Cogmind - Beta 9.5 --- EXPLORER MODE // 2020.04.04 @ 16:21:32 Player: viper Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (77) 385 Value Destroyed (2481) 2481 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 5317 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 651/700 Matter 9/500 Energy 290/290 System Corruption 0% Temperature Cool (209) Movement Walking (150) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Medium Storage Unit Medium Matter Pod Medium Matter Pod Core Shielding Utility Shielding System Shield > --- WEAPON (4) ------- Heavy Assault Rifle Autogun Assault Cannon Assault Cannon > --- INVENTORY (8) ---- Targeting Computer Improved Targeting Computer Target Analyzer Kinecellerator Heavy Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Medium Matter Pod Medium Matter Pod Core Shielding Utility Shielding System Shield > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Enhanced Autogun > --- INVENTORY -------- Carbon-fiber Leg Targeting Computer Improved Targeting Computer Target Analyzer Kinecellerator Autogun Assault Cannon [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Storage Medium Storage Unit Hackware System Shield Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power 1 | . 1 . . . Propulsion . | . . . . . Utility 4 | . . 2 . 2 Weapon 2 | . . . 2 . Parts Attached 44 | 7 4 14 10 9 Power 10 | 1 2 3 3 1 Engine 10 | 1 2 3 3 1 Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 . 3 3 1 Treads . | . . . . . Leg 9 | 2 . 3 3 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 2 . 2 1 2 Device . | . . . . . Storage 3 | 1 . . . 2 Processor . | . . . . . Hackware 1 | . . . 1 . Protection 3 | 1 . 2 . . Artifact . | . . . . . Weapon 18 | 2 2 6 3 5 Energy Gun 6 | 2 2 2 . . Energy Cannon . | . . . . . Ballistic Gun 9 | . . 4 3 2 Ballistic Cannon 3 | . . . . 3 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 10 | . 1 5 2 2 Power 3 | . . 1 1 1 Propulsion 1 | . . 1 . . Utility 1 | . . . 1 . Weapon 5 | . 1 3 . 1 Highest Loss Streak 2 | . 1 2 1 1 Average Slot Usage (%) 97 | . 98 98 98 95 Engine 17 | . 24 19 15 12 Leg 17 | . 25 19 16 11 Storage 12 | . 12 10 8 21 Hackware 3 | . . . 5 7 Protection 19 | . 12 30 17 14 Energy Gun 7 | . 24 11 . . Ballistic Gun 15 | . . 7 32 16 Ballistic Cannon 3 | . . . . 11 Naked Turns . | . . . . . Heaviest Build 47 | 16 19 29 35 47 Greatest Support 30 | 20 20 23 30 30 Greatest Overweight (x) 5 | 5 . 1 3 3 Average Overweight (x) . | 2 . . 1 1 Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 5 8 8 8 8 Average Carried 6 | 2 5 6 6 6 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 5 8 8 7 6 Class Distribution -------------------- 51% | Hacker-Tank 48% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1571 | 197 240 322 582 230 Remotely . | . . . . . Salvage Created 3011 | . 361 1209 973 468 Parts 161 | . 16 62 56 27 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 5 | . 2 2 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 56 | . 10 20 16 10 Guns 44 | . 8 19 16 1 Cannons 8 | . . . . 8 AOE 3 | . 1 1 . 1 Classes Destroyed 13 | . 3 5 3 2 Worker 4 | . . 1 2 1 Builder 1 | . . . . 1 Hauler 1 | . . 1 . . Recycler 5 | . . 3 1 1 Operator 2 | . . . 1 1 Watcher 8 | . 1 2 4 1 Swarmer 10 | . 4 3 3 . Grunt 27 | . 6 10 6 5 Brawler 1 | . . . 1 . Duelist 3 | . . 2 1 . Sentry 12 | . . 5 4 3 Hunter 2 | . . . 1 1 Programmer 1 | . . . . 1 Best Kill Streak 9 | . 4 9 6 5 Combat Bots Only 5 | . 4 5 5 4 Max Kills in Single Turn 2 | . 1 2 2 2 Gunslinging 1 | . . . 1 . Exploded 1 | . 1 1 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 1922 | . 229 736 345 612 Core 316 | . 108 147 12 49 Absorbed by Shields . | . . . . . Core Remaining (%) 79 | 100 56 63 97 . Volleys Fired 186 | . 22 85 42 37 Largest 4 | . 2 2 4 4 Hottest 155 | . 90 90 92 155 Shots Fired 486 | . 41 150 156 139 Gun 391 | . 41 150 156 44 Cannon 95 | . . . . 95 Launcher . | . . . . . Special . | . . . . . Kinetic 360 | . . 65 156 139 Thermal 73 | . 8 65 . . Explosive . | . . . . . Electromagnetic 53 | . 33 20 . . Robot Hit Streak 40 | . 