Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.17 @ 11:34:19 Player: aliser Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (132) 660 Value Destroyed (4507) 4507 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (730) 730 TOTAL SCORE: 9217 Bonus ------- High Alert Combat Kills 230 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 157/300 Energy 25/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Compact Battery (200) Advanced Sensor Array Shock Absorption System Heavy Ion Cannon Shock Maul Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Improved Particle Charger Reactive Plating Reactive Plating > --- WEAPON ----------- Heavy Plasma Cannon Antimatter Cannon > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Light Angular Momentum Engine Light Treads Light Treads Armored Treads Improved Cooling System Compact Matter Pod Sensor Array Particle Charger Improved Particle Charger Reactive Plating Reactive Plating Reactive Plating Shock Absorption System Hacking Suite Hacking Suite Hacking Suite Advanced Beam Cannon Advanced Assault Cannon Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Shock Maul [Rating: 67] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Flexi-carbon Leg Utility Reactive Plating Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Visual Processing Unit Protection Reactive Plating Weapon Heavy Plasma Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Antimatter Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . 1 . . Propulsion 2 | . . 2 . . . . Utility 5 | . . . 2 1 . 2 Weapon . | . . . . . . . Parts Attached 99 | 7 3 6 49 1 4 29 Power 14 | 1 . 1 6 . 2 4 Engine 7 | 1 . 1 2 . . 3 Core 7 | . . . 4 . 2 1 Reactor . | . . . . . . . Propulsion 30 | 3 . 2 16 . . 9 Treads 14 | 2 . 1 8 . . 3 Leg 16 | 1 . 1 8 . . 6 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 31 | 1 2 1 15 1 2 9 Device 10 | . . . 7 . 1 2 Storage 3 | 1 1 . . . 1 . Processor 3 | . . . 1 1 . 1 Hackware . | . . . . . . . Protection 15 | . 1 1 7 . . 6 Artifact . | . . . . . . . Weapon 24 | 2 1 2 12 . . 7 Energy Gun 4 | 1 . . 3 . . . Energy Cannon 7 | . . . 3 . . 4 Ballistic Gun 8 | 1 . 2 5 . . . Ballistic Cannon 3 | . 1 . . . . 2 Launcher 2 | . . . 1 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 4 . . 1 Corrupted Parts 1 | . . 1 . . . . System Corruption 3 | . . 3 . . . . Parts Lost 35 | . . . 17 . . 18 Power 6 | . . . 2 . . 4 Propulsion 13 | . . . 7 . . 6 Utility 11 | . . . 6 . . 5 Weapon 5 | . . . 2 . . 3 Highest Loss Streak 11 | . . . 4 . . 11 To Critical Strikes . | . . . . . . . Average Backups 19 | 3 7 16 18 18 20 23 Power 1 | . 1 1 1 . 1 1 Propulsion 2 | 1 2 1 2 5 4 1 Utility 10 | . 2 8 7 6 9 13 Weapon 6 | 1 2 4 6 7 6 7 Tool/Special . | . . . . . . . Unused Backups 35 | . . 2 11 . 2 20 Power 1 | . . . . . . 1 Propulsion 1 | . . . 1 . . . Utility 24 | . . 2 8 . . 14 Weapon 9 | . . . 2 . 2 5 Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 98 94 97 99 100 97 Engine 4 | . 14 11 2 . . 3 Core 7 | . . . 6 14 15 8 Treads 19 | . 28 29 18 30 30 16 Leg 10 | . . 9 16 . . 9 Device 10 | . . . 13 7 7 12 Storage 7 | . 14 11 9 7 7 6 Processor 6 | . . . . 7 7 13 Protection 12 | . 12 11 11 15 15 12 Energy Gun 2 | . 14 4 5 . . . Energy Cannon 6 | . . . 3 7 7 9 Ballistic Gun 3 | . 4 13 7 . . . Ballistic Cannon 1 | . 9 4 . . . 