Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.02 @ 22:48:51 // Winter2019/RPGLIKE Player: Torako Result: Destroyed by 99-TNT with 99-TNT's Nukerbomber Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (156) 780 Value Destroyed (4790) 4790 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1012) 1012 TOTAL SCORE: 11522 Bonus ------- High Alert Combat Kills 133 Follower Combat Kills 291 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -12 Cogmind --------- Core Integrity 0/2000 Matter 492/500 Energy 250/250 System Corruption 2% Temperature Cool (0) Movement Treading (152) Location -6/Zion Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- Advanced Treads Medium Treads > --- UTILITY (3) ------ Advanced Targeting Computer Experimental Melee Analysis Suite Core Analyzer > --- WEAPON (5) ------- Riot Gun Heavy Riot Gun Makeshift Laser Heavy Assault Rifle Gauss Rifle > --- INVENTORY (4) ---- Advanced Signal Interpreter Weapon Cycler Shock Bomb Launcher Ripper Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Medium Treads > --- UTILITY ---------- Spectral Analyzer Advanced Targeting Computer Core Analyzer > --- WEAPON ----------- Makeshift Laser Proton Cannon Heavy Assault Rifle Gauss Rifle Ripper > --- INVENTORY -------- Advanced Signal Interpreter Weapon Cycler Shock Bomb Launcher Makeshift Axe [Rating: 47] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion III Utility Core Analyzer Device Advanced Terrain Scanner Processor Core Analyzer Hackware Experimental System Shield Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Shock Bomb Launcher Impact Weapon Makeshift Hammer Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Slots Evolved 7 | 3 . . . 1 1 2 . . . . . . Power . | . . . . . . . . . . . . . Propulsion 1 | 1 . . . . . . . . . . . . Utility 2 | 1 . . . . . 1 . . . . . . Weapon 4 | 1 . . . 1 1 1 . . . . . . Parts Attached 83 | 2 5 2 1 3 11 12 3 15 6 3 2 18 Power 5 | . . . . . 1 1 1 1 . . . 1 Engine 2 | . . . . . . 1 1 . . . . . Core 3 | . . . . . 1 . . 1 . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 16 | 1 1 2 . 2 1 2 . 4 2 . . 1 Treads 8 | . . . . 2 1 2 . . 2 . . 1 Leg 8 | 1 1 2 . . . . . 4 . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 21 | . 3 . 1 . 1 4 1 3 2 1 . 5 Device 7 | . . . . . 1 1 1 1 1 1 . 1 Storage . | . . . . . . . . . . . . . Processor 13 | . 3 . 1 . . 3 . 2 1 . . 3 Hackware 1 | . . . . . . . . . . . . 1 Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 41 | 1 1 . . 1 8 5 1 7 2 2 2 11 Energy Gun 18 | . . . . . . 5 . 7 2 1 . 3 Energy Cannon 2 | . . . . . . . . . . . . 2 Ballistic Gun 14 | 1 1 . . . 7 . . . . . 2 3 Ballistic Cannon 1 | . . . . . . . . . . 1 . . Launcher 2 | . . . . . . . 1 . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 Slashing Weapon 3 | . . . . 1 1 . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 1 . . . . . 4 Parts Lost 12 | . . . . . . . 5 2 . . 4 1 Power 1 | . . . . . . . 1 . . . . . Propulsion 1 | . . . . . . . 1 . . . . . Utility 1 | . . . . . . . 1 . . . . . Weapon 9 | . . . . . . . 2 2 . . 4 1 Highest Loss Streak 4 | . . . . . . . 4 2 . . 4 1 Average Slot Usage (%) 92 | . 89 100 100 95 99 98 58 79 80 89 84 94 Engine 4 | . 14 14 14 12 1 8 4 . . . . . Core 5 | . . . . . 