22 35 40 14 Robot Miss Streak 4 | . 2 3 4 3 Penetration Max . | . . . . . Secondary Targets 4 | . . . 4 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 386 | . 33 129 121 103 Core Hits 151 | . 17 53 50 31 Critical Hits 4 | . . . 3 1 Critical Kills 2 | . . . 2 . Critical Parts Destroyed 2 | . . . 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6150 | . 653 1586 1852 2059 Guns 4298 | . 424 1485 1852 537 Cannons 1412 | . . . . 1412 Explosions 440 | . 229 101 . 110 Melee . | . . . . . Ramming . | . . . . . Kinetic 4436 | . . 635 1852 1949 Thermal 1012 | . 253 759 . . Explosive 110 | . . . . 110 Electromagnetic 592 | . 400 192 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Effects 2 | . 2 . . . Message Errors 1 | . 1 . . . Data Loss (minor) 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 106 | . 86 . . 20 Projectiles 20 | . . . . 20 Explosions 86 | . 86 . . . Melee . | . . . . . Knockbacks 9 | . . . . 9 Impact . | . . . . . Kinetic 9 | . . . . 9 Secondary . | . . . . . Self-Inflicted Damage 308 | . 146 51 . 111 Shots 8 | . 4 2 . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 472 | . 402 472 418 386 Average Temperature 143 | . 117 157 127 153 Received Heat Transfer 879 | . 60 366 207 246 Effects 27 | . . 15 6 6 Shutdowns 9 | . . 5 3 1 Energy Bleed 3 | . . 2 1 . Interference 7 | . . 3 1 3 Matter Decay 1 | . . 1 . . Short Circuit 3 | . . 2 1 . Damage (minor) 2 | . . . . 2 Damage (major) 2 | . . 2 . . Siege Activations . | . . . . . Robots Corrupted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Fried 4 | . 4 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . 4 . . Heat Transferred 2343 | . 424 1919 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . 3 2 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 404 | . 232 404 312 369 Average Influence 140 | . 88 177 130 161 Maximum Alert Level 2 | . 1 2 1 1 Low Security (%) 80 | 100 93 65 88 80 Level 1 18 | . 6 30 11 19 Level 2 1 | . . 4 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 2 3 1 6 Investigation 6 | . 2 1 . 3 Extermination 1 | . . . . 1 Reinforcement 5 | . . 2 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 83 | . 14 29 23 17 Peak Tracking Total 5 | . 4 5 5 3 Tactical Retreats 8 | . 1 5 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 11 | . 4 1 . 6 Max in Single Turn 4 | . 3 1 . 4 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 11 | . 5 1 2 3 Terminals 10 | . 4 1 2 3 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 57 | . 25 3 15 14 Successful 44 | . 20 2 14 8 Failed 13 | . 5 1 1 6 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 55 | . 23 3 15 14 Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 42 | . 18 2 14 8 Record 17 | . 9 2 6 . Part Schematic 4 | . . . . 4 Robot Schematic 1 | . . . . 1 Robot Analysis 3 | . 2 . 1 . Prototype ID Bank 3 | . 2 . . 1 Branch Access Points 1 | . 1 . . . Emergency Access Points 1 | . . . . 1 Recycling Unit Index 1 | . . . 1 . Unreport Threat 2 | . . . 2 . Locate Traps 2 | . 2 . . . Dispatch Records 1 | . 1 . . . Maintenance Status 1 | . . . 1 . Security Status 1 | . . . 1 . Zone Layout 4 | . 1 . 2 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 5 1 2 3 Full Trace Events 8 | . 4 1 . 3 Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired 1 | . . . . 1 Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . . . 4 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 3 | . 2 . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2955 | 133 454 841 711 816 Spaces Moved 1378 | 63 266 326 321 402 Core 53 | 53 . . . . Treads . | . . . . . Legs 1325 | 10 266 326 321 402 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 150 Average Speed 147 | 176 120 137 154 162 Slowest Speed 300 | 300 120 150 210 210 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 4 56 24 33 11 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 64 | . 22 7 . 35 Melee . | . . . . . Projectile . | . . . . . AOE 64 | . 22 7 . 