Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.02 @ 20:22:42 Player: Dazz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (78) 390 Value Destroyed (2699) 2699 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (416) 416 TOTAL SCORE: 7505 Bonus ------- High Alert Combat Kills 116 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 64/300 Energy 100/100 System Corruption 8% Temperature Warning (399) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Terrain Scan Processor Seismic Detector > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Compact Battery Improved Signal Interpreter ECM Suite Reaction Control System > --- WEAPON ----------- AWS/Autocannon > --- INVENTORY -------- (None) [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Signal Interpreter Device ECM Suite Storage Compact Battery Processor Signal Interpreter Hackware Hacking Suite Weapon Rocket Launcher Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon AWS/Autocannon Launcher Rocket Launcher Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . . . 2 2 . . Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . . . . . . 2 . . Utility 2 | . . . 2 . . . . . . . Weapon 1 | . . . . . . . 1 . . . Parts Attached 70 | 7 6 . 18 . . 1 22 9 2 5 Power 10 | 1 1 . 3 . . . 2 2 . 1 Engine 6 | 1 1 . 2 . . . 2 . . . Core 4 | . . . 1 . . . . 2 . 1 Reactor . | . . . . . . . . . . . Propulsion 11 | 2 . . 5 . . . 3 1 . . Treads 1 | . . . . . . . . 1 . . Leg 7 | . . . 5 . . . 2 . . . Wheel 2 | 2 . . . . . . . . . . Hover 1 | . . . . . . . 1 . . . Flight . | . . . . . . . . . . . Utility 15 | 2 1 . 6 . . 1 2 1 . 2 Device 8 | 1 . . 5 . . . 1 . . 1 Storage 2 | 1 . . . . . 1 . . . . Processor 4 | . . . 1 . . . 1 1 . 1 Hackware 1 | . 1 . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 34 | 2 4 . 4 . . . 15 5 2 2 Energy Gun 7 | 2 . . 3 . . . . . 1 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 2 | . 2 . . . . . . . . . Ballistic Cannon 21 | . . . . . . . 15 5 . 1 Launcher 3 | . 2 . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 1 1 . Parts Lost 35 | . 3 2 15 . . . 3 8 1 3 Power 8 | . 1 . 3 . . . 1 2 . 1 Propulsion 7 | . . 1 2 . . . 1 3 . . Utility 9 | . . 1 4 . . . 1 3 . . Weapon 11 | . 2 . 6 . . . . . 1 2 Highest Loss Streak 7 | . 3 1 7 . . . 1 3 1 3 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 57 | . 97 95 74 22 22 31 44 46 11 20 Engine 6 | . 13 14 5 . . . 7 4 . . Core 1 | . . . 3 . . . . 5 . 3 Leg 4 | . . . 14 . . . 1 10 . . Wheel 6 | . 28 25 1 . . . . . . . Device 11 | . 14 14 20 11 11 11 9 7 . 3 Storage 4 | . 4 . . . . 9 9 6 . . Processor 8 | . . . 11 11 11 11 13 7 4 6 Hackware 2 | . 9 12 . . . . . . . . Energy Gun 2 | . 6 . 10 . . . . . 4 2 Ballistic Gun 2 | . 10 14 1 . . . . . . . Ballistic Cannon 1 | . . . . . . . 2 1 . 3 Launcher 3 | . 9 14 4 . . . . . . . Peak Build Rating 48 | 9 12 12 19 2 5 8 42 48 17 15 Average Rating 14 | 4 10 11 12 2 4 7 18 22 7 8 On Entrance 5 | . 9 12 8 2 2 5 8 15 3 . Naked Turns 49 | . . . . . . . . . 37 12 Heaviest Build 75 | 13 13 12 21 2 2 3 70 75 8 17 Greatest Support 28 | 26 26 26 20 3 3 3 20 28 3 3 Greatest Overweight (x) 23 | . . . 2 . . . 23 7 2 5 Average Overweight (x) . | . . . . . . . 2 . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 4 3 5 4 4 5 5 4 1 1 Average Carried 2 | . 1 3 2 3 3 4 2 1 . . Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 Final Carried 4 | 1 3 3 1 4 4 4 3 . . . Class Distribution -------------------- 78% | Mutant 11% | Skirmisher 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Matter Collected 919 | 253 122 51 334 . . 10 146 3 . . Remotely . | . . . . . . . . . . . Salvage Created 2193 | 67 250 11 705 . . . 1016 144 . . Parts 141 | 8 26 . 44 . . . 55 8 . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 68 | . 10 4 20 . . . 28 6 . . Guns 17 | . 