Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.10 @ 21:59:14 Player: kamecchi Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (201) 1005 Value Destroyed (7414) 7414 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (92) 92 TOTAL SCORE: 13231 Bonus ------- High Alert Combat Kills 310 Friendly Fire -218 Cogmind --------- Core Integrity 0/1150 Matter 213/300 Energy 100/100 System Corruption 25% Temperature Cool (0) Movement Core (850) Ox16 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Coolant Injector Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Terrain Scan Processor Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (18) --- Improved Heat Sink Improved Coolant Injector Improved Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Compact Wheel > --- UTILITY ---------- Improved Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Heavy Armor Plating Layered Heavy Armor Plating > --- WEAPON ----------- Neutron Cannon Coil Gun KE Penetrator Railgun > --- INVENTORY -------- Light Angular Momentum Engine Micro Fission Core Antimatter Reactor Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Improved Weapon Cycler Improved Medium Armor Plating Heavy Reactive Plating Advanced Drone Bay HERF Cannon Heavy Disruptor Cannon Neutron Cannon Coil Gun Hypervelocity Gauss Cannon Missile Launcher [Rating: 98] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Gatling Laser Energy Cannon Neutron Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 2 2 Power 1 | . . . . . . 1 . . Propulsion 2 | . . 1 . 1 . . . . Utility 7 | . . 1 . . 2 1 2 1 Weapon 2 | . . . . 1 . . . 1 Parts Attached 237 | 6 5 5 26 43 28 23 47 54 Power 28 | 1 1 . 2 4 3 4 4 9 Engine 13 | 1 1 . 2 2 2 2 1 2 Core 11 | . . . . 2 1 2 3 3 Reactor 4 | . . . . . . . . 4 Propulsion 51 | 2 1 2 8 12 5 7 7 7 Treads . | . . . . . . . . . Leg 47 | 2 1 2 7 11 5 7 7 5 Wheel 4 | . . . 1 1 . . . 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 68 | 1 3 1 2 10 10 5 18 18 Device 38 | . . . . 9 6 3 11 9 Storage 6 | 1 1 . 1 . 1 . . 2 Processor 8 | . . . 1 . 2 1 2 2 Hackware 1 | . . . . . . . . 1 Protection 15 | . 2 1 . 1 1 1 5 4 Artifact . | . . . . . . . . . Weapon 90 | 2 . 2 14 17 10 7 18 20 Energy Gun 18 | . . . . 4 1 1 10 2 Energy Cannon 10 | . . . . 1 1 2 2 4 Ballistic Gun 36 | 2 . 2 7 6 3 4 4 8 Ballistic Cannon 10 | . . . 1 5 2 . . 2 Launcher 13 | . . . 6 1 3 . 2 1 Special Weapon 3 | . . . . . . . . 3 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . 1 . 2 . Parts Lost 117 | . 2 . 6 11 17 7 23 51 Power 22 | . 1 . 2 3 2 2 3 9 Propulsion 29 | . 1 . 2 4 7 1 3 11 Utility 23 | . . . 2 1 2 . 6 12 Weapon 43 | . . . . 3 6 4 11 19 Highest Loss Streak 20 | . 2 . 2 5 5 3 8 20 Average Slot Usage (%) 92 | . 97 100 97 97 81 97 96 79 Engine 6 | . 13 11 10 5 3 7 6 2 Core 2 | . . . . 2 2 4 3 5 Leg 25 | . 27 33 32 34 16 24 22 13 Device 7 | . . . . 6 13 12 12 8 Storage 14 | . 14 11 20 18 15 13 11 9 Processor 7 | . . . 8 . 7 6 13 11 Protection 4 | . 12 22 2 1 . 5 5 6 Energy Gun 2 | . . . . 3 . 1 7 1 Energy Cannon 1 | . . . . . 2 4 1 5 Ballistic Gun 13 | . 28 22 20 14 9 11 6 8 Ballistic Cannon 2 | . . . . 8 6 . . 1 Naked Turns . | . . . . . . . . . Heaviest Build 159 | 12 41 47 73 94 95 105 118 159 Greatest Support 100 | 20 20 30 40 59 55 74 76 100 Greatest Overweight (x) 29 | 1 2 1 2 4 8 3 1 29 Average Overweight (x) 1 | . 