Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.27 @ 18:31:14

Player: lyrabold

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (19)       3800
Robots Destroyed (190)     950
Value Destroyed (5173)     5173
Prototype IDs (78)         1560
Alien Tech Used (1)        200
Bonus (2726)               2726
              TOTAL SCORE: 16909

 Bonus
-------
High Alert Combat Kills    306
Follower Combat Kills      647
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Friendly Fire              -127

 Cogmind 
---------
Core Integrity             0/1000
Matter                     260/300
Energy                     28/100
System Corruption          37%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (7) ------
  Improved Coolant Injector
  Improved Sensor Array
  Improved Signal Interpreter
  Advanced Terrain Scan Processor
           Hacking Suite
           Authchip [Propulsion]
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Large Storage Unit
  Improved Terrain Scanner
     Heavy Laser
           Beamcaster
           Power Maul

 Peak State 
------------
>              --- POWER ------------
       Zionite Light DM Reactor
>              --- PROPULSION -------
       Zionite Glidesys I
      Improved VTOL Module
      Improved VTOL Module
        Cooled VTOL Module
               Nuclear Pulse Thruster
               Biomechanical Wings
>              --- UTILITY ----------
        Medium Storage Unit
      Improved Sensor Array
      Improved Signal Interpreter
               Phase Shifter
       Zionite Light Carapace
     Makeshift System Shield
>              --- WEAPON -----------
               Molecular Deconstructor
               Power Maul
>              --- INVENTORY --------
      Improved Fusion Compressor
  Experimental Heat Sink
       Zionite Biocell
      Advanced Terrain Scanner
      Advanced Terrain Scan Processor
      Improved Transmission Jammer
      Advanced ECM Suite
       Zionite Light Carapace
      Improved Trap Extractor
               Neutron Cannon
[Rating: 87]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Improved VTOL Module
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Linear Gravjet
  Flight Unit              Improved VTOL Module
Utility                    Medium Storage Unit
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Makeshift Hacking Suite
  Protection               Medium Insulated Plating
Weapon                     Autogun
  Energy Gun               Beamcaster
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Power Maul
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             354  | 9   18  10  2   5   59  46  7   16  1   16  35  9   1   2   27  12  33  12  34  
  Power                    26   | 1   2   1   .   .   4   3   .   .   .   .   3   .   .   .   4   .   4   1   3   
    Engine                 7    | 1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   3   
    Core                   14   | .   1   1   .   .   3   3   .   .   .   .   3   .   .   .   .   .   3   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   1   .   
  Propulsion               76   | 4   5   2   .   3   23  11  .   .   .   .   4   .   .   .   3   .   11  1   9   
    Treads                 28   | 2   .   .   .   2   22  .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Leg                    12   | 2   5   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Wheel                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Hover                  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   7   .   3   
    Flight                 21   | .   .   .   .   .   1   11  .   .   .   .   4   .   .   .   1   .   4   .   .   
  Utility                  154  | 2   4   3   .   2   18  24  3   7   .   3   24  7   .   2   15  11  9   7   13  
    Device                 89   | 1   1   3   .   2   7   14  1   6   .   3   18  5   .   2   7   9   4   3   3   
    Storage                9    | 1   3   .   .   .   1   1   .   .   .   .   .   .   .   .   2   .   .   .   1   
    Processor              4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   1   
    Hackware               7    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   1   1   2   
    Protection             45   | .   .   .   .   .   10  7   2   1   .   .   5   2   .   .   5   2   2   3   6   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   98   | 2   7   4   2   .   14  8   4   9   1   13  4   2   1   .   5   1   9   3   9   
    Energy Gun             15   | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   2   3   6   
    Energy Cannon          20   | .   .   .   .   .   1   1   1   2   .   7   1   2   1   .   3   .   1   .   .   
    Ballistic Gun          20   | 2   5   2   1   .   7   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Launcher               8    | .   .   .   .   .   2   2   1   2   1   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         5    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Impact Weapon          24   | .   .   .   .   .   2   4   2   5   .   6   2   .   .   .   .   .   .   .   3   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   
  Unidentified Prototypes  16   | .   1   .   .   1   1   3   .   1   .   .   1   .   .   1   5   2   .   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
    System Corruption      19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   9   
Parts Lost                 55   | .   2   1   .   .   17  .   .   1   .   2   .   .   .   .   2   2   8   .   20  
  Power                    10   | .   1   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   2   .   3   
  Propulsion               18   | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   4   .   10  
  Utility                  18   | .   1   .   .   .   7   .   .   1   .   1   .   .   .   .   2   1   1   .   4   
  Weapon                   9    | .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   1   .   3   
  Highest Loss Streak      6    | .   1   1   .   .   4   .   .   1   .   1   .   .   .   .   1   2   5   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  99  100 100 98  90  92  91  92  90  95  93  93  93  93  85  71  59  79  
  Engine                   2    | .   6   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   6   5   
  Core                     6    | .   7   13  14  14  4   7   7   7   7   7   6   6   6   6   2   .   .   .   .   
  Treads                   7    | .   .   .   .   .   36  .   .   .   .   .   .   .   .   .   .   .   .   4   6   
  Leg                      7    | .   28  28  28  27  .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   6   .   7   
  Flight                   15   | .   .   .   .   .   .   36  38  38  38  38  40  40  40  40  36  31  20  .   .   
