Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.05 @ 12:10:31 Player: StarSirius Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (33) 165 Value Destroyed (1126) 1126 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4231 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 282/350 Energy 133/265 System Corruption 19% Temperature Hot (255) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Small Matter Pod > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Light Nuclear Core Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Armored Wheel Armored Wheel > --- UTILITY ---------- Small Storage Unit Targeting Computer Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Shock Rifle Shock Rifle > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Small Matter Pod Shock Rifle Shock Rifle Shock Rifle Field Laser Grenade Launcher [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 3 | . . . 2 . 1 . . Utility 3 | . . . . 2 1 . . Weapon . | . . . . . . . . Parts Attached 71 | . 15 14 2 25 9 3 3 Power 12 | . 2 3 . 4 1 1 1 Engine 10 | . 2 3 . 2 1 1 1 Core 2 | . . . . 2 . . . Reactor . | . . . . . . . . Propulsion 24 | . 7 4 1 7 4 1 . Treads 4 | . 1 1 . 2 . . . Leg 14 | . 5 3 . 2 3 1 . Wheel 6 | . 1 . 1 3 1 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | . 3 1 1 5 3 . 1 Device 3 | . 2 . 1 . . . . Storage 5 | . 1 1 . 1 2 . . Processor 1 | . . . . 1 . . . Hackware . | . . . . . . . . Protection 5 | . . . . 3 1 . 1 Artifact . | . . . . . . . . Weapon 21 | . 3 6 . 9 1 1 1 Energy Gun 13 | . 3 2 . 5 1 1 1 Energy Cannon 3 | . . 2 . 1 . . . Ballistic Gun 2 | . . . . 2 . . . Ballistic Cannon . | . . . . . . . . Launcher 3 | . . 2 . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 2 | . . . . . 2 . . System Corruption 5 | . . . . . 5 . . Parts Lost 28 | . 2 3 1 7 3 3 9 Power 3 | . 1 . . 1 . . 1 Propulsion 10 | . . 3 . 3 . 1 3 Utility 8 | . . . 1 1 2 2 2 Weapon 7 | . 1 . . 2 1 . 3 Highest Loss Streak 8 | . 2 2 1 6 3 3 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 95 98 79 92 89 76 61 Engine 8 | . 13 14 11 5 7 4 7 Core 1 | . . . . 3 . . . Treads 3 | . 1 5 11 5 . . . Leg 16 | . 25 21 11 9 17 19 12 Wheel 9 | . 1 . 3 16 15 13 6 Device 6 | . 10 14 10 6 . . . Storage 12 | . 14 14 11 11 11 13 7 Processor 2 | . . . . 6 2 . . Protection 7 | . . . . 8 18 12 12 Energy Gun 15 | . 28 13 11 12 15 12 13 Energy Cannon 4 | . . 12 11 3 . . . Naked Turns . | . . . . . . . . Heaviest Build 40 | 13 14 17 13 31 40 38 32 Greatest Support 42 | 20 20 20 20 30 42 24 12 Greatest Overweight (x) 4 | . . . . 1 1 2 4 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 8 | . 8 8 8 8 8 8 5 Average Capacity 7 | . 8 8 8 8 7 7 5 Most Carried 8 | . 8 8 8 8 8 8 4 Average Carried 7 | . 7 7 7 7 7 7 2 Final Capacity 8 | 8 8 8 8 8 8 5 5 Final Carried 8 | 6 8 8 8 8 8 2 2 Class Distribution -------------------- 54% | Scavenger-Mutant 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Matter Collected 1141 | 175 155 295 20 220 159 . 117 Remotely 155 | . 155 . . . . . . Salvage Created 1596 | . 294 141 125 540 365 . 131 Parts 65 | . 17 . 4 25 17 . 2 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 2 | . 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Combat Hostiles Destroyed 43 | . 6 15 3 10 6 . 3 Guns 21 | . 6 1 3 4 5 . 2 Cannons 8 | . . 6 . 2 . . . AOE 13 | . . 8 . 3 1 . 1 Classes Destroyed 11 | . 2 1 1 6 . . 1 Builder 1 | . . . . 1 . . . Tunneler 1 | . . . . 1 . . . Hauler 1 | . . . . 1 . . . Recycler 2 | . 1 . . 1 . . . Swarmer 5 | . . . . 3 . . 2 Grunt 16 | . 6 . 2 3 5 . . Brawler 1 | . . . . 1 . . . Sentry 4 | . . . 1 2 1 . . Specialist 1 | . . . . . . . 1 Hunter 1 | . . . . 1 . . . Assembled 15 | . . 15 . . . . . Best Kill Streak 8 | . 3 8 1 5 1 . 2 Combat Bots Only 8 | . 3 8 1 3 1 . 2 Max Kills in Single Turn 3 | . 1 2 1 3 1 . 1 Gunslinging . | . . . . . . . . Exploded 2 | . . 