1 1 1 1 2 1 1 2 Largest Inventory Capacity 20 | 6 12 12 20 20 20 20 20 20 Average Capacity 18 | 5 10 12 18 20 20 20 20 19 Most Carried 20 | 5 12 12 20 20 20 20 20 20 Average Carried 16 | 3 7 11 13 19 18 18 18 14 Final Capacity 20 | 6 12 12 20 20 20 20 20 18 Final Carried 20 | 4 12 12 20 20 19 20 14 3 Class Distribution -------------------- 15% | Scavenger-Mutant 14% | Hauler-Tank 13% | Scavenger-Gunner 12% | Mutant 12% | Hauler-Mutant 10% | Scavenger-Tank 10% | Hauler-Gunner 5% | Scavenger-Skirmisher 5% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Hauler-Gunner | -7/Factory Hauler-Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Matter Collected 6287 | 154 292 144 774 1374 793 629 831 1296 Remotely . | . . . . . . . . . Salvage Created 8223 | . 425 206 381 1476 1439 937 2090 1269 Parts 408 | . 26 12 15 89 66 41 106 53 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 6 | . 1 . . . 2 1 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 162 | . 11 4 24 36 23 16 32 16 Guns 99 | . 11 4 13 19 7 9 27 9 Cannons 44 | . . . 4 17 11 7 . 5 AOE 17 | . . . 7 . 5 . 5 . Classes Destroyed 16 | . 3 1 1 7 4 . . . Worker 10 | . . . . 1 3 . 5 1 Builder 13 | . . . . 2 3 . 3 5 Tunneler 1 | . . . . 1 . . . . Hauler 1 | . . . . . 1 . . . Recycler 7 | . . . . . 4 2 . 1 Mechanic 1 | . . . . . 1 . . . Operator 2 | . . . . 1 . . . 1 Watcher 3 | . 1 . . 1 . . 1 . Swarmer 25 | . 3 . 6 7 2 7 . . Grunt 75 | . 8 3 5 18 18 2 18 3 Brawler 1 | . . . . 1 . . . . Duelist 2 | . . . . 1 . . 1 . Sentry 21 | . . 1 . 8 1 3 6 2 Hunter 10 | . . . . 1 . 2 1 6 Programmer 15 | . . . . . 2 2 6 5 Assembled 12 | . . . 12 . . . . . Thug 1 | . . . . 1 . . . . Best Kill Streak 10 | . 7 3 4 6 7 7 10 5 Combat Bots Only 8 | . 6 3 4 6 5 7 8 3 Max Kills in Single Turn 5 | . 1 1 2 1 5 2 3 2 Gunslinging 1 | . . . 1 . . . . . Exploded 4 | . . . 2 . 4 . 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . 1 . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Damage Taken 18962 | . 504 101 1079 2106 1633 1417 4105 8017 Core 2539 | . 93 27 142 214 247 108 557 1151 Absorbed by Shields 117 | . . . . 60 57 . . . Core Remaining (%) 67 | 100 62 . 57 61 64 87 44 . Volleys Fired 520 | . 45 10 56 104 61 48 91 105 Largest 4 | . 2 2 2 3 3 3 3 4 Hottest 214 | . 40 46 80 149 160 183 188 214 Shots Fired 1309 | . 90 20 110 290 152 137 243 267 Gun 981 | . 90 20 83 190 74 92 232 200 Cannon 298 | . . . 15 99 73 45 4 62 Launcher 27 | . . . 12 1 5 . 7 2 Special 3 | . . . . . . . . 3 Kinetic 940 | . 90 20 98 241 113 78 92 208 Thermal 222 | . . . . 35 34 28 104 21 Explosive 25 | . . . 12 . 4 . 7 2 Electromagnetic 120 | . . . . 14 1 31 40 34 Robot Hit Streak 17 | . 12 8 9 14 16 7 17 11 Robot Miss Streak 14 | . 3 2 4 14 7 8 5 5 Penetration Max 1 | . . . 1 . 1 . 1 1 Secondary Targets 8 | . . . 2 3 . . 2 1 Max Gunslinging Chain 1 | . . . 1 1 . . 1 1 Shots Hit Robots 835 | . 60 13 51 209 93 86 156 167 Core Hits 466 | . 29 7 39 116 78 50 88 59 Critical Hits 56 | . . . 6 2 15 9 11 13 Critical Kills 22 | . . . 5 . 7 2 6 2 Critical Parts Destroyed 32 | . . . 1 2 8 7 3 11 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 19789 | . 674 192 1318 2974 2939 1733 5120 4839 Guns 12117 | . 674 192 634 1858 1041 1081 3588 3049 Cannons 3905 | . . . 135 1110 959 652 74 975 Explosions 3752 | . . . 549 6 939 . 1446 812 Melee . | . . . . . . . . . Ramming 12 | . . . . . . . 12 . Kinetic 10464 | . 674 192 769 2326 1377 839 1366 2921 Thermal 4438 | . . . . 562 623 458 1963 832 Explosive 3059 | . . . 549 . 847 . 1338 325 Electromagnetic 1816 | . . . . 