  Device                   12   | .   13  14  14  14  9   13  15  13  7   12  11  19  20  20  13  12  12  5   4   
  Storage                  8    | .   14  14  14  14  9   7   7   7   7   7   6   6   6   6   5   6   4   .   3   
  Processor                3    | .   .   .   .   .   .   6   7   7   7   7   6   6   6   6   6   6   4   5   5   
  Hackware                 2    | .   .   .   .   .   .   1   .   .   .   .   5   6   6   6   6   6   4   11  13  
  Protection               6    | .   .   .   .   .   16  6   7   7   15  9   6   .   .   .   6   6   3   9   10  
  Energy Gun               2    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   12  13  
  Ballistic Gun            9    | .   27  26  18  28  12  .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Impact Weapon            2    | .   .   .   .   .   .   6   7   6   7   5   5   6   6   6   6   6   2   .   1   
Naked Turns                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Heaviest Build             110  | 15  32  32  32  32  110 94  35  25  29  29  35  33  23  23  36  33  47  58  72  
  Greatest Support         98   | 40  20  20  20  40  80  60  25  27  25  25  35  35  29  27  27  27  34  75  98  
  Greatest Overweight (x)  8    | .   1   1   1   1   1   8   1   .   1   1   .   .   .   .   1   1   4   1   7   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  25  25  10  10  10  10  10  10  10  10  10  10  10  5   15  
  Average Capacity         13   | 7   10  15  15  15  24  10  10  10  10  10  10  10  10  10  9   10  9   5   12  
  Most Carried             25   | 6   15  15  15  15  25  25  10  10  10  10  10  10  10  10  10  10  10  5   13  
  Average Carried          12   | 3   9   14  15  14  23  10  9   10  10  9   9   9   9   10  9   9   9   4   7   
  Final Capacity           25   | 8   15  15  15  15  25  10  10  10  10  10  10  10  10  10  10  10  5   5   5   
  Final Carried            25   | 5   13  15  15  14  25  10  10  10  10  10  10  10  10  10  10  9   5   5   5   

 Class Distribution 
--------------------
 34% | Scavenger-Mutant
 18% | Mutant
 13% | Sprinter
 11% | Scout
 10% | Infiltrator-Ninja
  4% | Tank

 Dominant Class 
----------------
   Scavenger-Mutant | -10/Materials
   Scavenger-Mutant | -10/Mines
   Scavenger-Mutant | -10/Exiles
   Scavenger-Mutant | -9/Mines
   Scavenger-Mutant | -8/Materials
           Sprinter | -7/Factory
              Scout | -7/Lower Caves
              Scout | -7/Lower Caves
           Sprinter | -7/Data Miner
           Sprinter | -6/Proximity Caves
              Scout | -6/Factory
  Infiltrator-Ninja | -6/Lower Caves
  Infiltrator-Ninja | -6/Lower Caves
  Infiltrator-Ninja | -6/Zion
           Sprinter | -6/Deep Caves
 Scavenger-Sprinter | -5/Proximity Caves
           Sprinter | -5/Factory
               Tank | -5/Waste
      Hacker-Mutant | -5/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  
Matter Collected           6676 | 350  782  396  .    186  1831 663  132  240  .    238  355  88   12   20   225  123  555  133  347  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8859 | 195  1338 566  .    90   2428 702  173  131  .    168  645  .    23   .    91   120  972  .    1217 
  Parts                    331  | 10   66   25   .    11   127  8    .    4    .    7    10   .    .    .    1    1    30   .    31   
Haulers Intercepted        10   | .    2    .    .    .    4    1    .    1    .    .    1    .    .    .    .    .    .    .    1    
Recyclers Shooed           10   | 1    4    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      7    | .    .    .    .    .    .    .    .    2    .    5    .    .    .    .    .    .    .    .    .    
  Prevented                8    | .    .    .    .    .    .    .    .    1    .    7    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac 
Combat Hostiles Destroyed  114  | .   21  8   .   6   43  4   .   4   .   4   .   .   .   .   4   .   6   .   14  
  Melee                    8    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   3   .   .   .   2   
  Guns                     84   | .   21  8   .   6   36  .   .   .   .   .   .   .   .   .   .   .   6   .   7   
  Cannons                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      13   | .   .   .   .   .   4   3   .   4   .   2   .   .   .   .   .   .   .   .   .   
Classes Destroyed          20   | 2   6   1   .   .   6   1   .   .   .   2   .   .   .   .   1   1   .   .   .   
  Worker                   11   | .   1   .   .   .   2   3   .   .   .   .   2   .   .   .   .   .   .   .   3   
  Builder                  5    | .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 10   | 4   1   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   10   | .   2   .   .   .   4   1   .   1   .   .   1   .   .   .   .   .   .   .   1   
  Recycler                 25   | 1   4   3   .   .   2   5   .   .   .   .   4   .   .   .   .   .   4   .   2   
  Minesweeper              3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Watcher                  13   | .   3   .   .   .   2   5   .   .   .   .   2   .   .   .   .   .   .   .   1   
  Swarmer                  23   | .   3   .   .   6   7   3   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    59   | .   18  6   .   .   22  .   .   .   .   2   .   .   .   .   .   .   4   .   7   
  Brawler                  3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   8    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Programmer               7    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   4   
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Packrat                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Assembled                5    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Best Kill Streak           10   | 4   10  3   .   3   7   4   .   4   .   2   2   .   .   .   3   .   6   .   9   
  Combat Bots Only         9    | .   4   3   .   3   6   3   .   4   .   2   .   .   .   .   3   .   5   .   9   
Max Kills in Single Turn   3    | 1   1   1   .   1   3   2   1   2   .   1   1   .   1   .   1   1   1   .   1   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   1   .   2   .   1   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  
Damage Taken               11260 | .    762  203  .    194  3403 557  .    114  .    156  177  32   .    .    460  340  1826 19   3017 
  Core                     1881  | .    123  36   .    41   226  182  .    16   .    18   50   .    .    .    97   79   562  .    451  
  Absorbed by Shields      37    | .    .    .    .    .    .    37   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    47    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   
  Redirected to Shielding  48    | .    .    .    .    .    .    .    .    8    .    13   .    10   .    .    17   .    .    .    .    
  Regen/Repaired (Parts)   459   | .    43   .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    17   45   339  
Core Remaining (%)         64    | 100  .    .    .    20   58   .    .    .    .    69   .    .    .    .    .    73   .    .    .    
