Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.27 @ 01:50:01 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (111) 555 Value Destroyed (3938) 3938 Prototype IDs (39) 780 Alien Tech Used (3) 600 Bonus (5557) 5557 TOTAL SCORE: 19730 Bonus ------- High Alert Combat Kills 120 Follower Combat Kills 1537 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Win 3000 Cogmind --------- Core Integrity 101/1600 Matter 245/300 Energy 69/100 System Corruption 18% Temperature Cool (0) Movement Core (350) Ox6 Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Matter Drive > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Advanced Coolant Injector Advanced Signal Interpreter Experimental Terrain Scan Processor Graphene Brace Experimental Hacking Suite > --- WEAPON (2) ------- Makeshift Hammer > --- INVENTORY (5) ---- Particle Reactor Stasis Canceller Improved Cloaking Device Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Antigrav Array Antigrav Array Antigrav Array > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Terrain Scanner Experimental Terrain Scan Processor Experimental Melee Analysis Suite Advanced Transmission Jammer Improved Cloaking Device Layered Medium Armor Plating Graphene Brace Phase Redirector Advanced System Shield > --- WEAPON ----------- Makeshift Hammer Gravity Flail > --- INVENTORY -------- Quantum Reactor Light Quantum Reactor Matter Drive Antigrav Array Advanced Coolant Injector Zionite Biocell Advanced Sensor Array Microactuators Advanced Transmission Jammer ECM Suite Experimental Hacking Suite Experimental Hacking Suite Transdimensional Reconstructor Makeshift Hammer [Rating: 188] Favorites ----------- Power Light Antimatter Reactor Engine Backup Power III Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Airjet Treads Advanced Treads Leg Aluminum Leg Hover Unit Improved Airjet Flight Unit Nuclear Pulse Thruster Utility Experimental Terrain Scan Processor Device Terrain Scanner Storage Large Storage Unit Processor Experimental Terrain Scan Processor Hackware Makeshift System Shield Protection Layered Medium Armor Plating Artifact Phase Redirector Weapon Makeshift Hammer Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Res Acc Slots Evolved 18 | . . . 2 . . . 6 . . . . 2 2 . . 2 . 2 2 Power 2 | . . . . . . . 1 . . . . . . . . . . 1 . Propulsion 6 | . . . 1 . . . 2 . . . . 1 . . . 1 . 1 . Utility 10 | . . . 1 . . . 3 . . . . 1 2 . . 1 . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 133 | 4 1 2 5 2 9 2 30 1 3 . 3 10 4 . . 11 2 9 35 Power 23 | 1 1 . . . . . 4 . . . 2 2 . . . 3 . 3 7 Engine 4 | 1 1 . . . . . 2 . . . . . . . . . . . . Core 6 | . . . . . . . 2 . . . 2 2 . . . . . . . Reactor 13 | . . . . . . . . . . . . . . . . 3 . 3 7 Propulsion 52 | 2 . 1 3 2 1 2 15 . . . . 2 . . . 5 1 2 16 Treads 8 | 2 . . 1 2 1 2 . . . . . . . . . . . . . Leg 3 | . . 1 2 . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 38 | . . . . . . . 14 . . . . 2 . . . 5 1 2 14 Flight 3 | . . . . . . . 1 . . . . . . . . . . . 2 Utility 52 | 1 . 1 2 . 7 . 10 1 3 . 1 5 4 . . 3 . 2 12 Device 23 | . . . 1 . 1 . 4 1 1 . 1 3 3 . . 2 . 1 5 Storage 3 | 1 . . . . . . 2 . . . . . . . . . . . . Processor 8 | . . . . . 4 . 1 . 1 . . . . . . . . . 2 Hackware 7 | . . . . . 1 . . . . . . 2 . . . . . . 4 Protection 10 | . . 1 1 . 1 . 3 . 1 . . . 1 . . 1 . . 1 Artifact 1 | . . . . . . . . . . . . . . . . . . 1 . Weapon 6 | . . . . . 1 . 1 . . . . 1 . . . . 1 2 . Energy Gun . | . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . 1 . 1 . . . . 1 . . . . 1 2 . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . . . 5 . 6 . . . . 1 . . . 1 . 3 5 Parts Lost 50 | . 1 1 4 2 . . . . . . 1 2 . . . . . . 39 Power 10 | . 1 . 1 . . . . . . . 1 1 . . . . . . 6 Propulsion 20 | . . 1 1 1 . . . . . . . . . . . . . . 17 Utility 18 | . . . 2 1 . . . . . . . 1 . . . . . . 14 Weapon 2 | . . . . . . . . . . . . . . . . . . . 2 Highest Loss Streak 15 | . 1 1 3 2 . . . . . . 1 2 . . . . . . 15 To Critical Strikes 1 | . . . . 1 . . . . . . . . . . . . . . . Average Backups 11 | 2 5 6 4 6 4 5 13 14 15 15 14 14 14 14 15 14 13 14 13 Power 1 | . . . . . . 1 1 1 1 1 . . 1 1 1 1 1 . 1 Propulsion 1 | 2 4 4 3 5 1 . 1 1 1 1 1 . 1 1 1 1 1 . 1 Utility 7 | . . 1 1 . 2 3 8 11 12 12 12 11 11 12 12 11 10 10 7 Weapon . | . . . . . . . 1 1 1 1 1 1 1 . 1 1 . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 34 | . . . . . 3 3 10 . . . . 2 2 2 . 4 2 . 6 Power 6 | . . . . . . 2 1 . . . . . 1 . . 1 . . 1 Propulsion 7 | . . . . . 2 1 2 . . . . . . . . 2 . . . Utility 16 | . . . . . 1 . 4 . . . . 2 1 . . 1 2 . 5 Weapon 5 | . . . . . . . 3 . . . . . . 2 . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 56 60 71 49 71 77 95 100 100 100 100 96 91 94 94 89 90 86 79 Engine 2 | . 13 7 10 . . . 9 . . . . . . . . . . . . Core 3 | . . . . . . . 2 13 13 13 13 10 10 10 10 3 . . . Reactor 2 | . . . . . . . . . . . . . . . . 5 9 13 9 Treads 7 | . 