Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.16 @ 22:36:23

Player: Ischenous

Result: Destroyed by G-67 Veteran with Electrolaser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (111)     555
Value Destroyed (3540)     3540
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (94)                 94
              TOTAL SCORE: 9469

 Bonus
-------
High Alert Combat Kills    94

 Cogmind 
---------
Core Integrity             0/1000
Matter                     201/300
Energy                     99/100
System Corruption          6%
Temperature                Cool (38)
Movement                   Core (50)
Location                   -4/Proximity Caves

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
  Advanced Visual Processing Unit
  Improved Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
     Light Nuclear Core
           Recoil Nullifier
           Insulated Plating
           System Guard

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
           Fission Core
           Fission Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
   Armored Leg
>          --- UTILITY ----------
  Advanced Heat Sink
    Medium Storage Unit
  Advanced Visual Processing Unit
  Advanced Signal Interpreter
  Improved Targeting Computer
  Improved Transmission Jammer
  Advanced ECM Suite
>          --- WEAPON -----------
           Gauss Rifle
  Advanced Assault Cannon
           Bore Cannon
>          --- INVENTORY --------
           Angular Momentum Engine
     Light Angular Momentum Engine
           Insulated Plating
[Rating: 68]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Fission Core
Propulsion                 Improved Carbon-fiber Leg
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Antigrav System
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Long-range Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Coil Gun
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Shock Maul

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro 
Slots Evolved              10   | .   .   2   .   2   2   2   .   .   2   .   .   .   .   
  Power                    2    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Utility                  5    | .   .   1   .   1   2   1   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             119  | 6   3   13  16  10  10  27  4   11  10  5   1   .   3   
  Power                    24   | 1   .   2   5   2   2   5   .   3   2   2   .   .   .   
    Engine                 17   | 1   .   2   3   .   2   4   .   2   1   2   .   .   .   
    Core                   7    | .   .   .   2   2   .   1   .   1   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               26   | 2   .   2   6   2   .   4   1   3   2   2   .   .   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    20   | 2   .   2   2   2   .   4   1   3   2   1   .   .   1   
    Wheel                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Flight                 3    | .   .   .   2   .   .   .   .   .   .   .   .   .   1   
  Utility                  30   | 1   1   2   3   5   3   10  1   1   3   .   .   .   .   
    Device                 15   | .   .   1   2   1   2   6   .   1   2   .   .   .   .   
    Storage                2    | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              7    | .   1   .   .   4   .   2   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   1   .   1   2   1   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 2   2   7   2   1   5   8   2   4   3   1   1   .   1   
    Energy Gun             12   | .   .   3   1   .   4   1   .   .   .   1   1   .   1   
    Energy Cannon          6    | .   .   2   1   1   .   1   .   .   1   .   .   .   .   
    Ballistic Gun          10   | 2   .   .   .   .   .   5   2   1   .   .   .   .   .   
    Ballistic Cannon       4    | .   1   .   .   .   .   .   .   1   2   .   .   .   .   
    Launcher               6    | .   1   2   .   .   1   .   .   2   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   .   2   1   .   .   .   .   .   .   .   
Parts Lost                 50   | .   .   8   2   1   2   4   .   8   4   13  .   .   8   
  Power                    9    | .   .   2   .   .   1   .   .   1   .   5   .   .   .   
  Propulsion               13   | .   .   2   .   .   .   .   .   2   2   4   .   .   3   
  Utility                  12   | .   .   2   1   .   .   2   .   2   1   .   .   .   4   
  Weapon                   16   | .   .   2   1   1   1   2   .   3   1   4   .   .   1   
  Highest Loss Streak      9    | .   .   8   2   1   2   1   .   4   3   9   .   .   6   
Average Slot Usage (%)     92   | .   86  86  80  98  99  98  100 90  95  85  47  47  37  
  Engine                   8    | .   14  18  16  6   4   10  6   6   5   4   .   .   .   
  Core                     5    | .   .   .   3   11  9   2   6   6   11  9   .   .   .   
  Leg                      18   | .   28  21  7   27  23  19  20  16  19  16  .   .   3   
  Device                   14   | .   .   3   6   17  23  19  13  12  16  17  17  17  9   
  Storage                  7    | .   14  11  11  9   7   6   6   6   5   5   5   5   3   
  Processor                13   | .   1   10  .   9   7   13  20  20  17  17  17  17  16  
  Protection               3    | .   .   .   4   .   7   5   6   3   .   .   .   .   .   
  Energy Gun               5    | .   .   10  11  16  11  9   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   4   4   1   3   1   .   .   3   .   .   .   .   
  Ballistic Gun            7    | .   17  .   .   .   .   7   20  11  .   .   .   .   .   
  Ballistic Cannon         1    | .   1   2   .   .   .   .   .   3   11  10  .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             73   | 13  15  26  30  33  44  61  52  54  73  58  18  13  17  
  Greatest Support         64   | 20  20  20  38  53  53  55  55  54  64  45  16  16  20  
  Greatest Overweight (x)  3    | 1   .   2   2   .   .   1   .   3   1   2   1   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 6   6   8   8   8   8   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 5   6   7   8   8   8   8   8   8   8   8   8   8   7   
  Most Carried             8    | 4   6   8   8   8   8   8   8   8   8   8   5   5   5   
  Average Carried          7    | 2   4   7   7   7   7   7   7   7   6   6   4   5   3   
  Final Capacity           8    | 6   6   8   8   8   8   8   8   8   8   8   8   8   4   
  Final Carried            8    | 2   5   5   7   7   8   8   8   7   8   4   5   5   4   

