Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.06 @ 05:24:47

Player: ktur

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (28)       5600
Robots Destroyed (223)     1115
Value Destroyed (9049)     9049
Prototype IDs (100)        2000
Alien Tech Used (4)        800
Bonus (5059)               5059
              TOTAL SCORE: 27123

 Bonus
-------
High Alert Combat Kills    431
Follower Combat Kills      489
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Friendly Fire              -2761

 Cogmind 
---------
Core Integrity             1230/1300
Matter                     300/300
Energy                     170/180
System Corruption          0%
Temperature                Cool (16)
Movement                   Hovering (36)
Location                   -3/Quarantine

 Parts 
-------
>               --- POWER (2) --------
        Zionite Light DM Reactor
          Light Particle Reactor
>               --- PROPULSION (6) ---
         Cooled Antigrav System
         Cooled Antigrav System
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
>               --- UTILITY (11) -----
  High-capacity Storage Unit
   Experimental Sensor Array
       Advanced Signal Interpreter
       Advanced Terrain Scanner
   Experimental Terrain Scan Processor
   Experimental Armor Integrity Analyzer
   Experimental Utility Shielding
                System Mapper
                System Mapper
                Deep Network Scanner
                Quantum Router
>               --- WEAPON (2) -------
                Sigix Broadsword
>               --- INVENTORY (20) ---
         Cooled Antigrav System
   Experimental Coolant Injector
        Zionite Biocell (600)
        Zionite Biocell (600)
        Zionite Biocell (600)
        Zionite Biocell (600)
       Improved Matter Compressor (287)
        Zionite Metafield Generator
       Advanced Transmission Jammer
       Improved Medium Armor Plating
                Authchip [Device]
                GOLEM Unit
                Dimensional Node Initializer
                Transdimensional Reconstructor
                Subatomic Replicator
                Vortex Rail (34)
  Hypervelocity Railgun
     Long-range Missile Launcher
                Field Lobotomy Kit (4)

 Peak State 
------------
>               --- POWER ------------
        Zionite Light DM Reactor
          Light Particle Reactor
>               --- PROPULSION -------
         Cooled Antigrav System
         Cooled Antigrav System
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
>               --- UTILITY ----------
  High-capacity Storage Unit
        Zionite Metafield Generator
   Experimental Sensor Array
       Advanced Signal Interpreter
   Experimental Terrain Scan Processor
   Experimental Armor Integrity Analyzer
   Experimental Utility Shielding
                System Mapper
                System Mapper
                Deep Network Scanner
                Quantum Router
>               --- WEAPON -----------
                Sigix Broadsword
>               --- INVENTORY --------
   Experimental Coolant Injector
        Zionite Biocell
        Zionite Biocell
        Zionite Biocell
        Zionite Biocell
       Improved Matter Compressor
       Advanced Terrain Scanner
       Advanced Transmission Jammer
       Improved Medium Armor Plating
                Authchip [Device]
                Authchip [Device]
                GOLEM Unit
                Dimensional Node Initializer
                Transdimensional Reconstructor
                Subatomic Replicator
                Vortex Rail
  Hypervelocity Railgun
     Long-range Missile Launcher
                Field Lobotomy Kit
[Rating: 199]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Reactor                  Zionite Light DM Reactor
Propulsion                 Assembled Alloy Leg
  Treads                   Armored Treads
  Leg                      Assembled Alloy Leg
  Hover Unit               Combat Linear Gravjet
  Flight Unit              Improved Flight Unit
Utility                    High-capacity Storage Unit
  Device                   GOLEM Unit
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Mapper
  Protection               Assembled Alloy Armor
Weapon                     Assembled Focal Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Great Maul
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua 
Slots Evolved              14   | .   .   .   .   .   4   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   
  Utility                  9    | .   .   .   .   .   4   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             325  | 6   11  3   3   1   62  5   3   10  9   58  2   13  1   1   1   9   32  10  5   17  8   28  2   .   4   3   10  8   
  Power                    17   | 1   1   1   .   .   4   .   .   .   .   5   .   .   .   .   .   .   2   .   .   1   .   1   .   .   .   .   .   1   
    Engine                 9    | 1   1   1   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   2   .   .   1   .   1   .   .   .   .   .   1   
  Propulsion               70   | 2   2   1   .   .   22  1   .   3   .   9   .   .   .   .   .   .   11  .   .   6   .   9   .   .   .   .   2   2   
    Treads                 26   | 2   1   1   .   .   16  1   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    10   | .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  32   | .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   8   .   .   6   .   9   .   .   .   .   2   2   
    Flight                 2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  149  | 1   4   .   1   1   15  4   .   .   6   27  .   11  1   1   .   7   17  8   3   7   6   14  .   .   3   2   6   4   
    Device                 77   | .   2   .   1   .   4   1   .   .   3   12  .   2   1   .   .   3   8   8   1   6   5   10  .   .   1   2   4   3   
    Storage                11   | 1   2   .   .   1   1   .   .   .   .   2   .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              12   | .   .   .   .   .   2   2   .   .   2   .   .   2   .   .   .   .   2   .   .   1   .   .   .   .   .   .   1   .   
    Hackware               11   | .   .   .   .   .   .   1   .   .   .   1   .   2   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   
    Protection             38   | .   .   .   .   .   8   .   .   .   1   12  .   4   .   1   .   2   2   .   2   .   1   1   .   .   2   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   89   | 2   4   1   2   .   21  .   3   7   3   17  2   2   .   .   1   2   2   2   2   3   2   4   2   .   1   1   2   1   
    Energy Gun             18   | 2   2   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   1   .   1   1   2   1   .   .   1   1   .   
    Energy Cannon          8    | .   2   1   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          19   | .   .   .   .   .   13  .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Cannon       7    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   1   .   .   2   .   .   .   .   1   .   .   .   
    Launcher               14   | .   .   .   .   .   3   .   .   1   .   4   2   2   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
    Special Weapon         4    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   2   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        11   | .   .   .   .   .   .   .   .   .   2   4   .   .   .   .   .   .   1   .   .   .   1   2   1   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  32   | .   2   .   .   .   4   1   .   1   2   12  .   .   .   .   .   .   2   .   .   5   .   .   .   .   1   .   .   2   
Parts Lost                 33   | .   .   2   .   .   11  .   .   7   .   3   .   6   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   
  Power                    4    | .   .   1   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   1   .   .   3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  15   | .   .   .   .   .   3   .   .   2   .   2   .   4   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   
  Weapon                   8    | .   .   .   .   .   3   .   .   3   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      7    | .   .   2   .   .   6   .   .   7   .   2   .   4   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   98  99  71  100 91  75  75  73  62  83  91  85  86  86  77  82  82  88  89  93  99  96  94  94  93  94  95  94  
  Engine                   4    | .   14  13  14  14  8   7   7   7   7   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   1   7   5   6   6   6   6   5   5   5   7   11  8   10  10  10  10  9   9   
  Treads                   7    | .   27  28  28  28  17  14  15  14  7   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      4    | .   .   .   .   .   .   .   .   .   .   5   15  13  13  13  13  13  8   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   9   23  23  23  23  25  26  26  26  26  24  26  
  Device                   11   | .   12  14  14  14  7   13  7   6   6   11  15  14  13  13  13  14  21  10  10  10  10  9   10  10  11  5   9   9   
  Storage                  9    | .   14  14  14  14  9   7   7   7   7   7   15  13  20  13  13  18  10  11  11  7   5   5   5   5   5   5   4   4   
  Processor                11   | .   .   .   .   .   15  7   15  15  21  17  .   2   13  13  13  5   .   5   5   8   11  10  10  10  10  10  14  14  
  Hackware                 4    | .   .   .   .   .   .   .   .   .   .   .   7   12  6   6   6   5   4   17  17  17  17  19  21  21  21  21  19  19  
  Protection               7    | .   .   .   .   .   14  7   7   6   .   12  15  8   .   5   6   5   6   5   5   5   5   4   .   .   2   10  4   4   
  Energy Cannon            6    | .   24  28  .   28  1   .   .   .   .   3   14  12  13  13  3   11  8   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   .   .   .   .   14  15  14  13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   2   5   5   5   5   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   1   5   5   5   5   4   4   5   5   5   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             127  | 12  35  35  33  53  88  86  86  86  77  100 95  127 114 117 117 124 127 62  74  79  79  80  75  75  75  74  75  79  
  Greatest Support         105  | 40  40  40  40  40  40  40  40  40  20  60  60  60  60  60  60  80  105 72  72  79  79  91  81  81  81  81  81  94  
  Greatest Overweight (x)  6    | .   4   .   .   1   4   2   2   3   3   6   1   2   3   3   1   1   3   .   1   .   .   1   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   1   2   2   2   2   1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | 6   11  15  15  19  20  20  20  20  20  15  20  20  20  20  20  19  19  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 6   15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          17   | 3   10  14  14  17  19  19  20  19  17  14  19  19  19  20  19  19  18  19  19  19  20  19  20  20  19  19  19  19  
  Final Capacity           20   | 8   15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 6   15  15  13  20  20  20  20  16  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  19  20  

