Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.20 @ 01:28:58 Player: TNT Died For Me Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (392) 1960 Value Destroyed (19968) 19968 Prototype IDs (60) 1200 Alien Tech Used (4) 800 Bonus (23496) 23496 TOTAL SCORE: 56724 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 7705 Follower Combat Kills 3639 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 2000 Win 3000 Friendly Fire -1548 Cogmind --------- Core Integrity 717/1600 Matter 65/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Walking (120) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- Centrium Leg > --- UTILITY (11) ----- Visual Processing Unit Advanced Visual Processing Unit Core Analyzer Graphene Brace Graphene Brace > --- WEAPON (5) ------- Plasma Lance Enhanced Force Lance > --- INVENTORY (5) ---- Huge Storage Unit Humpback AEGIS Remote Shield Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Experimental Cooling System Huge Storage Unit Experimental Energy Well Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Advanced Transmission Jammer Advanced EM Disruption Field Improved Remote Force Field Mini Drone Bay > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Linked Autogun > --- INVENTORY -------- Advanced Heavy Treads Advanced Heat Sink Advanced Matter Compressor Advanced Matter Compressor Recoil Nullifier Precision Matter Filter AEGIS Remote Shield Experimental Hacking Suite Deep Network Scanner Experimental System Shield Long-range Tractor Beam Advanced Drone Bay Core Reset Matrix Heavy Quantum Rifle Cooled Proton Cannon Heavy Neutron Cannon Coil Gun Railgun Railgun Linked Autogun Improved Plasma Cutter CR-A16's Behemoth Slayer [Rating: 198] Favorites ----------- Power Light Neutrino Core Engine Deuterium Engine Power Core Light Neutrino Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Cooled Nuclear Pulse Thruster Utility Improved Weapon Cycler Device Improved Weapon Cycler Storage Huge Storage Unit Processor Advanced Target Analyzer Hackware Hacking Suite Protection Powered Armor Weapon Heavy Assault Rifle Energy Gun Shock Rifle Energy Cannon High-powered Disruptor Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Makeshift Hammer Slashing Weapon Ionic Axe Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Com Slots Evolved 17 | . . . 2 . . . 6 . . . . 2 . . . . 2 . . 2 . 2 1 . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 5 | . . . . . . . 2 . . . . . . . . . . . . 2 . . 1 . Utility 9 | . . . . . . . 4 . . . . 1 . . . . 2 . . . . 2 . . Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Parts Attached 559 | 2 24 2 13 8 . 18 37 25 12 . 13 42 8 3 9 14 31 62 25 29 47 105 19 11 Power 44 | . 3 . 1 2 . 1 2 . . . 1 4 . 1 1 . 2 9 2 . 4 10 1 . Engine 8 | . 3 . . 1 . . 2 . . . 1 1 . . . . . . . . . . . . Core 9 | . . . 1 1 . . . . . . . 3 . 1 . . 1 1 . . . . 1 . Reactor 27 | . . . . . . 1 . . . . . . . . 1 . 1 8 2 . 4 10 . . Propulsion 78 | . 8 . 4 1 . 4 4 5 . . 1 6 1 1 2 5 3 6 1 5 6 9 4 2 Treads 62 | . 3 . 4 1 . 4 3 5 . . 1 6 1 1 1 1 3 4 1 5 6 7 4 1 Leg 9 | . 5 . . . . . . . . . . . . . . . . 1 . . . 2 . 1 Wheel 5 | . . . . . . . 1 . . . . . . . . 4 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . Utility 210 | 2 3 . 3 5 . 2 12 8 6 . 2 16 7 . 4 3 11 18 11 14 17 54 6 6 Device 142 | 2 1 . 2 2 . 1 6 4 3 . 1 9 6 . 2 2 5 15 8 13 14 42 1 3 Storage 27 | . . . . 2 . . 1 3 2 . 1 1 . . 1 . 3 2 2 . 2 5 1 1 Processor 20 | . . . . . . . 1 1 . . . 3 . . . 1 2 1 . 1 1 6 2 1 Hackware 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Protection 19 | . 2 . 1 1 . 1 3 . 1 . . 3 1 . 1 . 1 . 1 . . 1 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 227 | . 10 2 5 . . 11 19 12 6 . 9 16 . 1 2 6 15 29 11 10 20 32 8 3 Energy Gun 14 | . 1 . . . . . 3 . . . . 2 . . . . . . 2 . 6 . . . Energy Cannon 12 | . . . . . . . . . . . . . . . . . . 1 1 . 3 2 4 1 Ballistic Gun 138 | . 6 1 5 . . 9 8 7 4 . 7 11 . 1 1 6 11 22 5 5 7 22 . . Ballistic Cannon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Launcher 6 | . 1 1 . . . 2 . . 1 . 1 . . . . . . . . . . . . . Special Weapon 10 | . 2 . . . . . 2 2 . . . . . . . . . . 1 . 1 1 1 . Impact Weapon 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Piercing Weapon 43 | . . . . . . . 4 3 1 . 1 3 . . 1 . 4 6 2 5 3 7 3 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 39 | . . . . . . . . . 1 . . 5 . . 4 . 3 6 8 2 7 . 2 1 Corrupted Parts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . System Corruption 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Lost 54 | . 1 . . . . 3 . . 3 . 3 . 2 . . 3 2 1 . 1 . 21 1 13 Power 7 | . 1 . . . . 1 . . . . . . . . . . . . . 1 . 3 . 1 Propulsion 14 | . . . . . . 1 . . . . 1 . 1 . . 2 . . . . . 4 . 5 Utility 20 | . . . . . . . . . 3 . 1 . 1 . . . 1 1 . . . 8 . 5 Weapon 13 | . . . . . . 1 . . . . 1 . . . . 1 1 . . . . 6 1 2 Highest Loss Streak 20 | . 1 . . . . 3 . . 2 . 2 . 2 . . 2 1 1 . 1 . 20 1 10 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 93 | . 99 100 99 100 100 99 97 99 99 68 99 98 99 100 72 97 97 92 88 86 85 84 37 59 Engine 2 | . 13 14 2 . . . 5 6 6 6 6 7 . . . . . . . . . . . . Core 3 | . . . 8 11 11 1 . . . . . 3 11 11 6 5 5 2 . . . . . 2 Reactor 3 | . . . . . . 9 . . . . . . . . 3 5 4 7 11 12 12 11 . . Treads 18 | . 8 28 22 22 22 21 23 25 25 25 24 21 21 22 22 18 9 12 9 13 16 14 9 16 Device 15 | . 14 14 8 8 11 10 14 21 16 12 15 10 15 16 15 11 14 26 24 20 18 20 1 10 Storage 6 | . . . . 3 11 11 6 6 7 12 8 7 5 5 5 5 5 5 11 8 6 5 1 3 Processor 7 | . . . . . . . 5 4 6 6 6 12 11 11 11 16 19 11 4 4 7 13 3 7 Protection 5 | . 12 14 13 9 . . 12 6 5 6 6 5 5 5 5 5 5 1 1 4 4 1 2 2 Ballistic Gun 25 | . 