Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.12 @ 18:27:17 Player: Tone Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (42926) 42926 TOTAL SCORE: 49866 Bonus ------- Pacifist 10869 Entered DSFs 500 Win 3000 Win Speed 28557 Cogmind --------- Core Integrity 1483/1600 Matter 135/300 Energy 167/170 System Corruption 1% Temperature Cool (12) Movement Flying (30) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (8) --- Cooled Nuclear Pulse Thruster Impulse Thruster > --- UTILITY (13) ----- Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Terrain Scan Processor Advanced Terrain Scan Processor Medium Armor Plating Hacking Suite Experimental Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Power Amplifier Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Gravmag System Antigrav System Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Impulse Thruster > --- UTILITY ---------- Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Terrain Scan Processor Advanced Terrain Scan Processor Medium Armor Plating Reflective Plating Hacking Suite Experimental Hacking Suite Improved System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Antimatter Reactor Advanced Power Amplifier Fusion Bomb Launcher [Rating: 86] Favorites ----------- Power Light Antimatter Reactor Engine Light Ion Engine Reactor Light Antimatter Reactor Propulsion Cooled Nuclear Pulse Thruster Treads Light Treads Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit Cooled Nuclear Pulse Thruster Utility Terrain Scan Processor Device Improved Terrain Scanner Processor Terrain Scan Processor Hackware Hacking Suite Protection Reflective Plating Weapon Assault Rifle Energy Gun Shock Rifle Ballistic Gun Assault Rifle Impact Weapon Flail Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Res Tes Res Acc Slots Evolved 18 | . . 2 2 2 . 2 2 2 2 . 2 2 Power 1 | . . . . . . . . 1 . . . . Propulsion 6 | . . 2 . 1 . . 1 . 1 . . 1 Utility 11 | . . . 2 1 . 2 1 1 1 . 2 1 Weapon . | . . . . . . . . . . . . . Parts Attached 48 | . . 2 2 . 16 3 3 7 6 5 . 4 Power 3 | . . . . . 1 . . . 1 . . 1 Engine 1 | . . . . . 1 . . . . . . . Core . | . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . 1 . . 1 Propulsion 23 | . . 2 . . 10 2 1 4 1 3 . . Treads 2 | . . 2 . . . . . . . . . . Leg 5 | . . . . . 5 . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 10 | . . . . . 5 1 1 . . 3 . . Flight 6 | . . . . . . 1 . 4 1 . . . Utility 20 | . . . 2 . 4 1 2 2 4 2 . 3 Device 6 | . . . . . 1 . . 1 2 . . 2 Storage . | . . . . . . . . . . . . . Processor 7 | . . . . . 3 1 1 1 . 1 . . Hackware 3 | . . . 1 . . . . . 1 1 . . Protection 4 | . . . 1 . . . 1 . 1 . . 1 Artifact . | . . . . . . . . . . . . . Weapon 2 | . . . . . 1 . . 1 . . . . Energy Gun 1 | . . . . . 1 . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 1 1 . . . Corrupted Parts 2 | . . . . . . . . . . 2 . . System Corruption 11 | . . . . . . . . . . 11 . . Parts Lost 27 | . . 2 4 . 3 . 1 7 3 1 . 6 Power 2 | . . . . . 1 . . . . . . 1 Propulsion 16 | . . 1 3 . 1 . 1 5 2 . . 3 Utility 6 | . . . 1 . . . . 1 1 1 . 2 Weapon 3 | . . 1 . . 1 . . 1 . . . . Highest Loss Streak 6 | . . 2 4 . 3 . 1 4 2 1 . 6 Average Slot Usage (%) 54 | . 42 42 30 7 50 67 64 53 61 74 69 64 Reactor 1 | . . . . . . . . . . 4 4 4 Treads 2 | . . 22 12 . . . . . . . . . Leg 4 | . 28 13 4 . 15 . . . . . . . Hover 6 | . . . . . 14 33 20 6 . 7 8 4 Flight 6 | . . . . . . . 4 3 18 14 13 10 Device 3 | . . . . . . 6 5 3 4 4 4 10 Processor 17 | . . . . . 8 21 23 30 28 24 21 20 Hackware 6 | . . . 7 7 7 6 5 5 5 12 13 11 Protection 2 | . . . 6 . . . 3 1 1 4 4 4 Ballistic Gun 1 | . 14 6 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 25 | 2 2 2 3 . 6 1 4 6 17 17 17 25 Greatest Support 50 | 3 3 3 3 3 40 6 50 50 19 25 19 28 Greatest Overweight (x) 1 | . . . . . . . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 5 5 5 4 Average Carried 4 | 5 5 4 5 5 4 5 4 4 4 5 4 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 5 5 5 5 5 5 2 Class Distribution -------------------- 45% | Mutant 32% | Hacker-Scout 21% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -5/Factory Scout | -4/Factory Scout | -3/Research Hacker-Scout | -3/Testing Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Res Tes Res Acc Matter Collected 375 | 200 . . . . 11 . . . 29 38 97 . Remotely . | . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Res Tes Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Res Tes Res Acc Damage Taken 4043 | . 265 334 537 . 380 98 47 1312 496 181 . 393 Core 1531 | . 94 99 167 . 102 39 . 659 216 38 . 117 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 81 | 100 62 75 69 . 85 95 100 42 . 80 100 92 Volleys Fired . | . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 1 | . . . . . . . . 1 . . . . Core Hits 2 | . 1 . . . . . . 1 . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . Melee Attacks 4 | . . . . . . . . 4 . . . . Impact 4 | . . . . . . . . 4 . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 104 | . 18 50 9 . . . . 27 . . . . Guns . | . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 21 | . . . . . . . . 21 . . . . Ramming 83 | . 18 50 9 . . . . 6 . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 21 | . . . . . . . . 21 . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . 1 . 12 . 1 Average Corruption 3 | . . . . . . . . 1 . 11 . 1 Corruption Purged . | . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . 1 . . Matter Fused 1 | . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 37 | . 9 22 4 . . . . 2 . . . . Shots . | . . . . . . . . . . . . . Rammed 20 | . 3 12 1 . . . . 4 . . . . Targets Rammed 20 | . 3 12 1 . . . . 4 . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 36 | . . . . . . . . . . 36 . 10 Average Temperature 13 | . . . . . . . . . . 15 . 10 Received Heat Transfer 778 | . 51 159 189 . . 39 9 147 139 9 . 36 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Res Tes Res Acc Peak Influence 427 | . . 85 113 55 53 47 39 300 427 270 254 290 Initial 240 | . . . 35 51 38 19 22 18 157 240 146 152 Average 120 | . . 18 71 51 38 37 25 119 237 258 186 201 Maximum Alert Level 2 | . . . . . . . . 1 2 1 1 1 Low Security (%) 74 | 100 100 100 100 100 100 100 100 69 51 . 64 62 Level 1 24 | . . . . . . . . 30 46 100 35 37 Level 2 . | . . . . . . . . . 2 . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 14 | . . . 1 . . 1 . 4 1 3 2 2 Investigation 5 | . . . . . . 1 . 1 . 1 1 1 Extermination . | . . . . . . . . . . . . . Reinforcement 9 | . . . 1 . . . . 3 1 2 1 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Res Tes Res Acc Distress Signals 5 | . . 1 2 . . . . 1 . 1 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 136 | . 5 11 26 . 2 4 1 24 18 16 6 23 Peak Tracking Total 24 | . 5 9 24 . 1 4 1 19 13 14 8 16 Tactical Retreats 14 | . . 1 1 . 2 . . 4 4 . . 2 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Res Tes Res Acc Traps Triggered 3 | . . . . . . . . . . 3 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Res Tes Res Acc Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Res Tes Res Acc Machines Accessed 18 | . . 2 2 1 . 1 1 4 1 1 2 3 Terminals 18 | . . 2 2 1 . 1 1 4 1 1 2 3 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 42 | . . 5 5 1 . 3 4 8 2 1 6 7 Successful 16 | . . 2 3 1 . 2 1 2 2 . 1 2 Failed 26 | . . 3 2 . . 1 3 6 . 1 5 5 Catastrophic 4 | . . 1 . . . . . 3 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 25 | . . 5 4 . . 3 3 1 1 1 3 4 Terminals 42 | . . 5 5 1 . 3 4 8 2 1 6 7 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 14 | . . 2 3 1 . 2 1 2 1 . 1 1 Record 1 | . . . 1 . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 Open DSF 1 | . . . . 