 Class Distribution 
--------------------
 40% | Skirmisher
 34% | Mutant
  9% | Scavenger-Mutant
  5% | Generator-Gunner
  4% | Infiltrator-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Mutant | -9/Mines
   Scavenger-Mutant | -8/Materials
             Mutant | -7/Factory
         Skirmisher | -6/Factory
         Skirmisher | -6/Lower Caves
             Mutant | -6/Lower Caves
   Generator-Gunner | -5/Factory
   Scavenger-Mutant | -5/Upper Caves
 Infiltrator-Mutant | -5/Upper Caves
 Infiltrator-Mutant | -5/Zhirov
 Infiltrator-Mutant | -4/Proximity Caves

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
-----------                Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro 
Matter Collected           2682 | 110 199 166 210 75  43  415 425 520 259 160 72  .   28  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3786 | .   70  587 454 242 86  964 291 629 259 176 .   .   28  
  Parts                    220  | .   14  35  38  13  6   51  10  27  17  6   .   .   3   
Haulers Intercepted        2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      31   | .   .   .   .   .   .   .   6   19  .   5   .   .   1   
  Prevented                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro 
Combat Hostiles Destroyed  89   | .   4   19  15  6   2   12  4   20  2   4   .   .   1   
  Guns                     38   | .   .   5   8   4   1   8   4   7   .   .   .   .   1   
  Cannons                  17   | .   .   6   2   .   .   .   .   3   2   4   .   .   .   
  AOE                      31   | .   4   8   5   2   1   1   .   10  .   .   .   .   .   
Classes Destroyed          13   | .   3   3   2   .   .   3   1   .   .   1   .   .   .   
  Worker                   7    | .   .   1   4   1   .   1   .   .   .   .   .   .   .   
  Builder                  4    | .   .   .   1   .   .   1   .   .   2   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   1   1   .   .   .   .   1   .   .   .   .   
  Watcher                  5    | .   1   .   .   2   .   2   .   .   .   .   .   .   .   
  Swarmer                  36   | .   3   7   11  5   .   .   .   9   .   .   .   .   1   
  Grunt                    38   | .   1   10  4   .   2   6   3   9   .   3   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   7    | .   .   2   .   1   .   2   .   2   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   3   .   .   2   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           10   | .   4   5   6   3   2   2   2   10  1   3   .   .   1   
  Combat Bots Only         10   | .   3   4   4   3   2   2   2   10  1   3   .   .   1   
Max Kills in Single Turn   5    | .   2   2   4   2   1   2   2   5   1   1   .   .   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   2   2   2   1   1   1   .   5   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  
Damage Taken               7573 | .    42   705  275  247  219  1507 293  1556 596  1034 135  .    964  
  Core                     1755 | .    12   131  80   38   33   187  67   194  102  200  94   .    617  
  Absorbed by Shields      245  | .    .    .    .    .    74   171  .    .    .    .    .    .    .    
Core Remaining (%)         79   | 100  95   .    47   93   95   .    .    47   .    .    .    .    .    
Volleys Fired              220  | .    3    35   26   15   7    55   12   35   17   14   .    .    1    
  Largest                  3    | .    2    2    2    2    2    3    3    3    3    3    .    .    1    
  Hottest                  203  | .    50   118  118  119  144  149  91   118  203  170  .    .    65   
Shots Fired                509  | .    6    67   44   29   11   158  30   80   47   36   .    .    1    
  Gun                      336  | .    3    36   26   29   6    143  30   50   6    6    .    .    1    
  Cannon                   153  | .    .    23   16   .    5    15   .    23   41   30   .    .    .    
  Launcher                 20   | .    3    8    2    .    .    .    .    7    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  260  | .    3    4    .    .    .    80   30   73   40   30   .    .    .    
  Thermal                  68   | .    .    19   16   15   11   .    .    .    7    .    .    .    .    
  Explosive                20   | .    3    8    2    .    .    .    .    7    .    .    .    .    .    
  Electromagnetic          161  | .    .    36   26   14   .    78   .    .    .    6    .    .    1    
  Robot Hit Streak         15   | .    2    6    4    4    3    15   15   12   5    7    .    .    .    
  Robot Miss Streak        6    | .    .    2    2    2    1    5    1    6    5    3    .    .    1    
  Penetration Max          1    | .    .    .    .    .    .    1    1    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    1    .    2    .    2    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           297  | .    2    38   21   18   5    111  24   33   24   21   .    .    .    
  Core Hits                184  | .    7    27   24   11   3    41   12   43   7    8    .    .    1    
  Critical Hits            31   | .    .    1    1    .    .    3    8    10   6    2    .    .    .    
  Critical Kills           12   | .    .    1    .    .    .    1    3    3    2    2    .    .    .    
  Critical Parts Destroyed 19   | .    .    .    1    .    .    2    5    7    4    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9399 | .    174  1395 912  434  532  2444 469  1873 614  526  .    .    26   
  Guns                     4271 | .    15   436  381  288  69   1988 469  479  77   46   .    .    23   
  Cannons                  1784 | .    .    261  102  .    25   187  .    192  537  480  .    .    .    
