Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.15 @ 23:38:55 Player: BOBIT Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (57) 285 Value Destroyed (1728) 1728 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (790) 790 TOTAL SCORE: 7623 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 60 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 48/160 System Corruption 14% Temperature Cool (9) Movement Flying (117) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (6) --- VTOL Module VTOL Module > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- Wave Gun Lance > --- INVENTORY (4) ---- VTOL Module Coolant Injector Improved Component Analysis Suite Peak State ------------ > --- POWER ------------ Micro Nuclear Core Fission Core > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Power Amplifier Improved Coolant Injector Advanced Weight Redist. System Enhanced Optical Array Improved Target Analyzer Advanced Hacking Suite > --- WEAPON ----------- Impact Mace > --- INVENTORY -------- Nuclear Pulse Array Coolant Injector Component Analysis Suite [Rating: 75] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Nuclear Pulse Thruster Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Nuclear Pulse Thruster Utility Enhanced Optical Array Device Advanced Weight Redist. System Storage Small Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Propulsion Shielding Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Shotgun Launcher Guided EMP Blaster Special Weapon Plasma Cutter Impact Weapon Impact Mace Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Gar Fac Slots Evolved 10 | . . 2 . 2 2 2 2 . . . . Power 1 | . . . . 1 . . . . . . . Propulsion 4 | . . . . . 2 . 2 . . . . Utility 4 | . . 2 . . . 2 . . . . . Weapon 1 | . . . . 1 . . . . . . . Parts Attached 128 | 6 9 12 10 40 7 27 5 . 1 . 11 Power 15 | 1 1 . 1 4 2 3 1 . . . 2 Engine 6 | 1 1 . 1 2 1 . . . . . . Core 9 | . . . . 2 1 3 1 . . . 2 Reactor . | . . . . . . . . . . . . Propulsion 30 | 2 1 2 1 8 . 7 2 . 1 . 6 Treads 2 | . . 1 1 . . . . . . . . Leg 7 | 2 . . . 5 . . . . . . . Wheel . | . . . . . . . . . . . . Hover 4 | . 1 . . 3 . . . . . . . Flight 17 | . . 1 . . . 7 2 . 1 . 6 Utility 42 | 1 4 3 3 15 5 9 2 . . . . Device 23 | . 1 1 . 10 3 7 1 . . . . Storage 3 | 1 1 1 . . . . . . . . . Processor 7 | . 1 . . 4 1 1 . . . . . Hackware 1 | . . . . . . . 1 . . . . Protection 8 | . 1 1 3 1 1 1 . . . . . Artifact . | . . . . . . . . . . . . Weapon 41 | 2 3 7 5 13 . 8 . . . . 3 Energy Gun 17 | 2 1 1 . 8 . 3 . . . . 2 Energy Cannon 5 | . . . . 1 . 4 . . . . . Ballistic Gun 12 | . 2 5 4 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 4 | . . . 1 3 . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . . 1 . . . . 1 Parts Lost 22 | . 3 2 1 2 . 1 . . 7 3 3 Power 4 | . . . 1 . . 1 . . . 2 . Propulsion 8 | . . 1 . . . . . . 5 . 2 Utility 4 | . 1 . . . . . . . 1 1 1 Weapon 6 | . 2 1 . 2 . . . . 1 . . Highest Loss Streak 7 | . 3 2 1 2 . 1 . . 6 7 2 Average Slot Usage (%) 77 | . 91 76 91 72 72 86 86 88 81 47 23 Engine 6 | . 14 11 8 7 8 . . . . . . Core 3 | . . . . 3 4 10 10 11 11 6 . Treads 3 | . . 2 18 2 . . . . . . . Leg 5 | . 26 . . 9 . . . . . . . Hover 2 | . . 1 . 1 15 5 . . . . . Flight 5 | . . . . . . 13 35 35 31 11 8 Device 10 | . 4 4 . 13 13 24 21 17 14 10 1 Storage 3 | . 6 8 11 1 . . . . . . . Processor 10 | . 8 11 11 13 12 10 11 11 11 11 4 Protection 6 | . 2 14 20 2 2 3 . . . . . Energy Gun 6 | . 18 5 . 7 15 4 . . . . 1 Energy Cannon 1 | . . . . 2 . 9 . . . . . Ballistic Gun 6 | . 7 15 21 1 . . . . . . . Launcher 1 | . . . . 4 . . . . . . . Naked Turns 40 | . . . . 27 . . . . . . 13 Heaviest Build 48 | 12 17 21 27 35 26 48 25 21 21 17 8 Greatest Support 57 | 20 20 20 40 40 25 41 57 57 57 37 28 Greatest Overweight (x) 6 | . . 