Cogmind - Beta 14 *** ADVENTURER MODE // 2025.04.15 @ 16:48:43

Player: Jefffff

Result: Destroyed by exploding Power Conduit

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (157)     785
Value Destroyed (4785)     4785
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (366)                366
              TOTAL SCORE: 10836

 Bonus
-------
High Alert Combat Kills    33
Follower Combat Kills      33
Registered with UFD        300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     256/300
Energy                     15/100
System Corruption          20%
Temperature                Cool (24)
Movement                   Hovering (300) Ox4
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
                Antigrav System
>               --- UTILITY (8) ------
  High-capacity Storage Unit
                Structural Scanner
       Enhanced Optical Array
       Improved Signal Interpreter
                Core Analyzer
       Improved System Shield
>               --- WEAPON (2) -------
       Improved Remote Datajack
>               --- INVENTORY (20) ---
                Humpback
                Point Defense System
       Improved Component Analysis Suite
                Plasma Cutter

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
          Micro Fission Core
>               --- PROPULSION -------
                Biometal Heavy Treads
        Armored Wheel
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
       Advanced Cooling System
       Advanced Cooling System
  High-capacity Storage Unit
       Enhanced Optical Array
       Improved Signal Interpreter
       Improved Core Shielding
       Improved Medium Armor Plating
                Dynamic Insulation System
>               --- WEAPON -----------
                Magnetic Acceleration Cannon
       Enhanced Gauss Cannon
>               --- INVENTORY --------
       Improved Treads
       Improved Treads
        Armored Wheel
                Humpback
                Core Analyzer
                Cloaking Device
       Improved Core Shielding
                Power Shielding
                Reflective Plating
                Point Defense System
       Improved System Shield
       Improved Component Analysis Suite
   High-powered Tractor Beam
       Improved Recalibrator
                Wave Gun
          Heavy Plasma Cannon
                Bore Cannon
                Plasma Cutter
                Axe
[Rating: 88]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Fission Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Antigrav System
Utility                    Cooling System
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Hackware                 Improved System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Maul
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac Low Low Fac 
Slots Evolved              10   | .   .   2   .   .   .   6   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Utility                  6    | .   .   2   .   .   .   2   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             160  | 8   1   34  14  1   10  19  3   .   6   1   63  
  Power                    23   | 1   .   6   3   .   .   3   .   .   2   .   8   
    Engine                 14   | 1   .   3   3   .   .   3   .   .   1   .   3   
    Core                   9    | .   .   3   .   .   .   .   .   .   1   .   5   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               44   | 2   .   9   2   .   5   3   1   .   2   1   19  
    Treads                 23   | .   .   8   2   .   5   3   1   .   .   .   4   
    Leg                    9    | 2   .   .   .   .   .   .   .   .   1   .   6   
    Wheel                  11   | .   .   1   .   .   .   .   .   .   1   1   8   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  49   | 1   1   9   3   1   1   6   2   .   2   .   23  
    Device                 24   | .   .   5   .   .   .   3   2   .   1   .   13  
    Storage                6    | 1   1   1   1   .   1   .   .   .   .   .   1   
    Processor              4    | .   .   1   .   .   .   .   .   .   1   .   2   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             14   | .   .   2   2   1   .   3   .   .   .   .   6   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 4   .   10  6   .   4   7   .   .   .   .   13  
    Energy Gun             9    | 4   .   3   .   .   .   .   .   .   .   .   2   
    Energy Cannon          18   | .   .   3   4   .   3   6   .   .   .   .   2   
    Ballistic Gun          5    | .   .   4   .   .   .   .   .   .   .   .   1   
    Ballistic Cannon       7    | .   .   .   1   .   .   1   .   .   .   .   5   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   1   .   .   .   .   .   1   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   1   .   1   .   .   .   .   .   1   
Parts Lost                 53   | .   .   7   .   .   .   .   .   .   1   1   44  
  Power                    10   | .   .   2   .   .   .   .   .   .   .   .   8   
  Propulsion               16   | .   .   2   .   .   .   .   .   .   1   1   12  
  Utility                  17   | .   .   1   .   .   .   .   .   .   .   .   16  
  Weapon                   10   | .   .   2   .   .   .   .   .   .   .   .   8   
  Highest Loss Streak      15   | .   .   6   .   .   .   .   .   .   1   1   15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   85  96  99  100 99  99  99  93  94  100 82  
  Engine                   9    | .   14  9   10  11  11  13  13  13  6   6   2   
  Core                     1    | .   .   1   .   .   .   .   .   .   5   6   6   
  Treads                   20   | .   .   21  21  22  22  32  32  26  23  15  3   
  Wheel                    1    | .   .   .   .   .   .   .   .   .   1   10  11  
  Device                   14   | .   .   16  11  11  11  12  16  20  20  20  18  
  Storage                  9    | .   14  11  11  11  11  6   6   6   6   6   5   
  Processor                8    | .   .   5   11  11  11  6   6   6   6   6   8   
  Protection               9    | .   .   7   10  11  11  12  9   6   6   6   10  
  Energy Cannon            14   | .   .   16  19  22  21  10  6   6   6   6   2   
  Ballistic Cannon         2    | .   .   .   2   .   .   2   6   6   6   6   5   
Peak Build Rating          88   | 6   7   27  25  24  31  51  61  61  64  59  88  
  Average Rating           36   | 4   6   21  23  24  24  46  53  61  61  58  69  
  On Entrance              33   | .   6   6   25  24  24  25  51  61  61  59  58  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             97   | 14  29  46  45  45  63  88  88  88  92  92  97  
  Greatest Support         136  | 20  20  50  44  44  45  111 136 136 136 24  121 
  Greatest Overweight (x)  24   | 1   1   1   1   1   1   .   .   .   7   7   24  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   4   2   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  20  20  20  20  20  20  
  Average Capacity         17   | 6   13  15  15  15  18  20  20  20  20  20  20  
  Most Carried             20   | 6   9   15  15  15  20  20  20  20  20  20  20  
  Average Carried          16   | 4   7   14  14  15  18  19  20  20  19  19  16  
  Final Capacity           20   | 8   15  15  15  15  20  20  20  20  20  20  20  
  Final Carried            20   | 6   9   15  15  15  20  20  20  20  20  19  5   

