Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.07 @ 19:00:12 Player: sercli123 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (49) 245 Value Destroyed (1648) 1648 Prototype IDs (19) 380 Alien Tech Used (2) 400 Bonus (1154) 1154 TOTAL SCORE: 10727 Bonus ------- Follower Combat Kills 254 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1300 Matter 148/300 Energy 100/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Improved Targeting Computer Makeshift System Shield > --- WEAPON (4) ------- Nanosword > --- INVENTORY (5) ---- Heavy Antimatter Reactor Advanced Energy Well (500) Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Centrium Wheel Improved Gyrokinetic Inverter Improved Diametric Drive > --- UTILITY ---------- Advanced Energy Well Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Armor Integrity Analyzer Advanced Reaction Control System Advanced Hacking Suite Makeshift System Shield > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Nanosword > --- INVENTORY -------- Enhanced Quantum Rifle [Rating: 105] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fusion Compressor Reactor Light Antimatter Reactor Propulsion Wheel Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Improved VTOL Module Utility Improved Targeting Computer Device Triangulator Storage Small Storage Unit Processor Improved Targeting Computer Hackware Makeshift System Shield Protection Backup Plating I Weapon Makeshift Spear Energy Gun Enhanced Quantum Rifle Energy Cannon Disruptor Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Grenade Launcher Impact Weapon Maul Slashing Weapon Nanosword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . . 2 . . . 6 . . 2 . 2 . . . . 2 Power 1 | . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . . 1 . . . . . . 1 Utility 7 | . . . 1 . . . 2 . . 1 . 2 . . . . 1 Weapon 2 | . . . . . . . 2 . . . . . . . . . . Parts Attached 146 | 7 2 5 4 4 3 . 15 18 . 19 5 15 4 . 6 13 26 Power 20 | 1 . . . 1 . . 2 2 . 5 . 2 3 . 1 1 2 Engine 7 | 1 . . . 1 . . 2 1 . 2 . . . . . . . Core 6 | . . . . . . . . 1 . 3 . 1 1 . . . . Reactor 7 | . . . . . . . . . . . . 1 2 . 1 1 2 Propulsion 40 | 3 2 3 2 2 . . 3 4 . 4 2 4 . . 1 4 6 Treads 6 | . . . . . . . . 1 . . . . . . . 2 3 Leg 3 | . . . . . . . . 1 . . . . . . 1 1 . Wheel 14 | 3 2 3 . . . . 1 1 . . 2 1 . . . . 1 Hover 11 | . . . . . . . 2 1 . 4 . 2 . . . 1 1 Flight 6 | . . . 2 2 . . . . . . . 1 . . . . 1 Utility 38 | 1 . . 1 . 1 . 7 2 . 5 2 7 1 . 3 4 4 Device 10 | . . . 1 . . . 2 . . 3 . . . . . 1 3 Storage 7 | 1 . . . . . . 1 1 . . . 1 . . 2 1 . Processor 13 | . . . . . 1 . 3 . . 1 1 5 . . . 1 1 Hackware 3 | . . . . . . . 1 . . . . . 1 . . 1 . Protection 5 | . . . . . . . . 1 . 1 1 1 . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 48 | 2 . 2 1 1 2 . 3 10 . 5 1 2 . . 1 4 14 Energy Gun 14 | . . . . . . . 2 1 . 2 . . . . . . 9 Energy Cannon 1 | . . . . . . . . . . . . 1 . . . . . Ballistic Gun 5 | 2 . 1 . 1 1 . . . . . . . . . . . . Ballistic Cannon 6 | . . . . . . . . . . . . 1 . . 1 4 . Launcher 3 | . . 1 1 . . . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . 1 . . . . . . . . 5 Piercing Weapon 12 | . . . . . 1 . . 8 . 3 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 . . . 1 . . . . . . . 4 . 4 Corrupted Parts 1 | . . . . . . . . . . . . . . . . 1 . System Corruption 7 | . . . . . . . . . . . . . . . . 7 . Parts Lost 45 | . . 1 . . . . . 4 . 18 3 1 2 . . 6 10 Power 4 | . . . . . . . . . . 