86 92 436 441 761 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 25 | . . . 5 1 1 . 6 25 Average Corruption 6 | . . . 5 1 1 . 5 17 Corruption Purged . | . . . . . . . . . Effects 156 | . . . 35 5 2 . 41 73 Message Errors 24 | . . . 5 1 2 . 5 11 Matter Fused 24 | . . . 11 . . . 8 5 Heat Flow Errors 14 | . . . 4 . . . 6 4 Energy Discharges 13 | . . . 8 1 . . 2 2 Parts Rejected 3 | . . . . . . . 1 2 Data Loss (minor) 14 | . . . 2 2 . . 6 4 Data Loss (major) 3 | . . . 1 . . . 1 1 Misfires 4 | . . . 1 . . . 2 1 Misdirections 7 | . . . . . . . . 7 Targeting Errors 44 | . . . 3 1 . . 8 32 Weapon Failures 6 | . . . . . . . 2 4 Overload Shots . | . . . . . . . . . Overflow Damage 406 | . . . 33 3 86 3 137 144 Projectiles 77 | . . . . 3 25 3 . 46 Explosions 329 | . . . 33 . 61 . 137 98 Melee . | . . . . . . . . . Knockbacks 30 | . . . . 24 3 . . 3 Impact . | . . . . . . . . . Kinetic 29 | . . . . 23 3 . . 3 Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 644 | . . . 21 20 35 . 353 215 Shots 14 | . . . 2 1 1 . 5 5 Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . . . . 1 . Kicked 1 | . . . . . . . 1 . Crushed . | . . . . . . . . . Highest Temperature 718 | . 18 13 240 418 363 374 718 198 Average Temperature 112 | . 6 6 76 99 98 119 152 102 Received Heat Transfer 3602 | . 246 51 186 938 696 210 774 501 Effects 38 | . . . . 5 3 . 30 . Shutdowns 11 | . . . . 1 1 . 9 . Energy Bleed 3 | . . . . 1 . . 2 . Interference 12 | . . . . 3 2 . 7 . Matter Decay 2 | . . . . . . . 2 . Short Circuit 4 | . . . . . . . 4 . Damage (minor) 4 | . . . . . . . 4 . Damage (core) 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried 10 | . . . . . . 3 3 4 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 9 | . . . . . 1 2 5 1 Heat Transferred 7017 | . . . . 1249 1164 946 2888 770 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 1 2 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Peak Influence 679 | . 302 149 150 552 451 246 679 372 Average Influence 206 | . 90 71 49 220 266 168 398 193 Maximum Alert Level 2 | . 1 . . 2 2 1 2 1 Low Security (%) 58 | 100 84 100 100 55 27 53 32 61 Level 1 26 | . 15 . . 24 59 46 13 38 Level 2 14 | . . . . 19 12 . 53 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 42 | . 2 2 1 4 7 5 13 8 Investigation 12 | . 1 . 1 2 1 1 4 2 Extermination 10 | . . . . . 2 2 3 3 Reinforcement 16 | . 1 2 . 2 4 1 3 3 Assault . | . . . . . . . . . Garrison 4 | . . . . . . 1 3 . Intercept . | . . . . . . . . . Construction Impeded 6 | . . . . 1 2 . 1 2 Haulers Reinforced 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Distress Signals 11 | . 2 4 . 1 . 1 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 242 | . 18 4 43 49 32 22 42 32 Peak Tracking Total 19 | . 6 3 19 5 5 4 6 8 Tactical Retreats 19 | . 1 . 3 3 3 3 2 4 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Traps Triggered 5 | . . . . 2 1 . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . 6 . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Machines Disabled 23 | . . 1 2 3 6 1 5 5 Max in Single Turn 2 | . . 1 1 2 1 1 2 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Machines Accessed 25 | . 3 1 1 5 2 2 6 5 Terminals 13 | . 3 1 . 1 1 . 4 3 Fabricators 2 | . . . . . . 1 1 . Repair Stations 4 | . . . . 2 . 1 . 1 Recycling Units . | . . . . . . . . . Scanalyzers 5 | . . . . 2 1 . 1 1 Garrison Access . | . . . . . . . . . Total Hacks 84 | . 10 7 1 21 6 6 13 20 Successful 62 | . 