Volleys Fired              574   | 10   98   58   8    10   187  15   2    29   .    20   4    13   6    .    25   4    22   3    60   
  Largest                  3     | 2    2    2    1    2    2    1    1    1    .    1    1    1    1    .    1    1    3    2    3    
  Hottest                  225   | 40   100  123  23   46   79   69   30   39   .    39   30   90   30   .    90   .    155  80   225  
Shots Fired                1017  | 20   195  96   8    20   373  15   2    29   .    20   4    13   6    .    25   4    47   7    133  
  Gun                      864   | 20   194  75   8    20   366  .    .    .    .    .    .    .    .    .    .    .    41   7    133  
  Cannon                   114   | .    .    .    .    .    5    11   2    24   .    18   4    13   6    .    25   .    6    .    .    
  Launcher                 13    | .    .    .    .    .    2    4    .    5    .    2    .    .    .    .    .    .    .    .    .    
  Special                  26    | .    1    21   .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Kinetic                  688   | 20   194  75   8    20   324  10   .    .    .    .    .    .    .    .    .    .    37   .    .    
  Thermal                  290   | .    1    21   .    .    42   .    2    24   .    18   4    13   6    .    25   .    6    7    121  
  Explosive                13    | .    .    .    .    .    2    4    .    5    .    2    .    .    .    .    .    .    .    .    .    
  Electromagnetic          22    | .    .    .    .    .    5    1    .    .    .    .    .    .    .    .    .    .    4    .    12   
  Robot Hit Streak         17    | 14   13   6    .    6    14   8    .    9    .    11   1    .    .    .    .    1    6    5    17   
  Robot Miss Streak        4     | 1    4    3    .    3    4    1    .    .    .    2    1    .    .    .    .    2    2    1    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        11    | .    2    .    .    3    5    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Shots Hit Robots           692   | 15   131  43   9    13   262  30   3    2    .    8    16   .    1    .    6    5    37   5    106  
  Core Hits                280   | 6    57   21   .    6    107  6    1    6    .    6    2    .    .    .    1    .    21   3    37   
  Critical Kills           10    | .    1    1    .    .    .    .    1    .    .    1    .    .    .    .    1    .    5    .    .    
  Critical Parts Destroyed 29    | .    1    1    .    .    1    6    .    1    .    .    3    .    .    .    3    2    6    .    5    
  Critical Strikes         54    | .    2    2    .    .    5    6    1    1    .    1    3    .    .    .    4    2    11   .    16   
    Burn                   15    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
    Destroy                13    | .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    
    Smash                  26    | .    .    .    .    .    1    6    1    1    .    1    3    .    .    .    4    2    2    .    5    
Melee Attacks              193   | .    .    .    9    .    9    40   26   6    .    5    33   2    7    1    7    12   17   .    19   
  Impact                   178   | .    .    .    .    .    9    40   26   6    .    5    29   2    7    1    5    12   17   .    19   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            50    | .    .    .    8    .    1    14   3    1    .    3    12   .    1    .    2    .    5    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17037 | 187  1757 665  .    213  4669 2371 302  608  .    653  951  .    104  .    238  371  1122 98   2728 
  Guns                     9181  | 187  1756 665  .    213  3824 .    .    .    .    .    .    .    .    .    .    .    286  98   2152 
  Cannons                  775   | .    .    .    .    .    116  305  .    .    .    108  55   .    .    .    .    .    191  .    .    
  Explosions               1633  | .    .    .    .    .    498  456  .    464  .    163  .    .    .    .    .    .    52   .    .    
  Melee                    5364  | .    .    .    .    .    189  1610 302  144  .    382  896  .    104  .    238  371  587  .    541  
  Ramming                  84    | .    1    .    .    .    42   .    .    .    .    .    .    .    .    .    .    .    6    .    35   
  Kinetic                  6800  | 187  1756 665  .    213  3447 305  .    .    .    .    .    .    .    .    .    .    227  .    .    
  Thermal                  3163  | .    .    .    .    .    533  194  .    .    .    108  55   .    .    .    .    .    191  98   1984 
  Explosive                1231  | .    .    .    .    .    342  262  .    464  .    163  .    .    .    .    .    .    .    .    .    
  Electromagnetic          395   | .    .    .    .    .    116  .    .    .    .    .    .    .    .    .    .    .    111  .    168  
  Impact                   5364  | .    .    .    .    .    189  1610 302  144  .    382  896  .    104  .    238  371  587  .    541  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         37    | .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    10   11   10   10   37   
  Average Corruption       6     | .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    10   10   9    10   17   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    
  Effects                  143   | .    .    .    .    .    21   .    .    .    .    5    .    .    .    .    10   12   15   21   59   
    Message Errors         35    | .    .    .    .    .    8    .    .    .    .    2    .    .    .    .    .    6    3    3    13   
    Matter Fused           29    | .    .    .    .    .    4    .    .    .    .    1    .    .    .    .    2    1    5    4    12   
    Heat Flow Errors       14    | .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    3    1    1    3    3    
    Energy Discharges      15    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    3    3    7    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      16    | .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    2    3    .    4    4    
    Data Loss (major)      6     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    1    1    .    1    
    Misfires               5     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    1    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    
    Weapon Failures        12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    11   
Overload Shots             4     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    .    .    .    .    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Overflow Damage            3665  | .    .    .    .    .    122  1163 147  153  .    217  632  .    94   .    135  260  504  .    238  
  Projectiles              49    | .    .    .    .    .    .    35   .    .    .    7    .    .    .    .    .    .    7    .    .    
  Explosions               118   | .    .    .    .    .    24   52   .    9    .    33   .    .    .    .    .    .    .    .    .    
  Melee                    3498  | .    .    .    .    .    98   1076 147  144  .    177  632  .    94   .    135  260  497  .    238  
Knockbacks                 29    | .    .    .    .    .    .    18   .    .    .    1    3    .    .    .    1    3    3    .    .    
  Impact                   22    | .    .    .    .    .    .    11   .    .    .    1    3    .    .    .    1    3    3    .    .    
  Kinetic                  7     | .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      794   | .    .    .    .    .    171  168  .    .    .    63   .    .    .    .    390  .    2    .    .    