 Class Distribution 
--------------------
 62% | Mutant
 23% | Scavenger-Mutant
 12% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Commander-Mutant | -9/Storage
 Commander-Mutant | -9/Recycling
           Mutant | -9/Scraptown
           Mutant | -6/Factory
 Scavenger-Mutant | -6/Waste
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -5/Factory

 Resources                      | -11  -10  -9   -9   -9   -9   -6   -6   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Was  Fac  Low  Low  Fac  
Matter Collected           3132 | 203  87   566  345  20   100  310  72   .    181  .    1248 
  Remotely                 794  | .    .    383  .    .    .    .    .    .    .    .    411  
Salvage Created            6910 | .    148  2320 1315 51   .    872  198  .    356  .    1650 
  Parts                    332  | .    8    131  76   2    .    38   .    .    15   .    62   
Haulers Intercepted        14   | .    .    6    6    .    .    1    .    .    .    .    1    
Recyclers Shooed           14   | .    .    8    .    .    .    .    .    .    .    .    6    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      14   | .    .    .    .    .    .    .    .    .    14   .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac Low Low Fac 
Combat Hostiles Destroyed  105  | .   3   34  22  .   .   15  .   .   10  .   21  
  Melee                    2    | .   .   .   1   .   .   .   .   .   .   .   1   
  Guns                     26   | .   2   21  .   .   .   .   .   .   .   .   3   
  Cannons                  71   | .   .   13  20  .   .   14  .   .   10  .   14  
Classes Destroyed          15   | .   1   9   1   .   .   1   .   .   .   .   3   
  Worker                   7    | .   .   3   1   .   .   1   .   .   .   .   2   
  Builder                  7    | .   .   2   .   .   .   .   .   .   .   .   5   
  Hauler                   14   | .   .   6   6   .   .   1   .   .   .   .   1   
  Recycler                 13   | .   .   7   1   .   .   2   .   .   .   .   3   
  Mechanic                 2    | .   .   .   1   .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   .   5   2   .   .   .   .   .   .   .   .   
  Swarmer                  28   | .   .   11  4   .   .   8   .   .   5   .   .   
  Grunt                    31   | .   3   12  5   .   .   2   .   .   3   .   6   
  Duelist                  3    | .   .   1   1   .   .   1   .   .   .   .   .   
  Sentry                   29   | .   .   10  12  .   .   1   .   .   2   .   4   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Programmer               10   | .   .   .   .   .   .   3   .   .   .   .   7   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           14   | .   3   6   14  .   .   5   .   .   4   .   3   
  Combat Bots Only         10   | .   3   4   10  .   .   4   .   .   4   .   2   
Max Kills in Single Turn   2    | .   1   2   2   .   .   2   .   .   1   .   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -9   -6   -6   -6   -6   -6   -5   
--------                   Run   | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Was  Fac  Low  Low  Fac  
Hostile Shots Fired        950   | .    20   231  69   .    .    35   .    .    91   20   484  
  Missed                   291   | .    9    72   17   .    .    11   .    .    23   5    154  
Damage Taken               9655  | .    110  1418 595  101  .    304  .    .    931  233  5963 
  Core                     1522  | .    27   210  117  9    .    26   .    .    89   16   1028 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  295   | .    .    .    .    .    .    54   .    .    .    .    241  
  Ignored by Resistances   2825  | .    32   466  204  31   .    85   .    .    263  64   1680 
  Regen/Repaired (Parts)   775   | .    .    .    198  .    112  .    .    .    .    .    465  
Core Remaining (%)         72    | 100  89   .    .    .    16   .    .    .    .    84   .    
Volleys Fired              475   | .    12   173  63   1    .    35   7    .    21   3    160  
  Largest                  2     | .    2    2    2    2    .    2    2    .    2    2    2    
  Hottest                  180   | .    80   136  136  136  .    180  143  .    143  143  147  
Shots Fired                848   | .    24   321  126  2    .    70   14   .    42   6    243  
  Gun                      295   | .    24   232  .    .    .    .    .    .    .    .    39   
  Cannon                   552   | .    .    89   126  2    .    70   14   .    42   6    203  
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  381   | .    .    166  43   .    .    20   7    .    21   3    121  
  Thermal                  432   | .    .    146  83   2    .    50   7    .    21   3    120  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          34    | .    24   9    .    .    .    .    .    .    .    .    1    
  Robot Hit Streak         62    | .    7    21   23   4    .    37   19   .    21   5    62   
  Robot Miss Streak        3     | .    2    3    3    .    .    1    .    .    2    1    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        6     | .    .    6    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           661   | .    17   240  91   1    .    56   13   .    30   5    208  
  Core Hits                241   | .    6    90   35   1    .    31   2    .    13   .    63   
  Critical Kills           5     | .    .    .    1    .    .    1    .    .    .    .    3    
  Critical Parts Destroyed 4     | .    .    1    1    .    .    .    .    .    .    .    2    
  Critical Strikes         24    | .    1    1    3    .    .    1    .    .    .    .    18   
    Meltdown               3     | .    .    .    1    .    .    1    .    .    .    .    1    
    Destroy                5     | .    .    1    .    .    .    .    .    .    .    .    4    
    Blast                  14    | .    .    .    1    .    .    .    .    .    .    .    13   
    Corrupt                1     | .    1    .    .    .    .    .    .    .    .    .    .    