1 Launcher 1 | . . . . 7 7 1 Peak Build Rating 67 | 6 8 12 41 45 51 67 Average Rating 41 | 3 7 10 25 44 49 60 On Entrance 23 | . 6 8 12 39 45 51 Naked Turns 4 | . . . . . . 4 Heaviest Build 142 | 14 53 53 80 85 127 142 Greatest Support 112 | 40 40 60 112 112 112 112 Greatest Overweight (x) 5 | . 1 1 5 . 1 3 Average Overweight (x) 1 | . . . . . . 2 Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 Average Capacity 22 | 7 14 20 20 20 23 24 Most Carried 25 | 7 12 20 20 19 22 25 Average Carried 20 | 4 7 16 18 18 20 23 Final Capacity 25 | 8 20 20 20 20 25 5 Final Carried 22 | 4 12 20 20 18 22 5 Class Distribution -------------------- 55% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 3181 | 202 147 511 1221 123 79 898 Remotely . | . . . . . . . Salvage Created 4872 | . 85 594 2221 . 101 1871 Parts 278 | . 11 41 123 . 3 100 Haulers Intercepted 5 | . . 1 4 . . . Recyclers Shooed 5 | . . . 5 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 90 | . 4 12 30 . 3 41 Guns 33 | . 1 9 23 . . . Cannons 32 | . 3 3 3 . . 23 AOE 23 | . . . 4 . 3 16 Classes Destroyed 16 | . 3 4 6 . . 3 Worker 10 | . . . 7 . . 3 Builder 11 | . . . 2 . . 9 Hauler 5 | . . 1 4 . . . Recycler 6 | . . . 5 . . 1 Mechanic 1 | . . 1 . . . . Operator 6 | . 1 1 3 . . 1 Watcher 3 | . . 1 1 . . 1 Swarmer 10 | . 3 . 4 . . 3 Grunt 52 | . 1 11 16 . 3 21 Brawler 3 | . . . . . . 3 Duelist 3 | . . . 2 . . 1 Protector 1 | . . . . . . 1 Sentry 7 | . . 1 5 . . 1 Specialist 2 | . . . 2 . . . Hunter 6 | . . . 1 . . 5 Programmer 6 | . . . . . . 6 Best Kill Streak 12 | . 3 4 6 . 3 12 Combat Bots Only 8 | . 3 4 5 . 3 8 Max Kills in Single Turn 5 | . 1 1 3 . 1 5 Gunslinging 1 | . . . 1 . . . Exploded 4 | . . . 1 . 1 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 714 | . 22 73 226 . 9 384 Missed 172 | . 10 17 37 . 3 105 Hits 542 | . 12 56 189 . 6 279 Melee 19 | . . . 5 . . 14 Projectile 523 | . 12 56 184 . 6 265 Critical Strikes 18 | . . . 9 . . 9 Damage Taken 9179 | . 173 715 2866 . 127 5298 Core 1484 | . . 93 511 . 15 865 Absorbed by Shields 47 | . . . 47 . . . Redirected to Shielding 37 | . . . . . . 37 Ignored by Resistances 228 | . . . 70 . . 158 Core Remaining (%) 76 | 100 100 76 7 . 97 . Volleys Fired 338 | . 10 55 139 . 4 130 Largest 2 | . 2 2 2 . 2 2 Hottest 175 | . 70 70 129 . 99 175 Shots Fired 649 | . 20 108 278 . 8 235 Gun 320 | . 10 87 223 . . . Cannon 288 | . 10 21 48 . 4 205 Launcher 41 | . . . 7 . 4 30 Special . | . . . . . . . Kinetic 246 | . 10 87 131 . . 18 Thermal 314 | . . . 123 . 4 187 Explosive 41 | . . . 7 . 4 30 Electromagnetic 48 | . 10 21 17 . . . Robot Hit Streak 18 | . 4 10 18 . 2 11 Robot Miss Streak 5 | . 2 3 5 . 3 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . 3 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 411 | . 12 68 184 . 4 143 Core Hits 238 | . 6 28 86 . 8 110 Critical Kills 2 | . . . 1 . . 1 Critical Parts Destroyed 2 | . . 1 1 . . . Critical Strikes 12 | . 1 3 5 . . 3 Burn 2 | . . . 2 . . . Meltdown 1 | . . . . . . 1 Destroy 3 | . . 1 2 . . . Blast 4 | . 1 1 . . . 2 Corrupt 2 | . . 1 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13824 | . 317 1091 3516 . 316 8584 Guns 3547 | . 73 795 2679 . . . Cannons 5352 | . 138 245 556 . 46 4367 Explosions 4913 | . 106 51 281 . 270 4205 Melee . | . . . . . . . Ramming 12 | . . . . . . 