10 7 1 18 3 5 5 13 Failed 22 | . . . . 3 3 1 8 7 Catastrophic 2 | . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 45 | . 10 7 . 7 3 . 10 8 Fabricators 4 | . . . . . . 3 1 . Repair Stations 12 | . . . . 5 . 3 . 4 Recycling Units . | . . . . . . . . . Scanalyzers 22 | . . . . 9 3 . 2 8 Garrison Access . | . . . . . . . . . Terminal Hacks 33 | . 10 7 1 6 2 . 4 3 Record 9 | . 3 . . 1 1 . 4 . Prototype ID Bank 1 | . . . . 1 . . . . Open Door 1 | . . . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . Alert Level 2 | . . 1 . 1 . . . . Unreport Threat 3 | . 1 . . . 1 . . 1 Locate Traps 1 | . . 1 . . . . . . Disarm Traps 1 | . . 1 . . . . . . Reprogram Traps 1 | . . 1 . . . . . . Dispatch Records 4 | . 2 1 . . . . . 1 Investigation Status 1 | . 1 . . . . . . . Reinforcement Status 1 | . . . . 1 . . . . Recall Investigation 1 | . 1 . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . . . Registered Components 1 | . . . . 1 . . . . Zone Layout 3 | . 1 1 . . . . . 1 Fabricator Hacks 4 | . . . . . . 3 1 . Network Status 2 | . . . . . . 1 1 . Load Schematic 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 8 | . . . . 4 . 2 . 2 Scan Component 5 | . . . . 3 . 1 . 1 Repair 3 | . . . . 1 . 1 . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 17 | . . . . 8 1 . . 8 Insert Component 9 | . . . . 4 1 . . 4 Analyze 8 | . . . . 4 . . . 4 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 3 . . 5 2 2 6 5 Full Trace Events 10 | . 2 . . 2 1 1 2 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . . . 3 . . . 3 Parts Built 1 | . . . . . . 1 . . Matter 102 | . . . . . . 102 . . Time 51 | . . . . . . 51 . . Total Part Build Rating 1 | . . . . . . 1 . . Parts Repaired 3 | . . . . 1 . 1 . 1 Time 102 | . . . . 44 . 32 . 26 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 8 | . . . . 4 1 . . 3 Part Schematics Acquired 6 | . . . . 3 . . . 3 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . 1 parse_system 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 4 | . . . . . . . 2 2 FOLLOW 1 | . . . . . . . . 1 EXPLORE 3 | . . . . . . . 2 1 Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches 6 | . . . . . . . 4 2 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Turns Passed 9625 | 63 614 216 1501 1878 1301 1129 1577 1346 Spaces Moved 4331 | 44 298 103 830 859 491 484 707 515 Core 15 | 14 . . . . . . . 1 Treads . | . . . . . . . . . Legs 4291 | 30 298 103 830 859 491 484 707 489 Wheels 25 | . . . . . . . . 25 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 152 150 120 Average Speed 160 | 110 153 150 151 150 201 165 150 172 Slowest Speed 1500 | 150 180 150 180 240 360 210 155 1500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 32 | 3 54 13 97 54 12 12 28 20 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 7 | . . . 7 . . . . . Terrain Destroyed 442 | . . . 71 4 93 . 154 120 Melee . | . . . . . . . . . Projectile 65 | . . . 9 4 10 . 3 39 AOE 377 | . . . 62 . 83 . 151 81 Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Total 5954 | 56 376 149 958 1227 675 705 1035 773 Wait 574 | . 11 12 26 158 73 108 135 51 Move 4323 | 43 297 102 829 858 490 483 706 515 Hop . | . . . . . . . . . Pick Up 200 | 7 14 10 15 36 17 25 32 44 Fast Attach 28 | 3 . 1 . 7 4 6 5 2 Attach 142 | 3 4 2 9 18 17 10 31 48 Detach 10 | . . . 3 . 1 . 3 3 Swap 67 | . 1 2 17 18 7 7 11 4 Drop 89 | . 4 10 3 28 5 18 20 1 Fire 520 | . 45 10 56 104 61 48 91 105 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . . . . 1 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 517 | -10/Materials | Discovered new exit (range 6) 613 | -10/Materials | Discovered new exit (range 16) 678 | -10/Materials | Entered another Materials area 678 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 794 | -9/Materials | Discovered new exit (range 20) 894 | -9/Materials | Entered Mines 917 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 993 | -9/Mines | Assembled infested the area 998 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1130 | -9/Mines | Destroyed YI-UF0 1278 | -9/Mines | Learned 2 Materials zone layouts 1488 | -9/Mines | Build established: Scavenger-Mutant 1531 | -9/Mines | Learned location of Storage (-9) 1761 | -9/Mines | Discovered new exit (range 6) 1788 | -9/Mines | Met a Derelict shopkeep closing up shop 1934 | -9/Mines | Discovered new exit (range 10) 2395 | -9/Mines | Entered Materials 2395 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2396 | -8/Materials | Identified exit to Factory 3150 | -8/Materials | Lost 5 parts (1p3n1u) 3612 | -8/Materials | Build established: Scavenger-Gunner 3660 | -8/Materials | Lost 3 parts (1p2w) 4167 | -8/Materials | Repaired Coolant Injector 4273 | -8/Materials | Entered Factory 4273 | -7/Factory | Evolved 2 slots: Utility x2 4637 | -7/Factory | Lost 3 parts (1p2n) 4806 | -7/Factory | Lost 3 parts (1u2w) 4959 | -7/Factory | Discovered new exit (range 12) 5061 | -7/Factory | Lost 5 parts (1p2n2w) 5572 | -7/Factory | Identified exit to Factory 5574 | -7/Factory | Entered another Factory area 5574 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5679 | -6/Factory | Fabricated Grenade Launcher (x1) 5852 | -6/Factory | Found Prototype Processor 6025 | -6/Factory | Build established: Hauler-Tank 6240 | -6/Factory | Destroyed 7 combat bots 6249 | -6/Factory | Lost 3 parts (2p1w) 6337 | -6/Factory | Repaired Hrd. Light Armor Plating 6376 | -6/Factory | Discovered new exit (range 6) 6383 | -6/Factory | Identified exit to Factory 6644 | -6/Factory | Garrison activated, responded to threat 6703 | -6/Factory | Entered another Factory area 6703 | -5/Factory | Evolved 2 slots: Utility x2 6724 | -5/Factory | Identified Exp. Terrain Scan Processor 6992 | -5/Factory | Build established: Hauler-Skirmisher 7273 | -5/Factory | Garrison activated, responded to threat 7314 | -5/Factory | Build established: Scavenger-Skirmisher 7445 | -5/Factory | Lost 3 parts (2u1w) 7497 | -5/Factory | Destroyed 8 combat bots 7554 | -5/Factory | Lost 4 parts (1p1u2w) 8072 | -5/Factory | Core integrity fell below 50% 8100 | -5/Factory | Lost 8 parts (2n2u4w) 8172 | -5/Factory | Discovered new exit (range 4) 8178 | -5/Factory | Identified exit to Factory 8206 | -5/Factory | Found Hvy. Reactive Plating 8280 | -5/Factory | Entered another Factory area 8280 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8586 | -4/Factory | Lost 3 parts (1p1n1w) 8762 | -4/Factory | Repaired Hcp. Storage Unit 8986 | -4/Factory | Lost 3 parts (1u2w) 9065 | -4/Factory | Crushed by falling debris 9065 | -4/Factory | System corruption reached 10% 9096 | -4/Factory | Lost 3 parts (1p1n1u) 9191 | -4/Factory | Lost 9 parts (1p2n1u5w) 9410 | -4/Factory | Lost 6 parts (1p1n1u3w) 9572 | -4/Factory | Core integrity fell below 50% 9624 | -4/Factory | Core integrity fell below 20% 9626 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 09617_ Lgt. Antimatter Reactor destroyed. 