Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.23 @ 15:32:56

Player: BionicBot

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (28)       5600
Robots Destroyed (239)     1195
Value Destroyed (9759)     9759
Prototype IDs (57)         1140
Alien Tech Used (2)        400
Bonus (8851)               8851
              TOTAL SCORE: 31445

 Bonus
-------
High Alert Combat Kills    883
Follower Combat Kills      1492
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      1686
Win                        3000
Friendly Fire              -410

 Cogmind 
---------
Core Integrity             250/1600
Matter                     272/300
Energy                     42/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (12) -----
               (None)
>          --- WEAPON (4) -------
  Enhanced Nova Cannon
>          --- INVENTORY (5) ----
           Cloaking Device
  Improved Force Field
  Improved Datajack

 Peak State 
------------
>            --- POWER ------------
             Quantum Reactor
       Light Quantum Reactor
       Light Quantum Reactor
>            --- PROPULSION -------
      Medium Treads
      Medium Treads
             Biometal Medium Treads
             Biometal Medium Treads
             Biometal Heavy Treads
>            --- UTILITY ----------
    Advanced Heat Sink
    Advanced Heat Sink
      Medium Storage Unit
    Advanced Signal Interpreter
             0b10 Decoder Chip [Generic]
    Advanced Transmission Jammer
     Layered Heavy Armor Plating
    Advanced Hacking Suite
    Advanced System Shield
    Improved Corruption Screen
             Hacking Drone Bay
>            --- WEAPON -----------
    Enhanced Quantum Rifle
    Enhanced Quantum Rifle
     Zionite Alpha Cannon
    Enhanced Nova Cannon
>            --- INVENTORY --------
       Light Quantum Reactor
       Light Quantum Reactor
             Cloaking Device
    Improved Force Field
  Long-range Tractor Beam
     Zionite Laser-M
     Compact HERF Cannon
             Linear Accelerator
    Improved Datajack
             Ripper
[Rating: 178]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Wheel
  Hover Unit               Zionite Glidesys II
  Flight Unit              Impulse Thruster
Utility                    High-capacity Storage Unit
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Advanced System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           Molecular Deconstructor
  Impact Weapon            Great Maul
  Slashing Weapon          Ripper
  Piercing Weapon          CR-A16's Pointy Stick
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   2   1   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             416  | 8   9   8   11  23  17  30  14  16  2   20  15  21  10  6   15  13  4   2   26  1   20  7   5   4   13  21  9   66  
  Power                    35   | 1   1   1   2   4   .   .   .   .   .   .   1   1   .   .   2   1   .   .   1   .   .   1   1   1   2   1   1   13  
    Engine                 11   | 1   1   1   2   4   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   1   .   2   .   .   1   
    Reactor                17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   1   1   12  
  Propulsion               77   | 2   .   4   2   4   6   3   2   1   .   3   1   2   3   .   1   2   .   1   5   .   10  .   1   .   1   7   1   15  
    Treads                 59   | 2   .   3   1   4   6   3   2   1   .   3   1   2   2   .   1   1   .   1   5   .   5   .   1   .   1   4   1   9   
    Leg                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
    Wheel                  11   | .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   6   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  169  | 2   5   2   2   6   9   25  8   11  2   12  8   9   6   .   4   8   .   1   7   1   5   1   1   2   5   5   5   17  
    Device                 103  | 1   3   2   1   5   5   16  4   6   1   5   6   5   3   .   2   6   .   1   4   1   3   1   .   1   5   2   4   10  
    Storage                7    | 1   2   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Processor              11   | .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   2   .   .   .   .   1   1   3   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   
    Protection             45   | .   .   .   .   .   3   7   4   5   1   7   2   4   2   .   2   1   .   .   2   .   .   .   .   .   .   2   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   135  | 3   3   1   5   9   2   2   4   4   .   5   5   9   1   6   8   2   4   .   13  .   5   5   2   1   5   8   2   21  
    Energy Gun             26   | 1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   7   .   2   2   .   .   1   1   1   5   
    Energy Cannon          17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   1   2   .   10  
    Ballistic Gun          47   | 2   .   .   4   6   1   2   2   2   .   4   2   5   .   3   3   2   1   .   1   .   .   .   .   1   1   2   1   2   
    Ballistic Cannon       9    | .   1   .   .   .   .   .   .   .   .   .   .   2   1   .   1   .   .   .   .   .   .   .   .   .   1   1   .   2   
    Launcher               11   | .   .   .   .   1   1   .   1   2   .   1   .   1   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
    Impact Weapon          5    | .   1   .   .   2   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   2   .   2   
    Piercing Weapon        8    | .   .   .   .   .   .   .   .   .   .   .   3   1   .   1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  28   | .   .   .   .   3   .   .   1   .   1   .   .   .   .   .   1   .   2   .   3   .   2   1   .   4   .   6   .   4   
  Corrupted Parts          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
    System Corruption      28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   28  .   .   .   .   .   .   .   .   .   