 Class Distribution 
--------------------
 45% | Mutant
 13% | Golem
 11% | Wizard-Mutant
  8% | Scavenger-Mutant
  8% | Scavenger-Skirmisher
  7% | Hacker-Mutant
  3% | Hacker-Golem

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Lower Caves
               Mutant | -7/Zion
               Mutant | -7/Deep Caves
               Mutant | -6/Proximity Caves
         Hacker-Golem | -6/Factory
                Golem | -6/Lower Caves
                Golem | -6/Lower Caves
               Mutant | -6/Data Miner
                Golem | -5/Proximity Caves
        Hacker-Mutant | -5/Factory
        Wizard-Mutant | -5/Upper Caves
        Wizard-Mutant | -5/Upper Caves
        Wizard-Mutant | -5/Warlord
        Wizard-Mutant | -4/Proximity Caves
        Wizard-Mutant | -4/Factory
        Wizard-Mutant | -4/Upper Caves
        Wizard-Mutant | -4/Upper Caves
        Wizard-Mutant | -4/Zhirov
        Wizard-Mutant | -3/Proximity Caves
         Wizard-Scout | -3/Research
         Wizard-Scout | -3/Quarantine

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  
Matter Collected           8386  | 260  320  22   .    47   1103 131  156  216  2270 1011 126  395  50   36   .    196  334  181  108  .    133  295  347  .    204  .    311  134  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11415 | .    732  244  .    16   1781 152  56   262  .    840  697  2602 277  .    .    390  1483 74   26   .    58   294  379  .    622  .    396  34   
  Parts                    480   | .    41   18   .    1    102  8    4    12   .    10   28   100  9    .    .    25   79   .    3    .    2    12   5    .    4    .    13   4    
Haulers Intercepted        9     | .    2    .    .    .    5    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           7     | .    1    .    .    1    2    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      89    | .    .    .    .    .    .    .    6    10   7    .    30   .    9    .    .    19   .    .    2    .    2    .    2    .    2    .    .    .    
  Prevented                7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    5    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua 
Combat Hostiles Destroyed  207  | .   12  8   .   1   25  3   2   9   .   42  15  40  6   .   .   9   22  .   4   .   1   5   .   .   2   .   1   .   
  Melee                    6    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   
  Guns                     29   | .   1   .   .   .   17  3   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Cannons                  100  | .   11  8   .   1   6   .   .   2   .   2   4   30  6   .   .   5   22  .   .   .   1   2   .   .   .   .   .   .   
  AOE                      68   | .   .   .   .   .   2   .   .   2   .   36  11  9   .   .   .   4   .   .   4   .   .   .   .   .   .   .   .   .   
Classes Destroyed          24   | .   8   1   .   .   5   1   .   2   .   4   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Worker                   12   | .   2   .   .   .   3   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   9    | .   2   .   .   .   5   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 11   | .   2   .   .   .   2   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  11   | .   2   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   1   
  Swarmer                  44   | .   6   3   .   1   .   .   2   3   .   .   1   8   4   .   .   4   8   .   4   .   .   .   .   .   .   .   .   .   
  Grunt                    65   | .   6   3   .   .   16  1   .   .   .   .   9   19  2   .   .   4   5   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   14   | .   .   .   .   .   6   1   .   .   .   .   1   3   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   
  Demolisher               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   8    | .   .   .   .   .   1   .   .   1   .   .   2   1   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   
  Programmer               18   | .   .   .   .   .   .   1   .   1   .   .   .   5   .   .   .   .   8   .   .   .   .   3   .   .   .   .   .   .   
  Heavy                    2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                36   | .   .   .   .   .   .   .   .   .   .   36  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    6    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Best Kill Streak           37   | .   4   3   .   1   9   1   1   3   .   37  13  9   4   .   .   4   7   .   4   .   1   2   .   .   1   .   3   1   
  Combat Bots Only         35   | .   3   3   .   1   8   1   1   3   .   35  13  8   4   .   .   4   5   .   4   .   1   2   .   .   1   .   1   .   
Max Kills in Single Turn   7    | .   2   1   .   1   2   1   1   1   .   7   3   5   1   .   .   2   2   .   1   .   1   1   1   .   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 7    | .   .   .   .   .   1   .   .   1   .   7   3   3   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
Uniques/NPCs Destroyed     3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Imprinter (-7/Deep Caves)
  Warbot (-7/Deep Caves)
  Data Miner (-5/Proximity Caves)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  
Damage Taken               13959 | .    208  442  .    44   2439 186  62   2141 .    1236 666  3052 161  .    .    585  1227 49   44   .    111  871  65   .    .    .    300  70   
  Core                     1997  | .    50   7    .    19   381  40   .    200  .    263  121  489  30   .    .    42   115  .    .    .    .    157  13   .    .    .    70   .    
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  31    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    
  Regen/Repaired (Parts)   685   | .    .    .    .    .    178  100  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    62   .    .    .    .    206  139  
Core Remaining (%)         59    | 100  .    .    .    69   30   .    .    .    .    .    10   .    .    .    .    34   .    .    .    .    88   .    .    .    .    85   .    .    
Volleys Fired              547   | 2    43   22   .    5    97   14   7    28   .    45   21   126  15   4    1    22   54   .    4    .    11   16   2    .    .    5    3    .    
  Largest                  2     | 2    2    2    .    2    2    2    2    2    .    2    2    2    2    2    1    2    2    .    1    .    1    1    1    .    .    1    1    .    
  Hottest                  136   | 100  136  136  .    136  136  48   58   58   .    105  55   50   50   50   .    50   50   .    43   .    61   61   45   .    .    45   45   .    
Shots Fired                959   | 4    86   42   .    11   185  27   13   48   .    72   27   215  31   10   1    37   108  .    4    .    11   16   3    .    .    5    3    .    
  Gun                      264   | 4    8    .    .    .    143  27   13   38   .    14   .    .    .    .    .    .    .    .    .    .    .    7    2    .    .    5    3    .    
  Cannon                   643   | .    78   42   .    11   39   .    .    4    .    40   19   210  31   10   .    30   108  .    .    .    11   9    1    .    .    .    .    .    
  Launcher                 43    | .    .    .    .    .    3    .    .    2    .    18   8    5    .    .    .    3    .    .    4    .    .    .    .    .    .    .    .    .    
  Special                  9     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  285   | .    .    .    .    .    143  27   13   42   .    36   .    .    .    .    .    .    1    .    .    .    11   9    1    .    .    .    2    .    
  Thermal                  597   | 4    86   42   .    11   39   .    .    .    .    4    19   210  31   10   .    34   107  .    .    .    .    .    .    .    .    .    .    .    
  Explosive                43    | .    .    .    .    .    3    .    .    2    .    18   8    5    .    .    .    3    .    .    4    .    .    .    .    .    .    .    .    .    
  Electromagnetic          14    | .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    2    .    .    5    1    .    
  Robot Hit Streak         42    | .    12   7    .    3    23   19   3    20   .    42   5    39   7    .    2    6    13   .    3    .    6    3    .    .    .    .    3    .    
  Robot Miss Streak        5     | .    3    2    .    4    3    2    3    2    .    3    2    5    1    .    .    2    4    .    1    .    2    1    .    .    .    .    .    .    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           669   | .    55   28   .    3    143  16   5    35   .    61   15   141  15   .    1    20   74   3    3    .    7    14   6    .    16   .    7    1    
  Core Hits                427   | .    22   11   .    1    70   7    3    14   .    102  35   67   6    .    .    15   36   1    4    .    2    9    4    .    13   .    4    1    
