Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.01 @ 19:44:12

Player: THEPIGGYGAMER

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (44)      220
Value Destroyed (1510)     1510
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (40)                 40
              TOTAL SCORE: 4990

 Bonus
-------
Follower Combat Kills      40

 Cogmind 
---------
Core Integrity             0/850
Matter                     0/300
Energy                     100/100
System Corruption          12%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (3) -------
           Gauss Cannon
>          --- INVENTORY (5) ----
     Light Nuclear Core
  Improved Light Armor Plating
   Layered Light Armor Plating
           Shield Generator
           Hacking Suite

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
     Large Storage Unit
  Improved Signal Interpreter
  Improved Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
  Enhanced Gauss Cannon
  Enhanced Gauss Cannon
>          --- INVENTORY --------
     Light Deuterium Engine
     Light Nuclear Core
           Coolant Injector
           Coolant Injector
   Compact Battery
  Advanced Visual Processing Unit
  Advanced Terrain Scanner
  Advanced Targeting Computer
   Layered Light Armor Plating
           Shield Generator
           Hacking Suite
           Gauss Cannon
           Gauss Cannon
           Magnetic Acceleration Cannon
[Rating: 44]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Enhanced Gauss Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac 
Slots Evolved              8    | .   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   2   .   1   1   
  Utility                  2    | .   .   .   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             75   | 8   6   8   18  21  8   6   
  Power                    15   | 2   1   2   3   3   3   1   
    Engine                 11   | 2   1   1   3   2   1   1   
    Core                   4    | .   .   1   .   1   2   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               26   | 2   3   2   11  7   .   1   
    Treads                 3    | .   .   .   2   1   .   .   
    Leg                    22   | 2   3   2   8   6   .   1   
    Wheel                  1    | .   .   .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  14   | 1   2   1   1   7   1   1   
    Device                 5    | .   .   1   .   3   .   1   
    Storage                3    | 1   1   .   .   1   .   .   
    Processor              3    | .   1   .   1   1   .   .   
    Hackware               1    | .   .   .   .   1   .   .   
    Protection             2    | .   .   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   20   | 3   .   3   3   4   4   3   
    Energy Gun             6    | 2   .   1   2   .   1   .   
    Energy Cannon          2    | .   .   .   .   1   1   .   
    Ballistic Gun          4    | 1   .   1   1   1   .   .   
    Ballistic Cannon       7    | .   .   .   .   2   2   3   
    Launcher               1    | .   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   
Parts Lost                 33   | .   .   4   7   7   .   15  
  Power                    4    | .   .   .   1   1   .   2   
  Propulsion               14   | .   .   1   4   4   .   5   
  Utility                  8    | .   .   1   1   2   .   4   
  Weapon                   7    | .   .   2   1   .   .   4   
  Highest Loss Streak      15   | .   .   3   6   6   .   15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   92  99  98  97  92  71  
  Engine                   7    | .   14  11  5   7   5   .   
  Core                     5    | .   .   2   5   1   8   10  
  Treads                   1    | .   .   .   6   3   .   .   
  Leg                      30   | .   28  27  36  31  30  23  
  Device                   3    | .   .   .   4   11  3   .   
  Storage                  10   | .   14  14  11  12  7   5   
  Processor                6    | .   6   13  6   2   7   5   
  Hackware                 3    | .   .   .   .   8   7   5   
  Protection               1    | .   .   .   .   .   3   4   
  Energy Gun               6    | .   14  9   11  1   .   .   
  Ballistic Gun            5    | .   14  4   11  2   .   .   
  Ballistic Cannon         6    | .   .   .   .   13  13  12  
  Launcher                 1    | .   .   12  .   .   .   .   
Peak Build Rating          44   | 6   7   10  14  29  39  44  
  Average Rating           21   | 4   6   7   12  25  35  37  
  On Entrance              15   | .   6   7   10  14  29  39  
Naked Turns                1    | .   .   .   .   .   .   1   
Heaviest Build             53   | 13  28  30  33  44  53  53  
  Greatest Support         60   | 20  20  20  40  40  40  60  
  Greatest Overweight (x)  8    | .   1   2   2   4   1   8   
  Average Overweight (x)   .    | .   .   1   .   .   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         14   | 5   14  15  15  15  15  14  
  Most Carried             15   | 5   8   15  15  15  15  15  
  Average Carried          12   | 3   6   11  12  14  14  13  
  Final Capacity           15   | 8   15  15  15  15  15  5   
  Final Carried            15   | 4   7   12  15  15  15  5   

