Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.18 @ 10:42:33 Player: parasect Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (86) 430 Value Destroyed (2348) 2348 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (4) 4 TOTAL SCORE: 5482 Bonus ------- High Alert Combat Kills 4 Cogmind --------- Core Integrity 700/700 Matter 175/300 Energy 262/280 System Corruption 0% Temperature Cool (0) Movement Treading (163) Location -7/Factory Parts ------- > --- POWER (1+1) ------ Heavy Ion Engine > --- PROPULSION (6+1) - Light Treads Light Treads Light Treads Light Treads Armored Treads (+) Armored Treads > --- UTILITY (4+1) ---- High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter (+) Advanced Targeting Computer Rainbow Chip > --- WEAPON (2+1) ----- Precision Beam Rifle (+) Enhanced Autogun Flak Gun > --- INVENTORY (20) --- Enhanced Nuclear Core Armored Treads Armored Treads Armored Treads Cooling System Hardened Medium Armor Plating Hardened Medium Armor Plating Hardlight Generator System Shield Cobbler Unit Spread Laser Enhanced Autogun Enhanced Autogun Flak Gun Flak Gun Flak Gun Mini Grenade Launcher Multitool Axe Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Rainbow Chip > --- WEAPON ----------- Precision Beam Rifle Enhanced Autogun Flak Gun > --- INVENTORY -------- Enhanced Nuclear Core Armored Treads Armored Treads Armored Treads Cooling System Hardened Medium Armor Plating Hardened Medium Armor Plating Hardlight Generator System Shield Cobbler Unit Spread Laser Enhanced Autogun Enhanced Autogun Flak Gun Flak Gun Flak Gun Mini Grenade Launcher Multitool Axe [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Shotgun Energy Gun Improved Medium Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Shotgun Launcher Mini Grenade Launcher Special Weapon Multitool Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power . | . . . . . Propulsion 4 | . . . 3 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 65 | 2 8 10 43 2 Power 5 | . . 3 2 . Engine 4 | . . 2 2 . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 23 | . 3 2 18 . Treads 22 | . 3 2 17 . Leg . | . . . . . Wheel . | . . . . . Hover 1 | . . . 1 . Flight . | . . . . . Utility 18 | 1 4 . 12 1 Device 4 | 1 . . 2 1 Storage 2 | . 1 . 1 . Processor 4 | . . . 4 . Hackware . | . . . . . Protection 8 | . 3 . 5 . Artifact . | . . . . . Weapon 19 | 1 1 5 11 1 Energy Gun 5 | 1 . . 4 . Energy Cannon 1 | . . 1 . . Ballistic Gun 9 | . 1 2 6 . Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon 1 | . . . . 1 Impact Weapon 1 | . . 1 . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 7 | . . . 7 . Parts Lost 4 | . . 2 2 . Power 1 | . . 1 . . Propulsion 2 | . . . 2 . Utility 1 | . . 1 . . Weapon . | . . . . . Highest Loss Streak 1 | . . 1 1 . To Critical Strikes . | . . . . . Average Backups 13 | 6 11 14 14 18 Power . | 1 . . . . Propulsion 3 | 4 2 3 3 3 Utility 4 | . 3 3 6 6 Weapon 4 | 1 5 5 3 8 Tool/Special . | . . . . . Unused Backups 37 | 2 12 6 5 12 Power 5 | . 2 2 1 . Propulsion 7 | . 4 . . 3 Utility 8 | . 4 . 1 3 Weapon 17 | 2 2 4 3 6 Tool/Special . | . . . . . Average Slot Usage (%) 99 | . 99 99 99 88 Engine 10 | . 14 11 8 5 Treads 34 | . 27 28 44 35 Device 1 | . 3 2 . 5 Storage 11 | . 14 14 8 5 Processor 3 | . . . 9 17 Protection 9 | . 10 11 8 . Energy Gun 7 | . 14 . 8 5 Energy Cannon 4 | . . 12 . . Ballistic Gun 11 | . 13 13 9 9 Peak Build Rating 54 | 7 11 18 50 54 Average Rating 18 | 6 9 13 26 53 On Entrance 18 | 6 7 11 18 50 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 63 | 14 35 41 63 58 Greatest Support 120 | 20 40 40 120 120 Greatest Overweight (x) 1 | . 1 1 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 Average Capacity 14 | 8 12 15 15 20 Most Carried 20 | 6 15 15 20 20 Average Carried 14 | 5 11 14 15 19 Final Capacity 20 | 8 15 15 20 20 Final Carried 20 | 3 15 15 20 20 Class Distribution -------------------- 87% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 2016 | 220 285 316 1195 . Remotely . | . . . . . Salvage Created 3088 | 203 483 311 2091 . Parts 180 | 11 29 25 115 . Haulers Intercepted 7 | . 2 . 5 . Recyclers Shooed 5 | . . . 5 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 10 | . . 