4 . . . . . . . Propulsion 13 | . . . . . . . . 2 . 4 1 . . . . 3 3 Utility 18 | . . . . . . . . 2 . 5 . 1 1 . . 3 6 Weapon 10 | . . 1 . . . . . . . 5 2 . 1 . . . 1 Highest Loss Streak 9 | . . 1 . . . . . 3 . 9 2 1 1 . . 5 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 62 | . 89 100 83 100 100 100 63 49 73 58 18 27 65 56 62 46 57 Engine 4 | . 14 14 11 11 11 11 7 5 6 3 . . . . . . . Treads 1 | . . . . . . . . 3 6 . . . . . . 3 2 Wheel 5 | . 28 28 22 7 . . 2 1 6 . 2 . 5 5 5 . 1 Hover 4 | . . . . . . . 7 6 . 8 . 2 5 5 5 4 2 Flight 4 | . . . 3 25 33 33 8 . . . . . 5 5 5 . 3 Device 1 | . . . 2 11 7 . 2 . . 5 . . . . . . 2 Storage 5 | . 14 14 11 11 11 11 6 5 6 4 . . . . 2 4 3 Processor 15 | . . . . . 3 11 13 7 6 7 10 17 34 31 31 22 19 Hackware 3 | . . . . . . . 3 6 6 . . . 3 5 5 6 8 Protection 2 | . 4 14 11 11 11 11 2 . . . . . . . 1 . . Energy Gun 1 | . . . . . . . 3 . . . . . . . . . 4 Ballistic Gun 3 | . 28 14 11 18 22 22 . . . . . . . . . . . Launcher 1 | . . 14 11 3 . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . 2 26 18 4 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 74 | 13 14 16 19 19 14 11 57 74 28 41 3 39 31 12 20 13 26 Greatest Support 42 | 32 32 20 20 20 15 15 40 40 16 42 3 12 12 10 25 12 12 Greatest Overweight (x) 4 | . . . . . . . 1 2 1 2 . 3 3 1 3 4 2 Average Overweight (x) . | . . . . . . . . . 1 . . . 1 . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 20 20 8 8 5 15 5 5 10 10 5 Average Capacity 7 | 6 8 8 8 8 8 8 10 9 8 7 5 5 5 5 7 5 5 Most Carried 15 | 4 8 8 8 8 8 8 14 15 4 8 5 5 5 5 6 7 5 Average Carried 5 | 1 4 7 7 6 7 8 6 8 4 6 3 3 4 5 5 4 3 Final Capacity 20 | 8 8 8 8 8 8 8 20 8 8 5 5 5 5 5 10 5 5 Final Carried 14 | 3 8 8 8 6 8 8 14 4 4 4 3 4 5 5 6 4 5 Class Distribution -------------------- 62% | Mutant 8% | Derelict-Mutant 6% | Sprinter 6% | Hacker-Mutant 4% | Tank 4% | Gunner 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Sprinter | -7/Zion Sprinter | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Zhirov Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Fac Upp Upp Zhi Pro Res Matter Collected 2039 | 251 84 131 53 11 . 2 272 299 . 125 26 71 332 . 143 155 84 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 2156 | . 170 47 87 37 . . 376 308 . 386 105 39 140 . 387 74 . Parts 105 | . 20 3 10 7 . . 10 12 . 23 2 2 5 . 4 7 . Haulers Intercepted 1 | . . . . . . . 1 . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . . 12 . . 2 . 19 . 3 8 . Prevented 10 | . . . . . . . . . . . . . 4 4 . 2 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 44 | . 8 5 2 4 . . 2 6 . 9 2 1 2 . . 3 . Melee 8 | . . . . . . . . 3 . 5 . . . . . . . Guns 24 | . 8 4 1 2 . . 2 3 . 4 . . . . . . . Cannons 5 | . . . . . . . . . . . . 1 2 . . 2 . AOE 6 | . . 1 1 2 . . . . . . 2 . . . . . . Classes Destroyed 14 | . 3 1 3 . . . 4 2 . . . . . . . 1 . Worker 2 | . . . . . . . 1 . . . . 1 . . . . . Builder 1 | . 1 . . . . . . . . . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . . . . . Hauler 1 | . . . . . . . 1 . . . . . . . . . . Recycler 1 | . . . . . . . 1 . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . 1 . Watcher 1 | . . . 1 . . . . . . . . . . . . . . Swarmer 20 | . 6 3 . 4 . . . 1 . 4 . . . . . 2 . Grunt 11 | . 2 . 1 . . . 1 3 . 1 2 1 . . . . . Duelist 1 | . . . . . . . . 1 . . . . . . . . . Sentry 2 | . . . 1 . . . . . . . . . 1 . . . . Hunter 2 | . . . . . . . 1 . . . . . 1 . . . . Programmer 5 | . . . . . . . . 