28 21 3 16 33 33 . . . . . . . . . . . . . Leg 1 | . . 7 28 16 . . . . . . . . . . . . . . . Hover 19 | . . . . . . . 30 33 33 33 33 31 26 26 26 23 23 21 18 Device 9 | . . . 3 7 . . 2 5 3 . 6 9 17 20 20 19 19 16 21 Storage 4 | . 14 14 10 9 . . 5 6 6 6 6 5 5 5 5 4 4 4 3 Processor 14 | . . . . . 14 22 19 20 20 20 20 17 15 15 15 14 14 13 13 Hackware 5 | . . . . . 10 11 6 6 6 6 6 5 5 5 5 4 4 4 3 Protection 2 | . . 10 15 . 2 . 3 . 2 6 . . . . . 3 4 4 1 Impact Weapon 8 | . . . . . 10 11 11 13 13 13 13 10 10 10 10 9 9 8 7 Peak Build Rating 188 | 4 4 5 10 10 36 36 76 76 76 75 79 94 106 106 106 146 146 176 188 Average Rating 83 | 3 3 4 7 8 29 35 61 75 75 75 75 88 101 105 105 134 140 163 154 On Entrance 67 | . 4 4 4 8 9 35 36 75 75 75 75 78 91 105 105 106 146 143 167 Avg Prop Armor Cover (%) 27 | . . 36 13 28 40 40 7 . . . . . . . . . . 3 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 97 | 8 10 11 13 7 4 3 40 40 43 43 45 55 58 58 52 67 67 91 97 Greatest Support 112 | 40 40 40 30 20 3 3 55 45 45 45 45 58 58 58 58 91 95 110 112 Greatest Overweight (x) 6 | . . 1 . . 1 . 2 . . . . . . . . . . 1 6 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 12 | 6 8 8 7 7 5 5 13 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 5 6 6 8 7 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 11 | 2 5 5 4 6 4 4 13 14 15 15 14 14 14 14 15 14 14 14 13 Final Capacity 15 | 8 8 8 8 5 5 5 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 5 6 6 6 5 5 5 15 15 15 15 14 14 15 15 15 15 15 15 3 Class Distribution -------------------- 31% | Mutant 27% | Gladiator 24% | Infiltrator-Ninja 5% | Scout 3% | Infiltrator-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Gladiator | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Gladiator | -6/Data Miner Gladiator | -5/Proximity Caves Scout | -5/Factory Infiltrator-Ninja | -4/Factory Infiltrator-Ninja | -4/Upper Caves Infiltrator-Ninja | -4/Upper Caves Infiltrator-Ninja | -3/Research Infiltrator-Ninja | -3/Quarantine Infiltrator-Ninja | -2/Research Infiltrator-Gladiator | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Res Acc Matter Collected 2215 | 240 7 . . 39 110 51 389 52 120 . 60 220 32 20 20 90 90 228 447 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 5988 | . 26 . . . . 153 1714 42 134 . 8 464 541 . . 379 259 703 1565 Parts 120 | . 2 . . . . 2 25 . 3 . 1 3 6 . . 7 4 19 48 Haulers Intercepted 16 | . . . . . . . 6 . . . . 2 . . . 2 . 4 2 Recyclers Shooed 1 | . . . . . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . 1 . . . . 2 . . . . . . . . Prevented 15 | . . . . . . 9 . . 5 . 1 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Res Acc Combat Hostiles Destroyed 57 | . 5 . . . . 6 7 1 3 . 1 2 . . . . 1 2 29 Melee 33 | . 5 . . . . 2 5 1 1 . 1 . . . . . . 2 16 Classes Destroyed 15 | . 2 . . . . 1 7 . 2 . 1 . . . . . . 2 . Worker 6 | . . . . . . . 4 . . . . . 2 . . . . . . Builder 5 | . . . . . . . 3 . . . . . 2 . . . . . . Tunneler 1 | . . . . . . . . . . . . . . . . . . 1 . Hauler 16 | . . . . . . . 6 . . . . 2 . . . 2 . 4 2 Recycler 10 | . . . . . . . 4 . . . . . 3 . . . 1 1 1 Mechanic 4 | . . . . . . . 2 . . . . 1 . . . 1 . . . Operator 1 | . . . . . . . . . . . . . . . . . . 1 . Drone 1 | . . . . . . . . . . . 1 . . . . . . . . Watcher 11 | . . . . . . . 2 . . . . 2 1 . . 2 2 1 1 Swarmer 27 | . 3 . . . . 5 . . . . . . . . . . . . 19 Grunt 12 | . 2 . . . . . 4 1 . . . . . . . . 1 1 3 Sentry 3 | . . . . . . . 1 . . . . 2 . . . . . . . Hunter 4 | . . . . . . . . . 2 . . . . . . . . . 2 Programmer 9 | . . . . . . 1 2 . . . . . . . . . . 1 5 Thief 1 | . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 6 | . 4 . . . . 3 4 1 2 . 1 2 5 . . 2 2 2 6 Combat Bots Only 6 | . 4 . . . . 3 3 1 2 . 1 1 . . . . 1 1 6 Max Kills in Single Turn 1 | . 1 . . . . 1 1 1 1 . 1 1 1 . . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . Melee 1 | . 1 . . . . 1 1 1 1 . 1 . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Res Acc Hostile Shots Fired 804 | . 75 9 82 26 . 39 49 9 19 . 6 22 . 16 . 11 4 15 422 Missed 301 | . 31 1 32 7 . 11 26 5 5 . 2 10 . 7 . 3 3 6 152 Hits 503 | . 44 8 50 19 . 28 23 4 14 . 4 12 . 9 . 8 1 9 270 Melee 2 | . . . . 1 . . . . 1 . . . . . . . . . . Projectile 501 | . 44 8 50 18 . 28 23 4 13 . 4 12 . 9 . 8 1 9 270 AOE 3 | . . 2 . . . . . . . . . . . . . . . . 1 Critical Strikes 19 | . . . 1 1 . . 1 . . . . 2 . . . . . . 14 Actively Blocked 14 | . . . . . . . . . . . . . . . . . . . 14 Part Disruptions 2 | . . . . . . . . . . . . . . . . . . . 2 Damage Taken 8958 | . 441 123 573 217 . 438 291 50 213 . 100 356 . 187 . 204 22 152 5591 Core 2121 | . 90 31 181 31 . 72 25 26 37 . 20 83 . . . 30 . 58 1437 Absorbed by Shields 55 | . . . . . . . . . . . . . . . . 55 . . . Redirected to Core 252 | . . . . . . . . . . . . . . . . . . 20 232 Redirected to Shielding 107 | . . 7 . . . . . . . . . . . . . . . . 100 Ignored by Resistances 634 | . . . . . . . . . . . . . . . . . . . 