Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.11 @ 19:20:47 Player: acra Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (89) 445 Value Destroyed (4152) 4152 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1634) 1634 TOTAL SCORE: 13591 Bonus ------- Pacifist 200 High Alert Combat Kills 34 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 100 Cogmind --------- Core Integrity 0/1300 Matter 269/300 Energy 30/150 System Corruption 8% Temperature Cool (9) Movement Core (150) Ox2 Location -3/Research Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Hacking Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Compact Wheel Advanced Heat Sink Medium Storage Unit Beamcaster Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Energy Well Advanced Sensor Array Tactical Coordination Suite Improved Remote Force Field Hacking Suite > --- WEAPON ----------- Thermic Laser Thermic Laser Beamcaster Beamcaster Heavy Phase Cannon > --- INVENTORY -------- Light Fission Core Compact Wheel Advanced Heat Sink Heavy Phase Cannon Railgun [Rating: 109] Favorites ----------- Power Light Fission Core Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Target Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Phase Cannon Energy Gun Thermic Laser Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Res Slots Evolved 14 | . . . 2 . 2 2 . . . . 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . Propulsion 2 | . . . . . . 1 . . . . . 1 . . . . . . Utility 8 | . . . 2 . 2 . . . . . . . . . . . 2 2 Weapon 3 | . . . . . . 1 . . . . 2 . . . . . . . Parts Attached 158 | 8 1 . 7 . 14 7 4 4 . 14 48 2 . 3 19 1 12 14 Power 19 | 1 . . . . 1 1 . 1 . 2 6 1 . 1 . . 2 3 Engine 8 | 1 . . . . 1 . . . . 2 2 1 . . . . 1 . Core 9 | . . . . . . 1 . 1 . . 4 . . 1 . . 1 1 Reactor 2 | . . . . . . . . . . . . . . . . . . 2 Propulsion 46 | 3 . . 2 . 1 2 . 1 . 5 15 1 . 2 8 1 2 3 Treads . | . . . . . . . . . . . . . . . . . . . Leg 35 | 2 . . 2 . 1 2 . 1 . 3 9 . . 2 7 1 2 3 Wheel 10 | 1 . . . . . . . . . 2 5 1 . . 1 . . . Hover 1 | . . . . . . . . . . . 1 . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 38 | 1 1 . 3 . 3 1 2 . . 1 11 . . . 6 . 6 3 Device 19 | . . . 1 . 1 1 1 . . 1 4 . . . 3 . 4 3 Storage 9 | 1 . . 2 . . . . . . . 4 . . . 1 . 1 . Processor 4 | . 1 . . . 1 . 1 . . . 1 . . . . . . . Hackware 3 | . . . . . 1 . . . . . 1 . . . . . 1 . Protection 3 | . . . . . . . . . . . 1 . . . 2 . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 55 | 3 . . 2 . 9 3 2 2 . 6 16 . . . 5 . 2 5 Energy Gun 20 | 1 . . . . . 2 . . . 3 7 . . . 3 . 1 3 Energy Cannon 17 | . . . . . 4 1 1 2 . 2 3 . . . 2 . 1 1 Ballistic Gun 9 | 2 . . 2 . 1 . . . . . 3 . . . . . . 1 Ballistic Cannon 2 | . . . . . . . . . . 1 1 . . . . . . . Launcher 5 | . . . . . 4 . 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . 2 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . 1 . . . . . . . Corrupted Parts 3 | . . . . . . . . . . . 1 . . . 2 . . . System Corruption 17 | . . . . . . . . . . . 5 . . . 12 . . . Parts Lost 77 | . . . . . 1 . 3 2 . 21 13 . . 6 1 1 2 27 Power 11 | . . . . . 1 . . . . 2 2 . . 1 . . 1 4 Propulsion 22 | . . . . . . . . . . 6 5 . . 3 . 1 . 7 Utility 18 | . . . . . . . 2 . . 4 3 . . . 1 . . 8 Weapon 26 | . . . . . . . 1 2 . 9 3 . . 2 . . 1 8 Highest Loss Streak 17 | . . . . . 1 . 3 1 . 7 7 . . 4 1 1 2 17 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 100 100 96 100 100 100 99 99 100 81 75 100 100 91 93 95 97 91 Engine 3 | . 