Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.23 @ 22:05:18 Player: Blade Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (26) 130 Value Destroyed (661) 661 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (747) 747 TOTAL SCORE: 6878 Bonus ------- Follower Combat Kills 147 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 78/300 Energy 90/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (13) ----- Improved Signal Interpreter Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cesium-ion Thruster Advanced Power Amplifier Energy Well (350) Improved Sensor Array Plasma Sword Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- VTOL Module Cesium-ion Thruster Cooled Nuclear Pulse Thruster > --- UTILITY ---------- Weight Redist. System Improved Trap Scanner Triangulator Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Improved Signal Interpreter Seismic Detector Transmission Jammer Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Plasma Sword > --- INVENTORY -------- Makeshift Power Source Cesium-ion Thruster Energy Well ECM Suite CR-A16's Pointy Stick [Rating: 68] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Fission Core Propulsion VTOL Module Leg Aluminum Leg Flight Unit VTOL Module Utility Improved Signal Interpreter Device Weight Redist. System Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 2 2 Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . 1 . Utility 11 | . . 2 2 2 . . . . 2 1 2 Weapon . | . . . . . . . . . . . . Parts Attached 75 | . 1 10 2 4 5 3 12 5 13 15 5 Power 19 | . . 1 1 1 . 1 3 2 3 7 . Engine 13 | . . 1 1 1 . 1 3 2 2 2 . Core 6 | . . . . . . . . . 1 5 . Reactor . | . . . . . . . . . . . . Propulsion 15 | . . 2 . 1 1 2 . 3 1 5 . Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 15 | . . 2 . 1 1 2 . 3 1 5 . Utility 27 | . 1 4 . 2 2 . 4 . 9 2 3 Device 18 | . . 2 . 2 1 . 2 . 6 2 3 Storage . | . . . . . . . . . . . . Processor 7 | . 1 2 . . . . 2 . 2 . . Hackware 1 | . . . . . . . . . 1 . . Protection 1 | . . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . Weapon 14 | . . 3 1 . 2 . 5 . . 1 2 Energy Gun . | . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . 1 Ballistic Gun 1 | . . . . . . . . . . . 1 Ballistic Cannon 1 | . . 1 . . . . . . . . . Launcher 1 | . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . 1 1 . . . . . . . . Slashing Weapon 6 | . . . . . 2 . 3 . . 1 . Piercing Weapon 2 | . . . . . . . 2 . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . 3 . . 3 1 Parts Lost 20 | . . . 3 1 . 2 . 2 1 . 11 Power 3 | . . . 1 . . 1 . . . . 1 Propulsion 7 | . . . 1 . . 1 . 2 1 . 2 Utility 8 | . . . . 1 . . . . . . 7 Weapon 2 | . . . 1 . . . . . . . 1 Highest Loss Streak 11 | . . . 1 1 . 1 . 2 1 . 11 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 65 | . 99 100 73 58 54 57 48 53 75 87 59 Engine 7 | . 14 11 9 7 7 6 7 7 5 . 3 Leg 4 | . 28 19 . . . . . . . . . Flight 7 | . . 2 12 7 7 11 7 7 13 15 7 Device 21 | . . 12 18 21 23 23 22 23 34 36 25 Storage 2 | . 14 9 . . . . . . . . . Processor 10 | . 13 22 18 14 7 7 7 7 14 17 14 Energy Gun 3 | . 28 7 . . . . . . . . . Slashing Weapon 1 | . . . . . 5 7 1 . . 3 2 Piercing Weapon 1 | . . . . . . . 1 7 6 1 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 23 | 14 14 18 11 10 15 10 9 9 17 23 15 Greatest Support 20 | 20 20 20 16 11 16 15 10 14 15 20 15 Greatest Overweight (x) 3 | . . 1 . . 1 . . . 