634 Regen/Repaired (Parts) 418 | . . . 128 . . . . . . . . 111 . . . . 133 46 . Core Remaining (%) 73 | 100 . 51 . . . 29 . . . . 87 91 . . 100 . 97 96 6 Volleys Fired . | . . . . . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 231 | . . . . . . 12 59 6 4 . 1 18 8 . . 8 6 23 86 Core Hits 46 | . 5 . . 4 . 1 10 1 1 . . 1 2 . . 3 1 5 12 Critical Kills 11 | . . . . . . . 2 . . . . . 1 . . 1 . 2 5 Critical Parts Destroyed 28 | . . . . . . 1 3 . 1 . . 5 1 . . . 1 3 13 Critical Strikes 39 | . . . . . . 1 5 . 1 . . 5 2 . . 1 1 5 18 Smash 39 | . . . . . . 1 5 . 1 . . 5 2 . . 1 1 5 18 Melee Attacks 459 | . . . . . 1 24 91 13 11 . 5 40 26 6 1 15 23 39 164 Impact 459 | . . . . . 1 24 91 13 11 . 5 40 26 6 1 15 23 39 164 Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 48 | . . . . . . . 18 . 1 . . 4 7 . . 3 1 7 7 Combat Hostiles 6 | . . . . . . . . . 1 . . 2 . . . . . . 3 Follow-up Attacks 27 | . . . . . . . 6 1 . . . 1 . . . . 1 4 14 Damage Inflicted 15434 | . 82 . . 17 . 675 3895 273 312 . 69 992 818 . . 625 384 1654 5638 Guns . | . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee 15335 | . . . . . . 675 3895 273 312 . 69 992 818 . . 625 384 1654 5638 Ramming 99 | . 82 . . 17 . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact 15335 | . . . . . . 675 3895 273 312 . 69 992 818 . . 625 384 1654 5638 Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 18 | . . . . 8 8 4 2 2 . . . 5 . . . . . 4 18 Average Corruption 5 | . . . . 8 3 3 2 1 . . . 3 . . . . . 3 7 Corruption Purged 2 | . . . . . . . . 2 . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 80 | . . . . 2 14 9 5 1 . . . 4 . . . . . 7 38 Message Errors 26 | . . . . 1 5 1 2 . . . . 2 . . . . . 3 12 Matter Fused 19 | . . . . . 1 4 . . . . . 1 . . . . . 3 10 Heat Flow Errors 6 | . . . . . . 2 . . . . . . . . . . . . 4 Energy Discharges 11 | . . . . . 4 . 1 . . . . . . . . . . 1 5 Parts Rejected 2 | . . . . . . 1 . . . . . . . . . . . . 1 Data Loss (minor) 10 | . . . . . 2 1 1 1 . . . 1 . . . . . . 4 Data Loss (major) 2 | . . . . . 1 . 1 . . . . . . . . . . . . Alerts 3 | . . . . 1 1 . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 4801 | . . . . . . 261 1104 17 102 . 39 394 398 . . 80 113 358 1935 Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee 4801 | . . . . . . 261 1104 17 102 . 39 394 398 . . 80 113 358 1935 Knockbacks 62 | . . . . . . 3 17 1 . . . 1 3 . . . 2 6 29 Impact 62 | . . . . . . 3 17 1 . . . 1 3 . . . 2 6 29 Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . Rammed 64 | . 64 . . . . . . . . . . . . . . . . . . Targets Rammed 81 | . 69 . 1 11 . . . . . . . . . . . . . . . Kicked 12 | . . . 1 11 . . . . . . . . . . . . . . . Crushed 5 | . 5 . . . . . . . . . . . . . . . . . . Highest Temperature 252 | . . . 9 . . 238 . . 17 . . 16 . . . 3 . 123 252 Average Temperature 40 | . . . 9 . . 115 . . 9 . . 10 . . . 3 . 34 41 Received Heat Transfer 958 | . 168 . 189 108 . . 108 18 59 . 48 54 . 36 . 39 12 56 63 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 55 | . . . . . . 4 14 . 2 . . 7 3 . . 1 3 5 16 Combat Hostiles 24 | . . . . . . 4 2 . 2 . . 2 . . . . 1 . 13 Parts Fried 78 | . . . . . . 4 24 . 1 . 1 7 7 . . 3 6 6 19 Impact Corruptions 161 | . . . . . . 10 43 1 2 . 1 10 14 . . 2 4 13 61 Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Res Acc Maximum Alert Level 2 | . . . . . . . 2 . . . . . . . . . . 1 2 Low Security (%) 69 | 100 100 100 100 100 . . 62 . . . . 100 100 . . 100 100 69 14 Level 1 19 | . . . . . . . 32 . . . . . . . . . . 30 40 Level 2 11 | . . . . . . . 5 . . . . . . . . . . . 44 Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 670 | . 105 5 29 65 . . 416 . . . . 197 73 . . 20 55 271 670 Initial 150 | . . 5 . . . . 69 . . . . 150 51 . . . . 26 148 Average 153 | . 26 1 3 7 . . 171 . . . . 142 38 . . 2 8 118 378 Influence Increases 4639 | . 163 . 62 75 . 364 941 35 128 . 11 414 153 105 . 83 126 456 1523 Destroy 0b10 Robot/C 1780 | . 100 . . . . 200 360 20 40 . . 60 . . . . 20 260 720 Destroy 0b10 Robot/NC 315 | . . . . . . . 120 . . . 10 25 40 . . 25 15 50 30 Destroy Leader 426 | . 20 . . . . 40 152 . 10 . . 38 2 . . 8 4 64 88 Allied During Kill 288 | . . . . . . 34 103 . 3 . 1 5 . . . . . 36 106 Successful Hack 295 | . 28 . 32 . . . 69 . . . . 3 12 . . 12 24 19 96 Disable Machine 285 | . . . . . . . 75 . . . . 60 45 . . 15 30 15 45 Destroy Structure 170 | . . . . . . . 17 . . . . 28 24 . . 8 18 12 63 Advance Influence 150 | . . . . . . . . . . . . 150 . . . . . . . Partial Spotted 120 | . . . . . . . 15 . . . . 45 30 . . 15 15 . . Lose Combat Pursuer 810 | . 15 . 30 75 . 90 30 15 75 . . . . 105 . . . . 375 Influence Decreases 4034 | . 148 15 62 20 55 254 644 342 209 19 11 308 235 120 9 81 81 254 1167 Entered New Map 487 | . . 10 . . 55 . 41 152 19 19 . . 55 10 2 . 2 21 101 Time Decay 2658 | . 138 . 58 20 . 194 463 190 190 . 11 238 170 110 7 71 79 233 486 Lost Part 429 | . 10 5 4 . . . . . . . . 20 . . . . . . 