1 . . . . . . . . Level Access Points 5 | . . 1 1 . . 1 . 1 . . 1 . Branch Access Points 1 | . . . . . . . . . 1 . . . Terminal Index 2 | . . . . . . 1 1 . . . . . Investigation Status 1 | . . 1 . . . . . . . . . . Reinforcement Status 1 | . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . . 1 . . 1 Terminals 2 | . . . . . . . . . 1 . . 1 Botnet 2 | . . . . . . . . . 1 . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 16 | . . 1 2 . . 1 1 4 1 1 2 3 Full Trace Events 5 | . . 1 . . . 1 . 1 . . 1 1 Feedback Events 1 | . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Res Tes Res Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Res Tes Res Acc Robot Analysis Total 1 | . . . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Res Tes Res Acc Turns Passed 893 | 2 48 79 61 39 81 48 47 134 113 64 82 95 Spaces Moved 1961 | 1 86 126 111 77 99 88 102 215 307 194 259 296 Core 704 | 1 86 126 111 77 97 70 . 136 . . . . Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 51 | . . . . . 2 . 13 36 . . . . Flight 1206 | . . . . . . 18 89 43 307 194 259 296 Fastest Speed 24 | 50 50 50 50 50 48 40 40 29 30 24 30 30 Average Speed 38 | 50 50 50 50 50 50 47 41 47 33 28 30 30 Slowest Speed 100 | 50 50 50 50 50 52 50 48 100 35 30 30 34 Overloaded Moves 70 | . . . . . . . . . . 27 . 43 Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 40 | . . . . . . 3 . 3 7 16 4 7 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 17 | 2 25 19 18 4 68 4 6 10 15 39 10 13 Regions Visited 12 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 9 | . . 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 3 | . . . . . . . . 3 . . . . Terrain Destroyed 3 | . . . . . . . . 3 . . . . Melee 3 | . . . . . . . . 3 . . . . Projectile . | . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Fac Res Tes Res Acc Total 2021 | 3 90 141 115 76 124 89 105 236 308 183 259 292 Wait 10 | . . . . . 4 . . 3 . . 3 . Move 1880 | . 85 125 110 76 98 81 101 208 293 169 252 282 Hop 28 | . . . . . . 3 . 3 6 8 2 6 Pick Up 11 | . 1 2 1 . 1 . 1 2 2 . 1 . Fast Attach 39 | . . . 2 . 15 3 2 6 5 5 . 1 Attach 10 | . . 2 . . 1 . 1 2 1 . . 3 Detach 3 | . . . . . . . . 2 . 1 . . Swap . | . . . . . . . . . . . . . Drop 16 | 3 1 . 1 . 5 2 . 2 1 . 1 . Fire . | . . . . . . . . . . . . . Melee 4 | . . . . . . . . 4 . . . . Ram 20 | . 3 12 1 . . . . 4 . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 4 exits: *Acc x3 / [Qua]) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 48 | -10/Materials | Discovered new exit (range 7) 51 | -10/Materials | Entered another Materials area 51 | -9/Materials | Evolved 2 slots: Propulsion x2 118 | -9/Materials | Identified exit to Materials 130 | -9/Materials | Entered another Materials area 130 | -8/Materials | Evolved 2 slots: Utility x2 149 | -8/Materials | Identified exit to Factory 191 | -8/Materials | Entered Factory 191 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 209 | -7/Factory | Lost 4 parts (3n1u) 229 | -7/Factory | Identified exit to DSF 230 | -7/Factory | Entered DSF 256 | -7/DSF | Additional patrols routed to DSF 267 | -7/DSF | Discovered new exit (range 19) 311 | -7/DSF | Entered Factory 311 | -6/Factory | Evolved 2 slots: Utility x2 321 | -6/Factory | Lost 3 parts (1p1n1w) 334 | -6/Factory | Identified exit to Factory 335 | -6/Factory | Build established: Mutant 359 | -6/Factory | Entered another Factory area 359 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 404 | -5/Factory | Discovered new exit (range 3) 405 | -5/Factory | Identified exit to Factory 406 | -5/Factory | Entered another Factory area 406 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 463 | -4/Factory | Lost 4 parts (4n) 501 | -4/Factory | Identified exit to Research 529 | -4/Factory | Core integrity fell below 50% 540 | -4/Factory | Entered Research 540 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 