  Critical Kills           5     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    1    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Strikes         19    | .    1    .    .    .    1    .    .    .    .    5    .    .    .    .    .    .    2    .    .    .    1    3    .    .    4    .    2    .    
    Burn                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                9     | .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    1    .    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Impale                 8     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    4    .    1    .    
Melee Attacks              217   | .    .    .    .    .    4    .    2    1    17   22   .    .    .    .    .    .    25   6    2    1    11   61   11   6    20   3    10   15   
  Impact                   22    | .    .    .    .    .    4    .    2    1    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Piercing                 183   | .    .    .    .    .    .    .    .    .    2    22   .    .    .    .    .    .    25   6    2    1    11   61   11   6    20   3    10   3    
  Sneak Attacks            11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    1    2    .    .    .    3    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           28456 | .    1178 638  .    69   2895 336  89   871  .    4508 1354 8144 587  .    .    1075 3726 190  579  .    66   470  401  .    883  .    312  85   
  Guns                     3271  | .    63   .    .    .    1932 336  89   494  .    218  .    .    .    .    .    .    .    .    .    .    .    122  .    .    .    .    17   .    
  Cannons                  15058 | .    1084 603  .    68   698  .    .    115  .    764  453  6634 587  .    .    696  3189 .    .    .    66   101  .    .    .    .    .    .    
  Explosions               6878  | .    .    .    .    .    237  .    .    262  .    3079 901  1492 .    .    .    328  .    .    579  .    .    .    .    .    .    .    .    .    
  Melee                    3015  | .    .    .    .    .    .    .    .    .    .    447  .    .    .    .    .    .    467  190  .    .    .    247  401  .    883  .    295  85   
  Ramming                  183   | .    31   35   .    1    28   .    .    .    .    .    .    18   .    .    .    .    70   .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3914  | .    .    .    .    .    1932 336  89   609  .    764  .    .    .    .    .    .    .    .    .    .    66   101  .    .    .    .    17   .    
  Thermal                  15009 | .    1147 603  .    68   698  .    .    .    .    166  453  7351 587  .    .    747  3189 .    .    .    .    .    .    .    .    .    .    .    
  Explosive                5995  | .    .    .    .    .    237  .    .    262  .    2913 901  775  .    .    .    328  .    .    579  .    .    .    .    .    .    .    .    .    
  Electromagnetic          218   | .    .    .    .    .    .    .    .    .    .    218  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 85    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    85   
  Piercing                 2930  | .    .    .    .    .    .    .    .    .    .    447  .    .    .    .    .    .    467  190  .    .    .    247  401  .    883  .    295  .    
  Entropic                 122   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    122  .    .    .    .    .    .    
Highest Corruption         8     | .    1    1    1    1    .    1    1    5    5    .    .    2    2    2    2    2    4    4    4    4    .    8    8    8    8    8    .    .    
  Average Corruption       2     | .    1    1    1    1    .    1    1    1    5    .    .    1    2    2    2    2    3    4    4    4    .    6    8    8    8    8    .    .    
  Corruption Purged        1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  225   | .    5    5    .    8    .    3    8    20   5    .    .    11   20   14   3    16   43   6    8    .    .    14   14   7    5    10   .    .    
    Message Errors         58    | .    1    .    .    3    .    .    1    7    1    .    .    4    5    1    .    5    15   1    2    .    .    .    3    3    2    4    .    .    
    Matter Fused           54    | .    2    1    .    1    .    1    4    3    1    .    .    2    4    3    2    5    11   1    2    .    .    5    3    1    .    2    .    .    
    Heat Flow Errors       31    | .    1    1    .    1    .    1    1    3    2    .    .    1    3    2    1    4    4    .    .    .    .    3    1    .    2    .    .    .    
    Energy Discharges      28    | .    .    .    .    1    .    .    2    2    .    .    .    1    3    .    .    2    6    1    1    .    .    3    4    .    1    1    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      22    | .    1    1    .    .    .    .    .    2    .    .    .    1    3    4    .    .    2    1    2    .    .    2    1    .    .    2    .    .    
    Data Loss (major)      9     | .    .    .    .    1    .    .    .    1    .    .    .    .    1    .    .    .    1    1    .    .    .    .    1    2    .    1    .    .    
    Misfires               11    | .    .    1    .    1    .    .    .    2    .    .    .    2    1    2    .    .    1    .    .    .    .    .    1    .    .    .    .    .    
    Alerts                 9     | .    .    1    .    .    .    .    .    .    1    .    .    .    .    2    .    .    1    1    1    .    .    1    .    1    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1843  | .    63   20   .    .    17   .    .    .    .    98   .    633  32   .    .    .    479  18   79   .    .    49   100  .    205  .    50   .    
  Projectiles              786   | .    63   20   .    .    12   .    .    .    .    11   .    428  32   .    .    .    220  .    .    .    .    .    .    .    .    .    .    .    
  Explosions               376   | .    .    .    .    .    5    .    .    .    .    87   .    205  .    .    .    .    .    .    79   .    .    .    .    .    .    .    .    .    
  Melee                    681   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    259  18   .    .    .    49   100  .    205  .    50   .    
Knockbacks                 3     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
  Impact                   2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      583   | .    .    .    .    .    48   .    .    56   .    135  69   149  .    .    .    .    52   .    .    .    .    74   .    .    .    .    .    .    
  Shots                    18    | .    .    .    .    .    2    .    .    2    .    4    3    2    .    .    .    .    3    .    .    .    .    2    .    .    .    .    .    .    
  Rammed                   14    | .    2    6    .    1    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             24    | .    3    6    .    1    7    .    .    .    .    .    .    3    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   7     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        394   | 78   241  137  .    231  177  97   108  281  166  349  7    76   237  179  171  247  240  165  56   6    268  309  394  172  236  14   12   22   
  Average Temperature      65    | 39   34   34   .    46   48   34   50   96   80   99   4    13   110  89   87   108  96   114  23   3    137  73   45   55   73   10   5    12   
  Received Heat Transfer   3018  | .    72   144  .    .    990  27   .    252  .    144  150  867  .    .    .    147  135  45   9    .    9    .    .    .    .    .    27   .    
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             16    | .    3    1    .    .    5    .    .    .    .    .    1    5    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         11586 | .    2146 1073 .    111  1258 .    .    .    .    100  275  4062 325  .    .    511  1725 .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  
Peak Influence             1157 | .    242  166  .    78   326  154  .    .    .    .    .    1157 .    .    .    .    553  .    .    .    .    267  .    .    .    .    230  193  
  Initial                  134  | .    .    61   .    .    .    103  .    .    .    .    .    134  .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    129  
  Average                  180  | .    99   70   .    29   182  52   .    .    .    .    .    528  .    .    .    .    166  .    .    .    .    77   .    .    .    .    117  120  
Maximum Alert Level        4    | .    1    .    .    .    1    .    .    .    .    .    .    4    .    .    .    .    2    .    .    .    .    1    .    .    .    .    1    .    
  Low Security (%)         67   | 100  92   100  .    100  42   100  .    .    .    .    .    19   .    .    .    .    64   .    .    .    .    93   .    .    .    .    91   100  