1 1 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 8 8 7 5 5 5 5 5 5 5 5 5 Most Carried 8 | 5 7 8 5 5 5 5 5 5 5 5 5 Average Carried 4 | 2 5 5 4 4 4 3 4 4 3 4 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 7 | 1 7 5 4 5 5 4 4 5 5 5 5 Class Distribution -------------------- 67% | Mutant 6% | Hacker-Ninja 5% | Skirmisher 5% | Ninja 4% | Sprinter 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scout | -8/Materials Scout | -7/Factory Mutant | -7/Lower Caves Sprinter | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Ninja | -6/Factory Hacker-Ninja | -5/Factory Hacker-Ninja | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Matter Collected 1094 | 200 10 268 122 . 229 48 54 101 34 . 28 Remotely . | . . . . . . . . . . . . Salvage Created 1042 | . 242 92 77 . 156 130 . 219 126 . . Parts 53 | . 15 4 11 . . 6 . 8 9 . . Haulers Intercepted 3 | . 2 1 . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 6 3 12 . . . Prevented 3 | . . . . . . 2 . 1 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Combat Hostiles Destroyed 18 | . 3 2 5 . . 4 . 3 1 . . Melee 8 | . . . . . . 4 . 3 1 . . Guns 3 | . 3 . . . . . . . . . . Cannons 2 | . . 2 . . . . . . . . . AOE 5 | . . . 5 . . . . . . . . Classes Destroyed 6 | . 3 1 2 . . . . . . . . Builder 1 | . . . 1 . . . . . . . . Hauler 3 | . 2 1 . . . . . . . . . Watcher 4 | . 2 . . . . . . . 2 . . Swarmer 10 | . . . 5 . . 3 . 2 . . . Grunt 5 | . 3 . . . . 1 . 1 . . . Sentry 3 | . . 2 . . . . . . 1 . . Best Kill Streak 3 | . 1 1 3 . . 3 . 1 2 . . Combat Bots Only 3 | . 1 1 3 . . 3 . 1 1 . . Max Kills in Single Turn 1 | . 1 1 1 . . 1 . 1 1 . . Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . . Melee 1 | . . . . . . 1 . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Hostile Shots Fired 402 | . 16 16 47 9 . 21 . 50 17 . 226 Missed 173 | . 4 8 18 6 . 10 . 24 12 . 91 Damage Taken 2737 | . 131 117 235 78 . 112 . 296 48 . 1720 Core 1487 | . 16 22 80 12 . 58 . 137 8 . 1154 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 786 | . 38 33 71 8 . 33 . 88 15 . 500 Regen/Repaired (Parts) 49 | . . . . . . . . . 45 4 . Core Remaining (%) 91 | 100 93 94 85 . . . . 70 99 100 . Volleys Fired 43 | . 14 18 9 . . . . . . . 2 Largest 2 | . 2 2 2 . . . . . . . 1 Hottest 100 | . 100 69 69 . . . . . . . 90 Shots Fired 62 | . 28 20 12 . . . . . . . 2 Gun 29 | . 28 . . . . . . . . . 1 Cannon 17 | . . 11 5 . . . . . . . 1 Launcher 16 | . . 9 7 . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 17 | . . 11 5 . . . . . . . 1 Thermal 29 | . 28 . . . . . . . . . 1 Explosive 16 | . . 9 7 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 22 | . 19 22 6 . . . . . . . 1 Robot Miss Streak 1 | . 1 1 1 . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 58 | . 21 10 7 . 3 4 . 8 3 1 1 Core Hits 43 | . 13 3 16 . . 4 . 4 3 . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . . . . Critical Strikes 7 | . 4 . . . 2 . . 1 . . . Burn 4 | . 4 . . . . . . . . . . Smash 2 | . . . . . 2 . . . . . . Impale 1 | . . . . . . . . 1 . . . Melee Attacks 80 | . . 8 2 4 3 13 10 15 6 12 7 Impact 17 | . . 8 2 4 3 . . . . . . Slashing 38 | . . . . . . 13 9 . . 9 7 Piercing 25 | . . . . . . . 1 15 6 3 . Sneak Attacks 3 | . . 1 1 . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 2512 | . 273 362 799 . 346 151 . 328 149 73 31 Guns 273 | . 273 . . . . . . . . . . Cannons 309 | . . 217 61 . . . . . . . 31 Explosions 595 | . . 39 556 . . . . . . . . Melee 1335 | . . 106 182 . 346 151 . 328 149 73 . Ramming . | . . . . . . . . . . . . Kinetic 278 | . . 