10 1 . 8 9 9 9 8 Treads 14 | . . . . 19 24 18 9 . 13 18 18 17 Leg 5 | . 28 28 28 5 . . . 11 4 . . . Device 6 | . . . . . 9 9 11 8 3 8 9 4 Processor 18 | . 17 28 28 25 14 17 7 10 18 18 18 22 Energy Gun 18 | . . . . . . 30 22 39 32 36 25 13 Ballistic Gun 14 | . 28 28 28 25 30 8 . . . . 4 17 Slashing Weapon 2 | . . . . 7 6 3 . . . . . 4 Naked Turns 41 | . . . . . . . 28 13 . . . . Heaviest Build 33 | 9 9 9 9 11 18 33 33 27 20 21 21 27 Greatest Support 55 | 20 20 20 20 40 40 42 42 33 55 55 55 55 Greatest Overweight (x) 3 | . . . . . . . 2 2 2 . . 3 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 4 | 1 1 1 1 1 4 4 4 4 4 4 4 4 Average Capacity 3 | 1 1 1 1 1 3 4 4 4 4 4 4 4 Most Carried 4 | 1 1 1 1 1 4 4 4 4 4 4 2 4 Average Carried 2 | . 1 1 1 . 3 3 3 3 3 2 2 3 Final Capacity 4 | 1 1 1 1 1 4 4 4 4 4 4 4 4 Final Carried 4 | 1 1 1 1 1 4 4 3 4 3 2 2 4 Class Distribution -------------------- 41% | Hacker-Gunner 21% | Mutant 13% | Hacker-Skirmisher 12% | Hacker-Assassin 5% | Hacker-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hacker-Assassin | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Mutant | -7/Waste Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Zion Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Matter Collected 2786 | 200 378 . . 114 511 447 50 281 60 30 35 680 Remotely . | . . . . . . . . . . . . . Salvage Created 5374 | . 690 . . 64 604 755 273 936 114 66 313 1559 Parts 309 | . 33 . . 9 50 32 1 38 14 7 7 118 Haulers Intercepted 1 | . 1 . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . . 9 9 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Combat Hostiles Destroyed 104 | . 12 . . 3 20 14 1 22 6 7 6 13 Melee 1 | . . . . . . 1 . . . . . . Guns 89 | . 12 . . 3 20 10 1 19 6 7 6 5 Cannons 2 | . . . . . . . . . . . . 2 AOE 8 | . . . . . . 2 . . . . . 6 Classes Destroyed 17 | . 4 . . 3 2 2 1 1 . . . 4 Worker 4 | . . . . 1 . 1 . 1 1 . . . Builder 2 | . . . . . . 1 . 1 . . . . Hauler 1 | . 1 . . . . . . . . . . . Recycler 1 | . 1 . . . . . . . . . . . Carrier 1 | . . . . . . . . 1 . . . . Watcher 1 | . 1 . . . . . . . . . . . Swarmer 29 | . . . . 1 6 3 . 9 3 7 . . Grunt 38 | . 12 . . 1 8 4 . 9 . . 4 . Brawler 1 | . . . . 1 . . . . . . . . Sentry 12 | . . . . . 5 3 . 2 2 . . . Hunter 4 | . . . . . 1 1 . . . . 2 . Programmer 6 | . . . . . . 3 . 2 1 . . . Compactor 1 | . . . . . . . 1 . . . . . Zionite 38 | . . . . . . . . . . . . 38 Tinkerer 4 | . . . . . . . . . . . . 4 Wasp 1 | . . . . . . . . . . . . 1 Thug 3 | . . . . . . . . . . . . 3 Savage 1 | . . . . . . . . . . . . 1 Butcher 1 | . . . . . . . . . . . . 1 Wizard 1 | . . . . . . . . . . . . 1 Mutant 5 | . . . . . . . . . . . . 5 Best Kill Streak 21 | . 4 . . 1 4 5 1 6 4 4 4 21 Combat Bots Only 11 | . 4 . . 1 4 4 1 6 4 4 4 11 Max Kills in Single Turn 3 | . 1 . . 1 1 2 1 3 1 2 1 2 Gunslinging 1 | . . . . . . 1 . 1 . 1 . . Exploded 2 | . . . . . . 1 . . . . . 2 Melee 1 | . . . . . . 1 . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 Imprinter (-6/Zion) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Damage Taken 6149 | . 734 15 . 37 608 989 189 1222 289 422 410 1234 Core 4899 | . 604 15 . 29 475 781 164 973 220 342 323 973 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Core 4138 | . 