    Smash                  1     | .    .    .    1    .    .    .    .    .    .    .    .    
Melee Attacks              16    | .    .    .    11   .    .    .    .    .    .    .    5    
  Impact                   11    | .    .    .    11   .    .    .    .    .    .    .    .    
  Slashing                 5     | .    .    .    .    .    .    .    .    .    .    .    5    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    .    .    .    .    .    .    3    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15541 | .    222  3123 2139 20   .    1839 420  .    926  159  6693 
  Guns                     2818  | .    222  1776 .    .    .    .    .    .    .    .    820  
  Cannons                  12267 | .    .    1347 2034 20   .    1779 420  .    926  159  5582 
  Explosions               60    | .    .    .    .    .    .    60   .    .    .    .    .    
  Melee                    375   | .    .    .    105  .    .    .    .    .    .    .    270  
  Ramming                  21    | .    .    .    .    .    .    .    .    .    .    .    21   
  Kinetic                  6330  | .    .    1272 844  .    .    523  193  .    386  96   3016 
  Thermal                  8486  | .    .    1807 1190 20   .    1256 227  .    540  63   3383 
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          329   | .    222  44   .    .    .    60   .    .    .    .    3    
  Impact                   105   | .    .    .    105  .    .    .    .    .    .    .    .    
  Slashing                 270   | .    .    .    .    .    .    .    .    .    .    .    270  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         20    | .    .    .    .    .    .    .    .    .    .    .    20   
  Average Corruption       9     | .    .    .    .    .    .    .    .    .    .    .    9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  27    | .    .    .    .    .    .    .    .    .    .    .    27   
    Message Errors         10    | .    .    .    .    .    .    .    .    .    .    .    10   
    Matter Fused           5     | .    .    .    .    .    .    .    .    .    .    .    5    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    .    .    .    3    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            395   | .    .    11   57   .    .    57   .    .    35   .    235  
  Projectiles              328   | .    .    11   18   .    .    57   .    .    35   .    207  
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    67    | .    .    .    39   .    .    .    .    .    .    .    28   
Knockbacks                 28    | .    .    .    4    .    .    5    .    .    4    1    14   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  26    | .    .    .    4    .    .    4    .    .    3    1    14   
  Secondary                2     | .    .    .    .    .    .    1    .    .    1    .    .    
Self-Inflicted Damage      14    | .    .    .    .    .    .    8    .    .    .    .    6    
  Shots                    1     | .    .    .    .    .    .    1    .    .    .    .    .    
  Rammed                   3     | .    .    .    .    .    .    .    .    .    .    .    3    
Targets Rammed             3     | .    .    .    .    .    .    .    .    .    .    .    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        357   | .    294  209  54   18   .    190  84   .    357  33   242  
  Average Temperature      50    | .    151  26   14   12   .    51   42   .    125  15   52   
  Received Heat Transfer   2340  | .    78   672  195  72   .    45   .    .    276  117  885  
  Effects                  1     | .    .    .    .    .    .    .    .    .    1    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Total Turns              1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Longest Duration         1     | .    .    .    .    .    .    .    .    .    .    .    1    
Robots Corrupted           1     | .    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    1    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    1    .    2    .    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    2    .    .    .    .    .    .    .    .    
Robots Melted              5     | .    .    .    1    .    .    1    .    .    .    .    3    
  Combat Hostiles          5     | .    .    .    1    .    .    1    .    .    .    .    3    
  Parts Melted             24    | .    .    8    2    .    .    6    .    .    .    .    8    
  Heat Transferred         13959 | .    .    3466 2109 37   .    1931 350  .    850  100  5116 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    1    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac Low Low Fac 
Peak Influence             485  | .   84  414 485 21  .   302 29  17  .   .   165 
  Initial                  30   | .   .   30  .   .   .   .   29  17  .   .   .   
  Average                  99   | .   30  140 133 5   .   76  29  17  .   .   60  
Maximum Alert Level        2    | .   .   2   2   .   .   1   .   .   .   .   .   
  Low Security (%)         80   | 100 100 69  66  100 .   90  100 100 .   .   100 
  Level 1                  17   | .   .   29  28  .   .   9   .   .   .   .   .   
  Level 2                  1    | .   .   1   4   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   1   3   1   .   .   4   .   1   .   .   9   
  Investigation            4    | .   1   1   1   .   .   .   .   .   .   .   1   
  Extermination            6    | .   .   .   .   .   .   2   .   1   .   .   3   
  Reinforcement            9    | .   .   2   .   .   .   2   .   .   .   .   5   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   1   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac Low Low Fac 
Distress Signals           4    | .   .   1   2   .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              148  | .   4   48  24  .   .   16  .   .   11  3   42  
  Peak Tracking Total      7    | .   3   5   7   .   .   5   .   1   5   3   7   
  Tactical Retreats        6    | .   .   1   .   .   .   1   .   .   .   .   4   