2 . 2 1 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Hostile Shots Fired 308 | . 41 31 17 84 76 2 57 Missed 78 | . 5 5 6 30 26 . 6 Damage Taken 4013 | . 458 509 139 841 536 96 1434 Core 1023 | . 118 128 . 77 32 . 668 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 82 | . . . . 82 . . . Core Remaining (%) 71 | 100 . 1 100 86 . . . Volleys Fired 165 | . 28 34 14 49 20 . 20 Largest 2 | . 2 2 2 2 2 . 2 Hottest 125 | . 80 100 100 125 100 . 113 Shots Fired 301 | . 55 50 28 90 40 . 38 Gun 240 | . 55 16 14 77 40 . 38 Cannon 49 | . . 24 14 11 . . . Launcher 12 | . . 10 . 2 . . . Special . | . . . . . . . . Kinetic 10 | . . . . 10 . . . Thermal 189 | . 46 40 28 58 . . 17 Explosive 12 | . . 10 . 2 . . . Electromagnetic 90 | . 9 . . 20 40 . 21 Robot Hit Streak 20 | . 20 8 14 16 16 . 5 Robot Miss Streak 3 | . 2 3 2 2 2 . 2 Penetration Max 1 | . . . . 1 . . . Secondary Targets 2 | . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 209 | . 41 25 20 67 33 . 23 Core Hits 102 | . 16 30 7 25 16 . 8 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . . . 2 1 . . Destroy 1 | . . . . 1 . . . Corrupt 2 | . . . . 1 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3848 | . 535 818 289 1099 642 . 465 Guns 2404 | . 464 89 132 770 586 . 363 Cannons 539 | . . 245 157 137 . . . Explosions 905 | . 71 484 . 192 56 . 102 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 94 | . . . . 94 . . . Thermal 1976 | . 449 334 289 583 35 . 286 Explosive 643 | . . 484 . 159 . . . Electromagnetic 1135 | . 86 . . 263 607 . 179 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 19 | . 2 2 . . 5 19 19 Average Corruption 6 | . 2 2 . . 4 11 19 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 27 | . 1 7 . . 3 9 7 Message Errors 5 | . . 3 . . 1 . 1 Matter Fused 8 | . . . . . 1 4 3 Heat Flow Errors 4 | . 1 1 . . . 1 1 Energy Discharges 2 | . . . . . . . 2 Data Loss (minor) 4 | . . 2 . . 1 1 . Misdirections 3 | . . . . . . 3 . Weapon Failures 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 39 | . . 39 . . . . . Projectiles . | . . . . . . . . Explosions 39 | . . 39 . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 179 | . 39 55 . . 29 . 56 Shots 5 | . 1 2 . . 1 . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 792 | . 349 179 129 267 298 185 792 Average Temperature 147 | . 142 29 38 60 126 98 447 Received Heat Transfer 1190 | . 237 80 54 432 234 . 153 Effects 32 | . 1 . . . 1 . 30 Shutdowns 6 | . . . . . . . 6 Energy Bleed 5 | . . . . . 1 . 4 Matter Decay 3 | . . . . . . . 3 Short Circuit 1 | . . . . . . . 1 Damage (minor) 3 | . 1 . . . . . 2 Damage (major) 9 | . . . . . . . 9 Damage (core) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried 7 | . . . . 4 2 . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 1 . . . . . 1 Heat Transferred 4127 | . 975 718 633 1294 50 . 457 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 1 . . 1 1 . 1 Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Peak Influence 275 | . 183 94 143 197 275 111 108 Initial 96 | . . 70 27 9 23 96 56 Average 87 | . 64 76 73 72 151 97 68 Maximum Alert Level 1 | . . . . . 1 . . Low Security (%) 91 | . 100 100 100 100 51 100 100 Level 1 8 | . . . . . 48 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 2 . . . 1 . 1 Investigation 1 | . 1 . . . . . . Extermination . | . . . . . . . . Reinforcement 2 | . 1 . . . . . 1 Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Distress Signals 5 | . . . 3 1 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 87 | . 14 21 6 21 14 6 5 Peak Tracking Total 7 | . 5 7 2 5 3 6 5 Tactical Retreats 9 | . 1 . 1 3 4 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Traps Triggered 3 | . 2 . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Disabled 1 | . . . . . 1 . . Max in Single Turn 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Accessed 11 | . 