Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.22 @ 21:25:44 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (77) 385 Value Destroyed (1920) 1920 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (92) 92 TOTAL SCORE: 5177 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 70 Cogmind --------- Core Integrity 376/700 Matter 148/300 Energy 10/100 System Corruption 9% Temperature Cool (0) Movement Walking (260) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Machine Analyzer Microactuators > --- WEAPON (3) ------- Advanced EMP Blaster Heavy Rocket Launcher > --- INVENTORY (15) --- Medium Matter Pod (100) High-capacity Matter Pod (200) Improved Sensor Array Seismic Detector Advanced Targeting Computer Target Analyzer Hardened Light Armor Plating Hardlight Generator Improved Medium Laser Improved Assault Rifle Improved Assault Rifle Flak Gun Heavy Rocket Launcher Heavy Rocket Launcher Great Axe Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Machine Analyzer Advanced ECM Suite Hardened Light Armor Plating > --- WEAPON ----------- Cooled Particle Cannon Gauss Rifle Flak Gun > --- INVENTORY -------- Medium Matter Pod High-capacity Matter Pod Improved Sensor Array Seismic Detector Advanced Targeting Computer Target Analyzer Hardened Light Armor Plating Hardlight Generator Improved Medium Laser Improved Assault Rifle Improved Assault Rifle Flak Gun Heavy Rocket Launcher Great Axe [Rating: 42] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Mace Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . 2 . Utility 2 | . . . 2 . . . Weapon 1 | . . . . . . 1 Parts Attached 63 | 3 3 1 8 2 13 33 Power 7 | . 1 . . . 1 5 Engine 4 | . 1 . . . 1 2 Core 3 | . . . . . . 3 Reactor . | . . . . . . . Propulsion 17 | . . . 2 . 4 11 Treads 4 | . . . . . 1 3 Leg 12 | . . . 2 . 2 8 Wheel 1 | . . . . . 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 2 1 . 2 . 4 8 Device 10 | 2 . . 1 . 2 5 Storage 1 | . 1 . . . . . Processor 1 | . . . . . . 1 Hackware 1 | . . . 1 . . . Protection 4 | . . . . . 2 2 Artifact . | . . . . . . . Weapon 22 | 1 1 1 4 2 4 9 Energy Gun 1 | . . . . . 1 . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 9 | 1 . 1 4 . . 3 Ballistic Cannon . | . . . . . . . Launcher 7 | . 1 . . 1 2 3 Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . 1 1 1 Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 . 1 2 Parts Lost 20 | . . . 1 . 3 16 Power 4 | . . . . . . 4 Propulsion 9 | . . . 1 . 2 6 Utility 4 | . . . . . 1 3 Weapon 3 | . . . . . . 3 Highest Loss Streak 11 | . . . 1 . 1 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 100 100 94 100 97 94 Engine 8 | . 14 14 11 11 9 6 Core 3 | . . . . . . 6 Treads 1 | . . . . . 8 2 Leg 21 | . 28 28 21 22 16 21 Wheel 3 | . . . . . 9 4 Device 15 | . 14 14 22 22 13 11 Storage 9 | . 14 14 11 11 9 7 Hackware 5 | . . . 6 11 9 5 Protection 1 | . . . . . 3 2 Ballistic Gun 14 | . 16 28 22 11 9 9 Launcher 2 | . 11 . . 4 4 2 Impact Weapon 2 | . . . . 6 4 3 Slashing Weapon 1 | . . . . . . 2 Naked Turns . | . . . . . . . Heaviest Build 58 | 11 32 30 35 35 43 58 Greatest Support 48 | 20 20 20 20 20 23 48 Greatest Overweight (x) 4 | . 1 1 1 1 3 4 Average Overweight (x) 1 | . . 1 1 1 2 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 8 12 15 15 15 15 15 Most Carried 15 | 8 11 11 15 15 15 15 Average Carried 13 | 6 8 11 13 15 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 8 11 11 15 15 15 15 Class Distribution -------------------- 53% | Mutant 29% | Scavenger-Mutant 6% | Scavenger-Skirmisher 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 1834 | 320 . 