Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.01 @ 19:44:12 Player: THEPIGGYGAMER Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (44) 220 Value Destroyed (1510) 1510 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 4990 Bonus ------- Follower Combat Kills 40 Cogmind --------- Core Integrity 0/850 Matter 0/300 Energy 100/100 System Corruption 12% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- Gauss Cannon > --- INVENTORY (5) ---- Light Nuclear Core Improved Light Armor Plating Layered Light Armor Plating Shield Generator Hacking Suite Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Coolant Injector Coolant Injector Compact Battery Advanced Visual Processing Unit Advanced Terrain Scanner Advanced Targeting Computer Layered Light Armor Plating Shield Generator Hacking Suite Gauss Cannon Gauss Cannon Magnetic Acceleration Cannon [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Enhanced Gauss Cannon Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 4 | . . . 2 . 1 1 Utility 2 | . . . . 2 . . Weapon 1 | . . . . . . 1 Parts Attached 75 | 8 6 8 18 21 8 6 Power 15 | 2 1 2 3 3 3 1 Engine 11 | 2 1 1 3 2 1 1 Core 4 | . . 1 . 1 2 . Reactor . | . . . . . . . Propulsion 26 | 2 3 2 11 7 . 1 Treads 3 | . . . 2 1 . . Leg 22 | 2 3 2 8 6 . 1 Wheel 1 | . . . 1 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 1 2 1 1 7 1 1 Device 5 | . . 1 . 3 . 1 Storage 3 | 1 1 . . 1 . . Processor 3 | . 1 . 1 1 . . Hackware 1 | . . . . 1 . . Protection 2 | . . . . 1 1 . Artifact . | . . . . . . . Weapon 20 | 3 . 3 3 4 4 3 Energy Gun 6 | 2 . 1 2 . 1 . Energy Cannon 2 | . . . . 1 1 . Ballistic Gun 4 | 1 . 1 1 1 . . Ballistic Cannon 7 | . . . . 2 2 3 Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 33 | . . 4 7 7 . 15 Power 4 | . . . 1 1 . 2 Propulsion 14 | . . 1 4 4 . 5 Utility 8 | . . 1 1 2 . 4 Weapon 7 | . . 2 1 . . 4 Highest Loss Streak 15 | . . 3 6 6 . 15 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 92 99 98 97 92 71 Engine 7 | . 14 11 5 7 5 . Core 5 | . . 2 5 1 8 10 Treads 1 | . . . 6 3 . . Leg 30 | . 28 27 36 31 30 23 Device 3 | . . . 4 11 3 . Storage 10 | . 14 14 11 12 7 5 Processor 6 | . 6 13 6 2 7 5 Hackware 3 | . . . . 8 7 5 Protection 1 | . . . . . 3 4 Energy Gun 6 | . 14 9 11 1 . . Ballistic Gun 5 | . 14 4 11 2 . . Ballistic Cannon 6 | . . . . 13 13 12 Launcher 1 | . . 12 . . . . Peak Build Rating 44 | 6 7 10 14 29 39 44 Average Rating 21 | 4 6 7 12 25 35 37 On Entrance 15 | . 6 7 10 14 29 39 Naked Turns 1 | . . . . . . 1 Heaviest Build 53 | 13 28 30 33 44 53 53 Greatest Support 60 | 20 20 20 40 40 40 60 Greatest Overweight (x) 8 | . 1 2 2 4 1 8 Average Overweight (x) . | . . 1 . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 5 14 15 15 15 15 14 Most Carried 15 | 5 8 15 15 15 15 15 Average Carried 12 | 3 6 11 12 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 4 7 12 15 15 15 5 Class Distribution -------------------- 59% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 1334 | 242 117 84 258 225 327 81 Remotely . | . . . . . . . Salvage Created 1371 | . 165 146 471 299 108 182 Parts 76 | . 6 12 33 15 5 5 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 39 | . 5 4 13 7 3 7 Guns 16 | . 5 1 10 . . . Cannons 17 | . . . . 7 3 7 AOE 5 | . . 3 2 . . . Classes Destroyed 9 | . 3 2 1 1 1 1 Worker 2 | . . 1 . . 1 . Tunneler 1 | . . 1 . . . . Operator 1 | . 1 . . . . . Watcher 1 | . . . . 1 . . Swarmer 12 | . 3 . 3 . 2 4 Grunt 21 | . 2 4 7 6 . 2 Brawler 1 | . . . . . . 1 Sentry 4 | . . . 3 1 . . Programmer 1 | . . . . . 1 . Best Kill Streak 3 | . 3 3 3 3 3 3 Combat Bots Only 3 | . 3 2 3 2 2 3 Max Kills in Single Turn 3 | . 1 3 1 2 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . 2 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 383 | . 35 17 81 62 22 166 Missed 79 | . 10 2 18 9 9 31 Damage Taken 5188 | . 268 531 881 804 221 2483 Core 1236 | . 61 74 101 110 24 866 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 75 | . 75 . . . . . Core Remaining (%) 79 | 100 . 46 74 80 96 . Volleys Fired 148 | . 19 16 45 31 11 26 Largest 3 | . 