4 . 13 . . . . . . . Cannons 34 | . . . . . . . 28 6 . . AOE 17 | . 6 4 7 . . . . . . . Classes Destroyed 13 | 1 5 1 2 . . . 3 1 . . Worker 2 | . 1 . 1 . . . . . . . Builder 1 | . . . 1 . . . . . . . Tunneler 3 | 3 . . . . . . . . . . Recycler 3 | . 1 . 1 . . . 1 . . . Watcher 5 | . 3 . . . . . 2 . . . Swarmer 13 | . 6 . 5 . . . . 2 . . Grunt 35 | . 4 . 9 . . . 20 2 . . Duelist 1 | . . . . . . . 1 . . . Sentry 10 | . . . 6 . . . 4 . . . Hunter 3 | . . . . . . . 2 1 . . Programmer 1 | . . . . . . . . 1 . . Heavy 1 | . . . . . . . 1 . . . Assembled 4 | . . 4 . . . . . . . . Best Kill Streak 9 | 3 6 4 9 . . . 5 3 . . Combat Bots Only 6 | . 5 4 6 . . . 3 3 . . Max Kills in Single Turn 4 | 2 2 4 2 . . . 1 1 . . Gunslinging . | . . . . . . . . . . . Exploded 4 | . 2 4 2 . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Hostile Shots Fired 499 | . 39 16 135 . . . 59 220 1 29 Missed 167 | . 9 8 42 . . . 21 85 . 2 Damage Taken 4127 | . 336 203 1118 . . 21 685 1256 49 459 Core 1419 | . 71 45 362 . . 20 206 506 49 160 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 91 | . 19 . 72 . . . . . . . Core Remaining (%) 54 | 100 . 53 . . . 4 62 . . . Volleys Fired 98 | 6 24 3 58 . . . . . . 7 Largest 2 | 2 2 1 2 . . . . . . 2 Hottest 105 | 80 80 33 105 . . . . . . 93 Shots Fired 220 | 12 30 3 70 . . . 73 18 . 14 Gun 95 | 12 22 . 54 . . . . . . 7 Cannon 98 | . . . . . . . 73 18 . 7 Launcher 27 | . 8 3 16 . . . . . . . Special . | . . . . . . . . . . . Kinetic 107 | . 9 . . . . . 73 18 . 7 Thermal 54 | . . . 54 . . . . . . . Explosive 27 | . 8 3 16 . . . . . . . Electromagnetic 32 | 12 13 . . . . . . . . 7 Robot Hit Streak 21 | 9 7 . 12 . . . 21 10 . 7 Robot Miss Streak 6 | 1 6 2 6 . . . 2 2 . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Autonomous 92 | . . . . . . . 73 19 . . Shots Hit Robots 157 | 9 16 . 45 . . . 63 13 . 11 Core Hits 101 | 4 18 10 40 . . . 24 4 . 1 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 7 | . 1 . 2 . . . 4 . . . Burn 2 | . . . 2 . . . . . . . Blast 4 | . . . . . . . 4 . . . Corrupt 1 | . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8800 | 165 755 317 1241 . . 2 4996 1058 . 266 Guns 894 | 120 146 . 530 . . . . . . 98 Cannons 6221 | . . . . . . . 4996 1057 . 168 Explosions 1666 | 45 609 314 698 . . . . . . . Melee . | . . . . . . . . . . . Ramming 19 | . . 3 13 . . 2 . 1 . . Kinetic 6240 | . 19 . . . . . 4996 1057 . 168 Thermal 659 | 45 84 . 530 . . . . . . . Explosive 1537 | . 525 314 698 . . . . . . . Electromagnetic 345 | 120 127 . . . . . . . . 98 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . 2 4 . . . . . 3 8 8 Average Corruption 3 | . 2 2 . . . . . 2 7 8 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 22 | . 2 3 . . . . . 11 1 5 Message Errors 3 | . 1 . . . . . . 2 . . Matter Fused 6 | . . 2 . . . . . 4 . . Heat Flow Errors 4 | . . . . . . . . 1 . 3 Energy Discharges 4 | . . . . . . . . 2 . 2 Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 2 | . . 1 . . . . . 1 . . Data Loss (major) 1 | . . . . . . . . 1 . . Alerts 1 | . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1314 | . 47 3 55 . . . 848 361 . . Projectiles 1209 | . . . . . . . 848 361 . . Explosions 105 | . 47 3 55 . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 26 | . . . . . . . 20 4 . 2 Impact . | . . . . . . . . . . . Kinetic 25 | . . . . . . . 20 3 . 2 Secondary 1 | . . . . . . . . 1 . . Self-Inflicted Damage 125 | . 50 1 73 . . 1 . . . . Shots 4 | . 2 . 2 . . . . . . . Rammed 3 | . . 1 . . . 1 . 1 . . Targets Rammed 11 | . . 1 7 . . 1 . 2 . . Kicked 8 | . . . 7 . . . . 1 . . Crushed . | . . . . . . . . . . . Highest Temperature 390 | 54 18 . 312 . . . 12 338 . 390 Average Temperature 90 | 25 7 . 91 . . . 12 142 . 176 Received Heat Transfer 1128 | . 69 . 312 . . . 261 243 . 