 Traps                          | -11 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac Low Low Fac 
Traps Triggered            10   | .   1   3   4   .   .   1   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   2   1   

 Machines                       | -11 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac Low Low Fac 
Machines Disabled          10   | .   .   .   5   .   .   2   .   .   .   .   3   
  Max in Single Turn       1    | .   .   .   1   .   .   1   .   .   .   .   1   
  Garrison Access          3    | .   .   .   1   .   .   2   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac Low Low Fac 
Machines Accessed          48   | .   1   10  12  8   7   7   .   .   1   .   2   
  Terminals                27   | .   1   9   9   6   .   2   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   .   .   1   
  Repair Stations          5    | .   .   .   2   .   .   2   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   .   2   .   .   .   .   .   
Total Hacks                162  | .   3   34  36  25  42  11  .   .   2   .   9   
  Successful               116  | .   3   19  22  16  42  4   .   .   2   .   8   
  Failed                   45   | .   .   14  14  9   .   7   .   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Manual                   62   | .   1   31  15  11  .   3   .   .   .   .   1   
  Terminals                80   | .   3   32  28  14  .   3   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   2   .   .   .   .   3   
  Repair Stations          16   | .   .   .   7   .   .   3   .   .   .   .   6   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   1   .   .   3   .   .   .   .   .   
Terminal Hacks             78   | .   2   8   12  12  42  .   .   .   2   .   .   
  Record                   55   | .   .   .   .   11  42  .   .   .   2   .   .   
  Part Schematic           4    | .   .   1   3   .   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   2   3   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   1   1   2   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   2   2   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   1   .   .   .   .   2   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       12   | .   .   .   5   .   .   1   .   .   .   .   6   
  Scan Component           7    | .   .   .   3   .   .   1   .   .   .   .   3   
  Repair                   5    | .   .   .   2   .   .   .   .   .   .   .   3   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   .   .   2   .   .   .   .   .   
  Seal Access              3    | .   .   .   1   .   .   2   .   .   .   .   .   
Unauthorized Hacks         18   | .   1   9   4   4   .   .   .   .   .   .   .   
  Terminals                18   | .   1   9   4   4   .   .   .   .   .   .   .   
    Botnet                 18   | .   1   9   4   4   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   1   10  11  6   .   6   .   .   .   .   2   
  Full Trace Events        3    | .   .   .   2   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   2   3   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   139  | .   .   .   .   .   .   .   .   .   .   .   139 
  Total Part Build Rating  9    | .   .   .   .   .   .   .   .   .   .   .   9   
Parts Repaired             5    | .   .   .   2   .   .   .   .   .   .   .   3   
  Time                     226  | .   .   .   70  .   .   .   .   .   .   .   156 
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   4   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac Low Low Fac 
Total Allies               13   | .   .   .   10  .   2   .   .   .   1   .   .   
  Largest Group            10   | .   .   .   10  5   2   2   .   .   1   1   .   
  Highest-Rated Group      88   | .   .   .   88  48  47  47  .   .   32  32  .   
  Highest-Rated Ally       39   | .   .   .   16  16  39  39  .   .   32  32  .   
Total Orders               2    | .   .   .   .   .   .   2   .   .   .   .   .   
  ROAM                     2    | .   .   .   .   .   .   2   .   .   .   .   .   