1 . 4 . . . . . . . Assembled 2 | . . 2 . . . . . . . . . . . . . . . Best Kill Streak 5 | . 3 3 2 4 . . 2 3 . 5 2 1 1 . . 2 . Combat Bots Only 5 | . 3 3 1 4 . . 1 3 . 5 2 1 1 . . 2 . Max Kills in Single Turn 3 | . 1 1 2 3 . . 1 1 . 1 1 1 1 . . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 2 | . . 1 1 2 . . . . . . 1 . . . . . . Melee 1 | . . . . . . . . 1 . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Fac Upp Upp Zhi Pro Res Hostile Shots Fired 596 | . 29 11 9 2 . 13 48 74 . 143 27 15 28 6 . 72 119 Missed 194 | . 5 3 . . . 9 23 26 . 47 5 4 7 6 . 22 37 Damage Taken 8312 | . 241 112 143 59 . 42 537 989 . 1803 592 216 411 . . 1074 2093 Core 3560 | . 52 17 29 45 . . 112 337 . 710 284 81 149 . . 426 1318 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 130 | . . . . . 130 . . . . . . . . . . . . Core Remaining (%) 56 | 100 . 72 . . . 81 . . 47 . . . . . . 38 . Volleys Fired 119 | . 21 13 13 2 . 1 6 7 . 14 3 9 10 . 9 7 4 Largest 3 | . 2 2 2 2 . 2 1 1 . 2 1 1 2 . 1 1 3 Hottest 250 | . 40 50 56 56 . 40 250 250 . 134 43 65 146 . 65 65 195 Shots Fired 172 | . 42 15 18 3 . 2 6 7 . 21 3 9 18 . 9 7 12 Gun 118 | . 42 13 13 2 . 2 6 7 . 21 . . . . . . 12 Cannon 43 | . . . . . . . . . . . . 9 18 . 9 7 . Launcher 11 | . . 2 5 1 . . . . . . 3 . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 105 | . 42 13 13 2 . 2 . . . . . 9 8 . 9 7 . Thermal 39 | . . . . . . . 6 7 . 14 . . . . . . 12 Explosive 11 | . . 2 5 1 . . . . . . 3 . . . . . . Electromagnetic 17 | . . . . . . . . . . 7 . . 10 . . . . Robot Hit Streak 13 | . 6 6 6 3 . . 8 4 . 3 5 6 6 . 10 4 13 Robot Miss Streak 12 | . 2 1 3 . . . 6 12 . 3 1 1 2 . . 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . 1 . . . . . . . Shots Hit Robots 151 | . 24 11 11 2 . . 6 18 . 33 2 8 13 . 9 4 10 Core Hits 92 | . 12 7 8 3 . . 10 14 . 13 6 3 3 . 8 2 3 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 7 | . . . . . . . . 3 . 2 . . 2 . . . . Blast 2 | . . . . . . . . . . . . . 2 . . . . Sever 3 | . . . . . . . . 3 . . . . . . . . . Impale 2 | . . . . . . . . . . 2 . . . . . . . Melee Attacks 85 | . . . . . . . 10 18 . 28 . . . . . . 29 Impact 10 | . . . . . . . 10 . . . . . . . . . . Slashing 39 | . . . . . . . . 10 . . . . . . . . 29 Piercing 36 | . . . . . . . . 8 . 28 . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 9 | . . . . . . . . 1 . 8 . . . . . . . Damage Inflicted 5339 | . 264 211 219 224 . . 550 777 . 996 645 298 289 . 346 135 385 Guns 1847 | . 264 104 66 17 . . 411 401 . 247 . . . . . . 337 Cannons 1068 | . . . . . . . . . . . . 298 289 . 346 135 . Explosions 1149 | . . 107 153 207 . . 37 . . . 645 . . . . . . Melee 1275 | . . . . . . . 102 376 . 749 . . . . . . 48 Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 1394 | . 264 104 66 17 . . . . . . . 298 164 . 346 135 . Thermal 1261 | . . . . . . . 411 401 . 112 . . . . . . 337 Explosive 1149 | . . 107 153 207 . . 37 . . . 645 . . . . . . Electromagnetic 260 | . . . . . . . . . . 135 . . 125 . . . . Impact 102 | . . . . . . . 102 . . . . . . . . . . Slashing 339 | . . . . . . . . 291 . . . . . . . . 48 Piercing 834 | . . . . . . . . 85 . 749 . . . . . . . Highest Corruption 27 | . . . . . . . . . . 10 10 . . . . 7 27 Average Corruption 8 | . . . . . . . . . . 6 10 . . . . 7 17 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 23 | . . . . . . . . . . 6 7 . . . . 4 6 Message Errors 5 | . . . . . . . . . . 2 1 . . . . 