Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.01 @ 18:50:41 Player: Imprint Exp MAS Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (38) 7600 Robots Destroyed (358) 1790 Value Destroyed (13389) 13389 Prototype IDs (127) 2540 Alien Tech Used (10) 2000 Bonus (41742) 41742 TOTAL SCORE: 73561 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2463 Follower Combat Kills 2728 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed Architect 15000 Win 3000 Friendly Fire -10849 Cogmind --------- Core Integrity 965/1600 Matter 290/300 Energy 233/240 System Corruption 35% Temperature Cool (12) Movement Hovering (39) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (7) --- Cooled Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (13) ----- Large Storage Unit Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Armor Integrity Analyzer Femtoactuators Advanced Reaction Control System Advanced Phase Shifter Zionite Shade Armor AEGIS Remote Shield Matter Drive > --- WEAPON (4) ------- Nanosword Sigix Broadsword Plasma Lance > --- INVENTORY (15) --- Experimental Energy Well (600) Experimental Energy Well (556) Experimental Weapon Cycler Nanoactuators Nanoactuators Centrium Medium Armor Plating Experimental Force Field Null Cannon A3's Sniper Rifle Perforator Sigix Broadsword Plasma Lance Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Experimental Energy Well Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Armor Integrity Analyzer Advanced Weapon Cycler Nanoactuators Advanced Phase Shifter Zionite Shade Armor AEGIS Remote Shield Matter Drive > --- WEAPON ----------- Perforator Sigix Broadsword > --- INVENTORY -------- Experimental Melee Analysis Suite Experimental Target Analyzer Nanoactuators Improved Utility Shielding Zionite Shade Armor Experimental Force Field High-powered Transdimensional Reconstructor Integrity Redistributor Matter Drive Null Cannon Plasma Lance Plasma Lance Vortex Lance Vortex Lance [Rating: 257] Favorites ----------- Power Zero-point Reactor Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Zero-point Reactor Propulsion Combat Antigrav System Treads Light Treads Leg Aluminum Leg Hover Unit Combat Antigrav System Flight Unit Cooled Cesium-ion Thruster Utility Experimental Melee Analysis Suite Device Microactuators Storage Large Storage Unit Processor Experimental Melee Analysis Suite Hackware Hacking Suite Protection Improved Utility Shielding Artifact Matter Drive Weapon Vortex Lance Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Smartbomb Launcher Special Weapon Enhanced Flamer Slashing Weapon Sigix Broadsword Piercing Weapon Vortex Lance Build | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 4 . . . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Utility 11 | . . . . . . . 2 . . . . . . 2 . . . . . . 2 . . . . 1 . . . . 2 . 2 . . . . . Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 506 | 2 10 2 27 36 5 2 46 6 23 . . . 4 12 2 20 . 2 2 . 4 4 1 11 3 2 9 8 5 1 27 19 16 3 10 4 133 45 Power 26 | . 2 . 2 3 . . 3 1 1 . . . . 1 2 . . . . . . . . 1 . . 1 . . . . 4 1 . . . 4 . Engine 10 | . 2 . 2 3 . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . . 1 . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Reactor 12 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . . . . 4 1 . . . 4 . Propulsion 90 | . 4 . 9 10 3 . 7 . 4 . . . . 5 . 7 . . . . . . . 3 . 1 1 . 1 . 7 . 5 . . 2 15 6 Treads 21 | . 2 . 7 9 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 41 | . . . . 1 . . . . 4 . . . . . . . . . . . . . . . . 1 1 . . . 7 . 5 . . 1 15 6 Flight 25 | . . . 1 . . . 7 . . . . . . 5 . 7 . . . . . . . 3 . . . . 1 . . . . . . 1 . . Utility 268 | 2 2 . 9 2 . 2 20 4 10 . . . 3 6 . 11 . 2 1 . 4 3 . 6 . 1 5 3 3 1 15 11 10 1 8 2 92 29 Device 160 | 2 1 . 3 1 . 2 13 2 3 . . . 2 3 . 7 . 1 1 . 1 1 . 1 . . 1 1 2 1 11 7 8 1 5 . 62 17 Storage 15 | . . . 3 . . . 1 . . . . . . . . 1 . . . . . 1 . 1 . . 1 . . . . 1 . . . . 4 2 Processor 25 | . 1 . . . . . 3 1 2 . . . 1 2 . 3 . . . . 2 . . . . 1 2 . 1 . 2 . 1 . . 1 1 1 Hackware 6 | . . . . 1 . . . . 2 . . . . 1 . . . . . . 1 . . 1 . . . . . . . . . . . . . . Protection 53 | . . . 3 . . . 3 1 3 . . . . . . . . 1 . . . 1 . 3 . . 1 2 . . 2 3 1 . 3 1 20 5 Artifact 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 4 Weapon 122 | . 2 2 7 21 2 . 16 1 8 . . . 1 . . 2 . . 1 . . 1 1 1 3 . 2 5 1 . 5 4 . 2 2 . 22 10 Energy Gun 18 | . 1 . 3 7 1 . 4 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 12 | . . . . 5 . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Ballistic Gun 12 | . 1 1 3 5 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Cannon 9 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 4 1 Launcher 20 | . . . . 3 1 . 5 1 1 . . . 1 . . . . . . . . . . . 3 . 2 3 . . . . . . . . . . Special Weapon 4 | . . 1 . . . . 1 . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 21 | . . . . . . . 4 . 3 . . . . . . 2 . . 1 . . . . 1 . . . . . . 2 1 . 1 . . 4 2 Piercing Weapon 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 3 3 . . 1 . 10 6 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 72 | . . . 1 5 . . 7 . 9 . . . . . . 2 . . . . . . . 6 . . 3 . 5 . 4 5 2 1 1 2 12 7 Corrupted Parts 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . System Corruption 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . Parts Lost 28 | . . . . . . . 6 . 1 . . . 3 . . 7 . 1 . . . . . . . . . . . . 2 . . . . . 3 5 Power 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Utility 16 | . . . . . . . 2 . . . . . 2 . . 3 . . . . . . . . . . . . . . 2 . . . . . 2 5 Weapon 5 | . . . . . . . 2 . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 6 | . . . . . . . 6 . 1 . . . 2 . . 4 . 1 . . . . . . . . . . . . 1 . . . . . 2 2 Average Slot Usage (%) 94 | . 100 100 100 99 100 100 98 85 99 92 92 92 79 88 93 91 86 89 92 93 92 90 90 88 88 82 89 89 92 93 93 93 92 94 92 90 91 92 Engine 3 | . 14 14 11 11 11 11 6 2 2 . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . 4 7 7 7 7 5 . 6 6 6 6 6 5 5 5 1 . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . 3 5 5 5 5 5 5 4 4 4 4 4 4 3 4 Treads 5 | . 3 . 20 33 33 33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . 24 28 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 12 | . . . . . . . . . 1 30 30 30 30 20 . . . . . . . . . . . . 5 5 . . 6 23 25 26 26 26 27 27 Flight 11 | . . . . . . . 37 38 36 7 7 7 7 11 33 32 33 33 33 33 29 29 29 29 29 26 26 26 29 31 20 . . . . . . . Device 12 | . 26 28 9 8 11 11 13 7 6 7 7 7 8 19 20 7 6 10 12 13 11 11 11 11 11 10 10 7 8 9 23 19 24 25 18 15 14 16 Storage 4 | . . . 9 11 11 11 7 . . . . . . . . 4 . . . . . . . . . . . . . . . 2 4 4 4 4 8 6 Processor 13 | . 1 . . . . . . 9 9 7 7 7 8 13 13 20 26 22 20 20 24 24 23 23 23 24 27 26 26 26 24 23 21 21 21 21 16 16 Protection 5 | . . . 2 . . . 6 7 11 15 15 15 . . . . . 4 6 6 5 9 11 7 5 5 6 9 10 10 1 4 4 4 8 10 9 5 Energy Gun 2 | . . . 7 5 33 33 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | . 28 27 20 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . 12 9 14 7 7 7 7 6 6 6 6 6 6 6 5 5 5 1 . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 7 7 7 7 7 7 6 6 6 6 4 5 6 5 1 . 3 5 5 5 5 5 5 3 . 4 4 4 4 3 4 Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 5 5 4 11 4 4 3 4 6 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 108 | 7 9 9 40 42 39 43 30 26 27 27 27 27 21 27 27 28 16 18 18 18 19 30 27 34 32 32 32 35 35 35 43 67 62 58 69 63 108 97 Greatest Support 120 | 20 20 20 60 60 60 60 33 33 48 48 32 48 32 48 33 45 37 37 27 37 37 37 37 34 32 32 32 32 40 49 78 90 80 78 95 108 120 117 Greatest Overweight (x) 2 | . . . 1 1 . . 1 . 1 . . . . 1 . . . . . . . . . 1 . . . 1 2 . 1 . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 5 5 15 15 15 15 15 5 5 5 5 5 5 5 5 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 15 15 Average Capacity 10 | 5 5 5 10 15 15 15 8 5 5 5 5 5 5 5 5 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 11 15 15 15 15 15 15 Most Carried 15 | 5 5 5 11 15 15 15 14 5 5 5 5 5 5 5 5 10 5 5 5 5 4 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 15 15 Average Carried 9 | 4 4 5 8 14 14 15 7 4 4 5 5 5 4 4 5 8 5 5 4 5 3 4 5 4 4 5 4 4 5 5 4 10 14 14 14 14 14 13 Final Capacity 15 | 5 5 5 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 15 15 Final Carried 15 | 5 5 5 11 14 15 15 5 5 5 5 5 5 4 5 5 5 5 5 5 5 4 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 15 14 Class Distribution -------------------- 28% | Alien-Gladiator 15% | Sprinter 13% | Mutant 12% | Gunner 9% | Scout 4% | Scavenger-Gunner 3% | Alien-Mutant 3% | Messiah-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Storage Gunner | -9/Garrison Gunner | -9/Recycling Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Sprinter | -6/Waste Scout | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Sprinter | -5/Factory Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Upper Caves Scavenger-Scout | -4/Upper Caves Commander-Sprinter | -4/Warlord Messiah-Sprinter | -3/Proximity Caves Scout | -3/Research Mutant | -3/Quarantine Alien-Gladiator | -2/Research Alien-Gladiator | -2/Testing Alien-Gladiator | -2/Section 7 Alien-Sprinter | -1/Access Alien-Gladiator | -1/Command Alien-Gladiator | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 9958 | 244 84 . 388 571 88 10 335 370 321 217 186 . 271 223 62 333 . 77 90 209 156 121 32 216 152 . 279 59 280 1 388 458 560 157 340 78 1825 777 Remotely 279 | 36 84 . 91 . . . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . 55 . Salvage Created 17000 | 104 84 . 871 1201 364 68 661 . 225 274 103 . 297 196 402 1245 24 74 . 79 239 177 88 216 131 . 141 98 . 131 887 871 1116 195 450 651 2674 2663 Parts 778 | 10 4 . 51 79 19 5 42 . 16 8 3 . 8 8 7 47 4 9 . 6 9 2 8 3 12 . 8 3 . 6 31 32 32 5 21 28 117 135 Haulers Intercepted 32 | . . . 3 6 . . 6 . 2 . . . . . . 5 . . . . . 1 . . . . . . . . 1 2 2 1 1 2 . . Recyclers Shooed 17 | 1 . . . 3 . 3 1 . 2 . . . . . . 2 . . . . . . . . . . . . . . 1 1 1 . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 147 | . . . . . . . . . . 10 4 . 4 . . . 3 5 . 6 . 1 4 1 10 . 13 4 76 6 . . . . . . . . Prevented 17 | . . . . . . . . . . 4 . . . . . . . . . 2 . . . . . . . . 11 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 214 | . 2 . 12 22 10 1 13 . . 8 3 . 9 . 1 11 4 5 . 8 1 5 8 . 14 . 7 2 . 2 4 3 5 . 3 3 19 29 Melee 73 | . . . . . . 1 1 . . . . . 1 . . 2 . 1 . . 1 . . . 1 . 2 . . 2 4 3 5 . 3 3 14 29 Guns 34 | . 2 . 10 11 8 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 13 | . . . 2 6 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . AOE 91 | . . . . 3 2 . 8 . . 8 3 . 8 . 1 9 4 4 . 8 . 5 8 . 13 . 5 2 . . . . . . . . . . Classes Destroyed 28 | 2 1 . 5 2 1 1 4 . 1 2 . . . . 1 . . 1 . . . . . . . . . . . . . 2 . . . . 5 . Worker 36 | . . . 3 2 . . 3 . 1 . . . . 1 . 6 . . . . . . . . . . . . . . 2 1 5 1 . 4 7 . Builder 5 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Tunneler 6 | 2 . . . . . . 1 . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . Hauler 32 | . . . 3 6 . . 6 . 2 . . . . . . 5 . . . . . 1 . . . . . . . . 1 2 2 1 1 2 . . Recycler 19 | 1 . . 2 2 . 1 . . 1 . . . . 1 . 2 . . . . 1 . . . . . . . . . 1 2 2 . . 1 2 . Minesweeper 4 | . . . . . . . . . . 1 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 5 | . . . 1 1 . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . 1 . Drone 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 17 | . . . 1 1 . . . . 1 . . . . 1 . 3 . . . . 1 . . . . . . . . . 5 1 2 . 1 . . . Swarmer 73 | . . . . 7 3 . 6 . . . . . . . . 6 4 4 . 8 . . 8 . 14 . 6 . . . 1 . . . . . 6 . Grunt 46 | . 2 . 7 8 2 . 2 . . 7 2 . 7 . . 1 . . . . . 5 . . . . . 2 . . . . 1 . . . . . Brawler 5 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 . Duelist 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protector 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Researcher 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 1 . . . Sentry 24 | . . . 5 7 4 . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 2 . 2 . 1 . 1 . Specialist 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 9 | . . . . . . . 2 . . . 1 . 1 . . 1 . . . . . . . . . . . . . 2 . . . . . . 2 . Programmer 17 | . . . . . . . 1 . . . . . 1 . . 1 . . . . . . . . . . . . . . 1 2 2 . 2 3 4 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Compactor 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Enhanced Hunter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Z-Courier 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Thief 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Martyr 7 | . . . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 4 . Mutant 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Best Kill Streak 11 | 2 2 . 5 5 10 2 11 . 1 7 2 . 4 1 1 8 4 5 . 4 2 6 4 . 5 . 5 1 . 2 3 4 5 6 2 8 5 7 Combat Bots Only 10 | . 2 . 3 4 10 1 6 . . 6 1 . 4 . 1 4 4 3 . 4 1 5 4 . 5 . 5 1 . 2 2 2 2 . 2 2 5 7 Max Kills in Single Turn 4 | 1 1 . 2 2 2 1 4 . 1 2 1 . 2 1 1 2 2 2 . 2 1 2 3 . 3 . 3 1 . 1 1 1 1 1 1 1 4 1 Gunslinging 1 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 2 2 . 3 . . 2 1 . 2 . 1 2 2 2 . 2 . 1 3 . 3 . 3 1 . . . . . . . . . . Melee 1 | . . . . . . 1 1 . . . . . 1 . . 1 . 1 . . 1 . . . 1 . 1 . . 1 1 1 1 . 1 1 1 1 Uniques/NPCs Destroyed 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 12877 | . 111 . 306 581 253 . 1773 . 200 18 . 139 348 . . 998 68 21 . 46 106 . 63 . 99 . 112 . . 235 280 367 266 35 515 164 1866 3907 Core 1507 | . . . . 85 . . 431 . 27 . . . 38 . . 255 18 5 . 31 40 . . . 14 . . . . 51 16 110 64 . 25 . 36 261 Absorbed by Shields 3934 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 529 3405 Core Remaining (%) 76 | 100 . 100 . . . 78 . . . . . . 29 . . . . . . 63 . . . . 94 . . . . 95 . 81 . . 62 . . 60 Volleys Fired 260 | 12 9 1 34 48 13 5 25 . 2 8 6 . 15 . 2 12 4 3 . 6 . 5 5 . 9 . 4 5 . . . . . . 9 . 14 4 Largest 3 | 2 2 1 3 3 3 3 3 . 1 1 1 . 1 . 1 1 1 1 . 1 . 1 1 . 1 . 1 1 . . . . . . 1 . 1 1 Hottest 204 | 40 40 100 150 204 168 168 168 . 33 80 80 . 80 . 80 80 80 80 . 80 . 80 80 . 80 . 80 80 . . . . . . 70 . 100 100 Shots Fired 484 | 24 18 1 102 140 37 15 33 . 2 8 6 . 15 . 2 12 4 3 . 6 . 5 5 . 9 . 4 5 . . . . . . 9 . 15 4 Gun 305 | 24 18 . 97 98 36 15 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 76 | . . . 5 40 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . 15 4 Launcher 101 | . . . . 2 1 . 12 . 2 8 6 . 15 . 2 12 4 3 . 6 . 5 5 . 9 . 4 5 . . . . . . . . . . Special 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 175 | 24 18 . 52 63 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . 5 4 Thermal 186 | . . 1 50 75 36 15 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 101 | . . . . 2 1 . 12 . 2 8 6 . 15 . 2 12 4 3 . 6 . 5 5 . 9 . 4 5 . . . . . . . . . . Electromagnetic 21 | . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Robot Hit Streak 18 | 5 12 . 15 12 11 3 13 . . 4 . . 5 . 6 9 . 11 . 14 . . . . 15 . 16 . . . . . . . . . 18 8 Robot Miss Streak 5 | 4 1 . 5 3 3 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Secondary Targets 5 | . . . 2 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 919 | 14 14 . 85 81 23 7 29 . 11 3 1 1 8 5 3 34 . 7 . 4 7 . . 5 3 . 9 . . 6 27 32 33 7 11 14 128 307 Core Hits 646 | 6 7 . 80 43 17 2 62 . 6 12 4 . 17 2 4 40 5 7 . 8 3 14 10 3 17 . 10 9 . 2 13 15 16 2 5 7 64 134 Critical Kills 11 | 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Critical Parts Destroyed 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 5 Critical Strikes 60 | 1 . . 1 4 3 . . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 2 3 2 . . . 18 23 Burn 6 | . . . . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 24 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 6 Sever 16 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . 1 12 Puncture 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . Sunder 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 2 . . . . 5 Melee Attacks 875 | . . . . . . . 6 1 27 2 4 7 11 9 3 47 . 5 . 1 9 . . 5 4 . 8 . 1 7 57 53 51 22 41 30 144 320 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 626 | . . . . . . . 6 1 27 2 4 7 11 9 3 47 . 5 . 1 9 . . 5 4 . 8 . 1 6 37 10 38 17 32 19 100 217 Piercing 102 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 39 . . . . 16 43 Entropic 147 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 16 4 13 5 9 11 28 60 Sneak Attacks 122 | . . . . . . . . . 7 1 1 1 1 3 2 13 . 1 . 1 3 . . . . . . . . 1 14 9 13 4 4 9 32 2 Combat Hostiles 9 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . 1 2 1 . . . . 1 2 Follow-up Attacks 156 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 5 1 1 . 28 115 Damage Inflicted 88070 | 97 134 . 1112 1734 539 143 2465 . 1637 924 789 207 2118 870 770 6193 465 920 . 1098 1049 887 568 1240 1259 . 1316 536 . 653 4699 3522 5392 1426 1805 2970 15327 23206 Guns 3054 | 97 126 . 993 1040 410 118 270 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 836 | . . . 72 389 . . 97 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225 53 Explosions 12672 | . . . . 261 129 . 1926 . 133 633 548 . 1478 . 338 1793 465 380 . 870 . 887 568 . 1074 . 653 536 . . . . . . . . . . Melee 71384 | . . . . . . . 172 . 1504 291 241 207 640 870 432 4400 . 540 . 228 1049 . . 1240 185 . 663 . . 653 4699 3522 5392 1426 1805 2970 15102 23153 Ramming 124 | . 8 . 47 44 . 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1475 | 97 126 . 441 664 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94 53 Thermal 2831 | . . . 624 765 410 118 446 . 133 . . . . . . 335 . . . . . . . . . . . . . . . . . . . . . . Explosive 11926 | . . . . 261 129 . 1648 . . 633 548 . 1478 . 338 1458 465 380 . 870 . 887 568 . 1074 . 653 536 . . . . . . . . . . Electromagnetic 330 | . . . . . . . 199 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 55976 | . . . . . . . 172 . 1504 291 241 207 640 870 432 4400 . 540 . 228 1049 . . 1240 185 . 663 . . 653 3616 465 4897 1154 1253 2970 12215 16091 Piercing 5302 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2508 . . . . 1123 1671 Entropic 10106 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1083 549 495 272 552 . 1764 5391 Highest Corruption 35 | . . . . . . . 4 4 5 5 5 5 5 . . 2 . . . . . . . . . . . . . . . 2 2 2 2 . 33 35 Average Corruption 15 | . . . . . . . 1 4 4 5 5 5 5 . . 1 . . . . . . . . . . . . . . . 2 2 2 2 . 26 33 Corruption Purged 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Effects 343 | . . . . . . . 3 7 33 6 10 2 10 . . 5 . . . . . . . . . . . . . . . 5 3 . 4 . 158 97 Message Errors 90 | . . . . . . . 1 2 9 2 1 . 1 . . 2 . . . . . . . . . . . . . . . 1 . . 1 . 51 19 Matter Fused 78 | . . . . . . . . 1 9 1 4 . 3 . . . . . . . . . . . . . . . . . . . . . . . 41 19 Heat Flow Errors 40 | . . . . . . . . 1 4 . 2 . 3 . . 1 . . . . . . . . . . . . . . . 3 1 . 1 . 18 6 Energy Discharges 36 | . . . . . . . 2 2 4 1 . . 1 . . 2 . . . . . . . . . . . . . . . . 1 . . . 12 11 Parts Rejected 6 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Data Loss (minor) 46 | . . . . . . . . . 7 2 3 1 2 . . . . . . . . . . . . . . . . . . 1 1 . 2 . 22 5 Data Loss (major) 12 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 7 4 Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alerts 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 Misdirections 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 24 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 15080 | . . . . 21 . . 90 . 298 186 237 27 265 486 . 1231 22 245 . 275 313 . 60 431 200 . 93 . . 102 1404 1111 1019 336 718 1607 2639 1664 Projectiles 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 597 | . . . . 20 . . 90 . . 7 36 . 34 . . 19 22 13 . 130 . . 60 . 73 . 93 . . . . . . . . . . . Melee 14482 | . . . . . . . . . 298 179 201 27 231 486 . 1212 . 232 . 145 313 . . 431 127 . . . . 102 1404 1111 1019 336 718 1607 2639 1664 Knockbacks 9 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Impact 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 86 | . . . . 23 . . 63 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 3 | . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 19 | . . . 6 9 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 25 | 1 3 1 6 10 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 5 | 1 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 347 | . 4 20 222 205 232 347 124 102 256 81 183 . 244 . 60 341 167 68 . 30 31 153 105 . 18 . 20 20 18 106 249 205 136 . 225 . 277 214 Average Temperature 65 | . 3 12 73 49 99 172 15 48 84 25 60 . 70 . 21 90 80 28 . 18 23 70 39 . 7 . 10 9 6 17 50 107 78 . 142 . 83 88 Received Heat Transfer 1385 | . 66 . 168 138 81 . 246 . 18 9 . 18 78 . . 90 12 . . . 27 . 12 . . . 9 . . . . . 54 . 27 . 101 231 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Fried 6 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 13 | . . . . 7 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Heat Transferred 4552 | . . . 785 1739 1110 259 409 . 100 . . . . . . 150 . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Alert | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 2185 | 15 74 28 311 377 414 453 2185 799 1883 . . . . 246 200 1825 . . . . 296 . . . . 237 . . . . 311 345 422 353 469 496 1469 . Initial 1089 | . 9 28 10 8 94 186 1089 761 559 . . . . 122 86 140 . . . . 160 . . . . 195 . . . . . 130 143 177 198 222 316 . Average 489 | 7 25 28 126 109 353 325 1307 788 1282 . . . . 176 165 936 . . . . 211 . . . . 202 . . . . 170 228 236 276 331 296 705 . Maximum Alert Level 5 | . . . 1 1 2 2 5 3 5 . . . . 1 1 5 . . . . 1 . . . . 1 . . . . 1 1 2 1 2 2 5 . Low Security (%) 31 | 100 100 100 91 81 18 12 . . . . . . . 67 62 5 . . . . 49 . . . . 82 . . . . 59 40 34 6 . . . . Level 1 19 | . . . 8 18 16 62 . . . . . . . 33 37 . . . . . 50 . . . . 17 . . . . 40 59 60 93 82 89 9 . Level 2 5 | . . . . . 65 24 . . 9 . . . . . . 15 . . . . . . . . . . . . . . . . 4 . 16 10 2 . Level 3 9 | . . . . . . . 21 100 16 . . . . . . 60 . . . . . . . . . . . . . . . . . . . . 1 . Level 4 10 | . . . . . . . 64 . 63 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 7 . Level 5 22 | . . . . . . . 14 . 2 . . . . . . 16 . . . . . . . . . . . . . . . . . . . . 78 . High Security . | . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 54 | . 1 . 2 4 . . 7 . 16 . . . . . . 12 . . . . 1 . 1 . . . . . . . 2 1 . 1 2 . 4 . Investigation 15 | . . . . 2 . . 1 . 6 . . . . . . 4 . . . . . . . . . . . . . . . . . . . . 2 . Extermination 8 | . . . . . . . 2 . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 1 . . 1 . 1 . Reinforcement 17 | . 1 . 2 2 . . 2 . 2 . . . . . . 4 . . . . 1 . . . . . . . . . 1 . . 1 1 . . . Assault 11 | . . . . . . . 2 . 4 . . . . . . 3 . . . . . . 1 . . . . . . . . . . . . . 1 . Garrison 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 3 | . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 36 | . . . . 1 . . 3 . . . . . . . . 6 . . . . . . . . . . . . . . . 1 2 . 2 . 21 . Communications Jammed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Distress Signals 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Times Spotted 503 | . 3 . 25 29 10 15 53 6 20 5 3 4 4 4 6 54 5 6 . 8 8 3 11 . 4 . 6 5 5 4 13 18 12 3 17 6 43 85 Peak Tracking Total 20 | . 2 . 3 4 4 5 15 6 7 4 3 4 3 3 6 16 2 3 . 5 5 5 16 . 2 . 4 3 3 2 3 7 7 3 4 6 7 20 Tactical Retreats 49 | . . . . 1 . . 6 . 2 1 . . . 1 . 8 1 2 . 1 1 . 3 . . . . 1 . 1 2 . 1 1 1 1 2 12 Traps | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 33 | . . . . 2 . . 4 . 1 . . . . 1 . 5 . . . . 3 . . . . . . . . . 4 . 2 1 . . 10 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 22 | . . . . . . . . . 1 1 . . . . . . 2 . . 3 . . 2 . . . . . 13 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 52 | . . . . 