Ally Attacks               18   | .   .   .   .   7   .   8   .   .   .   3   .   
  Total Damage             447  | .   .   .   .   57  .   285 .   .   .   105 .   
  Kills                    2    | .   .   .   .   1   .   1   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -9  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Was Fac Low Low Fac 
Robot Analysis Total       5    | .   .   2   3   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   .   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -9   -6   -6   -6   -6   -6   -5   
-------------              Run   | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Was  Fac  Low  Low  Fac  
Turns Passed               18176 | 91   170  3299 2999 768  4571 1317 193  256  2393 61   2058 
Spaces Moved               9235  | 64   79   1732 1451 468  2338 753  113  87   1411 34   705  
  Core                     30    | 7    .    .    .    .    .    .    .    .    .    .    23   
  Treads                   8013  | .    .    1705 1451 468  2338 753  113  87   1072 .    26   
  Legs                     188   | 57   79   27   .    .    .    .    .    .    .    .    25   
  Wheels                   1003  | .    .    .    .    .    .    .    .    .    339  34   630  
  Hover                    1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  145  145  145  145  148  148  148  148  135  105  
  Average Speed            168   | 114  161  155  180  146  189  148  148  148  164  152  160  
  Slowest Speed            1250  | 120  190  225  225  225  232  148  148  148  225  195  1250 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51    | 5    18   98   95   88   95   17   73   2    98   8    18   
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    1    1    1    1    .    .    1    1    1    .    
  Unknown Exits Taken      2     | 1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             7     | .    .    .    .    .    4    .    .    .    3    .    .    
Spaces Dug                 2     | .    .    .    .    .    .    .    .    .    .    .    2    
Terrain Destroyed          50    | .    .    .    1    .    .    15   .    .    8    .    26   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               39    | .    .    .    1    .    .    4    .    .    8    .    26   
  AOE                      11    | .    .    .    .    .    .    11   .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -9   -6   -6   -6   -6   -6   -5   
---------                  Run   | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Was  Fac  Low  Low  Fac  
Total                      11054 | 78   98   2070 1689 547  2479 895  127  214  1449 37   1371 
  Wait                     928   | .    3    40   138  76   91   47   .    128  2    .    403  
  Move                     9225  | 63   78   1731 1450 467  2337 753  112  86   1410 33   705  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  127   | 7    3    49   4    1    19   22   1    .    3    .    18   
  Fast Attach              37    | 5    1    5    5    .    3    .    1    .    1    .    16   
  Attach                   50    | 1    .    10   .    .    .    6    .    .    1    1    31   
  Detach                   2     | .    .    .    .    .    .    .    .    .    .    .    2    
  Swap                     73    | 2    .    19   9    1    7    13   2    .    4    .    16   
  Drop                     112   | .    1    43   8    1    20   19   4    .    4    .    12   
  Fire                     475   | .    12   173  63   1    .    35   7    .    21   3    160  
  Melee                    16    | .    .    .    11   .    .    .    .    .    .    .    5    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   6     | .    .    .    1    .    2    .    .    .    3    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto)
-9/Storage (discovered 2 exits: *Mat / *Rec)
-9/Recycling (discovered 2 exits: *Fac / *Scr)
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 1 exit: Fac)