1 1 Matter Fused 7 | . . . . . . . . . . 2 1 . . . . 3 1 Heat Flow Errors 2 | . . . . . . . . . . 1 1 . . . . . . Energy Discharges 3 | . . . . . . . . . . 1 1 . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . 1 . . . . . 1 Alerts 2 | . . . . . . . . . . . 2 . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 240 | . . 10 . 57 . . 72 . . 85 16 . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 83 | . . 10 . 57 . . . . . . 16 . . . . . . Melee 157 | . . . . . . . 72 . . 85 . . . . . . . Knockbacks 13 | . . . . . . . 1 . . . . 6 4 . . 2 . Impact 1 | . . . . . . . 1 . . . . . . . . . . Kinetic 12 | . . . . . . . . . . . . 6 4 . . 2 . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 422 | . . . 31 45 . . 206 . . . 140 . . . . . . Shots 6 | . . . 1 1 . . 2 . . . 2 . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 723 | . 12 12 400 12 . 5 312 723 . 342 184 13 166 . . 64 160 Average Temperature 138 | . 4 3 143 9 . 3 106 310 . 169 72 8 84 . . 35 83 Received Heat Transfer 1340 | . 90 . 48 . . 12 48 333 . 225 168 39 109 . . 238 30 Effects 20 | . . . 1 . . . . 18 . 1 . . . . . . . Shutdowns 2 | . . . . . . . . 2 . . . . . . . . . Energy Bleed 3 | . . . . . . . . 2 . 1 . . . . . . . Interference 1 | . . . . . . . . 1 . . . . . . . . . Matter Decay 3 | . . . 1 . . . . 2 . . . . . . . . . Short Circuit 2 | . . . . . . . . 2 . . . . . . . . . Damage (major) 8 | . . . . . . . . 8 . . . . . . . . . Damage (core) 1 | . . . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . 2 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . 3 . . 1 . . . . . . . Heat Transferred 1705 | . . . . . . . 600 550 . 222 . . . . . . 333 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Fac Upp Upp Zhi Pro Res Peak Influence 423 | . 295 201 239 210 . . 233 . . 125 . 346 . . . . 423 Initial 330 | . . 114 78 93 . . . . . 11 . 63 . . . . 330 Average 151 | . 108 170 168 207 . . 79 . . 37 . 216 . . . . 303 Maximum Alert Level 2 | . 1 1 1 1 . . 1 . . . . 1 . . . . 2 Low Security (%) 68 | 100 87 80 76 10 . . 94 . . 100 . 42 . . . . 10 Level 1 28 | . 12 20 23 89 . . 5 . . . . 57 . . . . 76 Level 2 2 | . . . . . . . . . . . . . . . . . 13 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 2 . 2 . . . 2 . . 4 . 1 . . . 1 3 Investigation 8 | . 2 . . . . . 2 . . 2 . 1 . . . . 1 Extermination 3 | . . . . . . . . . . 2 . . . . . . 1 Reinforcement 3 | . . . 2 . . . . . . . . . . . . . 1 Assault 1 | . . . . . . . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Fac Upp Upp Zhi Pro Res Distress Signals 2 | . . . 1 . . . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 147 | . 13 8 7 1 . 3 11 10 . 19 11 7 11 2 . 29 15 Peak Tracking Total 11 | . 4 3 4 1 . 3 5 4 . 7 8 7 7 2 . 10 11 Tactical Retreats 23 | . 1 1 . . . . 3 2 . 2 1 2 1 . . 8 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Fac Upp Upp Zhi Pro Res Traps Triggered 4 | . 1 . . . . . 2 . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . . . . . . 5 . 3 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Fac Upp Upp Zhi Pro Res Machines Disabled 8 | . 1 . . . . . 4 . . 1 . 2 . . . . . Max in Single Turn 2 | . 1 . . . . . 2 . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Fac Upp Upp Zhi Pro Res Machines Accessed 23 | . 3 . . . . 1 4 1 . 4 . 1 . . 9 . . Terminals 3 | . 2 . . . . 1 . . . . . . . . . . . Fabricators 5 | . . . . . . . 2 . . 3 . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 1 . . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . Total Hacks 80 | . 7 . . . . 3 7 1 . 12 . 2 . . 48 . . Successful 66 | . 3 . . . . 3 3 1 . 8 . . . . 48 . . Failed 14 | . 4 . . . . . 4 . . 4 . 2 . . . . . Catastrophic 3 | . . . . . . . 2 . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 21 | . 3 . . . 1 1 5 . . 2 . 1 . . 1 . 7 Terminals 9 | . 6 . . . . 3 . . . . . . . . . . . Fabricators 13 | . . . . . . . 3 . . 10 . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . 2 . . 2 . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . . . . . . Terminal Hacks 54 | . 2 . . . . 3 . 1 . . . . . . 48 . . Record 39 | . . . . . . 3 . . . . . . . . 36 . . Part Schematic 4 | . . . . . . . . . . . . . . . 4 . . Robot Analysis 4 | . . . . . . . . . . . . . . . 4 . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . 4 . . Open Door 1 | . . . . . . . . 1 . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . 1 . . 6 . . . . . . . Load Schematic 5 | . . . . . . . 1 . . 4 . . . . . . . Build 2 | . . . . . . . . . . 2 . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . . . . . . . . . . . Refit 1 | . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . 1 . . 2 . . . . . . . Report Inventory 2 | . . . . . . . 1 . . 1 . . . . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 3 . . . . 1 3 . . 4 . 1 . . . . . Full Trace Events 4 | . 1 . . . . . . . . 2 . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . 13 . . . . . . . . . 4 . . Parts Built 4 | . . . . . . . . . . 4 . . . . . . . Authchips 1 | . . . . . . . . . . 1 . . . . . . . Time 94 | . . . . . . . . . . 94 . . . . . . . Total Part Build Rating 20 | . . . . . . . . . . 20 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . 3 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Fac Upp Upp Zhi Pro Res Total Allies 7 | . . . . . 4 . . . . 2 1 . . . . . . Largest Group 4 | . . . . . 4 . . . . 2 1 1 1 . . . . Highest-Rated Group 180 | . . . . . 151 . . . . 170 180 180 180 . . . . Highest-Rated Ally 180 | . . . . . 42 . . . . 85 180 180 180 . . . . Zionite Dispatches 1 | . . . . . . . . . . 1 . . . . . . . Heavy 1 | . . . . . . . . . . 1 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 72 | . . . . . . . . . . 2 1 28 41 . . . . Total Damage 2658 | . . . . . . . . . . 101 . 1196 1361 . . . . Kills 13 | . . . . . . . . . . . . 6 7 . . . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Fac Upp Upp Zhi Pro Res Robot Analysis Total 4 | . . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 9 | . . 1 . . 1 2 . 1 . . 2 . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 22 | . . . . . . . 22 . . . . . . . . . . Traps 5 | . . . . . . . 5 . . . . . . . . . . Emergency Access 3 | . . . . . . . 3 . . . . . . . . . . Items 10 | . . . . . . . 10 . . . . . . . . . . Machines 3 | . . . . . . . 3 . . . . . . . . . . Guards 1 | . . . . . . . 1 . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . 1 . . . . . . . . . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Fac Upp Upp Zhi Pro Res Turns Passed 6634 | 49 238 385 134 29 313 116 771 1084 72 506 191 277 854 170 292 481 672 Spaces Moved 7559 | 37 163 396 119 49 1004 389 783 849 63 430 339 324 702 202 264 727 719 Core 1830 | 9 . . . . . . . 32 . 48 339 209 . 49 160 725 259 Treads . | . . . . . . . . . . . . . . . . . . Legs 642 | . . . . . . . . 538 . . . . . . 104 . . Wheels 1687 | 28 163 396 119 3 . . . 156 63 17 . 33 556 153 . . . Hover 1433 | . . . . . . . 492 123 . 365 . 