Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.30 @ 15:29:29

Player: celerysam

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (51)      255
Value Destroyed (1435)     1435
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4070

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     285/300
Energy                     243/300
System Corruption          2%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
   Compact Battery
           Signal Interpreter
  Advanced Targeting Computer
>          --- WEAPON (2) -------
           Katana
>          --- INVENTORY (5) ----
           Reaction Control System
  Improved Shield Generator
           Arc Projector
    Cooled Pulse Rifle
     Heavy Missile Launcher

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
           Deuterium Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Titanium Leg
  Improved Hover Unit
>          --- UTILITY ----------
           Sensor Array
           Signal Interpreter
  Improved Terrain Scanner
  Advanced Targeting Computer
           Kinecellerator
>          --- WEAPON -----------
    Cooled Pulse Rifle
           Katana
>          --- INVENTORY --------
           Reaction Control System
  Improved Shield Generator
           Arc Projector
      Mini Assault Cannon
     Heavy Missile Launcher
[Rating: 39]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Titanium Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              VTOL Module
Utility                    Signal Interpreter
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Katana
  Energy Gun               Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Assault Cannon
  Impact Weapon            Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   1   1   .   
  Utility                  3    | .   .   1   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             71   | 6   8   16  14  27  
  Power                    8    | 1   1   3   .   3   
    Engine                 5    | 1   .   3   .   1   
    Core                   3    | .   1   .   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               27   | 2   2   6   7   10  
    Treads                 3    | .   .   3   .   .   
    Leg                    4    | .   .   .   2   2   
    Wheel                  9    | 2   2   3   .   2   
    Hover                  8    | .   .   .   5   3   
    Flight                 3    | .   .   .   .   3   
  Utility                  14   | 1   2   3   4   4   
    Device                 6    | .   1   2   1   2   
    Storage                3    | 1   1   .   .   1   
    Processor              2    | .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   .   3   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   22   | 2   3   4   3   10  
    Energy Gun             11   | 1   1   2   1   6   
    Energy Cannon          2    | .   1   .   1   .   
    Ballistic Gun          2    | 1   .   1   .   .   
    Ballistic Cannon       2    | .   .   .   .   2   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          2    | .   1   1   .   .   
    Slashing Weapon        3    | .   .   .   1   2   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   1   2   
Parts Lost                 33   | .   5   2   4   22  
  Power                    6    | .   2   .   .   4   
  Propulsion               19   | .   2   1   3   13  
  Utility                  6    | .   .   1   1   4   
  Weapon                   2    | .   1   .   .   1   
  Highest Loss Streak      7    | .   3   1   4   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   93  97  92  79  
  Engine                   10   | .   11  11  9   9   
  Treads                   5    | .   .   18  .   .   
  Leg                      5    | .   .   .   6   14  
  Wheel                    10   | .   26  12  .   .   
  Hover                    4    | .   .   .   25  2   
  Device                   14   | .   10  10  17  19  
  Storage                  6    | .   14  11  .   .   
  Processor                8    | .   .   11  9   12  
  Protection               1    | .   .   .   4   1   
  Energy Gun               8    | .   16  6   7   5   
  Energy Cannon            2    | .   2   6   1   .   
  Ballistic Gun            2    | .   5   4   .   .   
  Impact Weapon            2    | .   3   4   .   .   
  Slashing Weapon          3    | .   .   .   8   6   
Peak Build Rating          39   | 6   10  18  26  39  
  Average Rating           17   | 3   7   13  23  28  
  On Entrance              11   | .   6   7   17  26  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             36   | 14  31  36  36  34  
  Greatest Support         64   | 26  26  60  34  64  
  Greatest Overweight (x)  3    | 1   1   3   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  5   
  Average Capacity         9    | 6   11  15  5   5   
  Most Carried             15   | 6   11  15  15  5   
  Average Carried          8    | 4   8   14  5   4   
  Final Capacity           15   | 8   15  15  5   5   
  Final Carried            15   | 6   11  15  5   5   

 Class Distribution 
--------------------
 62% | Mutant
 26% | Assassin
  7% | Scout

