Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.09.20 @ 21:07:35 Player: DuckBoy Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (90) 450 Value Destroyed (3023) 3023 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1896) 1896 TOTAL SCORE: 9109 Bonus ------- High Alert Combat Kills 781 Follower Combat Kills 518 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -203 Cogmind --------- Core Integrity 0/850 Matter 296/300 Energy 98/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Thermal Shield Relay Coupler [Programmer] (80) Relay Coupler [Programmer] (86) Relay Coupler [Programmer] (88) Relay Coupler [Programmer] (54) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine Zionite Light DM Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Cooling System Medium Storage Unit Zionite Weapon Casing > --- WEAPON ----------- Shock Rifle Zionite Laser-S Cooled Plasma Cannon Slug Cannon Mini Grenade Launcher > --- INVENTORY -------- Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Heavy Plasma Cannon Assault Cannon Bore Cannon Mini Grenade Launcher Power Sword [Rating: 72] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Reactor Zionite Light DM Reactor Propulsion Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor Enhanced Optical Array Protection Zionite Weapon Casing Weapon Mini Grenade Launcher Energy Gun Heavy Beamcaster Energy Cannon Cooled Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . . 2 . . . 6 . Power 2 | . . . . . . . 2 . Propulsion 1 | . . . . . . . 1 . Utility 2 | . . . . . . . 2 . Weapon 3 | . . . 2 . . . 1 . Parts Attached 78 | 4 6 4 5 . 6 4 49 . Power 9 | 1 . 1 . . 1 1 5 . Engine 6 | 1 . 1 . . 1 . 3 . Core 2 | . . . . . . 1 1 . Reactor 1 | . . . . . . . 1 . Propulsion 19 | 2 . . 1 . . 2 14 . Treads 6 | . . . 1 . . . 5 . Leg 8 | . . . . . . . 8 . Wheel 5 | 2 . . . . . 2 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 1 . 2 1 . 3 1 15 . Device 14 | . . 2 1 . 3 . 8 . Storage 4 | 1 . . . . . 1 2 . Processor 2 | . . . . . . . 2 . Hackware . | . . . . . . . . . Protection 3 | . . . . . . . 3 . Artifact . | . . . . . . . . . Weapon 27 | . 6 1 3 . 2 . 15 . Energy Gun 11 | . 2 1 . . 1 . 7 . Energy Cannon 3 | . . . . . . . 3 . Ballistic Gun 1 | . 1 . . . . . . . Ballistic Cannon 3 | . . . . . . . 3 . Launcher 7 | . 3 . 3 . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . . . 1 . 6 . Parts Lost 28 | . . . 3 . . . 24 1 Power 3 | . . . . . . . 3 . Propulsion 5 | . . . 1 . . . 4 . Utility 7 | . . . . . . . 7 . Weapon 13 | . . . 2 . . . 10 1 Highest Loss Streak 7 | . . . 3 . . . 7 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 83 | . 84 97 85 88 94 88 77 3 Engine 7 | . 14 14 11 11 11 4 3 . Core 2 | . . . . . . 6 3 . Reactor 1 | . . . . . . . 2 . Treads 5 | . . . 8 11 11 5 4 . Leg 4 | . . . . . . . 9 . Wheel 10 | . 28 28 13 11 11 16 2 . Device 7 | . . 11 11 11 10 . 8 . Storage 9 | . 14 14 11 11 11 11 5 . Protection 1 | . . . . . . . 3 . Energy Gun 6 | . 3 13 1 . 1 11 8 . Energy Cannon 2 | . . . . . . . 5 . Ballistic Gun 4 | . 5 14 11 11 8 . . . Ballistic Cannon 2 | . . . . . . . 5 . Launcher 12 | . 18 . 18 22 22 22 5 . Slashing Weapon 3 | . . . . . 6 11 2 3 Naked Turns 26 | . . . . . . . . 26 Heaviest Build 66 | 10 14 15 16 16 20 27 66 3 Greatest Support 70 | 26 26 26 26 10 10 20 70 3 Greatest Overweight (x) 3 | . . . 1 1 1 2 3 . Average Overweight (x) . | . . . . 