12 Kinetic 2934 | . 138 900 1502 . . 394 Thermal 5910 | . 106 . 1582 . 46 4176 Explosive 4520 | . . . 281 . 270 3969 Electromagnetic 448 | . 73 191 151 . . 33 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . 3 2 . . 9 Average Corruption 3 | . . 3 2 . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 52 | . . 7 10 . . 35 Message Errors 9 | . . 1 1 . . 7 Matter Fused 16 | . . 3 3 . . 10 Heat Flow Errors 6 | . . . 1 . . 5 Energy Discharges 6 | . . . 3 . . 3 Parts Rejected 1 | . . 1 . . . . Data Loss (minor) 6 | . . . . . . 6 Misfires 2 | . . . 2 . . . Alerts 1 | . . . . . . 1 Weapon Failures 5 | . . 2 . . . 3 Overload Shots . | . . . . . . . Overflow Damage 395 | . . . 19 . . 376 Projectiles 178 | . . . 2 . . 176 Explosions 217 | . . . 17 . . 200 Melee . | . . . . . . . Knockbacks 6 | . 1 . . . . 5 Impact 1 | . . . . . . 1 Kinetic 5 | . 1 . . . . 4 Secondary . | . . . . . . . Self-Inflicted Damage 504 | . 19 25 92 . 25 343 Shots 20 | . 1 1 3 . 1 14 Rammed . | . . . . . . . Targets Rammed 1 | . . . . . . 1 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 593 | . 114 143 479 . . 593 Average Temperature 106 | . 49 40 114 . . 116 Received Heat Transfer 3185 | . 30 357 1173 . 54 1571 Effects 18 | . . . 4 . . 14 Shutdowns 8 | . . . 1 . . 7 Energy Bleed 1 | . . . 1 . . . Interference 2 | . . . . . . 2 Short Circuit 3 | . . . 1 . . 2 Damage (minor) 2 | . . . 1 . . 1 Damage (major) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Melted 14 | . 1 . 4 . . 9 Heat Transferred 8477 | . 150 . 3108 . 74 5145 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Maximum Alert Level 3 | . . 1 1 . 1 3 Low Security (%) 71 | 100 100 89 90 100 89 51 Level 1 21 | . . 10 9 . 10 35 Level 2 3 | . . . . . . 6 Level 3 3 | . . . . . . 7 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 794 | . 60 210 380 170 221 794 Initial 170 | . . 7 78 170 101 115 Average 155 | . 16 111 88 156 115 228 Influence Increases 3139 | . 125 386 1057 5 120 1446 Destroy 0b10 Robot/C 1780 | . 80 240 600 . 60 800 Destroy 0b10 Robot/NC 215 | . 5 20 110 . . 80 Destroy Leader 416 | . 20 44 160 . 10 182 Successful Hack 26 | . . 6 8 5 . 7 Disable Machine 180 | . . 15 15 . 15 135 Destroy Structure 372 | . 5 1 104 . 35 227 Partial Spotted 15 | . . . 15 . . . Lose Combat Pursuer 135 | . 15 60 45 . . 15 Influence Decreases 2378 | . 108 217 869 234 44 906 Entered New Map 472 | . . 10 108 204 44 106 Time Decay 1498 | . 108 207 525 30 . 628 Lost Part 342 | . . . 170 . . 172 Purge Threat 66 | . . . 66 . . . Squads Dispatched 30 | . 1 2 5 . 2 20 Investigation 2 | . . 1 . . . 1 Extermination 5 | . . . . . . 5 Reinforcement 16 | . 1 1 4 . 2 8 Assault 3 | . . . . . . 3 Garrison 4 | . . . 1 . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 5 | . . . . . . 5 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals 9 | . . . 4 . . 5 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 142 | . 5 20 48 . 4 65 Peak Tracking Total 12 | . 3 6 5 . 3 12 Tactical Retreats 8 | . 1 4 2 . . 1 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 2 | . 1 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled 12 | . . 1 1 . 1 9 Max in Single Turn 2 | . . 1 1 . 1 2 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 18 | . 4 1 5 1 . 7 Terminals 11 | . 2 1 5 1 . 2 Fabricators 2 | . . . . . . 2 Repair Stations 1 | . 