Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.16 @ 22:36:23 Player: Ischenous Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (111) 555 Value Destroyed (3540) 3540 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (94) 94 TOTAL SCORE: 9469 Bonus ------- High Alert Combat Kills 94 Cogmind --------- Core Integrity 0/1000 Matter 201/300 Energy 99/100 System Corruption 6% Temperature Cool (38) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Recoil Nullifier Insulated Plating System Guard Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Improved Targeting Computer Improved Transmission Jammer Advanced ECM Suite > --- WEAPON ----------- Gauss Rifle Advanced Assault Cannon Bore Cannon > --- INVENTORY -------- Angular Momentum Engine Light Angular Momentum Engine Insulated Plating [Rating: 68] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Fission Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Flight Unit Utility Medium Storage Unit Device Long-range Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon Coil Gun Energy Gun Heavy EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Shock Maul Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 . 2 2 2 . . 2 . . . . Power 2 | . . 1 . . . . . . 1 . . . . Propulsion 2 | . . . . 1 . . . . 1 . . . . Utility 5 | . . 1 . 1 2 1 . . . . . . . Weapon 1 | . . . . . . 1 . . . . . . . Parts Attached 119 | 6 3 13 16 10 10 27 4 11 10 5 1 . 3 Power 24 | 1 . 2 5 2 2 5 . 3 2 2 . . . Engine 17 | 1 . 2 3 . 2 4 . 2 1 2 . . . Core 7 | . . . 2 2 . 1 . 1 1 . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 26 | 2 . 2 6 2 . 4 1 3 2 2 . . 2 Treads . | . . . . . . . . . . . . . . Leg 20 | 2 . 2 2 2 . 4 1 3 2 1 . . 1 Wheel 2 | . . . 2 . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 . . . Flight 3 | . . . 2 . . . . . . . . . 1 Utility 30 | 1 1 2 3 5 3 10 1 1 3 . . . . Device 15 | . . 1 2 1 2 6 . 1 2 . . . . Storage 2 | 1 . 1 . . . . . . . . . . . Processor 7 | . 1 . . 4 . 2 . . . . . . . Hackware . | . . . . . . . . . . . . . . Protection 6 | . . . 1 . 1 2 1 . 1 . . . . Artifact . | . . . . . . . . . . . . . . Weapon 39 | 2 2 7 2 1 5 8 2 4 3 1 1 . 1 Energy Gun 12 | . . 3 1 . 4 1 . . . 1 1 . 1 Energy Cannon 6 | . . 2 1 1 . 1 . . 1 . . . . Ballistic Gun 10 | 2 . . . . . 5 2 1 . . . . . Ballistic Cannon 4 | . 1 . . . . . . 1 2 . . . . Launcher 6 | . 1 2 . . 1 . . 2 . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . 2 1 . . . . . . . Parts Lost 50 | . . 8 2 1 2 4 . 8 4 13 . . 8 Power 9 | . . 2 . . 1 . . 1 . 5 . . . Propulsion 13 | . . 2 . . . . . 2 2 4 . . 3 Utility 12 | . . 2 1 . . 2 . 2 1 . . . 4 Weapon 16 | . . 2 1 1 1 2 . 3 1 4 . . 1 Highest Loss Streak 9 | . . 8 2 1 2 1 . 4 3 9 . . 6 Average Slot Usage (%) 92 | . 86 86 80 98 99 98 100 90 95 85 47 47 37 Engine 8 | . 14 18 16 6 4 10 6 6 5 4 . . . Core 5 | . . . 3 11 9 2 6 6 11 9 . . . Leg 18 | . 28 21 7 27 23 19 20 16 19 16 . . 3 Device 14 | . . 3 6 17 23 19 13 12 16 17 17 17 9 Storage 7 | . 14 11 11 9 7 6 6 6 5 5 5 5 3 Processor 13 | . 1 10 . 9 7 13 20 20 17 17 17 17 16 Protection 3 | . . . 4 . 7 5 6 3 . . . . . Energy Gun 5 | . . 10 11 16 11 9 . . . . . . . Energy Cannon 1 | . . 4 4 1 3 1 . . 3 . . . . Ballistic Gun 7 | . 17 . . . . 7 20 11 . . . . . Ballistic Cannon 1 | . 1 2 . . . . . 3 11 10 . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 73 | 13 15 26 30 33 44 61 52 54 73 58 18 13 17 Greatest Support 64 | 20 20 20 38 53 53 55 55 54 64 45 16 16 20 Greatest Overweight (x) 3 | 1 . 2 2 . . 1 . 3 1 2 1 . 