22 27 44 44 44 43 22 21 28 . 29 26 27 27 . 26 24 24 22 20 10 16 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 302 | 11 13 13 23 27 26 31 64 77 87 66 91 117 94 93 118 137 142 170 189 191 199 196 101 302 Greatest Support 238 | 20 40 40 40 40 40 48 96 106 98 98 100 118 118 115 108 108 130 155 155 225 220 220 196 238 Greatest Overweight (x) 5 | . . . . . . . . . . . 1 1 . . 1 5 3 1 1 1 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . 1 2 . 1 . . . . . Largest Inventory Capacity 35 | 8 8 5 5 8 8 8 15 25 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 35 Average Capacity 17 | 8 5 5 5 5 8 8 12 16 20 20 20 20 20 20 22 25 23 22 25 25 25 24 12 24 Most Carried 25 | 8 8 5 5 8 8 8 15 16 19 19 18 20 19 20 25 25 25 25 25 25 25 25 9 9 Average Carried 15 | 6 5 5 4 5 7 7 9 15 16 19 15 19 16 19 20 20 22 21 24 24 23 24 5 8 Final Capacity 25 | 8 5 5 5 8 8 8 15 20 20 20 20 20 20 20 25 25 20 25 25 25 25 5 25 5 Final Carried 25 | 8 5 5 5 6 8 8 15 16 19 19 17 18 17 20 25 23 18 25 25 23 24 4 9 5 Class Distribution -------------------- 42% | Scavenger-Tank 26% | Scavenger-Gunner 8% | Generator-Gunner 6% | Scavenger-Mutant 6% | Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Tank | -9/Mines Scavenger-Tank | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Armory Scavenger-Gunner | -4/Lab Generator-Gunner | -3/Research Generator-Gunner | -3/Testing Scavenger-Gunner | -2/Research Scavenger-Mutant | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Com Matter Collected 21594 | 234 305 66 448 201 . 460 983 328 567 . 475 1547 514 309 100 643 1562 3124 490 1296 1235 6702 . 5 Remotely 4661 | . . . . . . . . . . . . . 376 . . . . 979 . 851 166 2289 . . Salvage Created 24445 | 166 368 98 634 389 . 461 1176 211 479 . 487 1495 495 291 153 1343 1165 3973 90 1899 1569 7360 120 23 Parts 1071 | 12 25 11 54 23 . 16 59 20 18 . 24 71 20 11 1 55 37 172 18 76 61 280 5 2 Haulers Intercepted 14 | . 1 . 1 . . 1 1 . . . . 5 . . . . 4 . . . . 1 . . Recyclers Shooed 19 | . 2 . . 1 . . 4 . . . . 6 . . . . . . . 3 . 2 . 1 Parts Field Recycled 23 | . . . . . . . 23 . . . . . . . . . . . . . . . . . Retrieved Matter 91 | . . . . . . . 91 . . . . . . . . . . . . . . . . . Parts Self-Destructed 146 | . . . . . . 20 . 10 17 . 20 . 20 11 1 47 . . . . . . . . Prevented 8 | . . . . . . 3 . 4 . . . . . 1 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Com Combat Hostiles Destroyed 308 | . 9 5 14 4 . 12 4 5 12 . 10 15 10 6 . 9 6 48 1 21 21 96 . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Guns 283 | . 9 2 14 4 . 6 4 5 10 . 8 15 10 6 . 9 6 48 1 20 12 94 . . Cannons 5 | . . . . . . . . . . . . . . . . . . . . . 4 1 . . AOE 13 | . . 3 . . . 6 . . 2 . 1 . . . . . . . . . 1 . . . Classes Destroyed 22 | 2 5 . 1 . . 2 2 . . . 1 . 1 . . 2 1 4 . . . 1 . . Worker 26 | . . . . . . . 5 . . . . 6 . . . . 5 . . 5 . 4 . 1 Builder 15 | . 1 . . . . . 3 . . . . 2 . . . . 1 . . 1 1 6 . . Tunneler 7 | 3 . . . . . . 2 . . . . . . . . . . . . . . 2 . . Hauler 14 | . 1 . 1 . . 1 1 . . . . 5 . . . . 4 . . . . 1 . . Recycler 18 | 1 . . 1 3 . . 5 . . . . 2 . . . . 1 . . 2 . 3 . . Mechanic 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Watcher 7 | . 1 . 3 . . . . . . . . 1 . . . . 1 . . . 1 . . . Swarmer 46 | . 3 3 8 . . 2 . 5 3 . 3 . 1 . . . . . . . . 18 . . Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Grunt 108 | . 6 2 2 4 . 8 1 . 4 . 3 5 4 4 . 3 3 11 . 12 7 29 . . Brawler 13 | . . . . . . 1 . . . . 1 1 . . . 1 . 6 . . . 3 . . Duelist 12 | . . . . . . . . . . . . . 1 . . . . 1 . . 3 7 . . Protector 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Sentry 37 | . . . 4 . . . 1 . 1 . . 1 2 1 . 1 3 10 . 4 . 9 . . Demolisher 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Specialist 4 | . . . . . . . . . . . . . . . . . . 2 . . . 2 . . Hunter 26 | . . . . . . . . . . . 2 3 . 1 . . . 11 . . 5 4 . . Programmer 35 | . . . . . . 1 2 . . . . 5 2 . . 2 . 6 . 3 2 12 . . Heavy 3 | . . . . . . . . . . . . . . . . . . 1 . . . 2 . . Behemoth 5 | . . . . . . . 1 1 . . 1 . . . . . . . . 1 . 1 . . Tracker 7 | . . . . . . . . . . . . . . . . . . . . 1 2 4 . . Combat Programmer 6 | . . . . . . . . . . . . . . . . . . . . . 2 4 . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Thug 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 19 | 2 6 3 8 3 . 6 3 4 4 . 4 5 6 3 . 4 8 10 1 9 4 19 . 1 Combat Bots Only 19 | . 6 3 8 3 . 5 1 4 4 . 4 3 6 3 . 4 2 10 1 7 4 19 . . Max Kills in Single Turn 3 | 1 1 3 2 2 . 2 1 2 2 . 2 2 1 1 . 2 3 3 1 3 1 2 1 1 Gunslinging 1 | . . . 1 1 . . . 1 1 . 1 1 . . . 1 . 1 . 1 . 1 . . Exploded 3 | . . 3 . . . 2 . . 2 . 1 . . . . . . . . . 1 . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . A5 (-4/Lab) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Com Damage Taken 24223 | . 460 53 298 85 . 1249 147 339 1117 . 529 979 804 332 . 532 811 2799 119 1253 1093 7624 111 3489 Core 2589 | . 105 12 48 . . 182 . 31 19 . 11 125 18 43 . 39 66 393 . 65 39 510 . 883 Absorbed by Shields 8899 | . . . . 32 . 80 . . . . . . . . . . . 374 126 1312 1154 5794 . 27 Reduced by Siege Mode 1144 | . . . . . . . . . . . . . . . . . . 311 26 99 93 615 . . Redirected to Shielding 254 | . 23 3 8 . . . . . . . . . . . . . . . . . . . 46 174 Regen/Repaired (Parts) 646 | . 23 . . . . . 198 . . . . . . . . . . . 70 115 204 36 . . Core Remaining (%) 67 | 100 . 53 . . . 42 . . . . 92 . . . . 77 . . 60 . 78 64 . 44 Volleys Fired 771 | 12 43 5 26 9 . 30 26 8 29 . 11 41 14 13 . 22 30 91 16 48 68 214 15 . Largest 5 | 2 2 2 4 4 . 4 4 4 5 . 5 5 5 5 . 5 5 5 5 5 5 5 1 . Hottest 310 | 40 100 46 92 92 . 102 156 156 137 . 137 202 150 150 . 