  Level 1                  20   | .    7    .    .    .    57   .    .    .    .    .    .    16   .    .    .    .    24   .    .    .    .    6    .    .    .    .    8    .    
  Level 2                  6    | .    .    .    .    .    .    .    .    .    .    .    .    29   .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  4    | .    .    .    .    .    .    .    .    .    .    .    .    31   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          40   | .    3    .    .    .    2    3    .    .    .    .    1    14   .    .    .    .    8    .    .    .    .    7    .    .    .    .    2    .    
  Investigation            12   | .    2    .    .    .    .    1    .    .    .    .    .    3    .    .    .    .    2    .    .    .    .    3    .    .    .    .    1    .    
  Extermination            14   | .    .    .    .    .    .    1    .    .    .    .    .    5    .    .    .    .    6    .    .    .    .    2    .    .    .    .    .    .    
  Reinforcement            12   | .    1    .    .    .    2    1    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua 
Distress Signals           7    | .   2   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              314  | .   21  11  .   6   49  6   2   10  1   50  17  52  5   .   .   9   34  7   5   .   3   11  .   .   2   .   8   5   
  Peak Tracking Total      37   | .   3   3   .   3   6   1   1   4   1   37  10  7   3   .   .   4   6   7   4   .   2   4   .   .   1   .   5   4   
  Tactical Retreats        18   | .   .   2   .   .   .   .   .   1   .   1   .   3   1   .   .   .   2   .   .   .   .   3   .   .   .   .   4   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua 
Traps Triggered            8    | .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                14   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   1   9   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua 
Machines Disabled          38   | .   2   1   .   .   3   .   .   1   .   2   1   16  .   .   .   .   5   .   .   .   .   2   .   .   .   .   .   5   
  Max in Single Turn       6    | .   1   1   .   .   1   .   .   1   .   1   1   6   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua 
Machines Accessed          87   | .   8   1   1   .   10  4   1   1   .   .   .   10  2   .   4   .   12  .   1   2   .   12  1   .   4   .   3   10  
  Terminals                36   | .   6   1   .   .   6   1   .   .   .   .   .   3   1   .   .   .   3   .   .   .   .   6   .   .   .   .   .   9   
  Fabricators              10   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   3   .   .   .   .   1   .   
  Repair Stations          7    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   
  Recycling Units          9    | .   2   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                308  | .   26  2   1   .   31  7   9   1   .   .   .   28  2   .   31  .   29  .   1   2   .   67  1   .   17  .   14  39  
  Successful               250  | .   15  1   1   .   17  5   9   1   .   .   .   22  2   .   31  .   20  .   1   2   .   59  1   .   17  .   14  32  
  Failed                   55   | .   11  1   .   .   13  2   .   .   .   .   .   6   .   .   .   .   9   .   .   .   .   7   .   .   .   .   .   6   
    Catastrophic           9    | .   1   1   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   
  Database Lockouts        3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Manual                   144  | .   18  2   .   .   19  2   .   1   .   .   .   15  .   .   .   .   16  .   .   1   .   42  .   .   .   .   1   27  
  Terminals                139  | .   20  2   .   .   21  2   .   .   .   .   .   7   1   .   .   .   11  .   .   .   .   40  .   .   .   .   .   35  
  Fabricators              30   | .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   7   .   .   .   .   13  .   .   .   .   2   .   
  Repair Stations          20   | .   .   .   .   .   2   4   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   4   4   
  Recycling Units          21   | .   6   .   .   .   2   .   .   .   .   .   .   5   .   .   .   .   5   .   .   .   .   3   .   .   .   .   .   .   
  Scanalyzers              32   | .   .   .   .   .   6   .   .   .   .   .   .   8   .   .   .   .   3   .   .   .   .   7   .   .   .   .   8   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             129  | .   8   1   1   .   4   1   9   1   .   .   .   3   2   .   31  .   3   .   1   2   .   23  1   .   17  .   .   21  
  Record                   27   | .   .   .   1   .   .   .   9   .   .   .   .   .   1   .   11  .   .   .   .   .   .   .   .   .   5   .   .   .   
  Part Schematic           27   | .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   11  .   1   .   .   .   .   5   .   .   4   .   .   3   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   
  Prototype ID Bank        25   | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   7   .   .   4   .   .   9   
  Open Door                6    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   2   .   .   1   .   .   .   .   .   
  Branch Access Points     4    | .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   
  Unreport Threat          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   
  Locate Traps             5    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
Fabricator Hacks           19   | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   6   .   .   .   .   8   .   .   .   .   1   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Load Schematic           11   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   5   .   .   .   .   1   .   
  Build                    6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   
Repair Station Hacks       16   | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   4   4   
  Scan Component           8    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   2   
  Repair                   8    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   2   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 30   | .   .   .   .   .   5   .   .   .   .   .   .   7   .   .   .   .   3   .   .   .   .   7   .   .   .   .   8   .   
  Insert Component         16   | .   .   .   .   .   3   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   3   .   .   .   .   3   .   
  Analyze                  14   | .   .   .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   5   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         52   | .   7   .   .   .   6   1   .   .   .   .   .   8   .   .   .   .   6   .   .   .   .   16  .   .   .   .   1   7   
  Terminals                29   | .   2   .   .   .   6   1   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   9   .   .   .   .   .   7   
    Track                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   
    Assimilate             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   
    Botnet                 16   | .   1   .   .   .   5   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   2   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Operators              4    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Fabricators              10   | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   5   .   .   .   .   1   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Recompile              6    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          13   | .   5   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   
    Reject                 5    | .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
    Mask                   6    | .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         56   | .   7   1   .   .   10  3   .   .   .   .   .   8   1   .   .   .   9   .   .   .   .   6   .   .   .   .   3   8   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  10   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   52   | .   .   1   .   .   3   .   .   .   15  .   .   4   .   .   11  .   1   .   .   .   .   8   .   .   4   .   2   3   
  Parts Built              10   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   6   .   .   .   .   3   .   .   .   .   .   .   
    Authchips              4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   
    Time                   624  | .   .   .   .   .   .   .   .   .   .   .   .   204 .   .   .   .   281 .   .   .   .   139 .   .   .   .   .   .   
  Total Part Build Rating  71   | .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   38  .   .   .   .   25  .   .   .   .   .   .   
Parts Repaired             8    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   2   
  Time                     413  | .   .   .   .   .   44  19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   108 .   .   .   .   60  182 
