influence Increases 2410 | . 296 122 305 378 225 495 5 250 334 Destroy 0b10 Robot/C 1440 | . 200 40 180 220 100 300 . 220 180 Destroy 0b10 Robot/NC 100 | . 15 30 10 30 5 . . . 10 Destroy Leader 348 | . 44 20 64 86 22 40 . 30 42 Successful Hack 119 | . 24 2 5 23 51 . 5 . 9 Disable Machine 120 | . . 30 30 . 15 30 . . 15 Destroy Structure 28 | . 13 . 1 4 2 5 . . 3 Lose Combat Pursuer 255 | . . . 15 15 30 120 . . 75 Influence Decreases 2409 | . 278 140 293 390 167 88 222 165 666 Entered New Map 493 | . . 11 . 8 . 18 222 75 159 Time Decay 1373 | . 278 129 293 170 143 . . . 360 Lost Part 367 | . . . . 60 . 70 . 90 147 Purge Threat 176 | . . . . 152 24 . . . . Squads Dispatched 12 | . 1 . 2 3 3 . . 1 2 Investigation 3 | . 1 . . 1 1 . . . . Extermination 3 | . . . . . 1 . . . 2 Reinforcement 6 | . . . 2 2 1 . . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac DSF Fac Distress Signals 6 | . 1 1 2 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 120 | . 17 12 13 20 7 20 . 11 20 Peak Tracking Total 7 | . 7 3 3 6 3 6 . 4 6 Tactical Retreats 12 | . . . 1 1 1 5 . . 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac DSF Fac Traps Triggered 6 | . 1 . 2 . 1 1 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac DSF Fac Machines Disabled 8 | . . 2 2 . 1 2 . . 1 Max in Single Turn 1 | . . 1 1 . 1 1 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac DSF Fac Machines Accessed 27 | . 5 1 4 6 7 . 1 . 3 Terminals 22 | . 5 . 2 5 6 . 1 . 3 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 67 | . 12 4 10 26 9 . 2 . 4 Successful 40 | . 5 3 7 17 5 . 1 . 2 Failed 27 | . 7 1 3 9 4 . 1 . 2 Catastrophic 1 | . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 7 | . . . . 6 . . . . 1 Terminals 50 | . 12 . 5 19 8 . 2 . 4 Fabricators . | . . . . . . . . . . Repair Stations 5 | . . . 5 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 11 | . . 4 . 7 . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 26 | . 5 . 3 11 4 . 1 . 2 Record 2 | . . . 1 . 1 . . . . Part Schematic 1 | . . . 1 . . . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . . Open Door 1 | . . . 1 . . . . . . Open DSF 3 | . . . . . . . 1 . 2 Branch Access Points 1 | . . . . 1 . . . . . Emergency Access Points 2 | . 1 . . 1 . . . . . Alert Level 3 | . . . . 3 . . . . . Unreport Threat 3 | . . . . 2 1 . . . . Dispatch Records 1 | . 1 . . . . . . . . Maintenance Status 2 | . . . . 1 1 . . . . Reinforcement Status 1 | . 1 . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . Hauler Manifests 2 | . 1 . . 1 . . . . . Registered Components 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . . . Scan Component 2 | . . . 2 . . . . . . Repair 2 | . . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 9 | . . 3 . 6 . . . . . Insert Component 4 | . . 2 . 2 . . . . . Analyze 5 | . . 1 . 4 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Unlock Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 20 | . 5 1 1 4 7 . . . 2 Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . 1 1 2 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . Time 58 | . . . 58 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . 1 . 2 . . . . . Part Schematics Acquired 3 | . . 1 . 2 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Gar Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac DSF Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . . 9 Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac DSF Fac Active Infowar (turns) 2162 | . . . . . 479 612 5 267 799 Optics 605 | . . . . . . . . . 605 Sensors 170 | . . . . . . . . 170 . Traps 88 | . . . . . . . . . 88 T.N.C. 668 | . . . . . 479 189 . . . Triangulation 385 | . . . . . . . . . 385 Jamming 1075 | . . . . . . 423 5 97 550 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac DSF Fac Turns Passed 6400 | 168 748 526 860 594 670 935 5 433 1461 Spaces Moved 3332 | 98 398 234 434 316 439 508 5 222 678 Core 5 | 4 . . . . . . . . 1 Treads 1733 | 94 398 234 279 . . . . 51 677 Legs 1594 | . . . 155 316 439 508 5 171 . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 120 120 120 120 160 Average Speed 144 | 155 160 160 145 120 122 131 120 135 168 Slowest Speed 1050 | 160 160 160 160 120 190 190 120 193 1050 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 7 66 14 45 34 8 38 . 96 14 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . 1 . . 1 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 23 | . 12 . . 2 . 2 . 