Parts Lost                 104  | .   1   4   2   1   1   .   .   .   .   2   1   7   2   .   4   1   .   .   10  1   1   .   2   .   9   8   .   47  
  Power                    13   | .   1   1   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   7   
  Propulsion               34   | .   .   2   .   .   .   .   .   .   .   .   1   2   1   .   1   1   .   .   5   .   1   .   .   .   1   5   .   14  
  Utility                  33   | .   .   1   1   .   1   .   .   .   .   1   .   2   1   .   1   .   .   .   3   1   .   .   1   .   5   2   .   13  
  Weapon                   24   | .   .   .   1   .   .   .   .   .   .   1   .   2   .   .   1   .   .   .   2   .   .   .   1   .   2   1   .   13  
  Highest Loss Streak      18   | .   1   3   2   1   1   .   .   .   .   2   1   4   2   .   2   1   .   .   5   1   1   .   2   .   7   5   .   18  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   99  99  92  99  99  99  100 100 100 99  100 94  98  100 94  93  94  96  84  4   29  57  71  78  84  87  97  83  
  Engine                   6    | .   13  13  11  11  9   7   7   7   7   7   13  9   13  13  8   5   5   5   1   .   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   5   5   5   7   8   10  
  Treads                   26   | .   28  27  32  33  36  29  30  30  30  29  26  25  24  26  25  26  23  25  24  .   3   26  30  31  29  21  21  17  
  Device                   11   | .   13  13  5   11  7   7   6   7   7   5   12  8   11  13  8   15  17  17  12  4   5   13  10  12  19  21  19  16  
  Storage                  6    | .   14  14  11  11  9   7   7   7   7   7   6   6   6   6   6   5   5   5   4   .   .   .   4   5   5   4   4   3   
  Processor                7    | .   .   .   .   .   9   15  15  15  15  15  13  8   2   6   6   7   11  11  10  .   .   5   5   5   3   2   7   11  
  Protection               4    | .   .   .   .   .   1   7   7   6   7   8   6   14  16  13  15  4   .   .   1   .   .   .   .   .   .   3   8   2   
  Energy Gun               3    | .   13  14  7   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   3   .   3   3   .   .   .   4   7   5   
  Ballistic Gun            12   | .   4   .   21  32  26  23  23  22  23  22  19  17  13  .   12  7   10  11  8   .   .   .   .   .   2   3   4   1   
  Ballistic Cannon         2    | .   9   14  3   .   .   .   .   .   .   .   .   .   2   .   3   5   .   .   .   .   .   .   .   .   1   3   4   3   
Peak Build Rating          178  | 7   9   10  16  20  28  36  41  45  50  47  57  56  58  58  60  68  69  70  98  3   64  90  90  104 121 135 150 178 
  Average Rating           53   | 5   8   9   12  16  24  34  37  42  43  44  51  49  53  56  54  63  68  68  82  2   31  67  85  94  102 108 143 142 
  On Entrance              51   | .   7   9   9   16  20  28  35  41  43  44  46  54  52  58  56  57  66  69  69  2   2   54  90  87  104 96  129 143 
Naked Turns                114  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  44  8   .   .   .   .   .   .   52  
Heaviest Build             124  | 15  51  49  57  58  65  69  70  74  67  71  78  94  90  84  90  89  83  79  104 1   11  41  44  56  76  79  90  124 
  Greatest Support         201  | 40  40  40  60  60  82  82  90  98  98  98  104 104 96  96  96  119 91  119 142 3   40  135 165 165 166 166 173 201 
  Greatest Overweight (x)  8    | .   1   4   4   .   .   1   .   .   .   .   .   1   8   .   1   .   .   .   2   .   1   1   .   .   .   .   .   8   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   5   10  10  10  10  10  10  
  Average Capacity         17   | 7   18  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  19  5   5   5   8   10  10  10  10  9   
  Most Carried             20   | 7   17  17  20  20  20  20  20  20  20  20  19  20  20  19  20  20  20  20  20  5   5   5   6   7   10  10  10  10  
  Average Carried          15   | 4   13  15  17  19  19  19  19  19  20  19  18  17  17  19  19  19  19  19  19  5   4   4   5   6   7   8   9   8   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   5   5   5   10  10  10  10  10  5   
  Final Carried            20   | 7   16  16  20  20  20  20  20  20  20  20  19  16  19  19  19  20  20  20  5   5   5   5   6   7   9   10  10  3   

 Class Distribution 
--------------------
 26% | Skirmisher
 16% | Mutant
 11% | Scavenger-Gunner
 10% | Scavenger-Tank
 10% | Scavenger-Mutant
  7% | Scavenger-Skirmisher
  4% | Derelict-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Gunner | -9/Materials
     Commander-Gunner | -9/Storage
     Scavenger-Gunner | -8/Materials
           Skirmisher | -7/Factory
           Skirmisher | -7/Lower Caves
           Skirmisher | -7/Lower Caves
           Skirmisher | -7/Zion
           Skirmisher | -6/Proximity Caves
           Skirmisher | -6/Factory
       Scavenger-Tank | -6/Lower Caves
     Scavenger-Mutant | -6/Lower Caves
     Scavenger-Mutant | -6/Data Miner
       Scavenger-Tank | -5/Proximity Caves
     Scavenger-Mutant | -5/Factory
 Scavenger-Skirmisher | -5/Upper Caves
 Scavenger-Skirmisher | -5/Upper Caves
 Scavenger-Skirmisher | -5/Warlord
               Mutant | -4/Proximity Caves
               Mutant | -4/Factory
               Mutant | -4/Upper Caves
      Derelict-Mutant | -4/Upper Caves
      Derelict-Mutant | -4/Zhirov
      Derelict-Gunner | -3/Proximity Caves
     Scavenger-Gunner | -3/Research
         Messiah-Tank | -2/Research
     Scavenger-Gunner | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Matter Collected           9638  | 304  374  430  184  418  600  523  448  435  20   357  118  921  197  .    838  55   152  321  416  13   195  70   70   40   394  287  .    1458 
  Remotely                 655   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    655  
Salvage Created            11366 | 128  612  150  315  717  1029 674  304  260  .    174  184  511  97   .    739  51   .    .    575  .    85   .    248  478  595  478  .    2962 
  Parts                    525   | 9    44   17   16   44   61   35   9    15   .    9    6    13   6    .    25   4    .    .    21   .    3    .    18   1    16   22   2    129  
Haulers Intercepted        5     | .    2    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           6     | .    1    .    1    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      113   | .    .    .    .    .    .    .    7    15   .    11   .    10   3    .    35   .    .    .    .    .    .    .    17   .    15   .    .    .    
  Prevented                5     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Combat Hostiles Destroyed  185  | .   8   8   1   12  19  12  8   8   .   7   3   8   2   .   7   1   .   .   13  .   1   .   10  .   9   9   .   39  
  Melee                    13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   9   .   .   .   .   1   
  Guns                     109  | .   7   6   1   12  16  12  4   2   .   4   3   8   2   .   3   .   .   .   6   .   .   .   .   .   2   4   .   17  
  Cannons                  36   | .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   1   .   .   .   5   5   .   18  
  AOE                      21   | .   .   .   .   .   3   .   4   6   .   3   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
Classes Destroyed          21   | 2   7   1   1   .   2   1   1   .   .   1   .   .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Worker                   14   | .   1   2   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   
  Builder                  10   | .   2   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Tunneler                 8    | 3   1   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   5    | .   2   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 7    | 1   2   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  9    | .   3   .   .   .   2   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   
  Swarmer                  53   | .   5   6   .   .   4   .   4   3   .   4   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   7   .   11  
  Grunt                    56   | .   3   .   .   7   9   6   .   4   .   .   3   4   .   .   .   .   .   .   7   .   1   .   .   .   5   .   .   7   
  Brawler                  3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Duelist                  5    | .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   21   | .   .   .   1   6   4   3   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   3   
  Demolisher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hunter                   15   | .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  
  Programmer               17   | .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   1   .   .   3   .   .   .   1   .   2   .   .   6   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Z-Courier                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Decomposer               4    | .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | 2   4   3   3   2   7   6   4   4   .   3   2   4   2   .   2   1   .   .   6   .   1   .   10  .   4   2   1   7   
  Combat Bots Only         10   | .   3   3   1   2   7   5   4   4   .   3   2   4   2   .   2   1   .   .   6   .   1   .   10  .   4   2   .   6   
Max Kills in Single Turn   3    | 1   1   1   1   2   3   1   3   3   .   2   1   1   1   .   1   1   .   .   3   .   1   .   1   .   1   1   1   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   3   3   .   2   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Hostile Shots Fired        1732  | .    58   80   11   33   63   110  26   14   .    43   13   78   26   .    20   6    .    .    218  34   21   9    83   .    116  61   17   592  
  Missed                   569   | .    17   27   5    17   20   34   8    6    .    10   4    28   3    .    5    2    .    .    109  15   7    3    20   .    22   19   2    186  
Damage Taken               20668 | .    418  523  66   307  647  804  295  146  .    611  171  1235 227  .    500  159  .    .    1991 431  349  21   1008 .    1896 931  290  7642 
  Core                     2947  | .    44   65   6    .    51   85   32   .    .    48   .    88   32   .    18   14   .    .    361  410  45   .    61   .    129  46   62   1350 
  Absorbed by Shields      1098  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    177  56   .    .    462  .    .    .    .    .    202  .    .    201  
  Redirected to Shielding  276   | .    .    .    .    .    .    .    .    .    .    21   .    .    15   .    25   9    .    .    53   .    .    .    .    .    .    19   70   64   
  Ignored by Resistances   172   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    52   77   43   
  Regen/Repaired (Parts)   273   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    273  .    .    .    .    .    .    .    .    .    