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Parts Scanalyzed           10   | .   .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   
  Part Schematics Acquired 10   | .   .   .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   
  Parts Damaged            3    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  
Total Allies               10   | .    .    .    .    3    .    .    .    .    1    1    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Largest Group            3    | .    .    .    .    3    2    .    .    .    1    2    2    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    
  Highest-Rated Group      218  | .    .    .    .    76   45   .    .    .    99   218  49   29   .    .    59   59   .    .    .    .    .    .    .    .    .    .    .    45   
  Highest-Rated Ally       119  | .    .    .    .    31   31   .    .    .    99   119  29   29   .    .    59   59   .    .    .    .    .    .    .    .    .    .    .    45   
Total Orders               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               88   | .    .    .    .    23   3    .    .    .    .    44   11   7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Total Damage             2817 | .    .    .    .    274  42   .    .    .    .    2311 115  75   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kills                    25   | .    .    .    .    5    1    .    .    .    .    15   3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Field Lobotomies           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua 
Robot Analysis Total       7    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   
Derelict Logs Recovered    16   | .   .   1   .   3   .   .   1   .   .   .   1   .   1   1   .   1   .   3   1   .   1   .   1   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    
-------------              Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Dee   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Qua   
Turns Passed               43052 | 85    1852  1072  317   1279  3446  1079  1246  1392  4575  10270 802   2412  1336  1138  275   1382  3635  465   368   762   414   1317  368   299   195   351   319   601   
Spaces Moved               21439 | 45    1013  575   196   557   1079  304   369   386   1100  4001  407   966   689   607   92    461   2035  719   547   840   581   1339  463   336   176   387   456   713   
  Core                     8     | 7     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Treads                   6900  | 38    1012  575   196   557   1053  304   369   386   1100  1310  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Legs                     5971  | .     .     .     .     .     26    .     .     .     .     1627  407   966   689   607   92    461   1096  .     .     .     .     .     .     .     .     .     .     .     
  Wheels                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Hover                    8560  | .     .     .     .     .     .     .     .     .     .     1064  .     .     .     .     .     .     939   719   547   840   581   1339  463   336   176   387   456   713   
  Flight                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Fastest Speed            20    | 50    160   160   160   160   190   330   330   250   330   28    180   180   180   180   180   150   58    29    58    50    50    38    42    42    42    21    21    20    
  Average Speed            168   | 142   160   160   160   223   273   330   330   334   386   232   180   192   184   185   180   179   136   56    58    56    50    48    42    42    42    41    41    35    
  Slowest Speed            540   | 160   250   160   160   240   490   330   330   410   410   540   180   210   240   240   180   180   270   58    133   58    50    132   42    42    42    42    42    42    
  Overloaded Moves         26    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     26    .     .     .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cave-ins Triggered       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Exploration Rate (%)       62    | 4     99    99    55    88    71    9     54    63    87    93    61    29    81    83    74    69    35    81    65    93    60    34    71    45    60    62    16    69    
  Regions Visited          28
    Branch Regions         21
  Pre-discovered Areas     15    | .     2     1     1     2     .     .     1     .     1     .     .     .     .     .     1     .     .     1     1     .     .     .     .     1     3     .     .     .     
  Known Exits Taken        19    | .     .     .     .     .     .     1     1     .     .     .     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     1     .     
  Unknown Exits Taken      9     | 1     1     1     1     1     1     .     .     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Scrap Searched             32    | .     .     1     .     2     .     .     3     1     2     .     1     .     5     3     .     1     .     3     3     .     3     .     2     2     .     .     .     .     
Spaces Dug                 207   | .     .     .     .     .     11    .     2     .     3     6     .     14    2     4     .     6     14    3     1     1     11    90    10    5     .     7     8     9     
Terrain Destroyed          642   | .     .     4     .     .     19    .     2     24    3     62    47    163   18    10    .     61    34    3     37    1     11    94    10    5     .     17    8     9     
  Melee                    111   | .     .     .     .     .     4     .     2     .     3     4     .     .     .     .     .     .     9     3     1     1     11    48    5     5     .     3     3     9     
  Projectile               179   | .     .     4     .     .     .     .     .     3     .     10    7     55    18    10    .     14    25    .     .     .     .     9     5     .     .     14    5     .     
  AOE                      352   | .     .     .     .     .     15    .     .     21    .     48    40    108   .     .     .     47    .     .     36    .     .     37    .     .     .     .     .     .     
Terrain Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Machines Disabled        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  
Total                      27114 | 60   1160 683  202  582  1415 362  383  441  1395 4895 451  1306 723  614  200  985  2743 766  586  1128 669  1866 611  481  253  566  560  1028 
  Wait                     3975  | .    62   72   .    10   81   30   2    5    258  625  1    164  15   1    106  438  518  22   27   246  53   403  132  140  44   168  77   275  
  Move                     21411 | 44   1012 574  195  556  1078 303  368  385  1099 4000 406  965  688  606  91   460  2034 718  546  839  580  1338 462  335  175  386  455  713  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  234   | 8    14   4    .    8    29   6    .    4    9    52   3    12   1    .    .    22   30   1    .    10   .    9    1    .    4    .    2    5    
  Fast Attach              138   | 4    6    .    .    .    25   1    1    1    5    33   .    5    .    .    .    3    12   7    1    7    6    6    .    .    3    .    4    8    
  Attach                   69    | 2    .    2    3    .    10   2    .    5    4    12   .    2    .    .    1    1    8    1    1    3    .    7    .    .    1    1    3    .    
  Detach                   29    | .    1    .    2    .    1    .    .    .    1    9    .    4    .    .    1    1    2    1    1    .    .    2    .    .    .    1    1    1    
  Swap                     121   | .    5    1    .    1    27   2    2    4    .    13   2    6    1    1    .    5    12   2    3    7    2    15   2    .    1    2    3    2    
  Drop                     336   | .    14   2    2    1    56   4    1    8    4    83   4    19   3    2    .    33   44   8    1    15   6    9    1    .    5    .    2    9    
  Fire                     547   | 2    43   22   .    5    97   14   7    28   .    45   21   126  15   4    1    22   54   .    4    .    11   16   2    .    .    5    3    .    
  Melee                    215   | .    .    .    .    .    4    .    2    1    15   22   .    .    .    .    .    .    25   6    2    1    11   61   11   6    20   3    10   15   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     7     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    17    | .    3    6    .    1    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   15    | .    .    .    .    .    .    .    .    .    .    1    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 7 exits: *Res x3 / *Upp x2 / Ext x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 5 exits: Res x3 / *Arm / *Qua)
-3/Quarantine (discovered 1 exit: Res)