2 . . 5 . 19 . . 1 . . . 3 . . . . . . . . . . . . . . 2 4 . 2 6 2 3 3 Max in Single Turn 18 | . . . . 1 . . 2 . 18 . . 1 . . . 2 . . . . . . . . . . . . . . 1 1 . 1 1 1 1 1 Garrison Access 3 | . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 75 | . 1 . 5 13 . 5 9 . 12 . . 3 . 1 . 14 . . . . 1 1 1 4 . . . . 2 . 2 . 1 . . . . . Terminals 37 | . 1 . 4 10 . . 5 . 7 . . . . 1 . 9 . . . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . 3 . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . . . . 2 . 5 . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Scanalyzers 3 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access 6 | . . . . 1 . . 1 . 2 . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Total Hacks 203 | . 1 . 22 43 . 5 17 . 26 . . 22 . 2 . 38 . . . . 3 1 1 17 . . . . 2 . 2 . 1 . . . . . Successful 115 | . . . 7 28 . 5 6 . 10 . . 22 . 1 . 14 . . . . 1 1 1 17 . . . . 2 . . . . . . . . . Failed 88 | . 1 . 15 15 . . 11 . 16 . . . . 1 . 24 . . . . 2 . . . . . . . . . 2 . 1 . . . . . Catastrophic 10 | . . . 1 1 . . 4 . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 166 | . . . 8 15 . 5 10 . 16 . . . . 1 . 10 . . . . 6 . . . . 6 . . 1 . 38 26 11 3 5 2 3 . Terminals 113 | . 1 . 20 39 . . 9 . 15 . . . . 2 . 27 . . . . . . . . . . . . . . . . . . . . . . Fabricators 17 | . . . . . . . 7 . 4 . . . . . . 3 . . . . 3 . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . . . . 2 . 5 . . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Scanalyzers 5 | . . . 2 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access 10 | . . . . 2 . . 1 . 4 . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . Terminal Hacks 79 | . . . 7 20 . . 1 . 4 . . 22 . . . 4 . . . . . 1 1 17 . . . . 2 . . . . . . . . . Record 11 | . . . . . . . . . . . . 6 . . . . . . . . . . . 5 . . . . . . . . . . . . . . Part Schematic 12 | . . . . 2 . . . . . . . 6 . . . . . . . . . . . 4 . . . . . . . . . . . . . . Robot Schematic 8 | . . . . 1 . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 13 | . . . 3 1 . . . . 2 . . 3 . . . . . . . . . . . 4 . . . . . . . . . . . . . . Open Door 8 | . . . . 4 . . . . . . . . . . . . . . . . . 1 1 . . . . . 2 . . . . . . . . . Level Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 4 | . . . 1 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . . . 1 3 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . 2 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Build 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Coupler Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 24 | . . . . 6 . 5 3 . 5 . . . . 1 . 3 . . . . 1 . . . . . . . . . . . . . . . . . Terminals 10 | . . . . 4 . . 2 . 1 . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . . . . 2 . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Operators 3 | . . . . 1 . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Haulers 3 | . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . . . . 2 . 5 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 8 | . . . . 2 . 5 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Reprogram 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 51 | . 1 . 5 8 . . 9 . 9 . . . . 1 . 14 . . . . 1 . . . . . . . . . 2 . 1 . . . . . Full Trace Events 8 | . . . . . . . 1 . 3 . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 16 | . . . . 1 . . . . . . . 7 . . . . . . . . . . . . . . . . . . 3 5 . . . . . . Robots Built 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter 186 | . . . . . . . 186 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 99 | . . . . . . . 99 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 75 | . . . . 2 . . . . . . . 6 . . . 1 . . . . . . . 4 . . . . . . 30 32 . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Matter 384 | . . . . . . . . . . . . . . . . 384 . . . . . . . . . . . . . . . . . . . . . . Time 204 | . . . . . . . . . . . . . . . . 204 . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Time 124 | . . . . . . . . . . . . . . . . 124 . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . 4 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 88 | . . . . . . . 5 18 3 . . . . . 18 . . . 4 . 1 . . . . 3 . . 4 . 4 . 1 . . 1 26 . Largest Group 18 | . . . . . . . 3 18 14 . . . . . 18 15 . . 4 3 1 . . . . 3 3 1 4 1 3 3 1 . . 1 13 . Highest-Rated Group 1469 | . . . . . . . 54 446 354 . . . . . 650 525 . . 146 110 29 . . . . 288 288 88 232 65 288 288 34 . . 32 1469 . Highest-Rated Ally 269 | . . . . . . . 40 35 35 . . . . . 50 46 . . 37 37 29 . . . . 96 96 88 68 65 96 96 34 . . 32 269 . Zionite Dispatches 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . 1 . . 1 . . Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Hover Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 26 | . . . . . . 7 4 . . . . . . . . . . . . . . . . . . . . . 3 . 1 . 1 . . 1 9 . STAY 8 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 6 . FOLLOW 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 3 . DROP 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . EXPLORE 6 | . . . . . . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . RETURN 4 | . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 791 | . . . . . . . . 161 126 . . . . . 106 125 . . . 5 2 . . . . 8 23 2 9 . . 21 . . . . 203 . Total Damage 30278 | . . . . . . . . 4784 1857 . . . . . 3846 2695 . . . 71 37 . . . . 418 995 63 366 . . 1009 . . . . 14137 . Kills 102 | . . . . . . . . 12 18 . . . . . 6 18 . . . 1 . . . . . 1 2 1 3 . . 3 . . . . 37 . Allies Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Allies Melted 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . . . . . . . 1 3 . 1 . . . 1 1 . . . . 2 . . . 1 . . . . . . . . . . . Drone Launches 7 | . . . . . . 5 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 10 8 2 . 1 . . . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Branch Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Prototype Schematics 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . . . . . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 20790 | 100 220 360 1374 1933 303 302 852 298 1260 401 403 55 371 200 168 1117 181 147 396 202 147 161 75 82 267 39 176 113 584 445 675 539 431 189 585 182 3961 1496 Spaces Moved 30869 | 22 141 217 735 844 160 172 1788 449 1928 754 549 100 750 315 362 2169 271 417 853 398 352 545 276 195 701 88 364 331 653 489 1768 740 591 441 859 376 6540 2166 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1664 | . . . 488 844 160 172 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 627 | 22 141 217 247 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 14403 | . . . . . . . . . 113 754 549 100 750 283 . . . . . . . . . . . . . . 2 . 139 740 591 441 859 376 6540 2166 Flight 14175 | . . . . . . . 1788 449 1815 . . . . 32 362 2169 271 417 853 398 352 545 276 195 701 88 364 331 651 489 1629 . . . . . . . Fastest Speed 5 | 120 120 120 120 160 160 160 19 19 19 22 38 22 38 22 20 5 16 16 22 16 16 16 16 19 21 21 21 21 18 7 7 34 35 35 21 17 24 39 Average Speed 41 | 120 120 120 146 160 160 160 28 31 26 37 38 34 38 35 22 22 19 23 23 24 20 21 21 21 21 21 21 21 20 17 20 45 38 35 33 31 44 49 Slowest Speed 260 | 120 120 120 200 260 160 160 98 37 103 38 38 38 38 109 23 29 22 25 25 25 22 22 22 95 21 21 21 95 180 18 96 46 46 35 35 35 138 56 Overloaded Moves 733 | . . . . . . . 1 29 19 4 . 25 . 18 36 123 7 7 . 3 19 3 24 . . . . . . 11 39 6 . . 94 9 139 117 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 105 | . . . . . . . 46 1 15 . . . . . . 24 . . . . 6 2 . . . . . . 1 . 10 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 4 . 1 1 Exploration Rate (%) 56 | 4 26 37 49 89 50 90 39 87 41 82 64 76 79 9 95 52 57 64 88 60 13 69 50 60 80 3 54 47 81 60 51 69 18 60 63 8 82 78 Regions Visited 38 Branch Regions 24 Pre-discovered Areas 22 | . . 1 . 2 . 5 . . 1 1 1 1 . . . . . . 4 . . . 1 3 . . . . . . . . . . 2 . . . Known Exits Taken 28 | . . . 