2 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 6 6 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 6 7 8 8 8 8 8 8 8 8 8 8 7 Most Carried 8 | 4 6 8 8 8 8 8 8 8 8 8 5 5 5 Average Carried 7 | 2 4 7 7 7 7 7 7 7 6 6 4 5 3 Final Capacity 8 | 6 6 8 8 8 8 8 8 8 8 8 8 8 4 Final Carried 8 | 2 5 5 7 7 8 8 8 7 8 4 5 5 4 Class Distribution -------------------- 40% | Skirmisher 34% | Mutant 9% | Scavenger-Mutant 5% | Generator-Gunner 4% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Mutant | -6/Lower Caves Generator-Gunner | -5/Factory Scavenger-Mutant | -5/Upper Caves Infiltrator-Mutant | -5/Upper Caves Infiltrator-Mutant | -5/Zhirov Infiltrator-Mutant | -4/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Matter Collected 2682 | 110 199 166 210 75 43 415 425 520 259 160 72 . 28 Remotely . | . . . . . . . . . . . . . . Salvage Created 3786 | . 70 587 454 242 86 964 291 629 259 176 . . 28 Parts 220 | . 14 35 38 13 6 51 10 27 17 6 . . 3 Haulers Intercepted 2 | . . 1 . . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . 6 19 . 5 . . 1 Prevented 2 | . . . . . . . . . . . 2 . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 89 | . 4 19 15 6 2 12 4 20 2 4 . . 1 Guns 38 | . . 5 8 4 1 8 4 7 . . . . 1 Cannons 17 | . . 6 2 . . . . 3 2 4 . . . AOE 31 | . 4 8 5 2 1 1 . 10 . . . . . Classes Destroyed 13 | . 3 3 2 . . 3 1 . . 1 . . . Worker 7 | . . 1 4 1 . 1 . . . . . . . Builder 4 | . . . 1 . . 1 . . 2 . . . . Tunneler 1 | . . . . . . 1 . . . . . . . Hauler 2 | . . 1 . . . 1 . . . . . . . Recycler 3 | . . . 1 1 . . . . 1 . . . . Watcher 5 | . 1 . . 2 . 2 . . . . . . . Swarmer 36 | . 3 7 11 5 . . . 9 . . . . 1 Grunt 38 | . 1 10 4 . 2 6 3 9 . 3 . . . Brawler 1 | . . . . . . . . . . 1 . . . Sentry 7 | . . 2 . 1 . 2 . 2 . . . . . Hunter 1 | . . . . . . 1 . . . . . . . Programmer 5 | . . . . . . 3 . . 2 . . . . Mutant 1 | . . . . . . . 1 . . . . . . Best Kill Streak 10 | . 4 5 6 3 2 2 2 10 1 3 . . 1 Combat Bots Only 10 | . 3 4 4 3 2 2 2 10 1 3 . . 1 Max Kills in Single Turn 5 | . 2 2 4 2 1 2 2 5 1 1 . . 1 Gunslinging 1 | . . . . 1 . . . . . . . . . Exploded 5 | . 2 2 2 1 1 1 . 5 . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Damage Taken 7573 | . 42 705 275 247 219 1507 293 1556 596 1034 135 . 964 Core 1755 | . 12 131 80 38 33 187 67 194 102 200 94 . 617 Absorbed by Shields 245 | . . . . . 74 171 . . . . . . . Core Remaining (%) 79 | 100 95 . 47 93 95 . . 47 . . . . . Volleys Fired 220 | . 3 35 26 15 7 55 12 35 17 14 . . 1 Largest 3 | . 2 2 2 2 2 3 3 3 3 3 . . 1 Hottest 203 | . 50 118 118 119 144 149 91 118 203 170 . . 65 Shots Fired 509 | . 6 67 44 29 11 158 30 80 47 36 . . 1 Gun 336 | . 3 36 26 29 6 143 30 50 6 6 . . 1 Cannon 153 | . . 23 16 . 5 15 . 23 41 30 . . . Launcher 20 | . 3 8 2 . . . . 7 . . . . . Special . | . . . . . . . . . . . . . . Kinetic 260 | . 3 4 . . . 80 30 73 40 30 . . . Thermal 68 | . . 19 16 15 11 . . . 7 . . . . Explosive 20 | . 3 8 2 . . . . 7 . . . . . Electromagnetic 161 | . . 36 26 14 . 78 . . . 6 . . 1 Robot Hit Streak 15 | . 2 6 4 4 3 15 15 12 5 7 . . . Robot Miss Streak 6 | . . 2 2 2 1 5 1 6 5 3 . . 1 Penetration Max 1 | . . . . . . 1 1 . . . . . . Secondary Targets 5 | . . 1 . 2 . 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . 1 . . . . . . . Shots Hit Robots 297 | . 2 38 21 18 5 111 24 33 24 21 . . . Core Hits 184 | . 7 27 24 11 3 41 12 43 7 8 . . 1 Critical Hits 31 | . . 1 1 . . 3 8 10 6 2 . . . Critical Kills 12 | . . 1 . . . 1 3 3 2 2 . . . Critical Parts Destroyed 19 | . . . 1 . . 2 5 7 4 . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 9399 | . 174 1395 912 434 532 2444 469 1873 614 526 . . 26 Guns 4271 | . 15 436 381 288 69 1988 469 479 77 46 . . 23 Cannons 1784 | . . 261 102 . 25 187 . 192 537 480 . . . Explosions 3341 | . 159 698 429 146 438 269 . 1202 . . . . . Melee . | . . . . . . . . . . . . . . Ramming 3 | . . . . . . . . . . . . . 3 Kinetic 3370 | . 15 33 . . . 