 History 
---------
  Turn | Location           | Event
     8 | -11/Scrapyard      | Discovered new exit (range 14)
    86 | -11/Scrapyard      | Entered Materials
   342 | -10/Materials      | Build established: Mutant
   593 | -10/Materials      | Discovered new exit (range 7)
   864 | -10/Materials      | Discovered new exit (range 8)
  1007 | -10/Materials      | Discovered new exit (range 12)
  1184 | -10/Materials      | Discovered new exit (range 14)
  1938 | -10/Materials      | Entered Mines
  1946 | -10/Mines          | Met a Derelict bent on vengeance
  1998 | -10/Mines          | Assembled infested the area
  2269 | -10/Mines          | Discovered new exit (range 4)
  2299 | -10/Mines          | Learned location of Storage (-7)
  2571 | -10/Mines          | Discovered new exit (range 5)
  2667 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2667 | -10/Mines          | Discovered new exit (range 5)
  2893 | -10/Mines          | Learned Materials trap positions
  3010 | -10/Mines          | Entered Exiles
  3034 | -10/Exiles         | Discovered new exit (range 15)
  3053 | -10/Exiles         | Met 8R-AWN
  3079 | -10/Exiles         | Met EX-HEX
  3193 | -10/Exiles         | Met EX-DEC
  3202 | -10/Exiles         | Learned location of Zion (-7)
  3229 | -10/Exiles         | Met EX-BIN
  3308 | -10/Exiles         | Discovered new exit (range 14)
  3327 | -10/Exiles         | Entered Mines
  3351 | -9/Mines           | Discovered new exit (range 9)
  3425 | -9/Mines           | Learned Materials machine intel
  3515 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  3520 | -9/Mines           | Found Prototype Device
  3798 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  4091 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  4370 | -9/Mines           | Discovered new exit (range 12)
  4606 | -9/Mines           | Entered Materials
  4606 | -8/Materials       | Accompanied by 2 allies
  4606 | -8/Materials       | Evolved 4 slots: Utility x4
  4607 | -8/Materials       | Loaded intel: 13 trap records
  4608 | -8/Materials       | Loaded intel: 68 machine locations
  4619 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
  4809 | -8/Materials       | Destroyed 8 combat bots
  4814 | -8/Materials       | Lost 6 parts (2p2n2w)
  5237 | -8/Materials       | Build established: Scavenger-Mutant
  5435 | -8/Materials       | Discovered new exit (range 8)
  5933 | -8/Materials       | Discovered new exit (range 13)
  6059 | -8/Materials       | Core integrity fell below 50%
  6180 | -8/Materials       | Central database locked down
  6382 | -8/Materials       | Discovered new exit (range 16)
  7283 | -8/Materials       | Identified Exp. Sensor Array
  7480 | -8/Materials       | Found Prototype Device
  7979 | -8/Materials       | Repaired Hrd. Heavy Armor Plating
  8052 | -8/Materials       | Entered Factory
  8052 | -7/Factory         | Evolved 2 slots: Utility x2
  8053 | -7/Factory         | Identified Active Sensor Suite
  8091 | -7/Factory         | Discovered new exit (range 8)
  8114 | -7/Factory         | Identified exit to Factory
  8340 | -7/Factory         | Build established: Scavenger-Skirmisher
  8810 | -7/Factory         | Repaired Arm. Treads
  9030 | -7/Factory         | Identified exit to Storage
  9030 | -7/Factory         | Identified exit to Lower Caves
  9131 | -7/Factory         | Entered Lower Caves
  9391 | -7/Lower Caves     | Identified exit to Lower Caves
  9691 | -7/Lower Caves     | Learned location of Extension (-4)
  9691 | -7/Lower Caves     | Learned Research trap positions
  9691 | -7/Lower Caves     | Learned Armory trap positions
  9691 | -7/Lower Caves     | Learned Research stockpile data
  9691 | -7/Lower Caves     | Learned Research garrison access intel
  9762 | -7/Lower Caves     | Encountered a Warlord checkpoint
 10377 | -7/Lower Caves     | Entered another Lower Caves area
 11216 | -7/Lower Caves     | Found Prototype Device
 11439 | -7/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 11463 | -7/Lower Caves     | Found Prototype Special Weapon
 11595 | -7/Lower Caves     | Caught by Unaware searching for contraband prototypes
 11615 | -7/Lower Caves     | Caught by Unaware searching for contraband prototypes
 11623 | -7/Lower Caves     | Spotted B-75 Beast
 11638 | -7/Lower Caves     | Identified Molecular Deconstructor
 11665 | -7/Lower Caves     | Destroyed B-75 Beast
 11694 | -7/Lower Caves     | Lost 7 parts (2n2u3w)
 11741 | -7/Lower Caves     | Discovered new exit (range 8)
 11769 | -7/Lower Caves     | Entered Zion
 11922 | -7/Zion            | System corruption cleaned by Quarantine Array
 11923 | -7/Zion            | Build established: Mutant
 12107 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 12146 | -7/Zion            | Discovered new exit (range 15)
 12840 | -7/Zion            | Found Prototype Device
 12840 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 13640 | -7/Zion            | Given the Hacking Drone Bay
 13673 | -7/Zion            | Found Prototype Device
 14271 | -7/Zion            | Learned location of Armory (-3)
 15083 | -7/Zion            | Found CR-A16's Pointy Stick
 15559 | -7/Zion            | Identified Heart of Steel
 15853 | -7/Zion            | Heart of Steel transformed into Warbot
 16326 | -7/Zion            | Discovered new exit (range 4)
 16329 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 16344 | -7/Zion            | Entered Deep Caves
 16344 | -7/Deep Caves      | Accompanied by 1 ally (Warbot)
 16345 | -7/Deep Caves      | Met 5H-AD0
 16852 | -7/Deep Caves      | Z-Facility disabled
 16982 | -7/Deep Caves      | Attacked by Z-Imprinter
 16997 | -7/Deep Caves      | Allies destroyed Z-Imprinter
 17061 | -7/Deep Caves      | Found Prototype Device
 17061 | -7/Deep Caves      | Identified Zio. Metafield Generator
 18277 | -7/Deep Caves      | Discovered new exit (range 11)
 19619 | -7/Deep Caves      | Destroyed Warbot
 19914 | -7/Deep Caves      | Found Prototype Protection
 19914 | -7/Deep Caves      | Identified Zio. Heavy Carapace
 19999 | -7/Deep Caves      | Found Zio. Heavy Carapace
 20267 | -7/Deep Caves      | Found Zio. Heavy Carapace
 20905 | -7/Deep Caves      | Spotted as-70608
 20944 | -7/Deep Caves      | Core integrity fell below 50%
 20980 | -7/Deep Caves      | Destroyed as-70608
 21417 | -7/Deep Caves      | Identified Hacking Drone Bay
 21859 | -7/Deep Caves      | Build established: Scavenger-Mutant
 22075 | -7/Deep Caves      | Triggered Deep Caves wall
 22075 | -7/Deep Caves      | Spotted AS-08951
 22075 | -7/Deep Caves      | Spotted AS-18004
 22139 | -7/Deep Caves      | Destroyed AS-08951
 22149 | -7/Deep Caves      | Destroyed AS-18004
 22170 | -7/Deep Caves      | Destroyed 35 combat bots
 22222 | -7/Deep Caves      | Found Prototype Protection
 22222 | -7/Deep Caves      | Identified Zio. Weapon Casing
 22542 | -7/Deep Caves      | Exposed GOLEM chamber
 22546 | -7/Deep Caves      | Found GOLEM Unit
 22567 | -7/Deep Caves      | Build established: Mutant
 23019 | -7/Deep Caves      | Build established: Golem
 23355 | -7/Deep Caves      | Spotted as-52565
 23423 | -7/Deep Caves      | Build established: Mutant
 23479 | -7/Deep Caves      | Destroyed as-52565
 23552 | -7/Deep Caves      | Found Prototype Special Weapon
 23552 | -7/Deep Caves      | Identified Field Lobotomy Kit
 24106 | -7/Deep Caves      | Found GOLEM Unit
 24111 | -7/Deep Caves      | Found GOLEM Unit
 24147 | -7/Deep Caves      | Found GOLEM Unit
 24454 | -7/Deep Caves      | Build established: Golem
 26040 | -7/Deep Caves      | Build established: Mutant
 26614 | -7/Deep Caves      | Entered Proximity Caves
 27033 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 27042 | -6/Proximity Caves | Core integrity fell below 20%
 27103 | -6/Proximity Caves | Destroyed 13 combat bots
 27303 | -6/Proximity Caves | Learned 8 Factory zone layouts
 27328 | -6/Proximity Caves | Build established: Golem
 27393 | -6/Proximity Caves | Discovered exit to Factory (range 14)
 27416 | -6/Proximity Caves | Entered Factory
 27416 | -6/Factory         | Accompanied by 1 ally
 27416 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 27417 | -6/Factory         | Identified exit to Factory
 27689 | -6/Factory         | Spotted B-75 Beast
 27723 | -6/Factory         | Build established: Hacker-Golem
 27983 | -6/Factory         | Destroyed B-75 Beast
 28326 | -6/Factory         | Destroyed 8 combat bots
 28703 | -6/Factory         | Fabricated Exp. Sensor Array (x1)
 28816 | -6/Factory         | First assault squad dispatched
 28979 | -6/Factory         | Found Powered Armor
 29092 | -6/Factory         | Build established: Hacker-Mutant
 29132 | -6/Factory         | Identified exit to Lower Caves
 29526 | -6/Factory         | Core integrity fell below 50%
 29568 | -6/Factory         | Lost 4 parts (1p3u)
 29828 | -6/Factory         | Entered Lower Caves
