Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 10:55:31 Player: iwantthegold Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (75) 375 Value Destroyed (2635) 2635 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (721) 721 TOTAL SCORE: 7571 Bonus ------- Pacifist 200 Follower Combat Kills 287 Met Data Miner 300 Friendly Fire -66 Cogmind --------- Core Integrity 0/850 Matter 152/300 Energy 136/160 System Corruption 3% Temperature Critical (605) Movement Rolling (130) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Light Fission Core > --- PROPULSION (4) --- Compact Wheel Compact Wheel Compact Wheel > --- UTILITY (5) ------ Large Storage Unit Enhanced Optical Array Targeting Computer Improved Light Armor Plating Layered Medium Armor Plating > --- WEAPON (4) ------- Shock Rifle High-powered Shock Rifle Gauss Rifle Coil Gun > --- INVENTORY (15) --- Improved Deuterium Engine Carbon-fiber Leg Flexi-carbon Leg Compact Wheel Advanced Heat Sink Large Storage Unit Improved Terrain Scanner Hacking Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Targeting Computer Layered Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- High-powered Shock Rifle Gauss Rifle Gauss Rifle Coil Gun > --- INVENTORY -------- Improved Deuterium Engine Light Fission Core Carbon-fiber Leg Flexi-carbon Leg Compact Wheel Compact Wheel Compact Wheel Advanced Heat Sink Large Storage Unit Improved Terrain Scanner Improved Light Armor Plating Hacking Suite Shock Rifle [Rating: 51] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon High-powered Shotgun Energy Gun Spread Laser Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Slots Evolved 8 | . . 2 2 2 . . . 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . 1 . 1 . . . . Utility 3 | . . 1 1 . . . . 1 Weapon 2 | . . . 1 1 . . . . Parts Attached 88 | 7 1 9 24 15 11 . 5 16 Power 13 | 1 . 1 4 2 1 . 1 3 Engine 7 | 1 . 1 2 1 1 . . 1 Core 6 | . . . 2 1 . . 1 2 Reactor . | . . . . . . . . . Propulsion 31 | 2 . 5 10 5 3 . 2 4 Treads 4 | . . 1 2 1 . . . . Leg . | . . . . . . . . . Wheel 27 | 2 . 4 8 4 3 . 2 4 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 1 1 1 5 4 . . 1 4 Device 7 | . 1 . 3 2 . . 1 . Storage 2 | 1 . 1 . . . . . . Processor 3 | . . . 1 1 . . . 1 Hackware . | . . . . . . . . . Protection 5 | . . . 1 1 . . . 3 Artifact . | . . . . . . . . . Weapon 27 | 3 . 2 5 4 7 . 1 5 Energy Gun 15 | 3 . 2 1 2 5 . . 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 11 | . . . 4 2 1 . 1 3 Ballistic Cannon 1 | . . . . . 1 . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 38 | . . 1 9 4 9 . 7 8 Power 4 | . . . 2 . . . 1 1 Propulsion 17 | . . 1 4 2 3 . 2 5 Utility 4 | . . . 2 . . . 1 1 Weapon 13 | . . . 1 2 6 . 3 1 Highest Loss Streak 7 | . . 1 4 3 7 . 3 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 93 96 98 98 94 92 80 90 Engine 5 | . 14 11 5 1 7 7 3 3 Core 3 | . . . 3 5 . . 3 8 Treads 1 | . . 1 3 1 . . . . Wheel 27 | . 28 30 23 28 28 30 29 24 Device 7 | . 8 11 10 13 . . 6 5 Storage 9 | . 14 20 10 7 7 7 7 6 Processor 10 | . . . 9 8 15 15 15 13 Protection 3 | . . . 5 . 7 7 . 6 Energy Gun 11 | . 28 22 12 13 14 15 . 6 Ballistic Gun 9 | . . . 14 16 9 . 4 9 Ballistic Cannon 2 | . . . . . 2 7 7 4 Naked Turns . | . . . . . . . . . Heaviest Build 75 | 13 14 39 47 49 50 50 43 75 Greatest Support 58 | 26 26 42 40 58 58 58 58 58 Greatest Overweight (x) 4 | 4 . 1 3 1 1 . 1 2 Average Overweight (x) . | . . . 1 . . . . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 13 15 15 15 15 15 15 Most Carried 15 | 6 7 15 15 15 15 13 14 15 Average Carried 12 | 3 6 11 14 13 13 13 12 11 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 Final Carried 15 | 6 7 15 15 15 13 13 13 8 Class Distribution -------------------- 29% | Gunner 23% | Scavenger-Mutant 22% | Scavenger-Gunner 15% | Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Matter Collected 2239 | 243 . 91 605 414 252 . 186 448 Remotely . | . . . . . . . . . Salvage Created 2832 | . . 91 705 745 339 . 148 804 Parts 136 | . . 8 40 34 12 . 13 29 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . . 1 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 23 | . . . . . 6 . 17 . Prevented 5 | . . . . . 