Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.19 @ 13:07:24 Player: jumpy Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (66) 330 Value Destroyed (1992) 1992 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (503) 503 TOTAL SCORE: 8605 Bonus ------- Follower Combat Kills 203 Aligned with FarCom 300 Cogmind --------- Core Integrity 1053/1150 Matter 275/300 Energy 170/170 System Corruption 0% Temperature Warm (102) Movement Treading (240) Ox1 Location -4/Factory Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (4) --- Improved Treads Improved Treads > --- UTILITY (10) ----- Large Storage Unit Advanced Terrain Scanner Advanced Terrain Scanner Improved Targeting Computer Improved Targeting Computer Improved Melee Analysis Suite Improved Medium Armor Plating PSU Rigger > --- WEAPON (4) ------- Advanced Beam Rifle Heavy Plasma Cannon Flak Gun > --- INVENTORY (15) --- Improved Deuterium Engine Enhanced Nuclear Core Improved Treads Improved Treads Improved Treads Improved Treads Medium Treads Shock Rifle Advanced Beam Rifle Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Advanced Terrain Scanner Advanced Terrain Scanner Advanced Terrain Scanner Seismic Detector Improved Targeting Computer Improved Targeting Computer Improved Melee Analysis Suite Improved Medium Armor Plating PSU Rigger > --- WEAPON ----------- Flak Gun Flak Gun Axe > --- INVENTORY -------- Improved Deuterium Engine Enhanced Nuclear Core Improved Treads Improved Treads Improved Treads Improved Treads Medium Treads Shock Rifle Pulse Rifle Advanced Beam Rifle Advanced Beam Rifle Heavy Plasma Cannon [Rating: 68] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Axe Energy Gun Advanced Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Impact Weapon Heavy Mace Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 . . . 2 2 2 2 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . . Utility 8 | . . . 2 . . . . 2 1 1 2 Weapon 2 | . . . . . . . . . 1 1 . Parts Attached 71 | 8 5 8 13 3 . . 8 8 6 5 7 Power 13 | 1 3 2 1 . . . 2 2 1 . 1 Engine 7 | 1 3 . 1 . . . 1 1 . . . Core 5 | . . 2 . . . . 1 1 1 . . Reactor 1 | . . . . . . . . . . . 1 Propulsion 20 | 2 2 2 5 . . . 5 . 1 1 2 Treads 20 | 2 2 2 5 . . . 5 . 1 1 2 Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 21 | 2 . 2 5 3 . . . 3 2 2 2 Device 10 | 1 . 1 2 2 . . . . 2 1 1 Storage 4 | 1 . 1 2 . . . . . . . . Processor 3 | . . . . . . . . 2 . . 1 Hackware . | . . . . . . . . . . . . Protection 4 | . . . 1 1 . . . 1 . 1 . Artifact . | . . . . . . . . . . . . Weapon 17 | 3 . 2 2 . . . 1 3 2 2 2 Energy Gun 7 | 2 . 1 1 . . . . . 1 1 1 Energy Cannon 1 | . . . . . . . . . . . 1 Ballistic Gun 4 | 1 . . . . . . . 2 1 . . Ballistic Cannon 1 | . . . 1 . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 1 . . . Slashing Weapon 2 | . . 1 . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 3 . . . 1 2 . . . Parts Lost 17 | . . 5 3 . . . . . . . 9 Power . | . . . . . . . . . . . . Propulsion 6 | . . 2 . . . . . . . . 4 Utility 3 | . . 1 1 . . . . . . . 1 Weapon 8 | . . 2 2 . . . . . . . 4 Highest Loss Streak 6 | . . 2 1 . . . . . . . 6 To Critical Strikes . | . . . . . . . . . . . . Average Backups 11 | 3 7 6 9 14 15 15 14 14 14 14 14 Power 1 | . 1 1 1 1 1 1 1 1 1 1 2 Propulsion 5 | 1 2 2 6 9 8 8 6 6 6 6 6 Utility 1 | . 2 2 . 1 2 3 3 2 2 2 . Weapon 2 | . 1 1 1 3 3 3 3 4 4 4 4 Tool/Special . | . . . . . . . . . . . . Unused Backups 12 | . 2 . 1 1 1 . . 2 1 . 4 Power 3 | . 1 . . . . . . 1 . . 1 Propulsion 6 | . 1 . . 1 1 . . 1 . . 2 Utility . | . . . . . . . . . . . . Weapon 3 | . . . 