1 1 1 . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 10 15 5 Average Capacity 8 | 7 8 8 8 8 8 9 10 5 Most Carried 10 | 6 8 8 8 5 8 10 10 5 Average Carried 7 | 3 7 7 5 5 7 8 8 5 Final Capacity 10 | 8 8 8 8 8 8 10 5 5 Final Carried 9 | 6 8 8 5 5 8 9 5 5 Class Distribution -------------------- 51% | Mutant 19% | Scavenger-Bomber 12% | Scavenger-Mutant 7% | Bomber 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Bomber | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Gar Matter Collected 1876 | 217 230 289 155 . 40 80 865 . Remotely . | . . . . . . . . . Salvage Created 2958 | . 281 174 329 . . 355 1819 . Parts 136 | . 16 12 25 . . 10 73 . Haulers Intercepted 2 | . . . . . . . 2 . Recyclers Shooed 5 | . 1 . . . . . 4 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 63 | . 10 3 8 . . 3 39 . Melee 5 | . . . . . . . 5 . Guns 10 | . 1 3 . . . 1 5 . Cannons 10 | . . . . . . . 10 . AOE 38 | . 9 . 8 . . 2 19 . Classes Destroyed 18 | . 8 . . . . 2 8 . Worker 2 | . 1 . 1 . . . . . Builder 6 | . 1 . 1 . . . 4 . Tunneler 4 | . 1 2 . . . . 1 . Hauler 2 | . . . . . . . 2 . Recycler 4 | . 1 . 3 . . . . . Minesweeper 1 | . . . . . . 1 . . Operator 3 | . 1 . 1 . . . 1 . Watcher 4 | . 2 . 1 . . . 1 . Swarmer 16 | . 3 . 7 . . . 6 . Saboteur 2 | . . . . . . . 2 . Grunt 33 | . 7 3 1 . . 2 20 . Brawler 3 | . . . . . . . 3 . Duelist 2 | . . . . . . . 2 . Protector 1 | . . . . . . . 1 . Sentry 2 | . . . . . . . 2 . Hunter 2 | . . . . . . 1 1 . Programmer 2 | . . . . . . . 2 . Z-Light 1 | . . . . . . . 1 . Best Kill Streak 8 | . 5 2 6 . . 3 8 . Combat Bots Only 8 | . 3 1 4 . . 3 8 . Max Kills in Single Turn 6 | . 3 1 4 . . 2 6 . Gunslinging . | . . . . . . . . . Exploded 5 | . 3 . 2 . . 2 5 . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Gar Damage Taken 4486 | . 225 178 166 . . 57 3715 145 Core 996 | . 60 51 14 . . 20 716 135 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 192 | . . . . . . . 192 . Core Remaining (%) 82 | 100 . 55 . . . 91 . . Volleys Fired 131 | . 44 17 6 . . 2 62 . Largest 5 | . 2 2 2 . . 3 5 . Hottest 309 | . 70 70 60 . . 141 309 . Shots Fired 298 | . 62 34 12 . . 4 186 . Gun 140 | . 32 34 . . . 2 72 . Cannon 104 | . . . . . . . 104 . Launcher 54 | . 30 . 12 . . 2 10 . Special . | . . . . . . . . . Kinetic 90 | . 15 17 . . . . 58 . Thermal 129 | . 17 17 . . . 2 93 . Explosive 54 | . 30 . 12 . . 2 10 . Electromagnetic 25 | . . . . . . . 25 . Robot Hit Streak 9 | . 4 7 1 . . 3 9 . Robot Miss Streak 7 | . 2 3 2 . . 1 7 . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 182 | . 28 23 1 . . 8 122 . Core Hits 154 | . 26 10 24 . . 8 86 . Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 4 | . . . . . . . 4 . Critical Strikes 8 | . 1 . . . . . 7 . Burn 1 | . 1 . . . . . . . Destroy 5 | . . . . . . . 5 . Sever 2 | . . . . . . . 2 . Melee Attacks 45 | . . . . . . 5 40 . Impact . | . . . . . . . . . Slashing 45 | . . . . . . 5 40 . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . . . 1 3 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9927 | . 1314 280 857 . . 584 6892 . Guns 1513 | . 259 280 . . . 46 928 . Cannons 1607 | . . . . . . . 1607 . Explosions 5354 | . 1055 . 857 . . 221 3221 . Melee 1450 | . . . . . . 317 1133 . Ramming 3 | . . . . . . . 3 . Kinetic 1053 | . 132 142 . . . . 779 . Thermal 3733 | . 127 138 . . . 46 3422 . Explosive 3472 | . 1055 . 857 . . 