5 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Combat Hostiles Destroyed 55 | . . 2 21 11 7 . 7 7 Guns 50 | . . 2 21 11 7 . 3 6 Cannons 5 | . . . . . . . 4 1 Classes Destroyed 13 | . . 2 6 3 2 . . . Worker 4 | . . . 1 1 . . . 2 Builder 5 | . . 1 3 . . . . 1 Tunneler 1 | . . . 1 . . . . . Recycler 8 | . . . . 5 . . . 3 Operator 2 | . . . . 1 . . . 1 Swarmer 12 | . . . 3 3 . . 6 . Grunt 19 | . . . 9 2 3 . 1 4 Brawler 1 | . . . . . 1 . . . Duelist 5 | . . . 2 1 1 . . 1 Sentry 9 | . . 2 5 1 1 . . . Specialist 2 | . . . . 2 . . . . Hunter 5 | . . . 2 2 . . . 1 Programmer 2 | . . . . . 1 . . 1 Decomposer 1 | . . . . . 1 . . . Best Kill Streak 5 | . . 1 5 5 3 . 4 5 Combat Bots Only 4 | . . 1 4 3 3 . 4 4 Max Kills in Single Turn 2 | . . 1 2 2 1 . 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Hostile Shots Fired 467 | . . 10 116 63 134 . 70 74 Missed 119 | . . 1 24 21 39 . 16 18 Damage Taken 5338 | . . 149 1138 681 989 . 685 1696 Core 1508 | . . 38 191 116 125 . 118 920 Absorbed by Shields 338 | . . . . . . . 150 188 Ignored by Resistances 86 | . . . 86 . . . . . Core Remaining (%) 80 | 100 100 90 65 . . . 48 . Volleys Fired 175 | . 1 9 54 32 18 1 26 34 Largest 4 | . 2 2 3 4 4 3 3 4 Hottest 190 | . 90 130 155 178 190 159 159 168 Shots Fired 512 | . 2 18 157 125 51 3 43 113 Gun 466 | . 2 18 157 125 47 2 17 98 Cannon 46 | . . . . . 4 1 26 15 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 297 | . . . 91 66 25 1 36 78 Thermal 164 | . 2 18 66 59 15 1 3 . Explosive . | . . . . . . . . . Electromagnetic 51 | . . . . . 11 1 4 35 Robot Hit Streak 17 | . . 13 17 11 7 . 7 12 Robot Miss Streak 9 | . . 6 8 9 5 . 8 4 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . 2 . 1 . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . Shots Hit Robots 376 | . . 14 128 91 42 . 33 68 Core Hits 270 | . . 12 102 54 33 . 29 40 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 4 | . . . 1 1 . . . 2 Burn 1 | . . . . 1 . . . . Destroy 1 | . . . 1 . . . . . Corrupt 2 | . . . . . . . . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6663 | . . 228 2101 1467 694 . 564 1609 Guns 5763 | . . 228 2101 1467 606 . 151 1210 Cannons 720 | . . . . . 88 . 413 219 Explosions 180 | . . . . . . . . 180 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 3923 | . . . 1319 758 408 . 512 926 Thermal 1953 | . . 228 782 709 138 . 29 67 Explosive 113 | . . . . . . . . 113 Electromagnetic 674 | . . . . . 148 . 23 503 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . . 3 Average Corruption 3 | . . . . . . . . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 8 | . . . . . . . . 8 Message Errors 4 | . . . . . . . . 4 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 10 | . . . . . . . . 10 Projectiles 3 | . . . . . . . . 3 Explosions 7 | . . . . . . . . 7 Melee . | . . . . . . . . . Knockbacks 25 | . . . . . 1 . 16 8 Impact . | . . . . . . . . . Kinetic 25 | . . . . . 1 . 16 8 Secondary . | . . . . . . . . . Self-Inflicted Damage 233 | . . . . . . . . 233 Shots 3 | . . . . . . . . 3 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 629 | . 30 198 554 102 550 84 221 629 Average Temperature 160 | . 17 64 150 29 202 45 89 214 Received Heat Transfer 1083 | . . 45 405 93 261 . 93 186 Effects 56 | . . . 20 . 9 . . 27 Shutdowns 12 | . . . 4 . 1 . . 7 Energy Bleed 11 | . . . 3 . 4 . . 4 Interference 14 | . . . 8 . 3 . . 3 Matter Decay 4 | . . . 1 . 1 . . 2 Short Circuit 5 | . . . 1 . . . . 4 Damage (minor) 3 | . . . 1 . . . . 2 Damage (major) 2 | . . . 2 . . . . . Damage (core) 5 | . . . . . . . . 5 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . Heat Transferred 2919 | . . 371 985 1195 233 . 35 100 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Peak Influence 380 | . 20 123 380 352 . . . 353 Initial 172 | . . 8 51 172 . . . 71 Average 157 | . 13 63 176 209 . . . 195 Maximum Alert Level 1 | . . . 1 1 . . . 1 Low Security (%) 59 | 100 100 100 56 37 . . . 47 Level 1 40 | . . . 43 62 . . . 52 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . . . 3 . . . . 3 Investigation 1 | . . . . . . . . 1 Extermination 1 | . . . . . . . . 1 Reinforcement . | . . . . . . . . . Assault . | . . . . . . . . . Garrison 4 | . . . 