1 1 . . . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 21 | . . . . . . . . . . 2 . . 1 . . . . 2 5 2 . 2 1 . 1 . 2 2 . 1 . . . . . . . . Spaces Dug 150 | . . 1 . . . . 14 1 17 13 3 2 1 3 1 14 . . . . 1 . . . . . . . 1 . 13 12 10 8 16 6 13 . Terrain Destroyed 1052 | . . 1 1 16 2 . 83 1 66 75 59 2 121 3 8 152 29 35 . 74 1 30 39 . 80 . 40 42 1 . 13 12 10 8 25 6 14 3 Melee 120 | . . . . . . . 2 1 13 . 3 2 1 3 1 14 . . . . 1 . . . . . . . 1 . 13 12 10 8 16 6 13 . Projectile 12 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . AOE 916 | . . . . 15 2 . 81 . 53 75 56 . 120 . 7 138 29 35 . 74 . 30 39 . 80 . 40 42 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Total 37725 | 77 175 312 964 1318 179 185 2048 604 2614 854 726 106 792 384 438 2669 391 453 1046 494 408 579 283 225 801 106 447 365 1101 834 2040 915 773 467 1128 430 7517 2477 Wait 4769 | 33 7 92 118 339 1 1 136 143 615 91 168 . 9 32 68 410 117 26 189 90 25 22 2 . 82 17 54 16 408 338 167 81 111 . 195 20 512 34 Move 30632 | 22 140 217 734 844 158 171 1700 446 1897 753 548 99 749 315 361 2123 270 416 852 397 340 540 275 194 700 87 363 330 650 488 1747 739 590 440 858 375 6539 2165 Hop 97 | . . . . . . . 42 1 15 . . . . . . 21 . . . . 5 2 . . . . . . 1 . 10 . . . . . . . Pick Up 166 | 3 2 . 16 10 . 1 10 3 7 . . . . 2 . 12 . . 2 . 1 . . 2 . . 1 . 1 . 10 12 3 2 4 2 47 13 Fast Attach 295 | 2 1 . 12 17 . . 18 3 18 . . . 3 9 1 10 . 2 1 . 2 4 1 10 . 2 5 3 5 1 23 11 10 1 9 3 89 19 Attach 128 | . 1 . 5 2 . . 19 2 4 . . . 1 . . 7 . . 1 . 2 . . 2 3 . 3 2 . . 4 4 5 2 8 1 34 16 Detach 97 | . 1 . 2 2 . . 11 1 6 . . . . 2 . 4 . 1 . . 2 2 . 1 3 . 5 3 1 . 4 4 3 1 4 1 25 8 Swap 102 | . 8 2 10 17 5 2 9 1 2 . . . . 3 1 3 . . . . . . . . . . 1 3 . . . 7 1 1 3 . 12 11 Drop 366 | 5 3 . 27 29 2 1 25 3 21 . . . 1 8 2 14 . . 1 . 1 4 . 11 . . 3 3 4 1 27 12 9 3 5 4 122 15 Fire 260 | 12 9 1 34 48 13 5 25 . 2 8 6 . 15 . 2 12 4 3 . 6 . 5 5 . 9 . 4 5 . . . . . . 9 . 14 4 Melee 650 | . . . . . . . 6 1 27 2 4 7 11 9 3 47 . 5 . 1 9 . . 5 4 . 8 . 1 6 42 45 38 17 33 24 103 192 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 20 | . . . 6 10 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 89 | . . . . . . . 36 . . . . . . . . 6 . . . . 18 . . . . . . . . . 6 . 3 . . . 20 . Rewire 48 | . . . . . . . 11 . . . . . . 4 . . . . . . 3 . . . . . . . 30 . . . . . . . . . Trap 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage (discovered 3 exits: [*Mat] / Rec / Gar) -9/Garrison (discovered 2 exits: *Rec x2) -9/Recycling -7/Factory (discovered 2 exits: *Fac x2) -7/Waste -7/Factory (discovered 6 exits: Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp / Ext) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 5 exits: Res x3 / *Qua x2) -3/Quarantine -2/Research (discovered 4 exits: *Acc x3 / *Tes) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 3) 101 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 16) 321 | -10/Materials | Entered Mines 322 | -10/Mines | Build established: Mutant 327 | -10/Mines | Discovered new exit (range 12) 348 | -10/Mines | Met a Derelict bent on vengeance 590 | -10/Mines | Learned location of Recycling (-9) 681 | -10/Mines | Entered Materials 681 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 725 | -9/Materials | Identified exit to Mines 725 | -9/Materials | Identified exit to Storage 1560 | -9/Materials | Build established: Scavenger-Tank 2055 | -9/Materials | Build established: Gunner 2055 | -9/Materials | Entered Storage 2598 | -9/Storage | Build established: Scavenger-Gunner 2879 | -9/Storage | Identified exit to Recycling 3026 | -9/Storage | Build established: Gunner 3920 | -9/Storage | Discovered new exit (range 16) 3954 | -9/Storage | Found Prototype Launcher 3954 | -9/Storage | Identified Scatter Rocket Array 3988 | -9/Storage | Identified exit to Garrison 3988 | -9/Storage | Entered Garrison 4044 | -9/Garrison | Triggered checkpoint 4087 | -9/Garrison | Triggered checkpoint 4115 | -9/Garrison | Destroyed 10 combat bots 4158 | -9/Garrison | Discovered exit to Recycling (range 8) 4169 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4268 | -9/Garrison | Discovered exit to Recycling (range 15) 4291 | -9/Garrison | Entered Recycling 4318 | -9/Recycling | Spotter reported a threat 4324 | -9/Recycling | Spotter reported a threat 4339 | -9/Recycling | Spotter reported a threat 4339 | -9/Recycling | Spotter reported a threat 4366 | -9/Recycling | Spotter reported a threat 4371 | -9/Recycling | Spotter reported a threat 4381 | -9/Recycling | Spotter reported a threat 4381 | -9/Recycling | Spotter reported a threat 4402 | -9/Recycling | Spotter reported a threat 4410 | -9/Recycling | Spotter reported a threat 4415 | -9/Recycling | Spotter reported a threat 4419 | -9/Recycling | Spotter reported a threat 4419 | -9/Recycling | Spotter reported a threat 4434 | -9/Recycling | Spotter reported a threat 4434 | -9/Recycling | Spotter reported a threat 4463 | -9/Recycling | Spotter reported a threat 4467 | -9/Recycling | Spotter reported a threat 4468 | -9/Recycling | Spotter reported a threat 4472 | -9/Recycling | Spotter reported a threat 4481 | -9/Recycling | Discovered new exit (range 16) 4497 | -9/Recycling | Spotter reported a threat 4512 | -9/Recycling | Spotter reported a threat 4516 | -9/Recycling | Spotter reported a threat 4520 | -9/Recycling | Spotter reported a threat 4550 | -9/Recycling | Spotter reported a threat 4569 | -9/Recycling | Spotter reported a threat 4570 | -9/Recycling | Spotter reported a threat 4573 | -9/Recycling | Spotter reported a threat 4593 | -9/Recycling | Entered Factory 4593 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 4984 | -7/Factory | P-60 Hacker assimilated allied Angel 4a 5085 | -7/Factory | Discovered new exit (range 15) 5091 | -7/Factory | Identified exit to Factory 5315 | -7/Factory | Build established: Sprinter 5316 | -7/Factory | Discovered exit to Factory (range 5) 5321 | -7/Factory | Cargo convoy interrupted 5393 | -7/Factory | First assault squad dispatched 5398 | -7/Factory | Fabricated L-31 Rogue? 5408 | -7/Factory | Found Prototype Processor 5408 | -7/Factory | Identified Exp. Signal Interpreter 5414 | -7/Factory | Found Exp. Signal Interpreter 5421 | -7/Factory | Core integrity fell below 50% 5445 | -7/Factory | Manually triggered Chute Trap 5445 | -7/Factory | Sucked down chute 5445 | -7/Factory | Entered Waste 5448 | -7/Waste | Spotted C-40 Crusher 5449 | -7/Waste | Spotted C-40 Crusher 5450 | -7/Waste | Spotted C-40 Crusher 5452 | -7/Waste | Spotted C-40 Crusher 5452 | -7/Waste | Spotted C-40 Crusher 5462 | -7/Waste | Lost 6 parts (2p2u2w) 5465 | -7/Waste | Spotted C-40 Crusher 5468 | -7/Waste | Discovered new exit (range 12) 5565 | -7/Waste | Warlord forces began an assault 5584 | -7/Waste | Allies destroyed C-40 Crusher 5586 | -7/Waste | Allies destroyed C-40 Crusher 5597 | -7/Waste | Allies destroyed C-40 Crusher 5598 | -7/Waste | Allies destroyed C-40 Crusher 5602 | -7/Waste | Allies destroyed C-40 Crusher 5667 | -7/Waste | Identified exit to Factory 5743 | -7/Waste | Entered Factory 5743 | -7/Factory | Accompanied by 12 allies 5832 | -7/Factory | Identified exit to Lower Caves 6153 | -7/Factory | Build established: Scout 6217 | -7/Factory | Garrison activated, responded to threat 6533 | -7/Factory | Build established: Sprinter 6864 | -7/Factory | Cargo convoy interrupted 6878 | -7/Factory | Found Prototype Slashing Weapon 6878 | -7/Factory | Identified Centrium Greatsword 6881 | -7/Factory | Found Prototype Slashing Weapon 6881 | -7/Factory | Identified Vibroblade 6897 | -7/Factory | High security lockdown imminent 6898 | -7/Factory | Found Prototype Launcher 6898 | -7/Factory | Identified Mni. Smartbomb Launcher 6911 | -7/Factory | Found Centrium Greatsword 6914 | -7/Factory | Found Mni. Smartbomb Launcher 6977 | -7/Factory | High security lockdown engaged 7003 | -7/Factory | Entered Lower Caves 7028 | -7/Lower Caves | Encountered a Warlord checkpoint 7189 | -7/Lower Caves | Build established: Mutant 7213 | -7/Lower Caves | Learned location of Zion (-6) 7399 | -7/Lower Caves | Discovered new exit (range 4) 7400 | -7/Lower Caves | Identified exit to Lower Caves 7404 | -7/Lower Caves | Entered another Lower Caves area 7507 | -7/Lower Caves | Encountered a Warlord checkpoint 7507 | -7/Lower Caves | Discovered exit to Factory (range 7) 7768 | -7/Lower Caves | Learned Factory terminal intel 7802 | -7/Lower Caves | Discovered new exit (range 8) 7804 | -7/Lower Caves | Identified exit to Data Miner 7807 | -7/Lower Caves | Entered Data Miner 7807 | -7/Data Miner | Discovered new exit (range 6) 7815 | -7/Data Miner | Met Data Miner 7822 | -7/Data Miner | Learned location of Section 7 (-2) 7822 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7827 | -7/Data Miner | Received God Mode back door access code from Data Miner 7839 | -7/Data Miner | Data Conduit disabled 7862 | -7/Data Miner | Identified exit to Proximity Caves 7862 | -7/Data Miner | Entered Proximity Caves 8157 | -6/Proximity Caves | Learned Factory terminal intel 8161 | -6/Proximity Caves | Discovered exit to Factory (range 12) 8233 | -6/Proximity Caves | Entered Factory 8233 | -6/Factory | Evolved 2 slots: Utility x2 8234 | -6/Factory | Loaded intel: 20 terminal locations 8433 | -6/Factory | Sucked down chute 8433 | -6/Factory | Entered Waste 8435 | -6/Waste | Spotted C-40 Crusher 8442 | -6/Waste | Spotted C-40 Crusher 8443 | -6/Waste | Spotted C-40 Crusher 8443 | -6/Waste | Discovered new exit (range 16) 8443 | -6/Waste | Spotted C-40 Crusher 8444 | -6/Waste | Spotted C-40 Crusher 8446 | -6/Waste | Spotted C-40 Crusher 8494 | -6/Waste | Warlord forces began an assault 8506 | -6/Waste | Allies destroyed C-40 Crusher 8506 | -6/Waste | Destroyed C-40 Crusher 8514 | -6/Waste | Allies destroyed C-40 Crusher 8516 | -6/Waste | Allies destroyed C-40 Crusher 8516 | -6/Waste | Allies destroyed C-40 Crusher 8539 | -6/Waste | Allies destroyed C-40 Crusher 8548 | -6/Waste | Identified exit to Factory 8601 | -6/Waste | Entered Factory 8601 | -6/Factory | Accompanied by 15 allies 8602 | -6/Factory | Loaded intel: 20 terminal locations 8701 | -6/Factory | Discovered new exit (range 15) 8755 | -6/Factory | Repaired Broken Centrium Greatsword? 8759 | -6/Factory | Identified exit to Factory 8915 | -6/Factory | Build established: Scout 9006 | -6/Factory | Local fabrication network quarantined 9070 | -6/Factory | Fabricated Exp. Transmission Jammer? 9098 | -6/Factory | Spotted B-75 Beast 9301 | -6/Factory | First assault squad dispatched 9304 | -6/Factory | Identified exit to Lower Caves 9515 | -6/Factory | Cargo convoy interrupted 9619 | -6/Factory | Discovered exit to Factory (range 14) 9668 | -6/Factory | Lost 4 parts (2n2u) 9682 | -6/Factory | Found Prototype Processor 9682 | -6/Factory | Identified Exp. Melee Analysis Suite 9684 | -6/Factory | Found Exp. Melee Analysis Suite 9687 | -6/Factory | Found Exp. Melee Analysis Suite 9718 | -6/Factory | Entered Lower Caves 9737 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9865 | -6/Lower Caves | Learned location of 1 exit from Factory 9895 | -6/Lower Caves | Discovered new exit (range 12) 9898 | -6/Lower Caves | Identified exit to Lower Caves 9899 | -6/Lower Caves | Entered another Lower Caves area 10018 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10044 | -6/Lower Caves | Discovered new exit (range 10) 10046 | -6/Lower Caves | Build established: Sprinter 10046 | -6/Lower Caves | Identified exit to Zion 10046 | -6/Lower Caves | Entered Zion 10062 | -6/Zion | Discovered new exit (range 15) 10076 | -6/Zion | Visited the Megawrench Repair Shop 10076 | -6/Zion | Megawrench repaired 9 parts 10084 | -6/Zion | Learned location of Quarantine (-3) 10215 | -6/Zion | Imprinted 10217 | -6/Zion | Declared Zion's savior 10255 | -6/Zion | Identified exit to Proximity Caves 10442 | -6/Zion | Entered Proximity Caves 10442 | -5/Proximity Caves | Accompanied by 3 allies 10464 | -5/Proximity Caves | Spotted B-75 Beast 10642 | -5/Proximity Caves | Discovered exit to Factory (range 8) 10644 | -5/Proximity Caves | Entered Factory 10644 | -5/Factory | Evolved 2 slots: Utility x2 10645 | -5/Factory | Identified exit to Upper Caves 10645 | -5/Factory | Identified exit to Extension 10646 | -5/Factory | Identified exit to Factory 10791 | -5/Factory | Entered Upper Caves 10841 | -5/Upper Caves | Found Imp. Powered Armor 10940 | -5/Upper Caves | Discovered new exit (range 6) 10941 | -5/Upper Caves | Identified exit to Upper Caves 10952 | -5/Upper Caves | Entered another Upper Caves area 10954 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10958 | -5/Upper Caves | Spotted B-75 Beast 10965 | -5/Upper Caves | Learned location of Warlord (-4) 11025 | -5/Upper Caves | Discovered new exit (range 11) 11027 | -5/Upper Caves | Identified exit to Zhirov 11027 | -5/Upper Caves | Entered Zhirov 11027 | -5/Zhirov | Discovered new exit (range 3) 11032 | -5/Zhirov | Met Zhirov 11037 | -5/Zhirov | Found Alien Artifact 11037 | -5/Zhirov | Identified Integrated Dissipator 11037 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 11072 | -5/Zhirov | Found Alien Artifact 11078 | -5/Zhirov | Learned location of Command (-1) 11079 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11109 | -5/Zhirov | Identified exit to Proximity Caves 11109 | -5/Zhirov | Entered Proximity Caves 11345 | -4/Proximity Caves | Build established: Scout 11364 | -4/Proximity Caves | Discovered exit to Factory (range 14) 11376 | -4/Proximity Caves | Entered Factory 11376 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11377 | -4/Factory | Identified exit to Upper Caves 11389 | -4/Factory | Retrieved Zion intel report: Branch Access 11389 | -4/Factory | Identified exit to Armory 11390 | -4/Factory | Zion Light squad teleported in 11415 | -4/Factory | Entered Upper Caves 11415 | -4/Upper Caves | Accompanied by 3 allies 11419 | -4/Upper Caves | Spotted B-86 Titan 11449 | -4/Upper Caves | Learned Research terminal intel 11467 | -4/Upper Caves | Allies destroyed B-86 Titan 11514 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11529 | -4/Upper Caves | Found Prototype Protection 11538 | -4/Upper Caves | Identified Zio. Weapon Casing 11585 | -4/Upper Caves | Discovered new exit (range 3) 11587 | -4/Upper Caves | Identified exit to Upper Caves 11591 | -4/Upper Caves | Entered another Upper Caves area 11591 | -4/Upper Caves | Accompanied by 1 ally 11662 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11703 | -4/Upper Caves | Discovered new exit (range 6) 11704 | -4/Upper Caves | Identified exit to Warlord 11704 | -4/Upper Caves | Entered Warlord 11828 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 11838 | -4/Warlord | Rebuked by Warlord 11840 | -4/Warlord | Opened Warlord's prototype stash 11843 | -4/Warlord | Found Prototype Processor 11843 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 11848 | -4/Warlord | Found Prototype Device 11848 | -4/Warlord | Identified Exp. Focal Shield 11853 | -4/Warlord | Warlord's base attacked by MAIN.C 11863 | -4/Warlord | Found Prototype Piercing Weapon 11863 | -4/Warlord | Identified Vortex Lance 11865 | -4/Warlord | Found Vortex Lance 12133 | -4/Warlord | Build established: Commander-Sprinter 12203 | -4/Warlord | Warlord forces counterattacked 12253 | -4/Warlord | Opened side exit 12270 | -4/Warlord | Spotted Striker 12270 | -4/Warlord | Discovered new exit (range 10) 12285 | -4/Warlord | Identified exit to Proximity Caves 12288 | -4/Warlord | Entered Proximity Caves 12288 | -3/Proximity Caves | Accompanied by 1 ally 12498 | -3/Proximity Caves | Discovered new exit (range 12) 12500 | -3/Proximity Caves | Identified exit to Research 12608 | -3/Proximity Caves | Build established: Messiah-Sprinter 12697 