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
    Scout | -8/Materials
 Assassin | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           904  | 184 185 153 142 240 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1875 | .   304 447 321 803 
  Parts                    89   | .   7   27  19  36  
Haulers Intercepted        2    | .   .   2   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  39   | .   7   7   10  15  
  Melee                    14   | .   .   .   8   6   
  Guns                     13   | .   4   1   1   7   
  Cannons                  7    | .   .   5   1   1   
  AOE                      1    | .   .   .   .   1   
Classes Destroyed          11   | .   3   3   2   3   
  Worker                   3    | .   1   .   .   2   
  Builder                  1    | .   .   1   .   .   
  Tunneler                 1    | .   .   .   1   .   
  Hauler                   2    | .   .   2   .   .   
  Recycler                 3    | .   .   .   .   3   
  Watcher                  2    | .   1   .   1   .   
  Swarmer                  15   | .   .   .   7   8   
  Grunt                    14   | .   7   3   1   3   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   7    | .   .   4   2   1   
  Programmer               2    | .   .   .   .   2   
Best Kill Streak           8    | .   3   2   8   5   
  Combat Bots Only         8    | .   2   2   8   3   
Max Kills in Single Turn   3    | .   1   1   1   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    1    | .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        470  | .    84   67   85   234  
  Missed                   171  | .    28   22   35   86   
Damage Taken               3837 | .    712  589  526  2010 
  Core                     1151 | .    184  133  132  702  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         67   | 100  26   66   76   .    
Volleys Fired              122  | .    37   42   12   31   
  Largest                  2    | .    2    2    1    2    
  Hottest                  125  | .    90   125  65   89   
Shots Fired                179  | .    67   63   12   37   
  Gun                      114  | .    62   26   4    22   
  Cannon                   65   | .    5    37   8    15   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  43   | .    23   5    .    15   
  Thermal                  120  | .    44   58   12   6    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          16   | .    .    .    .    16   
  Robot Hit Streak         9    | .    8    9    6    9    
  Robot Miss Streak        4    | .    3    3    2    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           169  | .    51   42   24   52   
  Core Hits                65   | .    13   13   10   29   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 2    | .    2    .    .    .    
  Critical Strikes         7    | .    2    1    1    3    
    Burn                   1    | .    .    1    .    .    
    Smash                  2    | .    2    .    .    .    
    Sever                  4    | .    .    .    1    3    
Melee Attacks              79   | .    12   1    30   36   
  Impact                   13   | .    12   1    .    .    
  Slashing                 66   | .    .    .    30   36   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    4    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4033 | .    776  717  705  1835 
  Guns                     1182 | .    512  241  51   378  
  Cannons                  870  | .    17   476  159  218  
  Explosions               280  | .    .    .    .    280  
  Melee                    1701 | .    247  .    495  959  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  495  | .    235  42   .    218  
  Thermal                  1617 | .    294  675  210  438  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          220  | .    .    .    .    220  
  Impact                   247  | .    247  .    .    .    
  Slashing                 1454 | .    .    .    495  959  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  1    | .    .    .    .    1    
    Message Errors         1    | .    .    .    .    1    
Overload Shots             2    | .    .    .    .    2    
Overflow Damage            264  | .    41   .    76   147  
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    264  | .    41   .    76   147  
Knockbacks                 2    | .    1    .    .    1    
  Impact                   1    | .    1    .    .    .    
  Kinetic                  1    | .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      55   | .    .    .    .    55   
  Shots                    1    | .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        361  | .    361  125  88   198  
  Average Temperature      68   | .    100  50   36   49   
  Received Heat Transfer   1041 | .    399  267  153  222  
  Effects                  2    | .    2    .    .    .    
    Shutdowns              1    | .    1    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           3    | .    3    .    .    .    
  Combat Hostiles          3    | .    3    .    .    .    
  Parts Fried              2    | .    2    .    .    .    
  Impact Corruptions       5    | .    5    .    .    .    
Robots Melted              1    | .    .    1    .    .    
  Combat Hostiles          1    | .    .    1    .    .    
  Parts Melted             10   | .    2    5    2    1    
  Heat Transferred         3350 | .    828  1554 370  598  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    2    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             362  | .   147 322 362 303 
  Initial                  164  | .   .   50  69  164 
  Average                  172  | .   85  176 223 223 
Maximum Alert Level        1    | .   .   1   1   1   
  Low Security (%)         63   | 100 100 68  41  39  
  Level 1                  36   | .   .   31  58  60  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   2   2   .   .   
  Investigation            1    | .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   2   1   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           5    | .   3   .   1   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              72   | .   15  21  12  24  
  Peak Tracking Total      8    | .   4   7   8   7   
  Tactical Retreats        6    | .   1   2   1   2   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            2    | .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          13   | .   5   5   .   3   