10 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 60 | . 7 13 40 . Guns 48 | . 7 3 38 . Cannons 2 | . . 2 . . AOE 9 | . . 7 2 . Classes Destroyed 13 | 2 6 3 2 . Worker 2 | . 1 . 1 . Tunneler 6 | 5 1 . . . Hauler 7 | . 2 . 5 . Recycler 2 | 1 1 . . . Operator 2 | . 1 . 1 . Watcher 7 | . 3 . 4 . Swarmer 17 | . 3 7 7 . Grunt 25 | . 4 . 21 . Brawler 2 | . . . 2 . Duelist 1 | . . . 1 . Sentry 10 | . . 1 9 . Artisan 1 | . . 1 . . Subdweller 5 | . . 5 . . Best Kill Streak 6 | 3 6 4 4 . Combat Bots Only 5 | . 5 4 4 . Max Kills in Single Turn 2 | 1 2 2 2 . Gunslinging . | . . . . . Exploded 2 | . . 2 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 239 | . 29 49 161 . Missed 50 | . 5 17 28 . Hits 189 | . 24 32 133 . Melee 7 | . . . 7 . Projectile 182 | . 24 32 126 . Critical Strikes 12 | . . 1 11 . Damage Taken 2911 | . 289 586 2036 . Core 277 | . 50 42 185 . Absorbed by Shields . | . . . . . Redirected to Shielding 33 | . 33 . . . Regen/Repaired (Parts) 190 | . 78 . 112 . Core Remaining (%) 76 | 100 . 63 66 . Volleys Fired 248 | 20 44 28 156 . Largest 2 | 2 2 2 2 . Hottest 103 | 90 90 103 79 . Shots Fired 453 | 39 88 35 291 . Gun 430 | 39 88 15 288 . Cannon 14 | . . 14 . . Launcher 9 | . . 6 3 . Special . | . . . . . Kinetic 211 | . 43 9 159 . Thermal 226 | 32 45 20 129 . Explosive 9 | . . 6 3 . Electromagnetic 7 | 7 . . . . Robot Hit Streak 27 | 13 9 10 27 . Robot Miss Streak 7 | 6 7 3 4 . Penetration Max . | . . . . . Secondary Targets 5 | . 1 1 3 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 332 | 25 55 24 228 . Core Hits 154 | 6 29 16 103 . Critical Kills 1 | . . 1 . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 16 | 1 2 1 12 . Burn 14 | 1 1 . 12 . Meltdown 1 | . . 1 . . Destroy 1 | . 1 . . . Melee Attacks 15 | . . 13 2 . Impact 13 | . . 13 . . Slashing 2 | . . . 2 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5891 | 324 797 883 3887 . Guns 4963 | 291 786 230 3656 . Cannons 244 | . . 244 . . Explosions 668 | 33 . 409 226 . Melee . | . . . . . Ramming 16 | . 11 . 5 . Kinetic 2603 | . 476 156 1971 . Thermal 2596 | 283 310 318 1685 . Explosive 635 | . . 409 226 . Electromagnetic 41 | 41 . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . 4 . Average Corruption 2 | . . . 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 35 | . . . 35 . Message Errors 2 | . . . 2 . Matter Fused 11 | . . . 11 . Heat Flow Errors 7 | . . . 7 . Energy Discharges 4 | . . . 4 . Parts Fused 1 | . . . 1 . Data Loss (minor) 5 | . . . 5 . Data Loss (major) 1 | . . . 1 . Misfires 1 | . . . 1 . Alerts 3 | . . . 3 . Overload Shots . | . . . . . Overflow Damage 36 | . . 36 . . Projectiles . | . . . . . Explosions 36 | . . 36 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 116 | . . 116 . . Shots 5 | . . 5 . . Rammed 9 | . 6 . 3 . Targets Rammed 9 | . 6 . 3 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 330 | 330 159 108 323 . Average Temperature 77 | 124 40 35 82 . Received Heat Transfer 1101 | . 141 105 855 . Effects 4 | . . . 4 . Energy Bleed 1 | . . . 1 . Interference 2 | . . . 2 . Short Circuit 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 11 | 3 1 2 5 . Heat Transferred 6897 | 755 962 555 4625 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | 1 . . . . Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level 2 | . . . 2 . Low Security (%) 77 | 100 100 . 62 100 Level 1 22 | . . . 37 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 422 | 15 135 . 422 92 Initial 88 | . . . . 88 Average 115 | 3 20 . 180 85 Influence Increases 1765 | 30 258 260 1187 30 Destroy 0b10 Robot/C 1100 | . 140 160 800 . Destroy 0b10 Robot/NC 130 | 30 45 . 55 . Destroy Leader 248 | . 40 10 198 . Successful Hack 82 | . 32 . 20 30 Disable Machine 15 | . . . 15 . Destroy Structure 25 | . 1 . 24 . Lose Combat Pursuer 165 | . . 90 75 . Influence Decreases 1657 | 30 258 260 992 117 Entered New Map 107 | . . . . 107 Time Decay 1060 | 30 258 240 522 10 Lost Part 40 | . . 20 20 . Purge Threat 450 | . . . 450 . Squads Dispatched 6 | . 2 . 4 . Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 4 | . 1 . 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 7 | . 1 . 6 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 110 | . 