 Class Distribution 
--------------------
 59% | Scavenger-Mutant
 40% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -6  
-----------                Run  | Yrd Mat Min Mat Mat Fac Fac 
Matter Collected           1334 | 242 117 84  258 225 327 81  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1371 | .   165 146 471 299 108 182 
  Parts                    76   | .   6   12  33  15  5   5   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac 
Combat Hostiles Destroyed  39   | .   5   4   13  7   3   7   
  Guns                     16   | .   5   1   10  .   .   .   
  Cannons                  17   | .   .   .   .   7   3   7   
  AOE                      5    | .   .   3   2   .   .   .   
Classes Destroyed          9    | .   3   2   1   1   1   1   
  Worker                   2    | .   .   1   .   .   1   .   
  Tunneler                 1    | .   .   1   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   1   .   .   
  Swarmer                  12   | .   3   .   3   .   2   4   
  Grunt                    21   | .   2   4   7   6   .   2   
  Brawler                  1    | .   .   .   .   .   .   1   
  Sentry                   4    | .   .   .   3   1   .   .   
  Programmer               1    | .   .   .   .   .   1   .   
Best Kill Streak           3    | .   3   3   3   3   3   3   
  Combat Bots Only         3    | .   3   2   3   2   2   3   
Max Kills in Single Turn   3    | .   1   3   1   2   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  
Hostile Shots Fired        383  | .    35   17   81   62   22   166  
  Missed                   79   | .    10   2    18   9    9    31   
Damage Taken               5188 | .    268  531  881  804  221  2483 
  Core                     1236 | .    61   74   101  110  24   866  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   75   | .    75   .    .    .    .    .    
Core Remaining (%)         79   | 100  .    46   74   80   96   .    
Volleys Fired              148  | .    19   16   45   31   11   26   
  Largest                  3    | .    2    2    2    2    2    3    
  Hottest                  167  | .    60   50   88   98   114  167  
Shots Fired                272  | .    38   19   86   56   22   51   
  Gun                      155  | .    38   16   86   15   .    .    
  Cannon                   114  | .    .    .    .    41   22   51   
  Launcher                 3    | .    .    3    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  189  | .    19   4    45   48   22   51   
  Thermal                  35   | .    .    .    27   8    .    .    
  Explosive                3    | .    .    3    .    .    .    .    
  Electromagnetic          45   | .    19   12   14   .    .    .    
  Robot Hit Streak         9    | .    7    3    9    9    2    6    
  Robot Miss Streak        6    | .    5    2    4    6    5    6    
  Penetration Max          1    | .    .    .    .    1    1    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    
Shots Hit Robots           149  | .    20   11   60   30   6    22   
  Core Hits                71   | .    10   10   25   11   4    11   
  Critical Kills           1    | .    .    1    .    .    .    .    
  Critical Parts Destroyed 2    | .    2    .    .    .    .    .    
  Critical Strikes         17   | .    2    1    3    5    3    3    
    Burn                   3    | .    .    .    3    .    .    .    
    Destroy                3    | .    2    1    .    .    .    .    
    Blast                  11   | .    .    .    .    5    3    3    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3369 | .    266  392  911  737  269  794  
  Guns                     1182 | .    206  95   802  79   .    .    
  Cannons                  1721 | .    .    .    .    658  269  794  
  Explosions               466  | .    60   297  109  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  2152 | .    63   12   333  681  269  794  
  Thermal                  599  | .    60   58   425  56   .    .    
  Explosive                239  | .    .    239  .    .    .    .    
  Electromagnetic          379  | .    143  83   153  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         14   | .    .    14   .    .    1    12   
  Average Corruption       3    | .    .    14   .    .    1    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  9    | .    .    2    .    .    2    5    
    Message Errors         1    | .    .    .    .    .    .    1    
    Heat Flow Errors       3    | .    .    1    .    .    .    2    
    Energy Discharges      4    | .    .    1    .    .    2    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            42   | .    12   .    .    5    5    20   
  Projectiles              30   | .    .    .    .    5    5    20   
  Explosions               12   | .    12   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 21   | .    .    .    .    8    3    10   
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  20   | .    .    .    .    8    3    9    
  Secondary                1    | .    .    .    .    .    .    1    
Self-Inflicted Damage      191  | .    .    79   112  .    .    .    