221 1339 . Electromagnetic 216 | . . . . . . . 216 . Impact . | . . . . . . . . . Slashing 1450 | . . . . . . 317 1133 . Piercing . | . . . . . . . . . Highest Corruption 20 | . . . . . . . 20 20 Average Corruption 12 | . . . . . . . 11 20 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 21 | . . . . . . . 18 3 Message Errors 2 | . . . . . . . 2 . Matter Fused 7 | . . . . . . . 6 1 Heat Flow Errors 3 | . . . . . . . 2 1 Parts Fused 2 | . . . . . . . 2 . Data Loss (minor) 3 | . . . . . . . 2 1 Data Loss (major) 2 | . . . . . . . 2 . Weapon Failures 2 | . . . . . . . 2 . Overload Shots 4 | . . . . . . . 4 . Effects 2 | . . . . . . . 2 . Short Circuit 2 | . . . . . . . 2 . Overflow Damage 766 | . 95 . 59 . . 80 532 . Projectiles 19 | . . . . . . . 19 . Explosions 613 | . 95 . 59 . . . 459 . Melee 134 | . . . . . . 80 54 . Knockbacks 4 | . . . . . . . 4 . Impact . | . . . . . . . . . Kinetic 4 | . . . . . . . 4 . Secondary . | . . . . . . . . . Self-Inflicted Damage 276 | . 33 . 47 . . . 196 . Shots 5 | . 1 . 1 . . . 3 . Rammed 1 | . . . . . . . 1 . Targets Rammed 1 | . . . . . . . 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 369 | . 40 27 . . . 149 369 225 Average Temperature 85 | . 16 14 . . . 77 106 114 Received Heat Transfer 1008 | . 102 102 15 . . 27 732 30 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 10 | . . 1 . . . . 9 . Heat Transferred 4366 | . 444 407 . . . 74 3441 . Parts Sabotaged 4 | . . . . . . . 4 . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Gar Peak Influence 1155 | . 581 332 426 154 . . 1155 801 Initial 730 | . . 226 129 154 . . . 730 Average 530 | . 306 296 288 154 . . 663 748 Maximum Alert Level 4 | . 2 1 2 . . . 4 3 Low Security (%) 18 | 100 37 . 22 100 . . 12 . Level 1 20 | . 17 100 68 . . . 4 . Level 2 28 | . 44 . 8 . . . 35 . Level 3 28 | . . . . . . . 40 100 Level 4 4 | . . . . . . . 6 . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 1 . 1 . . . 14 . Investigation 2 | . 1 . . . . . 1 . Extermination 1 | . . . . . . . 1 . Reinforcement 7 | . . . 1 . . . 6 . Assault 5 | . . . . . . . 5 . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Gar Distress Signals 3 | . . . 2 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 120 | . 13 5 23 . . 3 64 12 Peak Tracking Total 9 | . 4 2 9 . . 3 7 8 Tactical Retreats 1 | . . 1 . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Gar Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Gar Machines Disabled 27 | . 6 . . . . . 20 1 Max in Single Turn 6 | . 2 . . . . . 6 . Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Gar Machines Accessed 10 | . 4 . 2 . 1 . 3 . Terminals 7 | . 4 . 2 . . . 1 . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 26 | . 9 . 7 . 4 . 6 . Successful 15 | . 4 . 5 . 4 . 2 . Failed 10 | . 5 . 1 . . . 4 . Catastrophic 1 | . 1 . . . . . . . Database Lockouts 1 | . . . 1 . . . . . Manual 28 | . 5 . 6 . . . 17 . Terminals 17 | . 9 . 7 . . . 1 . Fabricators 2 | . . . . . . . 2 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . Terminal Hacks 10 | . 3 . 2 . 4 . 1 . Part Schematic 5 | . . . 1 . 4 . . . Robot Schematic 2 | . 2 . . . . . . . Open DSF 1 | . . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . . Unreport Threat 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 4 | . 1 . 3 . . . . . Terminals 4 | . 1 . 3 . . . . . Botnet 3 | . 1 . 