3 . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Distress Signals 2 | . . . 1 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 80 | . . 5 23 19 8 . 12 13 Peak Tracking Total 8 | . . 4 4 8 3 . 4 3 Tactical Retreats 1 | . . . . 1 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Traps Triggered 3 | . . 1 . 1 . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Machines Disabled 5 | . . . 1 . . . . 4 Max in Single Turn 2 | . . . 1 . . . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Machines Accessed 20 | . 3 1 4 1 2 4 . 5 Terminals 11 | . 2 . 4 1 . . . 4 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 76 | . 11 2 16 2 7 28 . 10 Successful 55 | . 6 2 9 1 7 28 . 2 Failed 21 | . 5 . 7 1 . . . 8 Catastrophic 6 | . . . . 1 . . . 5 Database Lockouts . | . . . . . . . . . Manual 27 | . 5 . 11 2 . . . 9 Terminals 36 | . 9 . 16 2 . . . 9 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 2 | . . 2 . . . . . . Garrison Access 1 | . . . . . . . . 1 Terminal Hacks 45 | . 3 . 6 . 7 28 . 1 Record 17 | . . . . . 6 11 . . Part Schematic 10 | . . . . . . 10 . . Robot Schematic 4 | . . . . . . 4 . . Prototype ID Bank 3 | . . . . . . 3 . . Open Door 1 | . . . . . 1 . . . Level Access Points 2 | . 1 . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . . Alert Level 3 | . . . 2 . . . . 1 Unreport Threat 1 | . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 8 | . 3 . 3 1 . . . 1 Terminals 7 | . 2 . 3 1 . . . 1 Botnet 7 | . 2 . 3 1 . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Monitor 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 12 | . 3 . 3 1 . . . 5 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . 4 . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 11 | . . 1 . . . 10 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 1 Highest-Rated Group 96 | . . . . . . . 96 96 Highest-Rated Ally 96 | . . . . . . . 96 96 Total Orders . | . . . . . . . . . Ally Attacks 27 | . . . . . . . 12 15 Total Damage 801 | . . . . . . . 406 395 Kills 8 | . . . . . . . 5 3 Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Turns Passed 3969 | 78 182 336 784 688 619 91 675 516 Spaces Moved 2972 | 55 170 282 434 466 559 93 622 291 Core 24 | 24 . . . . . . . . Treads 40 | . . 9 31 . . . . . Legs . | . . . . . . . . . Wheels 2908 | 31 170 273 403 466 559 93 622 291 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 98 87 95 95 90 90 Average Speed 99 | 112 90 100 111 95 97 95 92 107 Slowest Speed 250 | 250 90 240 240 105 115 95 115 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 4 23 24 38 13 75 79 76 8 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . . . 1 1 . . Known Exits Taken 2 | . 1 . 1 . . . . . Unknown Exits Taken 6 | 1 . 1 . 1 1 1 1 . Scrap Searched 3 | . . . . . 3 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 45 | . . . . . . . . 45 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE 42 | . . . . . . . . 42 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Total 3622 | 67 196 315 624 632 596 93 681 418 Wait 287 | . 24 7 75 99 . . 24 58 Move 2964 | 54 169 281 433 465 558 92 621 291 Hop . | . . . . . . . . . Pick Up 67 | 6 1 6 18 12 8 . 5 11 Fast Attach 24 | 6 1 4 7 3 . . . 3 Attach 38 | . . . 7 7 9 . 5 10 Detach 1 | . . . 1 . . . . . Swap 26 | 1 . 5 10 5 2 . . 3 Drop 40 | . . 3 19 9 1 . . 8 Fire 175 | . 1 9 54 32 18 1 26 34 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Identified exit to Materials 261 | -10/Materials | Entered another Materials area 261 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 261 | -9/Materials | Discovered new exit (range 8) 339 | -9/Materials | Build established: Mutant 512 | -9/Materials | Discovered new exit (range 7) 597 | -9/Materials | Entered another Materials area 597 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 765 | -8/Materials | Identified exit to Factory 819 | -8/Materials | Garrison activated, responded to threat 908 | -8/Materials | Build established: Gunner 1022 | -8/Materials | Lost 3 parts (1p2n) 1337 | -8/Materials | Lost 4 parts (1p1n1u1w) 1381 | -8/Materials | Entered Factory 1381 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1513 | -7/Factory | Lost 