390 Lost Ally 460 | . . . . . . 60 140 . . . . 50 10 . . 10 . . 190 Squads Dispatched 29 | . 1 . 1 . . . 7 . . . . 2 2 . . 1 5 2 8 Investigation 9 | . 1 . 1 . . . 2 . . . . 1 1 . . . 3 . . Extermination 14 | . . . . . . . 4 . . . . 1 1 . . 1 1 2 4 Reinforcement 6 | . . . . . . . 1 . . . . . . . . . 1 . 4 Assault . | . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Res Acc Distress Signals 8 | . 1 . 1 . . . 3 . . . . . . . . . . . 3 Communications Jammed 63 | . . . . . . . . . . . 1 . . . . . . 43 19 Distress Signals 59 | . . . . . . . . . . . . . . . . . . 43 16 Times Spotted 232 | . 12 8 23 5 . 16 27 2 9 . 6 5 1 7 . 5 11 17 78 Peak Tracking Total 14 | . 6 14 13 5 . 4 4 1 5 . 4 1 1 6 . 2 3 4 14 Tactical Retreats 27 | . 1 1 4 2 . 2 2 1 1 . . . . 2 . . . . 11 ECM-based Alert Blocks 16 | . . . 8 . . . . . . . . . . . . . . . 8 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Res Acc Traps Triggered 10 | . 1 . . . . . 1 . . . . 5 . . . . . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Res Acc Machines Disabled 20 | . . . . . . . 5 . 1 . . 4 3 . . 1 2 1 3 Max in Single Turn 1 | . . . . . . . 1 . 1 . . 1 1 . . 1 1 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Res Acc Machines Accessed 57 | . 3 . 6 . . . 11 1 . 3 . 8 5 . . 3 3 7 7 Terminals 7 | . 3 . 3 . . . . . . . . . . . . . . . 1 Fabricators 9 | . . . . . . . 3 . . . . 1 1 . . 1 . 1 2 Repair Stations 9 | . . . 1 . . . 2 . . . . 2 1 . . 1 1 1 . Recycling Units 11 | . . . 1 . . . 3 . . . . 3 2 . . . . 1 1 Scanalyzers 11 | . . . 1 . . . 2 . . . . 1 . . . 1 1 3 2 Garrison Access 6 | . . . . . . . 1 . . . . 1 1 . . . 1 1 1 Total Hacks 165 | . 6 . 17 . . . 34 1 . 25 . 20 14 . . 7 12 14 15 Successful 93 | . 3 . 12 . . . 18 1 . 25 . 8 4 . . 2 6 6 8 Failed 70 | . 3 . 5 . . . 15 . . . . 11 10 . . 5 6 8 7 Catastrophic 20 | . . . 3 . . . 2 . . . . 3 4 . . 2 1 3 2 Database Lockouts 2 | . . . . . . . 1 . . . . 1 . . . . . . . Manual 133 | . 1 . 6 . . . 21 . . . . 17 16 . . 11 17 27 17 Terminals 18 | . 6 . 11 . . . . . . . . . . . . . . . 1 Fabricators 30 | . . . . . . . 11 . . . . 2 5 . . 2 . 4 6 Repair Stations 29 | . . . 3 . . . 6 . . . . 5 3 . . 1 7 4 . Recycling Units 19 | . . . 1 . . . 5 . . . . 6 3 . . . . 1 3 Scanalyzers 34 | . . . 2 . . . 11 . . . . 6 . . . 4 3 4 4 Garrison Access 9 | . . . . . . . 1 . . . . 1 3 . . . 2 1 1 Terminal Hacks 33 | . 3 . 3 . . . . 1 . 25 . . . . . . . . 1 Record 6 | . . . . . . . . . . 6 . . . . . . . . . Part Schematic 11 | . . . . . . . . . . 11 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . Robot Analysis 2 | . . . 2 . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . . . . . Open Door 2 | . . . . . . . . 1 . . . . . . . . . . 1 Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . . . 4 . . . . . 1 . . 1 . . 4 Network Status 3 | . . . . . . . 1 . . . . . 1 . . 1 . . . Load Schematic 4 | . . . . . . . 2 . . . . . . . . . . . 2 Build 3 | . . . . . . . 1 . . . . . . . . . . . 2 Repair Station Hacks 16 | . . . 3 . . . 3 . . . . 2 1 . . . 4 3 . Scan Component 7 | . . . 1 . . . . . . . . 1 1 . . . 2 2 . Repair 5 | . . . 1 . . . . . . . . 1 . . . . 2 1 . Refit 4 | . . . 1 . . . 3 . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . 1 . . . 2 . . . . 1 . . . . . 1 . Retrieve Components 5 | . . . 1 . . . 2 . . . . 1 . . . . . 1 . Scanalyzer 17 | . . . 2 . . . 6 . . . . 4 . . . 1 1 1 2 Insert Component 3 | . . . . . . . 2 . . . . 1 . . . . . . . Analyze 4 | . . . . . . . 3 . . . . 1 . . . . . . . Retrieve Study 10 | . . . 2 . . . 1 . . . . 2 . . . 1 1 1 2 Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . 1 1 . Seal Access 2 | . . . . . . . . . . . . . . . . . 1 1 . Unauthorized Hacks 10 | . . . 3 . . . 3 . . . . 1 2 . . . . . 1 Terminals 3 | . . . 3 . . . . . . . . . . . . . . . . Botnet 1 | . . . 1 . . . . . . . . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . . . . . . Search 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . 2 . . . . . 2 . . . . . . Liberate 2 | . . . . . . . 1 . . . . . 1 . . . . . . Haulers 2 | . . . . . . . 1 . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 1 . . . . 1 . . . . . . . Reject 2 | . . . . . . . 1 . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 Decoy 1 | . . . . . . . . . . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 3 . 4 . . . 8 . . . . 7 5 . . 3 1 5 6 Full Trace Events 3 | . . . . . . . 2 . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . 4 . . . . 5 . . . . . . . . . Robots Built 8 | . . . . . . . . . . . . . . . . . . . 8 Authchips 2 | . . . . . . . . . . . . . . . . . . . 2 Time 88 | . . . . . . . . . . . . . . . . . . . 88 Total Robot Build Rating 32 | . . . . . . . . . . . . . . . . . . . 32 Part Schematics Acquired 55 | . . . . . 14 . 1 . . 11 . 1 . . . . . 28 . Parts Built 1 | . . . . . . . 1 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 93 | . . . . . . . 93 . . . . . . . . . . . . Total Part Build Rating 7 | . . . . . . . 