2 . . . . . Operators 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 8 | . 4 . 1 . . . 3 . Full Trace Events 2 | . 1 . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . 2 . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . 1 . 4 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . Machine Destruction 2 | . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Gar Total Allies 13 | . . 4 . . 4 . 4 1 Largest Group 7 | . . 3 3 . 4 4 7 1 Highest-Rated Group 362 | . . 40 40 . 152 152 362 116 Highest-Rated Ally 116 | . . 31 16 . 39 39 106 116 Zionite Dispatches 3 | . . . . . . . 3 . Light 1 | . . . . . . . 1 . Recon 1 | . . . . . . . 1 . Hero 1 | . . . . . . . 1 . Total Orders 7 | . . . . . . . 7 . EXPLORE 6 | . . . . . . . 6 . RETURN 1 | . . . . . . . 1 . Ally Attacks 82 | . . 7 15 . . 2 55 3 Total Damage 1948 | . . 64 176 . . 36 1465 207 Kills 21 | . . 1 5 . . . 14 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 1 1 . . Drone Launches 7 | . . . . . . . 7 . Drone Recoveries 2 | . . . . . . . 2 . Decoded 0b10 Intel 8 | . . . . . . . 8 . Garrisons 1 | . . . . . . . 1 . Patrols 3 | . . . . . . . 3 . Reinforcements 1 | . . . . . . . 1 . Guards 3 | . . . . . . . 3 . Zionite Intel Received 2 | . . . . . . . 2 . Trap Installations 1 | . . . . . . . 1 . Active Terminals 1 | . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Gar Turns Passed 4339 | 44 382 321 206 73 920 466 1860 67 Spaces Moved 3194 | 36 280 276 194 77 931 429 845 126 Core 177 | 1 . . . . . . 50 126 Treads 211 | . . . . . . . 211 . Legs 402 | . . . . . . . 402 . Wheels 2404 | 35 280 276 194 77 931 429 182 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 90 95 95 95 50 50 Average Speed 110 | 89 90 90 94 95 95 96 163 50 Slowest Speed 340 | 100 90 90 95 95 95 110 340 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 44 | 3 43 73 27 26 90 64 44 32 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 5 | . . . . 1 3 1 . . Known Exits Taken 2 | . 1 . . . . . 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . Scrap Searched 5 | . . 1 . . 4 . . . Spaces Dug 99 | . 91 . . . . . 8 . Terrain Destroyed 468 | . 253 . 40 . . 19 156 . Melee 2 | . . . . . . . 2 . Projectile 24 | . . . . . . . 24 . AOE 442 | . 253 . 40 . . 19 130 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Gar Total 3683 | 45 344 314 204 76 970 474 1126 130 Wait 168 | . 13 14 . . 11 31 97 2 Move 3186 | 35 279 275 193 76 930 428 844 126 Hop . | . . . . . . . . . Pick Up 28 | 6 2 1 . . 11 1 7 . Fast Attach 44 | 4 2 1 . . 3 1 33 . Attach 12 | . . . 4 . . . 8 . Detach 1 | . . . . . . . 1 . Swap 22 | . 4 3 1 . 3 3 8 . Drop 42 | . . 3 . . 12 3 24 . Fire 131 | . 44 17 6 . . 2 62 . Melee 45 | . . . . . . 5 40 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . . . 1 . Escape Stasis 1 | . . . . . . . 1 . Rewire 2 | . . . . . . . . 2 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: [*Fac x2] / [*Low x2] / [*Ext] / Gar) -6/Garrison History --------- Turn | Location | Event 17 | -11/Junkyard | Discovered new exit (range 16) 45 | -11/Junkyard | Entered Materials 148 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Mutant 427 | -10/Materials | Entered Mines 430 | -10/Mines | Received a Mining Laser from a helpful Derelict 594 | -10/Mines | Discovered new exit (range 3) 673 | -10/Mines | Discovered new exit (range 14) 694 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 710 | -10/Mines | Learned