2 2 2 2 2 3 Hottest 167 | . 60 50 88 98 114 167 Shots Fired 272 | . 38 19 86 56 22 51 Gun 155 | . 38 16 86 15 . . Cannon 114 | . . . . 41 22 51 Launcher 3 | . . 3 . . . . Special . | . . . . . . . Kinetic 189 | . 19 4 45 48 22 51 Thermal 35 | . . . 27 8 . . Explosive 3 | . . 3 . . . . Electromagnetic 45 | . 19 12 14 . . . Robot Hit Streak 9 | . 7 3 9 9 2 6 Robot Miss Streak 6 | . 5 2 4 6 5 6 Penetration Max 1 | . . . . 1 1 . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 149 | . 20 11 60 30 6 22 Core Hits 71 | . 10 10 25 11 4 11 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 2 | . 2 . . . . . Critical Strikes 17 | . 2 1 3 5 3 3 Burn 3 | . . . 3 . . . Destroy 3 | . 2 1 . . . . Blast 11 | . . . . 5 3 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3369 | . 266 392 911 737 269 794 Guns 1182 | . 206 95 802 79 . . Cannons 1721 | . . . . 658 269 794 Explosions 466 | . 60 297 109 . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2152 | . 63 12 333 681 269 794 Thermal 599 | . 60 58 425 56 . . Explosive 239 | . . 239 . . . . Electromagnetic 379 | . 143 83 153 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | . . 14 . . 1 12 Average Corruption 3 | . . 14 . . 1 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . . 2 . . 2 5 Message Errors 1 | . . . . . . 1 Heat Flow Errors 3 | . . 1 . . . 2 Energy Discharges 4 | . . 1 . . 2 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 42 | . 12 . . 5 5 20 Projectiles 30 | . . . . 5 5 20 Explosions 12 | . 12 . . . . . Melee . | . . . . . . . Knockbacks 21 | . . . . 8 3 10 Impact . | . . . . . . . Kinetic 20 | . . . . 8 3 9 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 191 | . . 79 112 . . . Shots 5 | . . 3 2 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 652 | . 80 172 241 336 57 652 Average Temperature 114 | . 29 36 72 90 31 251 Received Heat Transfer 2008 | . 93 96 357 558 . 904 Effects 23 | . . . . 4 . 19 Shutdowns 5 | . . . . . . 5 Energy Bleed 3 | . . . . 1 . 2 Interference 5 | . . . . 3 . 2 Short Circuit 2 | . . . . . . 2 Damage (minor) 1 | . . . . . . 1 Damage (major) 7 | . . . . . . 7 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 4 | . . . 4 . . . Heat Transferred 1273 | . 100 50 1012 111 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 1 1 2 . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 278 | . 70 114 265 161 278 161 Initial 54 | . . 27 32 54 54 . Average 72 | . 46 47 106 96 81 38 Maximum Alert Level 1 | . . . 1 . 1 . Low Security (%) 94 | 100 100 100 90 100 87 100 Level 1 5 | . . . 9 . 12 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 . 1 2 1 . Investigation 3 | . 1 . 1 1 . . Extermination 1 | . . . . . 1 . Reinforcement 1 | . . . . 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 4 | . . 3 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 72 | . 6 4 22 16 8 16 Peak Tracking Total 6 | . 3 2 5 5 4 6 Tactical Retreats 8 | . . . 3 1 3 1 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 8 | . 1 . 4 . 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 7 | . . . 2 2 3 . Max in Single Turn 2 | . . . 2 1 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 19 | . 3 . 5 3 5 3 Terminals 11 | . 2 . 4 2 2 1 Fabricators 4 | . . . . . 2 2 Repair Stations 2 | . 1 . . . 1 . Recycling Units 2 | . . . 1 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 32 | . 6 . 12 5 6 3 Successful 20 | . 4 . 6 4 4 2 Failed 12 | . 2 . 6 1 2 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 17 | . 2 . 10 2 2 1 Fabricators 5 | . . . . . 3 2 Repair Stations 5 | . 4 . . . 1 . Recycling Units 5 | . . . 2 3 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 2 . 5 2 1 . Record 8 | . 2 . 5 1 . . Robot Analysis 1 | . . . . 1 . . Open DSF 1 | . . . . . 1 . Fabricator Hacks 4 | . . . . . 2 2 Network Status 3 | . . . . . 1 2 Build 1 | . . . . . 1 . Repair Station Hacks 3 | . 2 . . . 1 . Scan Component 2 | . 1 . . . 1 . Repair 1 | . 1 . . . . . Recycling Unit Hacks 3 | . . . 1 2 . . Process 1 | . . . . 1 . . Report Inventory 1 | . . . . 1 . . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 14 | . 2 . 5 2 3 2 Full Trace Events 2 | . 1 . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 106 | . . . . . 106 . Total Part Build Rating 12 | . . . . . 12 . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter 413 | . . . . 413 . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . 10 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies 3 | . . . . . 3 . Largest Group 3 | . . . . . 3 1 Highest-Rated Group 93 | . . . . . 93 31 Highest-Rated Ally 31 | . . . . . 31 31 Total Orders . | . . . . . . . Ally Attacks 13 | . . . . . 10 3 Total Damage 139 | . . . . . 119 20 Kills 2 | . . . . . 2 . Allies Corrupted 1 | . . . . . 1 . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 4590 | 86 694 667 821 685 1238 399 Spaces Moved 2162 | 60 326 277 432 319 562 186 Core 17 | 8 . . . . . 9 Treads 2 | . . . 2 . . . Legs 2143 | 52 326 277 430 319 562 177 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 120 120 190 120 Average Speed 169 | 110 178 191 142 155 190 167 Slowest Speed 450 | 120 190 260 260 400 190 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . Exploration Rate (%) 22 | 5 30 46 28 23 16 7 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 115 | . 4 33 25 14 8 31 Melee . | . . . . . . . Projectile 53 | . . . . 14 8 31 AOE 62 | . 4 33 25 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 2840 | 79 403 397 562 456 715 228 Wait 325 | . 44 82 39 42 116 2 Move 2156 | 59 325 276 431 318 561 186 Hop . | . . . . . . . Pick Up 90 | 11 7 12 20 26 10 4 Fast Attach . | . . . . . . . Attach 44 | 6 1 5 12 12 2 6 Detach 2 | . . . 1 1 . . Swap 31 | 2 5 3 6 9 6 . Drop 44 | 1 2 3 8 17 9 4 Fire 148 | . 19 16 45 31 11 26 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 16) 664 | -10/Materials | Repaired Aluminum Leg 781 | -10/Materials | Entered Mines 783 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 888 | -10/Mines | Excavation squad dispatched 888 | -10/Mines | A large section of the Mines collapsed 1138 | -10/Mines | Excavation squad dispatched 1193 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1334 | -10/Mines | Discovered new exit (range 11) 1406 | -10/Mines | Crushed by falling debris 1406 | -10/Mines | Core integrity fell below 50% 1406 | -10/Mines | System corruption reached 10% 1437 | -10/Mines | Lost 3 parts (1n1u1w) 1448 | -10/Mines | Entered Materials 1448 | -9/Materials | Evolved 2 slots: Propulsion x2 1932 | -9/Materials | Lost 6 parts (1p4n1w) 2168 | -9/Materials | Discovered new exit (range 9) 2219 | -9/Materials | Build established: Scavenger-Mutant 2269 | -9/Materials | Entered another Materials area 2269 | -8/Materials | Evolved 2 slots: Utility x2 2569 | -8/Materials | Lost 6 parts (4n2u) 2945 | -8/Materials | Discovered new exit (range 3) 2953 | -8/Materials | Identified exit to Factory 2954 | -8/Materials | Entered Factory 2954 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3178 | -7/Factory | Allied Derelicts emerged from ambush trap array 3428 | -7/Factory | Fabricated Enh. Gauss Cannon (x2) 4182 | -7/Factory | Discovered new exit (range 5) 4190 | -7/Factory | Identified exit to Factory 4192 | -7/Factory | Entered another Factory area 4192 | -6/Factory | Accompanied by 1 ally 4192 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4537 | -6/Factory | System corruption reached 10% 4565 | -6/Factory | Core integrity fell below 50% 4580 | -6/Factory | Core integrity fell below 20% 4591 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Flexi-carbon Leg destroyed. Enh. Gauss Cannon destroyed. G-50 Soldier destroyed. Slug penetrates G-67 Veteran. G-67 Veteran knocked back. Lgt. Deuterium Engine destroyed. Enh. Gauss Cannon destroyed. G-67 Veteran knocked back. Critical hit (Burn: +37). ALERT: Security rotation in progress. Acquired 4 matter. Critical hit (Burn: +50). Lrg. Storage Unit destroyed. System corrupted: Energy discharge (-31). G-67 Veteran destroyed. Acquired 7 matter. Gauss Cannon destroyed. G-50 Soldier knocked back. Acquired Imp. Light Armor Plating. 7%XMSAM>6#WOLRG0