7 . . . . . . . . . . . . Part Studies Acquired 10 | . . . 2 . . . 1 . . . . 2 . . . 1 1 1 2 Parts Repaired 5 | . . . 1 . . . . . . . . 1 . . . . 2 1 . Time 339 | . . . 26 . . . . . . . . 44 . . . . 133 136 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . 3 . . . 4 . . . . 1 . . . . . 1 . Parts Scanalyzed 2 | . . . . . . . 1 . . . . 1 . . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . 3 . . . . . . . . . . Allies Hacked 2 | . . . . . . . 1 . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Res Acc Total Allies 34 | . . . . . 4 . 7 . 3 . . 4 1 . . 1 . 2 12 Largest Group 7 | . . . . . 4 4 6 . 3 3 3 4 1 . . 1 . 2 7 Highest-Rated Group 393 | . . . . . 156 156 252 . 87 87 87 237 27 . . 33 . 162 393 Highest-Rated Ally 135 | . . . . . 41 41 70 . 29 29 29 70 27 . . 33 . 135 135 Zionite Dispatches 11 | . . . . . . . 3 . . . . 2 1 . . 1 . 2 2 Light 3 | . . . . . . . 1 . . . . 1 . . . . . . 1 Recon 1 | . . . . . . . 1 . . . . . . . . . . . . Fire 1 | . . . . . . . 1 . . . . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . 1 . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . Defense Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . 1 . . . . . . Hover Resupply 2 | . . . . . . . . . . . . . . . . 1 . . 1 Total Orders 11 | . . . . . . . . . . . . 4 2 . . 2 . 2 1 STAY 5 | . . . . . . . . . . . . 2 1 . . 1 . 1 . FOLLOW 1 | . . . . . . . . . . . . 1 . . . . . . . DROP 5 | . . . . . . . . . . . . 1 1 . . 1 . 1 1 Ally Attacks 231 | . . . . . . 17 83 . . . 27 9 . . . . . 30 65 Total Damage 5778 | . . . . . . 305 1748 . . . 172 129 . . . . . 1250 2174 Kills 43 | . . . . . . 4 14 . . . 1 1 . . . . . 13 10 Allies Corrupted 2 | . . . . . . . . . . . . 1 . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Res Acc Active Infowar (turns) 5041 | . . . 92 . . . 549 293 235 . 280 416 345 220 264 271 343 536 1197 Optics 646 | . . . . . . . . . . . . . . . . . . . 646 Sensors 4294 | . . . . . . . 549 293 235 . 243 412 343 207 263 240 342 446 721 Terrain 3178 | . . . . . . . . . . . . 407 345 220 264 256 335 515 836 Cloaking 2688 | . . . . . . . . . . . . . 262 220 264 271 343 536 792 Jamming 3088 | . . . . . . . . . . . 37 . 258 220 264 271 343 536 1159 ECM 219 | . . . 92 . . . . . . . . . . . . . . . 127 Robot Analysis Total 2 | . . . 2 . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 2 1 . 1 . . 1 . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 18 | . . . . . . . 2 . . . . 2 1 . . 1 5 5 2 Branch Access 1 | . . . . . . . . . . . . . . . . 1 . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 2 | . . . . . . . 1 . . . . . . . . . 1 . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 2 | . . . . . . . 1 . . . . . . . . . . 1 . Trap Installations 3 | . . . . . . . . . . . . . 1 . . . 1 . 1 Active Terminals 1 | . . . . . . . . . . . . 1 . . . . . . . Active Garrisons 2 | . . . . . . . . . . . . 1 . . . . . . 1 Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . 1 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Res Acc Turns Passed 8499 | 71 483 27 316 210 816 438 1300 383 386 36 280 509 345 220 264 271 343 536 1265 Spaces Moved 12472 | 41 230 21 253 207 978 749 1706 774 766 81 660 991 642 440 523 513 529 848 1520 Core 1886 | 4 . 16 . 78 978 749 6 . . . . . . . . . . . 55 Treads 272 | 37 230 5 . . . . . . . . . . . . . . . . . Legs 382 | . . . 253 129 . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 9762 | . . . . . . . 1603 774 766 81 660 991 642 440 523 513 529 848 1392 Flight 170 | . . . . . . . 97 . . . . . . . . . . . 73 Fastest Speed 30 | 50 160 100 105 50 50 50 34 34 34 34 34 30 36 36 36 30 38 40 31 Average Speed 47 | 149 160 114 110 84 60 50 51 34 34 34 34 33 36 36 36 36 38 42 47 Slowest Speed 350 | 160 160 160 120 105 100 50 150 34 34 34 34 36 36 36 36 38 38 93 350 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 47 | 3 38 15 40 51 89 78 32 85 68 70 73 27 23 72 51 14 51 27 48 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 11 | . . . . . 1 . . 1 . 1 . . . . . . 6 2 . Known Exits Taken 12 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 18 | . . . . 1 2 4 . 3 3 . 2 . . 2 1 . . . . Spaces Dug 92 | . . . . . . 7 9 5 4 . . 11 12 5 1 4 9 6 19 Terrain Destroyed 92 | . . . . . . 7 9 5 4 . . 11 12 5 1 4 9 6 19 Melee 92 | . . . . . . 7 9 5 4 . . 11 12 5 1 4 9 6 19 Projectile . | . . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Res Acc Total 14563 | 49 304 23 291 241 1197 788 2046 879 877 88 707 1127 729 495 596 582 653 990 1901 Wait 1160 | . 3 . 18 19 197 5 148 87 71 8 35 62 53 45 72 22 94 77 144 Move 12452 | 40 229 20 252 206 977 748 1705 773 765 80 659 990 641 439 522 512 528 847 1519 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 93 | 5 2 . 6 1 5 3 25 1 . . . 8 4 2 . 6 5 2 18 Fast Attach 88 | 4 . 1 1 . 7 3 29 . 3 . 1 8 2 . . 7 1 5 16 Attach 49 | . 1 1 6 1 1 . 2 1 . . 1 3 . . . 1 1 4 26 Detach 24 | . . 1 1 . 2 . 4 1 1 . . 2 . . . . 1 3 8 Swap 78 | . . . 1 1 1 . 7 5 8 . 