419 . . 29 413 689 92 844 220 255 286 891 Core Remaining (%) 84 | 100 . . . 100 100 . . 39 . . . . Volleys Fired 312 | . 53 1 . 7 50 37 18 32 10 14 14 76 Largest 5 | . 2 2 . 2 3 5 5 5 4 4 4 5 Hottest 400 | . 40 40 . 40 78 350 350 400 269 269 269 211 Shots Fired 1030 | . 106 2 . 14 137 121 59 153 40 56 38 304 Gun 1008 | . 106 2 . 14 137 121 54 153 40 56 38 287 Cannon 11 | . . . . . . . . . . . . 11 Launcher 11 | . . . . . . . 5 . . . . 6 Special . | . . . . . . . . . . . . . Kinetic 424 | . 106 2 . 14 137 22 . . . . 5 138 Thermal 433 | . . . . . . 56 33 153 40 56 33 62 Explosive . | . . . . . . . . . . . . . Electromagnetic 173 | . . . . . . 43 26 . . . . 104 Robot Hit Streak 29 | . 18 1 . 3 24 29 29 17 14 9 27 29 Robot Miss Streak 6 | . 4 2 . 5 5 4 3 6 3 2 1 2 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 19 | . 1 . . . . 2 . 4 1 4 1 6 Max Gunslinging Chain 2 | . 1 . . . . 2 . 1 1 2 1 1 Shots Hit Robots 769 | . 76 1 . 7 84 99 56 122 30 46 37 211 Core Hits 357 | . 32 1 . 7 40 40 15 69 19 16 26 92 Critical Hits 4 | . 1 . . 1 . . . . . . 1 1 Critical Kills 1 | . . . . 1 . . . . . . . . Critical Parts Destroyed 3 | . 1 . . . . . . . . . 1 1 Melee Attacks 20 | . . . . 1 9 7 . . . . . 3 Impact . | . . . . . . . . . . . . . Slashing 20 | . . . . 1 9 7 . . . . . 3 Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12701 | . 962 15 . 206 1129 1740 1007 2021 447 457 686 4031 Guns 10863 | . 961 15 . 119 1129 1256 999 2021 447 457 686 2773 Cannons 257 | . . . . . . . . . . . . 257 Explosions 1300 | . . . . . . 291 8 . . . . 1001 Melee 280 | . . . . 87 . 193 . . . . . . Ramming 1 | . 1 . . . . . . . . . . . Kinetic 3846 | . 961 15 . 119 1129 106 . . . . 77 1439 Thermal 6745 | . . . . . . 1106 989 2021 447 457 609 1116 Explosive . | . . . . . . . . . . . . . Electromagnetic 1829 | . . . . . . 335 18 . . . . 1476 Impact . | . . . . . . . . . . . . . Slashing 280 | . . . . 87 . 193 . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . 1 14 14 . . . 2 Average Corruption 6 | . . . . . . 1 10 10 . . . 1 Corruption Purged 8 | . . . . . . . 1 7 . . . . Effects 93 | . . . . . . 2 18 64 . . . 9 Message Errors 12 | . . . . . . 1 2 8 . . . 1 Matter Fused 14 | . . . . . . . . 14 . . . . Heat Flow Errors 7 | . . . . . . . . 5 . . . 2 Energy Discharges 6 | . . . . . . . 2 4 . . . . Parts Rejected 1 | . . . . . . . . 1 . . . . Data Loss (minor) 6 | . . . . . . . . 4 . . . 2 Data Loss (major) 4 | . . . . . . . 1 3 . . . . Misfires 3 | . . . . . . . . 3 . . . . Alerts 1 | . . . . . . . . 1 . . . . Misdirections 6 | . . . . . . . 2 4 . . . . Targeting Errors 24 | . . . . . . 1 7 15 . . . 1 Weapon Failures 9 | . . . . . . . 4 2 . . . 3 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 194 | . . . . . . 130 . . . . . 64 Projectiles 30 | . . . . . . . . . . . . 30 Explosions 137 | . . . . . . 103 . . . . . 34 Melee 27 | . . . . . . 27 . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 453 | . . . . . . 130 2 164 . . . 157 Shots 13 | . . . . . . 3 1 3 . . . 6 Rammed 1 | . 1 . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 548 | . . . . . . 548 258 206 5 . 8 126 Average Temperature 117 | . . . . . . 177 93 39 5 . 5 73 Received Heat Transfer 1545 | . 399 9 . 24 297 285 . 