  Shots                    8     | .    .    .    .    .    3    3    .    .    .    1    .    .    .    .    1    .    .    .    .    
  Rammed                   11    | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    3    .    2    
Targets Rammed             13    | .    2    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    3    .    2    
  Kicked                   2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        537   | .    28   184  10   22   537  298  4    35   4    231  113  158  5    .    334  295  223  267  391  
  Average Temperature      54    | .    8    60   5    9    92   53   2    8    2    15   34   56   5    .    60   36   39   103  111  
  Received Heat Transfer   3031  | .    402  130  .    .    1323 141  .    54   .    27   .    6    .    .    9    90   300  .    549  
  Effects                  13    | .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Shutdowns              2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           3     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (core)          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Total Turns              100   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    100  
  Longest Duration         63    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    63   
Robots Corrupted           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              52    | .    .    .    .    .    5    24   .    2    .    1    10   .    1    .    2    .    6    .    1    
  Impact Corruptions       95    | .    .    .    .    .    3    36   2    1    .    5    13   .    3    .    4    9    12   .    7    
Robots Melted              2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             19    | .    .    .    .    .    5    .    .    .    .    1    .    .    .    .    .    .    .    .    13   
  Heat Transferred         5935  | .    .    .    .    .    1210 100  .    .    .    148  74   .    .    .    .    .    .    259  4144 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac 
Peak Influence             764  | 25  439 142 .   140 764 699 .   .   .   .   283 .   .   .   .   .   216 101 290 
  Initial                  303  | .   16  127 .   .   .   303 .   .   .   .   162 .   .   .   .   .   78  33  .   
  Average                  246  | 9   260 65  .   58  437 448 .   .   .   .   178 .   .   .   .   .   114 51  108 
Maximum Alert Level        3    | .   2   .   .   .   3   2   .   .   .   .   1   .   .   .   .   .   1   .   1   
  Low Security (%)         55   | 100 27  100 .   100 26  .   .   .   .   .   70  .   .   .   .   .   83  100 86  
  Level 1                  19   | .   66  .   .   .   7   48  .   .   .   .   29  .   .   .   .   .   16  .   13  
  Level 2                  19   | .   5   .   .   .   47  51  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  5    | .   .   .   .   .   19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          37   | .   6   .   .   .   10  7   .   .   .   1   3   .   .   .   .   .   3   .   7   
  Investigation            21   | .   4   .   .   .   7   3   .   .   .   1   3   .   .   .   .   .   1   .   2   
  Extermination            5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   3   
  Reinforcement            9    | .   2   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Assault                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac 
Distress Signals           8    | .   .   .   .   .   6   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              269  | .   31  8   2   6   69  25  .   15  .   10  10  1   4   .   12  12  24  7   33  
  Peak Tracking Total      9    | .   4   2   9   3   8   9   .   5   .   2   4   1   4   .   5   6   5   6   9   
  Tactical Retreats        40   | .   1   .   .   .   1   10  .   6   .   4   2   1   2   .   .   7   3   1   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac 
Traps Triggered            11   | .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   2   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         42   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   42  .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Reused                   8    | .   .   .   .   .   .   .   .   .   .   4   2   .   .   .   1   1   .   .   .   
Traps Extracted            3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Installed                15   | .   .   .   .   .   .   .   .   .   .   9   2   .   .   .   1   1   2   .   .   
  Triggered                8    | .   .   .   .   .   .   .   .   .   .   5   2   .   .   .   .   1   .   .   .   
Most Traps Carried         6    | .   .   .   .   .   .   .   .   .   .   6   6   4   4   4   4   3   2   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac 
Machines Disabled          19   | .   .   .   2   .   3   4   .   .   .   1   3   .   .   .   3   1   2   .   .   
  Max in Single Turn       2    | .   .   .   1   .   2   2   .   .   .   1   1   .   .   .   1   1   2   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac 
Machines Accessed          80   | .   10  .   2   .   11  18  1   1   3   1   18  1   2   .   .   .   8   .   4   
  Terminals                40   | .   7   .   .   .   7   6   .   .   .   1   11  .   .   .   .   .   5   .   3   
  Fabricators              6    | .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   1   .   .   
  Repair Stations          5    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Recycling Units          9    | .   2   .   .   .   2   3   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   2   1   .   .   .   .   2   .   .   .   .   .   1   .   .   
  Garrison Access          4    | .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   
Total Hacks                228  | .   28  .   6   .   39  43  1   1   19  6   45  1   2   .   .   .   29  .   8   
  Successful               117  | .   14  .   6   .   13  19  1   1   19  6   15  1   2   .   .   .   17  .   3   
  Failed                   111  | .   14  .   .   .   26  24  .   .   .   .   30  .   .   .   .   .   12  .   5   
    Catastrophic           23   | .   4   .   .   .   3   8   .   .   .   .   5   .   .   .   .   .   2   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   88   | .   19  .   1   .   19  14  .   .   .   .   13  .   .   5   .   .   12  .   5   
  Terminals                127  | .   21  .   .   .   30  17  .   .   .   6   29  .   .   .   .   .   18  .   6   
  Fabricators              19   | .   .   .   .   .   .   9   .   .   .   .   4   .   .   .   .   .   6   .   .   
  Repair Stations          12   | .   2   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   3   .   2   
  Recycling Units          17   | .   5   .   .   .   4   5   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Scanalyzers              16   | .   .   .   .   .   5   2   .   .   .   .   7   .   .   .   .   .   2   .   .   
  Garrison Access          7    | .   .   .   .   .   .   5   .   .   .   .   2   .   .   .   .   .   .   .   .   
Terminal Hacks             61   | .   6   .   6   .   6   3   1   1   19  6   5   1   2   .   .   .   4   .   1   
  Record                   13   | .   .   .   5   .   .   .   .   .   2   6   .   .   .   .   .   .   .   .   .   
  Part Schematic           12   | .   1   .   .   .   .   .   .   .   9   .   2   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Prototype ID Bank        8    | .   2   .   .   .   1   1   .   .   3   .   .   .   .   .   .   .   1   .   .   