6 1 5 1 3 1 . . . 1 Average Overweight (x) . | . . 1 . . . . . . . . . Largest Inventory Capacity 8 | 6 8 6 6 6 4 4 4 4 4 4 4 Average Capacity 4 | 5 5 5 6 4 4 4 4 4 4 4 4 Most Carried 8 | 6 8 6 6 6 4 4 4 4 4 2 3 Average Carried 4 | 4 4 5 5 3 3 3 3 4 3 2 2 Final Capacity 6 | 6 4 6 6 4 4 4 4 4 4 4 4 Final Carried 6 | 6 3 6 6 4 4 4 4 4 2 2 3 Class Distribution -------------------- 68% | Mutant 11% | Sprinter 7% | Tank 4% | Scavenger-Mutant 3% | Skirmisher 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Tank | -5/Factory Sprinter | -5/Waste Sprinter | -5/Factory Mutant | -5/Garrison Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Gar Fac Matter Collected 1705 | 202 150 110 254 518 66 55 . . 285 . 65 Remotely . | . . . . . . . . . . . . Salvage Created 1983 | . 235 209 517 650 66 99 . . . . 207 Parts 140 | . 17 17 41 45 5 2 . . . . 13 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . . . . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Gar Fac Combat Hostiles Destroyed 49 | . 9 6 13 10 3 2 . . . . 6 Melee 6 | . . . . . . . . . . . 6 Guns 37 | . 9 6 12 6 3 1 . . . . . Cannons 3 | . . . . 2 . 1 . . . . . AOE 3 | . . . 1 2 . . . . . . . Classes Destroyed 8 | . 3 1 2 2 . . . . . . . Worker 1 | . . . 1 . . . . . . . . Builder 2 | . . . 1 1 . . . . . . . Tunneler 1 | . . . . 1 . . . . . . . Watcher 4 | . 1 . 1 2 . . . . . . . Swarmer 21 | . 6 3 3 . 3 1 . . . . 5 Grunt 14 | . 3 . 5 6 . . . . . . . Sentry 13 | . . 3 5 3 . 1 . . . . 1 Hunter 1 | . . . . 1 . . . . . . . Best Kill Streak 7 | . 3 3 7 3 2 1 . . . . 5 Combat Bots Only 6 | . 3 3 6 3 2 1 . . . . 5 Max Kills in Single Turn 3 | . 2 1 2 3 1 1 . . . . 1 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 1 | . . . 1 1 . . . . . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Gar Fac Damage Taken 4763 | . 488 414 827 806 127 328 44 . 760 373 596 Core 1814 | . 102 181 158 320 21 23 21 . 294 214 480 Absorbed by Shields 162 | . . . . 31 49 78 . . 4 . . Core Remaining (%) 68 | 100 59 . 15 41 97 97 . . . . . Volleys Fired 125 | . 28 17 27 29 10 10 . . . . 4 Largest 3 | . 2 2 2 3 2 3 . . . . 1 Hottest 240 | . 100 79 50 240 136 240 . . . . 65 Shots Fired 217 | . 47 33 51 42 20 20 . . . . 4 Gun 191 | . 47 31 50 28 20 11 . . . . 4 Cannon 15 | . . . . 6 . 9 . . . . . Launcher 9 | . . . 1 8 . . . . . . . Special 2 | . . 2 . . . . . . . . . Kinetic 88 | . 16 19 50 3 . . . . . . . Thermal 111 | . 31 14 . 29 20 17 . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 18 | . . . 1 10 . 3 . . . . 4 Robot Hit Streak 16 | . 7 8 11 16 4 6 . . . . 1 Robot Miss Streak 5 | . 5 4 3 3 5 3 . . . . 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 9 | . 4 1 3 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . Shots Hit Robots 151 | . 25 23 43 30 11 12 . . . . 7 Core Hits 99 | . 17 10 26 26 6 3 . . . . 11 Critical Hits 3 | . . . . . . 1 . . . . 2 Critical Kills 1 | . . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . 1 . . . . 1 Melee Attacks 9 | . . . . . . . . . 1 . 8 Impact 1 | . . . . . . . . . 1 . . Slashing . | . . . . . . . . . . . . Piercing 8 | . . . . . . . . . . . 8 Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 2975 | . 319 309 831 780 157 326 . . . . 253 Guns 2084 | . 316 295 756 442 157 96 . . . . 22 Cannons 323 | . . . . 93 . 230 . . . . . Explosions 304 | . . . 75 229 . . . . . . . Melee 194 | . . . . . . . . . . . 194 Ramming 60 | . 3 4 . 16 . . . . . . 37 Kinetic 1067 | . 63 181 756 67 . . . . . . . Thermal 1236 | . 253 124 . 424 157 278 . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 418 | . . . 75 273 . 48 . . . . 22 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 194 | . . . . . . . . . . . 194 Highest Corruption 14 | . . . . . . . . 9 9 9 14 Average Corruption 10 | . . . . . . . . 