1 . . . . . 1 . 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 98 93 100 100 100 99 99 94 96 91 Engine 6 | . 14 3 7 11 11 11 8 4 . . . Core 3 | . . 10 3 . . . . 2 6 5 4 Treads 26 | . 28 27 22 22 22 22 35 30 26 23 19 Device 18 | . 13 13 24 22 22 22 18 15 16 21 20 Storage 9 | . 14 14 11 11 11 11 9 7 6 5 5 Processor 4 | . . . . . . . . 14 13 11 15 Protection 5 | . . . 2 11 11 11 9 7 6 4 5 Energy Gun 8 | . 14 20 2 11 11 11 9 . . 5 4 Ballistic Gun 4 | . 14 . . . . . . 6 10 11 9 Ballistic Cannon 1 | . . . 9 . . . . . . . . Impact Weapon 1 | . . . . . . . 3 7 6 1 . Slashing Weapon 5 | . . 6 9 11 11 11 5 . . 2 4 Peak Build Rating 68 | 7 8 12 21 21 21 21 30 41 57 66 68 Average Rating 27 | 5 7 10 17 20 21 21 27 39 49 63 64 On Entrance 25 | . 7 8 10 21 21 21 21 30 41 57 64 Naked Turns . | . . . . . . . . . . . . Heaviest Build 59 | 13 15 20 41 38 38 38 38 44 52 57 59 Greatest Support 93 | 40 40 40 46 40 40 40 88 88 93 93 89 Greatest Overweight (x) 3 | . 3 . 1 . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 15 15 15 15 15 15 15 Average Capacity 12 | 7 8 8 12 15 15 15 15 15 15 15 15 Most Carried 15 | 6 8 8 15 15 15 15 15 15 15 15 15 Average Carried 11 | 3 7 6 9 14 15 15 14 14 14 14 14 Final Capacity 15 | 8 8 10 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 8 6 15 15 15 15 15 15 15 15 9 Class Distribution -------------------- 27% | Mutant 27% | Assassin 26% | Scavenger-Mutant 17% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Assassin | -8/Mines Assassin | -8/Materials Assassin | -7/Factory Assassin | -6/Factory Scavenger-Assassin | -5/Factory Scavenger-Assassin | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Matter Collected 1311 | 312 179 95 200 30 . . 70 120 87 65 153 Remotely . | . . . . . . . . . . . . Salvage Created 2668 | 124 328 322 611 69 . . 209 453 105 105 342 Parts 137 | 11 17 16 41 7 . . 13 8 6 6 12 Haulers Intercepted 7 | . 2 . 1 . . . 2 2 . . . Recyclers Shooed 3 | . . 1 . . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 42 | . 5 7 15 1 . . 2 2 1 3 6 Melee 15 | . . 2 10 1 . . 1 . . . 1 Guns 22 | . 5 5 2 . . . 1 1 1 3 4 Cannons 4 | . . . 3 . . . . . . . 1 Classes Destroyed 12 | 2 3 . 2 1 . . . 1 1 1 1 Worker 2 | . . . . 1 . . . . . . 1 Builder 1 | . . . . . . . . . 1 . . Tunneler 6 | 4 . 1 . 1 . . . . . . . Hauler 7 | . 2 . 1 . . . 2 2 . . . Recycler 4 | 1 . . . . . . . 3 . . . Mechanic 1 | . . . . . . . . 1 . . . Watcher 3 | . 1 . . . . . 1 . 1 . . Swarmer 4 | . . . 2 1 . . . . . 1 . Grunt 28 | . 5 7 9 . . . 1 1 . 1 4 Duelist 1 | . . . . . . . . . . 1 . Sentry 7 | . . . 4 . . . 1 1 1 . . Hunter 2 | . . . . . . . . . . . 2 Best Kill Streak 8 | 3 3 2 8 1 . . 2 3 2 3 4 Combat Bots Only 7 | . 3 2 7 1 . . 1 1 1 3 4 Max Kills in Single Turn 1 | 1 1 1 1 1 . . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . 1 1 1 . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Hostile Shots Fired 411 | . 25 61 53 7 . . 14 78 24 25 124 Missed 131 | . 4 19 24 2 . . 4 28 8 5 37 Hits 280 | . 21 42 29 5 . . 10 50 16 20 87 Melee 6 | . . . . . . . . . . 6 . Projectile 274 | . 21 42 29 5 . . 10 50 16 14 87 Critical Strikes 11 | . . 1 2 . . . 3 . . 3 2 Part Disruptions 1 | . . . . . . . . . . . 1 Damage Taken 3962 | . 263 627 388 38 . . 185 371 199 448 1443 Core 374 | . 31 112 85 . . . . 44 5 . 97 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 87 | 100 . 42 . . . 78 100 93 99 100 . Volleys Fired 120 | 13 25 27 11 . . . 12 5 3 5 19 Largest 3 | 2 2 2 2 . . . 1 1 2 3 3 Hottest 152 | 70 70 90 80 . . . 61 28 89 136 152 Shots Fired 212 | 26 50 38 12 . . . 