location of 1 exit from Materials 748 | -10/Mines | Entered Materials 748 | -9/Materials | Accompanied by 3 allies 748 | -9/Materials | Evolved 2 slots: Weapon x2 749 | -9/Materials | Identified exit to Materials 767 | -9/Materials | Central database locked down 811 | -9/Materials | Lost 3 parts (1n2w) 948 | -9/Materials | Discovered new exit (range 7) 954 | -9/Materials | Entered Mines 1015 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1027 | -9/Mines | Entered Zion 1137 | -7/Zion | Learned Factory security intel 1347 | -7/Zion | Learned location of Data Miner (-6) 1518 | -7/Zion | Given the Hacking Drone Bay 1518 | -7/Zion | Found Prototype Device 1518 | -7/Zion | Identified Hacking Drone Bay 1675 | -7/Zion | Imprinted 1677 | -7/Zion | Declared Zion's savior 1884 | -7/Zion | Found Relay Coupler [Programmer] 1886 | -7/Zion | Found Relay Coupler [Programmer] 1890 | -7/Zion | Found Relay Coupler [Programmer] 1899 | -7/Zion | Found Relay Coupler [Programmer] 1901 | -7/Zion | Found Relay Coupler [Programmer] 1922 | -7/Zion | Discovered new exit (range 14) 1947 | -7/Zion | Entered Proximity Caves 1947 | -6/Proximity Caves | Accompanied by 4 allies 2070 | -6/Proximity Caves | Build established: Bomber 2382 | -6/Proximity Caves | Discovered new exit (range 5) 2413 | -6/Proximity Caves | Build established: Scavenger-Mutant 2413 | -6/Proximity Caves | Entered Factory 2413 | -6/Factory | Accompanied by 4 allies 2413 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1 2471 | -6/Factory | Discovered new exit (range 28) 2578 | -6/Factory | Retrieved Zion intel report: Active Terminals 2643 | -6/Factory | Zion Light squad teleported in 2763 | -6/Factory | First assault squad dispatched 2885 | -6/Factory | Discovered new exit (range 15) 2965 | -6/Factory | Found Prototype Protection 2965 | -6/Factory | Identified Zio. Weapon Casing 3045 | -6/Factory | Retrieved Zion intel report: Trap Installations 3046 | -6/Factory | Zion Recon squad teleported in 3247 | -6/Factory | Build established: Scavenger-Bomber 3259 | -6/Factory | Zion hero teleported in (12-ASH) 3436 | -6/Factory | Discovered new exit (range 11) 3652 | -6/Factory | Terminal network hard line cut 3687 | -6/Factory | Discovered new exit (range 7) 3708 | -6/Factory | Spotted B-75 Beast 3710 | -6/Factory | Garrison activated, responded to threat 3774 | -6/Factory | Destroyed 8 combat bots 3779 | -6/Factory | Lost 4 parts (1p1u2w) 3828 | -6/Factory | Crushed by falling debris 3829 | -6/Factory | System corruption reached 10% 3885 | -6/Factory | Lost 7 parts (2p1n1u3w) 4025 | -6/Factory | Core integrity fell below 50% 4057 | -6/Factory | Lost 5 parts (1n1u3w) 4141 | -6/Factory | Found Prototype Processor 4141 | -6/Factory | Identified Exp. Targeting Computer 4166 | -6/Factory | Found Exp. Targeting Computer 4170 | -6/Factory | Found Faulty Exp. Targeting Computer 4187 | -6/Factory | Discovered new exit (range 14) 4251 | -6/Factory | Core integrity fell below 20% 4273 | -6/Factory | Lost 5 parts (1n3u1w) 4273 | -6/Factory | Identified exit to Garrison 4273 | -6/Factory | Entered Garrison 4273 | -6/Garrison | Spotted B-90 Cyclops 4278 | -6/Garrison | Spotted B-86 Titan 4283 | -6/Garrison | Rewired B-86 Titan 4286 | -6/Garrison | Triggered checkpoint 4314 | -6/Garrison | Triggered checkpoint 4331 | -6/Garrison | Spotted B-75 Beast 4332 | -6/Garrison | Triggered checkpoint 4333 | -6/Garrison | Triggered checkpoint 4340 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04250_ Critical hit (Burn: +50). 