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 12733 | -3/Proximity Caves | Entered Research 12733 | -3/Research | Evolved 2 slots: Utility x2 12734 | -3/Research | Loaded intel: 18 terminal locations 12904 | -3/Research | Found Exp. Melee Analysis Suite 12905 | -3/Research | Found Exp. Melee Analysis Suite 12925 | -3/Research | Spotted B-86 Titan 12944 | -3/Research | Retrieved Zion intel report: Main Access 12944 | -3/Research | Identified exit to Research 12952 | -3/Research | Found Prototype Device 12952 | -3/Research | Identified Exp. Thermal Shield 12963 | -3/Research | Retrieved Zion intel report: Prototype Schematics 12983 | -3/Research | Retrieved Zion intel report: Unaware Schematics 13009 | -3/Research | Retrieved Zion intel report: Guard Positions 13019 | -3/Research | Retrieved Zion intel report: Prototype Schematics 13023 | -3/Research | Found Prototype Slashing Weapon 13023 | -3/Research | Identified Molecular Scythe 13117 | -3/Research | Retrieved Zion intel report: Component Stockpiles 13167 | -3/Research | Spotted B-86 Titan 13169 | -3/Research | Retrieved Zion intel report: Prototype Schematics 13173 | -3/Research | Retrieved Zion intel report: Unaware Analyses 13188 | -3/Research | Retrieved Zion intel report: Unaware Analyses 13195 | -3/Research | Spotted B-86 Titan 13218 | -3/Research | Retrieved Zion intel report: Branch Access 13218 | -3/Research | Identified exit to Quarantine 13219 | -3/Research | Zion Hover Resupply teleported in 13339 | -3/Research | Found Enh. Force Lance 13341 | -3/Research | Found Enh. Force Lance 13383 | -3/Research | Zion Light squad teleported in 13408 | -3/Research | Entered Quarantine 13408 | -3/Quarantine | Accompanied by 3 allies 13477 | -3/Quarantine | Found Zio. Weapon Casing 13514 | -3/Quarantine | Found Alien Artifact 13515 | -3/Quarantine | Found Alien Artifact 13517 | -3/Quarantine | Found Alien Artifact 13518 | -3/Quarantine | Identified Transdimensional Reconstructor (x4) 13518 | -3/Quarantine | Warped through subspace 13527 | -3/Quarantine | Discovered exit to Research (range 16) 13536 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 13547 | -3/Quarantine | Retrieved Zion intel report: Branch Access 13557 | -3/Quarantine | Found Alien Artifact 13557 | -3/Quarantine | Identified Subatomic Replicator 13567 | -3/Quarantine | Found Alien Artifact 13567 | -3/Quarantine | Identified Core Reset Matrix 13567 | -3/Quarantine | Used Core Reset Matrix 13571 | -3/Quarantine | Detected hypermatrix surge 13571 | -3/Quarantine | Sensed 7 artifacts in vicinity 13577 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 13580 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 13583 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 13609 | -3/Quarantine | Found Enh. Force Lance 13630 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 13655 | -3/Quarantine | Spotted Alpha 7 13659 | -3/Quarantine | Build established: Mutant 13663 | -3/Quarantine | Destroyed Alpha 7 13665 | -3/Quarantine | Found Prototype Processor 13712 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 13725 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 13732 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 13832 | -3/Quarantine | Found Sigix Broadsword 13939 | -3/Quarantine | Discovered exit to Research (range 15) 13947 | -3/Quarantine | Entered Research 13947 | -2/Research | Evolved 2 slots: Utility x2 13964 | -2/Research | Zion Hover Resupply teleported in 13981 | -2/Research | Identified Exp. Targeting Computer 14071 | -2/Research | Spotted B-90 Cyclops 14104 | -2/Research | Retrieved Zion intel report: Main Access 14104 | -2/Research | Identified exit to Access 14137 | -2/Research | Build established: Alien-Gladiator 14250 | -2/Research | Found Unknown Device 14250 | -2/Research | Identified Antimissile System 14351 | -2/Research | Retrieved Zion intel report: Emergency Access 14376 | -2/Research | Discovered new exit (range 7) 14378 | -2/Research | Identified exit to Testing 14378 | -2/Research | Entered Testing 14378 | -2/Testing | Warped through subspace 14409 | -2/Testing | Found Prototype Ballistic Cannon 14416 | -2/Testing | Identified Perforator 14473 | -2/Testing | Found Exp. Melee Analysis Suite 14500 | -2/Testing | Discovered exit to Access (range 11) 14541 | -2/Testing | Spotted Fortress 14566 | -2/Testing | Discovered new exit (range 5) 14567 | -2/Testing | Identified exit to Section 7 14567 | -2/Testing | Entered Section 7 14568 | -2/Section 7 | Sensed 18 artifacts in vicinity 14576 | -2/Section 7 | Found Integrated Reactor 14576 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 14600 | -2/Section 7 | Spotted B-90 Cyclops 14665 | -2/Section 7 | Warped through subspace 14667 | -2/Section 7 | Warped through subspace 14876 | -2/Section 7 | Spotted Executioner 14876 | -2/Section 7 | Spotted Executioner 14890 | -2/Section 7 | Found Transdimensional Reconstructor 14891 | -2/Section 7 | Warped through subspace 14912 | -2/Section 7 | Spotted B-99 Colossus 14925 | -2/Section 7 | Found Integrated Reactor 14925 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 14927 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Reactor 14928 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 14930 | -2/Section 7 | Found Integrated Reactor 14930 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 14942 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 14949 | -2/Section 7 | Found LRC Insulator 14949 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 15030 | -2/Section 7 | Found Matter Drive 15037 | -2/Section 7 | Found Matter Drive 15070 | -2/Section 7 | Found Transdimensional Reconstructor 15070 | -2/Section 7 | Warped through subspace 15128 | -2/Section 7 | Spotted Alpha 7 15129 | -2/Section 7 | Spotted Alpha 7 15142 | -2/Section 7 | Discovered exit to Access (range 16) 15150 | -2/Section 7 | Found Integrity Redistributor 15152 | -2/Section 7 | Entered Access 15152 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 15314 | -1/Access | Spotted B-99 Colossus 15314 | -1/Access | Spotted B-99 Colossus 15318 | -1/Access | Discovered new exit (range 3) 15321 | -1/Access | Zion Zionite Resupply teleported in 15329 | -1/Access | Found Prototype Protection 15329 | -1/Access | Identified Zio. Shade Armor 15331 | -1/Access | Found Zio. Shade Armor 15334 | -1/Access | Identified exit to Command 15334 | -1/Access | Entered Command 15334 | -1/Command | Accompanied by 1 ally 15532 | -1/Command | Spotted B-99 Colossus 15555 | -1/Command | Disengaged cave seal 15714 | -1/Command | Found Zio. Weapon Casing 15831 | -1/Command | Spotted M Guard 15831 | -1/Command | Spotted M Guard 15831 | -1/Command | Spotted Combat Programmer 15842 | -1/Command | Spotted Combat Programmer 15848 | -1/Command | Allies destroyed Combat Programmer 15849 | -1/Command | Destroyed Combat Programmer 15876 | -1/Command | First assault squad dispatched 15888 | -1/Command | Destroyed M Guard 15928 | -1/Command | All MAIN.C guards destroyed 15982 | -1/Command | Found Corrupted Prototype Device 15982 | -1/Command | Identified AEGIS Remote Shield 15993 | -1/Command | Found Corrupted Prototype Reactor 15993 | -1/Command | Identified Zero-point Reactor 15994 | -1/Command | System corruption reached 10% 15997 | -1/Command | Found Zero-point Reactor 16050 | -1/Command | Met MAIN.C 16074 | -1/Command | 0b10 Conduit disabled 16080 | -1/Command | Allies destroyed MAIN.C Shell 16081 | -1/Command | MAIN.C activated Command garrisons 16095 | -1/Command | Allies destroyed MAIN.C 16200 | -1/Command | Found Prototype Energy Cannon 16200 | -1/Command | Identified Null Cannon 16206 | -1/Command | Found Prototype Device 16206 | -1/Command | Identified Exp. Hardlight Generator 16208 | -1/Command | Found Prototype Device 16208 | -1/Command | Identified Exp. Force Field 16211 | -1/Command | Found Prototype Device 16211 | -1/Command | Identified Adv. Particle