  Open Door                5    | .   .   .   .   .   .   .   1   1   .   .   .   1   2   .   .   .   .   .   .   
  Branch Access Points     5    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   1   .   1   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   2   .   .   
  Network Status           3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Build                    2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
Repair Station Hacks       9    | .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   .   2   
  Scan Component           4    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Repair                   4    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       7    | .   2   .   .   .   2   2   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Report Inventory         7    | .   2   .   .   .   2   2   .   .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 12   | .   .   .   .   .   3   2   .   .   .   .   5   .   .   .   .   .   2   .   .   
  Insert Component         7    | .   .   .   .   .   2   1   .   .   .   .   3   .   .   .   .   .   1   .   .   
  Analyze                  5    | .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   1   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         19   | .   4   .   .   .   2   6   .   .   .   .   1   .   .   .   .   .   6   .   .   
  Terminals                8    | .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   3   .   .   
    Assimilate             4    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Botnet                 2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Operators              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              7    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   3   .   .   
    Report                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Liberate               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Download               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 4    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         61   | .   8   .   .   .   9   15  .   .   .   1   18  .   .   .   .   .   6   .   4   
  Full Trace Events        17   | .   3   .   .   .   7   1   .   .   .   1   3   .   .   .   .   .   .   .   2   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   2   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   30   | .   1   .   .   .   .   2   .   .   9   .   4   .   .   13  .   .   1   .   .   
  Parts Built              4    | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   159  | .   .   .   .   .   .   117 .   .   .   .   42  .   .   .   .   .   .   .   .   
  Total Part Build Rating  22   | .   .   .   .   .   .   14  .   .   .   .   8   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Time                     102  | .   13  .   .   .   .   30  .   .   .   .   .   .   .   .   .   .   25  .   34  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  
------------               Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              11   | .   .   .   6   .   .   .   .   .   .   .   3   .   .   .   2   .   .   .   .   
  Non-combat               6    | .   .   .   3   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Combat                   5    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Robot Hacks Applied        13   | .   .   .   7   .   .   .   .   .   .   .   4   .   .   .   2   .   .   .   .   
  parse_system             10   | .   .   .   7   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   
  find_chute               3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  
Total Allies               35    | .    .    .    .    2    .    2    .    .    .    1    3    .    .    5    1    .    2    19   .    
  Largest Group            19    | .    .    .    .    2    2    2    .    .    .    1    3    .    .    5    6    1    2    19   6    
  Highest-Rated Group      702   | .    .    .    .    45   45   64   .    .    .    96   93   .    .    274  393  119  36   702  243  
  Highest-Rated Ally       119   | .    .    .    .    31   31   32   .    .    .    96   31   .    .    96   119  119  26   50   50   
Total Orders               7     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    4    .    .    
  STAY                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  FOLLOW                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  EXPLORE                  1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  RETURN                   2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Ally Attacks               239   | .    .    .    .    .    8    10   .    .    .    3    11   .    .    .    102  .    .    78   27   
  Total Damage             10886 | .    .    .    .    .    123  440  .    .    .    46   170  .    .    .    2737 .    .    6543 827  
  Kills                    41    | .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    17   .    .    17   4    
Allies Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac 
Robot Analysis Total       3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Derelict Logs Recovered    12   | .   .   2   .   1   .   .   2   1   .   2   .   .   1   2   .   1   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  
Turns Passed               16202 | 130  1337 1318 1052 585  3007 1134 409  601  20   654  672  918  312  345  656  391  964  581  1116 
Spaces Moved               16489 | 63   623  579  538  288  949  2147 1077 1281 77   1120 1305 451  872  1020 1029 796  1472 409  393  
  Core                     349   | 1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    189  151  7    
  Treads                   1563  | 11   .    .    .    6    949  12   .    .    .    .    .    .    .    .    .    .    .    258  327  
  Legs                     2073  | 51   623  579  538  282  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   54    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   
  Hover                    322   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    317  .    5    
  Flight                   12128 | .    .    .    .    .    .    2134 1077 1281 77   1120 1305 451  872  1020 1029 796  966  .    .    
  Fastest Speed            17    | 50   120  190  190  160  160  23   24   20   24   24   17   18   21   25   25   25   23   50   50   
  Average Speed            62    | 125  152  190  190  189  234  24   24   23   24   24   20   24   24   25   25   25   37   120  164  
  Slowest Speed            520   | 160  190  190  190  190  240  450  93   24   93   93   21   25   25   25   95   95   250  160  520  
  Overloaded Moves         29    | .    .    .    .    .    .    .    .    15   .    .    8    4    2    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            13    | .    .    .    .    .    .    2    .    .    .    .    6    .    1    .    .    3    1    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       71    | 4    97   99   90   76   75   59   93   89   68   94   43   60   95   88   69   80   35   96   10   
  Regions Visited          19
    Branch Regions         12
  Pre-discovered Areas     12    | .    2    2    1    .    2    .    1    .    1    1    .    .    .    1    .    1    .    .    .    
  Known Exits Taken        12    | .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             25    | .    .    1    .    1    .    .    9    3    .    3    .    2    2    4    .    .    .    .    .    
Spaces Dug                 162   | .    1    1    .    .    2    25   23   33   .    39   7    5    6    .    2    6    10   .    2    
Terrain Destroyed          301   | .    1    4    .    .    23   61   24   68   .    42   7    9    7    .    21   6    24   .    4    
  Melee                    84    | .    .    .    .    .    2    20   23   5    .    1    7    2    6    .    .    6    10   .    2    
  Projectile               49    | .    1    4    .    .    .    .    1    6    .    5    .    7    1    .    21   .    1    .    2    
  AOE                      168   | .    .    .    .    .    21   41   .    57   .    36   .    .    .    .    .    .    13   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  
Total                      21006 | 90   828  672  556  312  1413 2658 1173 1526 77   1468 1633 1237 944  1107 1385 940  1805 489  693  
  Wait                     2977  | 1    54   20   .    5    112  337  53   192  .    291  238  759  59   83   264  116  175  58   160  
  Move                     16447 | 62   622  578  537  287  948  2142 1076 1280 76   1119 1294 450  869  1019 1028 789  1470 408  393  
  Hop                      11    | .    .    .    .    .    .    2    .    .    .    .    4    .    1    .    .    3    1    .    .    