  Terminals                12   | .   5   5   .   2   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                32   | .   12  14  .   6   
  Successful               15   | .   3   9   .   3   
  Failed                   17   | .   9   5   .   3   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   18   | .   8   8   .   2   
  Terminals                30   | .   12  14  .   4   
  Fabricators              2    | .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             10   | .   2   6   .   2   
  Record                   1    | .   .   1   .   .   
  Part Schematic           1    | .   .   .   .   1   
  Robot Schematic          1    | .   .   .   .   1   
  Alert Level              4    | .   1   3   .   .   
  Unreport Threat          1    | .   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         5    | .   1   3   .   1   
  Terminals                5    | .   1   3   .   1   
    Botnet                 5    | .   1   3   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   3   3   .   2   
  Full Trace Events        2    | .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   1   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Yrd Mat Mat Mat Fac 
Turns Passed               2278 | 48  536 682 308 704 
Spaces Moved               1596 | 45  406 407 224 514 
  Core                     37   | 23  .   .   .   14  
  Treads                   161  | .   .   161 .   .   
  Legs                     365  | .   .   .   74  291 
  Wheels                   681  | 22  406 246 7   .   
  Hover                    153  | .   .   .   143 10  
  Flight                   199  | .   .   .   .   199 
  Fastest Speed            32   | 50  80  95  48  32  
  Average Speed            96   | 71  92  121 79  90  
  Slowest Speed            200  | 100 95  160 130 200 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            1    | .   .   .   .   1   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       33   | 3   70  50  30  14  
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        2    | .   .   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 11   | .   1   1   6   3   
Terrain Destroyed          20   | .   1   1   6   12  
  Melee                    11   | .   1   1   6   3   
  Projectile               2    | .   .   .   .   2   
  AOE                      7    | .   .   .   .   7   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      2036 | 59  475 550 298 654 
  Wait                     64   | .   3   29  .   32  
  Move                     1590 | 44  405 406 223 512 
  Hop                      1    | .   .   .   .   1   
  Pick Up                  66   | 9   10  30  9   8   
  Fast Attach              24   | 3   .   3   4   14  
  Attach                   22   | 3   5   5   5   4   
  Detach                   .    | .   .   .   .   .   
  Swap                     25   | .   3   8   5   9   
  Drop                     43   | .   .   26  10  7   
  Fire                     122  | .   37  42  12  31  
  Melee                    79   | .   12  1   30  36  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   49 | -11/Scrapyard | Entered Materials
   93 | -10/Materials | Discovered new exit (range 16)
  286 | -10/Materials | Core integrity fell below 50%
  311 | -10/Materials | Lost 3 parts (2n1w)
  338 | -10/Materials | Build established: Mutant
  540 | -10/Materials | Discovered new exit (range 13)
  585 | -10/Materials | Entered another Materials area
  585 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1127 | -9/Materials  | Discovered new exit (range 9)
 1167 | -9/Materials  | Identified exit to Mines
 1245 | -9/Materials  | Discovered new exit (range 13)
 1267 | -9/Materials  | Identified exit to Materials
 1267 | -9/Materials  | Entered another Materials area
 1267 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1460 | -8/Materials  | Destroyed 8 combat bots
 1461 | -8/Materials  | Discovered new exit (range 13)
 1469 | -8/Materials  | Lost 4 parts (3n1u)
 1574 | -8/Materials  | Identified exit to Factory
 1575 | -8/Materials  | Entered Factory
 1575 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2038 | -7/Factory    | Build established: Assassin
 2094 | -7/Factory    | Lost 6 parts (2p3n1u)
 2196 | -7/Factory    | Lost 5 parts (1p3n1w)
 2204 | -7/Factory    | Core integrity fell below 50%
 2206 | -7/Factory    | Cargo convoy interrupted
 2267 | -7/Factory    | Core integrity fell below 20%
 2279 | -7/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
02246_ P-60 Hacker Gravmag System severed.
02249_ Destroyed Remote Datajack.
02251_ Destroyed Gravmag System.
02254_ P-60 Hacker destroyed. <x2>
02260_ Slug penetrates Door.
02261_ Penetrated by Slug.
02262_ Acquired Mic. Nuclear Core.
02263_ Slug penetrates Wall.
02264_ Slug penetrates H-55 Commando.
02266_ Penetrated by Slug.
02266_ Mic. Nuclear Core destroyed.
02267_ Acquired Gravmag System.
02267_ R-06 Scavenger collects Shock Rifle.
02268_ Penetrated by Slug.
02269_ Acquired Gravmag System.
02271_ Penetrated by Slug.
02271_ Gravmag System destroyed.
02272_ R-06 Scavenger collects Shock Rifle.
02273_ 0/7GTCZ/DYJVCN6EZO80/MCW63XFCB2  L> IK
02276_ Gravmag System destroyed.

 Map 
-----
+----------------------------------------------------+
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| """"    #     #################??????????????????? |
| """"    #     #!!      #?????????????????????????? |
| """"    +     "%!      #?????????????????????????? |
| """"    #   [%#*       #??? ?????????????????????? |
| """"    # ^   #        #?????????????????????????? |
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|         #     #        #?????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          23
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Utility Shielding          66
Evasion (%)                63
Targeting Accuracy         8
Recoil Reduction           3
Kinecelleration            30

 Item Schematics 
-----------------
 Adv. ECM Suite | -7/Factory | Hacked

 Robot Schematics 
------------------
 B-48 Gladiator | -7/Factory | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VortexBiocellMicroactuators
  Manual?         0
Play Time         00:38:43
  Cumulative      203.6 hours
  Start           2025.01.30 @ 14:20:12
  End             2025.01.30 @ 15:29:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          282
  Rogue           282
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          63
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0e56cac3-56aa-4e9a-b6c0-860f98cd8ff7