14 14 11 11 9 5 . . . 5 2 5 5 2 . . 2 3 Core 5 | . . . . . . 1 7 7 7 . 3 5 5 7 11 11 7 2 Leg 16 | . 28 28 22 22 18 23 23 23 23 11 12 11 11 7 11 18 18 16 Wheel 3 | . . . . . . . . . . 5 3 11 11 11 7 . . . Device 16 | . . . 11 11 18 15 15 23 23 17 4 11 11 11 14 23 26 29 Storage 12 | . 14 14 18 22 18 15 15 15 15 14 12 11 11 11 9 5 10 8 Processor 4 | . 14 14 11 11 15 7 6 7 7 2 3 5 5 5 3 . . . Hackware 3 | . . . . . 2 7 6 . . . 4 5 5 5 3 . 3 4 Energy Gun 9 | . 14 14 8 . . 15 15 11 . 3 5 11 11 8 6 17 19 17 Energy Cannon 9 | . . . . . 3 7 6 10 23 14 5 17 17 14 18 11 6 3 Ballistic Gun 2 | . 14 14 13 22 8 . . . . . 3 . . . . . . . Peak Build Rating 109 | 6 9 9 15 15 22 35 35 36 35 39 59 65 65 65 81 81 92 109 Average Rating 49 | 4 8 9 13 15 18 30 34 35 35 29 40 64 65 56 64 75 88 95 On Entrance 36 | . 6 9 9 15 15 22 35 35 35 35 1 59 65 65 48 81 74 92 Naked Turns 5 | . . . . . . . . . . 5 . . . . . . . . Heaviest Build 93 | 13 13 13 25 25 30 36 36 41 41 48 62 71 71 71 77 65 85 93 Greatest Support 90 | 20 20 20 29 29 29 47 47 47 47 47 50 32 32 32 80 80 75 90 Greatest Overweight (x) 7 | 1 . . . . 1 . . . . 7 4 2 2 4 7 1 1 2 Average Overweight (x) . | . . . . . . . . . . 1 1 2 2 1 1 . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 10 10 10 10 10 10 9 9 10 10 10 10 10 10 9 Most Carried 10 | 4 8 8 9 9 10 10 10 10 8 10 10 9 10 10 10 10 10 8 Average Carried 8 | 2 6 8 8 9 8 9 9 9 8 6 7 8 9 9 9 10 9 5 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 5 10 10 10 10 10 10 10 5 Final Carried 10 | 3 8 8 9 9 10 10 9 8 8 5 10 9 10 9 10 10 9 4 Class Distribution -------------------- 35% | Scavenger-Gunner 18% | Scavenger-Tank 17% | Mutant 15% | Scavenger-Skirmisher 5% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Tank | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Res Matter Collected 2311 | 170 . . 239 . 149 87 57 182 . 210 584 . 27 64 190 96 116 140 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 4751 | . . . 242 . 228 290 . 295 . 586 1219 . . 297 55 335 300 904 Parts 183 | . . . 15 . 11 11 . 11 . 32 58 . . 12 . 7 3 23 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed 6 | . . . 2 . 1 . . . . . 2 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . . . . 15 . 24 . . . 10 . 10 . . Prevented 3 | . . . . . . . . . . 3 . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Res Combat Hostiles Destroyed 79 | . . . 5 . 8 3 . 6 . 11 15 . . 7 1 5 4 14 Melee 8 | . . . . . . . . . . . 8 . . . . . . . Guns 21 | . . . 5 . 1 1 . 2 . 1 1 . . 1 . 2 1 6 Cannons 31 | . . . . . 3 1 . 4 . 10 2 . . 5 1 2 . 3 AOE 8 | . . . . . 4 . . . . . 4 . . . . . . . Classes Destroyed 12 | . . . 2 . 1 2 . 1 . 2 3 . . . . . . 1 Worker 2 | . . . . . . . . . . . 2 . . . . . . . Builder 1 | . . . . . . . . . . . . . . . . . . 1 Recycler 6 | . . . . . . 2 . . . . 3 . . . . . . 1 Operator 1 | . . . . . . . . . . . 1 . . . . . . . Swarmer 19 | . . . . . 3 . . 2 . . 2 . . 4 . . . 8 Grunt 32 | . . . 2 . 4 2 . 2 . 4 6 . . 2 1 5 3 1 Brawler 4 | . . . . . . . . 1 . 2 . . . 1 . . . . Duelist 1 | . . . . . . . . . . . 1 . . . . . . . Sentry 11 | . . . 3 . 1 . . 1 . 1 2 . . . . . 1 2 Demolisher 1 | . . . . . . . . . . 1 . . . . . . . . Hunter 4 | . . . . . . . . . . 2 2 . . . . . . . Programmer 7 | . . . . . . 1 . . . 1 2 . . . . . . 3 Best Kill Streak 6 | . . . 2 . 4 2 . 3 . 3 4 . . 4 1 3 3 6 Combat Bots Only 6 | . . . 2 . 4 1 . 3 . 3 4 . . 