  Explosions               3341 | .    159  698  429  146  438  269  .    1202 .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kinetic                  3370 | .    15   33   .    .    .    1192 469  671  510  480  .    .    .    
  Thermal                  1157 | .    .    228  217  261  94   253  .    .    104  .    .    .    .    
  Explosive                2827 | .    159  698  314  .    438  16   .    1202 .    .    .    .    .    
  Electromagnetic          2042 | .    .    436  381  173  .    983  .    .    .    46   .    .    23   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    .    2    4    4    6    6    6    6    6    
  Average Corruption       3    | .    .    .    .    .    .    2    2    4    4    6    6    6    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  77   | .    .    .    .    .    .    5    14   24   9    15   5    .    5    
    Message Errors         24   | .    .    .    .    .    .    2    8    8    1    3    .    .    2    
    Matter Fused           14   | .    .    .    .    .    .    .    2    2    2    5    2    .    1    
    Heat Flow Errors       11   | .    .    .    .    .    .    1    2    2    2    1    1    .    2    
    Energy Discharges      7    | .    .    .    .    .    .    .    1    1    1    3    1    .    .    
    Data Loss (minor)      8    | .    .    .    .    .    .    2    1    3    1    1    .    .    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    
    Misfires               1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Targeting Errors       10   | .    .    .    .    .    .    .    .    8    1    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            231  | .    .    27   15   .    113  56   .    4    16   .    .    .    .    
  Projectiles              38   | .    .    7    .    .    .    15   .    .    16   .    .    .    .    
  Explosions               193  | .    .    20   15   .    113  41   .    4    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 18   | .    .    2    .    .    .    .    .    5    5    6    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  16   | .    .    1    .    .    .    .    .    5    4    6    .    .    .    
  Secondary                2    | .    .    1    .    .    .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      302  | .    .    46   56   32   41   126  .    .    .    .    .    .    1    
  Shots                    10   | .    .    2    2    2    1    3    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        655  | .    .    339  507  108  135  283  227  296  655  246  208  .    158  
  Average Temperature      119  | .    .    98   172  35   43   74   89   152  219  111  120  .    74   
  Received Heat Transfer   1762 | .    18   231  60   27   93   373  27   393  39   366  9    .    126  
  Effects                  28   | .    .    .    13   .    .    .    .    1    13   1    .    .    .    
    Shutdowns              8    | .    .    .    4    .    .    .    .    .    4    .    .    .    .    
    Energy Bleed           7    | .    .    .    2    .    .    .    .    1    3    1    .    .    .    
    Interference           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Matter Decay           3    | .    .    .    1    .    .    .    .    .    2    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Damage (major)         8    | .    .    .    6    .    .    .    .    .    2    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Combat Hostiles          3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    1    .    .    .    3    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    2    1    .    .    .    .    .    1    .    .    .    .    
  Heat Transferred         1549 | .    .    407  285  372  185  150  .    .    150  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      10   | .    .    1    2    3    .    4    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro 
Peak Influence             603  | .   147 603 516 268 100 190 .   .   111 .   .   .   .   
  Initial                  174  | .   .   61  174 136 18  .   .   .   94  .   .   .   .   
  Average                  122  | .   88  335 346 162 26  57  .   .   61  .   .   .   .   
Maximum Alert Level        2    | .   .   2   2   1   .   .   .   .   .   .   .   .   .   
  Low Security (%)         80   | 100 100 28  11  63  100 100 .   .   100 .   .   .   .   
  Level 1                  14   | .   .   23  74  36  .   .   .   .   .   .   .   .   .   
  Level 2                  5    | .   .   47  14  .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   2   .   .   .   5   .   .   3   .   1   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   3   .   .   2   .   .   .   .   
  Reinforcement            5    | .   .   2   .   .   .   2   .   .   1   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro 
Distress Signals           6    | .   2   4   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      21   | .   .   .   .   .   .   21  .   .   .   .   .   .   .   
  Distress Signals         21   | .   .   .   .   .   .   21  .   .   .   .   .   .   .   
Times Spotted              173  | .   6   32  15  14  8   24  5   25  12  11  8   .   13  
  Peak Tracking Total      11   | .   5   7   4   4   4   4   3   11  7   5   8   .   9   
  Tactical Retreats        19   | .   .   .   .   1   2   3   1   4   3   2   2   .   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro 
Traps Triggered            4    | .   .   .   1   .   .   2   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