24 20 66 . Peak Tracking Total 5 | . 4 3 5 . Tactical Retreats 4 | . . 1 3 . Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 4 | . . 1 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 3 | . . 2 1 . Max in Single Turn 1 | . . 1 1 . Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 24 | . 9 2 12 1 Terminals 17 | . 7 . 9 1 Fabricators . | . . . . . Repair Stations 3 | . 1 . 2 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 67 | . 33 4 28 2 Successful 39 | . 17 4 16 2 Failed 27 | . 15 . 12 . Catastrophic 3 | . 1 . 2 . Database Lockouts 1 | . 1 . . . Manual 40 | . 19 . 20 1 Terminals 54 | . 28 . 24 2 Fabricators . | . . . . . Repair Stations 5 | . 2 . 3 . Recycling Units 3 | . 3 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 20 | . 8 4 6 2 Record 3 | . . 3 . . Part Schematic 1 | . 1 . . . Robot Analysis 5 | . 3 . 2 . Branch Access Points 1 | . . . . 1 Emergency Access Points 1 | . . . . 1 Unreport Threat 3 | . . . 3 . Locate Traps 2 | . 1 . 1 . Recall Reinforcements 1 | . 1 . . . Zone Layout 2 | . 2 . . . Proto ID Catalog 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 2 . 2 . Scan Component 2 | . 1 . 1 . Repair 2 | . 1 . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 14 | . 7 . 7 . Terminals 14 | . 7 . 7 . Assimilate 1 | . 1 . . . Botnet 2 | . 1 . 1 . Skim 11 | . 5 . 6 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 21 | . 9 . 11 1 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . 1 . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 2 | . 1 . 1 . Time 64 | . 26 . 38 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies 1 | . 1 . . . Largest Group 1 | . 1 1 . . Highest-Rated Group 10 | . 10 10 . . Highest-Rated Ally 10 | . 10 10 . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) 804 | 24 330 415 . 35 Sensors 35 | . . . . 35 Seismic 769 | 24 330 415 . . Robot Analysis Total 5 | . 3 . 2 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 6311 | 125 1527 2132 2492 35 Spaces Moved 2945 | 40 743 1026 1119 17 Core . | . . . . . Treads 2890 | . 728 1026 1119 17 Legs 55 | 40 15 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 160 160 163 Average Speed 170 | 120 160 189 160 163 Slowest Speed 240 | 120 240 240 163 163 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 52 | 3 97 74 85 1 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 6 | . 1 2 3 . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched . | . . . . . Spaces Dug 26 | . . 25 1 . Terrain Destroyed 67 | 2 . 45 20 . Melee 3 | . . 2 1 . Projectile 2 | . . 1 1 . AOE 62 | 2 . 42 18 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 3756 | 78 988 1146 1522 22 Wait 310 | 14 151 33 112 . Move 2941 | 39 742 1025 1118 17 Hop . | . . . . . Pick Up 63 | . 21 10 31 1 Fast Attach 17 | 1 2 2 12 . Attach 11 | . 1 1 8 1 Detach 1 | . . . 1 . Swap 78 | 1 10 22 43 2 Drop 62 | 3 11 12 36 . Fire 248 | 20 44 28 156 . Melee 15 | . . 13 2 . Ram . | . . . . . Kick . | . . . . . Crush 9 | . 6 . 3 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 1 | . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 2) 126 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 14) 525 | -10/Materials | Central database locked down 528 | -10/Materials | Discovered new exit (range 16) 762 | -10/Materials | Discovered new exit (range 12) 788 | -10/Materials | Repaired Lgt. Treads 906 | -10/Materials | Discovered new exit (range 6) 1051 | -10/Materials | Discovered new exit (range 8) 1278 | -10/Materials | Learned 4 Recycling zone layouts 1339 | -10/Materials | Learned 4 Subcaves zone layouts 1389 | -10/Materials | Identified exit to Subcaves 1428 | -10/Materials | Learned Storage stockpile data 1479 | -10/Materials | Learned Storage emergency access door positions 1489 | -10/Materials | Learned 4 Recycling zone layouts 1509 | -10/Materials | Learned location of 1 exit from Recycling 1540 | -10/Materials | Learned location of Mines (-10) 1630 | -10/Materials | Learned Storage emergency access door positions 1653 | -10/Materials | Entered Subcaves 1653 | -10/Subcaves | Accompanied by 1 ally 1707 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1736 | -10/Subcaves | Shifting Twisted Machinery released