5 10 2 2 1 6 2 12 15 Drop 118 | . . . 5 2 6 5 44 . 2 . 1 9 4 2 . 14 4 6 14 Fire . | . . . . . . . . . . . . . . . . . . . . Melee 398 | . . . . . 1 24 81 11 9 . 5 35 23 5 1 14 17 31 141 Ram . | . . . . . . . . . . . . . . . . . . . . Kick 12 | . . . 1 11 . . . . . . . . . . . . . . . Crush 69 | . 69 . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 22 | . . . . . . . 1 . 18 . . . . . . . . 3 . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low / [*Ext]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 518 | -10/Materials | Discovered new exit (range 15) 555 | -10/Materials | Entered Mines 556 | -10/Mines | Assembled infested the area 561 | -10/Mines | Assisted by a Guerilla fighting off Assembled 577 | -10/Mines | Discovered new exit (range 6) 582 | -10/Mines | Entered Materials 582 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 661 | -9/Materials | Repaired Lgt. Treads 796 | -9/Materials | Discovered new exit (range 5) 863 | -9/Materials | Discovered new exit (range 16) 886 | -9/Materials | Discovered new exit (range 11) 898 | -9/Materials | Entered Mines 922 | -9/Mines | Met a Derelict bent on vengeance 924 | -9/Mines | Lost 3 parts (1p2u) 1032 | -9/Mines | Core integrity fell below 50% 1103 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1103 | -9/Mines | Discovered new exit (range 11) 1108 | -9/Mines | Entered Zion 1125 | -7/Zion | Given A8's code to call for help 1131 | -7/Zion | Discovered new exit (range 11) 1203 | -7/Zion | System corruption cleaned by Quarantine Array 1283 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1297 | -7/Zion | Found Prototype Device 1297 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1361 | -7/Zion | Found Prototype Processor 1361 | -7/Zion | Identified Exp. Targeting Computer 1365 | -7/Zion | Found Prototype Processor 1365 | -7/Zion | Identified Exp. Melee Analysis Suite 1368 | -7/Zion | Found Prototype Processor 1368 | -7/Zion | Identified Exp. Core Analyzer 1370 | -7/Zion | Found Prototype Processor 1370 | -7/Zion | Identified Exp. Terrain Scan Processor 1373 | -7/Zion | Found Prototype Hackware 1413 | -7/Zion | Learned 4 Factory zone layouts 1453 | -7/Zion | Learned Factory stockpile data 1464 | -7/Zion | Learned location of Armory (-3) 1653 | -7/Zion | Met Imprinter 1660 | -7/Zion | Imprinted 1662 | -7/Zion | Declared Zion's savior 1924 | -7/Zion | Entered Proximity Caves 1924 | -6/Proximity Caves | Accompanied by 4 allies 1929 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2105 | -6/Proximity Caves | Spotted B-75 Beast 2231 | -6/Proximity Caves | Lost 3 allies 2326 | -6/Proximity Caves | Discovered new exit (range 11) 2341 | -6/Proximity Caves | Learned Factory trap positions 2362 | -6/Proximity Caves | Entered Factory 2362 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 2364 | -6/Factory | Loaded intel: 101 trap records 2466 | -6/Factory | Discovered new exit (range 16) 2486 | -6/Factory | Identified exit to Lower Caves 2650 | -6/Factory | Identified Exp. Hacking Suite 2650 | -6/Factory | Central database locked down 2781 | -6/Factory | Discovered new exit (range 10) 2786 | -6/Factory | Identified exit to Factory 2829 | -6/Factory | Discovered new exit (range 11) 2877 | -6/Factory | Build established: Gladiator 2894 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 2900 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 2901 | -6/Factory | Zion Light squad teleported in 2932 | -6/Factory | Zion Recon squad teleported in 3231 | -6/Factory | Zion Fire squad teleported in 3298 | -6/Factory | Found Prototype Protection 3298 | -6/Factory | Identified Zio. Weapon Casing 3305 | -6/Factory | Fabricated Exp. Hacking Suite? 3349 | -6/Factory | Lost 4 allies 3662 | -6/Factory | Entered Lower Caves 3663 | -6/Lower Caves | Encountered a Warlord checkpoint 4034 | -6/Lower Caves | Discovered new exit (range 14) 4043 | -6/Lower Caves | Identified exit to Lower Caves 4045 | -6/Lower Caves | Entered another Lower Caves area 4175 | -6/Lower Caves | Encountered a Warlord checkpoint 4217 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 4379 | -6/Lower Caves | Discovered new exit (range 8) 4381 | -6/Lower Caves | Identified exit to Data Miner 4431 | -6/Lower Caves | Entered Data Miner 4431 | -6/Data Miner | Accompanied by 3 allies 4431 | -6/Data Miner | Discovered new exit (range 7) 4438 | -6/Data Miner | Met Data Miner 4445 | -6/Data Miner | Learned location of Section 7 (-3) 4445 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4450 | -6/Data Miner | Received God Mode back door access code from Data Miner 4457 | -6/Data Miner | Identified exit to Proximity Caves 4467 | -6/Data Miner | Entered Proximity Caves 4467 | -5/Proximity Caves | Accompanied by 3 allies 4593 | -5/Proximity Caves | Spotter reported a threat 4716 | -5/Proximity Caves | Discovered exit to Factory (range 7) 4725 | -5/Proximity Caves | Learned location of 1 exit from Factory 4747 | -5/Proximity Caves | Entered Factory 4747 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4748 | -5/Factory | Identified exit to Factory 4842 | -5/Factory | Repaired Mak. Hammer? 