Core Remaining (%)         73    | 100  .    56   .    98   90   .    .    .    .    76   .    .    .    .    83   .    .    .    .    21   .    .    .    .    73   96   95   15   
Volleys Fired              632   | 8    57   44   10   27   52   35   18   9    .    15   10   35   8    .    36   9    .    .    22   .    7    1    4    .    31   35   .    159  
  Largest                  4     | 2    2    2    3    3    3    3    3    3    .    3    3    3    3    .    3    3    .    .    3    .    2    1    1    .    3    4    .    4    
  Hottest                  369   | 70   85   85   120  69   69   76   76   91   .    99   81   115  115  .    115  110  .    .    126  .    165  90   .    .    184  220  .    369  
Shots Fired                1509  | 16   114  78   30   79   154  105  44   17   .    45   30   99   25   .    75   20   .    .    53   .    8    1    4    .    59   55   .    398  
  Gun                      1149  | 16   96   34   28   78   153  105  42   11   .    43   30   87   17   .    52   11   .    .    50   .    1    .    .    .    30   23   .    242  
  Cannon                   333   | .    18   44   2    .    .    .    .    .    .    .    .    11   8    .    23   9    .    .    .    .    7    1    .    .    22   32   .    156  
  Launcher                 16    | .    .    .    .    1    1    .    2    6    .    2    .    1    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Special                  11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    7    .    .    .    
  Kinetic                  1056  | 8    57   44   26   78   153  105  42   11   .    43   30   98   25   .    75   20   .    .    31   .    .    .    .    .    41   38   .    131  
  Thermal                  349   | 8    57   34   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    8    1    .    .    11   12   .    210  
  Explosive                16    | .    .    .    .    1    1    .    2    6    .    2    .    1    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Electromagnetic          25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   
  Entropic                 15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    
  Phasic                   37    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    32   
  Robot Hit Streak         26    | 11   5    7    8    9    23   26   12   9    .    10   12   6    7    .    7    2    .    .    6    .    4    .    3    .    13   12   .    12   
  Robot Miss Streak        8     | 2    5    6    2    3    3    2    1    2    .    3    2    7    3    .    8    7    .    .    6    .    1    .    1    .    2    5    .    7    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    1    
  Secondary Targets        16    | .    1    .    .    1    4    1    .    .    .    1    .    3    .    .    .    .    .    .    3    .    .    .    .    .    .    1    .    1    
    Max Gunslinging Chain  1     | .    1    .    .    1    1    1    .    .    .    1    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    1    
Shots Hit Robots           1017  | 12   56   41   19   49   109  79   34   12   .    27   21   65   17   .    86   9    .    .    54   .    4    .    16   12   45   35   .    215  
  Core Hits                506   | 5    26   16   11   26   53   34   17   14   .    11   8    24   8    .    35   5    .    .    45   .    2    .    9    4    19   22   1    111  
  Critical Kills           21    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    2    .    .    .    .    .    .    .    .    6    4    .    5    
  Critical Parts Destroyed 24    | .    1    .    .    2    1    2    .    .    .    .    2    1    3    .    2    .    .    .    .    .    .    .    .    .    5    3    .    2    
  Critical Strikes         68    | .    7    4    .    2    2    2    .    .    .    .    2    1    3    .    6    2    .    .    .    .    .    .    1    .    13   7    .    16   
    Burn                   8     | .    5    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    
    Destroy                47    | .    1    .    .    2    2    2    .    .    .    .    2    1    3    .    5    2    .    .    .    .    .    .    .    .    12   7    .    8    
    Blast                  6     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Sever                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Intensify              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              122   | .    1    .    .    4    .    .    .    .    .    .    2    3    1    .    52   5    .    .    14   .    .    .    19   12   .    1    .    8    
  Impact                   5     | .    1    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 40    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   12   .    1    .    8    
  Piercing                 69    | .    .    .    .    .    .    .    .    .    .    .    2    3    1    .    45   5    .    .    13   .    .    .    .    .    .    .    .    .    
  Sneak Attacks            18    | .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    7    1    .    .    1    .    .    .    .    .    .    .    .    5    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           27108 | 143  793  600  250  849  1858 1292 994  630  .    796  371  1550 307  .    2763 206  .    .    2287 .    142  .    497  962  661  783  30   8344 
  Guns                     15662 | 143  630  213  248  824  1692 1292 497  151  .    487  371  1276 182  .    607  109  .    .    1255 .    .    .    .    .    166  374  .    5145 
  Cannons                  4516  | .    163  387  .    .    .    .    .    .    .    .    .    82   55   .    85   33   .    .    .    .    142  .    .    .    495  379  .    2695 
  Explosions               2123  | .    .    .    .    22   137  .    497  479  .    309  .    .    .    .    .    .    .    .    679  .    .    .    .    .    .    .    .    .    
  Melee                    4657  | .    .    .    .    .    .    .    .    .    .    .    .    192  70   .    2071 64   .    .    353  .    .    .    497  962  .    27   .    421  
  Ramming                  150   | .    .    .    2    3    29   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    30   83   
  Kinetic                  12780 | 57   405  387  211  824  1692 1292 497  151  .    487  371  1358 237  .    692  142  .    .    541  .    .    .    .    .    307  427  .    2702 
  Thermal                  6020  | 86   388  213  37   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    52   .    142  .    .    .    354  250  .    4498 
  Explosive                2116  | .    .    .    .    22   130  .    497  479  .    309  .    .    .    .    .    .    .    .    679  .    .    .    .    .    .    .    .    .    
  Electromagnetic          234   | .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    227  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1907  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    497  962  .    27   .    421  
  Piercing                 2750  | .    .    .    .    .    .    .    .    .    .    .    .    192  70   .    2071 64   .    .    353  .    .    .    .    .    .    .    .    .    
  Entropic                 662   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    662  .    .    .    .    .    .    .    .    .    
  Phasic                   489   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    76   .    413  
Highest Corruption         34    | .    .    4    .    .    .    .    .    .    .    .    .    8    8    8    8    .    .    .    31   34   .    .    .    .    14   .    .    .    
  Average Corruption       8     | .    .    4    .    .    .    .    .    .    .    .    .    7    8    8    8    .    .    .    6    31   .    .    .    .    9    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Effects                  166   | .    .    25   .    .    .    .    .    .    .    .    .    22   32   4    41   .    .    .    12   16   .    .    .    .    14   .    .    .    