  Pick Up                  145   | 8    17   3    .    2    50   10   4    1    .    3    7    1    .    .    11   .    9    2    17   
  Fast Attach              108   | 4    4    1    .    .    6    12   .    2    .    1    8    .    .    2    15   3    23   11   16   
  Attach                   75    | 3    5    .    .    2    26   8    .    .    .    5    4    1    1    .    6    1    6    1    6    
  Detach                   28    | .    2    .    .    .    3    2    .    .    .    3    2    1    1    .    4    .    7    1    2    
  Swap                     172   | 2    9    9    2    3    27   26   7    14   1    10   23   8    .    .    6    9    4    .    12   
  Drop                     174   | .    15   3    .    3    39   32   5    2    .    2    14   2    .    2    18   2    24   5    6    
  Fire                     574   | 10   98   58   8    10   187  15   2    29   .    20   4    13   6    .    25   4    22   3    60   
  Melee                    193   | .    .    .    9    .    9    40   26   6    .    5    33   2    7    1    7    12   17   .    19   
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Kick                     2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    8     | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Escape Stasis            32    | .    .    .    .    .    .    32   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     57    | .    .    .    .    .    .    .    .    .    .    9    2    .    .    .    1    1    44   .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 4 exits: *Fac x2 / *Sto x2)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: *Dee / *Pro)
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 3 exits: [*Fac] / *Upp x2)
-5/Waste
-5/Factory (discovered 2 exits: Upp x2)

 History 
---------
  Turn | Location           | Event
    20 | -11/Junkyard       | Discovered new exit (range 16)
   131 | -11/Junkyard       | Entered Materials
   316 | -10/Materials      | Build established: Mutant
   348 | -10/Materials      | Discovered new exit (range 12)
   536 | -10/Materials      | Discovered new exit (range 8)
   723 | -10/Materials      | Repaired Assault Rifle
  1003 | -10/Materials      | Discovered new exit (range 16)
  1084 | -10/Materials      | Build established: Scavenger-Mutant
  1275 | -10/Materials      | Discovered new exit (range 11)
  1468 | -10/Materials      | Entered Mines
  1570 | -10/Mines          | Learned location of Storage (-8)
  1822 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1824 | -10/Mines          | Discovered new exit (range 5)
  1941 | -10/Mines          | Excavation squad dispatched
  1941 | -10/Mines          | A large section of the Mines collapsed
  2079 | -10/Mines          | Core integrity fell below 50%
  2305 | -10/Mines          | Discovered new exit (range 11)
  2548 | -10/Mines          | Discovered new exit (range 15)
  2631 | -10/Mines          | Learned location of Zion (-6)
  2786 | -10/Mines          | Entered Exiles
  2811 | -10/Exiles         | Discovered new exit (range 15)
  2834 | -10/Exiles         | Met 8R-AWN
  2875 | -10/Exiles         | Met EX-HEX
  3015 | -10/Exiles         | Met EX-DEC
  3088 | -10/Exiles         | Visited The Gauntlet
  3359 | -10/Exiles         | Met EX-BIN
  3582 | -10/Exiles         | Aligned with FarCom system
  3584 | -10/Exiles         | Given EX-Vault access code
  3628 | -10/Exiles         | Opened EX-Vault
  3673 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  3801 | -10/Exiles         | Attacked by the Exiles
  3813 | -10/Exiles         | Discovered new exit (range 15)
  3838 | -10/Exiles         | Entered Mines
  3932 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  3937 | -9/Mines           | Found Prototype Device
  3938 | -9/Mines           | Identified Exp. Sensor Array
  3944 | -9/Mines           | Assembled infested the area
  3949 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  4387 | -9/Mines           | Discovered new exit (range 8)
  4423 | -9/Mines           | Entered Materials
  4423 | -8/Materials       | Accompanied by 2 allies
  4423 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  4424 | -8/Materials       | Identified exit to Factory
  4428 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
  4474 | -8/Materials       | Discovered new exit (range 13)
  4700 | -8/Materials       | Build established: Mutant
  5544 | -8/Materials       | Build established: Scavenger-Mutant
  5845 | -8/Materials       | Lost 4 parts (2p1n1u)
  5939 | -8/Materials       | Discovered exit to Factory (range 6)
  5951 | -8/Materials       | Lost 3 parts (1u2w)
  6023 | -8/Materials       | First assault squad dispatched
  6382 | -8/Materials       | Identified exit to Storage
  7430 | -8/Materials       | Entered Factory
  7430 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7743 | -7/Factory         | Build established: Sprinter
  7757 | -7/Factory         | Fabricated Imp. Fusion Compressor (x2)
  7888 | -7/Factory         | Garrison activated, responded to threat
  8090 | -7/Factory         | Identified exit to Lower Caves
  8265 | -7/Factory         | Search patrols dispatched
  8556 | -7/Factory         | Repaired Imp. VTOL Module
  8564 | -7/Factory         | Entered Lower Caves
  8609 | -7/Lower Caves     | Identified exit to Lower Caves
  8848 | -7/Lower Caves     | Build established: Scout
  8913 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8973 | -7/Lower Caves     | Entered another Lower Caves area
  9061 | -7/Lower Caves     | Discovered new exit (range 14)
  9436 | -7/Lower Caves     | Spotted B-75 Beast
  9542 | -7/Lower Caves     | Discovered new exit (range 12)
  9544 | -7/Lower Caves     | Identified exit to Data Miner
  9574 | -7/Lower Caves     | Entered Data Miner
  9574 | -7/Data Miner      | Discovered new exit (range 6)
  9579 | -7/Data Miner      | Met Data Miner
  9583 | -7/Data Miner      | Learned location of Section 7 (-2)
  9583 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  9587 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  9592 | -7/Data Miner      | Identified exit to Proximity Caves
  9594 | -7/Data Miner      | Entered Proximity Caves
  9597 | -6/Proximity Caves | Spotter reported a threat
  9607 | -6/Proximity Caves | Spotted B-75 Beast
  9626 | -6/Proximity Caves | Escorted by Enhanced Grunt
  9632 | -6/Proximity Caves | Learned Armory garrison access intel
  9632 | -6/Proximity Caves | Learned Factory terminal intel