157 165 173 148 148 310 140 120 . Shots Fired 3022 | 24 83 10 104 36 . 86 100 29 131 . 43 205 71 65 . 106 150 455 60 240 164 845 15 . Gun 2936 | 24 80 9 104 36 . 76 98 28 129 . 41 205 71 65 . 106 150 455 51 240 126 842 . . Cannon 52 | . . . . . . . 1 . . . . . . . . . . . . . 35 2 14 . Launcher 16 | . 1 1 . . . 10 . . 2 . 2 . . . . . . . . . . . . . Special 18 | . 2 . . . . . 1 1 . . . . . . . . . . 9 . 3 1 1 . Kinetic 2879 | 24 76 9 104 36 . 76 90 18 129 . 41 204 71 65 . 106 150 455 51 240 92 842 . . Thermal 85 | . 6 . . . . . 5 . . . . 1 . . . . . . 9 . 46 3 15 . Explosive 16 | . 1 1 . . . 10 . . 2 . 2 . . . . . . . . . . . . . Electromagnetic 40 | . . . . . . . 4 10 . . . . . . . . . . . . 26 . . . Robot Hit Streak 71 | 8 8 3 11 8 . 6 15 15 7 . 7 12 10 9 . 11 13 35 12 22 26 71 12 . Robot Miss Streak 12 | 3 3 1 2 3 . 4 4 2 6 . 2 8 12 9 . 4 7 5 1 6 4 3 . . Penetration Max 3 | . . . . . . . . . . . 1 1 1 . . 3 2 1 . 1 . 1 . . Secondary Targets 70 | . 2 . 2 1 . 3 . 2 2 . 2 3 3 1 . 2 2 11 . 7 . 27 . . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 . 1 1 . 1 1 1 1 . 1 1 1 . 1 . 1 . . Shots Hit Robots 2127 | 14 57 6 63 19 . 50 59 12 86 . 26 150 54 49 2 59 90 301 51 162 119 692 4 2 Core Hits 1194 | 8 28 6 25 9 . 36 40 8 46 . 24 183 45 43 . 34 74 124 17 70 52 320 1 1 Critical Kills 104 | . . . . . . . . . . . 1 2 1 1 . 12 5 37 . 6 3 36 . . Critical Parts Destroyed 131 | . . . 1 . . . . . . . . 1 2 1 . 7 5 50 . 12 2 50 . . Critical Strikes 253 | . . . 1 . . . 2 . . . 1 3 3 2 1 19 10 94 . 19 10 87 1 . Burn 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Destroy 244 | . . . 1 . . . . . . . 1 3 3 2 . 19 10 94 . 19 5 87 . . Corrupt 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Sever 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Impale 4 | . . . . . . . 1 . . . . . . . 1 . . . . . 2 . . . Melee Attacks 86 | . . . . . . . 11 5 4 . 3 3 . . 2 . 6 10 6 6 9 14 3 4 Impact 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 85 | . . . . . . . 10 5 4 . 3 3 . . 2 . 6 10 6 6 9 14 3 4 Sneak Attacks 18 | . . . . . . . 6 3 . . . . . . . . . . . . 1 4 3 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 51908 | 128 523 251 1023 297 . 2123 1608 393 1751 . 652 3663 1076 821 46 1139 2074 5511 803 4475 3757 19372 326 96 Guns 46524 | 128 498 96 1016 295 . 804 1121 195 1475 . 475 3424 1076 821 . 1139 1987 5481 723 4303 2571 18896 . . Cannons 786 | . . . . . . . . . . . . . . . . . . . . . 786 . . . Explosions 2054 | . . 155 . . . 1319 . . 276 . 145 . . . . . . . . . 159 . . . Melee 1332 | . . . . . . . 389 198 . . 32 . . . 46 . . . . . 91 172 308 96 Ramming 1048 | . 25 . 7 2 . . 98 . . . . 239 . . . . 87 30 . 172 101 287 . . Kinetic 45675 | 128 454 96 1016 295 . 804 1050 135 1475 . 475 3393 1076 821 . 1139 1987 5481 723 4303 1928 18896 . . Thermal 1300 | . 44 . . . . . 51 . . . . 31 . . . . . . 80 . 1059 17 18 . Explosive 1895 | . . 155 . . . 1319 . . 276 . 145 . . . . . . . . . . . . . Electromagnetic 658 | . . . . . . . 20 60 . . . . . . . . . . . . 578 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 1332 | . . . . . . . 389 198 . . 32 . . . 46 . . . . . 91 172 308 96 Highest Corruption 22 | . 2 2 . . . . 1 2 2 2 2 8 8 2 2 11 . 3 6 1 8 22 . 4 Average Corruption 4 | . 2 2 . . . . 1 1 2 2 2 4 3 2 2 8 . 2 5 1 2 12 . 2 Corruption Purged 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 213 | . 1 8 . . . . 7 16 11 2 8 8 8 10 4 13 . . 14 1 14 85 . 3 Message Errors 42 | . . 2 . . . . 2 3 . 2 1 1 2 1 . 3 . . 4 1 7 12 . 1 Matter Fused 40 | . . 2 . . . . 1 4 3 . 2 1 1 . 1 6 . . 4 . 3 12 . . Heat Flow Errors 23 | . 1 1 . . . . . 3 1 . 1 1 1 1 . 1 . . . . . 12 . . Energy Discharges 30 | . . 1 . . . . 1 2 3 . . 3 1 2 . 1 . . 1 . 1 12 . 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 27 | . . . . . . . 2 4 1 . 1 2 . 6 1 1 . . 2 . 1 6 . . Data Loss (major) 8 | . . . . . . . 1 . 1 . 2 . . . 2 . . . 1 . . 1 . . Misfires 13 | . . 1 . . . . . . 1 . . . 2 . . 1 . . 1 . 2 5 . . Alerts 3 | . . 1 . . . . . . 1 . 1 . . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon Failures 25 | . . . . . . . . . . . . . 1 . . . . . 1 . . 23 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 287 | . . . . . . 7 64 . . . 1 9 . . 80 . 16 . . 51 . 25 . 34 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 8 | . . . . . . 7 . . . . 1 . . . . . . . . . . . . . Melee 279 | . . . . . . . 64 . . . . 9 . . 80 . 16 . . 51 . 25 . 34 Knockbacks 6 | . . . . . . . . . . . . 1 . . . . 1 1 . 2 . 1 . . Impact 6 | . . . . . . . . . . . . 1 . . . . 1 1 . 2 . 1 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 240 | . . . . . . 20 . . 13 . 35 . . . . . 33 55 . . 84 . . . Shots 6 | . . . . . . 1 . . 1 . 1 . . . . . . 1 . . 2 . . . Rammed 54 | . 5 . 1 3 . . 7 . . . . 12 . . . . 4 2 . 6 2 12 . . Targets Rammed 69 | . 11 . 1 3 . . 10 . . . . 15 . . . . 4 2 . 6 3 14 . . Kicked 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . Crushed 9 | . . . . . . . 3 . . . . 3 . . . . . . . . 1 2 . . Highest Temperature 322 | . 257 185 159 92 . 322 226 220 195 . 177 205 251 121 . 192 310 271 . 150 300 318 132 27 Average Temperature 69 | . 28 100 51 33 . 123 57 71 79 . 67 22 113 29 . 95 93 28 . 50 103 70 61 27 Received Heat Transfer 3003 | . 165 30 45 34 . 279 . 12 534 . 54 90 261 36 . 54 181 280 . 168 46 604 . 130 Effects 6 | . . . . . . . . . . . . . . . . . 3 . . . . 3 . . Interference 6 | . . . . . . . . . . . . . . . . . 3 . . . . 3 . . Siege Activations 30 | . . . . . . . . . . . . . . . . . . 5 1 4 6 14 . . Total Turns 634 | . . . . . . . . . . . . . . . . . . 175 49 56 109 245 . . Longest Duration 87 | . . . . . . . . . . . . . . . . . . 87 49 22 45 75 . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . Parts Fried 8 | . . . . . . . . . . . . . . . . . 1 . . 2 5 . . . Impact Corruptions 8 | . . . . . . . 1 . . . . 2 . . . . 1 . . 2 . 2 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Heat Transferred 1491 | . 111 . . . . . 185 . . . . 37 . . . . . . 170 . 914 37 37 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Com Peak Influence 3336 | 20 291 103 396 229 . . 174 . . . . 279 . . . . 859 1365 . 601 784 2612 2001 3336 Initial 1495 | . 13 58 37 154 . . 46 . . . . 60 . . . . 21 349 . . 337 441 1495 1280 Average 527 | 11 134 64 154 107 . . 50 . . . . 142 . . . . 506 781 . 198 515 1222 1774 2168 Maximum Alert Level 5 | . 1 . 1 1 . . . . . . . 1 . . . . 3 4 . 2 3 5 5 5 Low Security (%) 43 | 100 79 100 72 84 . . 100 . . . . 74 . . . . 4 . . 64 . . . . Level 1 14 | . 20 . 27 15 . . . . . . . 25 . . . . 37 18 . 11 25 . . . Level 2 17 | . . . . . . . . . . . . . . . . . 18 39 . 23 67 28 . . Level 3 7 | . . . . . . . . . . . . . . . . . 38 13 . . 7 16 . . Level 4 8 | . . . . . . . . . . . . . . . . . . 28 . . . 29 20 19 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . 1 79 1 High Security 6 | . . . . . . . . . . . . . . . . . . . . . . 24 . 78 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 80 | . . . 2 . . . 3 . . . . 5 . . . . 3 7 . 11 7 30 4 8 Investigation 4 | . . . 1 . . . . . . . . . . . . . . . . 1 1 . 1 . Extermination 13 | . . . . . . . 2 . . . . 1 . . . . 1 3 . 1 2 3 . . Reinforcement 14 | . . . 1 . . . 1 . . . . 3 . . . . 1 1 . 2 . 4 1 . Assault 32 | . . . . . . . . . . . . . . . . . 1 3 . 1 1 17 1 8 Garrison 4 | . . . . . . . . . . . . 1 . . . . . . . 3 . . . . Intercept 13 | . . . . . . . . . . . . . . . . . . . . 3 3 6 1 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 8 | . . . . . . . . . . . . . . . . . 1 2 . 2 1 2 . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . . . . . . . 3 . . . . 1 . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Com Distress Signals 25 | . 1 . 1 . . . 1 . . . . 1 . . . 16 . . . 1 1 3 . . Communications Jammed 254 | . . . . . . . . . . . . . . . . . 18 47 . 47 24 118 . . Distress Signals 239 | . . . . . . . . . . . . . . . . . 16 46 . 44 24 109 . . Times Spotted 529 | . 16 6 23 4 . 18 17 6 12 . 11 22 11 8 . 7 26 51 1 37 36 154 2 61 Peak Tracking Total 19 | . 11 3 6 3 . 5 3 4 4 . 4 4 7 4 . 4 4 6 1 6 4 19 3 16 Tactical Retreats 16 | . 1 1 2 . . . . . . . . . 1 . . . 1 . . 2 1 7 . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Com Traps Triggered 14 | . 1 . . . . . . . . . . . . . . . 2 4 . . 1 5 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . 1 3 . . . 2 1 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Com Machines Disabled 33 | . . . . . . . . . . . . 1 1 . . . 7 7 2 2 6 1 1 5 Max in Single Turn 2 | . . . . . . . . . . . . . 1 . . . 1 2 1 1 1 1 . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Com Machines Accessed 22 | . 4 . 3 1 . . 4 . . 4 . . . . 4 . . 1 . 1 . . . . Terminals 8 | . 3 . 3 1 . . . . . . . . . . . . . 1 . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Hacks 87 | . 17 . 9 2 . . 9 . . 29 . . . . 17 . . 1 . 3 . . . . Successful 68 | . 10 . 3 2 . . 5 . . 29 . . . . 17 . . 1 . 1 . . . . Failed 19 | . 7 . 6 . . . 4 . . . . . . . . . . . . 2 . . . . Catastrophic 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 56 | . 5 . 3 2 . . . . . . . 5 . . . . 5 6 1 . 11 10 8 . Terminals 27 | . 15 . 9 2 . . . . . . . . . . . . . 1 . . . . . . Fabricators 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Repair Stations 5 | . 2 . . . . . 3 . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . Terminal Hacks 56 | . 5 . 3 1 . . . . . 29 . . . . 17 . . 1 . . . . . . Record 16 | . . . . . . . . . . 11 . . . . 5 . . . . . . . . . Part Schematic 15 | . . . . . . . . . . 11 . . . . 4 . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 10 | . 2 . 1 . . . . . . 3 . . . . 4 . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . 2 . . . . . 2 . . . . . . . . . . . . . . . . . Scan Component 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Repair 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 4 | . 3 . . 1 . . . . . . . . . . . . . . . . . . . . Terminals 4 | . 3 . . 1 . . . . . . . . . . . . . . . . . . . . Track 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 10 | . 3 . 3 . . . 3 . . . . . . . . . . . . 1 . . . . Full Trace Events 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . 3 . . . . 4 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . . 13 . . . . 11 . . . . 4 . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Authchips 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Time 42 | . . . . . . . 42 . . . . . . . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . . 8 . . . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Time 45 | . 26 . . . . . 19 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . 2 . . . . 3 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Com Total Allies 31 | . . . . 4 4 . 1 1 . . 1 3 2 . . . 5 4 . . . 2 4 . Largest Group 7 | . . . . 3 7 7 1 1 . . 1 3 2 2 . . 5 3 . . . 2 4 3 Highest-Rated Group 323 | . . . . 40 194 194 85 85 . . 96 200 59 59 . . 323 113 . . . 78 264 235 Highest-Rated Ally 135 | . . . . 31 40 40 85 85 . . 96 96 30 30 . . 103 47 . . . 50 135 135 Zionite Dispatches 10 | . . . . . . . . . . . . 2 . . . . 2 1 . . . 2 3 . Heavy 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Demo 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic Resupply 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 41 | . . . . . . . . . 4 . 2 4 . . . . 2 3 . 4 1 19 2 . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . ROAM 3 | . . . . . . . . . . . . . . . . . . 