9 9 9 11 Corruption Purged . | . . . . . . . . . . . . Effects 25 | . . . . . . . . . 10 2 13 Message Errors 6 | . . . . . . . . . 3 . 3 Matter Fused 4 | . . . . . . . . . 4 . . Energy Discharges 1 | . . . . . . . . . 1 . . Parts Rejected 2 | . . . . . . . . . . . 2 Data Loss (minor) 5 | . . . . . . . . . 1 2 2 Data Loss (major) 1 | . . . . . . . . . . . 1 Misdirections 4 | . . . . . . . . . . . 4 Targeting Errors 2 | . . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 10 | . . . . 7 . 3 . . . . . Projectiles 3 | . . . . . . 3 . . . . . Explosions 7 | . . . . 7 . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 25 | . 1 2 . 6 . . . . . . 16 Shots . | . . . . . . . . . . . . Rammed 20 | . 1 2 . 1 . . . . . . 16 Targets Rammed 22 | . 2 2 . 2 . . . . . . 16 Kicked 2 | . 1 . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 649 | . 234 69 5 649 466 428 86 181 190 3 . Average Temperature 118 | . 90 28 3 175 204 124 30 95 96 3 . Received Heat Transfer 1241 | . 237 126 219 402 . 20 . . 117 84 36 Effects 21 | . 3 . . 12 5 1 . . . . . Shutdowns 6 | . . . . 3 3 . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . Interference 3 | . 3 . . . . . . . . . . Short Circuit 2 | . . . . 1 . 1 . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . Damage (major) 8 | . . . . 6 2 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | . 2 . . 2 1 2 . . . . . Heat Transferred 2755 | . 740 333 . 873 361 448 . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Gar Fac Peak Influence 527 | . 209 195 527 371 287 340 90 46 66 176 236 Average Influence 168 | . 78 125 254 241 198 193 75 33 53 149 118 Maximum Alert Level 2 | . 1 . 2 1 1 1 . . . . 1 Low Security (%) 65 | 100 98 100 33 31 45 60 100 100 100 100 88 Level 1 32 | . 1 . 52 68 54 39 . . . . 11 Level 2 1 | . . . 13 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 9 | . 2 . 3 1 . 1 . . 1 . 1 Investigation 1 | . 1 . . . . . . . . . . Extermination 1 | . . . . . . 1 . . . . . Reinforcement 5 | . 1 . 1 1 . . . . 1 . 1 Assault . | . . . . . . . . . . . . Garrison 2 | . . . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Gar Fac Distress Signals 8 | . 1 1 1 2 . 1 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 142 | . 12 8 16 21 8 10 3 4 36 12 12 Peak Tracking Total 15 | . 5 3 5 6 3 6 4 4 15 13 6 Tactical Retreats 14 | . 1 1 . 1 1 2 . . 4 2 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Gar Fac Traps Triggered 12 | . 1 . 3 2 . . 1 . 2 3 . Indirectly 1 | . . . . 1 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Gar Fac Machines Disabled 4 | . 1 . . 2 . . . . . . 1 Max in Single Turn 1 | . 1 . . 1 . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Gar Fac Machines Accessed 16 | . 3 1 3 . 2 1 2 . 3 . 1 Terminals 10 | . 2 1 3 . 2 . . . 2 . . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 1 | . . . . . . . 1 . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 Garrison Access 2 | . . . . . . . 1 . 1 . . Total Hacks 38 | . 7 1 15 . 5 1 3 . 5 . 1 Successful 22 | . 4 1 8 . 3 1 2 . 3 . . Failed 16 | . 3 . 7 . 2 . 1 . 2 . 1 Catastrophic 5 | . 2 . 1 . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . Manual 5 | . . . 5 . . . . . . . . Terminals 30 | . 5 1 15 . 5 . . . 4 . . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 2 | . . . . . . . 2 . . . . Recycling Units 2 | . 2 . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 Garrison Access 2 | . . . . . . . 1 . 1 . . Terminal Hacks 17 | . 3 1 8 . 3 . . . 2 . . Prototype ID Bank 1 | . . . 1 . . . . . . . . Level Access Points 2 | . . . 1 . 1 . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 . . Repair Station Index 1 | . . . . . . . . . 1 . . Scanalyzer Index 1 | . 1 . . . . . . . . . . Alert Level 2 | . . . 2 . . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . . Hauler Manifests 2 | . . . 1 . 