115 406 32 192 769 Remotely . | . . . . . . . Salvage Created 2389 | 167 10 115 739 47 283 1028 Parts 151 | 11 1 5 56 4 13 61 Haulers Intercepted 3 | . . . 1 . . 2 Recyclers Shooed 5 | . . 1 1 . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 41 | . 3 . 10 4 8 16 Melee 1 | . . . . . . 1 Guns 20 | . . . 10 . 2 8 Cannons 2 | . . . . . . 2 AOE 18 | . 3 . . 4 6 5 Classes Destroyed 12 | 3 1 1 4 . 1 2 Worker 16 | 2 . . 7 1 1 5 Builder 4 | . . 1 . . . 3 Tunneler 4 | 3 . . . . . 1 Hauler 3 | . . . 1 . . 2 Recycler 6 | 1 . 1 1 . . 3 Mechanic 1 | . . . . . . 1 Operator 2 | . . . 2 . . . Swarmer 7 | . 3 . . 4 . . Grunt 18 | . . . 6 . 4 8 Sentry 12 | . . . 4 . 3 5 Hunter 2 | . . . . . 1 1 Programmer 2 | . . . . . . 2 Best Kill Streak 7 | 2 3 2 5 4 3 7 Combat Bots Only 4 | . 3 . 3 4 3 4 Max Kills in Single Turn 4 | 1 2 1 2 4 1 4 Gunslinging . | . . . . . . . Exploded 4 | . 2 . . 4 1 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 465 | . 5 . 45 4 59 352 Missed 174 | . 1 . 19 1 17 136 Damage Taken 3252 | . 46 . 335 78 707 2086 Core 482 | . 13 . 90 14 41 324 Absorbed by Shields 120 | . . . . . 56 64 Core Remaining (%) 90 | 100 . 94 . 74 92 . Volleys Fired 156 | 28 3 9 41 1 19 55 Largest 3 | 2 1 2 2 2 1 3 Hottest 108 | 60 30 40 46 53 30 108 Shots Fired 279 | 56 3 18 82 2 19 99 Gun 224 | 56 . 18 82 1 5 62 Cannon 27 | . . . . . . 27 Launcher 28 | . 3 . . 1 14 10 Special . | . . . . . . . Kinetic 223 | 55 . 18 82 1 5 62 Thermal 27 | . . . . . . 27 Explosive 26 | . 3 . . 1 14 8 Electromagnetic 3 | 1 . . . . . 2 Robot Hit Streak 20 | 11 4 7 20 4 14 8 Robot Miss Streak 9 | 2 . 2 3 . 1 9 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 198 | 41 2 13 51 2 24 65 Core Hits 136 | 13 3 6 30 3 17 64 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 4 | . . . . . . 4 Destroy 1 | . . . . . . 1 Sever 3 | . . . . . . 3 Melee Attacks 35 | . . . . 7 12 16 Impact 24 | . . . . 7 12 5 Slashing 11 | . . . . . . 11 Piercing . | . . . . . . . Sneak Attacks 4 | . . . . 1 3 . Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . . . 1 Damage Inflicted 5466 | 287 253 112 776 219 942 2877 Guns 2087 | 287 . 112 776 . 76 836 Cannons 365 | . . . . . . 365 Explosions 2392 | . 253 . . 163 518 1458 Melee 614 | . . . . 56 348 210 Ramming 8 | . . . . . . 8 Kinetic 2074 | 274 . 112 776 . 76 836 Thermal 365 | . . . . . . 365 Explosive 2213 | . 253 . . 163 518 1279 Electromagnetic 192 | 13 . . . . . 179 Impact 449 | . . . . 56 348 45 Slashing 165 | . . . . . . 165 Piercing . | . . . . . . . Highest Corruption 9 | . . . . . 1 9 Average Corruption 4 | . . . . . 1 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 21 | . . . . . 2 19 Message Errors 9 | . . . . . . 9 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 3 | . . . . . 1 2 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 2 | . . . . . . 2 Data Loss (major) 2 | . . . . . . 2 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 228 | . 1 . . 46 103 78 Projectiles . | . . . . . . . Explosions 150 | . 1 . . 30 44 75 Melee 78 | . . . . 16 59 3 Knockbacks 1 | . . . . . 1 . Impact 1 | . . . . . 1 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 263 | . 13 . . 40 210 . Shots 7 | . 1 . . 1 5 . Rammed . | . . . . . . . Targets Rammed 1 | . . . . . . 1 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 276 | 20 . 4 8 . 4 276 Average Temperature 71 | 15 . 2 4 . 2 81 Received Heat Transfer 880 | . . . 123 . 176 581 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . . 2 1 1 Impact Corruptions 5 | . . . . 1 4 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 481 | . . . . . . 481 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 458 | 30 120 56 223 134 458 412 Initial 207 | . 19 46 21 28 52 207 Average 108 | 16 69 52 105 127 193 107 Maximum Alert Level 2 | . . . 1 . 2 2 Low Security (%) 77 | 100 100 100 79 100 56 72 Level 1 21 | . . . 20 . 34 27 Level 2 . | . . . . . 9 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 2 . 1 . 3 7 Investigation 3 | . . . . . 2 1 Extermination 2 | . . . . . . 2 Reinforcement 5 | . 2 . 1 . 1 1 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 5 | . . . 3 . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 65 | . 5 . 18 4 15 23 Peak Tracking Total 4 | . 4 . 3 . 4 4 Tactical Retreats 4 | . . . 1 . 1 2 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 3 | . . . . . 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 10 | . 1 . . . 3 6 Max in Single Turn 2 | . 1 . . . 1 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 8 | . 1 . 3 1 . 3 Terminals 6 | . 1 . 3 . . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 14 | . 2 . 6 1 . 5 Successful 8 | . 1 . 5 1 . 1 Failed 6 | . 1 . 1 . . 4 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 3 | . . . 3 . . . Terminals 11 | . 2 . 6 . . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 8 | . 1 . 5 1 . 1 Part Schematic 1 | . . . 1 . . . Robot Analysis 2 | . . . 2 . . . Open Door 1 | . . . . 1 . . Alert Level 1 | . . . 1 . . . Locate Traps 3 | . 1 . 1 . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 4 | . . . 1 . . 3 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 2 . Highest-Rated Group 49 | . . . . 49 49 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks 13 | . . . . . 13 . Total Damage 215 | . . . . . 215 . Kills 2 | . . . . . 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total 2 | . . . 2 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 3914 | 204 173 67 1116 246 367 1741 Spaces Moved 1910 | 79 97 23 501 117 186 907 Core . | . . . . . . . Treads 56 | . . . . . 29 27 Legs 1518 | 79 97 23 501 117 . 701 Wheels 336 | . . . . . 157 179 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 105 | 120 120 190 190 190 120 105 Average Speed 166 | 120 164 190 190 190 142 159 Slowest Speed 260 | 120 190 190 190 190 240 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 23 | 5 26 11 43 33 25 24 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . Spaces Dug 13 | . . . . 4 . 9 Terrain Destroyed 235 | . 11 . . 11 115 98 Melee 12 | . . . . 4 . 8 Projectile 3 | . . . . . . 3 AOE 220 | . 11 . . 7 115 87 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 2347 | 143 109 32 592 126 249 1096 Wait 113 | 31 . . 18 . 8 56 Move 1904 | 78 96 22 500 116 185 907 Hop . | . . . . . . . Pick Up 35 | 2 4 . 14 . 6 9 Fast Attach 20 | 1 . . 1 . 2 16 Attach 9 | . . . 2 . 3 4 Detach 2 | . . . . . . 2 Swap 34 | 2 3 1 5 2 8 13 Drop 40 | 1 3 . 11 . 6 19 Fire 156 | 28 3 9 41 1 19 55 Melee 33 | . . . . 