282 48 . 84 117 Effects 9 | . . . . . . 9 . . . . . . Shutdowns 2 | . . . . . . 2 . . . . . . Interference 6 | . . . . . . 6 . . . . . . Damage (major) 1 | . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 6 | . . . . . . 1 . . . . . 5 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 4 | . . . . . . 1 . 3 . . . . Combat Hostiles 4 | . . . . . . 1 . 3 . . . . Parts Melted 31 | . . . . . . 6 . 12 5 2 6 . Heat Transferred 13661 | . . . . . . 2000 2225 4355 994 1067 1391 1629 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 12 | . . . . . . 3 . . . . . 9 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Peak Influence 547 | . 206 58 . 199 488 269 30 547 478 . . . Average Influence 159 | . 67 15 . 126 234 106 4 237 340 . . . Maximum Alert Level 2 | . 1 . . . 2 1 . 2 2 . . . Low Security (%) 67 | 100 96 100 . 100 35 91 100 39 . . . . Level 1 23 | . 3 . . . 55 8 . 28 74 . . . Level 2 8 | . . . . . 9 . . 32 25 . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 16 | . 4 . . . 5 5 . 1 1 . . . Investigation 5 | . 2 . . . 1 2 . . . . . . Extermination 4 | . . . . . . 3 . 1 . . . . Reinforcement 4 | . 2 . . . 1 . . . 1 . . . Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Distress Signals 4 | . 2 . . . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 201 | . 23 2 . 11 34 20 6 27 8 9 6 55 Peak Tracking Total 18 | . 4 2 . 3 4 4 5 6 3 4 4 18 Tactical Retreats 12 | . 1 . . . 3 1 . 3 . 1 . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Traps Triggered 9 | . 4 . . . 1 2 . 1 1 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Machines Disabled 10 | . . . . . 2 . . 5 . . . 3 Max in Single Turn 5 | . . . . . 1 . . 5 . . . 2 Garrison Access 2 | . . . . . 1 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Machines Accessed 23 | . 6 . 2 . 6 6 . 3 . . . . Terminals 18 | . 6 . . . 5 5 . 2 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . Total Hacks 67 | . 20 . 7 . 20 15 . 5 . . . . Successful 43 | . 9 . 7 . 11 12 . 4 . . . . Failed 24 | . 11 . . . 9 3 . 1 . . . . Catastrophic 4 | . 2 . . . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 54 | . 20 . 1 . 18 12 . 3 . . . . Terminals 55 | . 20 . . . 19 13 . 3 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 2 . . . . . . Terminal Hacks 18 | . 3 . 7 . 4 3 . 1 . . . . Record 7 | . . . 6 . 1 . . . . . . . Branch Access Points 3 | . 1 . . . 1 1 . . . . . . Unreport Threat 7 | . 2 . . . 2 2 . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 . . . . Refit 1 | . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks 51 | . 16 . . . 16 15 . 4 . . . . Terminals 21 | . 6 . . . 6 7 . 2 . . . . Assimilate 2 | . . . . . 1 1 . . . . . . Botnet 18 | . 6 . . . 5 5 . 2 . . . . Sabotage 1 | . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Jam 1 | . . . . . 1 . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 16 | . 6 . . . 5 4 . 1 . . . . Full Trace Events 1 | . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Total Allies 15 | . . 3 . 3 1 1 . . . . . 7 Largest Group 7 | . . 3 3 3 3 1 . . . . . 7 Highest-Rated Group 194 | . . 40 40 58 58 10 . . . . . 194 Highest-Rated Ally 42 | . . 16 16 31 31 10 . . . . . 42 Total Orders 2 | . . . . . 1 1 . . . . . . STAY 2 | . . . . . 1 1 . . . . . . Ally Attacks 70 | . . 