    Message Errors         35    | .    .    6    .    .    .    .    .    .    .    .    .    4    8    2    6    .    .    .    2    5    .    .    .    .    2    .    .    .    
    Matter Fused           27    | .    .    6    .    .    .    .    .    .    .    .    .    4    3    1    10   .    .    .    .    1    .    .    .    .    2    .    .    .    
    Heat Flow Errors       20    | .    .    4    .    .    .    .    .    .    .    .    .    1    5    .    4    .    .    .    2    2    .    .    .    .    2    .    .    .    
    Energy Discharges      23    | .    .    3    .    .    .    .    .    .    .    .    .    4    4    1    4    .    .    .    2    2    .    .    .    .    3    .    .    .    
    Parts Rejected         1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      30    | .    .    3    .    .    .    .    .    .    .    .    .    7    7    .    7    .    .    .    2    1    .    .    .    .    3    .    .    .    
    Data Loss (major)      6     | .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    
    Misfires               8     | .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    3    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Alerts                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Misdirections          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    .    .    .    .    .    .    .    .    
    Weapon Failures        5     | .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            789   | .    .    17   .    .    .    .    3    1    .    20   .    115  63   .    188  .    .    .    .    .    .    .    .    192  .    .    .    190  
  Projectiles              114   | .    .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    97   
  Explosions               24    | .    .    .    .    .    .    .    3    1    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    651   | .    .    .    .    .    .    .    .    .    .    .    .    115  63   .    188  .    .    .    .    .    .    .    .    192  .    .    .    93   
Knockbacks                 31    | .    3    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    1    16   
  Impact                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
  Kinetic                  28    | .    3    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    .    14   
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      102   | .    .    .    .    .    .    .    .    34   .    .    .    18   .    .    .    .    .    .    47   .    .    .    .    .    .    .    .    3    
  Shots                    3     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Rammed                   19    | .    .    .    1    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    10   
Targets Rammed             21    | .    .    .    1    2    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    10   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Highest Temperature        526   | 36   339  316  72   24   142  171  106  60   .    54   90   526  203  .    260  123  .    .    265  355  45   22   .    .    161  6    .    441  
  Average Temperature      89    | 15   87   102  15   7    40   41   30   26   .    19   32   244  77   .    69   55   .    .    151  142  13   16   .    .    40   4    .    112  
  Received Heat Transfer   3067  | .    150  206  9    117  330  291  46   36   .    12   99   318  .    .    24   9    .    .    490  .    27   .    9    .    417  36   54   387  
  Effects                  14    | .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         5     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    
  Parts Melted             18    | .    3    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    3    .    8    
  Heat Transferred         8323  | 259  1517 851  111  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   .    148  .    .    .    370  370  .    4661 
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Peak Influence             1057 | 20   217  83   130  537  484  222  .    .    .    .    60   .    .    .    .    380  .    .    .    .    220  .    .    .    .    214  214  1057 
  Initial                  238  | .    13   .    31   28   222  111  .    .    .    .    37   .    .    .    .    238  .    .    .    .    .    .    .    .    .    54   53   122  
  Average                  178  | 8    57   17   76   354  191  131  .    .    .    .    41   .    .    .    .    260  .    .    .    .    138  .    .    .    .    92   45   501  
Maximum Alert Level        3    | .    1    .    .    2    2    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    1    3    
  Low Security (%)         67   | 100  87   100  100  10   49   94   .    .    .    .    100  .    .    .    .    52   .    .    .    .    48   .    .    .    .    97   95   13   
  Level 1                  18   | .    12   .    .    46   38   5    .    .    .    .    .    .    .    .    .    47   .    .    .    .    51   .    .    .    .    2    4    25   
  Level 2                  10   | .    .    .    .    43   11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          38   | .    1    .    .    4    6    8    .    .    .    .    3    .    .    .    .    1    .    .    .    .    1    .    .    .    2    1    2    9    
  Investigation            4    | .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Extermination            10   | .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    4    
  Reinforcement            7    | .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    1    
  Assault                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    3    
  Garrison                 12   | .    .    .    .    4    5    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Distress Signals           40   | .   .   .   .   4   3   1   .   .   .   .   .   .   .   .   27  .   .   .   2   .   .   .   .   .   .   .   3   .   
Communications Jammed      132  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  118 
  Distress Signals         127  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   118 
Times Spotted              344  | .   19  12  6   20  27  16  8   8   .   12  3   8   2   .   14  6   .   .   50  2   7   1   11  .   10  13  10  79  
  Peak Tracking Total      17   | .   4   3   5   3   5   3   4   4   .   4   2   4   2   .   5   1   .   .   17  2   3   1   5   .   4   5   4   8   
  Tactical Retreats        23   | .   1   .   .   .   2   3   .   .   .   1   .   .   .   .   4   .   .   .   3   .   1   1   1   .   .   1   1   4   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Traps Triggered            10   | .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   6   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                19   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   14  3   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Machines Disabled          19   | .   .   .   .   2   2   .   1   .   .   .   .   .   .   .   2   2   .   .   .   .   4   .   .   .   .   .   2   4   
  Max in Single Turn       2    | .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Machines Accessed          53   | .   5   .   4   11  7   5   .   1   .   .   .   1   1   4   .   .   1   1   2   .   1   .   1   6   1   1   .   .   
  Terminals                31   | .   5   .   3   10  6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                149  | .   11  .   13  32  20  12  .   1   .   .   .   1   1   27  .   .   1   1   3   .   1   .   1   19  1   2   .   2   
  Successful               102  | .   4   .   7   17  12  4   .   1   .   .   .   1   1   27  .   .   1   1   3   .   1   .   1   19  1   1   .   .   
  Failed                   47   | .   7   .   6   15  8   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
    Catastrophic           12   | .   1   .   2   3   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   106  | .   10  .   11  14  12  8   .   .   .   .   5   .   .   .   .   9   .   .   1   .   8   1   .   .   .   3   9   15  
  Terminals                87   | .   11  .   12  29  18  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   3   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             86   | .   2   .   3   15  8   1   .   1   .   .   .   1   1   27  .   .   1   1   3   .   .   .   1   19  1   1   .   .   
  Record                   22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   2   .   .   .   1   7   1   .   .   .   