1 . . . . . . Registered Components 1 | . . . . . 1 . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . Build 1 | . . . . . . 1 . . . . . Repair Station Hacks 1 | . . . . . . . 1 . . . . Scan Component 1 | . . . . . . . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . . Unlock Access 2 | . . . . . . . 1 . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . 3 . 3 . 1 . . . 3 . 1 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 3 | . . . . . . 3 . . . . . Matter 285 | . . . . . . 285 . . . . . Time 76 | . . . . . . 76 . . . . . Total Robot Build Rating 15 | . . . . . . 15 . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Gar Fac Used RIF Installer 1 | . . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Gar Fac Total Allies 3 | . . . . . . 3 . . . . . Largest Group 3 | . . . . . . 3 . . . . . Highest-Rated Group 87 | . . . . . . 87 . . . . . Highest-Rated Ally 29 | . . . . . . 29 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 19 | . . . . . . 19 . . . . . Total Damage 205 | . . . . . . 205 . . . . . Kills 4 | . . . . . . 4 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Gar Fac Turns Passed 3253 | 89 433 339 465 685 233 481 61 18 194 77 178 Spaces Moved 3076 | 68 278 161 201 413 294 576 140 70 469 185 221 Core 174 | 11 . 48 . 85 . 6 1 . . 1 22 Treads 294 | . . 42 201 51 . . . . . . . Legs 509 | 57 243 . . 209 . . . . . . . Wheels . | . . . . . . . . . . . . Hover 639 | . 35 66 . 68 294 176 . . . . . Flight 1460 | . . 5 . . . 394 139 70 469 184 199 Fastest Speed 25 | 50 60 60 160 50 56 31 25 25 25 37 31 Average Speed 74 | 108 112 157 166 114 59 56 31 25 28 37 43 Slowest Speed 350 | 120 120 350 180 300 116 200 100 25 37 50 100 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 22 | . . . . . . 1 . . 10 7 4 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 27 | 6 55 19 48 31 12 19 4 65 21 40 9 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 . . . 1 . . Unknown Exits Taken 2 | 1 . . . . . 1 . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 8 | . . . . 8 . . . . . . . Melee . | . . . . . . . . . . . . Projectile 2 | . . . . 2 . . . . . . . AOE 6 | . . . . 6 . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Was Fac Gar Fac Total 3773 | 80 355 213 283 587 332 715 158 69 516 185 280 Wait 272 | . 23 1 33 55 5 71 9 . 51 2 22 Move 3026 | 67 277 160 200 412 293 573 140 69 449 173 213 Hop 17 | . . . . . . 1 . . 9 3 4 Pick Up 44 | 7 4 8 3 8 7 5 1 . 1 . . Fast Attach 100 | 5 8 10 4 35 4 21 3 . . . 10 Attach 19 | 1 1 2 4 4 1 2 2 . 1 . 1 Detach 27 | . 2 2 2 12 1 5 1 . . . 2 Swap 9 | . . . 2 1 2 4 . . . . . Drop 93 | . 10 11 8 29 9 23 2 . 1 . . Fire 125 | . 28 17 27 29 10 10 . . . . 4 Melee 9 | . . . . . . . . . 1 . 8 Ram 19 | . . 2 . 1 . . . . . . 16 Kick 3 | . 2 . . 1 . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . 3 7 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory -5/Waste -5/Factory -5/Garrison -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 11) 339 | -10/Materials | Identified exit to Mines 423 | -10/Materials | Lost 3 parts (1u2w) 517 | -10/Materials | Discovered new exit (range 10) 522 | -10/Materials | Identified exit to Materials 523 | -10/Materials | Entered another Materials area 523 | -9/Materials | Evolved 2 slots: Utility x2 553 | -9/Materials | Discovered new exit (range 11) 659 | -9/Materials | Identified exit to Storage 862 | -9/Materials | Entered Storage 880 | -9/Storage | Identified exit to Materials 942 | -9/Storage | Identified exit to Recycling 1046 | -9/Storage | Core integrity fell below 50% 1161 | -9/Storage | Garrison activated, responded to threat 1201 | -9/Storage | Core integrity fell below 20% 1327 | -9/Storage | Entered Materials 1327 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1609 | -8/Materials | Released all parts (7) 1698 | -8/Materials | Core integrity fell below 50% 1995 | -8/Materials | Discovered new exit (range 14) 2011 | -8/Materials | Identified exit to Factory 2012 | -8/Materials | Entered Factory 2012 | -7/Factory | Evolved 2 slots: Propulsion x2 2088 | -7/Factory | Identified exit to Factory 2245 | -7/Factory | Entered another Factory area 2245 | -6/Factory | Evolved 2 slots: Utility x2 2503 | -6/Factory | Fabricated G-50 Soldier? 