1 . 3 4 3 . . Terminals 7 | . 1 . 3 3 . . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . 1 2 . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 40 | . 2 . 9 14 15 . . Successful 27 | . . . 6 9 12 . . Failed 13 | . 2 . 3 5 3 . . Catastrophic 6 | . 1 . 2 2 1 . . Database Lockouts . | . . . . . . . . Manual 20 | . 2 . 7 11 . . . Terminals 23 | . 2 . 9 12 . . . Fabricators . | . . . . . . . . Repair Stations 5 | . . . . 2 3 . . Recycling Units . | . . . . . . . . Scanalyzers 12 | . . . . . 12 . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . . . 4 4 . . . Part Schematic 3 | . . . 1 2 . . . Prototype ID Bank 1 | . . . 1 . . . . Terminal Index 2 | . . . 1 1 . . . Unreport Threat 2 | . . . 1 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 12 | . . . . . 12 . . Insert Component 6 | . . . . . 6 . . Analyze 6 | . . . . . 6 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . . . 2 3 . . . Terminals 5 | . . . 2 3 . . . Botnet 5 | . . . 2 3 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 1 . 3 4 3 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 9 | . . . 1 2 6 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 32 | . . . . 32 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 6 | . . . . . 6 . . Part Schematics Acquired 6 | . . . . . 6 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 . . . . . Highest-Rated Group 31 | . . 31 . . . . . Highest-Rated Ally 31 | . . 31 . . . . . Total Orders . | . . . . . . . . Ally Attacks 5 | . . 5 . . . . . Total Damage 42 | . . 42 . . . . . Kills 1 | . . 1 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . 1 . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Turns Passed 2216 | . 338 352 228 629 399 119 151 Spaces Moved 1202 | 1 163 165 97 348 248 113 67 Core 4 | . . . . . . . 4 Treads 219 | . 2 80 97 40 . . . Legs 462 | 1 161 85 . 75 140 . . Wheels 517 | . . . . 233 108 113 63 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 90 | 120 120 120 160 90 105 90 105 Average Speed 121 | 120 120 139 160 111 115 100 125 Slowest Speed 250 | 120 160 160 160 160 123 120 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 2 34 33 13 24 6 73 1 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 85 | . 2 61 . 14 6 . 2 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 85 | . 2 61 . 14 6 . 2 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total 1665 | . 251 236 141 496 327 118 96 Wait 166 | . 31 13 27 53 35 3 4 Move 1196 | . 162 164 96 347 248 112 67 Hop . | . . . . . . . . Pick Up 31 | . 6 5 1 9 8 . 2 Fast Attach 19 | . 2 . 2 12 2 . 1 Attach 20 | . 1 3 . 6 5 3 2 Detach 1 | . . . . . 1 . . Swap 32 | . 12 11 . 7 2 . . Drop 35 | . 9 6 1 13 6 . . Fire 165 | . 28 34 14 49 20 . 20 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 16) 339 | -10/Materials | Entered Mines 340 | -10/Mines | Assembled infested the area 345 | -10/Mines | Assisted by a Guerilla fighting off Assembled 406 | -10/Mines | Core integrity fell below 50% 459 | -10/Mines | Received a Mining Laser from a helpful Derelict 471 | -10/Mines | Destroyed 8 combat bots 548 | -10/Mines | Core integrity fell below 20% 601 | -10/Mines | Discovered new exit (range 7) 691 | -10/Mines | Entered Materials 691 | -9/Materials | Evolved 2 slots: Propulsion x2 868 | -9/Materials | Discovered new exit (range 5) 919 | -9/Materials | Entered another Materials area 919 | -8/Materials | Evolved 2 slots: Utility x2 1093 | -8/Materials | Lost 6 parts (1p3n2w) 1117 | -8/Materials | Build established: Scavenger-Mutant 1259 | -8/Materials | Repaired Arm. Wheel 1532 | -8/Materials | Discovered new exit (range 16) 1548 | -8/Materials | Entered Factory 1548 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1673 | -7/Factory | Garrison activated, responded to threat 1744 | -7/Factory | Lost 3 parts (2u1w) 1875 | -7/Factory | Build established: Mutant 1947 | -7/Factory | Sucked down chute 1947 | -7/Factory | Entered Waste 1962 | -7/Waste | EMP discharged 1962 | -7/Waste | System corruption reached 10% 1974 | -7/Waste | Spotted C-40 Crusher 1981 | -7/Waste | Spotted C-40 Crusher 1988 | -7/Waste | Spotted C-40 Crusher 1994 | -7/Waste | Spotted C-40 Crusher 2026 | -7/Waste | Spotted C-40 Crusher 2028 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2028 | -7/Waste | Spotted C-40 Crusher 2038 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2054 | -7/Waste | Discovered new exit (range 10) 2062 | -7/Waste | EMP discharged 2066 | -7/Waste | Entered Factory 2069 | -7/Factory | Lost 3 parts (1n2u) 2179 | -7/Factory | Core integrity fell below 50% 2200 | -7/Factory | Core integrity fell below 20% 2217 | -7/Factory | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- damaged (-45). 02197_ Overheating: Sml. Matter Pod damaged (-7). 02197_ U-05 Engineer builds a Door. 02198_ Acquired 102 matter. 02199_ Overheating: Matter decay (-59). 02199_ Acquired 15 matter. 02200_ Overheating: Core damaged (-91). 02200_ Penetrated by Slug. 02200_ Aluminum Leg destroyed. 02201_ U-05 Engineer builds a Wall. 02204_ Power failure, Imp. Ion Engine shutdown. 02205_ U-05 Engineer lays Concrete. 02207_ System corrupted: Heat flow error (+115). 02208_ Penetrated by Slug. 02208_ Arm. Wheel destroyed. 02209_ Power failure, Imp. Ion Engine shutdown. 02211_ Penetrated by Slug. 02216_ U-05 Engineer lays Concrete. 02217_ Imp. Medium Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????##############???????????????????????????? | | ????????# #???????????????????????????? | | ????????# * #???????????????????????????? | | ????????# """" * #???????????????????????????? | | ????????# """" #???????????????????????????? | | ????????# """" #???????????????????????????? | | ????????# """" #???????????????????????????? | | ????????# #???????????????????????????? | | ????????# """" """" #???????????????????????????? | | ????????# """" """" #???????????????????????????? | | ????????# """" """" #???????????????????????????? | | ????????# """" """" #???????????????????????????? | | ????????# #???????????????????????????? | | ????????#######+#################????????????????? | | ??????????# t #????????????????? | | ??????????# @ #????????????????? | | ??????????# #????????????????? | | ??????????# #????????????????? | | ??????????# x #????????????????? | | ??????????################# #????????????????? | | ????????????????# #* ###+####?????????? | | ????????????????# #u= #?????????? | | ????????????????# !/%= #?????????? | | ????????????????# """"" # #?????????? | | ???????????????????""""" # #?????????? | | ???????????????????"""""" # u #?????????? | | ???????????????????"""""" ######## #?????????? | | ??????????????????? #??????? #?????????? | | ???????????????????########???????? ?????????? | | ???????????????????????????????????? ?????????? | | ????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 16 Energy Capacity 290 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- Heat Sink | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Imp. Heat Sink | -8/Materials | Hacked Grenade Launcher | -7/Factory | Scanalyzed Shock Rifle | -7/Factory | Scanalyzed Sml. Storage Unit | -7/Factory | Scanalyzed Lgt. Nuclear Core | -7/Factory | Scanalyzed Arm. Wheel | -7/Factory | Scanalyzed Field Laser | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Exterminator Use The Force Challenges ------------ None Game ------ Seed TargetGyrokineticBiocell Manual? 0 Play Time 00:47:15 Cumulative 83.0 hours Start 2024.03.05 @ 11:21:22 End 2024.03.05 @ 12:10:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 40 Achievement% 31 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|LOW_CONTRAST(0,16,30) Steam 1 RUN: 12f1a45a-e4d5-476b-9773-69904c407b4a