4 1 3 3 6 Max Kills in Single Turn 4 | . . . 1 . 4 1 . 1 . 1 4 . . 2 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 4 . . . . . 4 . . . . . . . Melee 1 | . . . . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Res Hostile Shots Fired 841 | . . . 15 . 27 13 . 106 . 144 203 . . 53 7 24 26 223 Missed 265 | . . . 6 . 10 6 . 37 . 48 68 . . 10 5 6 7 62 Damage Taken 10562 | . . . 138 . 315 106 234 738 . 1707 1792 . . 904 87 389 379 3773 Core 2548 | . . . 15 . 53 16 . 109 . 414 221 . . 333 . 71 16 1300 Absorbed by Shields 105 | . . . . . . . . . . . . . . . . . . 105 Ignored by Resistances 44 | . . . . . . . . . . . 44 . . . . . . . Regen/Repaired (Parts) 167 | . . . . . . . . . . . . . . . 167 . . . Core Remaining (%) 80 | 100 . 100 . 96 90 . . . . 23 74 . . . . 59 98 . Volleys Fired 191 | . . . 15 . 11 10 13 14 . 28 21 . . 12 3 8 10 46 Largest 5 | . . . 2 . 2 3 1 3 . 3 5 . . 5 5 5 4 5 Hottest 435 | . . . 63 . 120 199 36 215 . 215 385 . . 395 435 425 330 420 Shots Fired 569 | . . . 30 . 22 29 13 41 . 79 66 . . 52 14 33 32 158 Gun 342 | . . . 30 . 3 20 . 20 . 11 40 . . 21 2 25 32 138 Cannon 210 | . . . . . 15 9 . 21 . 68 26 . . 31 12 8 . 20 Launcher 17 | . . . . . 4 . 13 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 75 | . . . 21 . 3 . . . . 15 21 . . . . . . 15 Thermal 450 | . . . 9 . 15 29 . 41 . 56 36 . . 43 14 33 32 142 Explosive 17 | . . . . . 4 . 13 . . . . . . . . . . . Electromagnetic 27 | . . . . . . . . . . 8 9 . . 9 . . . 1 Robot Hit Streak 28 | . . . 4 . 9 5 . 9 . 13 8 . . 8 3 10 20 28 Robot Miss Streak 8 | . . . 7 . 8 2 . 4 . 2 7 . . 7 2 1 1 5 Penetration Max 2 | . . . . . . . . . . . . . . . . . . 2 Secondary Targets 1 | . . . . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 368 | . . . 18 . 14 16 . 27 . 42 60 . . 28 7 22 28 106 Core Hits 180 | . . 1 8 . 15 6 . 11 . 25 29 . . 14 2 16 11 42 Critical Kills 1 | . . . 1 . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 . . . . . . . Critical Strikes 37 | . . . 1 . . 3 . 1 . . 7 . . . 1 5 6 13 Burn 29 | . . . . . . 3 . 1 . . . . . . 1 5 6 13 Destroy 2 | . . . 1 . . . . . . . 1 . . . . . . . Corrupt 1 | . . . . . . . . . . . 1 . . . . . . . Impale 5 | . . . . . . . . . . . 5 . . . . . . . Melee Attacks 31 | . . . . . . . . . . . 31 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 31 | . . . . . . . . . . . 31 . . . . . . . Sneak Attacks 6 | . . . . . . . . . . . 6 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 10352 | . . 17 233 . 809 326 . 562 . 1127 2521 . . 768 172 476 508 2833 Guns 4474 | . . . 216 . 20 169 . 254 . 40 360 . . 313 18 324 508 2252 Cannons 3514 | . . . . . 254 157 . 308 . 1087 396 . . 455 154 152 . 551 Explosions 978 | . . . . . 486 . . . . . 492 . . . . . . . Melee 1273 | . . . . . . . . . . . 1273 . . . . . . . Ramming 113 | . . 17 17 . 49 . . . . . . . . . . . . 30 Kinetic 1208 | . . . 152 . 20 . . . . 287 204 . . . . . . 545 Thermal 6588 | . . . 64 . 254 326 . 562 . 800 503 . . 665 172 476 508 2258 Explosive 978 | . . . . . 486 . . . . . 492 . . . . . . . Electromagnetic 192 | . . . . . . . . . . 40 49 . . 103 . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 1273 | . . . . . . . . . . . 1273 . . . . . . . Highest Corruption 12 | . . . 1 1 . . 4 4 4 4 11 . . . 12 12 . 7 Average Corruption 6 | . . . 1 1 . . 4 4 4 4 10 . . . 11 12 . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 87 | . . . 2 2 . . 2 9 2 19 27 . . . 2 21 . 1 Message Errors 18 | . . . 1 1 . . 