Hvy. Battle Rifle 2130 | -10/Subcaves | Discovered new exit (range 12) 2208 | -10/Subcaves | Visited Clippyterm 2215 | -10/Subcaves | Learned Research security intel 2592 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 2604 | -10/Subcaves | Shifting Twisted Machinery released Hvy. Battle Rifle 2719 | -10/Subcaves | Discovered new exit (range 8) 2792 | -10/Subcaves | Visited 4L-MR0's lab 2816 | -10/Subcaves | Found Rainbow Chip 3165 | -10/Subcaves | Discovered new exit (range 16) 3219 | -10/Subcaves | Shifting Twisted Machinery released Flamer 3375 | -10/Subcaves | Learned location of Zion (-6) 3375 | -10/Subcaves | Met a Zionite searching for "candidates" 3513 | -10/Subcaves | Shifting Twisted Machinery released Lgt. Humpback 3785 | -10/Subcaves | Entered Materials 3785 | -8/Materials | Evolved 4 slots: Propulsion x3, Utility x1 4847 | -8/Materials | Discovered new exit (range 12) 5502 | -8/Materials | Learned Storage trap positions 5565 | -8/Materials | Learned location of Lower Caves (-7) 5586 | -8/Materials | Learned Storage stockpile data 5587 | -8/Materials | Learned 2 Lower Caves zone layouts 5604 | -8/Materials | Identified exit to Factory 5616 | -8/Materials | Build established: Scavenger-Mutant 5626 | -8/Materials | Learned Storage garrison access intel 5986 | -8/Materials | Build established: Mutant 6176 | -8/Materials | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 6252 | -8/Materials | Repaired Hrd. Medium Armor Plating 6277 | -8/Materials | Entered Factory 6277 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6312 | -7/Factory | Identified exit to Lower Caves 6312 | -7/Factory | Self-destructed Last Messages --------------- 06252_ System corrupted: Energy discharge (-89). 06255_ Acquired Hrd. Medium Armor Plating. 06275_ System corrupted: Matter fused (-5). PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=FACTORY GOAL=ESCAPE 06301_ Acquired Prototype Power Core. 06307_ Connecting with Terminal... >>Access(Emergency) Found 1 emergency access door: (179,164) Map updated. 06309_ Terminal reconfigured, +31% effectiveness. 06312_ Connecting with Terminal... >>Access(Branch) Found 2 branch access points: (183,176) Lower Caves (196,80) Lower Caves Map updated. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????? ??????????????????????? | | ??????????????? ??????????????????????? | | ??????????????# ??????????????????????? | | ?????????##+### ??????????????????????? | | ????????? ?????????????????????? | | ?????????? ??????????????????????? | | ??????????? ??????????????????????? | | ???????????? ! ??????????????????????? | | ????????????? ??????????????????????? | | ??????????????# ###########????????????? | | ??????????????# # #????????????? | | ??????????????# # """ """ #????????????? | | ??????????????# # """ """ #????????????? | | ??????????????# # """ """ +????????????? | | ??????????????# + @ #????????????? | | ??????????????# # ""T"" #????????????? | | ??????????????# # """"" #????????????? | | ?############## # #????????????? | | ?# # ###+###+###????????????? | | ?# # #??????????????????????? | | ?# # #??????????????????????? | | ?# + #??????????????????????? | | ?+ # #??????????????????????? | | ?# # #??????????????????????? | | ?# # #??????????????????????? | | ?# ##### #??????????????????????? | | ?# #???? #??????????????????????? | | ?# #???? #??????????????????????? | | ?# #???? #??????????????????????? | | ?# ????? #??????????????????????? | | ??#+##########????? #??????>???????????????? | | ??????????????????? ???????????????????????? | | ??????????????????? ???????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 6 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 44% | -10/Materials Hrd. Medium Armor Plating | 53% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StealthNanofilamentsShell Manual? 0 Play Time 00:51:32 Cumulative 189.1 hours Start 2026.03.17 @ 11:40:45 End 2026.03.18 @ 10:42:33 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 120 Rogue 118 Adventurer 0 Explorer 2 Win Type - Total 15 Types 11/0/2/1/0/0/0/1/0/0 Lore% 59 Gallery% 60 Achievement% 56 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8fa00e6-915d-41b9-be3c-824d89b734f2