 29854 | -6/Lower Caves     | Build established: Golem
 29959 | -6/Lower Caves     | Learned Factory stockpile data
 30432 | -6/Lower Caves     | Encountered a Warlord checkpoint
 30612 | -6/Lower Caves     | Discovered new exit (range 13)
 30632 | -6/Lower Caves     | Identified exit to Lower Caves
 31164 | -6/Lower Caves     | Entered another Lower Caves area
 31355 | -6/Lower Caves     | Learned Factory emergency access door positions
 31910 | -6/Lower Caves     | Discovered new exit (range 9)
 31928 | -6/Lower Caves     | Identified exit to Data Miner
 31940 | -6/Lower Caves     | Encountered a Warlord checkpoint
 32302 | -6/Lower Caves     | Entered Data Miner
 32302 | -6/Data Miner      | Discovered new exit (range 6)
 32337 | -6/Data Miner      | Met Data Miner
 32369 | -6/Data Miner      | Learned location of Section 7 (-2)
 32369 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 32398 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 32421 | -6/Data Miner      | Assimilated Data Miner with FLK Orb
 32469 | -6/Data Miner      | Identified exit to Proximity Caves
 32577 | -6/Data Miner      | Entered Proximity Caves
 32577 | -5/Proximity Caves | Accompanied by 1 ally (Data Miner)
 32669 | -5/Proximity Caves | Destroyed Data Miner
 32681 | -5/Proximity Caves | Found Prototype Hackware
 32685 | -5/Proximity Caves | Found Prototype Hackware
 32691 | -5/Proximity Caves | Found Prototype Hackware
 33214 | -5/Proximity Caves | Build established: Mutant
 33353 | -5/Proximity Caves | Learned Factory stockpile data
 33465 | -5/Proximity Caves | Discovered exit to Factory (range 15)
 33769 | -5/Proximity Caves | Build established: Golem
 33959 | -5/Proximity Caves | Entered Factory
 33959 | -5/Factory         | Evolved 2 slots: Propulsion x2
 34060 | -5/Factory         | Identified System Mapper
 34060 | -5/Factory         | Identified Deep Network Scanner
 34060 | -5/Factory         | Identified Quantum Router
 34195 | -5/Factory         | Build established: Mutant
 35285 | -5/Factory         | Build established: Hacker-Mutant
 36301 | -5/Factory         | Fabricated Cmb. Airjet (x2)
 36959 | -5/Factory         | Search patrols dispatched
 37041 | -5/Factory         | Fabricated Cmb. Linear Gravjet (x2)
 37140 | -5/Factory         | Fabricated Adv. Signal Interpreter?
 37408 | -5/Factory         | Discovered new exit (range 7)
 37411 | -5/Factory         | Identified exit to Upper Caves
 37473 | -5/Factory         | Found Prototype Processor
 37508 | -5/Factory         | Identified Exp. Targeting Computer
 37559 | -5/Factory         | Search patrols dispatched
 37594 | -5/Factory         | Entered Upper Caves
 37636 | -5/Upper Caves     | Build established: Wizard-Mutant
 37864 | -5/Upper Caves     | Learned Factory security intel
 37864 | -5/Upper Caves     | Learned location of 1 exit from Factory
 37900 | -5/Upper Caves     | Discovered new exit (range 5)
 37901 | -5/Upper Caves     | Identified exit to Upper Caves
 38029 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 38059 | -5/Upper Caves     | Entered another Upper Caves area
 38076 | -5/Upper Caves     | Discovered new exit (range 10)
 38412 | -5/Upper Caves     | Discovered new exit (range 15)
 38427 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 38427 | -5/Upper Caves     | Identified exit to Warlord
 38427 | -5/Upper Caves     | Entered Warlord
 38447 | -5/Warlord         | System corruption cleaned by Quarantine Array
 38737 | -5/Warlord         | Met Warlord
 38743 | -5/Warlord         | Opened Warlord's prototype stash
 38759 | -5/Warlord         | Found Prototype Device
 38759 | -5/Warlord         | Identified Exp. Cloaking Device
 38762 | -5/Warlord         | Warlord's base attacked by MAIN.C
 38776 | -5/Warlord         | Found Prototype Processor
 38776 | -5/Warlord         | Identified Exp. Armor Integrity Analyzer
 38779 | -5/Warlord         | Found System Mapper
 38868 | -5/Warlord         | Found Prototype Energy Gun
 38868 | -5/Warlord         | Identified Vortex Rail
 38878 | -5/Warlord         | Found Vortex Rail
 39112 | -5/Warlord         | Warlord forces counterattacked
 39165 | -5/Warlord         | Opened side exit
 39186 | -5/Warlord         | Discovered new exit (range 9)
 39189 | -5/Warlord         | Identified exit to Proximity Caves
 39189 | -5/Warlord         | Entered Proximity Caves
 39251 | -4/Proximity Caves | Learned 8 Research zone layouts
 39505 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 39577 | -4/Proximity Caves | Spotted B-86 Titan
 39598 | -4/Proximity Caves | Discovered new exit (range 9)
 39602 | -4/Proximity Caves | Identified exit to Factory
 39603 | -4/Proximity Caves | Entered Factory
 39603 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 39604 | -4/Factory         | Identified exit to Research
 39861 | -4/Factory         | Spotted B-86 Titan
 39942 | -4/Factory         | Noticed a derelict Sapper rigging charges
 40084 | -4/Factory         | Repaired Exp. Sensor Array
 40141 | -4/Factory         | Repaired Cld. Antigrav System
 40277 | -4/Factory         | Identified exit to Upper Caves
 40277 | -4/Factory         | Identified exit to Extension
 40382 | -4/Factory         | Spotted B-86 Titan
 40385 | -4/Factory         | Discovered exit to Research (range 15)
 40511 | -4/Factory         | Discovered exit to Research (range 14)
 40636 | -4/Factory         | Fabricated Cmb. Linear Gravjet (x2)
 40810 | -4/Factory         | Fabricated Exp. Terrain Scan Processor (x1)
 40884 | -4/Factory         | Central database locked down
 40920 | -4/Factory         | Entered Upper Caves
 41176 | -4/Upper Caves     | Learned Research emergency access door positions
 41261 | -4/Upper Caves     | Discovered new exit (range 16)
 41288 | -4/Upper Caves     | Identified exit to Upper Caves
 41288 | -4/Upper Caves     | Entered another Upper Caves area
 41291 | -4/Upper Caves     | Discovered exit to Research (range 5)
 41392 | -4/Upper Caves     | Learned location of Testing (-2)
 41583 | -4/Upper Caves     | Discovered new exit (range 9)
 41586 | -4/Upper Caves     | Identified exit to Zhirov
 41587 | -4/Upper Caves     | Entered Zhirov
 41587 | -4/Zhirov          | Discovered new exit (range 3)
 41588 | -4/Zhirov          | Identified exit to Proximity Caves
 41596 | -4/Zhirov          | Met Zhirov
 41605 | -4/Zhirov          | Learned location of Command (-1)
 41608 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 41619 | -4/Zhirov          | Found Alien Artifact
 41619 | -4/Zhirov          | Identified Integrated Dissipator
 41619 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 41764 | -4/Zhirov          | Found Alien Artifact
 41782 | -4/Zhirov          | Entered Proximity Caves
 41881 | -3/Proximity Caves | Spotted B-86 Titan
 41924 | -3/Proximity Caves | Discovered exit to Research (range 12)
 42121 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 42133 | -3/Proximity Caves | Entered Research
 42133 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 42134 | -3/Research        | Identified exit to Research
 42135 | -3/Research        | Loaded intel: 90 trap records
 42138 | -3/Research        | Loaded intel: 3 garrison access locations
 42139 | -3/Research        | Identified Transdimensional Reconstructor
 42144 | -3/Research        | Discovered new exit (range 19)
 42178 | -3/Research        | Identified exit to Armory
 42212 | -3/Research        | Spotted B-86 Titan
 42240 | -3/Research        | Discovered exit to Research (range 14)
 42321 | -3/Research        | Repaired Cld. Antigrav System
 42346 | -3/Research        | Repaired Cmb. Linear Gravjet
 42357 | -3/Research        | Discovered new exit (range 17)
 42444 | -3/Research        | Identified exit to Quarantine
 42452 | -3/Research        | Entered Quarantine
 42483 | -3/Quarantine      | Found Alien Artifact
 42483 | -3/Quarantine      | Identified Core Reset Matrix
 42483 | -3/Quarantine      | Used Core Reset Matrix
 42487 | -3/Quarantine      | Detected hypermatrix surge
 42487 | -3/Quarantine      | Sensed 16 artifacts in vicinity
 42546 | -3/Quarantine      | Found Sigix Broadsword
 42649 | -3/Quarantine      | Build established: Wizard-Scout
 42660 | -3/Quarantine      | Repaired Cld. Antigrav System
 42736 | -3/Quarantine      | Repaired Cmb. Linear Gravjet
 42794 | -3/Quarantine      | Cryocooling Duct disabled
 42809 | -3/Quarantine      | Ambient heat levels rising (+20)
 42809 | -3/Quarantine      | Non-combat units ordered to evacuate
 42823 | -3/Quarantine      | Discovered exit to Research (range 20)
 42841 | -3/Quarantine      | Found Dimensional Node Initializer
 42841 | -3/Quarantine      | Initialized slip node
 42846 | -3/Quarantine      | Found Dimensional Node Initializer
 42878 | -3/Quarantine      | Found Subatomic Replicator
 43038 | -3/Quarantine      | Central database locked down
 43053 | -3/Quarantine      | Self-destructed