04255_ System corrupted: Component data lost. 04273_ Connecting with Garrison Access... >>Unlock Access door unlocked. 04273_ EXIT=UNLOCKED: GARRISON 04273_ ALERT: Suspicious activity at Garrison Access F002. Dispatching Investigation squad. LOCATION=GARRISON GOAL=ESCAPE 04278_ System corrupted: Matter fused (-9). 04282_ Attempting to rewire B-86 Titan. 04283_ B-86 Titan rewired. 04294_ Slug penetrates Titan 5a. 04297_ System corrupted: Heat flow error (+262). 04312_ System corrupted: Component data lost. 04314_ Beams of light sweep through the air. An alarm sounds. 04314_ Power Sword destroyed. 04332_ Beams of light sweep through the air. An alarm sounds. 04337_ Detecting system override signal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ????????????????????????????????????#######????# | | ??????????????????????????????????#""""""""""??# | | ??????????????????????????????????#"""!!!!"""#?# | | ??????????????????????????????????#"" ""#?# | | ??????????????????????????????????#"! !"#?# | | ??????????????????????????????????#"! !"#?# | | ??????????????????????????????????#"! !"#?# | | ??????????????????????????????????#"! !"#?# | | ??????????????????????????????????#"! !"#?# | | ?????????????????????#????????????#"! !"#?# | | ?????????????????????# ???????????#"" ""#?# | | ??????????? ###### ######????### #######?# | | ?????????????# s @ #??????# ######### | | ?????????????# s s #??????# | | ?????????????#### ###g##### #??????# | | ??????????????????????????# #??????# ######### | | ??????????????????????????# #??????# #???????# | | ??????????????????????????# #??????# #???????# | | ??????????????????????????# #??????# #???????# | | ??????????????????????????# ######## #???????# | | ??????????????????????????# ## ## #???????# | | ?????????????????????????## ## ## ##??????# | | ?????????????????????????# ###????#^ | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# ## ## ########## | | ?????????????????????????# ## ## #????????? | | ???????????????????????? "????????? | | ???????????????????????# "????????? | | ???????????????????????# "????????? | | ???????????????????????# "????????? | | ???????????????????????### ## ## #????????? | | ?????????????????????????# ?# #? #????????? | | ????????????????????????? ? ? ???????? | | ???????????????????????? ? ? ???????? | | ???????????????????????? ##???????? | | ????????????????????????#######""""## ##????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 51 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Core Shielding 20 Propulsion Shielding 33 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 3 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Hvy. Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked O-16 Technician | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Heroic Deeds Challenges ------------ None Game ------ Seed WarpHardcellVibroblade Manual? 0 Play Time 00:53:35 Cumulative 343.6 hours Start 2023.09.20 @ 19:04:06 End 2023.09.20 @ 21:07:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 215 Rogue 212 Adventurer 3 Explorer 0 Win Type - Total 7 Types 6/0/1/0/0/0/0/0/0 Lore% 68 Gallery% 74 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c9f2ec0-a4fd-44ca-9d2c-6285ff18ab9d