1 3 1 2 4 . . . . 5 . . Matter Fused 19 | . . . 1 . . . 1 1 1 5 6 . . . . 4 . . Heat Flow Errors 16 | . . . . . . . . . . 4 5 . . . 1 6 . . Energy Discharges 6 | . . . . . . . . 2 . 2 2 . . . . . . . Parts Rejected 4 | . . . . . . . . . . . 3 . . . . 1 . . Data Loss (minor) 13 | . . . . . . . . 3 . 3 3 . . . 1 2 . 1 Data Loss (major) 3 | . . . . 1 . . . . . . 1 . . . . 1 . . Misfires 2 | . . . . . . . . . . . 1 . . . . 1 . . Alerts 3 | . . . . . . . . . . 2 1 . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . . . . 1 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 299 | . . . . . 4 . . . . . 261 . . 5 . . . 29 Projectiles 38 | . . . . . 4 . . . . . . . . 5 . . . 29 Explosions 48 | . . . . . . . . . . . 48 . . . . . . . Melee 213 | . . . . . . . . . . . 213 . . . . . . . Knockbacks 2 | . . . . . . . . . . 2 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . 2 . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 148 | . . . . . 57 . . . . . 77 . . . . . . 14 Shots 3 | . . . . . 2 . . . . . 1 . . . . . . . Rammed 4 | . . . . . . . . . . . . . . . . . . 4 Targets Rammed 29 | . . 4 9 . 12 . . . . . . . . . . . . 4 Kicked 25 | . . 4 9 . 12 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 614 | . . . 42 . 99 348 . 334 . 614 408 . . 592 377 501 165 573 Average Temperature 173 | . . . 18 . 44 134 . 123 . 208 148 . . 299 166 199 51 156 Received Heat Transfer 1396 | . . . 78 . 135 72 . 201 . 204 213 . . 126 . 84 105 178 Effects 55 | . . . . . . 1 . . . 12 4 . . 22 . 3 . 13 Shutdowns 14 | . . . . . . . . . . 3 . . . 10 . 1 . . Energy Bleed 5 | . . . . . . . . . . 2 1 . . 2 . . . . Interference 18 | . . . . . . 1 . . . 4 2 . . 5 . . . 6 Matter Decay 7 | . . . . . . . . . . 1 1 . . 1 . 2 . 2 Short Circuit 1 | . . . . . . . . . . 1 . . . . . . . . Damage (minor) 3 | . . . . . . . . . . 1 . . . 1 . . . 1 Damage (major) 6 | . . . . . . . . . . . . . . 2 . . . 4 Damage (core) 1 | . . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 12 | . . . . . . 1 . . . . . . . 1 . 1 3 6 Combat Hostiles 11 | . . . . . . 1 . . . . . . . 1 . 1 3 5 Parts Melted 60 | . . . . . . 3 . 1 . 1 2 . . 5 3 5 13 27 Heat Transferred 14955 | . . . 150 . 407 814 . 1086 . 1310 805 . . 1030 335 1585 1987 5446 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Res Peak Influence 616 | . 17 6 186 5 616 294 . . . . 430 173 . . . . 70 346 Initial 213 | . . 6 1 5 1 213 . . . . . 161 . . . . . 24 Average 138 | . 10 6 47 5 341 231 . . . . 159 171 . . . . 41 103 Maximum Alert Level 2 | . . . . . 2 1 . . . . 2 . . . . . . 1 Low Security (%) 68 | 100 100 100 100 100 35 13 . . . . 63 100 . . . . 100 70 Level 1 25 | . . . . . 16 86 . . . . 34 . . . . . . 29 Level 2 6 | . . . . . 48 . . . . . 2 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 . 1 . 1 . . . . . 4 . . . . . 2 6 Investigation 3 | . 1 . . . . . . . . . 1 . . . . . 1 . Extermination 4 | . . . . . . . . . . . 1 . . . . . 1 2 Reinforcement 4 | . . . 1 . 1 . . . . . 1 . . . . . . 1 Assault . | . . . . . . . . . . . . . . . . . . . Garrison 4 | . . . . . . . . . . . 1 . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . 1 . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Res Distress Signals 10 | . . . 1 . . . . . . 9 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 153 | . . . 10 . 10 3 . 6 . 17 20 . . 7 44 3 4 29 Peak Tracking Total 13 | . . . 2 . 4 2 . 3 . 4 5 . . 4 13 3 3 11 Tactical Retreats 7 | . . . . . . . . . . 