 History 
---------
  Turn | Location       | Event
    47 | -11/Scrapyard  | Discovered new exit (range 16)
    92 | -11/Scrapyard  | Entered Materials
   234 | -10/Materials  | Discovered new exit (range 16)
   262 | -10/Materials  | Entered another Materials area
   262 | -9/Materials   | Evolved 2 slots: Utility x2
   307 | -9/Materials   | Build established: Mutant
   615 | -9/Materials   | Discovered new exit (range 11)
   895 | -9/Materials   | Lost 6 parts (2p2n1u1w)
   960 | -9/Materials   | Discovered new exit (range 15)
  1066 | -9/Materials   | Discovered new exit (range 12)
  1234 | -9/Materials   | Discovered new exit (range 10)
  2016 | -9/Materials   | Identified exit to Mines
  2172 | -9/Materials   | Discovered new exit (range 14)
  2191 | -9/Materials   | Identified exit to Materials
  2498 | -9/Materials   | Identified exit to Storage
  2869 | -9/Materials   | Core integrity fell below 50%
  3115 | -9/Materials   | Central database locked down
  3272 | -9/Materials   | Discovered exit to Materials (range 15)
  3561 | -9/Materials   | Entered Storage
  3776 | -9/Storage     | Destroyed 10 combat bots
  3809 | -9/Storage     | Repaired Adv. Treads
  3884 | -9/Storage     | Met 01-MTF
  4471 | -9/Storage     | Discovered new exit (range 13)
  4781 | -9/Storage     | Assisted by bots powering up and referring to "LRC-V3"
  4825 | -9/Storage     | Discovered exit to Materials (range 5)
  4873 | -9/Storage     | Lost 5 allies
  5076 | -9/Storage     | Build established: Commander-Mutant
  5447 | -9/Storage     | Core integrity fell below 20%
  6483 | -9/Storage     | Repaired Adv. Beam Cannon
  6546 | -9/Storage     | Identified exit to Recycling
  6560 | -9/Storage     | Entered Recycling
  6560 | -9/Recycling   | Accompanied by 6 allies (01-MTF)
  6883 | -9/Recycling   | Discovered new exit (range 12)
  6901 | -9/Recycling   | Identified exit to Factory
  7194 | -9/Recycling   | Scanned before Scraplab entrance
  7270 | -9/Recycling   | Lost 3 allies
  7292 | -9/Recycling   | Entered Scraplab
  7312 | -9/Recycling   | Discovered new exit (range 2)
  7312 | -9/Recycling   | Identified exit to Scraptown
  7328 | -9/Recycling   | Entered Scraptown
  7328 | -9/Scraptown   | Accompanied by 1 ally
  7355 | -9/Scraptown   | Heard Great Nut preacher, LISTEN AND RECITE!
  7425 | -9/Scraptown   | Build established: Mutant
  7710 | -9/Scraptown   | Discovered new exit (range 9)
  7719 | -9/Scraptown   | Identified exit to Factory
  7769 | -9/Scraptown   | Visited Assassins FH
  7804 | -9/Scraptown   | Visited CR-KLE's Repair Center
  7814 | -9/Scraptown   | CR-KLE repaired 5 parts
  7848 | -9/Scraptown   | Visited Comm Corps
  7927 | -9/Scraptown   | Visited Cyclists
  8271 | -9/Scraptown   | Visited The Evicted
  8300 | -9/Scraptown   | Visited Cave Peace
  8380 | -9/Scraptown   | Visited Awakened
  8455 | -9/Scraptown   | Visited UFD Registry
  8455 | -9/Scraptown   | Registered with UFD as "Cryogunner"
  8512 | -9/Scraptown   | Visited Junk Cannon Lab
  8524 | -9/Scraptown   | Found Prototype Special Weapon
  8524 | -9/Scraptown   | Identified Junk Cannon
  8570 | -9/Scraptown   | Visited Junk Repository