5 . 39 26 . . . . . . . Total Damage 884 | . . 64 . 449 371 . . . . . . . Kills 20 | . . 2 . 9 9 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 2 . . . . . 1 1 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Turns Passed 10044 | 9 850 228 357 542 1335 1875 146 1158 326 815 438 1965 Spaces Moved 5683 | 5 499 170 294 323 644 1035 105 639 168 497 252 1052 Core 384 | . . . . . . . 86 78 1 . . 219 Treads 3622 | . . . . 239 644 1035 19 . 103 497 252 833 Legs 1677 | 5 499 170 294 84 . . . 561 64 . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 160 152 50 50 125 152 152 50 Average Speed 145 | 120 120 120 120 149 160 157 83 131 141 152 152 156 Slowest Speed 200 | 120 120 120 120 160 160 160 165 160 152 152 152 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 49 | 2 86 32 76 48 56 29 73 18 6 86 46 85 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 4 | . . . 1 1 . . . . . . . 2 Known Exits Taken 4 | . 1 1 . . 1 . . 1 . . . . Unknown Exits Taken 6 | 1 . . 1 1 . . . . 1 1 1 . Scrap Searched 7 | . . . . 1 . . . . . 2 2 2 Spaces Dug 9 | . . . . . 9 . . . . . . . Terrain Destroyed 97 | . . . . . 10 18 . 66 . . . 3 Melee 9 | . . . . . 9 . . . . . . . Projectile 1 | . . . . . 1 . . . . . . . AOE 87 | . . . . . . 18 . 66 . . . 3 Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Total 6698 | 7 642 193 298 368 831 1182 126 841 227 522 283 1178 Wait 382 | . 67 7 3 16 75 48 . 127 34 . 2 3 Move 5672 | 4 498 169 293 322 643 1035 104 638 167 496 251 1052 Hop . | . . . . . . . . . . . . . Pick Up 17 | 1 1 . . 2 4 6 . 2 . . . 1 Fast Attach 61 | 2 5 . 1 3 7 8 . 11 4 1 2 17 Attach 10 | . . . . . 1 . 2 3 1 2 . 1 Detach 19 | . 1 . 1 . 4 1 1 4 . 1 . 6 Swap 12 | . . 2 . . 3 4 1 1 1 . . . Drop 39 | . 1 2 . 4 5 12 . 2 5 1 . 7 Fire 312 | . 53 1 . 7 50 37 18 32 10 14 14 76 Melee 20 | . . . . 1 9 7 . . . . . 3 Ram . | . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 153 | . 15 12 . 13 30 24 . 21 5 7 14 12 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Waste -7/Factory -6/Factory -6/Lower Caves (discovered 2 exits: [*Low] / [*Zio]) -6/Lower Caves (discovered 2 exits: Fac / [*Zio]) -6/Zion (discovered 1 exit: [Dee]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 1 | -11/Scrapyard | Discovered new exit (range 1) 10 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 4) 179 | -10/Materials | Identified exit to Materials 304 | -10/Materials | Build established: Mutant 491 | -10/Materials | Discovered exit to Materials (range 6) 535 | -10/Materials | Identified exit to Mines 746 | -10/Materials | Core integrity fell below 50% 762 | -10/Materials | Reached level 2 796 | -10/Materials | Discovered exit to Materials (range 16) 860 | -10/Materials | Entered Mines 876 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 926 | -10/Mines | Discovered exit to Materials (range 9) 940 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 940 | -10/Mines | Discovered new exit (range 5) 944 | -10/Mines | Identified exit to Exiles 982 | -10/Mines | Learned location of 2 exits from Materials 1002 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1088 | -10/Mines | Entered Exiles 1088 | -10/Exiles | Accompanied by 3 allies 1117 | -10/Exiles | Met 8R-AWN 1138 | -10/Exiles | Met EX-HEX 1171 | -10/Exiles | Met EX-BIN 1184 | -10/Exiles | Aligned with FarCom system 1186 | -10/Exiles | Given EX-Vault access code 1213 | -10/Exiles | Opened EX-Vault 1225 | -10/Exiles | Found 0b10 Alert Chip 1249 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1287 | -10/Exiles | Met EX-DEC 1294 | -10/Exiles | Learned location of Zion (-6) 1343 | -10/Exiles | Visited The Gauntlet 1429 | -10/Exiles | Discovered new exit (range 14) 1445 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 1445 | -10/Exiles | Entered Mines 1445 | -9/Mines | Accompanied by 3 allies 1447 | -9/Mines | Reached level 3 1448 | -9/Mines | Upgraded with Weapon slot (x1) 1485 | -9/Mines | Discovered new exit (range 13) 1537 | -9/Mines | Learned 8 Materials zone layouts 1707 | -9/Mines | Received a Mining Laser from a helpful Derelict 1859 | -9/Mines | Reached level 4 1967 | -9/Mines | Discovered new exit (range 7) 1987 | -9/Mines | Entered Materials 1987 | -8/Materials | Accompanied by 3 allies 1988 | -8/Materials | Identified exit to Factory 1989 | -8/Materials | Reached level 5 1992 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2263 | -8/Materials | Reached level 6 2480 | -8/Materials | Garrison activated, responded to threat 2549 | -8/Materials | Build established: Scavenger-Skirmisher 2639 | -8/Materials | Reached level 7 3061 | -8/Materials | Build established: Hacker-Assassin 3215 | -8/Materials | Reached level 8 3215 | -8/Materials | Upgraded with Weapon slot (x1) 3322 | -8/Materials | Entered Factory 3324 | -7/Factory | Reached level 9 3324 | -7/Factory | Upgraded with Utility slot (x1) 3383 | -7/Factory | Discovered new exit (range 8) 4008 | -7/Factory | Reached level 10 4022 | -7/Factory | Upgraded with Weapon slot (x1) 4180 | -7/Factory | Discovered new exit (range 19) 4295 | -7/Factory | Identified exit to Factory 4363 | -7/Factory | Build established: Hacker-Skirmisher 4629 | -7/Factory | Identified exit to Lower Caves 5093 | -7/Factory | Discovered exit to Factory (range 4) 5197 | -7/Factory | Sucked down chute 5197 | -7/Factory | Entered Waste 5199 | -7/Waste | Reached level 11 5212 | -7/Waste | EMP discharged 5212 | -7/Waste | Spotted C-40 Crusher 5227 | -7/Waste | Spotted C-40 Crusher 5243 | -7/Waste | Destroyed C-40 Crusher 5262 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5265 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5272 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5275 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5284 | -7/Waste | Spotted C-40 Crusher 5306 | -7/Waste | Lost 4 parts (1p1n2w) 5312 | -7/Waste | EMP discharged 5312 | -7/Waste | System corruption reached 10% 5315 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5317 | -7/Waste | Spotted C-40 Crusher 5322 | -7/Waste | Spotted C-40 Crusher 5322 | -7/Waste | Spotted C-40 Crusher 5338 | -7/Waste | Discovered new exit (range 10) 5343 | -7/Waste | Entered Factory 5615 | -7/Factory | Core integrity fell below 50% 5798 | -7/Factory | Core integrity fell below 20% 5804 | -7/Factory | Build established: Hacker-Gunner 5986 | -7/Factory | Reached level 12 6457 | -7/Factory | Discovered exit to Factory (range 14) 6471 | -7/Factory | Reached level 13 6501 | -7/Factory | Entered another Factory area 6502 | -6/Factory | Core integrity fell below 50% 6503 | -6/Factory | Reached level 14 6763 | -6/Factory | Discovered new exit (range 9) 6827 | -6/Factory | Entered Lower Caves 6829 | -6/Lower Caves | Reached level 15 6871 | -6/Lower Caves | Encountered a Warlord checkpoint 6932 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7619 | -6/Lower Caves | Discovered new exit (range 16) 7642 | -6/Lower Caves | Entered another Lower Caves area 7644 | -6/Lower Caves | Reached level 16 7834 | -6/Lower Caves | Encountered a Warlord checkpoint 7918 | -6/Lower Caves | Identified exit to Factory 7992 | -6/Lower Caves | Lost 4 parts (4w) 8035 | -6/Lower Caves | Discovered new exit (range 3) 8080 | -6/Lower Caves | Entered Zion 8112 | -6/Zion | Given A8's code to call for help 8416 | -6/Zion | Gained Derelict followers 8641 | -6/Zion | Learned 8 Factory zone layouts 8894 | -6/Zion | Rebuked by Imprinter 9002 | -6/Zion | Gained Derelict followers 9051 | -6/Zion | Discovered new exit (range 15) 9134 | -6/Zion | Found Prototype Processor 9134 | -6/Zion | Identified Spectral Analyzer 9144 | -6/Zion | Found Prototype Hackware 9144 | -6/Zion | Identified Exp. System Shield 9148 | -6/Zion | Found Prototype Processor 9148 | -6/Zion | Identified Exp. Terrain Scan Processor 9160 | -6/Zion | Found Prototype Processor 9160 | -6/Zion | Identified Exp. Melee Analysis Suite 9424 | -6/Zion | Attempted to imprint without authorization 9424 | -6/Zion | Attacked by Zionites 9469 | -6/Zion | Core integrity fell below 20% 9499 | -6/Zion | Destroyed 11 combat bots 9948 | -6/Zion | Destroyed Imprinter 10045 | -6/Zion | Destroyed by 99-TNT with 99-TNT's Nukerbomber Last Messages --------------- Slug penetrates XQ-OKQ(z). Acquired 3 matter. System corrupted: Hvy. Riot Gun targeting data glitched. XQ-OKQ(z) destroyed. Switching to secondary target: AI-3CN(z). GV-AQ7(z) destroyed. Switching to secondary target: AI-3CN(z). Slug penetrates AI-3CN(z). AI-3CN(z) destroyed. PA-OEK(z) destroyed. System corrupted: Component data lost. Acquired 11 matter. Acquired 14 matter. OI-IQD(z) pulls a Mak. Axe out of the Twisted Machinery. F7-N2L(z) pulls a Mak. Sword out of the Twisted Machinery. OI-IQD(z) destroyed. Switching to secondary target: F7-N2L(z). F7-N2L(z) destroyed. Slug penetrates Twisted Machinery. Acquired 13 matter. Map ----- +----------------------------------------------------+ | ###?#####""" """" "#####?##?####?## | | ####?#####"""" "#" """ ""###########?#?## | | ###########"""" """#" """ """""##"""#?##??#?? | | ############""" """"" "" """"""""""######### | | """###"""" =[ """""""" ""#???#?## | | " """" "" %/= * "###?#??# | | [ =% ! =%[ ! =%* !%= "#?###?#? | | ! = * ==%%= ="""""""" ""######## | | = =/*/ """"""""#"" ""#???##?? | | "" #"" ""######"" ""#?##??#? | | *% """""""" ""######"" "#####??## | | =" """#""" """#####"" """####### | | """"""""" ""#""" """#####"" ""#####??# | | """###"""" ""###""" #""###""""" """###?## | | ########""" """##""""" """##"" """ ""######? | | ####?#####"""""######"" """"""" """ "#"###### | | #######??###"####?#?#"" """" ###?### | | ##?####???#####?######" """ ## ## #?##### | | #####?##?#?#????#??##""" """ # # #?##### | | #####??#??####??#?#?