217 61 . . . . . . . . Thermal 362 | . 273 . 58 . . . . . . . 31 Explosive 497 | . . 39 458 . . . . . . . . Electromagnetic 40 | . . . 40 . . . . . . . . Impact 634 | . . 106 182 . 346 . . . . . . Slashing 151 | . . . . . . 151 . . . . . Piercing 550 | . . . . . . . . 328 149 73 . Highest Corruption 5 | . . . . 4 4 4 4 . . 5 . Average Corruption 4 | . . . . 4 4 4 4 . . 5 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 17 | . . . . 1 2 12 . . . 2 . Message Errors 4 | . . . . . . 2 . . . 2 . Matter Fused 5 | . . . . 1 2 2 . . . . . Heat Flow Errors 2 | . . . . . . 2 . . . . . Data Loss (minor) 2 | . . . . . . 2 . . . . . Data Loss (major) 3 | . . . . . . 3 . . . . . Alerts 1 | . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 418 | . . 18 3 . 336 . . 52 . 3 6 Projectiles 6 | . . . . . . . . . . . 6 Explosions 3 | . . . 3 . . . . . . . . Melee 409 | . . 18 . . 336 . . 52 . 3 . Knockbacks 1 | . . . 1 . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic 1 | . . . 1 . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 197 | . 135 23 17 . . 197 . . . . 4 Average Temperature 43 | . 44 12 7 . . 89 . . . . 3 Received Heat Transfer 330 | . 78 63 117 12 . 18 . . 6 . 36 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 11 | . . 1 . . 10 . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . . . Heat Transferred 1310 | . 1110 . 150 . . . . . . . 50 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Peak Influence 466 | . 124 161 466 212 . . . . 133 37 193 Initial 181 | . . . 57 181 . . . . . 25 14 Average 54 | . 35 36 265 199 . . . . 29 26 77 Maximum Alert Level 2 | . . . 2 1 . . . . . . . Low Security (%) 95 | 100 100 100 32 71 . . . . 100 100 100 Level 1 3 | . . . 55 28 . . . . . . . Level 2 . | . . . 12 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . . 1 5 2 . . . . 2 . . Investigation 3 | . . 1 1 . . . . . 1 . . Extermination 1 | . . . . . . . . . 1 . . Reinforcement 6 | . . . 4 2 . . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Distress Signals 10 | . . 1 6 . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 100 | . 12 4 27 3 . 8 . 7 10 1 28 Peak Tracking Total 18 | . 3 5 13 2 . 4 . 4 8 1 18 Tactical Retreats 20 | . 3 . 6 . . 2 . 2 2 . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Traps Triggered 6 | . 1 2 1 1 . . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . 3 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Machines Disabled 4 | . . 1 3 . . . . . . . . Max in Single Turn 2 | . . 1 2 . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Machines Accessed 16 | . 4 5 3 1 . . . . 1 2 . Terminals 11 | . 3 5 2 1 . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . Repair Stations 2 | . . . . . . . . . 1 1 . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . Total Hacks 33 | . 7 13 5 2 . . . . 3 3 . Successful 19 | . 4 7 4 . . . . . 2 2 . Failed 14 | . 3 6 1 2 . . . . 1 1 . Catastrophic 5 | . 1 2 . 1 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 53 | . 4 11 3 2 . . . . 20 11 2 Terminals 25 | . 6 13 4 2 . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . Repair Stations 5 | . . . . . . . . . 3 2 . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . Terminal Hacks 12 | . 3 7 2 . . . . . . . . Level Access Points 2 | . 1 1 . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . Zone Layout 4 | . 1 1 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . 2 2 . Scan Component 2 | . . . . . . . . . 1 1 . Repair 2 | . . . . . . . . . 1 1 . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 8 | . 1 3 1 1 . . . . 1 1 . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 3 . 4 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . 1 1 . Time 66 | . . . . . . . . . 22 44 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Total Allies 10 | . . . . . . . 10 . . . . Largest Group 10 | . . . . . . . 10 10 . . . Highest-Rated Group 318 | . . . . . . . 318 318 . . . Highest-Rated Ally 51 | . . . . . . . 51 51 . . . Total Orders 1 | . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . 1 . Ally Attacks 39 | . . . . . . . . 39 . . . Total Damage 939 | . . . . . . . . 939 . . . Kills 6 | . . . . . . . . 6 . . . Allies Corrupted 1 | . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 1 1 1 . . . Drone Launches 1 | . . . . . . . . . . 1 . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 8 | . . . . . . . . . 5 3 . Branch Access 1 | . . . . . . . . . 1 . . Emergency Access 1 | . . . . . . . . . 1 . . Guard Positions 2 | . . . . . . . . . 1 1 . Component Stockpiles 1 | . . . . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Turns Passed 7673 | 4 869 662 169 105 155 552 3437 425 580 489 226 Spaces Moved 13400 | 2 664 584 392 247 383 785 7498 734 949 713 449 Core 66 | . . . . 1 . . . 1 . . 64 Treads . | . . . . . . . . . . . . Legs 1096 | 2 664 430 . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 12238 | . . 154 392 246 383 785 7498 733 949 713 385 Fastest Speed 29 | 120 120 32 32 35 32 32 35 32 32 29 32 Average Speed 41 | 120 120 96 33 35 35 33 35 34 32 34 36 Slowest Speed 200 | 120 120 125 35 50 115 35 35 50 112 112 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 11 | . . 2 1 1 1 1 . 1 1 . 3 Cave-ins Triggered 1 | . . . . 1 . . . . . . . Exploration Rate (%) 43 | 2 85 36 47 7 51 67 92 75 27 16 15 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 13 | . . . . . . . 3 . 6 4 . Known Exits Taken 10 | . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched 7 | . . . . . 2 1 3 1 . . . Spaces Dug 66 | . . 25 6 4 . 8 3 . 3 10 7 Terrain Destroyed 118 | . . 56 27 4 . 8 3 . 3 10 7 Melee 40 | . . 5 . 4 . 8 3 . 3 10 7 Projectile 1 | . . 1 . . . . . . . . . AOE 77 | . . 50 27 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Total 15275 | 6 707 643 411 253 395 1054 8297 871 1207 933 498 Wait 1611 | . 22 7 7 . 1 254 762 116 237 179 26 Move 13368 | 1 663 579 389 244 380 782 7497 731 946 712 444 Hop 10 | . . 2 1 1 1 1 . 1 1 . 2 Pick Up 26 | . 6 10 . . . . 3 1 1 2 3 Fast Attach 45 | . 1 2 1 3 4 1 8 5 7 10 3 Attach 18 | . . 2 1 . 1 2 4 . 4 2 2 Detach 10 | . . . . . 1 1 2 . 2 2 2 Swap 12 | . . 6 . 1 . . . . 2 3 . Drop 51 | 5 . 9 1 . 4 . 11 2 1 11 7 Fire 43 | . 14 18 9 . . . . . . . 2 Melee 80 | . . 8 2 4 3 13 10 15 6 12 7 Ram . | . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 2 exits: *Fac / Ext) -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 1) 5 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Identified exit to Materials 234 | -10/Materials | Discovered new exit (range 14) 300 | -10/Materials | Build established: Mutant 874 | -10/Materials | Entered another Materials area 874 | -9/Materials | Evolved 2 slots: Utility x2 923 | -9/Materials | Identified exit to Materials 1484 | -9/Materials | Discovered new exit (range 6) 1536 | -9/Materials | Entered another Materials area 1536 | -8/Materials | Evolved 2 slots: Utility x2 1666 | -8/Materials | Met 7R-MNS 1699 | -8/Materials | Discovered new exit (range 18) 1705 | -8/Materials | Identified exit to Factory 1705 | -8/Materials | Entered Factory 1705 | -7/Factory | Evolved 2 slots: Utility x2 1764 | -7/Factory | Build established: Scout 1778 | -7/Factory | Discovered new exit (range 14) 1801 | -7/Factory | Crushed by falling debris 1806 | -7/Factory | Identified exit to Lower Caves 1810 | -7/Factory | Entered Lower Caves 1892 | -7/Lower Caves | Encountered a Warlord checkpoint 1953 | -7/Lower Caves | Discovered new exit (range 11) 1956 | -7/Lower Caves | Learned Factory stockpile data 1960 | -7/Lower Caves | Identified exit to Lower Caves 1963 | -7/Lower Caves | Learned Factory interactive machine intel 1965 | -7/Lower Caves | Entered another Lower Caves area 2504 | -7/Lower Caves | Discovered new exit (range 15) 2509 | -7/Lower Caves | Identified exit to Zion 2513 | -7/Lower Caves | Learned Factory emergency access door positions 2517 | -7/Lower Caves | Entered Zion 2540 | -7/Zion | System corruption cleaned by Quarantine Array 2561 | -7/Zion | Gained Derelict followers 2577 | -7/Zion | Build established: Mutant 2583 | -7/Zion | Learned location of Quarantine (-3) 2630 | -7/Zion | Given A8's code to call for help 2637 | -7/Zion | Learned location of Armory (-3) 2661 | -7/Zion | Imprinted 2663 | -7/Zion | Declared Zion's savior 2707 | -7/Zion | Found Prototype Processor 2707 | -7/Zion | Identified Exp. Target Analyzer 2708 | -7/Zion | Found Prototype Processor 2708 | -7/Zion | Identified Exp. Core Analyzer 2738 | -7/Zion | Found CR-A16's Pointy Stick 2814 | -7/Zion | Given the Hacking Drone Bay 2814 | -7/Zion | Found Prototype Device 2814 | -7/Zion | Identified Hacking Drone Bay 2911 | -7/Zion | Learned location of Data Miner (-6) 3436 | -7/Zion | Found GAL Module 5566 | -7/Zion | Received a hallucinogenic algorithm 5574 | -7/Zion | Discovered new exit (range 13) 5667 | -7/Zion | Gained Derelict followers 5954 | -7/Zion | Identified exit to Proximity Caves 5954 | -7/Zion | Entered Proximity Caves 5954 | -6/Proximity Caves | Accompanied by 10 allies 6017 | -6/Proximity Caves | Learned 4 Factory zone layouts 6092 | -6/Proximity Caves | Lost 3 allies 6195 | -6/Proximity Caves | Spotted B-75 Beast 6204 | -6/Proximity Caves | Lost 5 allies 6375 | -6/Proximity Caves | Discovered new exit (range 10) 6379 | -6/Proximity Caves | Identified exit to Factory 6379 | -6/Proximity Caves | Entered Factory 6379 | -6/Factory | Evolved 2 slots: Utility x2 6383 | -6/Factory | Loaded intel: 52 interactive machine locations 6414 | -6/Factory | Repaired Mak. Power Source 6520 | -6/Factory | Retrieved Zion intel report: Guard Positions 6538 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 6711 | -6/Factory | Build established: Ninja 6800 | -6/Factory | Retrieved Zion intel report: Emergency Access 6803 | -6/Factory | Retrieved Zion intel report: Branch Access 6803 | -6/Factory | Identified exit to Lower Caves 6819 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 6828 | -6/Factory | Discovered new exit (range 22) 6933 | -6/Factory | Identified exit to Factory 6959 | -6/Factory | Entered another Factory area 6959 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6960 | -5/Factory | Identified exit to Extension 7020 | -5/Factory | Retrieved Zion intel report: Guard Positions 7054 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 7172 | -5/Factory | Repaired Broken VTOL Module 7423 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 7433 | -5/Factory | Discovered new exit (range 14) 7441 | -5/Factory | Identified exit to Factory 7448 | -5/Factory | Entered another Factory area 7448 | -4/Factory | Evolved 2 slots: Utility x2 7470 | -4/Factory | Build established: Hacker-Ninja 7641 | -4/Factory | Core integrity fell below 50% 7655 | -4/Factory | Spotted B-86 Titan 7665 | -4/Factory | Core integrity fell below 20% 7674 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07642_ Hacking Suite destroyed. 