1192 469 671 510 480 . . . Thermal 1157 | . . 228 217 261 94 253 . . 104 . . . . Explosive 2827 | . 159 698 314 . 438 16 . 1202 . . . . . Electromagnetic 2042 | . . 436 381 173 . 983 . . . 46 . . 23 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . 2 4 4 6 6 6 6 6 Average Corruption 3 | . . . . . . 2 2 4 4 6 6 6 6 Corruption Purged . | . . . . . . . . . . . . . . Effects 77 | . . . . . . 5 14 24 9 15 5 . 5 Message Errors 24 | . . . . . . 2 8 8 1 3 . . 2 Matter Fused 14 | . . . . . . . 2 2 2 5 2 . 1 Heat Flow Errors 11 | . . . . . . 1 2 2 2 1 1 . 2 Energy Discharges 7 | . . . . . . . 1 1 1 3 1 . . Data Loss (minor) 8 | . . . . . . 2 1 3 1 1 . . . Data Loss (major) 2 | . . . . . . . . . . 1 1 . . Misfires 1 | . . . . . . . . . 1 . . . . Targeting Errors 10 | . . . . . . . . 8 1 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 231 | . . 27 15 . 113 56 . 4 16 . . . . Projectiles 38 | . . 7 . . . 15 . . 16 . . . . Explosions 193 | . . 20 15 . 113 41 . 4 . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 18 | . . 2 . . . . . 5 5 6 . . . Impact . | . . . . . . . . . . . . . . Kinetic 16 | . . 1 . . . . . 5 4 6 . . . Secondary 2 | . . 1 . . . . . . 1 . . . . Self-Inflicted Damage 302 | . . 46 56 32 41 126 . . . . . . 1 Shots 10 | . . 2 2 2 1 3 . . . . . . . Rammed 1 | . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 655 | . . 339 507 108 135 283 227 296 655 246 208 . 158 Average Temperature 119 | . . 98 172 35 43 74 89 152 219 111 120 . 74 Received Heat Transfer 1762 | . 18 231 60 27 93 373 27 393 39 366 9 . 126 Effects 28 | . . . 13 . . . . 1 13 1 . . . Shutdowns 8 | . . . 4 . . . . . 4 . . . . Energy Bleed 7 | . . . 2 . . . . 1 3 1 . . . Interference 1 | . . . . . . . . . 1 . . . . Matter Decay 3 | . . . 1 . . . . . 2 . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . Damage (major) 8 | . . . 6 . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 3 . . . . . . . Combat Hostiles 3 | . . . . . . 3 . . . . . . . Parts Fried 4 | . . 1 . . . 3 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 4 | . . 2 1 . . . . . 1 . . . . Heat Transferred 1549 | . . 407 285 372 185 150 . . 150 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 10 | . . 1 2 3 . 4 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Peak Influence 603 | . 147 603 516 268 100 190 . . 111 . . . . Initial 174 | . . 61 174 136 18 . . . 94 . . . . Average 122 | . 88 335 346 162 26 57 . . 61 . . . . Maximum Alert Level 2 | . . 2 2 1 . . . . . . . . . Low Security (%) 80 | 100 100 28 11 63 100 100 . . 100 . . . . Level 1 14 | . . 23 74 36 . . . . . . . . . Level 2 5 | . . 47 14 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 11 | . . 2 . . . 5 . . 3 . 1 . . Investigation . | . . . . . . . . . . . . . . Extermination 5 | . . . . . . 3 . . 2 . . . . Reinforcement 5 | . . 2 . . . 2 . . 1 . . . . Assault 1 | . . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Distress Signals 6 | . 2 4 . . . . . . . . . . . Communications Jammed 21 | . . . . . . 21 . . . . . . . Distress Signals 21 | . . . . . . 21 . . . . . . . Times Spotted 173 | . 6 32 15 14 8 24 5 25 12 11 8 . 13 Peak Tracking Total 11 | . 5 7 4 4 4 4 3 11 7 5 8 . 9 Tactical Retreats 19 | . . . . 1 2 3 1 4 3 2 2 . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Traps Triggered 4 | . . . 1 . . 2 . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 2 . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Machines Disabled 29 | . 3 7 . 3 2 5 1 8 . . . . . Max in Single Turn 3 | . 2 2 . 2 2 1 1 3 . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Machines Accessed 22 | . 5 1 2 4 1 6 1 1 1 . . . . Terminals 15 | . 5 1 1 3 . 4 . 1 . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . Repair Stations 2 | . . . . 