12 5 6 15 48 Gun 197 | 26 50 38 4 . . . 12 5 6 15 41 Cannon 15 | . . . 8 . . . . . . . 7 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 85 | 13 25 3 8 . . . . 5 3 10 18 Thermal 127 | 13 25 35 4 . . . 12 . 3 5 30 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 16 | 7 16 6 7 . . . 4 9 12 5 16 Robot Miss Streak 3 | 3 1 3 1 . . . 3 . 2 3 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . . . . . . . . . . 2 1 Max Gunslinging Chain 1 | . . . . . . . . . . 1 1 Shots Hit Robots 225 | 15 40 34 32 4 . 1 14 15 7 14 49 Core Hits 136 | 6 15 14 17 3 . . 8 4 8 15 46 Critical Kills 1 | . . . . . . . . 1 . . . Critical Parts Destroyed 2 | . . . . . . . . 2 . . . Critical Strikes 12 | . 2 1 1 . . . 2 3 . . 3 Burn 5 | . 2 . . . . . 2 . . . 1 Smash 3 | . . . . . . . . 3 . . . Sever 4 | . . 1 1 . . . . . . . 2 Melee Attacks 80 | . . 18 24 6 . 1 7 11 2 1 10 Impact 14 | . . . . . . . . 11 2 1 . Slashing 66 | . . 18 24 6 . 1 7 . . . 10 Piercing . | . . . . . . . . . . . . Sneak Attacks 21 | . . 3 3 2 . 1 3 7 1 . 1 Combat Hostiles 3 | . . 1 2 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6232 | 182 532 764 1112 230 . 72 500 901 279 266 1394 Guns 2482 | 182 514 315 36 . . . 140 103 111 266 815 Cannons 327 | . . . 166 . . . . . . . 161 Explosions 50 | . . . . . . . . . . . 50 Melee 3355 | . . 449 910 230 . 72 360 798 168 . 368 Ramming 18 | . 18 . . . . . . . . . . Kinetic 1262 | 82 255 39 166 . . . . 103 51 167 399 Thermal 1547 | 100 259 276 36 . . . 140 . 60 99 577 Explosive . | . . . . . . . . . . . . Electromagnetic 50 | . . . . . . . . . . . 50 Impact 966 | . . . . . . . . 798 168 . . Slashing 2389 | . . 449 910 230 . 72 360 . . . 368 Piercing . | . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 743 | . . 79 . 2 . 32 34 491 63 . 42 Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 743 | . . 79 . 2 . 32 34 491 63 . 42 Knockbacks 3 | . . . 1 . . . . 1 1 . . Impact 2 | . . . . . . . . 1 1 . . Kinetic 1 | . . . 1 . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed 4 | . 4 . . . . . . . . . . Targets Rammed 4 | . 4 . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 350 | 27 195 180 33 . . . 84 8 48 185 350 Average Temperature 77 | 10 58 70 13 . . . 22 5 27 101 175 Received Heat Transfer 1149 | . 147 324 189 . . . 144 102 30 72 141 Effects 1 | . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . 4 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Fried 6 | . . . . . . . . 5 1 . . Impact Corruptions 18 | . . . . . . . . 15 3 . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 6 | . . 4 . . . . . . . . 2 Heat Transferred 3829 | 296 888 659 75 . . . 407 . 111 225 1168 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 138 | 10 86 83 138 78 . . 109 39 30 50 60 Initial 27 | . . . 26 27 . . . . 11 . . Average 19 | . 19 10 69 16 . . 30 5 1 22 7 Influence Increases 1569 | 25 172 250 388 98 . . 214 146 42 72 162 Destroy 0b10 Robot/C 980 | . 100 140 300 60 . . 120 60 20 60 120 Destroy 0b10 Robot/NC 120 | 25 15 5 5 10 . . 15 30 10 . 5 Destroy Leader 240 | . 16 30 82 10 . . 46 24 12 . 20 Allied During Kill 49 | . . . . 18 . . 29 2 . . . Successful Hack 26 | . 10 . . . . . 4 . . 12 . Disable Machine 15 | . . . . . . . . . . . 15 Destroy Structure 4 | . 1 . 1 . . . . . . . 2 Partial Spotted 15 | . 15 . . . . . . . . . . Lose Combat Pursuer 120 | . 15 75 . . . . . 30 . . . Influence Decreases 1528 | 25 172 183 383 170 . . 214 122 66 70 123 Entered New Map 101 | . . . 41 45 . . . . 13 . 2 Time Decay 1306 | 25 172 149 322 125 . . 214 117 53 70 59 Lost Part 116 | . . 