07642_ Penetrated by Slug. 07642_ Slug penetrates Wall. 07646_ Penetrated by Slug. 07656_ U-05 Engineer destroyed. 07658_ Acquired Hvy. Plasma Cannon. 07661_ B-86 Titan activates siege mode. 07661_ K-01 Serf collects debris. 07666_ Penetrated by Slug. 07667_ K-01 Serf cleans the Fusion Modulator. 07669_ ALERT: Security rotation in progress. 07669_ Slug penetrates Wall. 07669_ Penetrated by Slug. 07670_ Destroyed VTOL Module. 07671_ K-01 Serf cleans the Fusion Modulator. 07672_ Triangulator destroyed. 07672_ Hvy. Plasma Cannon destroyed. 07672_ Penetrated by Slug. 07672_ Slug penetrates Wall. 07673_ Acquired 3 matter. Map ----- +----------------------------------------------------+ | ???????????????????? ???????????????????????????? | | ???????????????????+ "???"??????????????????????? | | ???????????????????# "?? "??????????????????????? | | ???????????????????# ?? ??????????????????????? | | ???????????????????# "?? "?????#????????????????? | | ???????????????????# ""? ""??? #????????????????? | | ???????????????????# """ """? #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# """ """ ###??????????????? | | ???????????????????# """ """ #??????????????? | | ???????????????????# """ """ ???????????????? | | #################### "######??????????? | | ! ??????????? | | ?????????? | | ?????????? | | =! ] s ?????????? | | |%= sp ?????????? | | ################+#####"#s;#;##+#######???????????? | | ??????????????? ? #; sp #???????????? | | ??????????????? ##ss #???????????? | | ??????????????? ##s #???????????? | | ??????????????? ##s """ """ #???????????? | | ?????????????? #; """ """ #???????????? | | ?????????????? ! ## """ """ #???????????? | | ????????????? ## #???????????? | | ????????????? ##@ """ """ #???????????? | | ????????????? ## """ """ ??????????????? | | ????????????? ## """ """???????????????? | | ????????????? ?# ???????????????? | | ????????????? ?# ????????????????? | | ??????????????#####?###?##########???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Evasion (%) 64 Core Analysis 8 Offensive Hacking 20 Item Schematics ----------------- Bore Cannon | -7/Zion | Archive Chainsword | -7/Zion | Archive Point Defense System | -7/Zion | Archive Mak. Ablative Armor | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Flak Gun | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Matter Filter | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Coil Gun | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive H-55 Commando | -7/Zion | Archive M-14 Sweeper | -6/Factory | Z-intel B-48 Gladiator | -6/Factory | Z-intel K-01 Serf | -6/Factory | Z-intel H-66 Slayer | -6/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ComponentTripodTorch Manual? 0 Play Time 01:48:22 Cumulative 43.8 hours Start 2024.05.23 @ 18:27:37 End 2024.05.23 @ 22:05:18 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 54 Rogue 0 Adventurer 49 Explorer 5 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 41 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a10bad9e-26d3-4bc5-8f1d-8e18a7139e12