1 . . . . . Recycling Units 3 | . 1 . . . . 2 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 50 | . 9 7 16 2 . 16 Successful 22 | . 6 2 6 1 . 7 Failed 28 | . 3 5 10 1 . 9 Catastrophic 9 | . 1 2 3 . . 3 Database Lockouts . | . . . . . . . Manual 34 | . 8 7 14 . . 5 Terminals 36 | . 6 7 16 2 . 5 Fabricators 4 | . . . . . . 4 Repair Stations 1 | . 1 . . . . . Recycling Units 5 | . 2 . . . . 3 Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . . . 4 Terminal Hacks 14 | . 3 2 6 1 . 2 Prototype ID Bank 1 | . . . 1 . . . Open DSF 1 | . . . . 1 . . Level Access Points 2 | . 1 . 1 . . . Branch Access Points 4 | . 1 1 1 . . 1 Terminal Index 4 | . 1 1 1 . . 1 Unreport Threat 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks 2 | . . . . . . 2 Network Status 2 | . . . . . . 2 Repair Station Hacks 1 | . 1 . . . . . Refit 1 | . 1 . . . . . Recycling Unit Hacks 4 | . 1 . . . . 3 Report Inventory 2 | . 1 . . . . 1 Retrieve Components 2 | . . . . . . 2 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 1 . . 1 Used . | . . . . . . . Hacking Detections 11 | . 1 1 5 . . 4 Full Trace Events 2 | . . 1 . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 6 | . . . . . . 6 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Active Infowar (turns) 4728 | . . . 1486 71 249 2922 Optics 3242 | . . . . 71 249 2922 Sensors 1486 | . . . 1486 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 6048 | 63 404 505 1778 71 249 2978 Spaces Moved 2056 | 44 185 174 680 44 109 820 Core 26 | 17 . . . . . 9 Treads 1202 | 16 185 174 376 44 109 298 Legs 828 | 11 . . 304 . . 513 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 50 Average Speed 220 | 107 196 181 175 160 201 283 Slowest Speed 470 | 160 240 240 470 160 240 405 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 3 36 23 53 2 95 18 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 . 1 1 . . Unknown Exits Taken 2 | 1 . 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 131 | . . . 52 . . 79 Terrain Destroyed 480 | . 4 . 113 . 50 313 Melee . | . . . . . . . Projectile 52 | . . . . . 2 50 AOE 428 | . 4 . 113 . 48 263 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 2933 | 58 205 252 1012 45 133 1228 Wait 217 | . . 4 41 . 1 171 Move 2050 | 43 184 173 679 43 108 820 Hop . | . . . . . . . Pick Up 83 | 8 6 9 34 . 8 18 Fast Attach 37 | 2 2 2 19 . . 12 Attach 39 | 4 . 2 16 2 . 15 Detach 20 | . 1 1 10 . . 8 Swap 63 | 1 1 4 28 . 4 25 Drop 85 | . 1 2 46 . 8 28 Fire 338 | . 10 55 139 . 4 130 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Low] / DSF) -7/DSF -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 360 | -10/Materials | Identified exit to Mines 360 | -10/Materials | Identified exit to Materials 468 | -10/Materials | Entered another Materials area 468 | -9/Materials | Evolved 2 slots: Propulsion x2 729 | -9/Materials | Identified exit to Mines 948 | -9/Materials | Discovered new exit (range 11) 973 | -9/Materials | Entered another Materials area 973 | -8/Materials | Evolved 2 slots: Utility x2 1241 | -8/Materials | Lost 4 parts (2n1u1w) 1488 | -8/Materials | Build established: Scavenger-Mutant 1712 | -8/Materials | Core integrity fell below 50% 1766 | -8/Materials | Lost 4 parts (1p2n1u) 1819 | -8/Materials | Lost 4 parts (2n1u1w) 2203 | -8/Materials | Identified exit to