3 4 Melee . | . . . . . . . . . . Projectile 7 | . . . . . . 2 . 3 2 AOE 16 | . 12 . . 2 . . . . 2 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac DSF Fac Total 4322 | 110 469 329 621 440 525 646 4 305 873 Wait 308 | . 3 16 132 26 41 34 . 4 52 Move 3323 | 97 397 233 433 315 438 507 4 221 678 Hop . | . . . . . . . . . . Pick Up 137 | 6 22 19 11 19 7 10 . 17 26 Fast Attach 31 | 6 3 2 3 4 2 4 . 3 4 Attach 49 | . 1 2 1 6 1 8 . 14 16 Detach 11 | . . . 1 . 1 5 . 3 1 Swap 63 | 1 3 7 7 9 13 5 . 4 14 Drop 84 | . 15 16 12 15 2 2 . 9 13 Fire 278 | . 25 23 21 46 20 66 . 30 47 Melee 11 | . . 11 . . . . . . . Ram 4 | . . . . . . . . . 4 Kick . | . . . . . . . . . . Crush 18 | . . . . . . . . . 18 Escape Stasis 5 | . . . . . . 5 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min / *Sub) -9/Materials -9/Storage -8/Materials -7/Factory -7/Garrison -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 53 | -11/Scrapyard | Discovered new exit (range 13) 169 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 15) 289 | -10/Materials | Identified exit to Mines 331 | -10/Materials | Build established: Mutant 505 | -10/Materials | Discovered new exit (range 5) 513 | -10/Materials | Identified exit to Materials 669 | -10/Materials | Discovered new exit (range 13) 692 | -10/Materials | Identified exit to Subcaves 917 | -10/Materials | Entered another Materials area 917 | -9/Materials | Evolved 2 slots: Propulsion x2 1401 | -9/Materials | Discovered new exit (range 8) 1443 | -9/Materials | Entered Storage 1504 | -9/Storage | Repaired Lgt. Treads 1842 | -9/Storage | Build established: Scavenger-Mutant 1912 | -9/Storage | Repaired Imp. Ion Engine 2226 | -9/Storage | Discovered new exit (range 16) 2303 | -9/Storage | Entered Materials 2303 | -8/Materials | Evolved 2 slots: Utility x2 2394 | -8/Materials | Build established: Mutant 2731 | -8/Materials | Lost 3 parts (1p2n) 2882 | -8/Materials | Discovered new exit (range 14) 2896 | -8/Materials | Identified exit to Factory 2897 | -8/Materials | Entered Factory 2897 | -7/Factory | Evolved 2 slots: Utility x2 3048 | -7/Factory | Build established: Scavenger-Mutant 3565 | -7/Factory | Identified exit to Garrison 3567 | -7/Factory | Entered Garrison 3691 | -7/Garrison | Triggered checkpoint 4035 | -7/Garrison | Heavy support dispatched to Factory 4076 | -7/Garrison | Lost 3 parts (2n1w) 4211 | -7/Garrison | Triggered checkpoint 4291 | -7/Garrison | Triggered checkpoint 4375 | -7/Garrison | Discovered new exit (range 13) 4502 | -7/Garrison | Entered Factory 4507 | -7/Factory | Identified exit to DSF 4507 | -7/Factory | Entered DSF 4548 | -7/DSF | Additional patrols routed to DSF 4630 | -7/DSF | Discovered new exit (range 16) 4644 | -7/DSF | Lost 4 parts (1p1n1u1w) 4796 | -7/DSF | Sterilization system engaged 4802 | -7/DSF | Core integrity fell below 50% 4816 | -7/DSF | Ambient heat levels rising (+10) 4828 | -7/DSF | Lost 5 parts (2n2u1w) 4831 | -7/DSF | Ambient heat levels rising (+10) 4846 | -7/DSF | Ambient heat levels rising (+10) 4861 | -7/DSF | Ambient heat levels rising (+10) 4876 | -7/DSF | Ambient heat levels rising (+10) 4891 | -7/DSF | Ambient heat levels rising (+10) 4906 | -7/DSF | Ambient heat levels rising (+10) 4921 | -7/DSF | Ambient heat levels rising (+10) 4936 | -7/DSF | Ambient heat levels rising (+10) 4940 | -7/DSF | Entered Factory 4940 | -6/Factory | Evolved 2 slots: Utility x2 5266 | -6/Factory | Build established: Mutant 5454 | -6/Factory | Lost 9 parts (1p1n4u3w) 5524 | -6/Factory | Lost 3 parts (3n) 6217 | -6/Factory | Core integrity fell below 50% 6301 | -6/Factory | Lost 3 parts (3n) 6369 | -6/Factory | System corruption reached 10% 6388 | -6/Factory | Core integrity fell below 20% 6401 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06368_ System corrupted by crushing effect (+5). 06368_ Knocked back. 06372_ R-10 Processor collects Fusion Compressor. 06374_ Slammed into G-50 Soldier. 06380_ System corrupted: Component data lost. 06381_ Imp. Hacking Suite destroyed. 06381_ Imp. Trap Scanner destroyed. 06381_ Enh. Optical Array destroyed. 06381_ System corrupted by crushing effect (+2). 06381_ System corrupted by crushing effect (+4). 06383_ Gauss Rifle destroyed. 06384_ K-01 Serf collects debris. 06385_ Slammed into G-50 Soldier. 06388_ K-01 Serf collects debris. 06393_ Imp. Hardlight Generator destroyed. 06394_ Slammed into G-50 Soldier. 06395_ K-01 Serf collects debris. 06400_ ICQKFR50GGM&NJ,