243 Effects 1 | . . . 1 . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | . . . 6 . . . . . . . Heat Transferred 1485 | 50 150 . 1285 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | 1 1 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Peak Influence 537 | 15 370 117 496 163 . . 537 350 21 1 Initial 244 | . 9 100 36 163 . . . 244 21 . Average 175 | 3 170 101 330 163 . . 158 225 8 . Maximum Alert Level 2 | . 1 . 2 . . . 2 1 . . Low Security (%) 57 | 100 72 100 15 100 . 100 61 19 100 100 Level 1 36 | . 27 . 63 . . . 29 80 . . Level 2 5 | . . . 20 . . . 8 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 1 . . . . . 8 2 . . Investigation 7 | . 1 . . . . . 5 1 . . Extermination . | . . . . . . . . . . . Reinforcement 4 | . . . . . . . 3 1 . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Distress Signals 6 | . 1 . 1 . . . 4 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 133 | . 18 20 30 . . . 41 14 6 4 Peak Tracking Total 12 | . 7 12 7 . . . 4 5 6 4 Tactical Retreats 17 | . 1 . 3 . . . 8 5 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Traps Triggered 5 | . 1 . . . . . 2 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Most Traps Carried 3 | . . . . 3 3 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Machines Disabled 8 | . 2 . 4 . . . 1 1 . . Max in Single Turn 2 | . 2 . 1 . . . 1 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Machines Accessed 22 | . 8 . 5 . 2 . 4 3 . . Terminals 15 | . 7 . 3 . . . 3 2 . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . 1 . 1 . . . 1 . . . Recycling Units 1 | . . . . . . . . 1 . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 64 | . 25 . 13 . 2 . 13 11 . . Successful 38 | . 17 . 10 . 2 . 5 4 . . Failed 26 | . 8 . 3 . . . 8 7 . . Catastrophic 2 | . . . . . . . 2 . . . Database Lockouts . | . . . . . . . . . . . Manual 47 | . 24 . 8 . 1 . 7 7 . . Terminals 49 | . 22 . 9 . . . 10 8 . . Fabricators . | . . . . . . . . . . . Repair Stations 8 | . 3 . 2 . . . 3 . . . Recycling Units 3 | . . . . . . . . 3 . . Scanalyzers 2 | . . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 10 | . 4 . 2 . 2 . 1 1 . . Record 3 | . . . . . 1 . 1 1 . . Part Schematic 1 | . 1 . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 7 | . 3 . 2 . . . 2 . . . Scan Component 5 | . 2 . 1 . . . 2 . . . Repair 2 | . 1 . 1 . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . Report Inventory 1 | . . . . . . . . 1 . . Scanalyzer 1 | . . . 1 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 19 | . 10 . 5 . . . 2 2 . . Terminals 19 | . 10 . 5 . . . 2 2 . . Assimilate 1 | . 1 . . . . . . . . . Botnet 6 | . 4 . 2 . . . . . . . Skim 12 | . 5 . 3 . . . 2 2 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 20 | . 8 . 5 . . . 4 3 . . Full Trace Events 6 | . 1 . 1 . . . 3 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . . . Time 52 | . 26 . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Total Allies 5 | . 1 3 . . . . . . 1 . Largest Group 3 | . 1 3 2 . . . . . 1 . Highest-Rated Group 40 | . 10 40 24 . . . . . 31 . Highest-Rated Ally 31 | . 10 16 16 . . . . . 31 . Total Orders . | . . . . . . . . . . . Ally Attacks 31 | . . 23 6 . . . . . 2 . Total Damage 266 | . . 206 60 . . . . . . . Kills 4 | . . 4 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Turns Passed 5018 | 78 677 397 752 119 205 199 1454 831 94 212 Spaces Moved 3746 | 54 625 384 412 229 404 305 582 544 115 92 Core 1611 | 7 . . 6 229 404 305 403 50 115 92 Treads 56 | . . . . . . . . 56 . . Legs 779 | . . . 302 . . . 39 438 . . Wheels 1160 | 47 625 384 104 . . . . . . . Hover 140 | . . . . . . . 140 . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 90 50 50 50 50 50 50 50 50 Average Speed 101 | 84 90 91 123 50 50 50 163 137 75 78 Slowest Speed 1200 | 90 90 100 260 50 50 50 1200 610 150 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 51 | 5 93 70 54 46 89 49 41 21 97 2 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . Known Exits Taken 5 | . 1 1 1 1 . 1 . . . . Unknown Exits Taken 3 | 1 . . . . 1 . 1 . . . Scrap Searched 3 | . . 1 . . . 2 . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 203 | 4 53 34 97 . . . 11 3 . 1 Melee . | . . . . . . . . . . . Projectile 15 | . . . . . . . 11 3 . 1 AOE 188 | 4 53 34 97 . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Total 4852 | 74 714 426 585 232 407 350 1094 630 122 218 Wait 830 | . 45 39 67 1 . 43 464 62 . 109 Move 3737 | 53 624 383 411 228 403 304 581 544 114 92 Hop . | . . . . . . . . . . . Pick Up 60 | 8 9 . 16 3 1 1 9 4 4 5 Fast Attach . | . . . . . . . . . . . Attach 68 | 7 6 . 16 . . 1 22 9 2 5 Detach 28 | . 3 . 3 . . . 15 7 . . Swap 2 | . . . 2 . . . . . . . Drop 18 | . 3 . 5 . 3 . 3 2 2 . Fire 98 | 6 24 3 58 . . . . . . 7 Melee . | . . . . . . . . . . . Ram 2 | . . 1 . . . 1 . . . . Kick 8 | . . . 7 . . . . 1 . . Crush 1 | . . . . . . . . 1 . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Lost 3 parts (1p2w) 340 | -10/Materials | Discovered new exit (range 15) 354 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 16) 498 | -10/Materials | Discovered new exit (range 12) 506 | -10/Materials | Learned location of 2 exits from Mines 547 | -10/Materials | Identified exit to Mines 547 | -10/Materials | Identified exit to Subcaves 547 | -10/Materials | Identified exit to Materials 569 | -10/Materials | Discovered exit to Materials (range 16) 599 | -10/Materials | Learned 2 Storage zone layouts 614 | -10/Materials | Repaired Signal Interpreter 627 | -10/Materials | Learned location of 3 exits from Materials 656 | -10/Materials | Learned 2 Storage zone layouts 756 | -10/Materials | Entered Mines 843 | -10/Mines | Learned 4 Materials zone layouts 856 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1120 | -10/Mines | Assembled infested the area 1125 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1153 | -10/Mines | Entered Materials 1153 | -9/Materials | Accompanied by 2 allies 1153 | -9/Materials | Evolved 2 slots: Utility x2 1154 | -9/Materials | Identified exit to Materials 1155 | -9/Materials | Identified exit to Mines 1304 | -9/Materials | Lost 4 parts (1p1u2w) 1578 | -9/Materials | Core integrity fell below 50% 1681 | -9/Materials | Build established: Scavenger-Mutant 1763 | -9/Materials | Repaired Aluminum Leg 1858 | -9/Materials | Core integrity fell below 20% 1905 | -9/Materials | Entered Mines 1906 | -9/Mines | Identified exit to Exiles 1916 | -9/Mines | Discovered exit to Materials (range 4) 1932 | -9/Mines | Met a Derelict bent on vengeance 1933 | -9/Mines | Lost 7 parts (1p2n2u2w) 1935 | -9/Mines | Found a hidden stash of uninstalled traps 2021 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2024 | -9/Mines | Entered Exiles 2037 | -9/Exiles | Met 8R-AWN 2045 | -9/Exiles | Met EX-HEX 2061 | -9/Exiles | Met EX-BIN 2067 | -9/Exiles | Aligned with FarCom system 2067 | -9/Exiles | Given EX-Vault access code 2080 | -9/Exiles | Opened EX-Vault 2085 | -9/Exiles | Found AWS/Autocannon 2102 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2116 | -9/Exiles | Met EX-DEC 2141 | -9/Exiles | Visited The Gauntlet 2182 | -9/Exiles | Build established: Mutant 2208 | -9/Exiles | Learned location of Zion (-7) 2222 | -9/Exiles | Discovered new exit (range 14) 2229 | -9/Exiles | Left Exiles lab with AWS/Autocannon 2229 | -9/Exiles | Entered Mines 2423 | -8/Mines | Discovered exit to Materials (range 7) 2428 | -8/Mines | Entered Materials 2428 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3877 | -8/Materials | Discovered new exit (range 5) 3882 | -8/Materials | Entered Factory 3882 | -7/Factory | Evolved 2 slots: Propulsion x2 4406 | -7/Factory | Discovered new exit (range 16) 4455 | -7/Factory | Lost 3 parts (1p1n1u) 4492 | -7/Factory | AWS/Autocannon suddenly broke down 4616 | -7/Factory | Core integrity fell below 50% 4649 | -7/Factory | Lost 3 parts (1p1n1u) 4713 | -7/Factory | Sucked down chute 4713 | -7/Factory | Entered Waste 4714 | -7/Waste | Met a frightened Derelict 4728 | -7/Waste | EMP discharged 4739 | -7/Waste | Spotted C-40 Crusher 4759 | -7/Waste | Spotted C-40 Crusher 4763 | -7/Waste | Spotted C-40 Crusher 4770 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4773 | -7/Waste | Spotted C-40 Crusher 4787 | -7/Waste | Spotted C-40 Crusher 4787 | -7/Waste | Spotted C-40 Crusher 4800 | -7/Waste | Discovered new exit (range 10) 4807 | -7/Waste | Entered Factory 5004 | -7/Factory | Core integrity fell below 20% 5019 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04869_ System corrupted: Energy discharge (-21). 04905_ Acquired Mic. Nuclear Core. 04918_ Acquired Seismic Detector. 04922_ Acquired Gauss Cannon. 04939_ System corrupted: Energy discharge (-48). 04947_ Acquired Hvy. EM Pulse Gun. 04975_ System corrupted: Heat flow error (+120). 04996_ System corrupted: Heat flow error (+140). 04998_ Slug penetrates Wall. Use the buttons at the bottom right of the parts list, or press c/e/w/q, to visualize various stats related to parts and inventory items. 05000_ ALERT: All DSF locations entering lockdown mode. 05004_ G-47 Trooper knocked back. 05016_ Destroyed Carbon-fiber Leg. 05016_ G-50 Soldier knocked back. 05017_ Mic. Nuclear Core destroyed. 05017_ Gauss Cannon destroyed. 05018_ Hvy. EM Pulse Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ??????????????? | | ????????????????????????????? ????????????? | | ???????????????????????? ??? #???????????? | | ?????????????????????? ?? !!! ????????????? | | ?????????????????????? ?? !!! ############# | | ????????????????????? " " " !!! # | | ????????????????????" " " " # | | ????????????????????" " " " ""# = | | ????????????????????" " " " ""# | | ??????????????????? " " " " ""# | | ??????????????????? " " " " G# | | ??????????????????? " " [! " " ""# | | ??????????????????? " " [! " " ""# | | ?????????????????# " " ! " " ""# | | ?????????????????# # | | ?????????????????# # | | ????????????????############/### # | | ????????????????# @ g% # #####+####### | | ????????????????# gg # #??? | | ????????????????# g% # #??? | | ????????????????# % # #??? | | ????????????????# # #??? | | ????????????????# # #??? | | ????????????????###################+###########??? | | ?????????????????????????????# #??????? | | ?????????????????????????????# " " " #??????? | | ?????????????????????????????# " " " #??????? | | ?????????????????????????????# " " " #??????? | | ?????????????????????????????# " " " #??????? | | ?????????????????????????????# " " " #??????? | | ?????????????????????????????# " " " #??????? | | ?????????????????????????????#""" " " " #??????? | | ?????????????????????????????#"R " " " #??????? | | ?????????????????????????????#""" " " " #??????? | | ?????????????????????????????# "" #??????? | | ?????????????????????????????# #??????? | | ?????????????????????????????##############??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 22 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Evasion (%) 63 Recoil Reduction 1 Particle Charging 22 Offensive Hacking 10 Item Schematics ----------------- ECM Suite | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuperchargedSegregatorScrap Manual? 0 Play Time 01:15:39 Cumulative 13.0 hours Start 2024.10.02 @ 17:59:57 End 2024.10.02 @ 20:22:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 11 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d66c662-4304-44cc-a7ce-cb39b003e699