  8624 | -9/Scraptown   | Visited Scrapoid Research Area
  8792 | -9/Scraptown   | Visited DA-N13 Charitable Foundation
  8814 | -9/Scraptown   | Found DCF Scrap (26 items)
  8938 | -9/Scraptown   | Visited Botcube Research
  8954 | -9/Scraptown   | Botcube activated
  9021 | -9/Scraptown   | Found Botcube
  9078 | -9/Scraptown   | Botcube activated
  9092 | -9/Scraptown   | Botcube completed mutation into legged form, armed with 1 cannon, 1 launcher.
  9251 | -9/Scraptown   | Visited Scrap Suit Storage
  9328 | -9/Scraptown   | Visited Curators Association
  9744 | -9/Scraptown   | Visited Science Testing Area
  9793 | -9/Scraptown   | Visited Abandonware Association
  9868 | -9/Scraptown   | Learned abandonware demo "HACKBUD.EXE"
  9919 | -9/Scraptown   | Visited Junk Repository
 10674 | -9/Scraptown   | Entered Cyclist Reading Room
 11875 | -9/Scraptown   | Discovered exit to Factory (range 5)
 11899 | -9/Scraptown   | Entered Factory
 11899 | -6/Factory     | Accompanied by 2 allies
 11899 | -6/Factory     | Evolved 6 slots: Power x1, Propulsion x3, Utility x2
 13216 | -6/Factory     | Sucked down chute
 13216 | -6/Factory     | Entered Waste
 13216 | -6/Waste       | The area was eerily silent
 13335 | -6/Waste       | Discovered new exit (range 10)
 13368 | -6/Waste       | Identified exit to Factory
 13409 | -6/Waste       | Entered Factory
 13472 | -6/Factory     | Discovered new exit (range 6)
 13491 | -6/Factory     | Identified exit to Lower Caves
 13598 | -6/Factory     | Build established: Scavenger-Mutant
 13665 | -6/Factory     | Entered Lower Caves
 13749 | -6/Lower Caves | Learned Factory terminal intel
 13956 | -6/Lower Caves | Learned location of 1 exit from Factory
 13962 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 14204 | -6/Lower Caves | Discovered new exit (range 9)
 14218 | -6/Lower Caves | Identified exit to Lower Caves
 15147 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 16058 | -6/Lower Caves | Entered another Lower Caves area
 16058 | -6/Lower Caves | Accompanied by 1 ally
 16064 | -6/Lower Caves | Learned Factory emergency access door positions
 16094 | -6/Lower Caves | Discovered new exit (range 15)
 16115 | -6/Lower Caves | Identified exit to Factory
 16119 | -6/Lower Caves | Entered Factory
 16119 | -5/Factory     | Evolved 2 slots: Utility x2
 16120 | -5/Factory     | Identified exit to Factory
 16122 | -5/Factory     | Loaded intel: 26 terminal locations
 16274 | -5/Factory     | Fabricated Biometal Heavy Treads (x1)
 16615 | -5/Factory     | Lost 4 parts (2p2u)
 16957 | -5/Factory     | Repaired Arm. Wheel
 17009 | -5/Factory     | Repaired Magnetic Acceleration Cannon
 17084 | -5/Factory     | Repaired Biometal Heavy Treads
 17102 | -5/Factory     | Cargo convoy interrupted
 17458 | -5/Factory     | Lost 7 parts (2p4n1u)
 17598 | -5/Factory     | Lost 11 parts (5n3u3w)
 17730 | -5/Factory     | Lost 7 parts (1p2n2u2w)
 17752 | -5/Factory     | System corruption reached 10%
 18082 | -5/Factory     | Core integrity fell below 50%
 18141 | -5/Factory     | Core integrity fell below 20%
 18177 | -5/Factory     | Destroyed by exploding Power Conduit