82 146 . . 2 223 Flight 1967 | . . . . 46 1004 389 291 . . . . . . . . . 237 Fastest Speed 29 | 50 80 80 80 29 29 29 56 50 115 50 50 50 80 50 50 50 30 Average Speed 71 | 87 93 80 80 32 29 29 81 114 115 62 50 65 109 84 94 57 59 Slowest Speed 250 | 100 100 80 80 80 29 29 110 190 115 160 50 190 125 95 200 250 155 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 41 | 3 36 58 14 14 87 60 18 88 15 14 40 9 75 41 62 90 23 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 8 | . . . . . 3 2 . . . . . . . . 3 . . Known Exits Taken 3 | . . . . . . . . 1 1 . . . . 1 . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 . . 1 1 1 1 . 1 1 . Scrap Searched 11 | . . 1 . . . 2 . 3 . . 2 . 2 . . 1 . Spaces Dug 38 | . . . . . . . 8 . . 2 . . . . . 2 26 Terrain Destroyed 185 | . . 13 47 13 . . 45 . . 2 33 1 2 . . 3 26 Melee 36 | . . . . . . . 8 . . 2 . . . . . . 26 Projectile 6 | . . . . . . . . . . . . 1 2 . . 3 . AOE 143 | . . 13 47 13 . . 37 . . . 33 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Fac Upp Upp Zhi Pro Res Total 8514 | 53 209 451 143 58 1028 389 884 920 62 619 356 379 766 202 296 781 918 Wait 427 | . 19 34 . 2 6 . 35 5 . 120 7 17 45 . 10 23 104 Move 7541 | 36 162 395 118 48 1003 388 782 848 62 429 338 323 701 201 263 726 718 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 96 | 9 5 1 3 . 6 . 19 11 . 11 1 11 2 . 3 3 11 Fast Attach 36 | . . . 3 . 3 . 1 4 . 2 1 2 2 . 5 7 6 Attach 89 | 7 . 1 . 2 . . 12 14 . 13 4 12 2 . 1 6 15 Detach 41 | 1 . . . . . . 3 8 . 4 2 3 2 . 1 5 12 Swap 23 | . 2 4 1 2 . . 2 . . 4 . 1 . . 2 . 5 Drop 67 | . . 3 5 2 10 . 14 7 . 3 . 1 2 1 2 4 13 Fire 119 | . 21 13 13 2 . 1 6 7 . 14 3 9 10 . 9 7 4 Melee 74 | . . . . . . . 10 16 . 19 . . . . . . 29 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 14) 288 | -10/Materials | Entered Mines 289 | -10/Mines | Assembled infested the area 309 | -10/Mines | Build established: Mutant 418 | -10/Mines | Learned 2 Materials zone layouts 632 | -10/Mines | Discovered new exit (range 10) 673 | -10/Mines | Entered Materials 673 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 678 | -9/Materials | Discovered new exit (range 16) 807 | -9/Materials | Entered Mines 812 | -9/Mines | Discovered new exit (range 16) 834 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 836 | -9/Mines | Entered Zion 915 | -7/Zion | Found Prototype Energy Gun 935 | -7/Zion | Loaded intel: 5 derelict terminal locations 972 | -7/Zion | Learned location of Quarantine (-2) 979 | -7/Zion | Visited the Megawrench Repair Shop 979 | -7/Zion | Megawrench repaired 4 parts 987 | -7/Zion | Found CR-A16's Pointy Stick 1012 | -7/Zion | Learned location of Storage (-7) 1015 | -7/Zion | Received a hallucinogenic algorithm 1091 | -7/Zion | Imprinted 1093 | -7/Zion | Declared Zion's savior 1116 | -7/Zion | Build established: Sprinter 1140 | -7/Zion | Discovered new exit (range 13) 1149 | -7/Zion | Entered Proximity Caves 1161 | -6/Proximity Caves | Learned location of 2 exits from Lower Caves 1161 | -6/Proximity Caves | Learned Factory security intel 1207 | -6/Proximity Caves | Learned Factory stockpile data 1244 | -6/Proximity Caves | Discovered new exit (range 16) 1265 | -6/Proximity Caves | Entered Factory 1265 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 1267 | -6/Factory | Identified Storm Laser 1690 | -6/Factory | Discovered new exit (range 7) 1843 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 2036 | -6/Factory | Entered Lower Caves 2037 | -6/Lower Caves | Identified exit to Lower Caves 2222 | -6/Lower Caves | Core integrity fell below 50% 2235 | -6/Lower Caves | Lost 3 parts (1n2u) 2507 | -6/Lower Caves | Build established: Mutant 2595 | -6/Lower Caves | Learned Factory trap positions 3041 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3120 | -6/Lower Caves | Entered another Lower Caves area 3121 | -6/Lower Caves | Identified exit to Factory 3192 | -6/Lower Caves | Entered Factory 3192 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3193 | -5/Factory | Loaded intel: 90 trap records 3209 | -5/Factory | Build established: Derelict-Mutant 3257 | -5/Factory | Fabricated Mak. Hover Unit (x2) 3518 | -5/Factory | Spotted B-75 Beast 3527 | -5/Factory | Zion Heavy squad teleported in 3536 | -5/Factory | Fabricated Mak. Hover Unit? 3579 | -5/Factory | System corruption reached 10% 3630 | -5/Factory | Core integrity fell below 50% 3639 | -5/Factory | Lost 9 parts (2p2n2u3w) 3691 | -5/Factory | Discovered new exit (range 14) 3698 | -5/Factory | Entered Upper Caves 3703 | -5/Upper Caves | Lost 8 parts (2p1n3u2w) 3811 | -5/Upper Caves | Learned 4 Factory zone layouts 3865 | -5/Upper Caves | Core integrity fell below 20% 3881 | -5/Upper Caves | 7V-RTL showed up to help 3884 | -5/Upper Caves | 7V-RTL revealed a hidden path 3889 | -5/Upper Caves | Entered Factory 3889 | -4/Factory | Accompanied by 1 ally (7V-RTL) 3889 | -4/Factory | Evolved 2 slots: Utility x2 3911 | -4/Factory | Build established: Mutant 4117 | -4/Factory | Discovered new exit (range 14) 4166 | -4/Factory | Entered Upper Caves 4166 | -4/Upper Caves | Accompanied by 1 ally (7V-RTL) 4356 | -4/Upper Caves | Learned Research stockpile data 4514 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4995 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 5016 | -4/Upper Caves | Discovered new exit (range 5) 5020 | -4/Upper Caves | Entered another Upper Caves area 5107 | -4/Upper Caves | Spotted B-86 Titan 5109 | -4/Upper Caves | Identified exit to Zhirov 5190 | -4/Upper Caves | Entered Zhirov 5190 | -4/Zhirov | Discovered new exit (range 3) 5200 | -4/Zhirov | Met Zhirov 5213 | -4/Zhirov | Learned location of Command (-1) 5213 | -4/Zhirov | Learned location of Testing (-3) 5218 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5228 | -4/Zhirov | Found Alien Artifact 5228 | -4/Zhirov | Identified Integrated Reactor 5228 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 5235 | -4/Zhirov | Found Alien Artifact 5235 | -4/Zhirov | Identified Transdimensional Reconstructor 5235 | -4/Zhirov | Warped through subspace 5482 | -4/Zhirov | Entered Proximity Caves 5484 | -3/Proximity Caves | Spotter reported a threat 5485 | -3/Proximity Caves | Spotter reported a threat 5511 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 5588 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5592 | -3/Proximity Caves | Lost 5 parts (3n2u) 5595 | -3/Proximity Caves | Core integrity fell below 50% 5670 | -3/Proximity Caves | Spotted B-86 Titan 5960 | -3/Proximity Caves | Discovered new exit (range 8) 5963 | -3/Proximity Caves | Entered Research 5963 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5994 | -3/Research | Found Prototype Slashing Weapon 5994 | -3/Research | Identified Nanosword 6010 | -3/Research | Spotted B-86 Titan 6077 | -3/Research | Spotted B-86 Titan 6275 | -3/Research | Retrieved Zion intel report: Guard Positions 6566 | -3/Research | System corruption reached 10% 6572 | -3/Research | Core integrity fell below 50% 6578 | -3/Research | Crushed by falling debris 6607 | -3/Research | Core integrity fell below 20% 6609 | -3/Research | Lost 9 parts (3n5u1w) 6635 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06578_ Imp. Targeting Computer destroyed. 