34 20 . . . . . . . 62 Lost Ally 5 | . . . . . . . . 5 . . . Squads Dispatched 7 | . . . 1 . . . . 1 1 1 3 Investigation 1 | . . . . . . . . . . 1 . Extermination 3 | . . . . . . . . 1 1 . 1 Reinforcement 3 | . . . 1 . . . . . . . 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Distress Signals 3 | . 1 . . . . . 1 1 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 78 | . 12 11 17 4 . . 10 6 2 3 13 Peak Tracking Total 6 | . 6 3 3 3 . . 3 4 1 3 4 Tactical Retreats 6 | . 1 3 . . . . . 2 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Traps Triggered 6 | . 2 2 . . . . . . 1 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Objects Rigged 1 | . . . . . . . . . 1 . . Time Bombs Activated 1 | . . . . . . . . . 1 . . Exploded 1 | . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Machines Disabled 1 | . . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Machines Accessed 13 | . 3 2 . . 1 . 5 1 . 1 . Terminals 10 | . 3 1 . . . . 5 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . Total Hacks 19 | . 6 3 . . 1 . 5 1 . 3 . Successful 15 | . 3 3 . . 1 . 5 1 . 2 . Failed 4 | . 3 . . . . . . . . 1 . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 13 | . 4 2 . . 1 . 5 1 . . . Terminals 14 | . 6 2 . . . . 5 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . 3 . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 5 | . 2 2 . . 1 . . . . . . Robot Analysis 3 | . 2 1 . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . 2 . Insert Component 1 | . . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 8 | . 1 1 . . . . 5 1 . . . Terminals 8 | . 1 1 . . . . 5 1 . . . Skim 8 | . 1 1 . . . . 5 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 6 | . 2 1 . . . . 1 1 . 1 . Full Trace Events 1 | . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Total Allies 4 | . . . . 4 . . . . . . . Largest Group 4 | . . . . 4 3 3 3 3 . . . Highest-Rated Group 71 | . . . . 71 40 40 40 40 . . . Highest-Rated Ally 31 | . . . . 31 16 16 16 16 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 77 | . . . . 9 . . 55 13 . . . Total Damage 809 | . . . . 67 . . 515 227 . . . Kills 7 | . . . . 2 . . 4 1 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Active Infowar (turns) 6107 | 97 645 764 727 530 456 146 675 825 613 163 466 Sensors 946 | . . 758 188 . . . . . . . . Terrain 4600 | . . . 726 530 456 146 675 825 613 163 466 Seismic 5310 | 97 645 6 727 530 456 146 675 825 613 163 427 Robot Analysis Total 3 | . 2 1 . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Turns Passed 6294 | 248 655 790 727 530 456 146 675 825 613 163 466 Spaces Moved 3250 | 121 335 397 325 314 284 89 349 405 359 85 187 Core 2 | 1 1 . . . . . . . . . . Treads 3248 | 120 334 397 325 314 284 89 349 405 359 85 187 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 158 158 158 158 158 Average Speed 160 | 159 160 160 167 160 160 160 159 158 158 158 161 Slowest Speed 245 | 160 200 160 240 160 160 160 162 158 158 158 245 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 32 | 8 45 78 39 65 63 33 30 9 8 2 5 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 2 . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 2 | . . . 1 . . . . . . . 1 Melee . | . . . . . . . . . . . . Projectile 2 | . . . 1 . . . . . . . 1 AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Total 3999 | 147 403 481 456 334 286 91 447 567 397 99 291 Wait 380 | . 19 25 56 5 1 2 64 128 17 . 63 Move 3239 | 120 334 396 324 313 283 88 348 404 358 84 187 Hop . | . . . . . . . . . . . . Pick Up 44 | 6 4 2 15 2 1 . 