4866 | -5/Factory | Discovered new exit (range 9) 4868 | -5/Factory | Identified exit to Upper Caves 4909 | -5/Factory | Retrieved Zion intel report: Active Terminals 4910 | -5/Factory | Zion Defense Resupply teleported in 4970 | -5/Factory | Zion Light squad teleported in 4994 | -5/Factory | Central database locked down 5148 | -5/Factory | Retrieved Zion intel report: Active Garrisons 5256 | -5/Factory | Entered another Factory area 5256 | -4/Factory | Evolved 2 slots: Utility x2 5330 | -4/Factory | Retrieved Zion intel report: Trap Installations 5331 | -4/Factory | Zion Infowar Resupply teleported in 5441 | -4/Factory | Spotted B-86 Titan 5512 | -4/Factory | Discovered new exit (range 13) 5517 | -4/Factory | Identified exit to Upper Caves 5601 | -4/Factory | Entered Upper Caves 5623 | -4/Upper Caves | Learned Research emergency access door positions 5641 | -4/Upper Caves | Build established: Infiltrator-Ninja 5763 | -4/Upper Caves | Discovered new exit (range 9) 5766 | -4/Upper Caves | Identified exit to Upper Caves 5821 | -4/Upper Caves | Entered another Upper Caves area 5866 | -4/Upper Caves | Discovered new exit (range 14) 5889 | -4/Upper Caves | Identified exit to Research 6085 | -4/Upper Caves | Entered Research 6085 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6152 | -3/Research | Retrieved Zion intel report: Branch Access 6152 | -3/Research | Identified exit to Armory 6152 | -3/Research | Identified exit to Quarantine 6153 | -3/Research | Zion Hover Resupply teleported in 6351 | -3/Research | Spotted B-90 Cyclops 6356 | -3/Research | Entered Quarantine 6369 | -3/Quarantine | Found Alien Artifact 6390 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 6429 | -3/Quarantine | Repaired Mak. Hammer? 6434 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-2 6629 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-3 6663 | -3/Quarantine | Discovered new exit (range 14) 6666 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 6669 | -3/Quarantine | Repaired Thunder Hammer? 6670 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 6678 | -3/Quarantine | Found Alien Reactor 6692 | -3/Quarantine | Found Alien Artifact 6699 | -3/Quarantine | Identified exit to Research 6699 | -3/Quarantine | Entered Research 6699 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 6708 | -2/Research | Zion Melee Resupply teleported in 6819 | -2/Research | Spotted B-90 Cyclops 6823 | -2/Research | Identified Phase Redirector 6841 | -2/Research | Zion hero teleported in (AD-0RF) 6857 | -2/Research | Allies destroyed B-90 Cyclops 6979 | -2/Research | Retrieved Zion intel report: Prototype Schematics 7096 | -2/Research | Retrieved Zion intel report: Component Schematics 7098 | -2/Research | Repaired Broken Cld. Antigrav System? 7115 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-2 7136 | -2/Research | Retrieved Zion intel report: Emergency Access 7192 | -2/Research | Retrieved Zion intel report: Unaware Analyses 7224 | -2/Research | Discovered new exit (range 8) 7227 | -2/Research | Identified exit to Access 7235 | -2/Research | Entered Access 7235 | -1/Access | Accompanied by 1 ally (AD-0RF) 7235 | -1/Access | Evolved 2 slots: Utility x2 7310 | -1/Access | Spotted B-99 Colossus 7716 | -1/Access | Lost 4 parts (1p2n1u) 7804 | -1/Access | Lost 4 parts (1p2n1u) 7871 | -1/Access | Retrieved Zion intel report: Trap Installations 7872 | -1/Access | Zion Hover Resupply teleported in 8034 | -1/Access | Retrieved Zion intel report: Active Garrisons 8035 | -1/Access | Zion Light squad teleported in 8045 | -1/Access | Fabricated S-27 Virus (x4) 8091 | -1/Access | Fabricated S-27 Virus? 8098 | -1/Access | Spotted B-99 Colossus 8133 | -1/Access | Lost 8 allies 8138 | -1/Access | Identified Transdimensional Reconstructor 8138 | -1/Access | Warped through subspace 8167 | -1/Access | Lost 3 parts (3n) 8224 | -1/Access | Lost 6 parts (1p3n2u) 8348 | -1/Access | System corruption reached 10% 8361 | -1/Access | Core integrity fell below 50% 8388 | -1/Access | Lost 4 parts (1n2u1w) 8471 | -1/Access | Core integrity fell below 20% 8495 | -1/Access | Discovered new exit (range 6) 8497 | -1/Access | Identified exit to Surface 8499 | -1/Access | Identified Matter Drive 8500 | *** | Escaped! Last Messages --------------- 08470_ Slug penetrates Wall. 08470_ Penetrated by Slug. 08470_ Xenon Bombardment Thruster destroyed. 08470_ Slug penetrates H-81 Overseer. 08472_ Knocked back. 08476_ System corrupted: Matter fused (-10). 08479_ Slug penetrates R-10 Processor. 08489_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A012. 08493_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 08495_ The Access Shell folds into the floor. 