2 1 . . 1 1 . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Res Traps Triggered . | . . . . . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 16 | . . . . . . . . 1 . . . . . . 14 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Res Machines Disabled 11 | . . . . . 3 . . . . . 7 . . . . . . 1 Max in Single Turn 5 | . . . . . 2 . . . . . 5 . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Res Machines Accessed 33 | . 1 . 4 . 2 2 1 1 4 . 6 3 . . 2 . 5 2 Terminals 18 | . 1 . 4 . 2 2 . . . . 5 2 . . . . 2 . Fabricators 2 | . . . . . . . . . . . 1 . . . . . 1 . Repair Stations 1 | . . . . . . . . . . . . . . . . . . 1 Recycling Units 1 | . . . . . . . . . . . . . . . . . 1 . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . 1 Garrison Access 2 | . . . . . . . . . . . . 1 . . . . 1 . Total Hacks 84 | . 4 . 8 . 6 4 1 1 26 . 12 5 . . 8 . 7 2 Successful 57 | . 3 . 3 . 2 1 1 1 26 . 6 2 . . 8 . 4 . Failed 27 | . 1 . 5 . 4 3 . . . . 6 3 . . . . 3 2 Catastrophic 8 | . . . 2 . 1 1 . . . . 1 1 . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 19 | . 2 . 2 . 5 1 . . . . 4 3 . . 1 . 1 . Terminals 37 | . 4 . 8 . 6 4 . . . . 10 3 . . . . 2 . Fabricators 4 | . . . . . . . . . . . 2 . . . . . 2 . Repair Stations 1 | . . . . . . . . . . . . . . . . . . 1 Recycling Units 2 | . . . . . . . . . . . . . . . . . 2 . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . 1 Garrison Access 3 | . . . . . . . . . . . . 2 . . . . 1 . Terminal Hacks 52 | . 3 . 3 . 2 1 1 1 26 . 5 2 . . 8 . . . Record 19 | . . . . . . . . . 11 . . . . . 8 . . . Part Schematic 10 | . . . . . . . . . 9 . . 1 . . . . . . Robot Schematic 3 | . . . . . . . . . 3 . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . 3 . . . . . . . . . Open Door 2 | . . . . . . . 1 1 . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . 1 . . . . . . . Terminal Index 3 | . . . . . 1 . . . . . 1 1 . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . . . . . . . Zone Layout 5 | . . . 1 . 1 . . . . . 3 . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 1 . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . . . . . . . 1 . Build 2 | . . . . . . . . . . . 1 . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . . 2 . Retrieve Components 2 | . . . . . . . . . . . . . . . . . 2 . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 1 . 4 . 2 2 . . . . 5 3 . . . . 4 2 Full Trace Events 3 | . . . 1 . . . . . . . 1 . . . . . 1 . Feedback Events 1 | . . . 1 . . . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . 9 . . 1 . . . . . . Parts Built 3 | . . . . . . . . . . . 2 . . . . . 1 . Authchips . | . . . . . . . . . . . . . . . . . . . Time 201 | . . . . . . . . . . . 128 . . . . . 73 . Total Part Build Rating 19 | . . . . . . . . . . . 16 . . . . . 3 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 . . . . . . . Programmers 4 | . . . . . . . . . . . 4 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Res Total Allies 1 | . . . . . . . . . . 1 . . . . . . . . Largest Group 1 | . . . . . . . . . . 1 . . . . . . . . Highest-Rated Group 96 | . . . . . . . . . . 96 . . . . . . . . Highest-Rated Ally 96 | . . . . . . . . . . 96 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 2 | . . . . . . . . . . 2 . . . . . . . . Total Damage 95 | . . . . . . . . . . 95 . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 1 1 . 1 . . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Res Turns Passed 9491 | 72 107 58 449 159 516 460 807 532 94 729 1164 96 451 562 1402 481 532 820 Spaces Moved 5536 | 47 83 40 261 133 318 275 641 393 79 342 530 72 344 362 791 249 323 253 Core 37 | 2 . . . . . . . . . 11 . . . . . . . 24 Treads . | . . . . . . . . . . . . . . . . . . . Legs 3792 | 37 83 40 261 133 318 275 641 393 79 212 303 . . 26 190 249 323 229 Wheels 1707 | 8 . . . . . . . . . 119 227 72 344 336 601 . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 50 105 130 130 115 108 120 120 50 Average Speed 133 | 122 120 120 120 120 129 120 120 120 120 178 140 130 130 131 122 170 133 170 Slowest Speed 400 | 190 120 120 120 120 190 120 120 120 120 400 195 130 130 400 330 190 190 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . . . . . . Exploration Rate (%) 32 | 4 15 10 33 39 23 9 66 46 69 55 14 2 52 48 79 46 7 6 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 4 | . . . . . . . 1 . 1 . . . . 2 . . . . Known Exits Taken 1 | . . . . . . . . . . . 1 . . . . . . . Unknown Exits Taken 17 | 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . . . 3 1 . 1 . . 1 . . . . . Spaces Dug 140 | . . . . . 13 . 125 . . . 2 . . . . . . . Terrain Destroyed 293 | . . . . . 42 . 164 . . 3 56 . . 16 5 3 . 4 Melee 2 | . . . . . . . . . . . 2 . . . . . . . Projectile 41 | . . . . . 1 . . . . 3 9 . . 16 5 3 . 4 AOE 250 | . . . . . 41 . 164 . . . 45 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Res Total 7151 | 59 90 49 367 132 399 385 662 421 78 398 834 74 348 412 1223 286 400 534 Wait 1080 | . . 6 59 . 27 84 3 10 . 5 176 . 4 36 380 27 50 213 Move 5518 | 46 82 39 261 132 317 274 639 392 78 341 529 71 343 361 790 248 322 253 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 68 | 3 6 . 8 . 9 4 2 . . 5 14 1 1 . 11 1 2 1 Fast Attach 58 | 6 1 . 1 . 2 . . 1 . 2 29 . . 2 8 1 2 3 Attach 55 | 2 . . 1 . 3 2 3 2 . 11 12 2 . 1 1 . 5 10 Detach 15 | 2 . . . . 1 . . . . 3 4 . . . 1 . 1 3 Swap 45 | . . . 5 . 9 5 1 1 . 1 7 . . . 10 . 5 1 Drop 62 | . 1 . 9 . 8 6 . 1 . 2 12 . . . 19 1 3 . Fire 191 | . . . 15 . 11 10 13 14 . 28 21 . . 12 3 8 10 46 Melee 30 | . . . . . . . . . . . 30 . . . . . . . Ram 4 | . . . . . . . . . . . . . . . . . . 4 Kick 24 | . . 4 8 . 12 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . 1 . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research History --------- Turn | Location | Event 56 | -11/Scrapyard | Discovered new exit (range 12) 73 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 12) 168 | -10/Materials | Met 8R-AWN 180 | -10/Materials | Entered Mines 228 | -10/Mines | Discovered new exit (range 5) 238 | -10/Mines | Entered Materials 238 | -9/Materials | Evolved 2 slots: Utility x2 316 | -9/Materials | Build established: Mutant 571 | -9/Materials | Discovered new exit (range 12) 687 | -9/Materials | Entered Mines 837 | -9/Mines | Discovered new exit (range 7) 846 | -9/Mines | Entered Materials 846 | -8/Materials | Evolved 2 slots: Utility x2 1246 | -8/Materials | Search patrols dispatched 1315 | -8/Materials | Discovered new exit (range 13) 1362 | -8/Materials | Entered Factory 1362 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1817 | -7/Factory | Discovered new exit (range 4) 1822 | -7/Factory | Entered Lower Caves 1970 | -7/Lower Caves | Learned location of Zion (-6) 2009 | -7/Lower Caves | Build established: Scavenger-Skirmisher 2263 | -7/Lower Caves | Spotted B-75 Beast 2547 | -7/Lower Caves | Crushed by falling