2 . . . 1 . . DROP 3 | . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . EXPLORE 29 | . . . . . . . . . 1 . 2 3 . . . . 1 . . 4 1 17 . . RETURN 5 | . . . . . . . . . 3 . . . . . . . 1 . . . . 1 . . Ally Attacks 209 | . . . . 18 . 41 10 . . . 12 13 6 11 . . 30 9 . . . . 18 41 Total Damage 21216 | . . . . 222 . 898 650 . . . 592 630 64 250 . . 1629 265 . . . . 1579 14437 Kills 107 | . . . . 5 . 6 7 . . . 2 4 2 2 . . 15 . . . . . 8 56 Allies Corrupted 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 11 | . . . . 2 1 1 . 1 2 . 2 . 1 1 . . . . . . . . . . Drone Launches 38 | . . . . . . . . . 4 . 4 3 . . . . 2 . . 4 1 20 . . Drone Recoveries 23 | . . . . . . . . . 4 . 2 1 . . . . 2 . . 3 . 11 . . Decoded 0b10 Intel 74 | . . . . . . . . . . . . 34 . . . . 26 14 . . . . . . Traps 26 | . . . . . . . . . . . . 14 . . . . 9 3 . . . . . . Emergency Access 19 | . . . . . . . . . . . . 5 . . . . 8 6 . . . . . . Garrisons 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Patrols 18 | . . . . . . . . . . . . 9 . . . . 4 5 . . . . . . Reinforcements 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . Guards 5 | . . . . . . . . . . . . 1 . . . . 4 . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . . . . . . . . . . . 3 1 . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Com Turns Passed 21455 | 91 784 636 626 947 1743 1108 1717 1045 667 130 625 1205 728 726 403 464 1102 1566 491 794 1142 1972 325 418 Spaces Moved 10288 | 22 407 275 268 549 1049 600 728 564 328 81 342 529 412 414 189 160 458 619 156 327 484 742 346 239 Core 326 | . . . . . . . . . . . . . . . . . . . . . . 38 288 . Treads 9237 | . 89 275 268 549 1049 600 728 564 328 81 342 529 412 414 189 144 98 619 156 327 484 704 58 230 Legs 349 | 22 318 . . . . . . . . . . . . . . . . . . . . . . 9 Wheels 376 | . . . . . . . . . . . . . . . . 16 360 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 160 160 160 160 162 162 162 162 160 160 162 160 135 135 150 232 150 148 50 50 120 Average Speed 157 | 120 128 160 160 160 160 164 161 162 162 162 162 166 161 162 196 233 143 163 232 153 154 151 67 152 Slowest Speed 245 | 120 160 160 160 160 160 165 163 163 162 162 243 242 162 162 242 245 230 237 237 238 238 241 157 157 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Exploration Rate (%) 50 | 3 55 52 31 90 89 75 13 80 51 69 83 18 74 63 60 34 19 54 89 18 64 47 9 14 Regions Visited 24 Branch Regions 16 Pre-discovered Areas 11 | . . . . . 2 1 . 1 1 1 2 . . . 3 . . . . . . . . . Known Exits Taken 9 | . 1 . . . . 1 1 . 1 . 1 1 . . . . 1 . . 1 . 1 . . Unknown Exits Taken 15 | 1 . 1 1 1 1 . . 1 . 1 . . 1 1 1 1 . 1 1 . 1 . 1 . Scrap Searched 25 | . . 1 . 3 3 3 . 5 1 . 1 . 3 4 . 1 . . . . . . . . Spaces Dug 123 | . 1 10 . . . 46 5 2 4 . 21 2 . . . . 5 7 . 5 3 6 5 1 Terrain Destroyed 294 | . 7 10 . . . 69 7 2 18 . 23 11 5 7 . 8 12 43 . 9 34 16 12 1 Melee 38 | . . . . . . . 5 2 4 . . 2 . . . . 5 6 . 5 2 6 . 1 Projectile 86 | . 1 . . . . . 2 . 2 . 2 9 4 7 . 8 6 8 . 3 12 10 12 . AOE 149 | . 6 10 . . . 69 . . 12 . 21 . . . . . . 11 . . 20 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Acc Com Total 14054 | 67 596 463 405 596 1114 676 1183 671 389 80 381 733 444 443 219 208 834 995 246 513 796 1303 413 286 Wait 1713 | 29 77 180 74 10 62 8 339 47 2 . 5 58 . 8 . 2 268 120 12 84 147 142 16 23 Move 10264 | 21 406 274 267 548 1048 599 727 563 327 80 341 528 411 413 188 159 457 618 155 326 483 741 345 239 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 173 | 3 11 1 8 7 3 4 19 6 4 . 7 12 1 4 6 5 7 20 9 4 6 19 7 . Fast Attach 199 | . 6 . 4 3 . 10 10 7 3 . . 18 1 1 8 3 12 28 14 6 20 27 13 5 Attach 125 | 1 5 . 3 3 . 2 8 4 4 . 9 9 3 1 1 6 7 7 6 4 7 22 6 7 Detach 58 | . . . 1 2 . 2 1 1 6 . . 8 1 . 1 2 3 6 1 . 8 7 5 3 Swap 242 | 1 13 2 6 2 . 6 19 14 6 . 4 15 4 1 1 5 12 27 7 21 20 56 . . Drop 296 | . 24 1 15 9 1 15 13 16 4 . 1 26 . 2 12 4 20 32 20 8 25 43 3 2 Fire 771 | 12 43 5 26 9 . 30 26 8 29 . 11 41 14 13 . 22 30 91 16 48 68 214 15 . Melee 85 | . . . . . . . 11 5 4 . 3 3 . . 2 . 6 10 6 6 9 14 3 3 Ram 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . Kick 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . Crush 60 | . 5 . 1 3 . . 10 . . . . 15 . . . . 1 2 . 6 3 14 . . Escape Stasis 16 | . . . . . . . . . . . . . . . . . 8 . . . . 4 . 4 Rewire 43 | . . . . . . . . . . . . . 9 . . . . 34 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Arm) -4/Armory (discovered 2 exits: *Res / *Lab) -4/Lab -3/Research -3/Testing -2/Research (discovered 2 exits: *Acc x2) -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 3) 92 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 10) 546 | -10/Materials | Discovered new exit (range 16) 786 | -10/Materials | Repaired Core Shielding 876 | -10/Materials | Entered Mines 1232 | -10/Mines | Discovered new exit (range 9) 1385 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1385 | -10/Mines | Discovered new exit (range 15) 1512 | -10/Mines | Entered Materials 1512 | -9/Materials | Evolved 2 slots: Weapon x2 1878 | -9/Materials | Discovered new exit (range 16) 1886 | -9/Materials | Build established: Skirmisher 1999 | -9/Materials | Destroyed 8 combat bots 2103 | -9/Materials | Discovered new exit (range 8) 2138 | -9/Materials | Entered Mines 2153 | -9/Mines | Learned location of 1 exit from Proximity Caves 2210 | -9/Mines | Discovered new exit (range 8) 2216 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2297 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2374 | -9/Mines | Discovered new exit (range 2) 2423 | -9/Mines | Received a Mining Laser from a helpful Derelict 2501 | -9/Mines | Excavation squad dispatched 2501 | -9/Mines | A large section of the Mines collapsed 2594 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2622 | -9/Mines | Build established: Tank 3085 | -9/Mines | Entered Zion 3085 | -7/Zion | Accompanied by 3 allies 3133 | -7/Zion | Build established: Scavenger-Tank 3199 | -7/Zion | Discovered new exit (range 11) 3441 | -7/Zion | Given A8's code to call for help 3705 | -7/Zion | Learned location of Warlord (-4) 3780 | -7/Zion | Learned Factory security intel 3923 | -7/Zion | Learned location of Armory (-4) 4056 | -7/Zion | Found CR-A16's Pointy Stick 4491 | -7/Zion | Imprinted 4493 | -7/Zion | Declared Zion's savior 4828 | -7/Zion | Entered Proximity Caves 4828 | -6/Proximity Caves | Accompanied by 7 allies 4829 | -6/Proximity Caves | Identified exit to Factory 5274 | -6/Proximity Caves | Build established: Scavenger-Gunner 5318 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5906 | -6/Proximity Caves | Spotted B-75 Beast 5912 | -6/Proximity Caves | Core integrity fell below 50% 5936 | -6/Proximity Caves | Entered Factory 5936 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 5961 | -6/Factory | Lost 3 parts (1p1n1w) 6216 | -6/Factory | Build established: Scavenger-Tank 6219 | -6/Factory | Fabricated Gauss Rifle (x2) 6607 | -6/Factory | Repaired Arm. Treads 6732 | -6/Factory | Discovered new exit (range 5) 6739 | -6/Factory | Identified exit to Lower Caves 7205 | -6/Factory | Spotted B-75 Beast 7493 | -6/Factory | Befriended a Behemoth using the annoying Tinkerer's hack 7499 | -6/Factory | Terminal network hard line cut 7557 | -6/Factory | Destroyed B-75 Beast 7641 | -6/Factory | Found Powered Armor 7644 | -6/Factory | Found Powered Armor 7647 | -6/Factory | Found Powered Armor 7653 | -6/Factory | Entered Lower Caves 7900 | -6/Lower Caves | Encountered a Warlord checkpoint 8179 | -6/Lower Caves | Learned location of Extension (-5) 8207 | -6/Lower Caves | Spotted B-75 Beast 8264 | -6/Lower Caves | Befriended a Behemoth using the annoying Tinkerer's hack 8278 | -6/Lower Caves | Destroyed B-75 Beast 8514 | -6/Lower Caves | Discovered new exit (range 8) 8698 | -6/Lower Caves | Entered another Lower Caves area 8700 | -6/Lower Caves | Ambushed by wild Derelicts 8812 | -6/Lower Caves | Discovered new exit (range 9) 9024 | -6/Lower Caves | Found Alien Artifact 9024 | -6/Lower Caves | Identified Core Expander 9024 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 9278 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9302 | -6/Lower Caves | Identified exit to Data Miner 9365 | -6/Lower Caves | Entered Data Miner 9365 | -6/Data Miner | Discovered new exit (range 6) 9396 | -6/Data Miner | Met Data Miner 9429 | -6/Data Miner | Learned location of Section 7 (-2) 9429 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9451 | -6/Data Miner | Received God Mode back door access code from Data Miner 9495 | -6/Data Miner | Entered Proximity Caves 9496 | -5/Proximity Caves | Identified exit to Factory 9579 | -5/Proximity Caves | Escorted by Enhanced Grunt 10033 | -5/Proximity Caves | Spotted B-75 Beast 10051 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 10054 | -5/Proximity Caves | Destroyed B-75 Beast 10120 | -5/Proximity Caves | Entered Factory 10120 | -5/Factory | Accompanied by 1 ally 10120 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10136 | -5/Factory | Discovered new exit (range 26) 10383 | -5/Factory | Garrison activated, responded to threat 10394 | -5/Factory | Found Powered Armor 10397 | -5/Factory | Found Powered Armor 10559 | -5/Factory | Found Unknown Device 10559 | -5/Factory | Identified Launcher Loader 10691 | -5/Factory | Zion Heavy squad teleported in 10714 | -5/Factory | Zion Kinetic Resupply teleported in 11236 | -5/Factory | Identified exit to Upper Caves 11325 | -5/Factory | Entered Upper Caves 11466 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 11742 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11948 | -5/Upper Caves | Discovered new exit (range 8) 11954 | -5/Upper Caves | Learned location of 1 exit from Factory 12053 | -5/Upper Caves | Entered another Upper Caves area 12053 | -5/Upper Caves | Accompanied by 2 allies 12055 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12152 | -5/Upper Caves | Discovered new exit (range 9) 12614 | -5/Upper Caves | Discovered new exit (range 7) 12779 | -5/Upper Caves | Entered Zhirov 12782 | -5/Zhirov | Discovered new exit (range 3) 12813 | -5/Zhirov | Met Zhirov 12851 | -5/Zhirov | Found Alien Artifact 12851 | -5/Zhirov | Identified Integrated Reactor 12851 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13011 | -5/Zhirov | Found Alien Artifact 13060 | -5/Zhirov | Learned location of Quarantine (-2) 13060 | -5/Zhirov | Learned location of Testing (-3) 13060 | -5/Zhirov | Learned location of Command (-1) 13075 | -5/Zhirov | Build established: Scavenger-Mutant 13082 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13182 | -5/Zhirov | Entered Proximity Caves 13357 | -4/Proximity Caves | Spotted B-86 Titan 13404 | -4/Proximity Caves | System corruption reached 10% 13477 | -4/Proximity Caves | Build established: Scavenger-Gunner 13600 | -4/Proximity Caves | Discovered new exit (range 10) 13646 | -4/Proximity Caves | Entered Factory 13646 | -4/Factory | Evolved 2 slots: Utility x2 13647 | -4/Factory | Identified exit to Armory 13905 | -4/Factory | Zion Fire squad teleported in 13989 | -4/Factory | Found Prototype Processor 13989 | -4/Factory | Identified Exp. Melee Analysis Suite 13996 | -4/Factory | Discovered new exit (range 15) 14002 | -4/Factory | Zion Heavy squad