----------                 Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro 
Machines Disabled          29   | .   3   7   .   3   2   5   1   8   .   .   .   .   .   
  Max in Single Turn       3    | .   2   2   .   2   2   1   1   3   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro 
Machines Accessed          22   | .   5   1   2   4   1   6   1   1   1   .   .   .   .   
  Terminals                15   | .   5   1   1   3   .   4   .   1   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                57   | .   13  5   4   11  1   16  1   5   1   .   .   .   .   
  Successful               46   | .   12  3   4   8   1   11  1   5   1   .   .   .   .   
  Failed                   11   | .   1   2   .   3   .   5   .   .   .   .   .   .   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   1   .   1   3   .   2   .   .   .   .   .   .   .   
  Terminals                46   | .   13  5   3   7   .   13  .   5   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   4   .   2   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Terminal Hacks             39   | .   12  3   4   6   .   8   1   5   .   .   .   .   .   
  Record                   10   | .   .   .   2   .   .   3   .   5   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  3    | .   1   1   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              8    | .   5   .   1   1   .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   1   .   .   2   .   1   .   .   .   .   .   .   .   
  Zone Layout              6    | .   3   1   .   2   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   2   .   2   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   1   .   2   .   3   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Time                     82   | .   .   .   .   44  .   38  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
------------               Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
--------                   Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro 
Total Allies               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Highest-Rated Group      29   | .   .   .   .   .   .   .   .   .   29  .   .   .   .   
  Highest-Rated Ally       29   | .   .   .   .   .   .   .   .   .   29  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Total Damage             45   | .   .   .   .   .   .   .   .   .   45  .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   1   .   .   .   1   .   .   1   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  
Turns Passed               8543 | 79   348  453  630  460  696  2114 1602 754  517  541  223  3    123  
Spaces Moved               5558 | 58   265  226  434  225  482  1291 1036 453  267  337  364  5    115  
  Core                     56   | 19   .    4    .    .    .    .    .    .    .    .    .    .    33   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4818 | 39   265  222  139  225  482  1291 1036 453  267  322  .    .    77   
  Wheels                   295  | .    .    .    295  .    .    .    .    .    .    .    .    .    .    
  Hover                    386  | .    .    .    .    .    .    .    .    .    .    15   364  5    2    
  Flight                   3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Fastest Speed            40   | 50   120  120  80   123  123  123  123  120  120  60   60   60   40   
  Average Speed            124  | 113  120  142  103  123  123  136  125  133  146  144  60   60   99   
  Slowest Speed            210  | 150  120  180  180  123  123  156  126  210  150  180  120  60   150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 4    57   24   53   30   12   25   87   27   6    59   62   7    27   
  Regions Visited          13
    Branch Regions         7
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        7    | .    .    .    .    1    1    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    .    .    .    .    .    .    .    1    1    .    
Scrap Searched             8    | .    .    .    2    .    .    .    3    3    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          239  | .    9    32   41   8    28   50   .    43   15   13   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               44   | .    .    .    .    .    .    5    .    11   15   13   .    .    .    
  AOE                      195  | .    9    32   41   8    28   45   .    32   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  
Total                      6775 | 71   291  289  575  377  577  1537 1319 528  358  360  366  4    123  
  Wait                     676  | .    9    .    67   117  56   108  245  21   50   3    .    .    .    
  Move                     5545 | 57   264  225  433  224  481  1290 1035 452  266  336  363  4    115  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  134  | 8    8    11   21   9    14   32   9    7    11   1    1    .    2    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   65   | 6    1    6    10   4    4    10   1    6    8    5    1    .    3    
  Detach                   2    | .    .    .    1    .    .    .    .    .    .    .    1    .    .    
  Swap                     54   | .    2    7    6    6    6    17   3    5    2    .    .    .    .    
  Drop                     71   | .    4    5    11   2    9    25   9    2    3    .    .    .    1    
  Fire                     220  | .    3    35   26   15   7    55   12   35   17   14   .    .    1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   7    | .    .    .    .    .    .    .    5    .    1    1    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves

 History 
---------
 Turn | Location           | Event
   13 | -11/Scrapyard      | Discovered new exit (range 16)
   80 | -11/Scrapyard      | Entered Materials
  307 | -10/Materials      | Build established: Mutant
  355 | -10/Materials      | Discovered new exit (range 16)
  428 | -10/Materials      | Entered another Materials area
  428 | -9/Materials       | Evolved 2 slots: Power x1, Utility x1
  796 | -9/Materials       | Discovered new exit (range 8)
  881 | -9/Materials       | Entered Mines
  897 | -9/Mines           | Lost 8 parts (2p2n2u2w)
 1105 | -9/Mines           | Discovered new exit (range 7)
 1222 | -9/Mines           | Core integrity fell below 50%
 1320 | -9/Mines           | Learned Materials terminal intel
 1340 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1511 | -9/Mines           | Entered Materials
 1511 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1512 | -8/Materials       | Loaded intel: 12 terminal locations
 1879 | -8/Materials       | Discovered new exit (range 16)
 1959 | -8/Materials       | Repaired Lrn. Sensor Array
 1970 | -8/Materials       | Identified exit to Factory
 1971 | -8/Materials       | Entered Factory
 1971 | -7/Factory         | Evolved 2 slots: Utility x2
 2549 | -7/Factory         | Discovered new exit (range 4)
 2665 | -7/Factory         | Identified exit to Factory
 2667 | -7/Factory         | Entered another Factory area
 2667 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 2685 | -6/Factory         | Identified exit to Lower Caves
 2893 | -6/Factory         | Repaired Carbon-fiber Leg
 3096 | -6/Factory         | Build established: Skirmisher
 4781 | -6/Factory         | Entered Lower Caves
 5149 | -6/Lower Caves     | Ambushed by wild Derelicts
 5611 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
 6189 | -6/Lower Caves     | Learned Factory trap positions
 6305 | -6/Lower Caves     | Discovered new exit (range 7)
 6312 | -6/Lower Caves     | Identified exit to Lower Caves
 6383 | -6/Lower Caves     | Entered another Lower Caves area
 6650 | -6/Lower Caves     | Destroyed 10 combat bots
 6651 | -6/Lower Caves     | Attracted the attention of an 0b10 base
 6695 | -6/Lower Caves     | Lost 4 parts (1p1n1u1w)
 6765 | -6/Lower Caves     | Learned Armory security intel
 6765 | -6/Lower Caves     | Learned Research stockpile data
 6765 | -6/Lower Caves     | Learned Extension terminal intel
 6833 | -6/Lower Caves     | Core integrity fell below 50%
 6940 | -6/Lower Caves     | Discovered new exit (range 14)
 7036 | -6/Lower Caves     | Identified exit to Factory
 7104 | -6/Lower Caves     | Build established: Mutant
 7137 | -6/Lower Caves     | Entered Factory
 7137 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 7138 | -5/Factory         | Loaded intel: 117 trap records
 7235 | -5/Factory         | Lost 3 parts (1n1u1w)
 7549 | -5/Factory         | Build established: Generator-Gunner
 7567 | -5/Factory         | Discovered new exit (range 5)
 7581 | -5/Factory         | Identified exit to Upper Caves
 7654 | -5/Factory         | Entered Upper Caves
 7695 | -5/Upper Caves     | Lost 3 parts (1p1n1w)
 7757 | -5/Upper Caves     | Identified exit to Upper Caves
 7968 | -5/Upper Caves     | Build established: Scavenger-Mutant
 8166 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 8195 | -5/Upper Caves     | Entered another Upper Caves area
 8217 | -5/Upper Caves     | Lost 9 parts (3p3n3w)
 8243 | -5/Upper Caves     | Spotted B-75 Beast
 8400 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 8415 | -5/Upper Caves     | Discovered new exit (range 5)
 8418 | -5/Upper Caves     | Entered Zhirov
 8418 | -5/Zhirov          | Discovered new exit (range 3)
 8421 | -5/Zhirov          | Entered Proximity Caves
 8432 | -4/Proximity Caves | Learned Research interactive machine intel
 8463 | -4/Proximity Caves | Build established: Infiltrator-Mutant
 8521 | -4/Proximity Caves | Core integrity fell below 50%
 8535 | -4/Proximity Caves | Core integrity fell below 20%
 8544 | -4/Proximity Caves | Destroyed by G-67 Veteran with Electrolaser