debris 2578 | -7/Lower Caves | Lost 3 parts (2u1w) 2611 | -7/Lower Caves | Discovered new exit (range 14) 2629 | -7/Lower Caves | Entered another Lower Caves area 2879 | -7/Lower Caves | Build established: Scavenger-Gunner 3015 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3135 | -7/Lower Caves | Discovered new exit (range 7) 3146 | -7/Lower Caves | Learned Factory trap positions 3161 | -7/Lower Caves | Entered Data Miner 3161 | -7/Data Miner | Discovered new exit (range 6) 3184 | -7/Data Miner | Met Data Miner 3207 | -7/Data Miner | Learned location of Section 7 (-3) 3207 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3227 | -7/Data Miner | Received God Mode back door access code from Data Miner 3255 | -7/Data Miner | Entered Proximity Caves 3370 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 3618 | -6/Proximity Caves | Ambushed by research squad 3664 | -6/Proximity Caves | Lost 7 parts (3n1u3w) 3809 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 3824 | -6/Proximity Caves | Spotted B-75 Beast 3840 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3886 | -6/Proximity Caves | Lost 5 parts (1p1n1u2w) 3925 | -6/Proximity Caves | Core integrity fell below 50% 3972 | -6/Proximity Caves | Discovered new exit (range 15) 3984 | -6/Proximity Caves | Entered Factory 3984 | -6/Factory | Evolved 2 slots: Weapon x2 3985 | -6/Factory | Loaded intel: 115 trap records 4007 | -6/Factory | Lost 4 parts (1u3w) 4134 | -6/Factory | Fabricated Enh. Force Lance (x2) 4559 | -6/Factory | System corruption reached 10% 4576 | -6/Factory | Garrison activated, responded to threat 4718 | -6/Factory | Identified exit to Factory 5091 | -6/Factory | Lost 7 parts (1p2n3u1w) 5148 | -6/Factory | Entered another Factory area 5148 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5206 | -5/Factory | Discovered new exit (range 13) 5244 | -5/Factory | Entered Upper Caves 5693 | -5/Upper Caves | Discovered new exit (range 3) 5695 | -5/Upper Caves | Entered another Upper Caves area 5754 | -5/Upper Caves | Learned location of Armory (-4) 6061 | -5/Upper Caves | Lost 4 parts (1p1n2w) 6241 | -5/Upper Caves | Discovered new exit (range 7) 6257 | -5/Upper Caves | Entered Warlord 6798 | -5/Warlord | Met Warlord 6811 | -5/Warlord | Opened Warlord's prototype stash 6823 | -5/Warlord | Warlord's base attacked by MAIN.C 7152 | -5/Warlord | Warlord forces counterattacked 7180 | -5/Warlord | Spotted Striker 7257 | -5/Warlord | Spotted Striker 7264 | -5/Warlord | P-80 Master assimilated allied GI-2UG(l) 7326 | -5/Warlord | Lost 19 allies 7498 | -5/Warlord | Warlord base infiltrated, sounded retreat 7576 | -5/Warlord | Build established: Scavenger-Tank 7616 | -5/Warlord | System corruption reached 10% 7640 | -5/Warlord | Discovered new exit (range 14) 7659 | -5/Warlord | Entered Proximity Caves 7671 | -4/Proximity Caves | Lost 5 allies 8121 | -4/Proximity Caves | Discovered new exit (range 10) 8140 | -4/Proximity Caves | Entered Factory 8140 | -4/Factory | Evolved 2 slots: Utility x2 8307 | -4/Factory | Fabricated Hacking Suite (x1) 8641 | -4/Factory | Build established: Scavenger-Skirmisher 8654 | -4/Factory | Discovered new exit (range 16) 8672 | -4/Factory | Entered Research 8672 | -3/Research | Evolved 2 slots: Utility x2 8975 | -3/Research | Build established: Scavenger-Tank 9184 | -3/Research | Garrison activated, responded to threat 9239 | -3/Research | Lost 4 parts (1p2n1w) 