3 4 3 3 1 Fast Attach 20 | 7 5 . 4 . . . . 1 1 2 . Attach 24 | . . 5 3 . . . 2 1 2 3 8 Detach 1 | . . . . . . . . . . . 1 Swap 42 | 1 5 5 10 3 . . 6 7 4 . 1 Drop 43 | . 7 3 9 5 1 . 5 6 5 1 1 Fire 120 | 13 25 27 11 . . . 12 5 3 5 19 Melee 80 | . . 18 24 6 . 1 7 11 2 1 10 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 4 | . 4 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 2 | . . . . . . . . . 2 . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min] / Sto) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 16) 249 | -11/Scrapyard | Entered Materials 339 | -10/Materials | Build established: Mutant 593 | -10/Materials | Discovered new exit (range 8) 614 | -10/Materials | Discovered new exit (range 12) 725 | -10/Materials | Discovered new exit (range 12) 749 | -10/Materials | Derelicts attacked the area 904 | -10/Materials | Entered Mines 989 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1074 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1451 | -10/Mines | Excavation squad dispatched 1451 | -10/Mines | A large section of the Mines collapsed 1642 | -10/Mines | Core integrity fell below 50% 1679 | -10/Mines | Discovered new exit (range 9) 1694 | -10/Mines | Entered Materials 1694 | -9/Materials | Evolved 2 slots: Utility x2 1695 | -9/Materials | Identified exit to Storage 1854 | -9/Materials | Discovered new exit (range 10) 1914 | -9/Materials | Destroyed 7 combat bots 2277 | -9/Materials | Discovered new exit (range 15) 2421 | -9/Materials | Entered Mines 2424 | -9/Mines | Received a Mining Laser from a helpful Derelict 2435 | -9/Mines | Build established: Scavenger-Mutant 2520 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2557 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2941 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2941 | -9/Mines | Discovered new exit (range 5) 2951 | -9/Mines | Entered Exiles 2951 | -9/Exiles | Accompanied by 3 allies 2990 | -9/Exiles | Met 8R-AWN 3017 | -9/Exiles | Met EX-HEX 3081 | -9/Exiles | Met EX-DEC 3113 | -9/Exiles | Met EX-BIN 3135 | -9/Exiles | Aligned with FarCom system 3137 | -9/Exiles | Given EX-Vault access code 3174 | -9/Exiles | Opened EX-Vault 3190 | -9/Exiles | Found PSU Rigger 3227 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3332 | -9/Exiles | Discovered new exit (range 10) 3407 | -9/Exiles | Left Exiles lab with PSU Rigger 3407 | -9/Exiles | Entered Mines 3407 | -8/Mines | Accompanied by 3 allies 3540 | -8/Mines | Discovered new exit (range 5) 3553 | -8/Mines | Entered Materials 3553 | -8/Materials | Accompanied by 3 allies 3553 | -8/Materials | Evolved 2 slots: Propulsion x2 3702 | -8/Materials | Build established: Scavenger-Assassin 3986 | -8/Materials | Discovered new exit (range 16) 4112 | -8/Materials | Learned location of 1 exit from Extension 4144 | -8/Materials | Learned location of Zion (-6) 4166 | -8/Materials | Learned 4 Factory zone layouts 4166 | -8/Materials | Build established: Assassin 4177 | -8/Materials | Learned Factory stockpile data 4178 | -8/Materials | Learned Factory trap positions 4215 | -8/Materials | Learned Storage trap positions 4228 | -8/Materials | Entered Factory 4228 | -7/Factory | Accompanied by 3 allies 4228 | -7/Factory | Evolved 2 slots: Utility x2 4230 | -7/Factory | Loaded intel: 122 trap records 4982 | -7/Factory | Discovered new exit (range 9) 5053 | -7/Factory | Entered another Factory area 5053 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5642 | -6/Factory | Discovered new exit (range 16) 5666 | -6/Factory | Entered another Factory area 5666 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5808 | -5/Factory | Discovered new exit (range 11) 5829 | -5/Factory | Entered another Factory area 5829 | -4/Factory | Evolved 2 slots: Utility x2 5964 | -4/Factory | Build established: Scavenger-Assassin 6228 | -4/Factory | Lost 3 parts (2n1w) 6295 | -4/Factory | Self-destructed Last Messages --------------- 06278_ Slug penetrates Wall. 06278_ Penetrated by Slug. 06278_ Imp. Treads destroyed. 