  Part Schematic           14   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Prototype ID Bank        14   | .   .   .   1   3   3   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Open Door                10   | .   .   .   .   3   .   .   .   1   .   .   .   1   1   .   .   .   1   1   1   .   .   .   .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         14   | .   2   .   3   2   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                14   | .   2   .   3   2   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 14   | .   2   .   3   2   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   5   .   3   7   7   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Full Trace Events        3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   27   | .   .   .   .   .   1   .   .   .   13  .   .   .   .   9   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Total Allies               39   | .    .    4    .    10   .    .    .    .    4    .    .    .    .    .    2    3    .    .    .    .    4    .    .    .    .    1    6    5    
  Largest Group            11   | .    .    4    2    11   4    .    .    .    4    4    .    .    .    .    2    3    .    .    .    .    3    .    .    .    .    1    3    2    
  Highest-Rated Group      280  | .    .    71   32   104  40   .    .    .    154  154  .    .    .    .    98   210  .    .    .    .    280  .    .    .    .    31   243  244  
  Highest-Rated Ally       122  | .    .    31   16   16   16   .    .    .    40   40   .    .    .    .    49   70   .    .    .    .    103  .    .    .    .    31   81   122  
Zionite Dispatches         11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    1    2    4    
  Heavy                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Light                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Recon                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
  Hacker                   4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    1    
  Zionite Resupply         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Total Orders               31   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    4    1    2    1    .    2    .    .    .    .    2    4    11   
  STAY                     4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    1    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  DROP                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  EXPLORE                  10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    .    .    .    .    .    .    .    2    4    
  RETURN                   14   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    1    .    .    2    .    .    .    .    .    2    5    
Ally Attacks               244  | .    .    12   6    93   11   .    .    .    .    29   .    .    .    .    37   5    .    .    .    .    12   .    .    .    .    .    16   23   
  Total Damage             7279 | .    .    87   58   709  72   .    .    .    .    657  .    .    .    .    1554 101  .    .    .    .    1528 .    .    .    .    .    1089 1424 
  Kills                    56   | .    .    1    4    14   1    .    .    .    .    4    .    .    .    .    8    1    .    .    .    .    6    .    .    .    .    .    7    10   
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc 
Robot Analysis Total       7    | .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Derelict Logs Recovered    16   | .   .   1   .   .   .   .   1   1   2   .   .   1   1   .   1   .   1   3   .   2   .   .   2   .   .   .   .   .   
Drone Launches             27   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   2   1   1   .   2   .   .   .   .   .   5   10  
  Drone Recoveries         23   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   1   1   1   .   2   .   .   .   .   .   3   9   
Decoded 0b10 Intel         68   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  13  45  
  Traps                    9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   5   
  Emergency Access         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Items                    48   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   10  31  
  Machines                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Patrols                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Guards                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Zionite Intel Received     5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   1   
  Branch Access            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Turns Passed               28912 | 156  1729 1938 603  1144 1313 1378 1579 1805 1208 1101 823  1853 953  139  1351 846  747  602  1148 238  449  797  609  327  959  679  466  1972 
Spaces Moved               15610 | 73   671  764  339  617  695  735  955  1028 753  644  446  897  480  81   652  452  450  366  447  472  611  495  320  171  491  323  262  920  
  Core                     599   | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   472  12   .    .    .    .    .    .    92   
  Treads                   13874 | 71   671  722  313  617  695  735  955  1028 753  644  446  897  354  81   652  452  450  366  426  .    .    280  320  171  491  323  262  699  
  Legs                     7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    
  Wheels                   323   | .    .    42   26   .    .    .    .    .    .    .    .    .    126  .    .    .    .    .    .    .    .    .    .    .    .    .    .    129  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   807   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    592  215  .    .    .    .    .    .    
  Fastest Speed            40    | 50   160  140  140  160  156  156  156  158  158  158  158  162  162  162  162  162  162  162  50   50   40   140  168  168  166  164  160  50   
  Average Speed            160   | 156  226  234  158  160  158  156  157  158  158  158  159  187  188  162  162  162  162  162  171  50   60   157  168  168  167  165  163  137  
  Slowest Speed            450   | 160  240  320  160  160  160  235  158  158  158  158  162  246  246  162  243  162  162  162  330  50   140  250  170  168  168  168  164  450  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       58    | 5    86   98   24   90   52   24   97   83   86   82   13   81   61   75   63   18   93   95   95   63   10   62   62   62   69   10   14   33   
  Regions Visited          28
    Branch Regions         18
  Pre-discovered Areas     10    | .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    1    .    .    1    .    .    .    3    .    .    .    2    
  Known Exits Taken        15    | .    1    1    1    1    .    1    1    1    1    1    1    .    .    .    .    1    1    1    .    .    1    .    .    .    .    .    1    .    
  Unknown Exits Taken      13    | 1    .    .    .    .    1    .    .    .    .    .    .    1    1    1    1    .    .    .    1    1    .    1    1    1    1    1    .    .    
Scrap Searched             26    | .    .    1    .    .    .    .    1    3    1    4    .    4    1    .    .    .    2    2    .    1    .    3    1    .    2    .    .    .    
Spaces Dug                 39    | .    1    .    .    .    .    .    .    .    .    .    2    21   .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    11   
Terrain Destroyed          303   | .    1    .    .    10   15   .    20   62   .    42   2    30   4    .    3    40   .    .    24   .    3    1    .    .    3    3    .    40   