08495_ EXIT=FOUND 08497_ EXIT=IDENTIFIED: SURFACE 08499_ Identified Matter Drive. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????###?????? #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" "@ #????????? | | ????????????????????" "" #????????? | | ????????????????????" R#????????? | | ????????????????????" #????????? | | ????????????????????" """ """ #????????? | | ????????????????????" """T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# ########## | | ?????????????????????????????????????# | | ?????????????????????????????#####???# | | ?????????????????????????????? ??# ########## | | ??????????????????????????????? ??# #????????? | | ????????????????????????????#?? " ?# #????????? | | ????????????????????????????# """ ?# #????????? | | ????????????????????????????# """ !# #????????? | | ????????????????????????????# " # #????????? | | ????????????????????????????# + #????????? | | ????????????????????????????# # #????????? | | ????????????????????????????# # #????????? | | ????????????????????????????########## ##???????? | | ?????????????###########+############ #???????? | | ?????????? #???????? | | ?????????? #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 100 Energy Generation 69 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 1010 ECM Strength 1 Jamming Range 16 Cloak Strength 3 Power Amplification 20 Armor Coverage 225 Resistance: KI 25 Core Shielding 20 Utility Shielding 66 Weapon Shielding 100 Melee Speed Boost 20 Evasion (%) 69 Melee Accuracy 12 Target Analysis 8 Recoil Reduction 2 Offensive Hacking 32 Defensive Hacking 14 Authchip Count 2 Item Schematics ----------------- Greatsword | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Power Sword | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Flak Gun | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Gravmag System | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Arc Projector | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Exp. Hacking Suite | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Tiamat Missile Launcher | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Adv. Target Analyzer | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Quantum Rifle | -6/Data Miner | Free Impulse Thruster Array | -6/Data Miner | Free Imp. Medium Armor Plating | -5/Factory | Scanalyzed Exp. Q-thruster | -2/Research | Z-intel Exp. Targeting Computer | -2/Research | Z-intel Exp. Energy Well | -2/Research | Z-intel Exp. Power Amplifier | -2/Research | Z-intel Prc. Energy Filter | -2/Research | Z-intel Imp. Lightning Gun | -2/Research | Z-intel Hvy. Tesla Rifle | -2/Research | Z-intel Exp. Shield Generator | -2/Research | Z-intel Ionic Axe | -2/Research | Z-intel Mni. Smartbomb Launcher | -2/Research | Z-intel Hvy. Wave Gun | -2/Research | Z-intel Exp. Cooling System | -2/Research | Z-intel Lgt. Antimatter Reactor | -2/Research | Z-intel Lyr. Medium Armor Plating | -2/Research | Z-intel Antigrav Array | -2/Research | Z-intel Adv. Remote Force Field | -2/Research | Z-intel Com. Matter Pod | -2/Research | Z-intel Adv. Corruption Screen | -2/Research | Z-intel Adv. Particle Charger | -2/Research | Z-intel Adv. Recoil Stabilizer | -2/Research | Z-intel Phase Gun | -2/Research | Z-intel Lance | -2/Research | Z-intel Force Lance | -2/Research | Z-intel Imp. Core Shielding | -2/Research | Z-intel Lgt. Particle Reactor | -2/Research | Z-intel Quantum Capacitor | -2/Research | Z-intel Lgt. Quantum Reactor | -2/Research | Z-intel Force Booster | -2/Research | Z-intel Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive I-47 Archangel | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Exp. Hacking Suite | x1 | -6/Factory S-27 Virus | x4 | -1/Access | Authchip S-27 Virus | x4 | -1/Access | Authchip Repaired ---------- Lgt. Treads | 8% | -9/Materials Mak. Hammer | 20% | -5/Factory Mak. Hammer | 60% | -3/Quarantine Thunder Hammer | 51% | -3/Quarantine Cld. Antigrav System | 69% | -2/Research | Broken Studied --------- Aluminum Leg | -9/Materials | Hacked Wheel | -9/Materials | Hacked Lgt. Nuclear Core | -6/Factory | Hacked Gravmag Array | -5/Factory | Hacked Neutrino Core | -5/Factory | Hacked Antigrav Array | -3/Research | Hacked Lgt. Antimatter Reactor | -3/Quarantine | Hacked Lgt. Quantum Reactor | -2/Research | Hacked Quantum Reactor | -1/Access | Hacked Particle Reactor | -1/Access | Hacked Alien Tech Used ----------------- Phase Redirector Transdimensional Reconstructor Matter Drive Achievements -------------- Infodabbler Challenges ------------ None Game ------ Seed HybridLauncherBattery Manual? 0 Play Time 01:58:54 Cumulative 2060.2 hours Start 2025.12.26 @ 23:53:07 End 2025.12.27 @ 01:50:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1330 Rogue 1326 Adventurer 4 Explorer 0 Win Type 0 Total 282 Types 211/13/22/10/3/1/4/10/5/3 Lore% 98 Gallery% 96 Achievement% 87 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 557b5990-3e70-47a0-bf11-512b5ac961e6