1 . 1 . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . Total Hacks 57 | . 13 5 4 11 1 16 1 5 1 . . . . Successful 46 | . 12 3 4 8 1 11 1 5 1 . . . . Failed 11 | . 1 2 . 3 . 5 . . . . . . . Catastrophic 1 | . . . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 7 | . 1 . 1 3 . 2 . . . . . . . Terminals 46 | . 13 5 3 7 . 13 . 5 . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . Repair Stations 6 | . . . . 4 . 2 . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . Terminal Hacks 39 | . 12 3 4 6 . 8 1 5 . . . . . Record 10 | . . . 2 . . 3 . 5 . . . . . Part Schematic 1 | . . . . . . 1 . . . . . . . Prototype ID Bank 3 | . 2 1 . . . . . . . . . . . Open Door 2 | . . . 1 . . . 1 . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . Emergency Access Points 3 | . 1 1 . . . 1 . . . . . . . Alert Level 8 | . 5 . 1 1 . 1 . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . Locate Traps 4 | . 1 . . 2 . 1 . . . . . . . Zone Layout 6 | . 3 1 . 2 . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . Repair Station Hacks 4 | . . . . 2 . 2 . . . . . . . Scan Component 2 | . . . . 1 . 1 . . . . . . . Repair 2 | . . . . 1 . 1 . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 7 | . 1 1 . 2 . 3 . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . . . 1 . 1 . . . . . . . Time 82 | . . . . 44 . 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . 2 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Total Allies 1 | . . . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . . . 1 . . . . Highest-Rated Group 29 | . . . . . . . . . 29 . . . . Highest-Rated Ally 29 | . . . . . . . . . 29 . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 3 | . . . . . . . . . 3 . . . . Total Damage 45 | . . . . . . . . . 45 . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . 1 . . 1 . . 1 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Turns Passed 8543 | 79 348 453 630 460 696 2114 1602 754 517 541 223 3 123 Spaces Moved 5558 | 58 265 226 434 225 482 1291 1036 453 267 337 364 5 115 Core 56 | 19 . 4 . . . . . . . . . . 33 Treads . | . . . . . . . . . . . . . . Legs 4818 | 39 265 222 139 225 482 1291 1036 453 267 322 . . 77 Wheels 295 | . . . 295 . . . . . . . . . . Hover 386 | . . . . . . . . . . 15 364 5 2 Flight 3 | . . . . . . . . . . . . . 3 Fastest Speed 40 | 50 120 120 80 123 123 123 123 120 120 60 60 60 40 Average Speed 124 | 113 120 142 103 123 123 136 125 133 146 144 60 60 99 Slowest Speed 210 | 150 120 180 180 123 123 156 126 210 150 180 120 60 150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 57 24 53 30 12 25 87 27 6 59 62 7 27 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . Known Exits Taken 7 | . . . . 1 1 1 1 1 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . . . . . . 1 1 . Scrap Searched 8 | . . . 2 . . . 3 3 . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 239 | . 9 32 41 8 28 50 . 43 15 13 . . . Melee . | . . . . . . . . . . . . . . Projectile 44 | . . . . . . 5 . 11 15 13 . . . AOE 195 | . 9 32 41 8 28 45 . 32 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Upp Zhi Pro Total 6775 | 71 291 289 575 377 577 1537 1319 528 358 360 366 4 123 Wait 676 | . 9 . 67 117 56 108 245 21 50 3 . . . Move 5545 | 57 264 225 433 224 481 1290 1035 452 266 336 363 4 115 Hop . | . . . . . . . . . . . . . . Pick Up 134 | 8 8 11 21 9 14 32 9 7 11 1 1 . 2 Fast Attach . | . . . . . . . . . . . . . . Attach 65 | 6 1 6 10 4 4 10 1 6 8 5 1 . 3 Detach 2 | . . . 1 . . . . . . . 1 . . Swap 54 | . 2 7 6 6 6 17 3 5 2 . . . . Drop 71 | . 4 5 11 2 9 25 9 2 3 . . . 1 Fire 220 | . 3 35 26 15 7 55 12 35 17 14 . . 1 Melee . | . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 7 | . . . . . . . 