Factory 2409 | -8/Materials | Core integrity fell below 20% 2472 | -8/Materials | Garrison activated, responded to threat 2563 | -8/Materials | Build established: Mutant 2751 | -8/Materials | Entered Factory 2751 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2817 | -7/Factory | Discovered new exit (range 12) 2822 | -7/Factory | Identified exit to DSF 2822 | -7/Factory | Entered DSF 2823 | -7/DSF | Joined Warlord attack on 0b10 via DSF 2837 | -7/DSF | Additional patrols routed to DSF 2917 | -7/DSF | Lost 10 allies 3009 | -7/DSF | Discovered new exit (range 16) 3071 | -7/DSF | Entered Factory 3071 | -6/Factory | Evolved 2 slots: Utility x2 3994 | -6/Factory | Lost 3 parts (1p1n1u) 4152 | -6/Factory | Destroyed 8 combat bots 4301 | -6/Factory | Build established: Scavenger-Mutant 5066 | -6/Factory | Identified exit to Lower Caves 5624 | -6/Factory | Garrison activated, responded to threat 5871 | -6/Factory | First assault squad dispatched 5890 | -6/Factory | Build established: Mutant 6027 | -6/Factory | Core integrity fell below 50% 6044 | -6/Factory | Core integrity fell below 20% 6045 | -6/Factory | Released all parts (7) 6049 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06036_ U-05 Engineer lays Concrete. 06036_ G-50 Soldier destroyed. 06036_ U-05 Engineer destroyed. 06038_ Hvy. Missile Launcher destroyed. 06042_ Dropped Com. Matter Pod. 06043_ Extracted 150 matter. 06043_ B-48 Gladiator destroyed. 06044_ U-05 Engineer builds a Wall. 06044_ Arm. Leg destroyed. 06044_ Flexi-carbon Leg destroyed. 06045_ Released Adv. Targeting Computer. 06045_ Released Imp. Cooling System. 06045_ Released Adv. Visual Processing Unit. 06045_ Released Huge Storage Unit. 06045_ Released Lgt. Treads. 06045_ Released Imp. Utility Shielding. 06045_ Released Adv. Assault Cannon. 06045_ U-05 Engineer builds a Door. 06045_ R-10 Processor collects Welding Torch. 06049_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ??????????# # %# # #????????????????? | | ??????????# " ####!# #????????????????? | | ??????????# T # # # ## #????????????????? | | ??????????# = """ " ## # ####????????????????? | | ??????????# """ ??## # ###?????????????????? | | ??????????? 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""" ## = " #?????????# | | ????????????????"" ??#"" ggg " #?????????# | | ????????????????##??# "R! %[ " #?????????# | | ????????????????????##" g ! #?????????# | | ????????????????????# =*=! %R #?????????# ! | | ????????????????????###b # ##?????????##/#### | | ????????????????????? g ?????????? | | ????????????????????# g ??????? | | ????????????????????/ ????? ? | | ??????????????????? # ??? ? | | ??????????????????? + ? ?? | | ?????????????????? ?####+#############???####????? | | ?????????????????" ???? ????????????????????????? | | ???????????????????????""????????????????????????? | | ???????????????????????R ????????????????????????? | | ???????????????????????""????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 20 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DiametricInsulatedChainsaw Manual? 0 Play Time 00:58:26 Cumulative 51.4 hours Start 2025.10.17 @ 10:31:48 End 2025.10.17 @ 11:34:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 38 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87197841-3464-49fe-b37b-a31cc2af3416