 Last Messages 
---------------
18146_ Cloaking Device destroyed.
18151_ P-70 Sage destroyed.
18153_ Power Shielding destroyed.
18153_ Axe destroyed.
18154_ Slammed into P-70 Sage.
18162_ Acquired Imp. Remote Datajack.
18162_ Mic. Fission Core destroyed.
18164_ #TCGXHSKW<GH&=<F9FSGYN/WT
18165_ R-10 Processor collects Structural
  Scanner.
18166_ Lgt. Ion Engine destroyed.
18169_ R-10 Processor collects Terrain Scanner.
18172_ Acquired Antigrav System.
18173_ Imp. Recalibrator destroyed.
18173_ R-10 Processor collects Terrain Scan
  Processor.
18174_ P-70 Sage repels hacking attempt.
18177_ Power Conduit explodes.
18177_ P-70 Sage destroyed.
18177_ Power Conduit explodes.

 Map 
-----
+----------------------------------------------------+
| ???????????#                     #   """" +  #???? |
| ???????????#                     #   """" ## #???? |
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| ?????????????#     % ##################%### """  + |
| ???????????  "                  %%% %  %###      # |
| ?????????!   "   %   %           % %  % #####+#### |
| ????????#####"                     % %  # #????    |
| ?????????? % "%  %        %     %%%%%"  ###???##   |
| ?????????    #   %    %     %%  %% %"%    #????#   |
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| ??????       #                            #????### |
| ???+??"""""" ##   %  %           % """    # ?????? |
| ?????"""?"""??"   %              % """    # ?????? |
| ????????"""??##   #########      % """    #####??? |
| ?????????"?? ##   ##      #             R ######## |
| ????????????###   #;    [*;     %" "%%           # |
| ????????????##     ;    | ;    %%% %%%           # |
| ????????? ####     ;     %;    %%% %%%             |
| ????????? +              @;                ####### |
| ????????? ####           =;                ##????? |
| ????????????##            ;       !        ##????? |
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| ????????????######        ;;###########+#####????? |
| ????????????????##        ; ######           ????? |
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| ??????????????????##########?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           133
Energy Generation          29
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Cloak Strength             2
Additional Mass Support    6
EM Shielding               2
Armor Coverage             300
Resistance: KI             20
Resistance: TH             30
Resistance: EX             70
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             30
Power Shielding            66
Evasion (%)                55
Core Analysis              6
Recoil Reduction           5
Offensive Hacking          10
Defensive Hacking          12

 Item Schematics 
-----------------
                 Arm. Wheel | -9/Materials | Scanalyzed
          Huge Storage Unit | -9/Materials | Hacked
          Corruption Screen | -9/Storage   | Hacked
 Adv. Weight Redist. System | -9/Storage   | Hacked
                Arm. Treads | -9/Storage   | Hacked

 Robot Schematics 
------------------
 R-06 Scavenger | -9/Recycling | Hacked

 Fabricated
------------
 Biometal Heavy Treads | x1 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EtherialLaserMaul
  Manual?         0
Play Time         01:54:59
  Cumulative      211.9 hours
  Start           2025.04.15 @ 14:23:23
  End             2025.04.15 @ 16:48:43
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          249
  Rogue           0
  Adventurer      249
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             65
Gallery%          60
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              48/Smallcaps
Map View          50x44
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9255c97f-6b78-48dc-ab1c-7c5ceb337a27