7 12 14 Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 205 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 16) 378 | -10/Materials | Entered Mines 389 | -10/Mines | Discovered new exit (range 9) 445 | -10/Mines | Entered Materials 445 | -9/Materials | Evolved 2 slots: Utility x2 873 | -9/Materials | Discovered new exit (range 15) 1248 | -9/Materials | Build established: Scavenger-Mutant 1550 | -9/Materials | Discovered new exit (range 6) 1561 | -9/Materials | Entered Mines 1719 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1790 | -9/Mines | Discovered new exit (range 8) 1807 | -9/Mines | Entered Materials 1807 | -8/Materials | Accompanied by 2 allies 1807 | -8/Materials | Evolved 2 slots: Propulsion x2 1812 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2113 | -8/Materials | Build established: Mutant 2152 | -8/Materials | Discovered new exit (range 14) 2174 | -8/Materials | Entered Factory 2174 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3073 | -7/Factory | Crushed by falling debris 3810 | -7/Factory | Lost 11 parts (4p3n2u2w) 3915 | -7/Factory | Self-destructed Last Messages --------------- 03900_ U-05 Engineer builds a Wall. 03901_ U-05 Engineer lays Concrete. 03902_ System corrupted: Energy discharge (-17). 03902_ U-05 Engineer lays Concrete. 03903_ U-05 Engineer builds a Wall. 03904_ U-05 Engineer lays Concrete. 03907_ U-05 Engineer builds a Wall. 03907_ U-05 Engineer lays Concrete. 03908_ U-05 Engineer builds a Wall. 03908_ U-05 Engineer lays Concrete. 03911_ R-06 Scavenger collects Imp. Light Armor Plating. 03911_ U-05 Engineer lays Concrete. 03912_ U-05 Engineer builds a Wall. 03912_ R-06 Scavenger destroyed. 03912_ Destroyed Com. Wheel. 03912_ U-05 Engineer destroyed. 03912_ Destroyed Wheel. 03912_ M-13 Machinist destroyed. 03912_ U-05 Engineer builds a Wall. 03913_ Hvy. Rocket Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????"""??? | | ????????????????????????????????????????????"""??? | | ????? ??????????????????????????????????????"""??? | | ???% ????????########??????????????????????""??? | | ?= * ????????# #??????????????????????""??? | | ? ???????# #??????????????????????????? | | ???????# #??????????????????????????? | | ??????# #????????????????########??? | | ??????# ##?????????###### ?? | | # ??#### # ####?????# ?? | | ![# ### ### # ######## ???? | | / !u % ==! % """^"""?""?? | | # != #%! ####### """ """?"""? | | = %!!* #?# """ """ R"? | | ?? ^ %! u % #?# ^ """? | | ???????### * #?# """ """ ? | | ?????????# p = @ #?# """ """ ???? | | ?????????# #### ####?# """ """ ? | | ?????????#### ##?T ######### | | ?????????????# """ """ """ | | ?????????????# """ """ """ | | ?????????????# """ """ %%" | | ?????????????# | | ?????????????+ | | ?????????????# ###### | | ?????????????# #????# | | ?????????????##### #????# ############### | | ?????????????????? #????# #????# # | | ?????????????????? #????# #????#"" """" # | | ?????????????????? #????# #????#"" """" # | | ?????????????????? #????# #????#G ="""" # | | ?????????????????? #?????? ?????#""%"""" # | | ??????????????????? ????????????????#"" """" + | | ????????????????????????????????????# %"""" # | | ????????????????????????????????????# """ # | | ????????????????????????????????????#! # | | ????????????????????????????????????##/####### | | ?????????????????????????????????????# ??????# | | ?????????????????????????????????????# ??????## ## | | ?????????????????????????????????????# ???????# #? | | ?????????????????????????????????????# ???????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Melee Speed Boost 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProcessingInertialField Manual? 0 Play Time 00:40:50 Cumulative 133.8 hours Start 2024.06.22 @ 20:41:41 End 2024.06.22 @ 21:25:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 214 Rogue 210 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 46 Achievement% 34 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cdecfa9d-9886-45aa-a150-7a4e1a619356