9383 | -3/Research | Lost 6 parts (1p1n2u2w) 9476 | -3/Research | Core integrity fell below 50% 9487 | -3/Research | Core integrity fell below 20% 9492 | -3/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- P-80 Master resets A-15 Conveyor, system corruption cleaned. U-05 Engineer builds a Wall. U-05 Engineer destroyed. Slammed into P-80 Master. P-80 Master destroyed. Slammed into Y-72 Warden. Acquired 70 matter. Penetrated by Slug. P-80 Master resets Y-72 Warden, system corruption cleaned. Slammed into Y-72 Warden. Acquired Gamma Rifle. Slug penetrates P-80 Master. Slug penetrates Y-72 Warden. Y-72 Warden destroyed. Slug penetrates P-80 Master. Slug penetrates Wall. Gamma Rifle destroyed. Acquired Mic. Antimatter Reactor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????? ????? ????????????????????????????? | | ??????????# ???? ????????????????????????????? | | ??????????# ???? ???????????????????????????? | | ??????????# ????? ???????????????????????????? | | ??????????# ????? ???????????????????????????? | | ??????????# ????##+#######????????????????????? | | ??????##### ???? ????????????????????? | | ?????? #??? ?????????????????????? | | ?????? #??#""" ?????????????????????? | | ?????? #??#""" ??????????????????????? | | ??????? " #???""" Y ??????????????????????? | | ???"???"""" #???? ???????????????????????? | | """" """" #?????? p ???????????######?????? | | """" """" ##????###/############# #?????? | | """" " "" #######!!p!== #?????? | | = %%=g p!%!!!!![!= "T #?????? | | = =%= #######=%@=%A*%! #?????? | | =%= #?????################ #?????? | | ##########! #??????###########????## ###?????? | | # % #%= #??????# #?????? #???????? | | # % # #??????# #???????#???????? | | # "" + #??????# ! #???????????????? | | %# "" # #??????# #???????????????? | | %+% """ # #??????# #???????????????? | | # % # #??????# #???????????????? | | # # # #??????# #??????????#????? | | # # # #??????# #???????? #????? | | # # # ##########+############# #????? | | # ########## #????? | | # #????????# #????? | | #??####### ^ #????? | | # #??# ^ #????? | | # #??# ######+############+##### T###### #????? | | # #??# # # #####??????????????? | | # #??# # # #??????????????????? | | # #??# # """ """ # """"" #??????????????????? | | #??# # """ """ # """"" #??????????????????? | | # #??# # """ """ # """"" #??????????????????? | | # #??# # # #??????????????????? | | # #??# # # #??????????????????? | | #/#### # #? #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 117 Energy Generation 34 Energy Capacity 720 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 225 Resistance: TH 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 6 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Adv. System Restoration Module | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Hacking Suite | -5/Factory | Hacked Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Enh. Force Lance | x2 | -6/Factory | Preloaded Hacking Suite | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Charge!!! Reappropriation Challenges ------------ None Game ------ Seed IonAlloySword Manual? 0 Play Time 01:24:19 Cumulative 34.5 hours Start 2025.01.11 @ 17:51:57 End 2025.01.11 @ 19:20:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 40 Adventurer 17 Explorer 1 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 35 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7251367a-71d4-4aa0-98b1-4a4cb826985f