06279_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 5S. 06280_ K-01 Serf collects debris. 06281_ H-77 Assassin heat damages Hpw. Shotgun. 06281_ R-10 Processor collects Fission Core. 06282_ Penetrated by Slug. 06282_ U-05 Engineer repairs door. 06282_ Neutrino Reactor explodes. 06282_ Door malfunctions. 06283_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 06284_ K-01 Serf collects debris. 06285_ Imp. Targeting Computer melted. 06285_ H-77 Assassin destroyed. 06287_ PSU Rigger broken. 06287_ Overheating: Short circuit. 06287_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????#???????????""?????????????????????????? | | ?????????????????#???????????????????"???????????? | | ???????????????????????????????"?????????#???????? | | ?????????????#????#????????????"?????????????????? | | ?????????????????????????#????????????? ?????????? | | ????????????????????????#????????????????????????? | | ????????????????????#??###???????##??????????????? | | ?????? ????????#?##??????????#???#?##????????????? | | ????????#??????????#??????????????##?????????????? | | ??????????##???#???#??#?????#?#???#?#??????? ????? | | ????????????????????##?#????#???????# ???????????? | | ????????????#??#??#?#????##?#?###?#??????????????? | | ????????????#??#???????#??#??#?#?##?? ???????????? | | ??????????????#??##############?????# ?? ???????? | | ?????? ???#???#### #?????#??##????????? | | ????????????#????# #????? ??? ????????? | | ??????????#??#???# #? ????"? ??????"?? | | ?????????????????# #???????? ?????? ??? | | ?????????????????# #?? ????"? ????????? | | ???? ????????????# #? ???"""??????????? | | ??????? ? ????#?# @ #????"???? S??????? | | ?????"? ?????????# ## ???? ??"????#?? | | ??????? ???????#?# ##? ??"? ???" ?#??# | | ?????????????#???# = ##?? ??????????#???# | | ???????? ?????#??# k![[=% #?#?############?#?# | | ??????#? ????###?# [!=%!= #???# ! #????# | | ????????? ???###########p[ ####???# #????# | | ????? ??? %[ = #?#??#?# #????# | | ????????? =% [ ######## #????# | | ?? ?????? """ = p+ #?#??# | | ?????????? """ ######## #???## | | ??????????????? """ #?#?##?# #????# | | ??????#??#??????? #??????# p #????# | | ????????????????? ############+########## | | ???????? ???? ??? | | ???????????????? !! | | ???????????????? ! !! | | ??????? ????????? !! | | ??????????????? !! | | ???????????????# ############+########## | | ???????????????? #? ???#?? ?????# | | ???????????????? ? ???????? #??#! | | ????????????##??? ?? ? ???"???# #?## | | ????????????????? ?????? ? ???"?#= ##?# | | ??????????????????????? ? ??? ????# #??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 12 Melee Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Med. Treads | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunShieldChip Manual? 0 Play Time 00:35:05 Cumulative 101.6 hours Start 2025.05.19 @ 12:18:18 End 2025.05.19 @ 13:07:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 263 Rogue 263 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 49 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ddc3310c-a317-4e41-ac30-49e2adda0c8e