09619_ System corrupted: Component data lost. 09619_ Slug penetrates Wall. 09619_ Penetrated by Slug. 09620_ Dispersion Rifle destroyed. 09623_ Slug penetrates Wall. 09623_ G-67 Veteran suffers critical hit. 09623_ G-67 Veteran destroyed. 09623_ Slug penetrates Wall. 09624_ Acquired 79 matter. 09625_ Fusion Modulator explodes. 09625_ G-67 Veteran destroyed. 09625_ Fusion Modulator explodes. 09625_ P-70 Sage destroyed. 09625_ Fusion Modulator explodes. 09625_ Advanced Drone destroyed. 09625_ U-05 Engineer lays Concrete. 09626_ Penetrated by Slug. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????# + | | ???????????????????????????????????"""???# # | | ????????????????????#???????#??""" """???# # | | ????????????????????# ? ???# """" ""????# # | | ????????????######### ??# ??# ### | | ??????????? ??# """" """" ?# | | ????????????? ??# """" """"??# | | ????????????? #?# """" """???# " | | ??????????????? #?? """" ""????+ | | ?????????????????? #??? ?????# | | ????????????????????# #???? ??????# ### | | ????????????????????# ################ #?? | | ????????????????????# #?? | | ????????????????????# #?? | | ????????????????????# = #?? | | ????????????????????# * |%!| #?? | | ????????????????????# *!%= #?? | | ????????????????????# u###+###*##+############? | | ?????????############ # = # "" #? | | ???????? # """ # ""S #? | | ???????? # t "" # "" #? | | ??????? # """"" # #? | | ??????? h # """""" # #? | | ??????? uh ; # ## | | ?????????#########; ;;;; # + | | ???????????????#; !@; + """"""" ## | | ???????????????#; gg ; # """"""" #? | | ?????????????""; ;######## """"""" ## | | ?????????????""; #??????# """"""" # | | ???????????? * #??????# # | | ????????????"""; #??????############## | | ?????????????"" #???????????????????# | | ??????????????"; #???????????????????# | | ????????????? ; #???????????????????## | | ?????????????###; ##????????????????????? | | ???????????????#; ] ?????????????????????? | | ???????????????##= ]! ; ?????????????????????? | | ????????????????# ! ; ?????????????????????? | | ?????????????????? ;#?????????????????????? | | ????????????????????? ! ;??????????????????????? | | ??????????????????????? #??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 100 Energy Generation 37 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 1010 Additional Mass Support 9 EM Shielding 2 Corruption Prevention 12 Armor Coverage 1200 Resistance: KI 40 Weapon Shielding 33 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 2 Energy Filtering 30 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Gatling Laser | -8/Materials | Scanalyzed Adv. Drone Bay | -4/Factory | Scanalyzed KE Penetrator | -4/Factory | Scanalyzed Missile Launcher | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Grenade Launcher | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Backstab Everything Is Under Control GoHome() Hey, That's Mine! I Spy I Survived The Infestation Just What I Needed Made in Tau Ceti IV More Dakka Please Omniscient Cartographer Oops Part-time Mechanic Please Form A Line Power Corrupts Remodeling Serviceable Loadout Shopping List System Compromised Tank Unlikely Earthworm Challenges ------------ None Game ------ Seed ReactionBottomlessTorch Manual? 0 Play Time 02:31:17 Cumulative 6.6 hours Start 2019.12.09 @ 20:12:03 End 2019.12.10 @ 21:59:14 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0bec2654-49e2-4d29-b4ee-7b516e0df102