3 parts (1n2w) 1913 | -7/Factory | Cargo convoy interrupted 2064 | -7/Factory | Discovered new exit (range 6) 2069 | -7/Factory | Entered Lower Caves 2108 | -7/Lower Caves | Learned Factory emergency access door positions 2108 | -7/Lower Caves | Learned Armory garrison access intel 2153 | -7/Lower Caves | Learned location of 1 exit from Factory 2300 | -7/Lower Caves | Build established: Scavenger-Gunner 2378 | -7/Lower Caves | Encountered a Warlord checkpoint 2417 | -7/Lower Caves | Identified exit to Lower Caves 2438 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2503 | -7/Lower Caves | Lost 7 parts (1n6w) 2675 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2688 | -7/Lower Caves | Entered Data Miner 2688 | -7/Data Miner | Discovered new exit (range 6) 2704 | -7/Data Miner | Met Data Miner 2738 | -7/Data Miner | Learned location of Section 7 (-2) 2738 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2757 | -7/Data Miner | Received God Mode back door access code from Data Miner 2779 | -7/Data Miner | Entered Proximity Caves 2836 | -6/Proximity Caves | Lost 3 parts (1u2w) 3095 | -6/Proximity Caves | Build established: Scavenger-Mutant 3102 | -6/Proximity Caves | Escorted by Enhanced Grunt 3132 | -6/Proximity Caves | Lost 3 parts (1p2n) 3391 | -6/Proximity Caves | Core integrity fell below 50% 3438 | -6/Proximity Caves | Discovered new exit (range 9) 3454 | -6/Proximity Caves | Entered Factory 3454 | -6/Factory | Accompanied by 1 ally 3454 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3455 | -6/Factory | Identified exit to Factory 3545 | -6/Factory | Garrison activated, responded to threat 3929 | -6/Factory | Core integrity fell below 50% 3947 | -6/Factory | Lost 3 parts (1p1n1u) 3961 | -6/Factory | Core integrity fell below 20% 3971 | -6/Factory | Core destroyed Last Messages --------------- 03964_ Core Shielding fried. 03964_ L-41 Fighter destroyed. 03964_ Slug penetrates Wall. 03965_ Imp. Deuterium Engine broken. 03965_ Overheating: Short circuit. 03965_ K-01 Serf collects debris. 03966_ Overheating: Energy bleed (-16). 03968_ Wall collapses. 03968_ Overheating: System interference. 03968_ Gauss Rifle temporarily disabled. 03968_ Enh. Optical Array temporarily disabled. 03968_ Targeting Computer temporarily disabled. 03969_ Power failure, Lgt. Fission Core shutdown. 03969_ Slug penetrates G-50 Soldier. 03969_ Slug penetrates Subcomponent Replicator. 03969_ K-01 Serf collects debris. 03970_ Com. Wheel broken. 03970_ Overheating: Short circuit. 03970_ Broken Com. Wheel destroyed. 03971_ Overheating: Core damaged (-102). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ????????????????????????????###?????????????? | | #??????????????????????????? ??????????????? | | #????????????????+??+??????" ???????????????? | | #?????????????????????????" 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"?????????????????? | | #??????????????????????? ??????????????????? | | #????????????????######+;##;######## #????? | | #????????????????# ![#== #????? | | +????????????????#" [!gg*!%* #????? | | #????????????????#T !@k[! %%" """ """ ???????? | | #????????????????#"*[*#!/ """ """ """ ?????? | | #???#######?????## ! # """ """ """ #????? | | ##### #??#### ##### #????? | | "" ######## # #????? | | T !%* +?? | | ###### ## ###??? | | ##### =#" * # #????? | | #####???####### =%! #################????? | | ??????????????# #????????????????????? | | ??????????????# =!#????????????????????? | | ??????????????## #????????????????????? | | ??????????????# # # # ##????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Evasion (%) 42 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Imp. Remote Shield | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Robot Schematics ------------------ M-14 Sweeper | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian The Oracle Challenges ------------ None Game ------ Seed SegregatorAngularSpoofer Manual? 0 Play Time 01:01:59 Cumulative 19.5 hours Start 2024.04.13 @ 09:10:41 End 2024.04.13 @ 10:55:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 54x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f8967266-9621-4846-82a3-beb33614245e