##"" """ """ #####?# | | ###########??##?###?##"" =""" """ ####### | | ?#?##??##?#?###?###?###" * """ """ ## "## | | ##?#?????###?####??#?#"" ="""" # # ## """ | | ###?#?#??##?#??##?####"" """" ## ## ## """ | | ###??##?#?##?????#??##" " z | | ?#??##?#???#?#?#######" @ " | | ##?#??##?#??????######""== """ | | #????????#?##????#?#### """" "# | | ??##????????#?##???### """" "### """ | | ##?####?##???####?### "#"" ""## """ | | ######?######????#?## ""#" """""## "## | | #?###?#????#####?#### """" """"#######? | | #??###??#??#?#??#### "" ""#"#?##??## | | ?###?#?#########??#"" " ""#####?##?# | | #######?#?##?#???### " " """######### | | #???#########?######"" """""" """####### | | #?################"""" """"""" """"######## | | #?#?##?####?########"" """"" """""""######## | | #?#??##?#??####"###"" """ ""#"####?####?# | | #?##?#########""""""" "" ""#########?#?# | | #############"""""""" """" """"#########??#? | | "#"#"""""#"#"" "" """###########??# | | """"""""""""" %* ""#######?####### | | * """"""""#"#"###########? | | """"""#""""############# | | """""""%!""####??####?? | | "#"#"""" """" """" =!""##########?# | | """"""""" """"" """ / """#?#####???# | | """""""#"" """" ""######?##### | | """#"""##"" """" ""###?##?#?##? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 30 Energy Capacity 410 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 1210 Resistance: KI 20 Resistance: TH 20 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 12 Core Analysis 6 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 15 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Levels Raised 15 | . 1 . . 2 4 2 1 2 1 1 1 . XP Earned 26891 | 3000 1685 819 350 2179 6241 3610 200 3333 2312 1312 1200 650 XP Spent 25365 | 2925 1550 . . 3010 5910 3055 1470 2965 1600 1380 1500 . Upgrades 81 | 12 5 . . 8 16 6 7 14 7 3 3 . Propulsion Slot 1 | 1 . . . . . . . . . . . . Utility Slot 2 | 1 . . . . . 1 . . . . . . Weapon Slot 4 | 1 . . . 1 1 1 . . . . . . Core Integrity 28 | . . . . 4 4 1 . 11 6 2 . . Heat Dissipation 14 | 5 . . . . . . 7 2 . . . . Energy Generation 3 | 1 . . . . . . . 1 . 1 . . Energy Storage 2 | 2 . . . . . . . . . . . . Matter Storage 4 | . . . . . 1 3 . . . . . . Mass Support 1 | . . . . . . . . . 1 . . . Inventory Capacity 4 | 1 . . . . 3 . . . . . . . Terrain Scan Density 2 | . . . . . 2 . . . . . . . Ranged Accuracy 3 | . . . . . . . . . . . 3 . Hack Attack % 3 | . . . . . 3 . . . . . . . Hack Defense % 2 | . . . . . 2 . . . . . . . KI Resistance % 4 | . 3 . . 1 . . . . . . . . TH Resistance % 4 | . 2 . . 2 . . . . . . . . Protomatter Created 1295 | . 111 . . 62 318 88 . 181 111 61 104 259 Integrity Restored 3164 | . 333 264 . 215 579 492 . 456 114 150 312 249 Core 2896 | . 333 264 . 51 475 492 . 456 114 150 312 249 Parts 268 | . . . . 164 104 . . . . . . . Protomatter Decayed 281 | . . . . 53 84 37 . 29 48 11 19 . Game ------ Seed GuidanceMiningBoomstick Manual? 0 Play Time 01:10:14 Cumulative 168.8 hours Start 2020.04.02 @ 21:43:14 End 2020.04.02 @ 22:48:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 194 Rogue 194 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/1/0/0/0/0 Lore% 70 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff48d356-ccc6-42d2-a632-9b7bd7126bf5