 Last Messages 
---------------
>>Prototypes
Downloading prototype IDs...
    Spectral Analyzer
    Exp. Transmission Jammer
>>Prototypes
Downloading prototype IDs...
    Electron Diverter
    Cld. Field Propulsion Drive
>>Prototypes
Downloading prototype IDs...
    Exp. Flexi-carbon Leg
    Exp. Energy Well
>>Prototypes
Downloading prototype IDs...
    System Purifier
    Energy Mantle
43038_ ALERT: Central database lockdown, local access denied.
>>Alert(Purge)
Purged threat record, alert level lowered.
43043_ Director 8a reveals location of hidden door.

 Map 
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 Best States
-------------
Heat Dissipation           89
Energy Generation          49
Energy Capacity            1700
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       1010
Cloak Strength             4
Power Amplification        30
Additional Mass Support    20
Armor Coverage             2000
Resistance: KI             15
Resistance: TH             15
Resistance: EX             15
Resistance: EM             15
Resistance: I              15
Resistance: S              15
Resistance: P              15
Utility Shielding          90
Weapon Cycling             15
Phase Shifting             15
Evasion (%)                82
Targeting Accuracy         16
Melee Accuracy             5
Core Analysis              8
Armor Integrity Analysis   50
Recoil Reduction           2
Offensive Hacking          65
Defensive Hacking          25
Authchip Count             2

 Item Schematics 
-----------------
 Exp. Terrain Scanner | -3/Quarantine | Hacked
 Exp. Cloaking Device | -3/Quarantine | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
           Exp. Sensor Array | x1 | -6/Factory | Authchip
                 Cmb. Airjet | x2 | -5/Factory | Authchip
         Cmb. Linear Gravjet | x2 | -5/Factory | Preloaded
     Adv. Signal Interpreter | x2 | -5/Factory 
         Cmb. Linear Gravjet | x2 | -4/Factory | Authchip
 Exp. Terrain Scan Processor | x1 | -4/Factory | Authchip

 Alien Tech Used 
-----------------
Integrated Dissipator
Core Reset Matrix
Sigix Broadsword
Dimensional Node Initializer

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DecoderLayeredSpear
  Manual?         0
Play Time         03:28:04
  Cumulative      514.4 hours
  Start           2022.07.03 @ 19:55:47
  End             2022.07.06 @ 05:24:47
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          472
  Rogue           472
  Adventurer      0
  Explorer        0
Win Type          -
  Total           22
  Types           13/2/4/2/0/0/0/1/0
Lore%             94
Gallery%          93
Achievement%      78
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 97208709-2457-4f60-b2d8-25d40209640f