 Last Messages 
---------------
08423_ Antigrav System destroyed.
08430_ System corrupted: Heat flow error (+164).
08432_ Acquired derelict log, extracted data.
Data stored: Research interactive machine intel.
08456_ R6MJ,9TKGMSD<AZ2V=NA
08494_ SLK7A:Z0M1 KA|MEA%ECFU JIPW,
08516_ System corrupted: Matter fused (-10).
08516_ Flexi-carbon Leg destroyed.
08517_ Dropped Med. Storage Unit.
08522_ S-27 Virus destroyed.
08523_ Tesla Rifle destroyed.
08524_ Slammed into S-27 Virus.
08524_ Adv. ECM Suite destroyed.
08525_ Acquired 28 matter.
08525_ Imp. Transmission Jammer destroyed.
08526_ Acquired VTOL Module.
08528_ Acquired Lgt. Nuclear Core.
08530_ VTOL Module destroyed.
08530_ Adv. Signal Interpreter destroyed.
08540_ System corrupted: Heat flow error (+198).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          44
Energy Capacity            720
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               3
Jamming Range              12
Armor Coverage             150
Resistance: EM             15
Evasion (%)                53
Targeting Accuracy         6

 Item Schematics 
-----------------
 Imp. Gravmag System | -6/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quick And Dirty

 Challenges 
------------
None

 Game 
------
Seed              SkeletonPrecisionActivator
  Manual?         0
Play Time         01:51:40
  Cumulative      100.2 hours
  Start           2020.10.16 @ 20:13:44
  End             2020.10.16 @ 22:36:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          79
  Rogue           79
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          38
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: afe9c2f3-91d9-4757-98a8-8aee89c3261d