  9632 | -6/Proximity Caves | Learned Armory emergency access door positions
  9632 | -6/Proximity Caves | Learned Armory trap positions
  9632 | -6/Proximity Caves | Learned 6 Upper Caves zone layouts
  9812 | -6/Proximity Caves | Build established: Sprinter
 10191 | -6/Proximity Caves | Discovered new exit (range 15)
 10243 | -6/Proximity Caves | Learned location of 2 exits from Factory
 10248 | -6/Proximity Caves | Identified exit to Factory
 10248 | -6/Proximity Caves | Entered Factory
 10248 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10249 | -6/Factory         | Identified exit to Lower Caves
 10250 | -6/Factory         | Identified exit to Factory
 10251 | -6/Factory         | Loaded intel: 26 terminal locations
 10596 | -6/Factory         | Allied Derelicts emerged from ambush trap array
 10638 | -6/Factory         | Fabricated Adv. Terrain Scan Processor (x2)
 10656 | -6/Factory         | Build established: Scout
 10917 | -6/Factory         | Incoming investigation squad redirected
 10920 | -6/Factory         | Entered Lower Caves
 10922 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 11015 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11091 | -6/Lower Caves     | Discovered new exit (range 8)
 11093 | -6/Lower Caves     | Identified exit to Lower Caves
 11227 | -6/Lower Caves     | Build established: Infiltrator-Ninja
 11838 | -6/Lower Caves     | Entered another Lower Caves area
 11868 | -6/Lower Caves     | Learned 4 Factory zone layouts
 11869 | -6/Lower Caves     | Spotted B-75 Beast
 11871 | -6/Lower Caves     | Discovered exit to Factory (range 3)
 12146 | -6/Lower Caves     | Discovered new exit (range 12)
 12149 | -6/Lower Caves     | Identified exit to Zion
 12150 | -6/Lower Caves     | Entered Zion
 12168 | -6/Zion            | Discovered new exit (range 14)
 12171 | -6/Zion            | Identified exit to Proximity Caves
 12240 | -6/Zion            | Given the Hacking Drone Bay
 12240 | -6/Zion            | Found Prototype Device
 12240 | -6/Zion            | Identified Hacking Drone Bay
 12274 | -6/Zion            | Learned Factory interactive machine intel
 12284 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 12293 | -6/Zion            | Learned location of Warlord (-5)
 12309 | -6/Zion            | Given A8's code to call for help
 12392 | -6/Zion            | Learned Factory terminal intel
 12393 | -6/Zion            | Gained Derelict followers
 12408 | -6/Zion            | Opened final containment barrier to the Deep Caves
 12413 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 12417 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 12454 | -6/Zion            | Discovered new exit (range 3)
 12454 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 12455 | -6/Zion            | Identified exit to Deep Caves
 12495 | -6/Zion            | Entered Deep Caves
 12495 | -6/Deep Caves      | Accompanied by 5 allies
 12496 | -6/Deep Caves      | Met 5H-AD0
 12577 | -6/Deep Caves      | Attacked by Z-Imprinter
 12590 | -6/Deep Caves      | Allies destroyed Z-Imprinter
 12628 | -6/Deep Caves      | Z-Facility disabled
 12874 | -6/Deep Caves      | Found Zio. Weapon Casing
 12881 | -6/Deep Caves      | System corruption reached 10%
 13042 | -6/Deep Caves      | Discovered new exit (range 7)
 13044 | -6/Deep Caves      | Identified exit to Proximity Caves
 13151 | -6/Deep Caves      | Entered Proximity Caves
 13151 | -5/Proximity Caves | Accompanied by 1 ally (5H-AD0)
 13156 | -5/Proximity Caves | Thanked by 5H-AD0
 13167 | -5/Proximity Caves | Found Alien Artifact
 13167 | -5/Proximity Caves | Identified Core Expander
 13167 | -5/Proximity Caves | Installed Core Expander, added new Weapon slot
 13222 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 13228 | -5/Proximity Caves | Found Prototype Special Weapon
 13228 | -5/Proximity Caves | Identified Molecular Deconstructor
 13383 | -5/Proximity Caves | Attracted the attention of an 0b10 base
 13458 | -5/Proximity Caves | Spotted B-75 Beast
 13470 | -5/Proximity Caves | Discovered exit to Factory (range 8)
 13542 | -5/Proximity Caves | Entered Factory
 13542 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 13544 | -5/Factory         | Loaded intel: 52 interactive machine locations
 13545 | -5/Factory         | Loaded intel: 26 terminal locations
 13605 | -5/Factory         | Incoming investigation squad redirected
 13669 | -5/Factory         | Identified exit to Upper Caves
 13781 | -5/Factory         | Repaired Nuclear Pulse Thruster
 14166 | -5/Factory         | System corruption reached 10%
 14196 | -5/Factory         | Lost 5 parts (3n1u1w)
 14396 | -5/Factory         | Released all parts (14)
 14418 | -5/Factory         | Discovered new exit (range 11)
 14504 | -5/Factory         | Core integrity fell below 50%
 14506 | -5/Factory         | Sucked down chute
 14506 | -5/Factory         | Entered Waste
 14514 | -5/Waste           | Spotted C-40 Crusher
 14538 | -5/Waste           | Spotted C-40 Crusher
 14539 | -5/Waste           | Spotted C-40 Crusher
 14553 | -5/Waste           | Spotted C-40 Crusher
 14554 | -5/Waste           | Spotted C-40 Crusher
 14563 | -5/Waste           | Warlord forces began an assault
 14594 | -5/Waste           | Allies destroyed C-40 Crusher
 14600 | -5/Waste           | Allies destroyed C-40 Crusher
 14603 | -5/Waste           | Spotted C-40 Crusher
 14609 | -5/Waste           | Allies destroyed C-40 Crusher
 14613 | -5/Waste           | Allies destroyed C-40 Crusher
 14615 | -5/Waste           | Allies destroyed C-40 Crusher
 14785 | -5/Waste           | Discovered new exit (range 12)
 14801 | -5/Waste           | Found Adv. Powered Armor
 15004 | -5/Waste           | Build established: Tank
 15087 | -5/Waste           | Entered Factory
 15087 | -5/Factory         | Accompanied by 6 allies
 15373 | -5/Factory         | Hacking Suite fried by hacking feedback
 15440 | -5/Factory         | Repaired Adv. Powered Armor
 15664 | -5/Factory         | Incoming investigation squad redirected
 15772 | -5/Factory         | Destroyed 9 combat bots
 15776 | -5/Factory         | Lost 5 parts (1p3n1u)
 15966 | -5/Factory         | System corruption reached 30%
 15982 | -5/Factory         | Lost 6 parts (1p3n2u)
 16197 | -5/Factory         | Core integrity fell below 20%
 16203 | -5/Factory         | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
16176_ System corrupted: Beamcaster misfires.