  Melee                    5     | .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
  Projectile               74    | .    .    .    .    .    .    .    .    .    .    3    .    10   4    .    3    2    .    .    5    .    3    1    .    .    1    3    .    39   
  AOE                      222   | .    .    .    .    10   15   .    20   62   .    39   .    20   .    .    .    37   .    .    19   .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Total                      17894 | 95   765  831  385  707  789  879  994  1188 772  688  528  987  504  86   785  538  467  375  747  472  681  511  353  191  563  412  297  1304 
  Wait                     843   | .    9    10   2    7    3    64   .    131  10   8    52   28   .    .    27   44   12   4    225  .    32   7    3    .    23   23   16   103  
  Move                     15578 | 72   670  763  338  616  694  734  954  1027 752  643  445  896  479  80   651  451  449  365  446  471  606  494  319  170  490  322  262  919  
  Hop                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Pick Up                  116   | 7    12   4    10   8    9    5    3    2    4    1    3    3    3    .    2    8    1    2    5    .    3    .    1    1    4    3    2    10   
  Fast Attach              136   | 7    1    1    5    8    .    3    .    1    .    1    .    2    3    .    3    1    .    1    7    1    14   5    4    5    9    12   4    38   
  Attach                   64    | .    2    5    3    1    3    2    1    .    .    2    3    5    1    .    1    2    .    .    4    .    5    1    1    .    2    3    1    16   
  Detach                   34    | .    2    1    3    .    .    1    .    .    .    .    .    .    2    .    .    1    .    .    2    .    5    1    1    1    1    3    .    10   
  Swap                     218   | 1    6    2    3    14   14   25   13   15   2    17   12   14   6    6    11   10   4    1    15   .    1    1    .    1    2    6    4    12   
  Drop                     128   | .    5    1    10   19   10   10   5    3    4    1    1    1    1    .    2    7    1    2    7    .    6    1    1    1    1    3    6    19   
  Fire                     632   | 8    57   44   10   27   52   35   18   9    .    15   10   35   8    .    36   9    .    .    22   .    7    1    4    .    31   35   .    159  
  Melee                    122   | .    1    .    .    4    .    .    .    .    .    .    2    3    1    .    52   5    .    .    14   .    .    .    19   12   .    1    .    8    
  Ram                      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    15    | .    .    .    1    2    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    5    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials (discovered 2 exits: Min / *Sto)
-9/Storage
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Upp x2 / Ext x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res / Arm / [*Qua])
-2/Research
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    12 | -11/Scrapyard      | Discovered new exit (range 16)
   157 | -11/Scrapyard      | Entered Materials
   310 | -10/Materials      | Build established: Mutant
   471 | -10/Materials      | Discovered new exit (range 8)
   884 | -10/Materials      | Identified exit to Mines
  1111 | -10/Materials      | Discovered new exit (range 10)
  1733 | -10/Materials      | Discovered new exit (range 4)
  1886 | -10/Materials      | Entered Mines
  2103 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  2123 | -10/Mines          | Identified exit to Materials
  2184 | -10/Mines          | Assembled infested the area
  2189 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  2518 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2692 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  2710 | -10/Mines          | Discovered exit to Materials (range 8)
  3153 | -10/Mines          | Lost 3 parts (1p2n)
  3380 | -10/Mines          | Discovered new exit (range 13)
  3508 | -10/Mines          | Build established: Scavenger-Mutant
  3824 | -10/Mines          | Entered Materials
  3824 | -9/Materials       | Accompanied by 2 allies
  3824 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  4147 | -9/Materials       | Build established: Scavenger-Gunner
  4236 | -9/Materials       | Discovered new exit (range 16)
  4380 | -9/Materials       | Identified exit to Mines
  4380 | -9/Materials       | Identified exit to Storage
  4427 | -9/Materials       | Entered Storage
  4427 | -9/Storage         | Accompanied by 1 ally
  4440 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  4681 | -9/Storage         | Identified exit to Materials
  4729 | -9/Storage         | Build established: Commander-Gunner
  5127 | -9/Storage         | Garrison activated, responded to threat
  5359 | -9/Storage         | Garrison activated, responded to threat
  5501 | -9/Storage         | Build established: Scavenger-Gunner
  5571 | -9/Storage         | Entered Materials
  5571 | -8/Materials       | Accompanied by 4 allies
  5571 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  5702 | -8/Materials       | Garrison activated, responded to threat
  5759 | -8/Materials       | Lost 4 allies
  6032 | -8/Materials       | Discovered new exit (range 5)
  6744 | -8/Materials       | Garrison activated, responded to threat
  6814 | -8/Materials       | Discovered new exit (range 16)
  6855 | -8/Materials       | Destroyed 7 combat bots
  6884 | -8/Materials       | Entered Factory
  6884 | -7/Factory         | Evolved 2 slots: Utility x2
  6949 | -7/Factory         | Discovered new exit (range 12)
  6966 | -7/Factory         | Identified exit to Factory
  7187 | -7/Factory         | Build established: Skirmisher
  7396 | -7/Factory         | Garrison activated, responded to threat
  7943 | -7/Factory         | Discovered exit to Factory (range 14)
  8090 | -7/Factory         | Identified exit to Lower Caves
  8262 | -7/Factory         | Entered Lower Caves
  8498 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
  8857 | -7/Lower Caves     | Learned Factory machine intel
  8867 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9168 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9523 | -7/Lower Caves     | Discovered new exit (range 16)
  9559 | -7/Lower Caves     | Identified exit to Lower Caves
  9841 | -7/Lower Caves     | Entered another Lower Caves area
  9852 | -7/Lower Caves     | Learned location of Extension (-4)
  9881 | -7/Lower Caves     | Discovered exit to Factory (range 16)
 11117 | -7/Lower Caves     | Encountered a Warlord checkpoint
 11493 | -7/Lower Caves     | Discovered new exit (range 11)
 11523 | -7/Lower Caves     | Identified exit to Zion
 11646 | -7/Lower Caves     | Entered Zion
 11762 | -7/Zion            | Discovered new exit (range 15)
 12206 | -7/Zion            | Met Imprinter
 12233 | -7/Zion            | Imprinted
 12236 | -7/Zion            | Declared Zion's savior
 12309 | -7/Zion            | Found CR-A16's Pointy Stick
 12424 | -7/Zion            | Given the Hacking Drone Bay
 12424 | -7/Zion            | Found Prototype Device
 12425 | -7/Zion            | Identified Hacking Drone Bay
 12716 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 12842 | -7/Zion            | Identified exit to Proximity Caves
 12854 | -7/Zion            | Entered Proximity Caves
 12854 | -6/Proximity Caves | Accompanied by 4 allies
 12953 | -6/Proximity Caves | Spotted B-75 Beast
 12968 | -6/Proximity Caves | Allies destroyed B-75 Beast
 13382 | -6/Proximity Caves | Discovered exit to Factory (range 9)