35 Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1936 | 81 359 579 441 476 Wait 297 | 7 63 148 58 21 Move 1374 | 62 265 325 320 402 Hop . | . . . . . Pick Up 19 | 5 5 2 5 2 Fast Attach 15 | 7 1 5 . 2 Attach 17 | . 2 5 5 5 Detach 3 | . . 1 . 2 Swap 12 | . 1 4 5 2 Drop 13 | . . 4 6 3 Fire 186 | . 22 85 42 37 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 15) 134 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Evolved 1 slot: Power x1 194 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Hacker-Mutant 473 | -10/Materials | Repaired Lgt. Ion Engine 553 | -10/Materials | Identified exit to Materials 553 | -10/Materials | Discovered exit to Materials (range 13) 588 | -10/Materials | Entered another Materials area 588 | -9/Materials | Evolved 2 slots: Utility x2 1405 | -9/Materials | Identified exit to Materials 1405 | -9/Materials | Discovered exit to Materials (range 3) 1429 | -9/Materials | Entered another Materials area 1429 | -8/Materials | Evolved 2 slots: Weapon x2 1722 | -8/Materials | Build established: Hacker-Tank 2121 | -8/Materials | Identified exit to Factory 2121 | -8/Materials | Discovered exit to Factory (range 3) 2140 | -8/Materials | Entered Factory 2140 | -7/Factory | Evolved 2 slots: Utility x2 2579 | -7/Factory | Identified exit to Lower Caves 2579 | -7/Factory | Discovered exit to Lower Caves (range 15) 2956 | -7/Factory | Self-destructed Last Messages --------------- 02882_ G-47 Trooper destroyed. 02886_ A-02 Transporter calls for reinforcements. 02886_ ALERT: Hostile activity reported, dispatching reinforcements to area. 02887_ K-01 Serf collects debris. 02892_ W-25 Informer knocked back. 02892_ W-25 Informer destroyed. 02893_ K-01 Serf collects debris. 02900_ W-25 Informer knocked back. 02902_ K-01 Serf collects debris. 02905_ Acquired 11 matter. 02906_ K-01 Serf collects debris. 02940_ Slug penetrates Construction Platform. 02940_ Construction Platform disabled. 02943_ Slug penetrates Wall. 02943_ H-55 Commando knocked back. 02946_ Assault Cannon destroyed. 02946_ Penetrated by Slug. 02953_ H-55 Commando knocked back. 02955_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ??????????????????????????????? | | ###########?##?? ??????????????????????????????? | | ? ?? ??????????????????????????????? | | ? #?????????????????????????????? | | "" """" ""?" #?????????????????????????????? | | % "" """" """" #?????????????????????????????? | | [ """ """" """" #?????????????????????????????? | | *^^""" """" """" #?????????????????????????????? | | """ """" """" #?????????????????????????????? | | """" """" #?????????????????????????????? | | #?????????????????????????????? | | ! #?????????????????????????????? | | % #########?????????????????????? | | = #######+#### %! ##########????????????? | | ##+####### ! # = = *!???????????? | | ! ! # + ! = u^h ^ =%=???????????? | | * "" # " " ###### ! ??????????? | | T" # " " #????# #????????????? | | "" # " " #????##!!! 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""""""????????????????? | | *[[ # " " # # @ """"""" #???????????? | | [[ # " " # + +???????????? | | !# " " # # g #???????????? | | # " " # #### g #???????????? | | # # #???###### #???????????? | | # # #?????????? #???????????? | | ########## # #???????????? #???????????? | | ?????????######## #??????????????#???????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????#######??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 415 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 50 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Field Propulsion Drive | -7/Factory | Hacked Wave Gun | -7/Factory | Hacked Hvy. Ion Cannon | -7/Factory | Hacked Imp. Heat Shielding | -7/Factory | Hacked Robot Schematics ------------------ K-01 Serf | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupercompositeBackupCoupler Manual? 0 Play Time 00:29:39 Cumulative 770.5 hours Start 2020.04.04 @ 15:51:45 End 2020.04.04 @ 16:21:32 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 599 Rogue 62 Adventurer 0 Explorer 537 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e5ed4e7-82ad-4d47-a7e3-f1b4249c3a8e