  Shots                    5    | .    .    3    2    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        652  | .    80   172  241  336  57   652  
  Average Temperature      114  | .    29   36   72   90   31   251  
  Received Heat Transfer   2008 | .    93   96   357  558  .    904  
  Effects                  23   | .    .    .    .    4    .    19   
    Shutdowns              5    | .    .    .    .    .    .    5    
    Energy Bleed           3    | .    .    .    .    1    .    2    
    Interference           5    | .    .    .    .    3    .    2    
    Short Circuit          2    | .    .    .    .    .    .    2    
    Damage (minor)         1    | .    .    .    .    .    .    1    
    Damage (major)         7    | .    .    .    .    .    .    7    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    
  Parts Melted             4    | .    .    .    4    .    .    .    
  Heat Transferred         1273 | .    100  50   1012 111  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    1    1    2    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac 
Peak Influence             278  | .   70  114 265 161 278 161 
  Initial                  54   | .   .   27  32  54  54  .   
  Average                  72   | .   46  47  106 96  81  38  
Maximum Alert Level        1    | .   .   .   1   .   1   .   
  Low Security (%)         94   | 100 100 100 90  100 87  100 
  Level 1                  5    | .   .   .   9   .   12  .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   1   .   1   2   1   .   
  Investigation            3    | .   1   .   1   1   .   .   
  Extermination            1    | .   .   .   .   .   1   .   
  Reinforcement            1    | .   .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac 
Distress Signals           4    | .   .   3   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              72   | .   6   4   22  16  8   16  
  Peak Tracking Total      6    | .   3   2   5   5   4   6   
  Tactical Retreats        8    | .   .   .   3   1   3   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac 
Traps Triggered            8    | .   1   .   4   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Min Mat Mat Fac Fac 
Machines Disabled          7    | .   .   .   2   2   3   .   
  Max in Single Turn       2    | .   .   .   2   1   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac 
Machines Accessed          19   | .   3   .   5   3   5   3   
  Terminals                11   | .   2   .   4   2   2   1   
  Fabricators              4    | .   .   .   .   .   2   2   
  Repair Stations          2    | .   1   .   .   .   1   .   
  Recycling Units          2    | .   .   .   1   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                32   | .   6   .   12  5   6   3   
  Successful               20   | .   4   .   6   4   4   2   
  Failed                   12   | .   2   .   6   1   2   1   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                17   | .   2   .   10  2   2   1   
  Fabricators              5    | .   .   .   .   .   3   2   
  Repair Stations          5    | .   4   .   .   .   1   .   
  Recycling Units          5    | .   .   .   2   3   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             10   | .   2   .   5   2   1   .   
  Record                   8    | .   2   .   5   1   .   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   
Fabricator Hacks           4    | .   .   .   .   .   2   2   
  Network Status           3    | .   .   .   .   .   1   2   
  Build                    1    | .   .   .   .   .   1   .   
Repair Station Hacks       3    | .   2   .   .   .   1   .   
  Scan Component           2    | .   1   .   .   .   1   .   
  Repair                   1    | .   1   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   1   2   .   .   
  Process                  1    | .   .   .   .   1   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         14   | .   2   .   5   2   3   2   
  Full Trace Events        2    | .   1   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   106 .   
  Total Part Build Rating  12   | .   .   .   .   .   12  .   
Parts Repaired             1    | .   1   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          413  | .   .   .   .   413 .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   10  .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Min Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Min Mat Mat Fac Fac 
Total Allies               3    | .   .   .   .   .   3   .   
  Largest Group            3    | .   .   .   .   .   3   1   
  Highest-Rated Group      93   | .   .   .   .   .   93  31  
  Highest-Rated Ally       31   | .   .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               13   | .   .   .   .   .   10  3   
  Total Damage             139  | .   .   .   .   .   119 20  
  Kills                    2    | .   .   .   .   .   2   .   
Allies Corrupted           1    | .   .   .   .   .   1   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac 
Robot Analysis Total       1    | .   .   .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  
Turns Passed               4590 | 86   694  667  821  685  1238 399  