 13714 | -6/Proximity Caves | Ambushed by research squad
 13750 | -6/Proximity Caves | Lost 3 allies
 13955 | -6/Proximity Caves | Entered Factory
 13955 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 13956 | -6/Factory         | Identified exit to Lower Caves
 13957 | -6/Factory         | Loaded intel: 274 machine locations
 14697 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
 14778 | -6/Factory         | Entered Lower Caves
 15173 | -6/Lower Caves     | Lost 4 parts (1p2n1w)
 15241 | -6/Lower Caves     | Learned Factory stockpile data
 15490 | -6/Lower Caves     | Build established: Scavenger-Tank
 15980 | -6/Lower Caves     | Discovered new exit (range 11)
 15987 | -6/Lower Caves     | Ambushed by wild Derelicts
 16057 | -6/Lower Caves     | Lost 3 parts (2u1w)
 16520 | -6/Lower Caves     | Build established: Scavenger-Mutant
 16631 | -6/Lower Caves     | Entered another Lower Caves area
 16686 | -6/Lower Caves     | Discovered new exit (range 9)
 16957 | -6/Lower Caves     | Learned Factory terminal intel
 17312 | -6/Lower Caves     | Spotted B-75 Beast
 17475 | -6/Lower Caves     | Discovered new exit (range 17)
 17503 | -6/Lower Caves     | Build established: Scavenger-Tank
 17584 | -6/Lower Caves     | Entered Data Miner
 17589 | -6/Data Miner      | Discovered new exit (range 6)
 17610 | -6/Data Miner      | Met Data Miner
 17655 | -6/Data Miner      | Learned location of Section 7 (-2)
 17655 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 17680 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 17723 | -6/Data Miner      | Entered Proximity Caves
 17726 | -5/Proximity Caves | Spotter reported a threat
 17748 | -5/Proximity Caves | Learned Factory terminal intel
 18546 | -5/Proximity Caves | Discovered new exit (range 20)
 18984 | -5/Proximity Caves | Build established: Scavenger-Mutant
 19074 | -5/Proximity Caves | Entered Factory
 19074 | -5/Factory         | Evolved 2 slots: Propulsion x2
 19076 | -5/Factory         | Loaded intel: 26 terminal locations
 19263 | -5/Factory         | Retrieved Zion intel report: Branch Access
 19263 | -5/Factory         | Identified exit to Upper Caves
 19346 | -5/Factory         | Zion Light squad teleported in
 19694 | -5/Factory         | Zion Recon squad teleported in
 19736 | -5/Factory         | Lost 3 allies
 19857 | -5/Factory         | Build established: Scavenger-Skirmisher
 19920 | -5/Factory         | Entered Upper Caves
 20019 | -5/Upper Caves     | Discovered new exit (range 81)
 20347 | -5/Upper Caves     | Identified exit to Upper Caves
 20667 | -5/Upper Caves     | Entered another Upper Caves area
 20671 | -5/Upper Caves     | Discovered new exit (range 11)
 20815 | -5/Upper Caves     | Discovered new exit (range 131)
 20915 | -5/Upper Caves     | Learned Factory stockpile data
 21035 | -5/Upper Caves     | Learned Factory garrison access intel
 21105 | -5/Upper Caves     | Encountered a Warlord checkpoint
 21191 | -5/Upper Caves     | Learned Factory security intel
 21267 | -5/Upper Caves     | Identified exit to Warlord
 21269 | -5/Upper Caves     | Entered Warlord
 21475 | -5/Warlord         | Rebuked by Warlord
 21478 | -5/Warlord         | Discovered new exit (range 64)
 21490 | -5/Warlord         | Opened Warlord's prototype stash
 21495 | -5/Warlord         | Warlord's base attacked by MAIN.C
 21496 | -5/Warlord         | Found Prototype Reactor
 21496 | -5/Warlord         | Identified Vortex Chain Reactor
 21501 | -5/Warlord         | Found Prototype Device
 21502 | -5/Warlord         | Identified Exp. Phase Shifter
 21511 | -5/Warlord         | Found Prototype Processor
 21515 | -5/Warlord         | Found Prototype Hackware
 21641 | -5/Warlord         | Found Prototype Energy Gun
 21642 | -5/Warlord         | Identified Vortex Rifle
 21801 | -5/Warlord         | P-70 Sage assimilated allied UA-TBM(b)
 21835 | -5/Warlord         | Spotted Striker
 21845 | -5/Warlord         | Warlord forces counterattacked
 21868 | -5/Warlord         | Lost 6 allies
 21913 | -5/Warlord         | Spotted Executioner
 21919 | -5/Warlord         | P-80 Master assimilated allied QL-6WH(g)
 21925 | -5/Warlord         | Spotted QL-6WH(g)
 21927 | -5/Warlord         | P-80 Master assimilated allied KJ-BTL(g)
 21928 | -5/Warlord         | P-80 Master assimilated allied KS-YMK(g)
 21947 | -5/Warlord         | P-70 Sage assimilated allied T3-8I9(l)
 21959 | -5/Warlord         | P-70 Sage assimilated allied BW-6E4(M)
 22018 | -5/Warlord         | Lost 18 allies
 22051 | -5/Warlord         | Build established: Scavenger-Tank
 22068 | -5/Warlord         | P-80 Master assimilated allied UE-6FL(m)
 22091 | -5/Warlord         | Spotted Striker
 22096 | -5/Warlord         | Lost 3 allies
 22128 | -5/Warlord         | Destroyed Striker
 22170 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 22179 | -5/Warlord         | Lost 5 parts (3n2u)
 22243 | -5/Warlord         | Lost 5 parts (2n1u2w)
 22362 | -5/Warlord         | System corruption reached 10%
 22405 | -5/Warlord         | Spotted Striker
 22405 | -5/Warlord         | Spotted Striker
 22407 | -5/Warlord         | Released all parts (10)
 22408 | -5/Warlord         | System corruption reached 30%
 22408 | -5/Warlord         | Spotted Executioner
 22417 | -5/Warlord         | Entered Proximity Caves
 22418 | -4/Proximity Caves | Build established: Mutant
 22448 | -4/Proximity Caves | Learned location of 1 exit from Research
 22473 | -4/Proximity Caves | Learned location of Armory (-3)
 22618 | -4/Proximity Caves | Core integrity fell below 50%
 22647 | -4/Proximity Caves | Discovered new exit (range 15)
 22655 | -4/Proximity Caves | Entered Factory
 22655 | -4/Factory         | Evolved 2 slots: Utility x2
 22658 | -4/Factory         | Loaded intel: 27 terminal locations
 22659 | -4/Factory         | Loaded intel: 4 garrison access locations
 22668 | -4/Factory         | Discovered new exit (range 13)
 22710 | -4/Factory         | Retrieved Zion intel report: Branch Access
 22710 | -4/Factory         | Identified exit to Upper Caves
 22710 | -4/Factory         | Identified exit to Extension
 22711 | -4/Factory         | Zion Hacker squad teleported in
 22741 | -4/Factory         | Zion Heavy squad teleported in
 22790 | -4/Factory         | Spotted B-86 Titan
 23057 | -4/Factory         | Found Prototype Processor
 23057 | -4/Factory         | Identified Exp. Melee Analysis Suite
 23104 | -4/Factory         | Entered Upper Caves
 23257 | -4/Upper Caves     | Spotted B-86 Titan
 23721 | -4/Upper Caves     | Discovered new exit (range 8)
 23781 | -4/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
 23801 | -4/Upper Caves     | Found Prototype Special Weapon
 23801 | -4/Upper Caves     | Identified Molecular Deconstructor
 23901 | -4/Upper Caves     | Entered another Upper Caves area
 23951 | -4/Upper Caves     | Discovered new exit (range 11)
 24008 | -4/Upper Caves     | Destroyed 10 combat bots
 24014 | -4/Upper Caves     | Learned Research emergency access door positions
 24055 | -4/Upper Caves     | Spotted B-86 Titan
 24141 | -4/Upper Caves     | Learned Research emergency access door positions
 24315 | -4/Upper Caves     | Build established: Derelict-Mutant
 24429 | -4/Upper Caves     | Discovered new exit (range 9)
 24510 | -4/Upper Caves     | Entered Zhirov
 24510 | -4/Zhirov          | Discovered new exit (range 3)
 24541 | -4/Zhirov          | Met Zhirov
 24594 | -4/Zhirov          | Learned location of Quarantine (-3)
 24594 | -4/Zhirov          | Learned location of Testing (-2)
 24594 | -4/Zhirov          | Learned location of Command (-1)