06578_ System corrupted by crushing effect (+4). 06578_ Imp. Armor Integrity Analyzer destroyed. 06578_ System corrupted by crushing effect (+2). 06578_ Enh. Optical Array destroyed. 06578_ System corrupted by crushing effect (+4). 06580_ P-80 Master resets P-80 Master, system corruption cleaned. 06584_ System corrupted: Matter fused (-9). 06590_ Triggered Tesla Bomb Trap. 06590_ A bubble of electromagnetic force engulfs the area. 06590_ Tesla Bomb Trap short circuited. 06590_ Door malfunctions. 06590_ A bubble of electromagnetic force engulfs the area. 06602_ System corrupted: Component data lost. 06607_ M-28 Smith repairs Imp. Antigrav System. 06612_ Imp. Targeting Computer destroyed. 06619_ Detecting system override signal. 06625_ System corrupted: Energy discharge (-27). [Achievement: This Is Interesting...] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ??????# ### # """ #?????????? | | ??????# #?# # """ #?????????? | | ??????# #?# # #?????????? | | ??????# #?# # #?????????? | | ??????# #?# #####+################## | | ??????# #?# | | ??????# #?# | | ?######/### | | ?# # | | ?# ! # """^ #############/### | | ?# # """ !!#????????# | | ?#""" # """ !!#????????# | | ?#""" + ????????# | | ?#""" #? ????????# | | ?# # #????????# !! | | ?# # #????????# | | ?# ##"" ""# #????????# | | ?########+##""T""# ?????????# | | ????????# #? "???# ?????????# | | ????????# #??????# ?????????######## | | ????????# #??????# ????????????????? | | ?????#### ######## ????????????????? | | ?????+ #???????????????? | | ?????# ##/#######??## ????????????????? | | ?????# # p ###?????????????????????? | | ?????+ + p @ #?????????????????????? | | ?????### ###?????????????????????? | | ???????# ! ! #???????????????????????? | | ???????# #???????????????????????? | | ???????# #???????????????????????? | | ???????########???????????????????????? | | ??????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 35 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 30 Propulsion Shielding 90 Melee Speed Boost 20 Evasion (%) 74 Targeting Accuracy 32 Melee Accuracy 5 Armor Integrity Analysis 40 Recoil Reduction 1 Salvage Targeting 4 Offensive Hacking 14 Defensive Hacking 11 Authchip Count 3 Item Schematics ----------------- Hyp. Gauss Cannon | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Arc Projector | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive Fabricated ------------ Mak. Hover Unit | x2 | -5/Factory | Authchip Mak. Hover Unit | x2 | -5/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Adventurer Alien Tech Armchair Analyst Dangerous Findings Explorer Just Browsing Leap Before You Look Respectable Loadout Subspace Traveler The Science Guy This Is Interesting... Challenges ------------ None Game ------ Seed ReflectiveHeavyLoader Manual? 0 Play Time 03:05:55 Cumulative 30.6 hours Start 2024.05.06 @ 22:36:00 End 2024.05.07 @ 19:00:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 25 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 23% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 6b4835e6-27b2-426a-89b6-f7e0da22ad9f