Spaces Moved               2162 | 60   326  277  432  319  562  186  
  Core                     17   | 8    .    .    .    .    .    9    
  Treads                   2    | .    .    .    2    .    .    .    
  Legs                     2143 | 52   326  277  430  319  562  177  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  120  120  190  120  
  Average Speed            169  | 110  178  191  142  155  190  167  
  Slowest Speed            450  | 120  190  260  260  400  190  450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    1    .    .    .    .    
Exploration Rate (%)       22   | 5    30   46   28   23   16   7    
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             2    | .    .    2    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          115  | .    4    33   25   14   8    31   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               53   | .    .    .    .    14   8    31   
  AOE                      62   | .    4    33   25   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac 
Total                      2840 | 79  403 397 562 456 715 228 
  Wait                     325  | .   44  82  39  42  116 2   
  Move                     2156 | 59  325 276 431 318 561 186 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  90   | 11  7   12  20  26  10  4   
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   44   | 6   1   5   12  12  2   6   
  Detach                   2    | .   .   .   1   1   .   .   
  Swap                     31   | 2   5   3   6   9   6   .   
  Drop                     44   | 1   2   3   8   17  9   4   
  Fire                     148  | .   19  16  45  31  11  26  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   87 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  362 | -10/Materials | Discovered new exit (range 16)
  664 | -10/Materials | Repaired Aluminum Leg
  781 | -10/Materials | Entered Mines
  783 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  888 | -10/Mines     | Excavation squad dispatched
  888 | -10/Mines     | A large section of the Mines collapsed
 1138 | -10/Mines     | Excavation squad dispatched
 1193 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1334 | -10/Mines     | Discovered new exit (range 11)
 1406 | -10/Mines     | Crushed by falling debris
 1406 | -10/Mines     | Core integrity fell below 50%
 1406 | -10/Mines     | System corruption reached 10%
 1437 | -10/Mines     | Lost 3 parts (1n1u1w)
 1448 | -10/Mines     | Entered Materials
 1448 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1932 | -9/Materials  | Lost 6 parts (1p4n1w)
 2168 | -9/Materials  | Discovered new exit (range 9)
 2219 | -9/Materials  | Build established: Scavenger-Mutant
 2269 | -9/Materials  | Entered another Materials area
 2269 | -8/Materials  | Evolved 2 slots: Utility x2
 2569 | -8/Materials  | Lost 6 parts (4n2u)
 2945 | -8/Materials  | Discovered new exit (range 3)
 2953 | -8/Materials  | Identified exit to Factory
 2954 | -8/Materials  | Entered Factory
 2954 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 3178 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 3428 | -7/Factory    | Fabricated Enh. Gauss Cannon (x2)
 4182 | -7/Factory    | Discovered new exit (range 5)
 4190 | -7/Factory    | Identified exit to Factory
 4192 | -7/Factory    | Entered another Factory area
 4192 | -6/Factory    | Accompanied by 1 ally
 4192 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 4537 | -6/Factory    | System corruption reached 10%
 4565 | -6/Factory    | Core integrity fell below 50%
 4580 | -6/Factory    | Core integrity fell below 20%
 4591 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Flexi-carbon Leg destroyed.
Enh. Gauss Cannon destroyed.
G-50 Soldier destroyed.
Slug penetrates G-67 Veteran.
G-67 Veteran knocked back.
Lgt. Deuterium Engine destroyed.
Enh. Gauss Cannon destroyed.
G-67 Veteran knocked back.
Critical hit (Burn: +37). <x2>
ALERT: Security rotation in progress.
Acquired 4 matter.
Critical hit (Burn: +50).
Lrg. Storage Unit destroyed.
System corrupted: Energy discharge (-31).
G-67 Veteran destroyed.
Acquired 7 matter.
Gauss Cannon destroyed.
G-50 Soldier knocked back.
Acquired Imp. Light Armor Plating.
7%XMSAM>6#WOLRG0<LHKVJY<T

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Coolant Potential          65
Energy Generation          25
Energy Capacity            280
Matter Stores              330
Matter Capacity            350
Sight Range                16
Terrain Scan Density       85
Armor Coverage             150
Utility Shielding          33
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Enh. Gauss Cannon | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just What I Needed
Please Form A Line
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              MappingNetworkNanosword
  Manual?         0
Play Time         01:00:36
  Cumulative      3.7 hours
  Start           2025.01.31 @ 16:39:23
  End             2025.02.01 @ 19:44:12
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          7
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Cog
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8aac420b-8232-440d-8d31-e6462e1eccae