16181_ Beamcaster destroyed.
16181_ Acquired Lgt. Angular Momentum Engine.
16186_ G-50 Soldier misfires.
16187_ P-70 Sage resets U-05 Engineer, system corruption cleaned.
16189_ P-70 Sage resets K-01 Serf, system corruption cleaned.
16191_ VMRAQYTLAJTR<K  MA#WAHMNE3XNRNBKDA><LD
16191_ Wheel destroyed.
16191_ G-50 Soldier misfires.
16191_ System corrupted: Hpw. Shock Rifle failed to cycle.
16193_ Hpw. Shock Rifle destroyed.
16193_ Lgt. Angular Momentum Engine destroyed.
16194_ Beamcaster destroyed.
16195_ G-50 Soldier IFF system glitched. <x2>
16197_ Dropped Imp. Ion Engine.
16198_ Dropped Adv. Powered Armor.
16199_ G-50 Soldier misfires.
16199_ Acquired Imp. Terrain Scanner.
16199_ K-01 Serf collects debris.
16201_ G-50 Soldier misfires.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ???????????????????????k        ?????????????????? |
| ????????????????????????    s  ??t???????????????? |
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| ?????????????????????????#!=*#???????????????????? |
| ?????????????????????????#!!!#???????????????????? |
| ?????????????????????????# ![#???????????????????? |
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| ?????????????????"""     #                ???????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           66
Coolant Potential          80
Energy Generation          35
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               2
Jamming Range              14
Armor Coverage             750
Resistance: EM             20
Propulsion Shielding       66
Weapon Shielding           33
Weapon Cycling             25
Phase Shifting             5
Evasion (%)                76
Recoil Reduction           4
Offensive Hacking          20
Defensive Hacking          11
Authchip Count             1
Trap Extractor Capacity    6

 Item Schematics 
-----------------
           Huge Storage Unit | -10/Materials | Hacked
                Recalibrator | -7/Factory    | Scanalyzed
           Hvy. Siege Treads | -7/Factory    | Downloaded
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
    Cld. Cesium-ion Thruster | -7/Data Miner | Free
    Imp. Transmission Jammer | -7/Data Miner | Free
               Hyp. Coil Gun | -7/Data Miner | Free
        Point Defense System | -7/Data Miner | Free
      Field Propulsion Drive | -7/Data Miner | Free
      Imp. Heavy Machine Gun | -7/Data Miner | Free
         Gravity Neutralizer | -7/Data Miner | Free
 Adv. Terrain Scan Processor | -6/Factory    | Scanalyzed
        Adv. Terrain Scanner | -6/Factory    | Scanalyzed
           Hvy. Phase Cannon | -6/Factory    | Hacked
                 Energy Well | -6/Factory    | Hacked
          Imp. Arc Projector | -6/Zion       | Archive
       Imp. Coolant Injector | -6/Zion       | Archive
                Focal Shield | -6/Zion       | Archive
         Imp. Kinecellerator | -6/Zion       | Archive
            Hvy. Flak Cannon | -6/Zion       | Archive
            Imp. Force Field | -6/Zion       | Archive
          Adv. Plasma Cannon | -6/Zion       | Archive
         EM Disruption Field | -6/Zion       | Archive
     Angular Momentum Engine | -6/Zion       | Archive
         Imp. Thermal Shield | -6/Zion       | Archive
                   Drone Bay | -6/Zion       | Archive
       Adv. Shield Generator | -6/Zion       | Archive
                Phase Cannon | -6/Zion       | Archive
   Imp. Medium Armor Plating | -5/Factory    | Scanalyzed

 Robot Schematics 
------------------
       G-47 Trooper | -7/Data Miner | Free
 O-24 Administrator | -7/Data Miner | Free
      A-15 Conveyor | -7/Data Miner | Free
   X-67 Chaingunner | -7/Data Miner | Free
     B-48 Gladiator | -7/Data Miner | Free
     T-07 Excavator | -6/Zion       | Archive
   D-83 Annihilator | -6/Zion       | Archive

 Fabricated
------------
      Imp. Fusion Compressor | x2 | -7/Factory | Preloaded
 Adv. Terrain Scan Processor | x2 | -6/Factory 

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DispersionFusionClaws
  Manual?         1
Play Time         04:53:41
  Cumulative      274.7 hours
  Start           2023.05.28 @ 21:50:10
  End             2023.06.27 @ 18:31:14
Sessions          27
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          154
  Rogue           154
  Adventurer      0
  Explorer        0
Win Type          -
  Total           12
  Types           7/0/2/2/0/0/1/0/0
Lore%             79
Gallery%          85
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f9cdc4cd-6e46-4d7c-baf6-14e73904cd84