Accelerator 16498 | -1/Command | Spotted B-99 Colossus 17031 | -1/Command | Found Prototype Processor 17032 | -1/Command | Identified Exp. Target Analyzer 17395 | -1/Command | Spotted B-99 Colossus 17810 | -1/Command | Found Prototype Processor 17810 | -1/Command | Identified Exp. Core Analyzer 18257 | -1/Command | Found Zero-point Reactor 18302 | -1/Command | Build established: Alien-Mutant 18593 | -1/Command | System corruption reached 30% 18770 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-166) 19070 | -1/Command | Build established: Alien-Gladiator 19288 | -1/Command | Warped through subspace to slip node 19288 | -1/Command | Discovered new exit (range 5) 19295 | -1/Command | Entered Access_0 19296 | -1/Access_0 | Sensed 2 artifacts in vicinity 19296 | -1/Access_0 | Met Architect 19351 | -1/Access_0 | Architect warped through subspace 19357 | -1/Access_0 | Destroyed A8 19407 | -1/Access_0 | Architect warped through subspace 19446 | -1/Access_0 | A6 warped into view 19476 | -1/Access_0 | Architect warped through subspace 19487 | -1/Access_0 | Destroyed A6 19490 | -1/Access_0 | Found Prototype Device 19490 | -1/Access_0 | Identified Femtoactuators 19496 | -1/Access_0 | Found Prototype Protection 19496 | -1/Access_0 | Identified Med. Regenerative Plating 19499 | -1/Access_0 | Found Exp. Melee Analysis Suite 19535 | -1/Access_0 | Subspace Access Node disabled 19546 | -1/Access_0 | Architect warped through subspace 19574 | -1/Access_0 | Architect warped through subspace 19661 | -1/Access_0 | A5 warped into view 19672 | -1/Access_0 | Architect warped through subspace 19679 | -1/Access_0 | Destroyed A5 19709 | -1/Access_0 | Architect warped through subspace 19747 | -1/Access_0 | Architect warped through subspace 19780 | -1/Access_0 | Architect warped through subspace 19806 | -1/Access_0 | Architect warped through subspace 19816 | -1/Access_0 | Architect warped through subspace 19829 | -1/Access_0 | Subspace Access Node disabled 19850 | -1/Access_0 | Architect warped through subspace 19910 | -1/Access_0 | Architect warped through subspace 19932 | -1/Access_0 | Found Prototype Device 19932 | -1/Access_0 | Identified Exp. Phase Shifter 19934 | -1/Access_0 | Found Prototype Device 20014 | -1/Access_0 | Architect warped through subspace 20052 | -1/Access_0 | A4 warped into view 20077 | -1/Access_0 | Architect warped through subspace 20185 | -1/Access_0 | Architect warped through subspace 20268 | -1/Access_0 | Found Unknown Piercing Weapon 20290 | -1/Access_0 | Architect warped through subspace 20298 | -1/Access_0 | Destroyed A4 20336 | -1/Access_0 | Architect warped through subspace 20410 | -1/Access_0 | Architect warped through subspace 20415 | -1/Access_0 | Found Prototype Slashing Weapon 20423 | -1/Access_0 | Identified Nanosword 20426 | -1/Access_0 | Found Prototype Device 20427 | -1/Access_0 | Identified Exp. Weapon Cycler 20428 | -1/Access_0 | Identified Exp. Force Field 20467 | -1/Access_0 | Architect warped through subspace 20502 | -1/Access_0 | Destroyed 7 combat bots 20506 | -1/Access_0 | Architect warped through subspace 20534 | -1/Access_0 | Architect warped through subspace 20567 | -1/Access_0 | Architect warped through subspace 20586 | -1/Access_0 | Found Sigix Broadsword 20599 | -1/Access_0 | A3 warped into view 20631 | -1/Access_0 | Architect warped through subspace 20637 | -1/Access_0 | Found Prototype Ballistic Gun 20637 | -1/Access_0 | Identified A3's Sniper Rifle 20651 | -1/Access_0 | Subspace Access Node disabled 20656 | -1/Access_0 | Architect warped through subspace 20689 | -1/Access_0 | Architect warped through subspace 20689 | -1/Access_0 | Subspace Access Node disabled 20700 | -1/Access_0 | Destroyed A3 20784 | -1/Access_0 | Destroyed Architect 20785 | -1/Access_0 | Architect triggered a singularity event 20787 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 20787 | -1/Access_0 | Warped through subspace to slip node 20787 | -1/Access_0 | Discovered new exit (range 8) 20791 | *** | Escaped singularity! Last Messages --------------- 20776_ Zio. Shade Armor severed. 20779_ Penetrated by Quantum Shear. 20779_ Destroyed Prototype Device. 20779_ Nanosword follow-up attack on Architect. 20780_ System corrupted: Matter fused (-8). 20782_ Acquired Zio. Shade Armor. 20784_ Nanosword follow-up attack on Architect. 20784_ Architect: "If I can't win, no one wins!" 20784_ Architect destroyed. 20785_ A0_COM: Initiating irreversible singularity event. Goodbye. 20786_ A0_COM: 10. 20786_ Acquired 139 matter. 20787_ A0_COM: 9. 20787_ Acquired Hpw. Transdimensional Reconstructor. 20787_ Warped through subspace, drawn to slip node. 20787_ EXIT=FOUND 20788_ A0_COM: 8. 20789_ A0_COM: 7. 20790_ A0_COM: 6. 20791_ A0_COM: 5. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ;#?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ;#?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 65 Energy Generation 73 Energy Capacity 1440 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Jamming Range 22 Cloak Strength 2 Corruption Prevention 12 Heat Shielding 100 Armor Coverage 625 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 55 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 320 Weapon Cycling 25 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 89 Melee Accuracy 48 Launcher Accuracy 20 Target Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 3 Matter Filtering 30 Particle Charging 20 Stasis Canceling 2 Offensive Hacking 11 Defensive Hacking 14 Item Schematics ----------------- Adv. Plasma Rifle | -3/Quarantine | Z-intel Exp. Optical Array | -3/Quarantine | Z-intel Cld. Antigrav System | -3/Quarantine | Z-intel Helical Railgun | -3/Quarantine | Z-intel Molecular Scythe | -3/Quarantine | Z-intel Centrium Heavy Armor Plating | -3/Quarantine | Z-intel Com. Mass Driver | -3/Quarantine | Z-intel Imp. KE Penetrator | -3/Quarantine | Z-intel Lrn. Phase Cannon | -3/Quarantine | Z-intel Imp. Matter Compressor | -3/Quarantine | Z-intel Centrium Medium Armor Plating | -3/Quarantine | Z-intel Exp. Cooling System | -3/Quarantine | Z-intel Imp. Matter Neutralizer | -3/Quarantine | Z-intel Inertial Stasis Machine | -3/Quarantine | Z-intel Enh. Force Rifle | -3/Quarantine | Z-intel Mni. Smartbomb Launcher | -3/Quarantine | Z-intel Exp. ECM Suite | -3/Quarantine | Z-intel Kinetic Spear | -3/Quarantine | Z-intel Diametric Drive | -3/Quarantine | Z-intel EM Dispersion Field | -3/Quarantine | Z-intel Hvy. Dispersion Rifle | -3/Quarantine | Z-intel Centrium Light Armor Plating | -3/Quarantine | Z-intel Proton Burst Cannon | -3/Quarantine | Z-intel Enh. Biometal Leg | -3/Quarantine | Z-intel Exp. Matter Compressor | -3/Quarantine | Z-intel Plasma Lance | -3/Quarantine | Z-intel Exp. Thermal Defense Suite | -3/Quarantine | Z-intel Exp. Myomer Leg | -3/Quarantine | Z-intel Adv. Energy Well | -3/Quarantine | Z-intel Exp. Signal Interpreter | -3/Quarantine | Z-intel Tactical Quantum Warhead | -3/Quarantine | Z-intel Thunder Hammer | -3/Quarantine | Z-intel Robot Schematics ------------------ B-74 Champion | -3/Quarantine | Z-intel R-06 Scavenger | -3/Quarantine | Z-intel A-15 Conveyor | -3/Quarantine | Z-intel A-02 Transporter | -3/Quarantine | Z-intel Y-64 Sentinel | -3/Quarantine | Z-intel Fabricated ------------ L-31 Rogue | x3 | -7/Factory Exp. Transmission Jammer | x1 | -6/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Subatomic Replicator Core Reset Matrix Sigix Broadsword Integrated Reactor LRC Insulator Matter Drive Integrity Redistributor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingTrackerEdition Manual? 0 Play Time 04:21:14 Cumulative 2190.9 hours Start 2021.09.01 @ 13:59:40 End 2021.09.01 @ 18:50:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2673 Rogue 2665 Adventurer 0 Explorer 8 Win Type 6 Total 252 Types 47/32/92/3/3/5/67/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 81745bd2-8612-41e5-8f02-fa161b1e62e2