550 | -3/Research | Lost 4 parts (2n1u1w) 573 | -3/Research | Spotted B-86 Titan 578 | -3/Research | Spotted B-86 Titan 586 | -3/Research | Identified exit to Armory 586 | -3/Research | Identified exit to Testing 594 | -3/Research | Found Fusion Bomb Launcher 613 | -3/Research | Found Prototype Hackware 613 | -3/Research | Identified Exp. Hacking Suite 653 | -3/Research | Entered Testing 679 | -3/Testing | System corruption reached 10% 713 | -3/Testing | Discovered new exit (range 19) 717 | -3/Testing | Identified exit to Research 717 | -3/Testing | Entered Research 717 | -2/Research | Evolved 2 slots: Utility x2 732 | -2/Research | Identified exit to Access 771 | -2/Research | Discovered new exit (range 13) 799 | -2/Research | Entered Access 799 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 893 | -1/Access | Discovered new exit (range 5) 894 | -1/Access | Identified exit to Surface 894 | *** | Escaped! Last Messages --------------- 00843_ P-80 Master resets U-05 Engineer, system corruption cleaned. 00848_ Antigrav System destroyed. 00859_ Connecting with Terminal... 00861_ K-01 Serf cleans the Terminal. 00861_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00863_ Slug penetrates Wall. 00866_ Cld. Nuclear Pulse Thruster destroyed. 00880_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A022. 00881_ Critical hit (Burn: +37). 00881_ Imp. System Shield destroyed. 00892_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 00892_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 00893_ The Access Shell folds into the floor. 00893_ EXIT=FOUND 00894_ EXIT=IDENTIFIED: SURFACE [Achievement: Expert Speedrunner] Map ----- +----------------------------------------------------+ | ?????????????????????????##?#???#?????? ?? ?? ? ?? | | ???????????????????????????????????? ? ???? ? ??? | | ?????????????????????????#?#???##??????#?????????# | | ????????????????????????#????????????????? ?????? | | ???????????????????????#??#?#?????#?? ????????? ?? | | ???????????????????????#?#???????#????? ???? ? | | ???????????????????????####?#??##???????? ? ??? ?? | | ?????????????????#??#?????????????????? ?? ??? ??? | | ?????????????????#???#???#????#??????? ? ???????? | | ????????????????????????#??#?????????#?#?#?#?##??# | | ??????????######################################## | | ????????? w | | ?????????? | | ?????????????????#?## ""############+###### | | ???????????????#????# ""#?####?? ? ? ? | | ????????????????#???# ""##??#??? ?? | | ???????????? ???#??# T##?#?#?# | | ??????????? ????????# ""#?###??# | | ?????????????? ?????# ""#?????## | | ???????????????????## ""##???#?# | | ??????????????????## ##?##?# | | ???????????????????## ##?????# | | ?????????#??????????# #???#### | | ????????????????????# ##?#???# !! | | ??????????????????#?# ##?#???# !! | | ?????????????? ?????# @" #???#??# ! | | ??????????? ?? ?????# "" #???##?############ | | ??????????# ????????# #??????#?????#????? | | ????????????????????# ##?#????#?????????? | | ???????????????????## #?#???????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????"???????????????????? | | ??????????????????????????""?????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 21 Energy Capacity 170 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 435 Jamming Range 8 Additional Mass Support 9 Armor Coverage 225 Resistance: TH 10 Evasion (%) 64 Offensive Hacking 26 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Expert Speedrunner Challenges ------------ None Game ------ Seed LaserWeightChip Manual? 0 Play Time 00:45:35 Cumulative 523.1 hours Start 2021.12.12 @ 17:42:24 End 2021.12.12 @ 18:27:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type 0 Total 28 Types 13/4/1/0/2/1/7/0/0 Lore% 88 Gallery% 93 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c2218524-1a67-4f4d-ae05-4f69a8496340