2605 | -6/Factory | Spotted B-75 Beast 2714 | -6/Factory | Discovered new exit (range 4) 2726 | -6/Factory | Entered another Factory area 2726 | -5/Factory | Evolved 2 slots: Propulsion x2 2760 | -5/Factory | Identified exit to Garrison 2787 | -5/Factory | Sucked down chute 2787 | -5/Factory | Entered Waste 2792 | -5/Waste | Spotted C-40 Crusher 2799 | -5/Waste | Spotted C-40 Crusher 2800 | -5/Waste | Discovered new exit (range 15) 2800 | -5/Waste | Spotted C-40 Crusher 2801 | -5/Waste | Spotted C-40 Crusher 2801 | -5/Waste | Spotted C-40 Crusher 2801 | -5/Waste | Spotted C-40 Crusher 2802 | -5/Waste | EMP discharged 2805 | -5/Waste | Entered Factory 2999 | -5/Factory | Identified exit to Garrison 2999 | -5/Factory | Entered Garrison 3001 | -5/Garrison | Installed Relay Interface Framework 3050 | -5/Garrison | Triggered checkpoint 3055 | -5/Garrison | Lost 7 parts (1p5n1w) 3070 | -5/Garrison | Core integrity fell below 50% 3073 | -5/Garrison | Discovered new exit (range 8) 3076 | -5/Garrison | Entered Factory 3117 | -5/Factory | Spotted B-75 Beast 3142 | -5/Factory | System corruption reached 10% 3157 | -5/Factory | Released all parts (5) 3216 | -5/Factory | Core integrity fell below 20% 3254 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 03214_ S-27 Virus suffers critical hit. 03214_ S-27 Virus destroyed. 03223_ F=WFJBN EXNHYBJZBHTT:0|UDOT:NXZ 03223_ R-10 Processor collects Lgt. Nuclear Core. 03225_ Acquired VTOL Module. 03230_ Acquired 21 matter. 03231_ System corrupted: Slammed into ceiling. 03232_ System corrupted: Lance targeting data glitched. 03233_ R-10 Processor collects Autogun. 03234_ S-27 Virus destroyed. 03236_ R-10 Processor collects Lgt. Nuclear Core. 03237_ Acquired 29 matter. 03247_ Slug penetrates Wall. 03248_ System corrupted: Component data lost. 03250_ VTOL Module destroyed. 03250_ Slug penetrates Wall. 03250_ Y-64 Sentinel destroyed. 03253_ Acquired 15 matter. 03254_ Acquired Unknown Energy Gun. 03254_ Identified Wave Gun. 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""" # #??????? | | ????????????? ^ # #??????? | | ????????????? ####+###??????? | | ????????????? ## ##### #?????????????? | | ????????????? ####????# #???# #?????????????? | | ???????????????? #???????# #???#+####??????????? | | ???????????????? #???????# #???# #?#????????? | | ????????????????? #???????# #???# "" # #????????? | | ????????????????? #???????#%#???# "" # ## ! ##??? | | ?????????????#####+#########R##### "" + %/ | | ?????????????# #[ YR # S # ## !#???? | | ?????????# /==! +%@ % # "" # #????????? | | ?????????????#=! ; # "" #?#????????? | | ?????????????#=! # # "" #??????????? | | ?????????????##################### #??????????? | | ?????????????????????????????????######??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 80 Energy Generation 32 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 450 Propulsion Shielding 66 Evasion (%) 65 Target Analysis 6 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ G-50 Soldier | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredBombBeam Manual? 0 Play Time 01:21:48 Cumulative 33.0 hours Start 2020.02.15 @ 21:53:09 End 2020.02.15 @ 23:38:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 19 Gallery% 40 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cdb7931e-a856-4d63-bb68-0426a6eb16b7