teleported in 14396 | -4/Factory | First assault squad dispatched 14414 | -4/Factory | Incoming assault squad redirected 14748 | -4/Factory | Entered Armory 15106 | -4/Armory | Destroyed 10 combat bots 15165 | -4/Armory | Zion Kinetic Resupply teleported in 15696 | -4/Armory | Discovered new exit (range 10) 15752 | -4/Armory | Destroyed 8 combat bots 15998 | -4/Armory | First assault squad dispatched 16019 | -4/Armory | Incoming assault squad redirected 16124 | -4/Armory | Terminal network hard line cut 16146 | -4/Armory | Found Prototype Device 16146 | -4/Armory | Identified Adv. EM Disruption Field 16194 | -4/Armory | Incoming assault squad redirected 16199 | -4/Armory | Discovered new exit (range 3) 16314 | -4/Armory | Entered Lab 16314 | -4/Lab | Discovered new exit (range 9) 16345 | -4/Lab | Unable to decrypt terminal 16345 | -4/Lab | Opened the door to a hidden lab 16346 | -4/Lab | Gained access to the hidden lab's interior 16373 | -4/Lab | Found Alien Artifact 16374 | -4/Lab | Detected by scanners 16384 | -4/Lab | Confronted by A5 16429 | -4/Lab | Destroyed A5 16463 | -4/Lab | Found Integrated Reactor 16463 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+10) 16479 | -4/Lab | Found Core Expander 16533 | -4/Lab | Found Prototype Device 16533 | -4/Lab | Identified AEGIS Remote Shield 16534 | -4/Lab | Installed Core Expander, added new Power slot 16542 | -4/Lab | Found Prototype Hackware 16552 | -4/Lab | Found Prototype Energy Gun 16552 | -4/Lab | Identified Tachyon Dispersion Ray 16560 | -4/Lab | Found Prototype Energy Cannon 16560 | -4/Lab | Identified Potential Cannon 16640 | -4/Lab | Found Prototype Hackware 16664 | -4/Lab | Found Prototype Protection 16664 | -4/Lab | Identified Med. Regenerative Plating 16674 | -4/Lab | Found Exp. System Shield 16734 | -4/Lab | Found Alien Artifact 16805 | -4/Lab | Entered Research 16805 | -3/Research | Evolved 2 slots: Propulsion x2 16929 | -3/Research | Incoming investigation squad redirected 17110 | -3/Research | Build established: Generator-Gunner 17369 | -3/Research | Destroyed 7 combat bots 17492 | -3/Research | Intercept squad dispatched 17501 | -3/Research | Spotted B-86 Titan 17506 | -3/Research | Destroyed B-86 Titan 17515 | -3/Research | Spotted Tracker 17517 | -3/Research | Spotted Tracker 17522 | -3/Research | Destroyed Tracker 17528 | -3/Research | Spotted Combat Programmer 17528 | -3/Research | Identified Transdimensional Reconstructor (x2) 17528 | -3/Research | Warped through subspace 17555 | -3/Research | First assault squad dispatched 17561 | -3/Research | Spotted B-86 Titan 17570 | -3/Research | Warped through subspace 17570 | -3/Research | Discovered new exit (range 4) 17575 | -3/Research | Identified exit to Testing 17582 | -3/Research | Incoming assault squad redirected 17599 | -3/Research | Entered Testing 17709 | -3/Testing | Found Prototype Energy Cannon 17709 | -3/Testing | Identified Hpw. Disruptor Cannon 17797 | -3/Testing | Retrieved Zion intel report: Trap Installations 18187 | -3/Testing | Retrieved Zion intel report: Active Garrisons 18190 | -3/Testing | Build established: Generator-Mutant 18258 | -3/Testing | Intercept squad dispatched 18270 | -3/Testing | Spotted Tracker 18270 | -3/Testing | Spotted Tracker 18273 | -3/Testing | Destroyed Tracker 18287 | -3/Testing | Destroyed Tracker 18296 | -3/Testing | Spotted Combat Programmer 18297 | -3/Testing | Spotted Combat Programmer 18306 | -3/Testing | Found Prototype Processor 18306 | -3/Testing | Identified Exp. Targeting Computer 18310 | -3/Testing | Destroyed Combat Programmer 18322 | -3/Testing | Destroyed Combat Programmer 18331 | -3/Testing | Found Exp. Targeting Computer 18334 | -3/Testing | Found Prototype Device 18334 | -3/Testing | Identified Exp. Phase Shifter 18349 | -3/Testing | First assault squad dispatched 18448 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 18520 | -3/Testing | Build established: Generator-Gunner 18555 | -3/Testing | Incoming investigation squad redirected 18660 | -3/Testing | Discovered new exit (range 4) 18741 | -3/Testing | Entered Research 18741 | -2/Research | Evolved 2 slots: Utility x2 18848 | -2/Research | Spotted B-90 Cyclops 18924 | -2/Research | Destroyed B-90 Cyclops 19129 | -2/Research | Zion Trap Resupply teleported in 19180 | -2/Research | Zion Demo squad teleported in 19232 | -2/Research | Retrieved Zion intel report: Active Garrisons 19319 | -2/Research | System corruption reached 10% 19431 | -2/Research | Intercept squad dispatched 19432 | -2/Research | Spotted Tracker 19437 | -2/Research | Spotted Tracker 19441 | -2/Research | Destroyed Tracker 19445 | -2/Research | Destroyed Tracker 19468 | -2/Research | Spotted Combat Programmer 19474 | -2/Research | Spotted Combat Programmer 19485 | -2/Research | Destroyed Combat Programmer 19497 | -2/Research | Destroyed Combat Programmer 19518 | -2/Research | Destroyed 8 combat bots 19520 | -2/Research | First assault squad dispatched 19549 | -2/Research | Incoming assault squad redirected 19552 | -2/Research | Discovered new exit (range 4) 19559 | -2/Research | Identified exit to Access 19649 | -2/Research | Found Prototype Device 19761 | -2/Research | Incoming assault squad redirected 19817 | -2/Research | Cargo convoy interrupted 19870 | -2/Research | Build established: Scavenger-Gunner 20170 | -2/Research | Intercept squad dispatched 20201 | -2/Research | Spotted Tracker 20201 | -2/Research | Destroyed Tracker 20202 | -2/Research | Spotted Tracker 20208 | -2/Research | Destroyed Tracker 20225 | -2/Research | Terminal network hard line cut 20229 | -2/Research | Destroyed 9 combat bots 20239 | -2/Research | High security lockdown imminent 20242 | -2/Research | Spotted Combat Programmer 20246 | -2/Research | Destroyed Combat Programmer 20265 | -2/Research | Found Exp. Targeting Computer 20269 | -2/Research | Found Exp. Targeting Computer 20282 | -2/Research | Spotted Combat Programmer 20289 | -2/Research | Destroyed Combat Programmer 20319 | -2/Research | High security lockdown engaged 20428 | -2/Research | Destroyed 8 combat bots 20490 | -2/Research | Discovered exit to Access (range 24) 20504 | -2/Research | Destroyed 7 combat bots 20637 | -2/Research | Spotted Investigator 20638 | -2/Research | Spotted Executioner 20638 | -2/Research | Spotted Executioner 20642 | -2/Research | Scanned by Researcher 20672 | -2/Research | Destroyed Executioner 20678 | -2/Research | Spotted Striker 20683 | -2/Research | Spotted Striker 20689 | -2/Research | Released all parts (14) 20693 | -2/Research | Destroyed 19 combat bots 20713 | -2/Research | Entered Access 20713 | -1/Access | Evolved 1 slot: Propulsion x1 20729 | -1/Access | Lost 20 parts (3p4n7u6w) 20758 | -1/Access | Zion hero teleported in (99-TNT) 20781 | -1/Access | Zion Demo squad teleported in 20910 | -1/Access | Found Enh. Force Lance 20917 | -1/Access | Zion Melee Resupply teleported in 20963 | -1/Access | First assault squad dispatched 20993 | -1/Access | Intercept squad dispatched 20998 | -1/Access | Discovered new exit (range 8) 21038 | -1/Access | Entered Command 21038 | -1/Command | Accompanied by 3 allies (99-TNT) 21118 | -1/Command | Build established: Scavenger-Mutant 21126 | -1/Command | High security lockdown imminent 21206 | -1/Command | High security lockdown engaged 21297 | -1/Command | Identified Core Reset Matrix 21297 | -1/Command | Used Core Reset Matrix 21379 | -1/Command | Spotted Investigator 21381 | -1/Command | Allies destroyed Investigator 21390 | -1/Command | Spotted Striker 21390 | -1/Command | Spotted Executioner 21396 | -1/Command | Allies destroyed Executioner 21402 | -1/Command | Allies destroyed Striker 21415 | -1/Command | Spotted Striker 21415 | -1/Command | Spotted Executioner 21429 | -1/Command | Spotted Alpha 7 21429 | -1/Command | Spotted Executioner 21429 | -1/Command | Spotted Alpha 7 21429 | -1/Command | Spotted Striker 21429 | -1/Command | Spotted Executioner 21429 | -1/Command | Spotted Executioner 21430 | -1/Command | Spotted B-99 Colossus 21431 | -1/Command | Spotted B-99 Colossus 21448 | -1/Command | Discovered new exit (range 9) 21456 | -1/Command | Core integrity fell below 50% 21456 | *** | Heading to fleet! Last Messages --------------- 21449_ The unstable cave ceiling collapses. 21449_ 6 Matter crushed. 21449_ Penetrated by Slug. 21449_ Slug penetrates Wall. 21451_ Mak. Hammer destroyed. 21451_ Penetrated by Slug. 21451_ Ionic Axe destroyed. 21451_ Slug penetrates Wall. 21453_ Penetrated by Slug. 21453_ Slug penetrates Wall. 21453_ Slug penetrates B-99 Colossus. 21453_ Slug penetrates Striker. 21453_ Striker destroyed. 21454_ Slug penetrates Executioner. 21454_ Slug penetrates B-99 Colossus. 21455_ Knocked back. 21455_ Penetrated by Slug. 21455_ Hacking Suite destroyed. 21455_ Penetrated by Slug. 21455_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????+ ]%! # # #?????????? | | ???????# ! # ## # #?????????? | | ???????# ## # #?????????? | | ???????+ # #?#?????????? | | ???????###### ## #???????????? | | ????????????# # ## #???????????? | | ????????????###### # # ##########???????????? | | ?????????????????# %# #???????????????????? | | ?????????????????#### ##???????????????????? | | ???????????????????## % #????????????????????? | | ???????????????????# # ##???????????????????? | | ???????????????????#; % % #???????????????????? | | ???????????????????## ##???????????????????? | | ???????????????????## % 7 #???????????????????? | | ???????????????????#;;^E ^ ##???????????????????? | | ???????????????????#; % ^ #???????????????????? | | ???????????????????##! 7^ ^##???????????????????? | | ????????????????????#%BBEE ^ #???????????????????? | | ??????????????????###EBB ####?????????????????? | | ??????????????????# % BB #?????????????????? | | ??????????????????# = BB #?????????????????? | | ?????????????????## /%% #?????????????????? | | ?????????????????#; ! % #?????????????????? | | ?????????????????## % % #?????????????????? | | ??????????????????# "" #?????????????????? | | ??????????????????# "@ ^ #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ?????????????????#; ^ #?????????????????? | | ?????????????????## #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????##############?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Coolant Potential 65 Energy Generation 114 Energy Capacity 1280 Matter Stores 700 Matter Capacity 700 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 40 Additional Mass Support 16 Armor Coverage 1200 Resistance: KI 25 Resistance: TH 15 Resistance: EM 50 Core Shielding 20 Propulsion Shielding 66 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 36 Melee Accuracy 12 Target Analysis 11 Core Analysis 6 Recoil Reduction 12 Matter Filtering 50 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Gauss Rifle | x2 | -6/Factory | Authchip Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed RiotSkeletonShifter Manual? 0 Play Time 03:04:08 Cumulative 2405.2 hours Start 2022.04.19 @ 20:23:22 End 2022.04.20 @ 01:28:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2739 Rogue 2731 Adventurer 0 Explorer 8 Win Type 2 Total 287 Types 49/32/101/3/3/5/91/2/1 Lore% 97 Gallery% 98 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0be9bcf-4dcb-4494-ba4a-8f729b3b23e0