 24610 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 24653 | -4/Zhirov          | Found Alien Artifact
 24653 | -4/Zhirov          | Identified Integrated Dissipator
 24653 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 24787 | -4/Zhirov          | Found Alien Artifact
 24787 | -4/Zhirov          | Identified Transdimensional Reconstructor
 24787 | -4/Zhirov          | Warped through subspace
 24837 | -4/Zhirov          | Entered Proximity Caves
 25458 | -3/Proximity Caves | System corruption reached 10%
 25506 | -3/Proximity Caves | Lost 7 parts (1p1n4u1w)
 25563 | -3/Proximity Caves | Build established: Derelict-Gunner
 25603 | -3/Proximity Caves | Derelict sapper outpost attacked
 25741 | -3/Proximity Caves | Discovered new exit (range 6)
 25796 | -3/Proximity Caves | Entered Research
 25796 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 25797 | -3/Research        | Identified exit to Armory
 26084 | -3/Research        | Discovered new exit (range 9)
 26203 | -3/Research        | Lost 5 parts (2n2u1w)
 26220 | -3/Research        | Zion Zionite Resupply teleported in
 26229 | -3/Research        | Found Prototype Protection
 26229 | -3/Research        | Identified Zio. Shade Carapace
 26232 | -3/Research        | Found Prototype Protection
 26232 | -3/Research        | Identified Zio. Weapon Casing
 26457 | -3/Research        | Discovered new exit (range 4)
 26475 | -3/Research        | Entered another Research area
 26475 | -2/Research        | Evolved 2 slots: Utility x2
 26532 | -2/Research        | Build established: Messiah-Tank
 26554 | -2/Research        | Retrieved Zion intel report: Active Terminals
 26555 | -2/Research        | Zion Hacker squad teleported in
 26588 | -2/Research        | Discovered new exit (range 23)
 26728 | -2/Research        | Zion Hacker squad teleported in
 26939 | -2/Research        | Identified exit to Access
 26941 | -2/Research        | Entered Access
 26941 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 26956 | -1/Access          | Lost 3 allies
 27175 | -1/Access          | Lost 3 parts (1u2w)
 27215 | -1/Access          | Zion Heavy squad teleported in
 27256 | -1/Access          | Found Prototype Protection
 27256 | -1/Access          | Identified Zio. Heavy Carapace
 27396 | -1/Access          | Zion Hacker squad teleported in
 27449 | -1/Access          | Build established: Scavenger-Gunner
 27467 | -1/Access          | Lost 3 allies
 27501 | -1/Access          | Zion Zionite Resupply teleported in
 27510 | -1/Access          | Found Prototype Energy Cannon
 27631 | -1/Access          | Zion Recon squad teleported in
 27945 | -1/Access          | Lost 3 parts (1p1n1u)
 28231 | -1/Access          | Retrieved Zion intel report: Depthwide Sectors/-1
 28310 | -1/Access          | Build established: Scavenger-Tank
 28332 | -1/Access          | Terminal network hard line cut
 28344 | -1/Access          | Identified Zio. Alpha Cannon
 28446 | -1/Access          | Lost 4 parts (1p1u2w)
 28476 | -1/Access          | First assault squad dispatched
 28696 | -1/Access          | Lost 18 parts (3p5n4u6w)
 28715 | -1/Access          | Incoming assault squad redirected
 28833 | -1/Access          | Incoming assault squad redirected
 28833 | -1/Access          | Released all parts (9)
 28855 | -1/Access          | Lost 8 parts (1p4n1u2w)
 28870 | -1/Access          | Spotted B-99 Colossus
 28871 | -1/Access          | Spotted B-99 Colossus
 28872 | -1/Access          | Core integrity fell below 50%
 28889 | -1/Access          | Core integrity fell below 20%
 28904 | -1/Access          | Discovered new exit (range 4)
 28913 | ***                | Escaped!

 Last Messages 
---------------
28879_ Penetrated by Slug.
28879_ Slug penetrates Reinforced Barrier.
28881_ B-99 Colossus activates siege mode.
28881_ Slug penetrates Sealed Heavy Doors.
28881_ Penetrated by Slug.
28881_ Slug penetrates Sealed Heavy Doors.
28881_ Penetrated by Slug. <x2>
28883_ Slug penetrates Sealed Heavy Doors. <x4>
28885_ Penetrated by Slug.
28886_ Slug penetrates Sealed Heavy Doors. <x4>
28888_ Penetrated by Slug.
28890_ Slug penetrates Sealed Heavy Doors.
28890_ Penetrated by Slug.
28890_ Slug penetrates Sealed Heavy Doors. <x2>
28890_ Penetrated by Slug.
28890_ Enh. Nova Cannon destroyed.
28892_ Slug penetrates Sealed Heavy Doors. <x*>
28904_ Main Access Shell breached.
28904_ EXIT=FOUND
[Achievement: Derelict Escape]

 Map 
-----
+----------------------------------------------------+
| #################+#+###    ###########???????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           129
Energy Generation          65
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              16
Cloak Strength             2
Corruption Block           14
Armor Coverage             1200
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          66
Weapon Shielding           100
Phase Shifting             20
Evasion (%)                62
Targeting Accuracy         8
Melee Accuracy             12
Recoil Reduction           6
Particle Charging          30
Kinecelleration            40
Offensive Hacking          14
Defensive Hacking          14

 Item Schematics 
-----------------
            Hcp. Storage Unit | -8/Materials  | Hacked
                  Med. Treads | -7/Zion       | Archive
            Imp. Trap Scanner | -7/Zion       | Archive
        Imp. Carbon-fiber Leg | -7/Zion       | Archive
                  Force Field | -7/Zion       | Archive
                Lightning Gun | -7/Zion       | Archive
                Remote Shield | -7/Zion       | Archive
  Adv. Terrain Scan Processor | -7/Zion       | Archive
        Adv. Shield Generator | -7/Zion       | Archive
            Lrn. Tractor Beam | -7/Zion       | Archive
                Gatling Laser | -7/Zion       | Archive
              Arm. Huge Wheel | -7/Zion       | Archive
    Adv. Melee Analysis Suite | -7/Zion       | Archive
                  Power Sword | -7/Zion       | Archive
             Combat Drone Bay | -6/Data Miner | Free
    Lgt. Regenerative Plating | -6/Data Miner | Free
        Enh. Flexi-carbon Leg | -6/Data Miner | Free
           Prc. Matter Filter | -6/Data Miner | Free
 Hvy. Proton Missile Launcher | -6/Data Miner | Free
                 Adv. VSS Leg | -6/Data Miner | Free
          Point Defense Array | -6/Data Miner | Free
                  HERF Cannon | -6/Data Miner | Free
 Adv. Reaction Control System | -6/Data Miner | Free
            Assault Drone Bay | -4/Zhirov     | Free
               Exp. Heat Sink | -4/Zhirov     | Free
           Exp. Optical Array | -4/Zhirov     | Free
             Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
 B-48 Gladiator | -7/Zion       | Archive
      K-01 Serf | -7/Zion       | Archive
 T-07 Excavator | -7/Zion       | Archive
   B-60 Warrior | -6/Data Miner | Free
  Y-64 Sentinel | -6/Data Miner | Free
  Y-54 Guardian | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
Deconstruction
Derelict Escape
Friend Of Zion
Ooh, Shiny!
Sniper
Streaker

 Challenges 
------------
None

 Game 
------
Seed              SkeletonVariableTreads
  Manual?         0
Play Time         05:15:57
  Cumulative      140.5 hours
  Start           2024.09.23 @ 01:37:24
  End             2024.09.23 @ 15:32:56
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          105
  Rogue           105
  Adventurer      0
  Explorer        0
Win Type          0
  Total           6
  Types           5/0/1/0/0/0/0/0/0
Lore%             43
Gallery%          55
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 079680bf-cb2b-4d85-8e30-7fc6dc1f8220