5 . 1 1 . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 16) 428 | -10/Materials | Entered another Materials area 428 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 796 | -9/Materials | Discovered new exit (range 8) 881 | -9/Materials | Entered Mines 897 | -9/Mines | Lost 8 parts (2p2n2u2w) 1105 | -9/Mines | Discovered new exit (range 7) 1222 | -9/Mines | Core integrity fell below 50% 1320 | -9/Mines | Learned Materials terminal intel 1340 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1511 | -9/Mines | Entered Materials 1511 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1512 | -8/Materials | Loaded intel: 12 terminal locations 1879 | -8/Materials | Discovered new exit (range 16) 1959 | -8/Materials | Repaired Lrn. Sensor Array 1970 | -8/Materials | Identified exit to Factory 1971 | -8/Materials | Entered Factory 1971 | -7/Factory | Evolved 2 slots: Utility x2 2549 | -7/Factory | Discovered new exit (range 4) 2665 | -7/Factory | Identified exit to Factory 2667 | -7/Factory | Entered another Factory area 2667 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2685 | -6/Factory | Identified exit to Lower Caves 2893 | -6/Factory | Repaired Carbon-fiber Leg 3096 | -6/Factory | Build established: Skirmisher 4781 | -6/Factory | Entered Lower Caves 5149 | -6/Lower Caves | Ambushed by wild Derelicts 5611 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6189 | -6/Lower Caves | Learned Factory trap positions 6305 | -6/Lower Caves | Discovered new exit (range 7) 6312 | -6/Lower Caves | Identified exit to Lower Caves 6383 | -6/Lower Caves | Entered another Lower Caves area 6650 | -6/Lower Caves | Destroyed 10 combat bots 6651 | -6/Lower Caves | Attracted the attention of an 0b10 base 6695 | -6/Lower Caves | Lost 4 parts (1p1n1u1w) 6765 | -6/Lower Caves | Learned Armory security intel 6765 | -6/Lower Caves | Learned Research stockpile data 6765 | -6/Lower Caves | Learned Extension terminal intel 6833 | -6/Lower Caves | Core integrity fell below 50% 6940 | -6/Lower Caves | Discovered new exit (range 14) 7036 | -6/Lower Caves | Identified exit to Factory 7104 | -6/Lower Caves | Build established: Mutant 7137 | -6/Lower Caves | Entered Factory 7137 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7138 | -5/Factory | Loaded intel: 117 trap records 7235 | -5/Factory | Lost 3 parts (1n1u1w) 7549 | -5/Factory | Build established: Generator-Gunner 7567 | -5/Factory | Discovered new exit (range 5) 7581 | -5/Factory | Identified exit to Upper Caves 7654 | -5/Factory | Entered Upper Caves 7695 | -5/Upper Caves | Lost 3 parts (1p1n1w) 7757 | -5/Upper Caves | Identified exit to Upper Caves 7968 | -5/Upper Caves | Build established: Scavenger-Mutant 8166 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8195 | -5/Upper Caves | Entered another Upper Caves area 8217 | -5/Upper Caves | Lost 9 parts (3p3n3w) 8243 | -5/Upper Caves | Spotted B-75 Beast 8400 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8415 | -5/Upper Caves | Discovered new exit (range 5) 8418 | -5/Upper Caves | Entered Zhirov 8418 | -5/Zhirov | Discovered new exit (range 3) 8421 | -5/Zhirov | Entered Proximity Caves 8432 | -4/Proximity Caves | Learned Research interactive machine intel 8463 | -4/Proximity Caves | Build established: Infiltrator-Mutant 8521 | -4/Proximity Caves | Core integrity fell below 50% 8535 | -4/Proximity Caves | Core integrity fell below 20% 8544 | -4/Proximity Caves | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 08423_ Antigrav System destroyed. 08430_ System corrupted: Heat flow error (+164). 08432_ Acquired derelict log, extracted data. Data stored: Research interactive machine intel. 08456_ R6MJ,9TKGMSD